X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=sv_user.c;h=1cb5a3f057c305be869a94fdd163658e2098427b;hp=deaea53ffd4ab16540ef276694b8bd3e001bc1ff;hb=54c8d13c76444ca7e9d3f65229b5638cc67c3db5;hpb=e6d2ecddf7defdf779ada589f08950cd6c7006f9 diff --git a/sv_user.c b/sv_user.c index deaea53f..1cb5a3f0 100644 --- a/sv_user.c +++ b/sv_user.c @@ -20,30 +20,215 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // sv_user.c -- server code for moving users #include "quakedef.h" +#include "sv_demo.h" +#define DEBUGMOVES 0 -edict_t *sv_player; +static usercmd_t usercmd; +extern cvar_t sv_autodemo_perclient; +extern cvar_t sv_rollangle; +extern cvar_t sv_rollspeed; -cvar_t sv_edgefriction = {0, "edgefriction", "2"}; -cvar_t sv_predict = {0, "sv_predict", "1"}; -cvar_t sv_deltacompress = {0, "sv_deltacompress", "1"}; -cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8"}; -cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320"}; -cvar_t sv_accelerate = {0, "sv_accelerate", "10"}; +/* +================== +SV_PreSpawn_f +================== +*/ +void SV_PreSpawn_f(cmd_state_t *cmd) +{ + if (host_client->prespawned) + { + Con_Print("prespawn not valid -- already prespawned\n"); + return; + } + host_client->prespawned = true; + + if (host_client->netconnection) + { + SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize); + MSG_WriteByte (&host_client->netconnection->message, svc_signonnum); + MSG_WriteByte (&host_client->netconnection->message, 2); + host_client->sendsignon = 0; // enable unlimited sends again + } + + // reset the name change timer because the client will send name soon + host_client->nametime = 0; +} + +/* +================== +SV_Spawn_f +================== +*/ +void SV_Spawn_f(cmd_state_t *cmd) +{ + prvm_prog_t *prog = SVVM_prog; + int i; + client_t *client; + int stats[MAX_CL_STATS]; + + if (!host_client->prespawned) + { + Con_Print("Spawn not valid -- not yet prespawned\n"); + return; + } + if (host_client->spawned) + { + Con_Print("Spawn not valid -- already spawned\n"); + return; + } + host_client->spawned = true; + + // reset name change timer again because they might want to change name + // again in the first 5 seconds after connecting + host_client->nametime = 0; + + // LadyHavoc: moved this above the QC calls at FrikaC's request + // LadyHavoc: commented this out + //if (host_client->netconnection) + // SZ_Clear (&host_client->netconnection->message); + + // run the entrance script + if (sv.loadgame) + { + // loaded games are fully initialized already + if (PRVM_serverfunction(RestoreGame)) + { + Con_DPrint("Calling RestoreGame\n"); + PRVM_serverglobalfloat(time) = sv.time; + PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict); + prog->ExecuteProgram(prog, PRVM_serverfunction(RestoreGame), "QC function RestoreGame is missing"); + } + } + else + { + //Con_Printf("SV_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(PRVM_serveredictstring(host_client->edict, netname)), PRVM_GetString(PRVM_serveredictstring(host_client->edict, netname)), host_client->name); -static vec3_t forward, right, up; + // copy spawn parms out of the client_t + for (i=0 ; i< NUM_SPAWN_PARMS ; i++) + (&PRVM_serverglobalfloat(parm1))[i] = host_client->spawn_parms[i]; -vec3_t wishdir; -float wishspeed; + // call the spawn function + host_client->clientconnectcalled = true; + PRVM_serverglobalfloat(time) = sv.time; + PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict); + prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing"); -// world -float *angles; -float *origin; -float *velocity; + Con_Printf("%s connected\n", host_client->name); -qboolean onground; + PRVM_serverglobalfloat(time) = sv.time; + prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing"); + } -usercmd_t cmd; + if (!host_client->netconnection) + return; + // send time of update + MSG_WriteByte (&host_client->netconnection->message, svc_time); + MSG_WriteFloat (&host_client->netconnection->message, sv.time); + + // send all current names, colors, and frag counts + for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++) + { + if (!client->active) + continue; + MSG_WriteByte (&host_client->netconnection->message, svc_updatename); + MSG_WriteByte (&host_client->netconnection->message, i); + MSG_WriteString (&host_client->netconnection->message, client->name); + MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags); + MSG_WriteByte (&host_client->netconnection->message, i); + MSG_WriteShort (&host_client->netconnection->message, client->frags); + MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors); + MSG_WriteByte (&host_client->netconnection->message, i); + MSG_WriteByte (&host_client->netconnection->message, client->colors); + } + + // send all current light styles + for (i=0 ; inetconnection->message, svc_lightstyle); + MSG_WriteByte (&host_client->netconnection->message, (char)i); + MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]); + } + } + + // send some stats + MSG_WriteByte (&host_client->netconnection->message, svc_updatestat); + MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS); + MSG_WriteLong (&host_client->netconnection->message, (int)PRVM_serverglobalfloat(total_secrets)); + + MSG_WriteByte (&host_client->netconnection->message, svc_updatestat); + MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS); + MSG_WriteLong (&host_client->netconnection->message, (int)PRVM_serverglobalfloat(total_monsters)); + + MSG_WriteByte (&host_client->netconnection->message, svc_updatestat); + MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS); + MSG_WriteLong (&host_client->netconnection->message, (int)PRVM_serverglobalfloat(found_secrets)); + + MSG_WriteByte (&host_client->netconnection->message, svc_updatestat); + MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS); + MSG_WriteLong (&host_client->netconnection->message, (int)PRVM_serverglobalfloat(killed_monsters)); + + // send a fixangle + // Never send a roll angle, because savegames can catch the server + // in a state where it is expecting the client to correct the angle + // and it won't happen if the game was just loaded, so you wind up + // with a permanent head tilt + if (sv.loadgame) + { + MSG_WriteByte (&host_client->netconnection->message, svc_setangle); + MSG_WriteAngle (&host_client->netconnection->message, PRVM_serveredictvector(host_client->edict, v_angle)[0], sv.protocol); + MSG_WriteAngle (&host_client->netconnection->message, PRVM_serveredictvector(host_client->edict, v_angle)[1], sv.protocol); + MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol); + } + else + { + MSG_WriteByte (&host_client->netconnection->message, svc_setangle); + MSG_WriteAngle (&host_client->netconnection->message, PRVM_serveredictvector(host_client->edict, angles)[0], sv.protocol); + MSG_WriteAngle (&host_client->netconnection->message, PRVM_serveredictvector(host_client->edict, angles)[1], sv.protocol); + MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol); + } + + SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats); + + MSG_WriteByte (&host_client->netconnection->message, svc_signonnum); + MSG_WriteByte (&host_client->netconnection->message, 3); +} + +/* +================== +SV_Begin_f +================== +*/ +void SV_Begin_f(cmd_state_t *cmd) +{ + if (!host_client->spawned) + { + Con_Print("Begin not valid -- not yet spawned\n"); + return; + } + if (host_client->begun) + { + Con_Print("Begin not valid -- already begun\n"); + return; + } + host_client->begun = true; + + // LadyHavoc: note: this code also exists in SV_DropClient + if (sv.loadgame) + { + int i; + for (i = 0;i < svs.maxclients;i++) + if (svs.clients[i].active && !svs.clients[i].spawned) + break; + if (i == svs.maxclients) + { + Con_Printf("Loaded game, everyone rejoined - unpausing\n"); + sv.paused = sv.loadgame = false; // we're basically done with loading now + } + } +} /* =============== @@ -53,40 +238,43 @@ SV_SetIdealPitch #define MAX_FORWARD 6 void SV_SetIdealPitch (void) { - float angleval, sinval, cosval; + prvm_prog_t *prog = SVVM_prog; + float angleval, sinval, cosval, step, dir; trace_t tr; vec3_t top, bottom; float z[MAX_FORWARD]; int i, j; - int step, dir, steps; + int steps; - if (!((int)sv_player->v.flags & FL_ONGROUND)) + if (!((int)PRVM_serveredictfloat(host_client->edict, flags) & FL_ONGROUND)) return; - - angleval = sv_player->v.angles[YAW] * M_PI*2 / 360; + + angleval = PRVM_serveredictvector(host_client->edict, angles)[YAW] * M_PI*2 / 360; sinval = sin(angleval); cosval = cos(angleval); for (i=0 ; iv.origin[0] + cosval*(i+3)*12; - top[1] = sv_player->v.origin[1] + sinval*(i+3)*12; - top[2] = sv_player->v.origin[2] + sv_player->v.view_ofs[2]; - + top[0] = PRVM_serveredictvector(host_client->edict, origin)[0] + cosval*(i+3)*12; + top[1] = PRVM_serveredictvector(host_client->edict, origin)[1] + sinval*(i+3)*12; + top[2] = PRVM_serveredictvector(host_client->edict, origin)[2] + PRVM_serveredictvector(host_client->edict, view_ofs)[2]; + bottom[0] = top[0]; bottom[1] = top[1]; bottom[2] = top[2] - 160; - tr = SV_Move (top, vec3_origin, vec3_origin, bottom, MOVE_NOMONSTERS, sv_player); - if (tr.allsolid) - return; // looking at a wall, leave ideal the way is was + tr = SV_TraceLine(top, bottom, MOVE_NOMONSTERS, host_client->edict, SUPERCONTENTS_SOLID, 0, 0, collision_extendmovelength.value); + // if looking at a wall, leave ideal the way is was + if (tr.startsolid) + return; + // near a dropoff if (tr.fraction == 1) - return; // near a dropoff - + return; + z[i] = top[2] + tr.fraction*(bottom[2]-top[2]); } - + dir = 0; steps = 0; for (j=1 ; j -ON_EPSILON && step < ON_EPSILON) continue; + // mixed changes if (dir && ( step-dir > ON_EPSILON || step-dir < -ON_EPSILON ) ) - return; // mixed changes + return; - steps++; + steps++; dir = step; } - + if (!dir) { - sv_player->v.idealpitch = 0; + PRVM_serveredictfloat(host_client->edict, idealpitch) = 0; return; } - + if (steps < 2) return; - sv_player->v.idealpitch = -dir * sv_idealpitchscale.value; + PRVM_serveredictfloat(host_client->edict, idealpitch) = -dir * sv_idealpitchscale.value; } +static vec3_t wishdir, forward, right, up; +static float wishspeed; + +static qbool onground; /* ================== @@ -120,45 +313,40 @@ SV_UserFriction ================== */ -void SV_UserFriction (void) +static void SV_UserFriction (void) { - float *vel; - float speed, newspeed, control; - vec3_t start, stop; - float friction; - trace_t trace; - - vel = velocity; - - speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1]); + prvm_prog_t *prog = SVVM_prog; + float speed, newspeed, control, friction; + vec3_t start, stop; + trace_t trace; + + speed = sqrt(PRVM_serveredictvector(host_client->edict, velocity)[0]*PRVM_serveredictvector(host_client->edict, velocity)[0]+PRVM_serveredictvector(host_client->edict, velocity)[1]*PRVM_serveredictvector(host_client->edict, velocity)[1]); if (!speed) return; -// if the leading edge is over a dropoff, increase friction - start[0] = stop[0] = origin[0] + vel[0]/speed*16; - start[1] = stop[1] = origin[1] + vel[1]/speed*16; - start[2] = origin[2] + sv_player->v.mins[2]; + // if the leading edge is over a dropoff, increase friction + start[0] = stop[0] = PRVM_serveredictvector(host_client->edict, origin)[0] + PRVM_serveredictvector(host_client->edict, velocity)[0]/speed*16; + start[1] = stop[1] = PRVM_serveredictvector(host_client->edict, origin)[1] + PRVM_serveredictvector(host_client->edict, velocity)[1]/speed*16; + start[2] = PRVM_serveredictvector(host_client->edict, origin)[2] + PRVM_serveredictvector(host_client->edict, mins)[2]; stop[2] = start[2] - 34; - trace = SV_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, sv_player); + trace = SV_TraceLine(start, stop, MOVE_NOMONSTERS, host_client->edict, SV_GenericHitSuperContentsMask(host_client->edict), 0, 0, collision_extendmovelength.value); if (trace.fraction == 1.0) friction = sv_friction.value*sv_edgefriction.value; else friction = sv_friction.value; -// apply friction + // apply friction control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed; newspeed = speed - sv.frametime*control*friction; - + if (newspeed < 0) newspeed = 0; else newspeed /= speed; - vel[0] = vel[0] * newspeed; - vel[1] = vel[1] * newspeed; - vel[2] = vel[2] * newspeed; + VectorScale(PRVM_serveredictvector(host_client->edict, velocity), newspeed, PRVM_serveredictvector(host_client->edict, velocity)); } /* @@ -166,87 +354,76 @@ void SV_UserFriction (void) SV_Accelerate ============== */ -#if 0 -void SV_Accelerate (vec3_t wishvel) +static void SV_Accelerate (void) { - int i; - float addspeed, accelspeed; - vec3_t pushvec; + prvm_prog_t *prog = SVVM_prog; + int i; + float addspeed, accelspeed, currentspeed; - if (wishspeed == 0) - return; - - VectorSubtract (wishvel, velocity, pushvec); - addspeed = VectorNormalize (pushvec); - - accelspeed = sv_accelerate.value*sv.frametime*addspeed; - if (accelspeed > addspeed) - accelspeed = addspeed; - - for (i=0 ; i<3 ; i++) - velocity[i] += accelspeed*pushvec[i]; -} -#endif -void SV_Accelerate (void) -{ - int i; - float addspeed, accelspeed, currentspeed; - - currentspeed = DotProduct (velocity, wishdir); + currentspeed = DotProduct (PRVM_serveredictvector(host_client->edict, velocity), wishdir); addspeed = wishspeed - currentspeed; if (addspeed <= 0) return; accelspeed = sv_accelerate.value*sv.frametime*wishspeed; if (accelspeed > addspeed) accelspeed = addspeed; - + for (i=0 ; i<3 ; i++) - velocity[i] += accelspeed*wishdir[i]; + PRVM_serveredictvector(host_client->edict, velocity)[i] += accelspeed*wishdir[i]; } -void SV_AirAccelerate (vec3_t wishveloc) +extern cvar_t sv_gameplayfix_q2airaccelerate; +static void SV_AirAccelerate (vec3_t wishveloc) { - int i; - float addspeed, wishspd, accelspeed, currentspeed; - + prvm_prog_t *prog = SVVM_prog; + int i; + float addspeed, wishspd, accelspeed, currentspeed; + wishspd = VectorNormalizeLength (wishveloc); - if (wishspd > 30) - wishspd = 30; - currentspeed = DotProduct (velocity, wishveloc); + if (wishspd > sv_maxairspeed.value) + wishspd = sv_maxairspeed.value; + currentspeed = DotProduct (PRVM_serveredictvector(host_client->edict, velocity), wishveloc); addspeed = wishspd - currentspeed; if (addspeed <= 0) return; -// accelspeed = sv_accelerate.value * sv.frametime; - accelspeed = sv_accelerate.value*wishspeed * sv.frametime; + accelspeed = (sv_airaccelerate.value < 0 ? sv_accelerate.value : sv_airaccelerate.value)*(sv_gameplayfix_q2airaccelerate.integer ? wishspd : wishspeed) * sv.frametime; if (accelspeed > addspeed) accelspeed = addspeed; - + for (i=0 ; i<3 ; i++) - velocity[i] += accelspeed*wishveloc[i]; + PRVM_serveredictvector(host_client->edict, velocity)[i] += accelspeed*wishveloc[i]; } -void DropPunchAngle (void) +static void DropPunchAngle (void) { - float len; - eval_t *val; - - len = VectorNormalizeLength (sv_player->v.punchangle); - - len -= 10*sv.frametime; - if (len < 0) - len = 0; - VectorScale (sv_player->v.punchangle, len, sv_player->v.punchangle); - - if ((val = GETEDICTFIELDVALUE(sv_player, eval_punchvector))) - { - len = VectorNormalizeLength (val->vector); - + prvm_prog_t *prog = SVVM_prog; + vec_t len; + vec3_t punchangle, punchvector; + + VectorCopy(PRVM_serveredictvector(host_client->edict, punchangle), punchangle); + VectorCopy(PRVM_serveredictvector(host_client->edict, punchvector), punchvector); + + len = VectorNormalizeLength(punchangle); + if (len > 0) + { + len -= 10*sv.frametime; + if (len < 0) + len = 0; + VectorScale(punchangle, len, punchangle); + } + + len = VectorNormalizeLength(punchvector); + if (len > 0) + { len -= 20*sv.frametime; if (len < 0) len = 0; - VectorScale (val->vector, len, val->vector); + VectorScale(punchvector, len, punchvector); } + + VectorCopy(punchangle, PRVM_serveredictvector(host_client->edict, punchangle)); + VectorCopy(punchvector, PRVM_serveredictvector(host_client->edict, punchvector)); } /* @@ -255,78 +432,74 @@ SV_WaterMove =================== */ -void SV_WaterMove (void) +static void SV_WaterMove (void) { - int i; - vec3_t wishvel; - float speed, newspeed, wishspeed, addspeed, accelspeed, temp; + prvm_prog_t *prog = SVVM_prog; + int i; + vec3_t wishvel, v_angle; + vec_t speed, newspeed, fwishspeed, addspeed, accelspeed, temp; -// -// user intentions -// - AngleVectors (sv_player->v.v_angle, forward, right, up); + // user intentions + VectorCopy(PRVM_serveredictvector(host_client->edict, v_angle), v_angle); + AngleVectors(v_angle, forward, right, up); for (i=0 ; i<3 ; i++) - wishvel[i] = forward[i]*cmd.forwardmove + right[i]*cmd.sidemove; + wishvel[i] = forward[i]*usercmd.forwardmove + right[i]*usercmd.sidemove; - if (!cmd.forwardmove && !cmd.sidemove && !cmd.upmove) + if (!usercmd.forwardmove && !usercmd.sidemove && !usercmd.upmove) wishvel[2] -= 60; // drift towards bottom else - wishvel[2] += cmd.upmove; + wishvel[2] += usercmd.upmove; - wishspeed = Length(wishvel); - if (wishspeed > sv_maxspeed.value) + fwishspeed = VectorLength(wishvel); + if (fwishspeed > sv_maxspeed.value) { - temp = sv_maxspeed.value/wishspeed; + temp = sv_maxspeed.value/fwishspeed; VectorScale (wishvel, temp, wishvel); - wishspeed = sv_maxspeed.value; + fwishspeed = sv_maxspeed.value; } - wishspeed *= 0.7; + fwishspeed *= 0.7; -// -// water friction -// - speed = Length (velocity); + // water friction + speed = VectorLength(PRVM_serveredictvector(host_client->edict, velocity)); if (speed) { - newspeed = speed - sv.frametime * speed * sv_friction.value; + newspeed = speed - sv.frametime * speed * (sv_waterfriction.value < 0 ? sv_friction.value : sv_waterfriction.value); if (newspeed < 0) newspeed = 0; temp = newspeed/speed; - VectorScale (velocity, temp, velocity); + VectorScale(PRVM_serveredictvector(host_client->edict, velocity), temp, PRVM_serveredictvector(host_client->edict, velocity)); } else newspeed = 0; - -// -// water acceleration -// - if (!wishspeed) + + // water acceleration + if (!fwishspeed) return; - addspeed = wishspeed - newspeed; + addspeed = fwishspeed - newspeed; if (addspeed <= 0) return; VectorNormalize (wishvel); - accelspeed = sv_accelerate.value * wishspeed * sv.frametime; + accelspeed = (sv_wateraccelerate.value < 0 ? sv_accelerate.value : sv_wateraccelerate.value) * fwishspeed * sv.frametime; if (accelspeed > addspeed) accelspeed = addspeed; for (i=0 ; i<3 ; i++) - velocity[i] += accelspeed * wishvel[i]; + PRVM_serveredictvector(host_client->edict, velocity)[i] += accelspeed * wishvel[i]; } -void SV_WaterJump (void) +static void SV_WaterJump (void) { - if (sv.time > sv_player->v.teleport_time - || !sv_player->v.waterlevel) + prvm_prog_t *prog = SVVM_prog; + if (sv.time > PRVM_serveredictfloat(host_client->edict, teleport_time) || !PRVM_serveredictfloat(host_client->edict, waterlevel)) { - sv_player->v.flags = (int)sv_player->v.flags & ~FL_WATERJUMP; - sv_player->v.teleport_time = 0; + PRVM_serveredictfloat(host_client->edict, flags) = (int)PRVM_serveredictfloat(host_client->edict, flags) & ~FL_WATERJUMP; + PRVM_serveredictfloat(host_client->edict, teleport_time) = 0; } - sv_player->v.velocity[0] = sv_player->v.movedir[0]; - sv_player->v.velocity[1] = sv_player->v.movedir[1]; + PRVM_serveredictvector(host_client->edict, velocity)[0] = PRVM_serveredictvector(host_client->edict, movedir)[0]; + PRVM_serveredictvector(host_client->edict, velocity)[1] = PRVM_serveredictvector(host_client->edict, movedir)[1]; } @@ -336,32 +509,30 @@ SV_AirMove =================== */ -void SV_AirMove (void) +static void SV_AirMove (void) { - int i; - vec3_t wishvel; - float fmove, smove, temp; + prvm_prog_t *prog = SVVM_prog; + int i; + vec3_t wishvel; + float fmove, smove, temp; - // LordHavoc: correct quake movement speed bug when looking up/down + // LadyHavoc: correct quake movement speed bug when looking up/down wishvel[0] = wishvel[2] = 0; - wishvel[1] = sv_player->v.angles[1]; + wishvel[1] = PRVM_serveredictvector(host_client->edict, angles)[1]; AngleVectors (wishvel, forward, right, up); -// AngleVectors (sv_player->v.angles, forward, right, up); - fmove = cmd.forwardmove; - smove = cmd.sidemove; - + fmove = usercmd.forwardmove; + smove = usercmd.sidemove; + // hack to not let you back into teleporter - if (sv.time < sv_player->v.teleport_time && fmove < 0) + if (sv.time < PRVM_serveredictfloat(host_client->edict, teleport_time) && fmove < 0) fmove = 0; - + for (i=0 ; i<3 ; i++) wishvel[i] = forward[i]*fmove + right[i]*smove; - if ( (int)sv_player->v.movetype != MOVETYPE_WALK) - wishvel[2] = cmd.upmove; - else - wishvel[2] = 0; + if ((int)PRVM_serveredictfloat(host_client->edict, movetype) != MOVETYPE_WALK) + wishvel[2] += usercmd.upmove; VectorCopy (wishvel, wishdir); wishspeed = VectorNormalizeLength(wishdir); @@ -371,296 +542,618 @@ void SV_AirMove (void) VectorScale (wishvel, temp, wishvel); wishspeed = sv_maxspeed.value; } - - if ( sv_player->v.movetype == MOVETYPE_NOCLIP) - { // noclip - VectorCopy (wishvel, velocity); + + if (PRVM_serveredictfloat(host_client->edict, movetype) == MOVETYPE_NOCLIP) + { + // noclip + VectorCopy (wishvel, PRVM_serveredictvector(host_client->edict, velocity)); } - else if ( onground ) + else if (onground) { SV_UserFriction (); SV_Accelerate (); } else - { // not on ground, so little effect on velocity + { + // not on ground, so little effect on velocity SV_AirAccelerate (wishvel); - } + } } /* =================== -SV_ClientThink +SV_PlayerPhysics the move fields specify an intended velocity in pix/sec the angle fields specify an exact angular motion in degrees =================== */ -void SV_ClientThink (void) +void SV_PlayerPhysics (void) { - vec3_t v_angle; + prvm_prog_t *prog = SVVM_prog; + vec3_t v_angle, angles, velocity; + + //Con_Printf("clientthink for %ims\n", (int) (sv.frametime * 1000)); + + SV_ApplyClientMove(); + // make sure the velocity is sane (not a NaN) + SV_CheckVelocity(host_client->edict); + + // LadyHavoc: QuakeC replacement for SV_PlayerPhysics (player movement) + if (PRVM_serverfunction(SV_PlayerPhysics) && sv_playerphysicsqc.integer) + { + PRVM_serverglobalfloat(time) = sv.time; + PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict); + prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PlayerPhysics), "QC function SV_PlayerPhysics is missing"); + SV_CheckVelocity(host_client->edict); + return; + } - if (sv_player->v.movetype == MOVETYPE_NONE) + if (PRVM_serveredictfloat(host_client->edict, movetype) == MOVETYPE_NONE) return; - - onground = (int)sv_player->v.flags & FL_ONGROUND; - origin = sv_player->v.origin; - velocity = sv_player->v.velocity; + onground = ((int)PRVM_serveredictfloat(host_client->edict, flags) & FL_ONGROUND) != 0; DropPunchAngle (); - -// -// if dead, behave differently -// - if (sv_player->v.health <= 0) + + // if dead, behave differently + if (PRVM_serveredictfloat(host_client->edict, health) <= 0) return; -// -// angles -// show 1/3 the pitch angle and all the roll angle - cmd = host_client->cmd; - angles = sv_player->v.angles; - - VectorAdd (sv_player->v.v_angle, sv_player->v.punchangle, v_angle); - angles[ROLL] = V_CalcRoll (sv_player->v.angles, sv_player->v.velocity)*4; - if (!sv_player->v.fixangle) - { - // LordHavoc: pitch was ugly to begin with... removed except in water - if (sv_player->v.waterlevel >= 2) - angles[PITCH] = -v_angle[PITCH]/3; - else - angles[PITCH] = 0; - angles[YAW] = v_angle[YAW]; + usercmd = host_client->cmd; + + // angles + // show 1/3 the pitch angle and all the roll angle + VectorAdd (PRVM_serveredictvector(host_client->edict, v_angle), PRVM_serveredictvector(host_client->edict, punchangle), v_angle); + VectorCopy(PRVM_serveredictvector(host_client->edict, angles), angles); + VectorCopy(PRVM_serveredictvector(host_client->edict, velocity), velocity); + PRVM_serveredictvector(host_client->edict, angles)[ROLL] = Com_CalcRoll (angles, velocity, sv_rollangle.value, sv_rollspeed.value)*4; + if (!PRVM_serveredictfloat(host_client->edict, fixangle)) + { + PRVM_serveredictvector(host_client->edict, angles)[PITCH] = -v_angle[PITCH]/3; + PRVM_serveredictvector(host_client->edict, angles)[YAW] = v_angle[YAW]; } - if ( (int)sv_player->v.flags & FL_WATERJUMP ) + if ( (int)PRVM_serveredictfloat(host_client->edict, flags) & FL_WATERJUMP ) { SV_WaterJump (); + SV_CheckVelocity(host_client->edict); return; } -// -// walk -// - if ( (sv_player->v.waterlevel >= 2) && (sv_player->v.movetype != MOVETYPE_NOCLIP) ) + + // walk + if ((PRVM_serveredictfloat(host_client->edict, waterlevel) >= 2) && (PRVM_serveredictfloat(host_client->edict, movetype) != MOVETYPE_NOCLIP)) { SV_WaterMove (); + SV_CheckVelocity(host_client->edict); return; } SV_AirMove (); + SV_CheckVelocity(host_client->edict); } - /* =================== SV_ReadClientMove =================== */ -void SV_ReadClientMove (usercmd_t *move) +int sv_numreadmoves = 0; +usercmd_t sv_readmoves[CL_MAX_USERCMDS]; +static void SV_ReadClientMove (void) { - int i; - vec3_t angle; - int bits; - eval_t *val; - float total; - -// read ping time - host_client->ping_times[host_client->num_pings % NUM_PING_TIMES] = sv.time - MSG_ReadFloat (); - host_client->num_pings++; - for (i=0, total = 0;i < NUM_PING_TIMES;i++) - total += host_client->ping_times[i]; - host_client->ping = total / NUM_PING_TIMES; // can be used for prediction - host_client->latency = 0; - if (sv_predict.integer && (svs.maxclients > 1) && (!sv.paused)) // if paused or a local game, don't predict - host_client->latency = host_client->ping; - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_ping))) - val->_float = host_client->ping * 1000.0; - -// read current angles - // dpprotocol version 2 - for (i = 0;i < 3;i++) - angle[i] = MSG_ReadFloat (); - - VectorCopy (angle, host_client->edict->v.v_angle); - -// read movement - move->forwardmove = MSG_ReadShort (); - move->sidemove = MSG_ReadShort (); - move->upmove = MSG_ReadShort (); - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_movement))) - { - val->vector[0] = move->forwardmove; - val->vector[1] = move->sidemove; - val->vector[2] = move->upmove; - } - -// read buttons - bits = MSG_ReadByte (); - host_client->edict->v.button0 = bits & 1; - host_client->edict->v.button2 = (bits & 2)>>1; - // LordHavoc: added 6 new buttons - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button3))) val->_float = ((bits >> 2) & 1); - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button4))) val->_float = ((bits >> 3) & 1); - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button5))) val->_float = ((bits >> 4) & 1); - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button6))) val->_float = ((bits >> 5) & 1); - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button7))) val->_float = ((bits >> 6) & 1); - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button8))) val->_float = ((bits >> 7) & 1); - - i = MSG_ReadByte (); - if (i) - host_client->edict->v.impulse = i; -} + prvm_prog_t *prog = SVVM_prog; + int i; + usercmd_t newmove; + usercmd_t *move = &newmove; -/* -=================== -SV_ReadClientMessage + memset(move, 0, sizeof(*move)); -Returns false if the client should be killed -=================== -*/ -void SV_SendServerinfo (client_t *client); -qboolean SV_ReadClientMessage (void) -{ - int ret; - int cmd; - char *s; + if (sv_message.badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + + // read ping time + if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3 && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5 && sv.protocol != PROTOCOL_DARKPLACES6) + move->sequence = MSG_ReadLong(&sv_message); + move->time = MSG_ReadFloat(&sv_message); + if (sv_message.badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + move->receivetime = (float)sv.time; + +#if DEBUGMOVES + Con_Printf("%s move%i #%u %ims (%ims) %i %i '%i %i %i' '%i %i %i'\n", move->time > move->receivetime ? "^3read future" : "^4read normal", sv_numreadmoves + 1, move->sequence, (int)floor((move->time - host_client->cmd.time) * 1000.0 + 0.5), (int)floor(move->time * 1000.0 + 0.5), move->impulse, move->buttons, (int)move->viewangles[0], (int)move->viewangles[1], (int)move->viewangles[2], (int)move->forwardmove, (int)move->sidemove, (int)move->upmove); +#endif + // limit reported time to current time + // (incase the client is trying to cheat) + move->time = min(move->time, sv.time + sv.frametime); + + // read current angles + for (i = 0;i < 3;i++) + { + if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) + move->viewangles[i] = MSG_ReadAngle8i(&sv_message); + else if (sv.protocol == PROTOCOL_DARKPLACES1) + move->viewangles[i] = MSG_ReadAngle16i(&sv_message); + else if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3) + move->viewangles[i] = MSG_ReadAngle32f(&sv_message); + else + move->viewangles[i] = MSG_ReadAngle16i(&sv_message); + } + if (sv_message.badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + + // read movement + move->forwardmove = MSG_ReadCoord16i(&sv_message); + move->sidemove = MSG_ReadCoord16i(&sv_message); + move->upmove = MSG_ReadCoord16i(&sv_message); + if (sv_message.badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + + // read buttons + // be sure to bitwise OR them into the move->buttons because we want to + // accumulate button presses from multiple packets per actual move + if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5) + move->buttons = MSG_ReadByte(&sv_message); + else + move->buttons = MSG_ReadLong(&sv_message); + if (sv_message.badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + + // read impulse + move->impulse = MSG_ReadByte(&sv_message); + if (sv_message.badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); - do + // PRYDON_CLIENTCURSOR + if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3 && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5) { -nextmsg: - ret = NET_GetMessage (host_client->netconnection); - if (ret == -1) + // 30 bytes + move->cursor_screen[0] = MSG_ReadShort(&sv_message) * (1.0f / 32767.0f); + move->cursor_screen[1] = MSG_ReadShort(&sv_message) * (1.0f / 32767.0f); + move->cursor_start[0] = MSG_ReadFloat(&sv_message); + move->cursor_start[1] = MSG_ReadFloat(&sv_message); + move->cursor_start[2] = MSG_ReadFloat(&sv_message); + move->cursor_impact[0] = MSG_ReadFloat(&sv_message); + move->cursor_impact[1] = MSG_ReadFloat(&sv_message); + move->cursor_impact[2] = MSG_ReadFloat(&sv_message); + move->cursor_entitynumber = (unsigned short)MSG_ReadShort(&sv_message); + if (move->cursor_entitynumber >= prog->max_edicts) { - Sys_Printf ("SV_ReadClientMessage: NET_GetMessage failed\n"); - return false; + Con_DPrintf("SV_ReadClientMessage: client send bad cursor_entitynumber\n"); + move->cursor_entitynumber = 0; } - if (!ret) - return true; + // as requested by FrikaC, cursor_trace_ent is reset to world if the + // entity is free at time of receipt + if (PRVM_EDICT_NUM(move->cursor_entitynumber)->priv.server->free) + move->cursor_entitynumber = 0; + if (sv_message.badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + } - MSG_BeginReading (); + // if the previous move has not been applied yet, we need to accumulate + // the impulse/buttons from it + if (!host_client->cmd.applied) + { + if (!move->impulse) + move->impulse = host_client->cmd.impulse; + move->buttons |= host_client->cmd.buttons; + } - while (1) - { - if (!host_client->active) - return false; // a command caused an error + // now store this move for later execution + // (we have to buffer the moves because of old ones being repeated) + if (sv_numreadmoves < CL_MAX_USERCMDS) + sv_readmoves[sv_numreadmoves++] = *move; - if (msg_badread) + // movement packet loss tracking + // bones_was_here: checking begun prevents heavy loss detection right after a map change + if(move->sequence && host_client->begun) + { + if(move->sequence > host_client->movement_highestsequence_seen) + { + if(host_client->movement_highestsequence_seen) { - Sys_Printf ("SV_ReadClientMessage: badread\n"); - return false; + // mark moves in between as lost + unsigned int delta = move->sequence - host_client->movement_highestsequence_seen - 1; + if(delta < NETGRAPH_PACKETS) + { + unsigned int u; + for(u = 0; u < delta; ++u) + host_client->movement_count[(host_client->movement_highestsequence_seen + 1 + u) % NETGRAPH_PACKETS] = -1; + } + else + memset(host_client->movement_count, -1, sizeof(host_client->movement_count)); } + // mark THIS move as seen for the first time + host_client->movement_count[move->sequence % NETGRAPH_PACKETS] = 1; + // update highest sequence seen + host_client->movement_highestsequence_seen = move->sequence; + } + else + if(host_client->movement_count[move->sequence % NETGRAPH_PACKETS] >= 0) + ++host_client->movement_count[move->sequence % NETGRAPH_PACKETS]; + } + else + { + host_client->movement_highestsequence_seen = 0; + memset(host_client->movement_count, 0, sizeof(host_client->movement_count)); + } +} - cmd = MSG_ReadChar (); +static void SV_ExecuteClientMoves(void) +{ + prvm_prog_t *prog = SVVM_prog; + int moveindex; + double moveframetime; + double oldframetime; + double oldframetime2; - switch (cmd) + if (sv_numreadmoves < 1) + return; + // only start accepting input once the player is spawned + if (!host_client->begun) + return; +#if DEBUGMOVES + Con_Printf("SV_ExecuteClientMoves: read %i moves at sv.time %f\n", sv_numreadmoves, (float)sv.time); +#endif + // disable clientside movement prediction in some cases + if (ceil(max(sv_readmoves[sv_numreadmoves-1].receivetime - sv_readmoves[sv_numreadmoves-1].time, 0) * 1000.0) < sv_clmovement_minping.integer) + host_client->clmovement_disabletimeout = host.realtime + sv_clmovement_minping_disabletime.value / 1000.0; + // several conditions govern whether clientside movement prediction is allowed + if (sv_readmoves[sv_numreadmoves-1].sequence && sv_clmovement_enable.integer && sv_clmovement_inputtimeout.value > 0 && host_client->clmovement_disabletimeout <= host.realtime && (PRVM_serveredictfloat(host_client->edict, disableclientprediction) == -1 || (PRVM_serveredictfloat(host_client->edict, movetype) == MOVETYPE_WALK && (!PRVM_serveredictfloat(host_client->edict, disableclientprediction))))) + { + // process the moves in order and ignore old ones + // but always trust the latest move + // (this deals with bogus initial move sequences after level change, + // where the client will eventually catch up with the level change + // and reset its move sequence) + for (moveindex = 0;moveindex < sv_numreadmoves;moveindex++) + { + usercmd_t *move = sv_readmoves + moveindex; + if (host_client->movesequence < move->sequence || moveindex == sv_numreadmoves - 1) { - case -1: - goto nextmsg; // end of message - - default: - Sys_Printf ("SV_ReadClientMessage: unknown command char %i\n", cmd); - return false; - - case clc_nop: -// Sys_Printf ("clc_nop\n"); - break; +#if DEBUGMOVES + Con_Printf("%smove #%u %ims (%ims) %i %i '%i %i %i' '%i %i %i'\n", (move->time - host_client->cmd.time) > sv.frametime * 1.01 ? "^1" : "^2", move->sequence, (int)floor((move->time - host_client->cmd.time) * 1000.0 + 0.5), (int)floor(move->time * 1000.0 + 0.5), move->impulse, move->buttons, (int)move->viewangles[0], (int)move->viewangles[1], (int)move->viewangles[2], (int)move->forwardmove, (int)move->sidemove, (int)move->upmove); +#endif + // this is a new move + move->time = bound(sv.time - 1, move->time, sv.time); // prevent slowhack/speedhack combos + move->time = max(move->time, host_client->cmd.time); // prevent backstepping of time + // bones_was_here: limit moveframetime to a multiple of sv.frametime to match inputtimeout behaviour + moveframetime = min(move->time - host_client->cmd.time, min(0.1, sys_ticrate.value > 0.0 && sv.frametime > 0.0 ? sv.frametime * ceil(sv_clmovement_inputtimeout.value / sv.frametime) : sv_clmovement_inputtimeout.value)); + + + // discard (treat like lost) moves with too low distance from + // the previous one to prevent hacks using float inaccuracy + // clients will see this as packet loss in the netgraph + // this should also apply if a move cannot get + // executed because it came too late and + // already was performed serverside + if(moveframetime < 0.0005) + { + // count the move as LOST if we don't + // execute it but it has higher + // sequence count + if(host_client->movesequence) + if(move->sequence > host_client->movesequence) + host_client->movement_count[(move->sequence) % NETGRAPH_PACKETS] = -1; + continue; + } - case clc_stringcmd: - s = MSG_ReadString (); - ret = 0; - if (Q_strncasecmp(s, "status", 6) == 0 - || Q_strncasecmp(s, "name", 4) == 0 - || Q_strncasecmp(s, "say", 3) == 0 - || Q_strncasecmp(s, "say_team", 8) == 0 - || Q_strncasecmp(s, "tell", 4) == 0 - || Q_strncasecmp(s, "color", 5) == 0 - || Q_strncasecmp(s, "kill", 4) == 0 - || Q_strncasecmp(s, "pause", 5) == 0 - || Q_strncasecmp(s, "spawn", 5) == 0 - || Q_strncasecmp(s, "begin", 5) == 0 - || Q_strncasecmp(s, "prespawn", 8) == 0 - || Q_strncasecmp(s, "kick", 4) == 0 - || Q_strncasecmp(s, "ping", 4) == 0 - || Q_strncasecmp(s, "ban", 3) == 0 - || Q_strncasecmp(s, "pmodel", 6) == 0 - || (gamemode == GAME_NEHAHRA && (Q_strncasecmp(s, "max", 3) == 0 || Q_strncasecmp(s, "monster", 7) == 0 || Q_strncasecmp(s, "scrag", 5) == 0 || Q_strncasecmp(s, "gimme", 5) == 0 || Q_strncasecmp(s, "wraith", 6) == 0)) - || (gamemode != GAME_NEHAHRA && (Q_strncasecmp(s, "god", 3) == 0 || Q_strncasecmp(s, "notarget", 8) == 0 || Q_strncasecmp(s, "fly", 3) == 0 || Q_strncasecmp(s, "give", 4) == 0 || Q_strncasecmp(s, "noclip", 6) == 0))) + //Con_Printf("movesequence = %i (%i lost), moveframetime = %f\n", move->sequence, move->sequence ? move->sequence - host_client->movesequence - 1 : 0, moveframetime); + host_client->cmd = *move; + host_client->movesequence = move->sequence; + + // if using prediction, we need to perform moves when packets are + // received, even if multiple occur in one frame + // (they can't go beyond the current time so there is no cheat issue + // with this approach, and if they don't send input for a while they + // start moving anyway, so the longest 'lagaport' possible is + // determined by the sv_clmovement_inputtimeout cvar) + oldframetime = PRVM_serverglobalfloat(frametime); + oldframetime2 = sv.frametime; + // update ping time for qc to see while executing this move + host_client->ping = host_client->cmd.receivetime - host_client->cmd.time; + // the server and qc frametime values must be changed temporarily + PRVM_serverglobalfloat(frametime) = sv.frametime = moveframetime; + // if move is more than 50ms, split it into two moves (this matches QWSV behavior and the client prediction) + if (sv.frametime > 0.05) { - ret = 1; - Cmd_ExecuteString (s, src_client); + PRVM_serverglobalfloat(frametime) = sv.frametime = moveframetime * 0.5f; + SV_Physics_ClientMove(); } - else - Con_DPrintf("%s tried to %s\n", host_client->name, s); - /* - if (ret == 2) - Cbuf_InsertText (s); - else if (ret == 1) - Cmd_ExecuteString (s, src_client); - else - Con_DPrintf("%s tried to %s\n", host_client->name, s); - */ - break; + SV_Physics_ClientMove(); + sv.frametime = oldframetime2; + PRVM_serverglobalfloat(frametime) = oldframetime; + host_client->clmovement_inputtimeout = min(0.1, sv_clmovement_inputtimeout.value); + } + } + } + else + { + // try to gather button bits from old moves, but only if their time is + // advancing (ones with the same timestamp can't be trusted) + for (moveindex = 0;moveindex < sv_numreadmoves-1;moveindex++) + { + usercmd_t *move = sv_readmoves + moveindex; + if (host_client->cmd.time < move->time) + { + sv_readmoves[sv_numreadmoves-1].buttons |= move->buttons; + if (move->impulse) + sv_readmoves[sv_numreadmoves-1].impulse = move->impulse; + } + } + // now copy the new move + host_client->cmd = sv_readmoves[sv_numreadmoves-1]; + host_client->cmd.time = max(host_client->cmd.time, sv.time); + // physics will run up to sv.time, so allow no predicted moves + // before that otherwise, there is a speedhack by turning + // prediction on and off repeatedly on client side because the + // engine would run BOTH client and server physics for the same + // time + host_client->movesequence = 0; + // make sure that normal physics takes over immediately + host_client->clmovement_inputtimeout = 0; + // update ping time + host_client->ping = host_client->cmd.receivetime - sv_readmoves[sv_numreadmoves-1].time; + } +} - case clc_disconnect: -// Sys_Printf ("SV_ReadClientMessage: client disconnected\n"); - return false; +void SV_ApplyClientMove (void) +{ + prvm_prog_t *prog = SVVM_prog; + usercmd_t *move = &host_client->cmd; + int j, movementloss, packetloss; - case clc_move: - SV_ReadClientMove (&host_client->cmd); - break; + if (!move->receivetime) + return; - case clc_ackentities: - EntityFrame_AckFrame(&host_client->entitydatabase, MSG_ReadLong()); - break; - } - } - } while (ret == 1); + // note: a move can be applied multiple times if the client packets are + // not coming as often as the physics is executed, and the move must be + // applied before running qc each time because the id1 qc had a bug where + // it clears self.button2 in PlayerJump, causing pogostick behavior if + // moves are not applied every time before calling qc + move->applied = true; + + // set the edict fields + PRVM_serveredictfloat(host_client->edict, button0) = move->buttons & 1; + PRVM_serveredictfloat(host_client->edict, button2) = (move->buttons & 2)>>1; + if (move->impulse) + PRVM_serveredictfloat(host_client->edict, impulse) = move->impulse; + // only send the impulse to qc once + move->impulse = 0; + + movementloss = packetloss = 0; + if(host_client->netconnection) + { + for (j = 0;j < NETGRAPH_PACKETS;j++) + if (host_client->netconnection->incoming_netgraph[j].unreliablebytes == NETGRAPH_LOSTPACKET) + packetloss++; + for (j = 0;j < NETGRAPH_PACKETS;j++) + if (host_client->movement_count[j] < 0) + movementloss++; + } - return true; + VectorCopy(move->viewangles, PRVM_serveredictvector(host_client->edict, v_angle)); + PRVM_serveredictfloat(host_client->edict, button3) = ((move->buttons >> 2) & 1); + PRVM_serveredictfloat(host_client->edict, button4) = ((move->buttons >> 3) & 1); + PRVM_serveredictfloat(host_client->edict, button5) = ((move->buttons >> 4) & 1); + PRVM_serveredictfloat(host_client->edict, button6) = ((move->buttons >> 5) & 1); + PRVM_serveredictfloat(host_client->edict, button7) = ((move->buttons >> 6) & 1); + PRVM_serveredictfloat(host_client->edict, button8) = ((move->buttons >> 7) & 1); + PRVM_serveredictfloat(host_client->edict, button9) = ((move->buttons >> 11) & 1); + PRVM_serveredictfloat(host_client->edict, button10) = ((move->buttons >> 12) & 1); + PRVM_serveredictfloat(host_client->edict, button11) = ((move->buttons >> 13) & 1); + PRVM_serveredictfloat(host_client->edict, button12) = ((move->buttons >> 14) & 1); + PRVM_serveredictfloat(host_client->edict, button13) = ((move->buttons >> 15) & 1); + PRVM_serveredictfloat(host_client->edict, button14) = ((move->buttons >> 16) & 1); + PRVM_serveredictfloat(host_client->edict, button15) = ((move->buttons >> 17) & 1); + PRVM_serveredictfloat(host_client->edict, button16) = ((move->buttons >> 18) & 1); + PRVM_serveredictfloat(host_client->edict, buttonuse) = ((move->buttons >> 8) & 1); + PRVM_serveredictfloat(host_client->edict, buttonchat) = ((move->buttons >> 9) & 1); + PRVM_serveredictfloat(host_client->edict, cursor_active) = ((move->buttons >> 10) & 1); + VectorSet(PRVM_serveredictvector(host_client->edict, movement), move->forwardmove, move->sidemove, move->upmove); + VectorCopy(move->cursor_screen, PRVM_serveredictvector(host_client->edict, cursor_screen)); + VectorCopy(move->cursor_start, PRVM_serveredictvector(host_client->edict, cursor_trace_start)); + VectorCopy(move->cursor_impact, PRVM_serveredictvector(host_client->edict, cursor_trace_endpos)); + PRVM_serveredictedict(host_client->edict, cursor_trace_ent) = PRVM_EDICT_TO_PROG(PRVM_EDICT_NUM(move->cursor_entitynumber)); + PRVM_serveredictfloat(host_client->edict, ping) = host_client->ping * 1000.0; + PRVM_serveredictfloat(host_client->edict, ping_packetloss) = packetloss / (float) NETGRAPH_PACKETS; + PRVM_serveredictfloat(host_client->edict, ping_movementloss) = movementloss / (float) NETGRAPH_PACKETS; } +static qbool SV_FrameLost(int framenum) +{ + if (host_client->entitydatabase5) + { + if (framenum <= host_client->entitydatabase5->latestframenum) + { + EntityFrame5_LostFrame(host_client->entitydatabase5, framenum); + EntityFrameCSQC_LostFrame(host_client, framenum); + return true; + } + } + return false; +} + +static void SV_FrameAck(int framenum) +{ + if (host_client->entitydatabase) + EntityFrame_AckFrame(host_client->entitydatabase, framenum); + else if (host_client->entitydatabase4) + EntityFrame4_AckFrame(host_client->entitydatabase4, framenum, true); + else if (host_client->entitydatabase5) + EntityFrame5_AckFrame(host_client->entitydatabase5, framenum); +} /* -================== -SV_RunClients -================== +=================== +SV_ReadClientMessage +=================== */ -void SV_RunClients (void) +void SV_ReadClientMessage(void) { - int i; + prvm_prog_t *prog = SVVM_prog; + int netcmd, num, start; + char *s, *p, *q; + + if(sv_autodemo_perclient.integer >= 2) + SV_WriteDemoMessage(host_client, &(host_client->netconnection->message), true); - for (i=0, host_client = svs.clients ; iactive) - continue; - - sv_player = host_client->edict; + { + // a command caused an error + SV_DropClient (false); + return; + } - if (!SV_ReadClientMessage ()) + if (sv_message.badread) { - SV_DropClient (false); // client misbehaved... - continue; + Con_Print("SV_ReadClientMessage: badread\n"); + SV_DropClient (false); + return; } - if (!host_client->spawned) + netcmd = MSG_ReadByte(&sv_message); + if (netcmd == -1) { - // clear client movement until a new packet is received - memset (&host_client->cmd, 0, sizeof(host_client->cmd)); - continue; + // end of message + // apply the moves that were read this frame + SV_ExecuteClientMoves(); + break; } -// always pause in single player if in console or menus - if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) ) + switch (netcmd) { - // LordHavoc: QuakeC replacement for SV_ClientThink (player movement) - if (SV_PlayerPhysicsQC) + default: + Con_Printf("SV_ReadClientMessage: unknown command char %i (at offset 0x%x)\n", netcmd, sv_message.readcount); + if (developer_networking.integer) + Com_HexDumpToConsole(sv_message.data, sv_message.cursize); + SV_DropClient (false); + return; + + case clc_nop: + break; + + case clc_stringcmd: + // allow reliable messages now as the client is done with initial loading + if (host_client->sendsignon == 2) + host_client->sendsignon = 0; + s = MSG_ReadString(&sv_message, sv_readstring, sizeof(sv_readstring)); + q = NULL; + for(p = s; *p; ++p) switch(*p) { - pr_global_struct->time = sv.time; - pr_global_struct->self = EDICT_TO_PROG(sv_player); - PR_ExecuteProgram ((func_t)(SV_PlayerPhysicsQC - pr_functions), ""); + case 10: + case 13: + if(!q) + q = p; + break; + default: + if(q) + goto clc_stringcmd_invalid; // newline seen, THEN something else -> possible exploit + break; + } + if(q) + *q = 0; + if (strncasecmp(s, "spawn", 5) == 0 + || strncasecmp(s, "begin", 5) == 0 + || strncasecmp(s, "prespawn", 8) == 0) + Cmd_ExecuteString (cmd_serverfromclient, s, src_client, true); + else if (PRVM_serverfunction(SV_ParseClientCommand)) + { + int restorevm_tempstringsbuf_cursize; + restorevm_tempstringsbuf_cursize = prog->tempstringsbuf.cursize; + PRVM_G_INT(OFS_PARM0) = PRVM_SetTempString(prog, s); + PRVM_serverglobalfloat(time) = sv.time; + PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict); + prog->ExecuteProgram(prog, PRVM_serverfunction(SV_ParseClientCommand), "QC function SV_ParseClientCommand is missing"); + prog->tempstringsbuf.cursize = restorevm_tempstringsbuf_cursize; } else - SV_ClientThink (); + Cmd_ExecuteString (cmd_serverfromclient, s, src_client, true); + break; + +clc_stringcmd_invalid: + Con_Printf("Received invalid stringcmd from %s\n", host_client->name); + if(developer.integer > 0) + Com_HexDumpToConsole((unsigned char *) s, (int)strlen(s)); + break; + + case clc_disconnect: + SV_DropClient (false); // client wants to disconnect + return; + + case clc_move: + SV_ReadClientMove(); + break; + + case clc_ackdownloaddata: + start = MSG_ReadLong(&sv_message); + num = MSG_ReadShort(&sv_message); + if (host_client->download_file && host_client->download_started) + { + if (host_client->download_expectedposition == start) + { + int size = (int)FS_FileSize(host_client->download_file); + // a data block was successfully received by the client, + // update the expected position on the next data block + host_client->download_expectedposition = start + num; + // if this was the last data block of the file, it's done + if (host_client->download_expectedposition >= FS_FileSize(host_client->download_file)) + { + // tell the client that the download finished + // we need to calculate the crc now + // + // note: at this point the OS probably has the file + // entirely in memory, so this is a faster operation + // now than it was when the download started. + // + // it is also preferable to do this at the end of the + // download rather than the start because it reduces + // potential for Denial Of Service attacks against the + // server. + int crc; + unsigned char *temp; + FS_Seek(host_client->download_file, 0, SEEK_SET); + temp = (unsigned char *) Mem_Alloc(tempmempool, size); + FS_Read(host_client->download_file, temp, size); + crc = CRC_Block(temp, size); + Mem_Free(temp); + // calculated crc, send the file info to the client + // (so that it can verify the data) + SV_ClientCommands("\ncl_downloadfinished %i %i %s\n", size, crc, host_client->download_name); + Con_DPrintf("Download of %s by %s has finished\n", host_client->download_name, host_client->name); + FS_Close(host_client->download_file); + host_client->download_file = NULL; + host_client->download_name[0] = 0; + host_client->download_expectedposition = 0; + host_client->download_started = false; + } + } + else + { + // a data block was lost, reset to the expected position + // and resume sending from there + FS_Seek(host_client->download_file, host_client->download_expectedposition, SEEK_SET); + } + } + break; + + case clc_ackframe: + if (sv_message.badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + num = MSG_ReadLong(&sv_message); + if (sv_message.badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + if (developer_networkentities.integer >= 10) + Con_Printf("recv clc_ackframe %i\n", num); + // if the client hasn't progressed through signons yet, + // ignore any clc_ackframes we get (they're probably from the + // previous level) + if (host_client->begun && host_client->latestframenum < num) + { + int i; + for (i = host_client->latestframenum + 1;i < num;i++) + if (!SV_FrameLost(i)) + break; + SV_FrameAck(num); + host_client->latestframenum = num; + } + break; } } }