X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=vid.h;h=8b8fa3f5da0e277ac010f4d053076d56ab08e232;hp=f5185602d2bc8e9f4b79a2eb3edcb4dc311c1c3d;hb=a66ee73e39edd25878ca5f5a58f35b125fffca29;hpb=fb2170426e2f351328b08035e2dd05f5bd6dbb19 diff --git a/vid.h b/vid.h index f5185602..8b8fa3f5 100644 --- a/vid.h +++ b/vid.h @@ -22,56 +22,32 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef VID_H #define VID_H +#include +#include "qtypes.h" +struct cmd_state_s; + #define ENGINE_ICON ( (gamemode == GAME_NEXUIZ) ? nexuiz_xpm : darkplaces_xpm ) extern int cl_available; -#define MAX_TEXTUREUNITS 16 +#define MAX_TEXTUREUNITS 32 typedef enum renderpath_e { - RENDERPATH_GL20, + RENDERPATH_GL32, RENDERPATH_GLES2 } renderpath_t; typedef struct viddef_support_s { - qboolean gl20shaders; - qboolean gl20shaders130; // indicates glBindFragDataLocation is available - int glshaderversion; // typical values: 100 110 120 130 140 ... - qboolean amd_texture_texture4; - qboolean arb_depth_texture; - qboolean arb_draw_buffers; - qboolean arb_framebuffer_object; - qboolean arb_multitexture; - qboolean arb_occlusion_query; - qboolean arb_query_buffer_object; - qboolean arb_shadow; - qboolean arb_texture_compression; - qboolean arb_texture_cube_map; - qboolean arb_texture_env_combine; - qboolean arb_texture_gather; - qboolean arb_texture_non_power_of_two; - qboolean arb_vertex_buffer_object; - qboolean arb_uniform_buffer_object; - qboolean ati_separate_stencil; - qboolean ext_blend_minmax; - qboolean ext_blend_subtract; - qboolean ext_blend_func_separate; - qboolean ext_draw_range_elements; - qboolean ext_framebuffer_object; - qboolean ext_packed_depth_stencil; - qboolean ext_stencil_two_side; - qboolean ext_texture_3d; - qboolean ext_texture_compression_s3tc; - qboolean ext_texture_edge_clamp; - qboolean ext_texture_filter_anisotropic; - qboolean ext_texture_srgb; - qboolean arb_texture_float; - qboolean arb_half_float_pixel; - qboolean arb_half_float_vertex; - qboolean arb_multisample; + int glshaderversion; // this is at least 150 (GL 3.2) + qbool amd_texture_texture4; + qbool arb_texture_gather; + qbool ext_texture_compression_s3tc; + qbool ext_texture_filter_anisotropic; + qbool ext_texture_srgb; + qbool arb_debug_output; } viddef_support_t; @@ -80,10 +56,10 @@ typedef struct viddef_mode_s int width; int height; int bitsperpixel; - qboolean fullscreen; + qbool fullscreen; float refreshrate; - qboolean userefreshrate; - qboolean stereobuffer; + qbool userefreshrate; + qbool stereobuffer; int samples; } viddef_mode_t; @@ -96,27 +72,19 @@ typedef struct viddef_s int width; int height; int bitsperpixel; - qboolean fullscreen; + qbool fullscreen; float refreshrate; - qboolean userefreshrate; - qboolean stereobuffer; + qbool userefreshrate; + qbool stereobuffer; int samples; - qboolean stencil; - qboolean sRGB2D; // whether 2D rendering is sRGB corrected (based on sRGBcapable2D) - qboolean sRGB3D; // whether 3D rendering is sRGB corrected (based on sRGBcapable3D) - qboolean sRGBcapable2D; // whether 2D rendering can be sRGB corrected (renderpath) - qboolean sRGBcapable3D; // whether 3D rendering can be sRGB corrected (renderpath) + qbool stencil; + qbool sRGB2D; // whether 2D rendering is sRGB corrected (based on sRGBcapable2D) + qbool sRGB3D; // whether 3D rendering is sRGB corrected (based on sRGBcapable3D) + qbool sRGBcapable2D; // whether 2D rendering can be sRGB corrected (renderpath) + qbool sRGBcapable3D; // whether 3D rendering can be sRGB corrected (renderpath) renderpath_t renderpath; - qboolean forcevbo; // some renderpaths can not operate without it - qboolean useinterleavedarrays; // required by some renderpaths - qboolean allowalphatocoverage; // indicates the GL_AlphaToCoverage function works on this renderpath and framebuffer - - unsigned int texunits; - unsigned int teximageunits; - unsigned int texarrayunits; - unsigned int drawrangeelements_maxvertices; - unsigned int drawrangeelements_maxindices; + qbool allowalphatocoverage; // indicates the GL_AlphaToCoverage function works on this renderpath and framebuffer unsigned int maxtexturesize_2d; unsigned int maxtexturesize_3d; @@ -141,16 +109,16 @@ typedef struct vid_joystate_s { float axis[MAXJOYAXIS]; // -1 to +1 unsigned char button[MAXJOYBUTTON]; // 0 or 1 - qboolean is360; // indicates this joystick is a Microsoft Xbox 360 Controller For Windows + qbool is360; // indicates this joystick is a Microsoft Xbox 360 Controller For Windows } vid_joystate_t; extern vid_joystate_t vid_joystate; -extern cvar_t joy_index; -extern cvar_t joy_enable; -extern cvar_t joy_detected; -extern cvar_t joy_active; +extern struct cvar_s joy_index; +extern struct cvar_s joy_enable; +extern struct cvar_s joy_detected; +extern struct cvar_s joy_active; float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float sensitivity, float deadzone); void VID_ApplyJoyState(vid_joystate_t *joystate); @@ -158,52 +126,57 @@ void VID_BuildJoyState(vid_joystate_t *joystate); void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate); void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate); int VID_Shared_SetJoystick(int index); -qboolean VID_JoyBlockEmulatedKeys(int keycode); -void VID_EnableJoystick(qboolean enable); - -extern qboolean vid_hidden; -extern qboolean vid_activewindow; -extern qboolean vid_supportrefreshrate; - -extern cvar_t vid_fullscreen; -extern cvar_t vid_width; -extern cvar_t vid_height; -extern cvar_t vid_bitsperpixel; -extern cvar_t vid_samples; -extern cvar_t vid_refreshrate; -extern cvar_t vid_userefreshrate; -extern cvar_t vid_touchscreen_density; -extern cvar_t vid_touchscreen_xdpi; -extern cvar_t vid_touchscreen_ydpi; -extern cvar_t vid_vsync; -extern cvar_t vid_mouse; -extern cvar_t vid_grabkeyboard; -extern cvar_t vid_touchscreen; -extern cvar_t vid_touchscreen_showkeyboard; -extern cvar_t vid_touchscreen_supportshowkeyboard; -extern cvar_t vid_stick_mouse; -extern cvar_t vid_resizable; -extern cvar_t vid_desktopfullscreen; -extern cvar_t vid_minwidth; -extern cvar_t vid_minheight; -extern cvar_t vid_sRGB; -extern cvar_t vid_sRGB_fallback; - -extern cvar_t gl_finish; - -extern cvar_t v_gamma; -extern cvar_t v_contrast; -extern cvar_t v_brightness; -extern cvar_t v_color_enable; -extern cvar_t v_color_black_r; -extern cvar_t v_color_black_g; -extern cvar_t v_color_black_b; -extern cvar_t v_color_grey_r; -extern cvar_t v_color_grey_g; -extern cvar_t v_color_grey_b; -extern cvar_t v_color_white_r; -extern cvar_t v_color_white_g; -extern cvar_t v_color_white_b; +qbool VID_JoyBlockEmulatedKeys(int keycode); +void VID_EnableJoystick(qbool enable); + +extern qbool vid_hidden; +extern qbool vid_activewindow; +extern qbool vid_supportrefreshrate; + +extern struct cvar_s vid_fullscreen; +extern struct cvar_s vid_borderless; +extern struct cvar_s vid_width; +extern struct cvar_s vid_height; +extern struct cvar_s vid_bitsperpixel; +extern struct cvar_s vid_samples; +extern struct cvar_s vid_refreshrate; +extern struct cvar_s vid_userefreshrate; +extern struct cvar_s vid_touchscreen_density; +extern struct cvar_s vid_touchscreen_xdpi; +extern struct cvar_s vid_touchscreen_ydpi; +extern struct cvar_s vid_vsync; +extern struct cvar_s vid_mouse; +extern struct cvar_s vid_mouse_clickthrough; +extern struct cvar_s vid_grabkeyboard; +extern struct cvar_s vid_touchscreen; +extern struct cvar_s vid_touchscreen_showkeyboard; +extern struct cvar_s vid_touchscreen_supportshowkeyboard; +extern struct cvar_s vid_stick_mouse; +extern struct cvar_s vid_resizable; +extern struct cvar_s vid_desktopfullscreen; +#ifdef WIN32 +extern struct cvar_s vid_ignore_taskbar; +#endif +extern struct cvar_s vid_minwidth; +extern struct cvar_s vid_minheight; +extern struct cvar_s vid_sRGB; +extern struct cvar_s vid_sRGB_fallback; + +extern struct cvar_s gl_finish; + +extern struct cvar_s v_gamma; +extern struct cvar_s v_contrast; +extern struct cvar_s v_brightness; +extern struct cvar_s v_color_enable; +extern struct cvar_s v_color_black_r; +extern struct cvar_s v_color_black_g; +extern struct cvar_s v_color_black_b; +extern struct cvar_s v_color_grey_r; +extern struct cvar_s v_color_grey_g; +extern struct cvar_s v_color_grey_b; +extern struct cvar_s v_color_white_r; +extern struct cvar_s v_color_white_g; +extern struct cvar_s v_color_white_b; // brand of graphics chip extern const char *gl_vendor; @@ -215,21 +188,18 @@ extern const char *gl_version; extern const char *gl_extensions; // WGL, GLX, or AGL extern const char *gl_platform; -// another extensions list, containing platform-specific extensions that are -// not in the main list -extern const char *gl_platformextensions; // name of driver library (opengl32.dll, libGL.so.1, or whatever) extern char gl_driver[256]; void *GL_GetProcAddress(const char *name); -qboolean GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent); +qbool GL_CheckExtension(const char *name, const char *disableparm, int silent); +qbool GL_ExtensionSupported(const char *name); void VID_Shared_Init(void); -void GL_Init (void); +void GL_Setup(void); void VID_ClearExtensions(void); -void VID_CheckExtensions(void); void VID_Init (void); // Called at startup @@ -241,7 +211,7 @@ int VID_SetMode (int modenum); // sets the mode; only used by the Quake engine for resetting to mode 0 (the // base mode) on memory allocation failures -qboolean VID_InitMode(viddef_mode_t *mode); +qbool VID_InitMode(viddef_mode_t *mode); // allocates and opens an appropriate OpenGL context (and its window) @@ -249,20 +219,20 @@ qboolean VID_InitMode(viddef_mode_t *mode); // (ONLY to be called from VID_Finish!) void VID_UpdateGamma(void); -qboolean VID_HasScreenKeyboardSupport(void); -void VID_ShowKeyboard(qboolean show); -qboolean VID_ShowingKeyboard(void); +qbool VID_HasScreenKeyboardSupport(void); +void VID_ShowKeyboard(qbool show); +qbool VID_ShowingKeyboard(void); -void VID_SetMouse (qboolean fullscreengrab, qboolean relative, qboolean hidecursor); +void VID_SetMouse (qbool fullscreengrab, qbool relative, qbool hidecursor); void VID_Finish (void); -void VID_Restart_f(void); +void VID_Restart_f(struct cmd_state_s *cmd); void VID_Start(void); void VID_Stop(void); extern unsigned int vid_gammatables_serial; // so other subsystems can poll if gamma parameters have changed; this starts with 0 and gets increased by 1 each time the gamma parameters get changed and VID_BuildGammaTables should be called again -extern qboolean vid_gammatables_trivial; // this is set to true if all color control values are at default setting, and it therefore would make no sense to use the gamma table +extern qbool vid_gammatables_trivial; // this is set to true if all color control values are at default setting, and it therefore would make no sense to use the gamma table void VID_BuildGammaTables(unsigned short *ramps, int rampsize); // builds the current gamma tables into an array (needs 3*rampsize items) void VID_ApplyGammaToColor(const float *rgb, float *out); // applies current gamma settings to a color (0-1 range) @@ -274,7 +244,7 @@ typedef struct vid_mode_t; vid_mode_t *VID_GetDesktopMode(void); size_t VID_ListModes(vid_mode_t *modes, size_t maxcount); -size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect); +size_t VID_SortModes(vid_mode_t *modes, size_t count, qbool usebpp, qbool userefreshrate, qbool useaspect); void VID_Soft_SharedSetup(void); #endif