X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=view.c;h=f3f59b428ce6e494e8b0313e09d8b03bd47aa9bb;hp=7c70c058787a615e0ac6aa2222e526b6eed03af8;hb=45e243af848a57db51089ede24ff46d4f05d3047;hpb=92b3c7242cd45d3bf87ed2affa103b7c06d150d5 diff --git a/view.c b/view.c index 7c70c058..f3f59b42 100644 --- a/view.c +++ b/view.c @@ -45,12 +45,12 @@ cvar_t cl_bobfall = {CF_CLIENT | CF_ARCHIVE, "cl_bobfall","0", "how much the vie cvar_t cl_bobfallcycle = {CF_CLIENT | CF_ARCHIVE, "cl_bobfallcycle","3", "speed of the bobfall swing"}; cvar_t cl_bobfallminspeed = {CF_CLIENT | CF_ARCHIVE, "cl_bobfallminspeed","200", "necessary amount of speed for bob-falling to occur"}; cvar_t cl_bobmodel = {CF_CLIENT | CF_ARCHIVE, "cl_bobmodel", "1", "enables gun bobbing"}; -cvar_t cl_bobmodel_side = {CF_CLIENT | CF_ARCHIVE, "cl_bobmodel_side", "0", "gun bobbing sideways sway amount"}; -cvar_t cl_bobmodel_up = {CF_CLIENT | CF_ARCHIVE, "cl_bobmodel_up", "0", "gun bobbing upward movement amount"}; -cvar_t cl_bobmodel_forward = {CF_CLIENT | CF_ARCHIVE, "cl_bobmodel_forward", "0.25", "gun bobbing forward movement amount"}; +cvar_t cl_bobmodel_side = {CF_CLIENT | CF_ARCHIVE, "cl_bobmodel_side", "0.15", "gun bobbing sideways sway amount"}; +cvar_t cl_bobmodel_up = {CF_CLIENT | CF_ARCHIVE, "cl_bobmodel_up", "0.06", "gun bobbing upward movement amount"}; +cvar_t cl_bobmodel_forward = {CF_CLIENT | CF_ARCHIVE, "cl_bobmodel_forward", "0", "gun bobbing forward movement amount"}; cvar_t cl_bobmodel_classic = {CF_CLIENT | CF_ARCHIVE, "cl_bobmodel_classic", "1", "classic Quake-style forward gun bobbing"}; -cvar_t cl_bobmodel_speed = {CF_CLIENT | CF_ARCHIVE, "cl_bobmodel_speed", "6", "gun bobbing speed"}; -cvar_t cl_bob_limit = {CF_CLIENT | CF_ARCHIVE, "cl_bob_limit", "4", "limits bobbing to this much distance from view_ofs"}; +cvar_t cl_bobmodel_speed = {CF_CLIENT | CF_ARCHIVE, "cl_bobmodel_speed", "7", "gun bobbing speed"}; +cvar_t cl_bob_limit = {CF_CLIENT | CF_ARCHIVE, "cl_bob_limit", "7", "limits bobbing to this much distance from view_ofs"}; cvar_t cl_bob_limit_heightcheck = {CF_CLIENT | CF_ARCHIVE, "cl_bob_limit_heightcheck", "0", "check ceiling and floor height against cl_bob_limit and scale down all view bobbing if could result in camera being in solid"}; cvar_t cl_bob_limit_heightcheck_dontcrosswatersurface = {CF_CLIENT | CF_ARCHIVE, "cl_bob_limit_heightcheck_dontcrosswatersurface", "1", "limit cl_bob_limit to not crossing liquid surfaces also"}; cvar_t cl_bob_velocity_limit = {CF_CLIENT | CF_ARCHIVE, "cl_bob_velocity_limit", "400", "limits the xyspeed value in the bobbing code"}; @@ -711,7 +711,7 @@ void V_CalcRefdefUsing (const matrix4x4_t *entrendermatrix, const vec3_t clviewa // vertical view bobbing code if (cl_bob.value && cl_bobcycle.value) { - float bob_limit = cl_bob_limit.value; + float bob_limit = cl_bobmodel_classic.integer ? 4 : cl_bob_limit.value; if (cl_bob_limit_heightcheck.integer) { @@ -750,7 +750,7 @@ void V_CalcRefdefUsing (const matrix4x4_t *entrendermatrix, const vec3_t clviewa // (don't count Z, or jumping messes it up) bob = xyspeed * cl_bob.value; bob = bob*0.3 + bob*0.7*sin(cycle); - bob = bound(-7, bob, 4); + bob = bound(-7, bob, bob_limit); vieworg[2] += bob; @@ -892,10 +892,8 @@ void V_CalcRefdefUsing (const matrix4x4_t *entrendermatrix, const vec3_t clviewa } else { - vieworg[2] += viewheight; // Classic Quake bobbing - gunorg[2] += viewheight; - for (int i=0 ; i<3 ; i++) + for (int i = 0; i < 3; i++) gunorg[i] += forward[i]*bob*0.4; gunorg[2] += bob;