X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=world.h;h=1b60ac6c2b48cbd74db530237db1db418e98ec4d;hp=f591cbac36026bb876785c40a62fd7f098039409;hb=2b065b3efdf9a5aced95aa93aed4db1caf8191bb;hpb=5fbf1b000aeab4cc583f562a35cf0dddef63aa52 diff --git a/world.h b/world.h index f591cbac..1b60ac6c 100644 --- a/world.h +++ b/world.h @@ -22,6 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef WORLD_H #define WORLD_H +#include "qtypes.h" #include "collision.h" #define MOVE_NORMAL 0 @@ -30,17 +31,47 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #define MOVE_WORLDONLY 3 #define MOVE_HITMODEL 4 -#define AREA_GRID 512 +#define AREA_GRID 128 #define AREA_GRIDNODES (AREA_GRID * AREA_GRID) typedef struct link_s { + llist_t list; int entitynumber; - struct link_s *prev, *next; } link_t; +typedef struct world_physics_s +{ + // for ODE physics engine + qbool ode; // if true then ode is activated + void *ode_world; + void *ode_space; + void *ode_contactgroup; + // number of constraint solver iterations to use (for dWorldQuickStep) + int ode_iterations; + // actual step (server frametime / ode_iterations) + vec_t ode_step; + // time we need to simulate, for constantstep + vec_t ode_time; + // stats + int ode_numobjects; // total objects cound + int ode_activeovjects; // active objects count + // max velocity for a 1-unit radius object at current step to prevent + // missed collisions + vec_t ode_movelimit; +} +world_physics_t; + +struct prvm_prog_s; + typedef struct world_s { + // convenient fields + char filename[MAX_QPATH]; + vec3_t mins; + vec3_t maxs; + struct prvm_prog_s *prog; + int areagrid_stats_calls; int areagrid_stats_nodechecks; int areagrid_stats_entitychecks; @@ -53,6 +84,9 @@ typedef struct world_s vec3_t areagrid_maxs; vec3_t areagrid_size; int areagrid_marknumber; + + // if the QC uses a physics engine, the data for it is here + world_physics_t physics; } world_t; @@ -64,21 +98,41 @@ void World_RemoveLink(link_t *l); void World_InsertLinkBefore(link_t *l, link_t *before, int entitynumber); void World_Init(void); +void World_Shutdown(void); -// called after the world model has been loaded, before linking any entities -void World_Clear(world_t *world); +/// called after the world model has been loaded, before linking any entities +void World_SetSize(world_t *world, const char *filename, const vec3_t mins, const vec3_t maxs, struct prvm_prog_s *prog); +/// unlinks all entities (used before reallocation of edicts) +void World_UnlinkAll(world_t *world); void World_PrintAreaStats(world_t *world, const char *worldname); -// call before removing an entity, and before trying to move one, -// so it doesn't clip against itself +/// call before removing an entity, and before trying to move one, +/// so it doesn't clip against itself void World_UnlinkEdict(struct prvm_edict_s *ent); -// Needs to be called any time an entity changes origin, mins, maxs +/// Needs to be called any time an entity changes origin, mins, maxs void World_LinkEdict(world_t *world, struct prvm_edict_s *ent, const vec3_t mins, const vec3_t maxs); -// returns list of entities touching a box -int World_EntitiesInBox(world_t *world, vec3_t mins, vec3_t maxs, int maxlist, struct prvm_edict_s **list); +/// \returns list of entities touching a box +int World_EntitiesInBox(world_t *world, const vec3_t mins, const vec3_t maxs, int maxlist, struct prvm_edict_s **list); + +void World_Start(world_t *world); +void World_End(world_t *world); + +// update physics +// this is called by SV_Physics +void World_Physics_Frame(world_t *world, double frametime, double gravity); + +// change physics properties of entity +struct prvm_edict_s; +struct edict_odefunc_s; +void World_Physics_ApplyCmd(struct prvm_edict_s *ed, struct edict_odefunc_s *f); + +// remove physics data from entity +// this is called by entity removal +void World_Physics_RemoveFromEntity(world_t *world, struct prvm_edict_s *ed); +void World_Physics_RemoveJointFromEntity(world_t *world, struct prvm_edict_s *ed); #endif