X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=vid.h;h=8b8fa3f5da0e277ac010f4d053076d56ab08e232;hp=f80ac7801848d6f44ff19ec670d1775771841ea8;hb=fe7a27c1f9ee6904eddecd54f0fcae461806d43c;hpb=ecddae3859018ea01887528f3248f03a138be6c3 diff --git a/vid.h b/vid.h index f80ac780..8b8fa3f5 100644 --- a/vid.h +++ b/vid.h @@ -22,21 +22,79 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef VID_H #define VID_H +#include +#include "qtypes.h" +struct cmd_state_s; + #define ENGINE_ICON ( (gamemode == GAME_NEXUIZ) ? nexuiz_xpm : darkplaces_xpm ) extern int cl_available; +#define MAX_TEXTUREUNITS 32 + +typedef enum renderpath_e +{ + RENDERPATH_GL32, + RENDERPATH_GLES2 +} +renderpath_t; + +typedef struct viddef_support_s +{ + int glshaderversion; // this is at least 150 (GL 3.2) + qbool amd_texture_texture4; + qbool arb_texture_gather; + qbool ext_texture_compression_s3tc; + qbool ext_texture_filter_anisotropic; + qbool ext_texture_srgb; + qbool arb_debug_output; +} +viddef_support_t; + +typedef struct viddef_mode_s +{ + int width; + int height; + int bitsperpixel; + qbool fullscreen; + float refreshrate; + qbool userefreshrate; + qbool stereobuffer; + int samples; +} +viddef_mode_t; + typedef struct viddef_s { // these are set by VID_Mode + viddef_mode_t mode; + // used in many locations in the renderer int width; int height; int bitsperpixel; - int fullscreen; - int refreshrate; - qboolean userefreshrate; - int stereobuffer; + qbool fullscreen; + float refreshrate; + qbool userefreshrate; + qbool stereobuffer; int samples; + qbool stencil; + qbool sRGB2D; // whether 2D rendering is sRGB corrected (based on sRGBcapable2D) + qbool sRGB3D; // whether 3D rendering is sRGB corrected (based on sRGBcapable3D) + qbool sRGBcapable2D; // whether 2D rendering can be sRGB corrected (renderpath) + qbool sRGBcapable3D; // whether 3D rendering can be sRGB corrected (renderpath) + + renderpath_t renderpath; + qbool allowalphatocoverage; // indicates the GL_AlphaToCoverage function works on this renderpath and framebuffer + + unsigned int maxtexturesize_2d; + unsigned int maxtexturesize_3d; + unsigned int maxtexturesize_cubemap; + unsigned int max_anisotropy; + unsigned int maxdrawbuffers; + + viddef_support_t support; + + int forcetextype; // always use GL_BGRA for D3D, always use GL_RGBA for GLES, etc } viddef_t; // global video state @@ -44,46 +102,81 @@ extern viddef_t vid; extern void (*vid_menudrawfn)(void); extern void (*vid_menukeyfn)(int key); -extern qboolean vid_hidden; -extern qboolean vid_activewindow; -extern cvar_t vid_hardwaregammasupported; -extern qboolean vid_usinghwgamma; -extern qboolean vid_supportrefreshrate; - -extern cvar_t vid_fullscreen; -extern cvar_t vid_width; -extern cvar_t vid_height; -extern cvar_t vid_bitsperpixel; -extern cvar_t vid_samples; -extern cvar_t vid_refreshrate; -extern cvar_t vid_userefreshrate; -extern cvar_t vid_vsync; -extern cvar_t vid_mouse; -extern cvar_t vid_grabkeyboard; -extern cvar_t vid_stick_mouse; -extern cvar_t vid_resizable; -extern cvar_t vid_minwidth; -extern cvar_t vid_minheight; - -extern cvar_t gl_combine; -extern cvar_t gl_finish; - -extern cvar_t v_gamma; -extern cvar_t v_contrast; -extern cvar_t v_brightness; -extern cvar_t v_color_enable; -extern cvar_t v_color_black_r; -extern cvar_t v_color_black_g; -extern cvar_t v_color_black_b; -extern cvar_t v_color_grey_r; -extern cvar_t v_color_grey_g; -extern cvar_t v_color_grey_b; -extern cvar_t v_color_white_r; -extern cvar_t v_color_white_g; -extern cvar_t v_color_white_b; -extern cvar_t v_hwgamma; - -extern int gl_stencil; +#define MAXJOYAXIS 16 +// if this is changed, the corresponding code in vid_shared.c must be updated +#define MAXJOYBUTTON 36 +typedef struct vid_joystate_s +{ + float axis[MAXJOYAXIS]; // -1 to +1 + unsigned char button[MAXJOYBUTTON]; // 0 or 1 + qbool is360; // indicates this joystick is a Microsoft Xbox 360 Controller For Windows +} +vid_joystate_t; + +extern vid_joystate_t vid_joystate; + +extern struct cvar_s joy_index; +extern struct cvar_s joy_enable; +extern struct cvar_s joy_detected; +extern struct cvar_s joy_active; + +float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float sensitivity, float deadzone); +void VID_ApplyJoyState(vid_joystate_t *joystate); +void VID_BuildJoyState(vid_joystate_t *joystate); +void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate); +void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate); +int VID_Shared_SetJoystick(int index); +qbool VID_JoyBlockEmulatedKeys(int keycode); +void VID_EnableJoystick(qbool enable); + +extern qbool vid_hidden; +extern qbool vid_activewindow; +extern qbool vid_supportrefreshrate; + +extern struct cvar_s vid_fullscreen; +extern struct cvar_s vid_borderless; +extern struct cvar_s vid_width; +extern struct cvar_s vid_height; +extern struct cvar_s vid_bitsperpixel; +extern struct cvar_s vid_samples; +extern struct cvar_s vid_refreshrate; +extern struct cvar_s vid_userefreshrate; +extern struct cvar_s vid_touchscreen_density; +extern struct cvar_s vid_touchscreen_xdpi; +extern struct cvar_s vid_touchscreen_ydpi; +extern struct cvar_s vid_vsync; +extern struct cvar_s vid_mouse; +extern struct cvar_s vid_mouse_clickthrough; +extern struct cvar_s vid_grabkeyboard; +extern struct cvar_s vid_touchscreen; +extern struct cvar_s vid_touchscreen_showkeyboard; +extern struct cvar_s vid_touchscreen_supportshowkeyboard; +extern struct cvar_s vid_stick_mouse; +extern struct cvar_s vid_resizable; +extern struct cvar_s vid_desktopfullscreen; +#ifdef WIN32 +extern struct cvar_s vid_ignore_taskbar; +#endif +extern struct cvar_s vid_minwidth; +extern struct cvar_s vid_minheight; +extern struct cvar_s vid_sRGB; +extern struct cvar_s vid_sRGB_fallback; + +extern struct cvar_s gl_finish; + +extern struct cvar_s v_gamma; +extern struct cvar_s v_contrast; +extern struct cvar_s v_brightness; +extern struct cvar_s v_color_enable; +extern struct cvar_s v_color_black_r; +extern struct cvar_s v_color_black_g; +extern struct cvar_s v_color_black_b; +extern struct cvar_s v_color_grey_r; +extern struct cvar_s v_color_grey_g; +extern struct cvar_s v_color_grey_b; +extern struct cvar_s v_color_white_r; +extern struct cvar_s v_color_white_g; +extern struct cvar_s v_color_white_b; // brand of graphics chip extern const char *gl_vendor; @@ -95,27 +188,18 @@ extern const char *gl_version; extern const char *gl_extensions; // WGL, GLX, or AGL extern const char *gl_platform; -// another extensions list, containing platform-specific extensions that are -// not in the main list -extern const char *gl_platformextensions; // name of driver library (opengl32.dll, libGL.so.1, or whatever) extern char gl_driver[256]; -// compatibility hacks -extern qboolean isG200; -extern qboolean isRagePro; - -// LordHavoc: GLX_SGI_swap_control and WGL_EXT_swap_control -extern int gl_videosyncavailable; - void *GL_GetProcAddress(const char *name); -int GL_CheckExtension(const char *name, const dllfunction_t *funcs, const char *disableparm, int silent); +qbool GL_CheckExtension(const char *name, const char *disableparm, int silent); +qbool GL_ExtensionSupported(const char *name); void VID_Shared_Init(void); -void GL_Init (void); +void GL_Setup(void); -void VID_CheckExtensions(void); +void VID_ClearExtensions(void); void VID_Init (void); // Called at startup @@ -127,33 +211,41 @@ int VID_SetMode (int modenum); // sets the mode; only used by the Quake engine for resetting to mode 0 (the // base mode) on memory allocation failures -int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer, int samples); +qbool VID_InitMode(viddef_mode_t *mode); // allocates and opens an appropriate OpenGL context (and its window) -// sets hardware gamma correction, returns false if the device does not -// support gamma control -// (ONLY called by VID_UpdateGamma and VID_RestoreSystemGamma) -int VID_SetGamma(unsigned short *ramps, int rampsize); -// gets hardware gamma correction, returns false if the device does not -// support gamma control -// (ONLY called by VID_UpdateGamma and VID_RestoreSystemGamma) -int VID_GetGamma(unsigned short *ramps, int rampsize); -// makes sure ramp arrays are big enough and calls VID_GetGamma/VID_SetGamma +// updates cachegamma variables and bumps vid_gammatables_serial if anything changed // (ONLY to be called from VID_Finish!) -void VID_UpdateGamma(qboolean force, int rampsize); -// turns off hardware gamma ramps immediately -// (called from various shutdown/deactivation functions) -void VID_RestoreSystemGamma(void); +void VID_UpdateGamma(void); + +qbool VID_HasScreenKeyboardSupport(void); +void VID_ShowKeyboard(qbool show); +qbool VID_ShowingKeyboard(void); -void VID_Finish (qboolean allowmousegrab); +void VID_SetMouse (qbool fullscreengrab, qbool relative, qbool hidecursor); +void VID_Finish (void); -void VID_Restart_f(void); +void VID_Restart_f(struct cmd_state_s *cmd); void VID_Start(void); +void VID_Stop(void); extern unsigned int vid_gammatables_serial; // so other subsystems can poll if gamma parameters have changed; this starts with 0 and gets increased by 1 each time the gamma parameters get changed and VID_BuildGammaTables should be called again -extern qboolean vid_gammatables_trivial; // this is set to true if all color control values are at default setting, and it therefore would make no sense to use the gamma table +extern qbool vid_gammatables_trivial; // this is set to true if all color control values are at default setting, and it therefore would make no sense to use the gamma table void VID_BuildGammaTables(unsigned short *ramps, int rampsize); // builds the current gamma tables into an array (needs 3*rampsize items) +void VID_ApplyGammaToColor(const float *rgb, float *out); // applies current gamma settings to a color (0-1 range) + +typedef struct +{ + int width, height, bpp, refreshrate; + int pixelheight_num, pixelheight_denom; +} +vid_mode_t; +vid_mode_t *VID_GetDesktopMode(void); +size_t VID_ListModes(vid_mode_t *modes, size_t maxcount); +size_t VID_SortModes(vid_mode_t *modes, size_t count, qbool usebpp, qbool userefreshrate, qbool useaspect); +void VID_Soft_SharedSetup(void); + #endif