]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
Improve reliability and documentation of portal camera eyes
authorbones_was_here <bones_was_here@xonotic.au>
Mon, 7 Nov 2022 09:23:16 +0000 (19:23 +1000)
committerbones_was_here <bones_was_here@xonotic.au>
Mon, 7 Nov 2022 09:23:16 +0000 (19:23 +1000)
Not all traces will succeed so we need to add the eye if a trace
succeeded within some recent time period, instead of only adding it when
a trace succeeded in the current frame.

Fixes https://gitlab.com/xonotic/darkplaces/-/issues/207
Fixes https://gitlab.com/xonotic/xonotic-data.pk3dir/-/issues/1596

sv_main.c
sv_send.c

index 8b5cfb84d7dbd95ab4e1d742c215a0b5bd30148b..f08bc4e027b0858d50d3e7bb7f9d93fab42c9ed4 100644 (file)
--- a/sv_main.c
+++ b/sv_main.c
@@ -82,16 +82,16 @@ cvar_t sv_cullentities_nevercullbmodels = {CF_SERVER, "sv_cullentities_nevercull
 cvar_t sv_cullentities_pvs = {CF_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
 cvar_t sv_cullentities_stats = {CF_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
 cvar_t sv_cullentities_trace = {CF_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
-cvar_t sv_cullentities_trace_delay = {CF_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
+cvar_t sv_cullentities_trace_delay = {CF_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
 cvar_t sv_cullentities_trace_delay_players = {CF_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
-cvar_t sv_cullentities_trace_enlarge = {CF_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
-cvar_t sv_cullentities_trace_expand = {CF_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling"};
-cvar_t sv_cullentities_trace_eyejitter = {CF_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace"};
+cvar_t sv_cullentities_trace_enlarge = {CF_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
+cvar_t sv_cullentities_trace_expand = {CF_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
+cvar_t sv_cullentities_trace_eyejitter = {CF_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
 cvar_t sv_cullentities_trace_prediction = {CF_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
 cvar_t sv_cullentities_trace_prediction_time = {CF_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
 cvar_t sv_cullentities_trace_entityocclusion = {CF_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
 cvar_t sv_cullentities_trace_samples = {CF_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
-cvar_t sv_cullentities_trace_samples_extra = {CF_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
+cvar_t sv_cullentities_trace_samples_extra = {CF_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
 cvar_t sv_cullentities_trace_samples_players = {CF_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
 cvar_t sv_cullentities_trace_spectators = {CF_SERVER, "sv_cullentities_trace_spectators", "0", "enables trace entity culling for clients that are spectating"};
 cvar_t sv_debugmove = {CF_SERVER | CF_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
index 3e125f3a58560589759d398858a43608d280f3e7..b4f7ab638d97853123da3818e345d34d124d1c9a 100644 (file)
--- a/sv_send.c
+++ b/sv_send.c
@@ -971,7 +971,7 @@ void SV_MarkWriteEntityStateToClient(entity_state_t *s, client_t *client)
                                                                        ? sv_cullentities_trace_delay_players.value
                                                                        : sv_cullentities_trace_delay.value
                                                        );
-                                       else if (host.realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
+                                       else if ((float)host.realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
                                        {
                                                sv.writeentitiestoclient_stats_culled_trace++;
                                                return;
@@ -1045,7 +1045,12 @@ void SV_AddCameraEyes(void)
                for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
                if(eye_levels[k] <= MAX_EYE_RECURSION)
                {
-                       if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_eyejitter.value, sv_cullentities_trace_enlarge.value, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[k], mi, ma))
+                       if(SV_CanSeeBox(sv_cullentities_trace_samples_extra.integer, sv_cullentities_trace_eyejitter.value, sv_cullentities_trace_enlarge.value, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[k], mi, ma))
+                               svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[cameras[j]] = host.realtime + sv_cullentities_trace_delay.value;
+
+                       // bones_was_here: this use of visibletime doesn't conflict because sv_cullentities_trace doesn't consider portal entities
+                       // the explicit cast prevents float precision differences that cause the condition to fail
+                       if ((float)host.realtime <= svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[cameras[j]])
                        {
                                eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
                                VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);