SV_LinkEdict_TouchAreaGrid(ent); // force retouch even for stationary
if (sv_gameplayfix_consistentplayerprethink.integer)
{
// run physics on the client entities in 3 stages
for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
SV_LinkEdict_TouchAreaGrid(ent); // force retouch even for stationary
if (sv_gameplayfix_consistentplayerprethink.integer)
{
// run physics on the client entities in 3 stages
for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)