X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=world.h;h=1b60ac6c2b48cbd74db530237db1db418e98ec4d;hp=db8b5ca86c47d3624b4f0ae43f96e7a28ffa4ffa;hb=7c62e71683de5672379f033664504eb10d431544;hpb=0af9cf1a9e956711edbee4b8710a458dc532985b diff --git a/world.h b/world.h index db8b5ca8..1b60ac6c 100644 --- a/world.h +++ b/world.h @@ -19,93 +19,120 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // world.h -typedef struct +#ifndef WORLD_H +#define WORLD_H + +#include "qtypes.h" +#include "collision.h" + +#define MOVE_NORMAL 0 +#define MOVE_NOMONSTERS 1 +#define MOVE_MISSILE 2 +#define MOVE_WORLDONLY 3 +#define MOVE_HITMODEL 4 + +#define AREA_GRID 128 +#define AREA_GRIDNODES (AREA_GRID * AREA_GRID) + +typedef struct link_s { - vec3_t normal; - float dist; -} plane_t; + llist_t list; + int entitynumber; +} link_t; -typedef struct +typedef struct world_physics_s { - // if true, the entire trace was in solid - qboolean allsolid; - // if true, the initial point was in solid - qboolean startsolid; - // if true, the trace passed through empty somewhere - qboolean inopen; - // if true, the trace passed through water somewhere - qboolean inwater; - // fraction of the total distance that was traveled before impact - // (1.0 = did not hit anything) - double fraction; - // final position - double endpos[3]; - // surface normal at impact - plane_t plane; - // entity the surface is on - edict_t *ent; - // if not zero, treats this value as empty, and all others as solid (impact - // on content change) - int startcontents; - // the contents that was hit at the end or impact point - int endcontents; + // for ODE physics engine + qbool ode; // if true then ode is activated + void *ode_world; + void *ode_space; + void *ode_contactgroup; + // number of constraint solver iterations to use (for dWorldQuickStep) + int ode_iterations; + // actual step (server frametime / ode_iterations) + vec_t ode_step; + // time we need to simulate, for constantstep + vec_t ode_time; + // stats + int ode_numobjects; // total objects cound + int ode_activeovjects; // active objects count + // max velocity for a 1-unit radius object at current step to prevent + // missed collisions + vec_t ode_movelimit; } -trace_t; +world_physics_t; +struct prvm_prog_s; -#define MOVE_NORMAL 0 -#define MOVE_NOMONSTERS 1 -#define MOVE_MISSILE 2 +typedef struct world_s +{ + // convenient fields + char filename[MAX_QPATH]; + vec3_t mins; + vec3_t maxs; + struct prvm_prog_s *prog; + + int areagrid_stats_calls; + int areagrid_stats_nodechecks; + int areagrid_stats_entitychecks; + + link_t areagrid[AREA_GRIDNODES]; + link_t areagrid_outside; + vec3_t areagrid_bias; + vec3_t areagrid_scale; + vec3_t areagrid_mins; + vec3_t areagrid_maxs; + vec3_t areagrid_size; + int areagrid_marknumber; + + // if the QC uses a physics engine, the data for it is here + world_physics_t physics; +} +world_t; +struct prvm_edict_s; -void SV_ClearWorld (void); -// called after the world model has been loaded, before linking any entities +// cyclic doubly-linked list functions +void World_ClearLink(link_t *l); +void World_RemoveLink(link_t *l); +void World_InsertLinkBefore(link_t *l, link_t *before, int entitynumber); -void SV_UnlinkEdict (edict_t *ent); -// call before removing an entity, and before trying to move one, -// so it doesn't clip against itself -// flags ent->v.modified +void World_Init(void); +void World_Shutdown(void); -void SV_LinkEdict (edict_t *ent, qboolean touch_triggers); -// Needs to be called any time an entity changes origin, mins, maxs, or solid -// flags ent->v.modified -// sets ent->v.absmin and ent->v.absmax -// if touchtriggers, calls prog functions for the intersected triggers +/// called after the world model has been loaded, before linking any entities +void World_SetSize(world_t *world, const char *filename, const vec3_t mins, const vec3_t maxs, struct prvm_prog_s *prog); +/// unlinks all entities (used before reallocation of edicts) +void World_UnlinkAll(world_t *world); -extern int SV_HullPointContents (hull_t *hull, int num, vec3_t p); -// LordHavoc: waste of time to wrap it -//int SV_PointContents (vec3_t p); -#define SV_PointContents(testpoint) SV_HullPointContents(&sv.worldmodel->hulls[0], 0, (testpoint)) -// returns the CONTENTS_* value from the world at the given point. -// does not check any entities at all -// the non-true version remaps the water current contents to content_water +void World_PrintAreaStats(world_t *world, const char *worldname); -edict_t *SV_TestEntityPosition (edict_t *ent); +/// call before removing an entity, and before trying to move one, +/// so it doesn't clip against itself +void World_UnlinkEdict(struct prvm_edict_s *ent); -trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict); -// mins and maxs are reletive +/// Needs to be called any time an entity changes origin, mins, maxs +void World_LinkEdict(world_t *world, struct prvm_edict_s *ent, const vec3_t mins, const vec3_t maxs); -// if the entire move stays in a solid volume, trace.allsolid will be set +/// \returns list of entities touching a box +int World_EntitiesInBox(world_t *world, const vec3_t mins, const vec3_t maxs, int maxlist, struct prvm_edict_s **list); -// if the starting point is in a solid, it will be allowed to move out -// to an open area +void World_Start(world_t *world); +void World_End(world_t *world); -// nomonsters is used for line of sight or edge testing, where mosnters -// shouldn't be considered solid objects +// update physics +// this is called by SV_Physics +void World_Physics_Frame(world_t *world, double frametime, double gravity); -// passedict is explicitly excluded from clipping checks (normally NULL) +// change physics properties of entity +struct prvm_edict_s; +struct edict_odefunc_s; +void World_Physics_ApplyCmd(struct prvm_edict_s *ed, struct edict_odefunc_s *f); -int SV_RecursiveHullCheck (int num, double p1f, double p2f, double p1[3], double p2[3]); +// remove physics data from entity +// this is called by entity removal +void World_Physics_RemoveFromEntity(world_t *world, struct prvm_edict_s *ed); +void World_Physics_RemoveJointFromEntity(world_t *world, struct prvm_edict_s *ed); -typedef struct -{ - hull_t *hull; - trace_t *trace; - double start[3]; - double dist[3]; -} -RecursiveHullCheckTraceInfo_t; +#endif -// LordHavoc: FIXME: this is not thread safe, if threading matters here, pass -// this as a struct to RecursiveHullCheck, RecursiveHullCheck_Impact, etc... -extern RecursiveHullCheckTraceInfo_t RecursiveHullCheckInfo;