X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=world.c;h=f332f0399c52ea5f221237d4c383708bae3ae2fa;hp=60c00c09172352f4a4511fdc8df5ea11f84c65cd;hb=8ce2f78e1818d01c6fb0dd73998d4a07e1078617;hpb=0fe76c53fe6f9296b79eeaa083352e5eca398c27 diff --git a/world.c b/world.c index 60c00c09..f332f039 100644 --- a/world.c +++ b/world.c @@ -25,220 +25,38 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. entities never clip against themselves, or their owner -line of sight checks trace->crosscontent, but bullets don't +line of sight checks trace->inopen and trace->inwater, but bullets don't */ -/* -typedef struct link_s +void World_Init(void) { - struct link_s *prev, *next; -} link_t; -*/ - - -void ClearLink (link_t *l); -void RemoveLink (link_t *l); -void InsertLinkBefore (link_t *l, link_t *before); -void InsertLinkAfter (link_t *l, link_t *after); - -// (type *)STRUCT_FROM_LINK(link_t *link, type, member) -// ent = STRUCT_FROM_LINK(link,entity_t,order) -// FIXME: remove this mess! -//#define STRUCT_FROM_LINK(l,t,m) ((t *)((qbyte *)l - (int)&(((t *)0)->m))) - -#define EDICT_FROM_AREA(l) ((edict_t *)((qbyte *)l - (int)&(((edict_t *)0)->area))) + Collision_Init(); +} //============================================================================ -// ClearLink is used for new headnodes -void ClearLink (link_t *l) +// World_ClearLink is used for new headnodes +void World_ClearLink (link_t *l) { + l->entitynumber = 0; l->prev = l->next = l; } -void RemoveLink (link_t *l) +void World_RemoveLink (link_t *l) { l->next->prev = l->prev; l->prev->next = l->next; } -void InsertLinkBefore (link_t *l, link_t *before) +void World_InsertLinkBefore (link_t *l, link_t *before, int entitynumber) { + l->entitynumber = entitynumber; l->next = before; l->prev = before->prev; l->prev->next = l; l->next->prev = l; } -void InsertLinkAfter (link_t *l, link_t *after) -{ - l->next = after->next; - l->prev = after; - l->prev->next = l; - l->next->prev = l; -} - - -typedef struct -{ - vec3_t boxmins, boxmaxs;// enclose the test object along entire move - float *mins, *maxs; // size of the moving object - vec3_t mins2, maxs2; // size when clipping against mosnters - float *start, *end; - trace_t trace; - int type; - edict_t *passedict; -} moveclip_t; - - -/* -=============================================================================== - -HULL BOXES - -=============================================================================== -*/ - - -static hull_t box_hull; -static dclipnode_t box_clipnodes[6]; -static mplane_t box_planes[6]; - -/* -=================== -SV_InitBoxHull - -Set up the planes and clipnodes so that the six floats of a bounding box -can just be stored out and get a proper hull_t structure. -=================== -*/ -void SV_InitBoxHull (void) -{ - int i; - int side; - - box_hull.clipnodes = box_clipnodes; - box_hull.planes = box_planes; - box_hull.firstclipnode = 0; - box_hull.lastclipnode = 5; - - for (i=0 ; i<6 ; i++) - { - box_clipnodes[i].planenum = i; - - side = i&1; - - box_clipnodes[i].children[side] = CONTENTS_EMPTY; - if (i != 5) - box_clipnodes[i].children[side^1] = i + 1; - else - box_clipnodes[i].children[side^1] = CONTENTS_SOLID; - - box_planes[i].type = i>>1; - box_planes[i].normal[i>>1] = 1; - } -} - - -/* -=================== -SV_HullForBox - -To keep everything totally uniform, bounding boxes are turned into small -BSP trees instead of being compared directly. -=================== -*/ -hull_t *SV_HullForBox (vec3_t mins, vec3_t maxs) -{ - box_planes[0].dist = maxs[0]; - box_planes[1].dist = mins[0]; - box_planes[2].dist = maxs[1]; - box_planes[3].dist = mins[1]; - box_planes[4].dist = maxs[2]; - box_planes[5].dist = mins[2]; - - return &box_hull; -} - - - -/* -================ -SV_HullForEntity - -Returns a hull that can be used for testing or clipping an object of mins/maxs -size. -Offset is filled in to contain the adjustment that must be added to the -testing object's origin to get a point to use with the returned hull. -================ -*/ -hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset) -{ - model_t *model; - vec3_t size; - vec3_t hullmins, hullmaxs; - hull_t *hull; - -// decide which clipping hull to use, based on the size - if (ent->v.solid == SOLID_BSP) - { // explicit hulls in the BSP model - if (ent->v.movetype != MOVETYPE_PUSH) - Host_Error ("SOLID_BSP without MOVETYPE_PUSH"); - - model = sv.models[ (int)ent->v.modelindex ]; - Mod_CheckLoaded(model); - - // LordHavoc: fixed SOLID_BSP error message - if (!model || model->type != mod_brush) - { - Con_Printf ("SOLID_BSP with a non bsp model, entity dump:\n"); - ED_Print (ent); - Host_Error ("SOLID_BSP with a non bsp model\n"); - } - - VectorSubtract (maxs, mins, size); - // LordHavoc: FIXME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - if (sv.worldmodel->ishlbsp) - { - if (size[0] < 3) - hull = &model->hulls[0]; // 0x0x0 - else if (size[0] <= 32) - { - if (size[2] < 54) // pick the nearest of 36 or 72 - hull = &model->hulls[3]; // 32x32x36 - else - hull = &model->hulls[1]; // 32x32x72 - } - else - hull = &model->hulls[2]; // 64x64x64 - } - else - { - if (size[0] < 3) - hull = &model->hulls[0]; // 0x0x0 - else if (size[0] <= 32) - hull = &model->hulls[1]; // 32x32x56 - else - hull = &model->hulls[2]; // 64x64x88 - } - -// calculate an offset value to center the origin - VectorSubtract (hull->clip_mins, mins, offset); - VectorAdd (offset, ent->v.origin, offset); - } - else - { // create a temp hull from bounding box sizes - - VectorSubtract (ent->v.mins, maxs, hullmins); - VectorSubtract (ent->v.maxs, mins, hullmaxs); - hull = SV_HullForBox (hullmins, hullmaxs); - - VectorCopy (ent->v.origin, offset); - } - - - return hull; -} /* =============================================================================== @@ -248,765 +66,217 @@ ENTITY AREA CHECKING =============================================================================== */ -typedef struct areanode_s +void World_PrintAreaStats(world_t *world, const char *worldname) { - int axis; // -1 = leaf node - float dist; - struct areanode_s *children[2]; - link_t trigger_edicts; - link_t solid_edicts; -} areanode_t; - -#define AREA_DEPTH 4 -#define AREA_NODES 32 - -static areanode_t sv_areanodes[AREA_NODES]; -static int sv_numareanodes; - -/* -=============== -SV_CreateAreaNode - -=============== -*/ -areanode_t *SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs) -{ - areanode_t *anode; - vec3_t size; - vec3_t mins1, maxs1, mins2, maxs2; - - anode = &sv_areanodes[sv_numareanodes]; - sv_numareanodes++; - - ClearLink (&anode->trigger_edicts); - ClearLink (&anode->solid_edicts); - - if (depth == AREA_DEPTH) - { - anode->axis = -1; - anode->children[0] = anode->children[1] = NULL; - return anode; - } - - VectorSubtract (maxs, mins, size); - if (size[0] > size[1]) - anode->axis = 0; - else - anode->axis = 1; - - anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]); - VectorCopy (mins, mins1); - VectorCopy (mins, mins2); - VectorCopy (maxs, maxs1); - VectorCopy (maxs, maxs2); - - maxs1[anode->axis] = mins2[anode->axis] = anode->dist; - - anode->children[0] = SV_CreateAreaNode (depth+1, mins2, maxs2); - anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1); - - return anode; + Con_Printf("%s areagrid check stats: %d calls %d nodes (%f per call) %d entities (%f per call)\n", worldname, world->areagrid_stats_calls, world->areagrid_stats_nodechecks, (double) world->areagrid_stats_nodechecks / (double) world->areagrid_stats_calls, world->areagrid_stats_entitychecks, (double) world->areagrid_stats_entitychecks / (double) world->areagrid_stats_calls); + world->areagrid_stats_calls = 0; + world->areagrid_stats_nodechecks = 0; + world->areagrid_stats_entitychecks = 0; } /* =============== -SV_ClearWorld +World_SetSize =============== */ -void SV_ClearWorld (void) +void World_SetSize(world_t *world, const vec3_t mins, const vec3_t maxs) { - SV_InitBoxHull (); - - memset (sv_areanodes, 0, sizeof(sv_areanodes)); - sv_numareanodes = 0; - Mod_CheckLoaded(sv.worldmodel); - SV_CreateAreaNode (0, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs); + int i; + // the areagrid_marknumber is not allowed to be 0 + if (world->areagrid_marknumber < 1) + world->areagrid_marknumber = 1; + // choose either the world box size, or a larger box to ensure the grid isn't too fine + world->areagrid_size[0] = max(world->areagrid_maxs[0] - world->areagrid_mins[0], AREA_GRID * sv_areagrid_mingridsize.value); + world->areagrid_size[1] = max(world->areagrid_maxs[1] - world->areagrid_mins[1], AREA_GRID * sv_areagrid_mingridsize.value); + world->areagrid_size[2] = max(world->areagrid_maxs[2] - world->areagrid_mins[2], AREA_GRID * sv_areagrid_mingridsize.value); + // figure out the corners of such a box, centered at the center of the world box + world->areagrid_mins[0] = (world->areagrid_mins[0] + world->areagrid_maxs[0] - world->areagrid_size[0]) * 0.5f; + world->areagrid_mins[1] = (world->areagrid_mins[1] + world->areagrid_maxs[1] - world->areagrid_size[1]) * 0.5f; + world->areagrid_mins[2] = (world->areagrid_mins[2] + world->areagrid_maxs[2] - world->areagrid_size[2]) * 0.5f; + world->areagrid_maxs[0] = (world->areagrid_mins[0] + world->areagrid_maxs[0] + world->areagrid_size[0]) * 0.5f; + world->areagrid_maxs[1] = (world->areagrid_mins[1] + world->areagrid_maxs[1] + world->areagrid_size[1]) * 0.5f; + world->areagrid_maxs[2] = (world->areagrid_mins[2] + world->areagrid_maxs[2] + world->areagrid_size[2]) * 0.5f; + // now calculate the actual useful info from that + VectorNegate(world->areagrid_mins, world->areagrid_bias); + world->areagrid_scale[0] = AREA_GRID / world->areagrid_size[0]; + world->areagrid_scale[1] = AREA_GRID / world->areagrid_size[1]; + world->areagrid_scale[2] = AREA_GRID / world->areagrid_size[2]; + World_ClearLink(&world->areagrid_outside); + for (i = 0;i < AREA_GRIDNODES;i++) + World_ClearLink(&world->areagrid[i]); + if (developer.integer >= 10) + Con_Printf("areagrid settings: divisions %ix%ix1 : box %f %f %f : %f %f %f size %f %f %f grid %f %f %f (mingrid %f)\n", AREA_GRID, AREA_GRID, world->areagrid_mins[0], world->areagrid_mins[1], world->areagrid_mins[2], world->areagrid_maxs[0], world->areagrid_maxs[1], world->areagrid_maxs[2], world->areagrid_size[0], world->areagrid_size[1], world->areagrid_size[2], 1.0f / world->areagrid_scale[0], 1.0f / world->areagrid_scale[1], 1.0f / world->areagrid_scale[2], sv_areagrid_mingridsize.value); } - /* =============== -SV_UnlinkEdict +World_UnlinkAll =============== */ -void SV_UnlinkEdict (edict_t *ent) +void World_UnlinkAll(world_t *world) { - if (!ent->area.prev) - return; // not linked in anywhere - RemoveLink (&ent->area); - ent->area.prev = ent->area.next = NULL; + int i; + link_t *grid; + // unlink all entities one by one + grid = &world->areagrid_outside; + while (grid->next != grid) + World_UnlinkEdict(PRVM_EDICT_NUM(grid->next->entitynumber)); + for (i = 0, grid = world->areagrid;i < AREA_GRIDNODES;i++, grid++) + while (grid->next != grid) + World_UnlinkEdict(PRVM_EDICT_NUM(grid->next->entitynumber)); } - -/* -==================== -SV_TouchLinks -==================== -*/ -void SV_TouchLinks ( edict_t *ent, areanode_t *node ) -{ - link_t *l, *next; - edict_t *touch; - int old_self, old_other; - -loc0: -// touch linked edicts - for (l = node->trigger_edicts.next ; l != &node->trigger_edicts ; l = next) - { - next = l->next; - touch = EDICT_FROM_AREA(l); - if (touch == ent) - continue; - if (!touch->v.touch || touch->v.solid != SOLID_TRIGGER) - continue; - if (ent->v.absmin[0] > touch->v.absmax[0] - || ent->v.absmin[1] > touch->v.absmax[1] - || ent->v.absmin[2] > touch->v.absmax[2] - || ent->v.absmax[0] < touch->v.absmin[0] - || ent->v.absmax[1] < touch->v.absmin[1] - || ent->v.absmax[2] < touch->v.absmin[2]) - continue; - old_self = pr_global_struct->self; - old_other = pr_global_struct->other; - - pr_global_struct->self = EDICT_TO_PROG(touch); - pr_global_struct->other = EDICT_TO_PROG(ent); - pr_global_struct->time = sv.time; - PR_ExecuteProgram (touch->v.touch, ""); - - pr_global_struct->self = old_self; - pr_global_struct->other = old_other; - } - -// recurse down both sides - if (node->axis == -1) - return; - - // LordHavoc: optimized recursion -// if (ent->v.absmax[node->axis] > node->dist) SV_TouchLinks (ent, node->children[0]); -// if (ent->v.absmin[node->axis] < node->dist) SV_TouchLinks (ent, node->children[1]); - if (ent->v.absmax[node->axis] > node->dist) - { - if (ent->v.absmin[node->axis] < node->dist) - SV_TouchLinks(ent, node->children[1]); // order reversed to reduce code - node = node->children[0]; - goto loc0; - } - else - { - if (ent->v.absmin[node->axis] < node->dist) - { - node = node->children[1]; - goto loc0; - } - } -} - - /* =============== -SV_LinkEdict =============== */ -void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) +void World_UnlinkEdict(prvm_edict_t *ent) { - areanode_t *node; - - if (ent->area.prev) - SV_UnlinkEdict (ent); // unlink from old position - - if (ent == sv.edicts) - return; // don't add the world - - if (ent->free) - return; - -// set the abs box - -// LordHavoc: enabling rotating bmodels - if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2])) + int i; + for (i = 0;i < ENTITYGRIDAREAS;i++) { - // expand for rotation - float max, v; - int i; - - max = DotProduct(ent->v.mins, ent->v.mins); - v = DotProduct(ent->v.maxs, ent->v.maxs); - if (max < v) - max = v; - max = sqrt(max); - /* - max = 0; - for (i=0 ; i<3 ; i++) - { - v = fabs(ent->v.mins[i]); - if (max < v) - max = v; - v = fabs(ent->v.maxs[i]); - if (max < v) - max = v; - } - */ - for (i=0 ; i<3 ; i++) + if (ent->priv.server->areagrid[i].prev) { - ent->v.absmin[i] = ent->v.origin[i] - max; - ent->v.absmax[i] = ent->v.origin[i] + max; + World_RemoveLink (&ent->priv.server->areagrid[i]); + ent->priv.server->areagrid[i].prev = ent->priv.server->areagrid[i].next = NULL; } } - else - { - VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin); - VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax); - } - -// -// to make items easier to pick up and allow them to be grabbed off -// of shelves, the abs sizes are expanded -// - if ((int)ent->v.flags & FL_ITEM) - { - ent->v.absmin[0] -= 15; - ent->v.absmin[1] -= 15; - ent->v.absmax[0] += 15; - ent->v.absmax[1] += 15; - } - else - { - // because movement is clipped an epsilon away from an actual edge, - // we must fully check even when bounding boxes don't quite touch - ent->v.absmin[0] -= 1; - ent->v.absmin[1] -= 1; - ent->v.absmin[2] -= 1; - ent->v.absmax[0] += 1; - ent->v.absmax[1] += 1; - ent->v.absmax[2] += 1; - } - - if (ent->v.solid == SOLID_NOT) - return; - -// find the first node that the ent's box crosses - node = sv_areanodes; - while (1) - { - if (node->axis == -1) - break; - if (ent->v.absmin[node->axis] > node->dist) - node = node->children[0]; - else if (ent->v.absmax[node->axis] < node->dist) - node = node->children[1]; - else - break; // crosses the node - } - -// link it in - - if (ent->v.solid == SOLID_TRIGGER) - InsertLinkBefore (&ent->area, &node->trigger_edicts); - else - InsertLinkBefore (&ent->area, &node->solid_edicts); - -// if touch_triggers, touch all entities at this node and descend for more - if (touch_triggers) - SV_TouchLinks ( ent, sv_areanodes ); -} - - - -/* -=============================================================================== - -POINT TESTING IN HULLS - -=============================================================================== -*/ - -/* -================== -SV_HullPointContents - -================== -*/ -int SV_HullPointContents (hull_t *hull, int num, vec3_t p) -{ - while (num >= 0) - num = hull->clipnodes[num].children[(hull->planes[hull->clipnodes[num].planenum].type < 3 ? p[hull->planes[hull->clipnodes[num].planenum].type] : DotProduct (hull->planes[hull->clipnodes[num].planenum].normal, p)) < hull->planes[hull->clipnodes[num].planenum].dist]; - - return num; -} - -/* -============ -SV_TestEntityPosition - -This could be a lot more efficient... -============ -*/ -edict_t *SV_TestEntityPosition (edict_t *ent) -{ - trace_t trace; - - trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, MOVE_NORMAL, ent); - - if (trace.startsolid) - return sv.edicts; - - return NULL; -} - - -/* -=============================================================================== - -LINE TESTING IN HULLS - -=============================================================================== -*/ - -// 1/32 epsilon to keep floating point happy -#define DIST_EPSILON (0.03125) - -#define HULLCHECKSTATE_EMPTY 0 -#define HULLCHECKSTATE_SOLID 1 -#define HULLCHECKSTATE_DONE 2 - -// LordHavoc: FIXME: this is not thread safe, if threading matters here, pass -// this as a struct to RecursiveHullCheck, RecursiveHullCheck_Impact, etc... -RecursiveHullCheckTraceInfo_t RecursiveHullCheckInfo; -#define RHC RecursiveHullCheckInfo - -void SV_RecursiveHullCheck_Impact (mplane_t *plane, int side) -{ - // LordHavoc: using doubles for extra accuracy - double t1, t2, frac; - - // LordHavoc: now that we have found the impact, recalculate the impact - // point from scratch for maximum accuracy, with an epsilon bias on the - // surface distance - frac = plane->dist; - if (side) - { - frac -= DIST_EPSILON; - VectorNegate (plane->normal, RHC.trace->plane.normal); - RHC.trace->plane.dist = -plane->dist; - } - else - { - frac += DIST_EPSILON; - VectorCopy (plane->normal, RHC.trace->plane.normal); - RHC.trace->plane.dist = plane->dist; - } - - if (plane->type < 3) - { - t1 = RHC.start[plane->type] - frac; - t2 = RHC.start[plane->type] + RHC.dist[plane->type] - frac; - } - else - { - t1 = plane->normal[0] * RHC.start[0] + plane->normal[1] * RHC.start[1] + plane->normal[2] * RHC.start[2] - frac; - t2 = plane->normal[0] * (RHC.start[0] + RHC.dist[0]) + plane->normal[1] * (RHC.start[1] + RHC.dist[1]) + plane->normal[2] * (RHC.start[2] + RHC.dist[2]) - frac; - } - - frac = t1 / (t1 - t2); - frac = bound(0.0f, frac, 1.0); - - RHC.trace->fraction = frac; - RHC.trace->endpos[0] = RHC.start[0] + frac * RHC.dist[0]; - RHC.trace->endpos[1] = RHC.start[1] + frac * RHC.dist[1]; - RHC.trace->endpos[2] = RHC.start[2] + frac * RHC.dist[2]; } -int SV_RecursiveHullCheck (int num, double p1f, double p2f, double p1[3], double p2[3]) +int World_EntitiesInBox(world_t *world, const vec3_t mins, const vec3_t maxs, int maxlist, prvm_edict_t **list) { - dclipnode_t *node; - int side; - double midf, mid[3]; - // LordHavoc: FIXME: this is not thread safe... if threading matters here, - // remove the static prefixes - static int ret; - static mplane_t *plane; - static double t1, t2, frac; - - // LordHavoc: a goto! everyone flee in terror... :) -loc0: - // check for empty - if (num < 0) + int numlist; + link_t *grid; + link_t *l; + prvm_edict_t *ent; + int igrid[3], igridmins[3], igridmaxs[3]; + + // FIXME: if areagrid_marknumber wraps, all entities need their + // ent->priv.server->areagridmarknumber reset + world->areagrid_stats_calls++; + world->areagrid_marknumber++; + igridmins[0] = (int) floor((mins[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]); + igridmins[1] = (int) floor((mins[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]); + //igridmins[2] = (int) ((mins[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]); + igridmaxs[0] = (int) floor((maxs[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]) + 1; + igridmaxs[1] = (int) floor((maxs[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]) + 1; + //igridmaxs[2] = (int) ((maxs[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]) + 1; + igridmins[0] = max(0, igridmins[0]); + igridmins[1] = max(0, igridmins[1]); + //igridmins[2] = max(0, igridmins[2]); + igridmaxs[0] = min(AREA_GRID, igridmaxs[0]); + igridmaxs[1] = min(AREA_GRID, igridmaxs[1]); + //igridmaxs[2] = min(AREA_GRID, igridmaxs[2]); + + numlist = 0; + // add entities not linked into areagrid because they are too big or + // outside the grid bounds + if (world->areagrid_outside.next != &world->areagrid_outside) { - RHC.trace->endcontents = num; - if (RHC.trace->startcontents) - { - if (num == RHC.trace->startcontents) - RHC.trace->allsolid = false; - else - { - // if the first leaf is solid, set startsolid - if (RHC.trace->allsolid) - RHC.trace->startsolid = true; - return HULLCHECKSTATE_SOLID; - } - return HULLCHECKSTATE_EMPTY; - } - else + grid = &world->areagrid_outside; + for (l = grid->next;l != grid;l = l->next) { - if (num != CONTENTS_SOLID) - { - RHC.trace->allsolid = false; - if (num == CONTENTS_EMPTY) - RHC.trace->inopen = true; - else - RHC.trace->inwater = true; - } - else + ent = PRVM_EDICT_NUM(l->entitynumber); + if (ent->priv.server->areagridmarknumber != world->areagrid_marknumber) { - // if the first leaf is solid, set startsolid - if (RHC.trace->allsolid) - RHC.trace->startsolid = true; - return HULLCHECKSTATE_SOLID; + ent->priv.server->areagridmarknumber = world->areagrid_marknumber; + if (!ent->priv.server->free && BoxesOverlap(mins, maxs, ent->priv.server->areamins, ent->priv.server->areamaxs)) + { + if (numlist < maxlist) + list[numlist] = ent; + numlist++; + } + world->areagrid_stats_entitychecks++; } - return HULLCHECKSTATE_EMPTY; } } - - // find the point distances - node = RHC.hull->clipnodes + num; - - plane = RHC.hull->planes + node->planenum; - if (plane->type < 3) + // add grid linked entities + for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++) { - t1 = p1[plane->type] - plane->dist; - t2 = p2[plane->type] - plane->dist; - } - else - { - t1 = DotProduct (plane->normal, p1) - plane->dist; - t2 = DotProduct (plane->normal, p2) - plane->dist; - } - - // LordHavoc: rearranged the side/frac code - if (t1 >= 0) - { - if (t2 >= 0) + grid = world->areagrid + igrid[1] * AREA_GRID + igridmins[0]; + for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++) { - num = node->children[0]; - goto loc0; - } - // put the crosspoint DIST_EPSILON pixels on the near side - side = 0; - } - else - { - if (t2 < 0) - { - num = node->children[1]; - goto loc0; + if (grid->next != grid) + { + for (l = grid->next;l != grid;l = l->next) + { + ent = PRVM_EDICT_NUM(l->entitynumber); + if (ent->priv.server->areagridmarknumber != world->areagrid_marknumber) + { + ent->priv.server->areagridmarknumber = world->areagrid_marknumber; + if (!ent->priv.server->free && BoxesOverlap(mins, maxs, ent->priv.server->areamins, ent->priv.server->areamaxs)) + { + if (numlist < maxlist) + list[numlist] = ent; + numlist++; + } + //Con_Printf("%d %f %f %f %f %f %f : %d : %f %f %f %f %f %f\n", BoxesOverlap(mins, maxs, ent->priv.server->areamins, ent->priv.server->areamaxs), ent->priv.server->areamins[0], ent->priv.server->areamins[1], ent->priv.server->areamins[2], ent->priv.server->areamaxs[0], ent->priv.server->areamaxs[1], ent->priv.server->areamaxs[2], PRVM_NUM_FOR_EDICT(ent), mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]); + } + world->areagrid_stats_entitychecks++; + } + } } - // put the crosspoint DIST_EPSILON pixels on the near side - side = 1; } - - frac = t1 / (t1 - t2); - frac = bound(0.0f, frac, 1.0); - - midf = p1f + ((p2f - p1f) * frac); - mid[0] = RHC.start[0] + midf * RHC.dist[0]; - mid[1] = RHC.start[1] + midf * RHC.dist[1]; - mid[2] = RHC.start[2] + midf * RHC.dist[2]; - - // front side first - ret = SV_RecursiveHullCheck (node->children[side], p1f, midf, p1, mid); - if (ret != HULLCHECKSTATE_EMPTY) - return ret; // solid or done - ret = SV_RecursiveHullCheck (node->children[!side], midf, p2f, mid, p2); - if (ret != HULLCHECKSTATE_SOLID) - return ret; // empty or done - - // front is air and back is solid, this is the impact point... - SV_RecursiveHullCheck_Impact(RHC.hull->planes + node->planenum, side); - - return HULLCHECKSTATE_DONE; + return numlist; } -/* -================== -SV_ClipMoveToEntity - -Handles selection or creation of a clipping hull, and offseting (and -eventually rotation) of the end points -================== -*/ -trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end) +void World_LinkEdict_AreaGrid(world_t *world, prvm_edict_t *ent) { - trace_t trace; - vec3_t offset, forward, left, up; - double startd[3], endd[3], tempd[3]; - hull_t *hull; - -// fill in a default trace - memset (&trace, 0, sizeof(trace_t)); - trace.fraction = 1; - trace.allsolid = true; + link_t *grid; + int igrid[3], igridmins[3], igridmaxs[3], gridnum, entitynumber = PRVM_NUM_FOR_EDICT(ent); -// get the clipping hull - hull = SV_HullForEntity (ent, mins, maxs, offset); - - VectorSubtract(start, offset, startd); - VectorSubtract(end, offset, endd); - - // rotate start and end into the models frame of reference - if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2])) + if (entitynumber <= 0 || entitynumber >= prog->max_edicts || PRVM_EDICT_NUM(entitynumber) != ent) { - AngleVectorsFLU (ent->v.angles, forward, left, up); - VectorCopy(startd, tempd); - startd[0] = DotProduct (tempd, forward); - startd[1] = DotProduct (tempd, left); - startd[2] = DotProduct (tempd, up); - VectorCopy(endd, tempd); - endd[0] = DotProduct (tempd, forward); - endd[1] = DotProduct (tempd, left); - endd[2] = DotProduct (tempd, up); + Con_Printf ("SV_LinkEdict_AreaGrid: invalid edict %p (edicts is %p, edict compared to prog->edicts is %i)\n", ent, prog->edicts, entitynumber); + return; } - VectorCopy(end, trace.endpos); - -// trace a line through the appropriate clipping hull - VectorCopy(startd, RecursiveHullCheckInfo.start); - VectorSubtract(endd, startd, RecursiveHullCheckInfo.dist); - RecursiveHullCheckInfo.hull = hull; - RecursiveHullCheckInfo.trace = &trace; - SV_RecursiveHullCheck (hull->firstclipnode, 0, 1, startd, endd); - - // if we hit, unrotate endpos and normal, and store the entity we hit - if (trace.fraction != 1) + igridmins[0] = (int) floor((ent->priv.server->areamins[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]); + igridmins[1] = (int) floor((ent->priv.server->areamins[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]); + //igridmins[2] = (int) floor((ent->priv.server->areamins[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]); + igridmaxs[0] = (int) floor((ent->priv.server->areamaxs[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]) + 1; + igridmaxs[1] = (int) floor((ent->priv.server->areamaxs[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]) + 1; + //igridmaxs[2] = (int) floor((ent->priv.server->areamaxs[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]) + 1; + if (igridmins[0] < 0 || igridmaxs[0] > AREA_GRID || igridmins[1] < 0 || igridmaxs[1] > AREA_GRID || ((igridmaxs[0] - igridmins[0]) * (igridmaxs[1] - igridmins[1])) > ENTITYGRIDAREAS) { - // rotate endpos back to world frame of reference - if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2])) - { - VectorNegate (ent->v.angles, offset); - AngleVectorsFLU (offset, forward, left, up); - - VectorCopy (trace.endpos, tempd); - trace.endpos[0] = DotProduct (tempd, forward); - trace.endpos[1] = DotProduct (tempd, left); - trace.endpos[2] = DotProduct (tempd, up); - - VectorCopy (trace.plane.normal, tempd); - trace.plane.normal[0] = DotProduct (tempd, forward); - trace.plane.normal[1] = DotProduct (tempd, left); - trace.plane.normal[2] = DotProduct (tempd, up); - } - // fix offset - VectorAdd (trace.endpos, offset, trace.endpos); - trace.ent = ent; - } - else if (trace.allsolid || trace.startsolid) - trace.ent = ent; - - return trace; -} - -//=========================================================================== - -/* -==================== -SV_ClipToLinks - -Mins and maxs enclose the entire area swept by the move -==================== -*/ -void SV_ClipToLinks ( areanode_t *node, moveclip_t *clip ) -{ - link_t *l, *next; - edict_t *touch; - trace_t trace; - -loc0: - if (clip->trace.allsolid) + // wow, something outside the grid, store it as such + World_InsertLinkBefore (&ent->priv.server->areagrid[0], &world->areagrid_outside, entitynumber); return; -// touch linked edicts - for (l = node->solid_edicts.next ; l != &node->solid_edicts ; l = next) - { - next = l->next; - touch = EDICT_FROM_AREA(l); - if (touch->v.solid == SOLID_NOT) - continue; - if (touch == clip->passedict) - continue; - if (touch->v.solid == SOLID_TRIGGER) - Host_Error ("Trigger in clipping list"); - - if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP) - continue; - - // LordHavoc: only do bbox check if it is a bbox entity - if (touch->v.solid != SOLID_BSP - && (clip->boxmins[0] > touch->v.absmax[0] - || clip->boxmaxs[0] < touch->v.absmin[0] - || clip->boxmins[1] > touch->v.absmax[1] - || clip->boxmaxs[1] < touch->v.absmin[1] - || clip->boxmins[2] > touch->v.absmax[2] - || clip->boxmaxs[2] < touch->v.absmin[2])) - continue; - - if (clip->passedict) - { - if (clip->passedict->v.size[0] && !touch->v.size[0]) - continue; // points never interact - if (PROG_TO_EDICT(touch->v.owner) == clip->passedict) - continue; // don't clip against own missiles - if (PROG_TO_EDICT(clip->passedict->v.owner) == touch) - continue; // don't clip against owner - // LordHavoc: corpse code - if (clip->passedict->v.solid == SOLID_CORPSE && (touch->v.solid == SOLID_SLIDEBOX || touch->v.solid == SOLID_CORPSE)) - continue; - if (clip->passedict->v.solid == SOLID_SLIDEBOX && touch->v.solid == SOLID_CORPSE) - continue; - } - - // might interact, so do an exact clip - if ((int)touch->v.flags & FL_MONSTER) - trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end); - else - trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end); - // LordHavoc: take the 'best' answers from the new trace and combine with existing data - if (trace.allsolid) - clip->trace.allsolid = true; - if (trace.startsolid) - { - clip->trace.startsolid = true; - if (!clip->trace.ent) - clip->trace.ent = trace.ent; - } - if (trace.inopen) - clip->trace.inopen = true; - if (trace.inwater) - clip->trace.inwater = true; - if (trace.fraction < clip->trace.fraction) - { - clip->trace.fraction = trace.fraction; - VectorCopy(trace.endpos, clip->trace.endpos); - clip->trace.plane = trace.plane; - clip->trace.endcontents = trace.endcontents; - clip->trace.ent = trace.ent; - } - /* - if (trace.allsolid) - { - clip->trace = trace; - return; - } - if (trace.startsolid || trace.fraction < clip->trace.fraction) - { - if (clip->trace.startsolid) - { - clip->trace = trace; - clip->trace.startsolid = true; - } - else - clip->trace = trace; - } - */ } -// recurse down both sides - if (node->axis == -1) - return; - - // LordHavoc: optimized recursion -// if (clip->boxmaxs[node->axis] > node->dist) SV_ClipToLinks(node->children[0], clip); -// if (clip->boxmins[node->axis] < node->dist) SV_ClipToLinks(node->children[1], clip); - if (clip->boxmaxs[node->axis] > node->dist) + gridnum = 0; + for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++) { - if (clip->boxmins[node->axis] < node->dist) - SV_ClipToLinks(node->children[1], clip); - node = node->children[0]; - goto loc0; - } - else if (clip->boxmins[node->axis] < node->dist) - { - node = node->children[1]; - goto loc0; + grid = world->areagrid + igrid[1] * AREA_GRID + igridmins[0]; + for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++, gridnum++) + World_InsertLinkBefore (&ent->priv.server->areagrid[gridnum], grid, entitynumber); } } - /* -================== -SV_MoveBounds -================== -*/ -void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs) -{ -#if 0 -// debug to test against everything -boxmins[0] = boxmins[1] = boxmins[2] = -9999; -boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999; -#else - int i; - - for (i=0 ; i<3 ; i++) - { - if (end[i] > start[i]) - { - boxmins[i] = start[i] + mins[i] - 1; - boxmaxs[i] = end[i] + maxs[i] + 1; - } - else - { - boxmins[i] = end[i] + mins[i] - 1; - boxmaxs[i] = start[i] + maxs[i] + 1; - } - } -#endif -} +=============== +World_LinkEdict -/* -================== -SV_Move -================== +=============== */ -trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict) +void World_LinkEdict(world_t *world, prvm_edict_t *ent, const vec3_t mins, const vec3_t maxs) { - moveclip_t clip; - int i; - - memset ( &clip, 0, sizeof ( moveclip_t ) ); - - clip.start = start; - clip.end = end; - clip.mins = mins; - clip.maxs = maxs; - clip.type = type; - clip.passedict = passedict; - - if (type == MOVE_MISSILE) - { - for (i=0 ; i<3 ; i++) - { - clip.mins2[i] = -15; - clip.maxs2[i] = 15; - } - } - else - { - VectorCopy (clip.mins, clip.mins2); - VectorCopy (clip.maxs, clip.maxs2); - } - - // clip to world - clip.trace = SV_ClipMoveToEntity (sv.edicts, start, mins, maxs, end); + // unlink from old position first + if (ent->priv.server->areagrid[0].prev) + World_UnlinkEdict(ent); - // clip to entities - //if (!clip.trace.allsolid) - { - // create the bounding box of the entire move - SV_MoveBounds ( start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs ); + // don't add the world + if (ent == prog->edicts) + return; - SV_ClipToLinks ( sv_areanodes, &clip ); - } + // don't add free entities + if (ent->priv.server->free) + return; - return clip.trace; + VectorCopy(mins, ent->priv.server->areamins); + VectorCopy(maxs, ent->priv.server->areamaxs); + World_LinkEdict_AreaGrid(world, ent); }