X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=sv_main.c;h=8b5cfb84d7dbd95ab4e1d742c215a0b5bd30148b;hp=1e380e1ba0ff560b76800a6f8cfc27de47e5bc72;hb=91342dd0a88d002a188418a4b0dd21957e0737b6;hpb=f13419f00e3f8335e9a25498560a433597f28f50 diff --git a/sv_main.c b/sv_main.c index 1e380e1b..8b5cfb84 100644 --- a/sv_main.c +++ b/sv_main.c @@ -50,6 +50,7 @@ cvar_t pausable = {CF_SERVER, "pausable","1", "allow players to pause or not (ot cvar_t pr_checkextension = {CF_SERVER | CF_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"}; cvar_t samelevel = {CF_SERVER | CF_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"}; cvar_t skill = {CF_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"}; +cvar_t campaign = {CF_SERVER, "campaign", "0", "singleplayer mode"}; cvar_t host_timescale = {CF_CLIENT | CF_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"}; cvar_t sv_accelerate = {CF_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"}; @@ -76,7 +77,7 @@ cvar_t sv_checkforpacketsduringsleep = {CF_SERVER, "sv_checkforpacketsduringslee cvar_t sv_clmovement_enable = {CF_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"}; cvar_t sv_clmovement_minping = {CF_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"}; cvar_t sv_clmovement_minping_disabletime = {CF_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"}; -cvar_t sv_clmovement_inputtimeout = {CF_SERVER, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"}; +cvar_t sv_clmovement_inputtimeout = {CF_SERVER, "sv_clmovement_inputtimeout", "0.1", "when a client does not send input for this many seconds (max 0.1), force them to move anyway (unlike QuakeWorld)"}; cvar_t sv_cullentities_nevercullbmodels = {CF_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"}; cvar_t sv_cullentities_pvs = {CF_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"}; cvar_t sv_cullentities_stats = {CF_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"}; @@ -92,6 +93,7 @@ cvar_t sv_cullentities_trace_entityocclusion = {CF_SERVER, "sv_cullentities_trac cvar_t sv_cullentities_trace_samples = {CF_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"}; cvar_t sv_cullentities_trace_samples_extra = {CF_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"}; cvar_t sv_cullentities_trace_samples_players = {CF_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"}; +cvar_t sv_cullentities_trace_spectators = {CF_SERVER, "sv_cullentities_trace_spectators", "0", "enables trace entity culling for clients that are spectating"}; cvar_t sv_debugmove = {CF_SERVER | CF_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"}; cvar_t sv_echobprint = {CF_SERVER | CF_ARCHIVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"}; cvar_t sv_edgefriction = {CF_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"}; @@ -121,7 +123,7 @@ cvar_t sv_gameplayfix_stepmultipletimes = {CF_SERVER, "sv_gameplayfix_stepmultip cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CF_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"}; cvar_t sv_gameplayfix_swiminbmodels = {CF_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"}; cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CF_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"}; -cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CF_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"}; +cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CF_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps), fixes groundentity not being set when walking onto a mover with sv_gameplayfix_nogravityonground"}; cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CF_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"}; cvar_t sv_gameplayfix_unstickplayers = {CF_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."}; cvar_t sv_gameplayfix_unstickentities = {CF_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"}; @@ -147,8 +149,8 @@ cvar_t sv_sound_watersplash = {CF_SERVER, "sv_sound_watersplash", "misc/h2ohit1. cvar_t sv_stepheight = {CF_SERVER | CF_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"}; cvar_t sv_stopspeed = {CF_SERVER | CF_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"}; cvar_t sv_wallfriction = {CF_SERVER | CF_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"}; -cvar_t sv_wateraccelerate = {CF_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"}; -cvar_t sv_waterfriction = {CF_SERVER | CF_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"}; +cvar_t sv_wateraccelerate = {CF_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in water, if less than 0 the sv_accelerate variable is used instead"}; +cvar_t sv_waterfriction = {CF_SERVER | CF_NOTIFY, "sv_waterfriction","-1", "how fast you slow down in water, if less than 0 the sv_friction variable is used instead"}; cvar_t sv_warsowbunny_airforwardaccel = {CF_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"}; cvar_t sv_warsowbunny_accel = {CF_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"}; cvar_t sv_warsowbunny_topspeed = {CF_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"}; @@ -205,6 +207,8 @@ cvar_t halflifebsp = {CF_SERVER, "halflifebsp", "0", "indicates the current map cvar_t sv_mapformat_is_quake2 = {CF_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"}; cvar_t sv_mapformat_is_quake3 = {CF_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"}; +cvar_t sv_writepicture_quality = {CF_SERVER | CF_ARCHIVE, "sv_writepicture_quality", "10", "WritePicture quality offset (higher means better quality, but slower)"}; + server_t sv; server_static_t svs; @@ -432,6 +436,56 @@ static void SV_AreaStats_f(cmd_state_t *cmd) World_PrintAreaStats(&sv.world, "server"); } +static void SV_ServerOptions (void) +{ + int i; + + // general default + svs.maxclients = 8; + +// COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8 +// COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8 + // if no client is in the executable or -dedicated is specified on + // commandline, start a dedicated server + i = Sys_CheckParm ("-dedicated"); + if (i || !cl_available) + { + cls.state = ca_dedicated; + // check for -dedicated specifying how many players + if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1) + svs.maxclients = atoi (sys.argv[i+1]); + if (Sys_CheckParm ("-listen")) + Con_Printf ("Only one of -dedicated or -listen can be specified\n"); + // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users) + Cvar_SetValue(&cvars_all, "sv_public", 1); + } + else if (cl_available) + { + // client exists and not dedicated, check if -listen is specified + cls.state = ca_disconnected; + i = Sys_CheckParm ("-listen"); + if (i) + { + // default players unless specified + if (i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1) + svs.maxclients = atoi (sys.argv[i+1]); + } + else + { + // default players in some games, singleplayer in most + if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH) + svs.maxclients = 1; + } + } + + svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD); + + svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients); + + if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer) + Cvar_SetValueQuick(&deathmatch, 1); +} + /* =============== SV_Init @@ -472,10 +526,11 @@ void SV_Init (void) Cvar_RegisterVariable (&pr_checkextension); Cvar_RegisterVariable (&samelevel); Cvar_RegisterVariable (&skill); + Cvar_RegisterVariable (&campaign); Cvar_RegisterVariable (&host_timescale); Cvar_RegisterCallback (&host_timescale, Host_Timescale_c); - Cvar_RegisterAlias (&host_timescale, "slowmo"); - Cvar_RegisterAlias (&host_timescale, "timescale"); + Cvar_RegisterVirtual (&host_timescale, "slowmo"); + Cvar_RegisterVirtual (&host_timescale, "timescale"); Cvar_RegisterVariable (&sv_accelerate); Cvar_RegisterVariable (&sv_aim); Cvar_RegisterVariable (&sv_airaccel_qw); @@ -516,6 +571,7 @@ void SV_Init (void) Cvar_RegisterVariable (&sv_cullentities_trace_samples); Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra); Cvar_RegisterVariable (&sv_cullentities_trace_samples_players); + Cvar_RegisterVariable (&sv_cullentities_trace_spectators); Cvar_RegisterVariable (&sv_debugmove); Cvar_RegisterVariable (&sv_echobprint); Cvar_RegisterVariable (&sv_edgefriction); @@ -566,7 +622,7 @@ void SV_Init (void) Cvar_RegisterVariable (&sv_protocolname); Cvar_RegisterVariable (&sv_random_seed); Cvar_RegisterVariable (&host_limitlocal); - Cvar_RegisterAlias(&host_limitlocal, "sv_ratelimitlocalplayer"); + Cvar_RegisterVirtual(&host_limitlocal, "sv_ratelimitlocalplayer"); Cvar_RegisterVariable (&sv_sound_land); Cvar_RegisterVariable (&sv_sound_watersplash); Cvar_RegisterVariable (&sv_stepheight); @@ -631,9 +687,15 @@ void SV_Init (void) Cvar_RegisterVariable (&sv_mapformat_is_quake2); Cvar_RegisterVariable (&sv_mapformat_is_quake3); + Cvar_RegisterVariable (&sv_writepicture_quality); + SV_InitOperatorCommands(); + host.hook.SV_Shutdown = SV_Shutdown; sv_mempool = Mem_AllocPool("server", 0, NULL); + + SV_ServerOptions(); + Cvar_Callback(&sv_netport); } static void SV_SaveEntFile_f(cmd_state_t *cmd) @@ -647,239 +709,6 @@ static void SV_SaveEntFile_f(cmd_state_t *cmd) FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities)); } - -/* -============================================================================= - -EVENT MESSAGES - -============================================================================= -*/ - -/* -================== -SV_StartParticle - -Make sure the event gets sent to all clients -================== -*/ -void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count) -{ - int i; - - if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18) - return; - MSG_WriteByte (&sv.datagram, svc_particle); - MSG_WriteCoord (&sv.datagram, org[0], sv.protocol); - MSG_WriteCoord (&sv.datagram, org[1], sv.protocol); - MSG_WriteCoord (&sv.datagram, org[2], sv.protocol); - for (i=0 ; i<3 ; i++) - MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127)); - MSG_WriteByte (&sv.datagram, count); - MSG_WriteByte (&sv.datagram, color); - SV_FlushBroadcastMessages(); -} - -/* -================== -SV_StartEffect - -Make sure the event gets sent to all clients -================== -*/ -void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate) -{ - if (modelindex >= 256 || startframe >= 256) - { - if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19) - return; - MSG_WriteByte (&sv.datagram, svc_effect2); - MSG_WriteCoord (&sv.datagram, org[0], sv.protocol); - MSG_WriteCoord (&sv.datagram, org[1], sv.protocol); - MSG_WriteCoord (&sv.datagram, org[2], sv.protocol); - MSG_WriteShort (&sv.datagram, modelindex); - MSG_WriteShort (&sv.datagram, startframe); - MSG_WriteByte (&sv.datagram, framecount); - MSG_WriteByte (&sv.datagram, framerate); - } - else - { - if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17) - return; - MSG_WriteByte (&sv.datagram, svc_effect); - MSG_WriteCoord (&sv.datagram, org[0], sv.protocol); - MSG_WriteCoord (&sv.datagram, org[1], sv.protocol); - MSG_WriteCoord (&sv.datagram, org[2], sv.protocol); - MSG_WriteByte (&sv.datagram, modelindex); - MSG_WriteByte (&sv.datagram, startframe); - MSG_WriteByte (&sv.datagram, framecount); - MSG_WriteByte (&sv.datagram, framerate); - } - SV_FlushBroadcastMessages(); -} - -/* -================== -SV_StartSound - -Each entity can have eight independant sound sources, like voice, -weapon, feet, etc. - -Channel 0 is an auto-allocate channel, the others override anything -already running on that entity/channel pair. - -An attenuation of 0 will play full volume everywhere in the level. -Larger attenuations will drop off. (max 4 attenuation) - -================== -*/ -void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int nvolume, float attenuation, qbool reliable, float speed) -{ - prvm_prog_t *prog = SVVM_prog; - sizebuf_t *dest; - int sound_num, field_mask, i, ent, speed4000; - - dest = (reliable ? &sv.reliable_datagram : &sv.datagram); - - if (nvolume < 0 || nvolume > 255) - { - Con_Printf ("SV_StartSound: volume = %i\n", nvolume); - return; - } - - if (attenuation < 0 || attenuation > 4) - { - Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation); - return; - } - - if (!IS_CHAN(channel)) - { - Con_Printf ("SV_StartSound: channel = %i\n", channel); - return; - } - - channel = CHAN_ENGINE2NET(channel); - - if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21) - return; - -// find precache number for sound - sound_num = SV_SoundIndex(sample, 1); - if (!sound_num) - return; - - ent = PRVM_NUM_FOR_EDICT(entity); - - speed4000 = (int)floor(speed * 4000.0f + 0.5f); - field_mask = 0; - if (nvolume != DEFAULT_SOUND_PACKET_VOLUME) - field_mask |= SND_VOLUME; - if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION) - field_mask |= SND_ATTENUATION; - if (speed4000 && speed4000 != 4000) - field_mask |= SND_SPEEDUSHORT4000; - if (ent >= 8192 || channel < 0 || channel > 7) - field_mask |= SND_LARGEENTITY; - if (sound_num >= 256) - field_mask |= SND_LARGESOUND; - -// directed messages go only to the entity they are targeted on - MSG_WriteByte (dest, svc_sound); - MSG_WriteByte (dest, field_mask); - if (field_mask & SND_VOLUME) - MSG_WriteByte (dest, nvolume); - if (field_mask & SND_ATTENUATION) - MSG_WriteByte (dest, (int)(attenuation*64)); - if (field_mask & SND_SPEEDUSHORT4000) - MSG_WriteShort (dest, speed4000); - if (field_mask & SND_LARGEENTITY) - { - MSG_WriteShort (dest, ent); - MSG_WriteChar (dest, channel); - } - else - MSG_WriteShort (dest, (ent<<3) | channel); - if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2) - MSG_WriteShort (dest, sound_num); - else - MSG_WriteByte (dest, sound_num); - for (i = 0;i < 3;i++) - MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol); - - // TODO do we have to do anything here when dest is &sv.reliable_datagram? - if(!reliable) - SV_FlushBroadcastMessages(); -} - -/* -================== -SV_StartPointSound - -Nearly the same logic as SV_StartSound, except an origin -instead of an entity is provided and channel is omitted. - -The entity sent to the client is 0 (world) and the channel -is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this -function, therefore the check for it is omitted. - -================== -*/ -void SV_StartPointSound (vec3_t origin, const char *sample, int nvolume, float attenuation, float speed) -{ - int sound_num, field_mask, i, speed4000; - - if (nvolume < 0 || nvolume > 255) - { - Con_Printf ("SV_StartPointSound: volume = %i\n", nvolume); - return; - } - - if (attenuation < 0 || attenuation > 4) - { - Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation); - return; - } - - if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21) - return; - - // find precache number for sound - sound_num = SV_SoundIndex(sample, 1); - if (!sound_num) - return; - - speed4000 = (int)(speed * 40.0f); - field_mask = 0; - if (nvolume != DEFAULT_SOUND_PACKET_VOLUME) - field_mask |= SND_VOLUME; - if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION) - field_mask |= SND_ATTENUATION; - if (sound_num >= 256) - field_mask |= SND_LARGESOUND; - if (speed4000 && speed4000 != 4000) - field_mask |= SND_SPEEDUSHORT4000; - -// directed messages go only to the entity they are targeted on - MSG_WriteByte (&sv.datagram, svc_sound); - MSG_WriteByte (&sv.datagram, field_mask); - if (field_mask & SND_VOLUME) - MSG_WriteByte (&sv.datagram, nvolume); - if (field_mask & SND_ATTENUATION) - MSG_WriteByte (&sv.datagram, (int)(attenuation*64)); - if (field_mask & SND_SPEEDUSHORT4000) - MSG_WriteShort (&sv.datagram, speed4000); - // Always write entnum 0 for the world entity - MSG_WriteShort (&sv.datagram, (0<<3) | 0); - if (field_mask & SND_LARGESOUND) - MSG_WriteShort (&sv.datagram, sound_num); - else - MSG_WriteByte (&sv.datagram, sound_num); - for (i = 0;i < 3;i++) - MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol); - SV_FlushBroadcastMessages(); -} - /* ============================================================================== @@ -1066,1708 +895,241 @@ void SV_SendServerinfo (client_t *client) client->movesequence = 0; client->movement_highestsequence_seen = 0; memset(&client->movement_count, 0, sizeof(client->movement_count)); -#ifdef NUM_PING_TIMES - for (i = 0;i < NUM_PING_TIMES;i++) - client->ping_times[i] = 0; - client->num_pings = 0; -#endif client->ping = 0; - // allow the client some time to send his keepalives, even if map loading took ages - client->netconnection->timeout = host.realtime + net_connecttimeout.value; -} - -/* -================ -SV_ConnectClient - -Initializes a client_t for a new net connection. This will only be called -once for a player each game, not once for each level change. -================ -*/ -void SV_ConnectClient (int clientnum, netconn_t *netconnection) -{ - prvm_prog_t *prog = SVVM_prog; - client_t *client; - int i; - - client = svs.clients + clientnum; - -// set up the client_t - if (sv.loadgame) - { - float backupparms[NUM_SPAWN_PARMS]; - memcpy(backupparms, client->spawn_parms, sizeof(backupparms)); - memset(client, 0, sizeof(*client)); - memcpy(client->spawn_parms, backupparms, sizeof(backupparms)); - } - else - memset(client, 0, sizeof(*client)); - client->active = true; - client->netconnection = netconnection; - - Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient"); - - if(client->netconnection && client->netconnection->crypto.authenticated) - { - Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n", - client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated", - client->netconnection->address, - client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-", - (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~", - crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-", - crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-", - (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~", - crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-" - ); - } - - strlcpy(client->name, "unconnected", sizeof(client->name)); - strlcpy(client->old_name, "unconnected", sizeof(client->old_name)); - client->prespawned = false; - client->spawned = false; - client->begun = false; - client->edict = PRVM_EDICT_NUM(clientnum+1); - if (client->netconnection) - client->netconnection->message.allowoverflow = true; // we can catch it - // prepare the unreliable message buffer - client->unreliablemsg.data = client->unreliablemsg_data; - client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data); - // updated by receiving "rate" command from client, this is also the default if not using a DP client - client->rate = 1000000000; - client->connecttime = host.realtime; - - if (!sv.loadgame) - { - // call the progs to get default spawn parms for the new client - // set self to world to intentionally cause errors with broken SetNewParms code in some mods - PRVM_serverglobalfloat(time) = sv.time; - PRVM_serverglobaledict(self) = 0; - prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing"); - for (i=0 ; ispawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i]; - - // set up the entity for this client (including .colormap, .team, etc) - PRVM_ED_ClearEdict(prog, client->edict); - } - - // don't call SendServerinfo for a fresh botclient because its fields have - // not been set up by the qc yet - if (client->netconnection) - SV_SendServerinfo (client); - else - client->prespawned = client->spawned = client->begun = true; -} - -/* -===================== -SV_DropClient - -Called when the player is getting totally kicked off the host -if (crash = true), don't bother sending signofs -===================== -*/ -void SV_DropClient(qbool crash) -{ - prvm_prog_t *prog = SVVM_prog; - int i; - Con_Printf("Client \"%s\" dropped\n", host_client->name); - - SV_StopDemoRecording(host_client); - - // make sure edict is not corrupt (from a level change for example) - host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1); - - if (host_client->netconnection) - { - // tell the client to be gone - if (!crash) - { - // LadyHavoc: no opportunity for resending, so use unreliable 3 times - unsigned char bufdata[8]; - sizebuf_t buf; - memset(&buf, 0, sizeof(buf)); - buf.data = bufdata; - buf.maxsize = sizeof(bufdata); - MSG_WriteByte(&buf, svc_disconnect); - NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false); - NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false); - NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false); - } - } - - // call qc ClientDisconnect function - // LadyHavoc: don't call QC if server is dead (avoids recursive - // Host_Error in some mods when they run out of edicts) - if (host_client->clientconnectcalled && sv.active && host_client->edict) - { - // call the prog function for removing a client - // this will set the body to a dead frame, among other things - int saveSelf = PRVM_serverglobaledict(self); - host_client->clientconnectcalled = false; - PRVM_serverglobalfloat(time) = sv.time; - PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict); - prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing"); - PRVM_serverglobaledict(self) = saveSelf; - } - - if (host_client->netconnection) - { - // break the net connection - NetConn_Close(host_client->netconnection); - host_client->netconnection = NULL; - } - - // if a download is active, close it - if (host_client->download_file) - { - Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name); - FS_Close(host_client->download_file); - host_client->download_file = NULL; - host_client->download_name[0] = 0; - host_client->download_expectedposition = 0; - host_client->download_started = false; - } - - // remove leaving player from scoreboard - host_client->name[0] = 0; - host_client->colors = 0; - host_client->frags = 0; - // send notification to all clients - // get number of client manually just to make sure we get it right... - i = host_client - svs.clients; - MSG_WriteByte (&sv.reliable_datagram, svc_updatename); - MSG_WriteByte (&sv.reliable_datagram, i); - MSG_WriteString (&sv.reliable_datagram, host_client->name); - MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors); - MSG_WriteByte (&sv.reliable_datagram, i); - MSG_WriteByte (&sv.reliable_datagram, host_client->colors); - MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags); - MSG_WriteByte (&sv.reliable_datagram, i); - MSG_WriteShort (&sv.reliable_datagram, host_client->frags); - - // free the client now - if (host_client->entitydatabase) - EntityFrame_FreeDatabase(host_client->entitydatabase); - if (host_client->entitydatabase4) - EntityFrame4_FreeDatabase(host_client->entitydatabase4); - if (host_client->entitydatabase5) - EntityFrame5_FreeDatabase(host_client->entitydatabase5); - - if (sv.active) - { - // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags - PRVM_ED_ClearEdict(prog, host_client->edict); - } - - // clear the client struct (this sets active to false) - memset(host_client, 0, sizeof(*host_client)); - - // update server listing on the master because player count changed - // (which the master uses for filtering empty/full servers) - NetConn_Heartbeat(1); - - if (sv.loadgame) - { - for (i = 0;i < svs.maxclients;i++) - if (svs.clients[i].active && !svs.clients[i].spawned) - break; - if (i == svs.maxclients) - { - Con_Printf("Loaded game, everyone rejoined - unpausing\n"); - sv.paused = sv.loadgame = false; // we're basically done with loading now - } - } -} - -/* -=============================================================================== - -FRAME UPDATES - -=============================================================================== -*/ - -/* -============================================================================= - -The PVS must include a small area around the client to allow head bobbing -or other small motion on the client side. Otherwise, a bob might cause an -entity that should be visible to not show up, especially when the bob -crosses a waterline. - -============================================================================= -*/ - -static qbool SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber) -{ - prvm_prog_t *prog = SVVM_prog; - int i; - unsigned int sendflags; - unsigned int version; - unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius; - unsigned int customizeentityforclient; - unsigned int sendentity; - float f; - prvm_vec_t *v; - vec3_t cullmins, cullmaxs; - dp_model_t *model; - - // fast path for games that do not use legacy entity networking - // note: still networks clients even if they are legacy - sendentity = PRVM_serveredictfunction(ent, SendEntity); - if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients) - return false; - - // this 2 billion unit check is actually to detect NAN origins - // (we really don't want to send those) - if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0)) - return false; - - // EF_NODRAW prevents sending for any reason except for your own - // client, so we must keep all clients in this superset - effects = (unsigned)PRVM_serveredictfloat(ent, effects); - - // we can omit invisible entities with no effects that are not clients - // LadyHavoc: this could kill tags attached to an invisible entity, I - // just hope we never have to support that case - i = (int)PRVM_serveredictfloat(ent, modelindex); - modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(prog, PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0; - - flags = 0; - i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f); - glowsize = (unsigned char)bound(0, i, 255); - if (PRVM_serveredictfloat(ent, glow_trail)) - flags |= RENDER_GLOWTRAIL; - if (PRVM_serveredictedict(ent, viewmodelforclient)) - flags |= RENDER_VIEWMODEL; - - v = PRVM_serveredictvector(ent, color); - f = v[0]*256; - light[0] = (unsigned short)bound(0, f, 65535); - f = v[1]*256; - light[1] = (unsigned short)bound(0, f, 65535); - f = v[2]*256; - light[2] = (unsigned short)bound(0, f, 65535); - f = PRVM_serveredictfloat(ent, light_lev); - light[3] = (unsigned short)bound(0, f, 65535); - lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style); - lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags); - - if (gamemode == GAME_TENEBRAE) - { - // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW - if (effects & 16) - { - effects &= ~16; - lightpflags |= PFLAGS_FULLDYNAMIC; - } - // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE - if (effects & 32) - { - effects &= ~32; - light[0] = (int)(0.2*256); - light[1] = (int)(1.0*256); - light[2] = (int)(0.2*256); - light[3] = 200; - lightpflags |= PFLAGS_FULLDYNAMIC; - } - } - - specialvisibilityradius = 0; - if (lightpflags & PFLAGS_FULLDYNAMIC) - specialvisibilityradius = max(specialvisibilityradius, light[3]); - if (glowsize) - specialvisibilityradius = max(specialvisibilityradius, glowsize * 4); - if (flags & RENDER_GLOWTRAIL) - specialvisibilityradius = max(specialvisibilityradius, 100); - if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST)) - { - if (effects & EF_BRIGHTFIELD) - specialvisibilityradius = max(specialvisibilityradius, 80); - if (effects & EF_MUZZLEFLASH) - specialvisibilityradius = max(specialvisibilityradius, 100); - if (effects & EF_BRIGHTLIGHT) - specialvisibilityradius = max(specialvisibilityradius, 400); - if (effects & EF_DIMLIGHT) - specialvisibilityradius = max(specialvisibilityradius, 200); - if (effects & EF_RED) - specialvisibilityradius = max(specialvisibilityradius, 200); - if (effects & EF_BLUE) - specialvisibilityradius = max(specialvisibilityradius, 200); - if (effects & EF_FLAME) - specialvisibilityradius = max(specialvisibilityradius, 250); - if (effects & EF_STARDUST) - specialvisibilityradius = max(specialvisibilityradius, 100); - } - - // early culling checks - // (final culling is done by SV_MarkWriteEntityStateToClient) - customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient); - if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius)) - return false; - - *cs = defaultstate; - cs->active = ACTIVE_NETWORK; - cs->number = enumber; - VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin); - VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles); - cs->flags = flags; - cs->effects = effects; - cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap); - cs->modelindex = modelindex; - cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin); - cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame); - cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient); - cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient); - cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient); - cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient); - cs->customizeentityforclient = customizeentityforclient; - cs->tagentity = PRVM_serveredictedict(ent, tag_entity); - cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index); - cs->glowsize = glowsize; - cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum); - - // don't need to init cs->colormod because the defaultstate did that for us - //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32; - v = PRVM_serveredictvector(ent, colormod); - if (VectorLength2(v)) - { - i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255); - i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255); - i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255); - } - - // don't need to init cs->glowmod because the defaultstate did that for us - //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32; - v = PRVM_serveredictvector(ent, glowmod); - if (VectorLength2(v)) - { - i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255); - i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255); - i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255); - } - - cs->modelindex = modelindex; - - cs->alpha = 255; - f = (PRVM_serveredictfloat(ent, alpha) * 255.0f); - if (f) - { - i = (int)f; - cs->alpha = (unsigned char)bound(0, i, 255); - } - // halflife - f = (PRVM_serveredictfloat(ent, renderamt)); - if (f) - { - i = (int)f; - cs->alpha = (unsigned char)bound(0, i, 255); - } - - cs->scale = 16; - f = (PRVM_serveredictfloat(ent, scale) * 16.0f); - if (f) - { - i = (int)f; - cs->scale = (unsigned char)bound(0, i, 255); - } - - cs->glowcolor = 254; - f = PRVM_serveredictfloat(ent, glow_color); - if (f) - cs->glowcolor = (int)f; - - if (PRVM_serveredictfloat(ent, fullbright)) - cs->effects |= EF_FULLBRIGHT; - - f = PRVM_serveredictfloat(ent, modelflags); - if (f) - cs->effects |= ((unsigned int)f & 0xff) << 24; - - if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP) - cs->flags |= RENDER_STEP; - if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767) - cs->flags |= RENDER_LOWPRECISION; - if (PRVM_serveredictfloat(ent, colormap) >= 1024) - cs->flags |= RENDER_COLORMAPPED; - if (cs->viewmodelforclient) - cs->flags |= RENDER_VIEWMODEL; // show relative to the view - - if (PRVM_serveredictfloat(ent, sendcomplexanimation)) - { - cs->flags |= RENDER_COMPLEXANIMATION; - if (PRVM_serveredictfloat(ent, skeletonindex) >= 1) - cs->skeletonobject = ent->priv.server->skeleton; - cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame); - cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2); - cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3); - cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4); - cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time); - cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time); - cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time); - cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time); - cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac); - cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3); - cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4); - cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp; - cs->frame = 0; // don't need the legacy frame - } - - cs->light[0] = light[0]; - cs->light[1] = light[1]; - cs->light[2] = light[2]; - cs->light[3] = light[3]; - cs->lightstyle = lightstyle; - cs->lightpflags = lightpflags; - - cs->specialvisibilityradius = specialvisibilityradius; - - // calculate the visible box of this entity (don't use the physics box - // as that is often smaller than a model, and would not count - // specialvisibilityradius) - if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null)) - { - float scale = cs->scale * (1.0f / 16.0f); - if (cs->angles[0] || cs->angles[2]) // pitch and roll - { - VectorMA(cs->origin, scale, model->rotatedmins, cullmins); - VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs); - } - else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE)) - { - VectorMA(cs->origin, scale, model->yawmins, cullmins); - VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs); - } - else - { - VectorMA(cs->origin, scale, model->normalmins, cullmins); - VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs); - } - } - else - { - // if there is no model (or it could not be loaded), use the physics box - VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins); - VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs); - } - if (specialvisibilityradius) - { - cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius); - cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius); - cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius); - cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius); - cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius); - cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius); - } - - // calculate center of bbox for network prioritization purposes - VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter); - - // if culling box has moved, update pvs cluster links - if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs)) - { - VectorCopy(cullmins, ent->priv.server->cullmins); - VectorCopy(cullmaxs, ent->priv.server->cullmaxs); - // a value of -1 for pvs_numclusters indicates that the links are not - // cached, and should be re-tested each time, this is the case if the - // culling box touches too many pvs clusters to store, or if the world - // model does not support FindBoxClusters - ent->priv.server->pvs_numclusters = -1; - if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters) - { - i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist); - if (i <= MAX_ENTITYCLUSTERS) - ent->priv.server->pvs_numclusters = i; - } - } - - // we need to do some csqc entity upkeep here - // get self.SendFlags and clear them - // (to let the QC know that they've been read) - if (sendentity) - { - sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags); - PRVM_serveredictfloat(ent, SendFlags) = 0; - // legacy self.Version system - if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version))) - { - if (sv.csqcentityversion[enumber] != version) - sendflags = 0xFFFFFF; - sv.csqcentityversion[enumber] = version; - } - // move sendflags into the per-client sendflags - if (sendflags) - for (i = 0;i < svs.maxclients;i++) - svs.clients[i].csqcentitysendflags[enumber] |= sendflags; - // mark it as inactive for non-csqc networking - cs->active = ACTIVE_SHARED; - } - - return true; -} - -static void SV_PrepareEntitiesForSending(void) -{ - prvm_prog_t *prog = SVVM_prog; - int e; - prvm_edict_t *ent; - // send all entities that touch the pvs - sv.numsendentities = 0; - sv.sendentitiesindex[0] = NULL; - memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex)); - for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent)) - { - if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e)) - { - sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities; - sv.numsendentities++; - } - } -} - -#define MAX_LINEOFSIGHTTRACES 64 - -qbool SV_CanSeeBox(int numtraces, vec_t eyejitter, vec_t enlarge, vec_t entboxexpand, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs) -{ - prvm_prog_t *prog = SVVM_prog; - float pitchsign; - float alpha; - float starttransformed[3], endtransformed[3]; - float boxminstransformed[3], boxmaxstransformed[3]; - float localboxcenter[3], localboxextents[3], localboxmins[3], localboxmaxs[3]; - int blocked = 0; - int traceindex; - int originalnumtouchedicts; - int numtouchedicts = 0; - int touchindex; - matrix4x4_t matrix, imatrix; - dp_model_t *model; - prvm_edict_t *touch; - static prvm_edict_t *touchedicts[MAX_EDICTS]; - vec3_t eyemins, eyemaxs, start; - vec3_t boxmins, boxmaxs; - vec3_t clipboxmins, clipboxmaxs; - vec3_t endpoints[MAX_LINEOFSIGHTTRACES]; - - numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES); - - // jitter the eye location within this box - eyemins[0] = eye[0] - eyejitter; - eyemaxs[0] = eye[0] + eyejitter; - eyemins[1] = eye[1] - eyejitter; - eyemaxs[1] = eye[1] + eyejitter; - eyemins[2] = eye[2] - eyejitter; - eyemaxs[2] = eye[2] + eyejitter; - // expand the box a little - boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0] - entboxexpand; - boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0] + entboxexpand; - boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1] - entboxexpand; - boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1] + entboxexpand; - boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2] - entboxexpand; - boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2] + entboxexpand; - - VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]); - for (traceindex = 1;traceindex < numtraces;traceindex++) - VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2])); - - // calculate sweep box for the entire swarm of traces - VectorCopy(eyemins, clipboxmins); - VectorCopy(eyemaxs, clipboxmaxs); - for (traceindex = 0;traceindex < numtraces;traceindex++) - { - clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]); - clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]); - clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]); - clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]); - clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]); - clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]); - } - - // get the list of entities in the sweep box - if (sv_cullentities_trace_entityocclusion.integer) - numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts); - if (numtouchedicts > MAX_EDICTS) - { - // this never happens - Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS); - numtouchedicts = MAX_EDICTS; - } - // iterate the entities found in the sweep box and filter them - originalnumtouchedicts = numtouchedicts; - numtouchedicts = 0; - for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++) - { - touch = touchedicts[touchindex]; - if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP) - continue; - model = SV_GetModelFromEdict(touch); - if (!model || !model->brush.TraceLineOfSight) - continue; - // skip obviously transparent entities - alpha = PRVM_serveredictfloat(touch, alpha); - if (alpha && alpha < 1) - continue; - if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE) - continue; - touchedicts[numtouchedicts++] = touch; - } - - // now that we have a filtered list of "interesting" entities, fire each - // ray against all of them, this gives us an early-out case when something - // is visible (which it often is) - - for (traceindex = 0;traceindex < numtraces;traceindex++) - { - VectorSet(start, lhrandom(eyemins[0], eyemaxs[0]), lhrandom(eyemins[1], eyemaxs[1]), lhrandom(eyemins[2], eyemaxs[2])); - // check world occlusion - if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight) - if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, start, endpoints[traceindex], boxmins, boxmaxs)) - continue; - for (touchindex = 0;touchindex < numtouchedicts;touchindex++) - { - touch = touchedicts[touchindex]; - model = SV_GetModelFromEdict(touch); - if(model && model->brush.TraceLineOfSight) - { - // get the entity matrix - pitchsign = SV_GetPitchSign(prog, touch); - Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1); - Matrix4x4_Invert_Simple(&imatrix, &matrix); - // see if the ray hits this entity - Matrix4x4_Transform(&imatrix, start, starttransformed); - Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed); - Matrix4x4_Transform(&imatrix, boxmins, boxminstransformed); - Matrix4x4_Transform(&imatrix, boxmaxs, boxmaxstransformed); - // transform the AABB to local space - VectorMAM(0.5f, boxminstransformed, 0.5f, boxmaxstransformed, localboxcenter); - localboxextents[0] = fabs(boxmaxstransformed[0] - localboxcenter[0]); - localboxextents[1] = fabs(boxmaxstransformed[1] - localboxcenter[1]); - localboxextents[2] = fabs(boxmaxstransformed[2] - localboxcenter[2]); - localboxmins[0] = localboxcenter[0] - localboxextents[0]; - localboxmins[1] = localboxcenter[1] - localboxextents[1]; - localboxmins[2] = localboxcenter[2] - localboxextents[2]; - localboxmaxs[0] = localboxcenter[0] + localboxextents[0]; - localboxmaxs[1] = localboxcenter[1] + localboxextents[1]; - localboxmaxs[2] = localboxcenter[2] + localboxextents[2]; - if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed, localboxmins, localboxmaxs)) - { - blocked++; - break; - } - } - } - // check if the ray was blocked - if (touchindex < numtouchedicts) - continue; - // return if the ray was not blocked - return true; - } - - // no rays survived - return false; -} - -static void SV_MarkWriteEntityStateToClient(entity_state_t *s) -{ - prvm_prog_t *prog = SVVM_prog; - int isbmodel; - dp_model_t *model; - prvm_edict_t *ed; - if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark) - return; - sv.sententitiesconsideration[s->number] = sv.sententitiesmark; - sv.writeentitiestoclient_stats_totalentities++; - - if (s->customizeentityforclient) - { - PRVM_serverglobalfloat(time) = sv.time; - PRVM_serverglobaledict(self) = s->number; - PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber; - prog->ExecuteProgram(prog, s->customizeentityforclient, "customizeentityforclient: NULL function"); - if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number)) - return; - } - - // never reject player - if (s->number != sv.writeentitiestoclient_cliententitynumber) - { - // check various rejection conditions - if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber) - return; - if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber) - return; - if (s->effects & EF_NODRAW) - return; - // LadyHavoc: only send entities with a model or important effects - if (!s->modelindex && s->specialvisibilityradius == 0) - return; - - isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*'; - // viewmodels don't have visibility checking - if (s->viewmodelforclient) - { - if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber) - return; - } - else if (s->tagentity) - { - // tag attached entities simply check their parent - if (!sv.sendentitiesindex[s->tagentity]) - return; - SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]); - if (sv.sententities[s->tagentity] != sv.sententitiesmark) - return; - } - // always send world submodels in newer protocols because they don't - // generate much traffic (in old protocols they hog bandwidth) - // but only if sv_cullentities_nevercullbmodels is off - else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)) - { - // entity has survived every check so far, check if visible - ed = PRVM_EDICT_NUM(s->number); - - // if not touching a visible leaf - if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes) - { - if (ed->priv.server->pvs_numclusters < 0) - { - // entity too big for clusters list - if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs)) - { - sv.writeentitiestoclient_stats_culled_pvs++; - return; - } - } - else - { - int i; - // check cached clusters list - for (i = 0;i < ed->priv.server->pvs_numclusters;i++) - if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i])) - break; - if (i == ed->priv.server->pvs_numclusters) - { - sv.writeentitiestoclient_stats_culled_pvs++; - return; - } - } - } - - // or not seen by random tracelines - if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer) - { - int samples = - s->number <= svs.maxclients - ? sv_cullentities_trace_samples_players.integer - : - s->specialvisibilityradius - ? sv_cullentities_trace_samples_extra.integer - : sv_cullentities_trace_samples.integer; - float enlarge = sv_cullentities_trace_enlarge.value; - - if(samples > 0) - { - int eyeindex; - for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++) - if(SV_CanSeeBox(samples, sv_cullentities_trace_eyejitter.value, enlarge, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs)) - break; - if(eyeindex < sv.writeentitiestoclient_numeyes) - svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] = - host.realtime + ( - s->number <= svs.maxclients - ? sv_cullentities_trace_delay_players.value - : sv_cullentities_trace_delay.value - ); - else if (host.realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number]) - { - sv.writeentitiestoclient_stats_culled_trace++; - return; - } - } - } - } - } - - // this just marks it for sending - // FIXME: it would be more efficient to send here, but the entity - // compressor isn't that flexible - sv.writeentitiestoclient_stats_visibleentities++; - sv.sententities[s->number] = sv.sententitiesmark; -} - -#if MAX_LEVELNETWORKEYES > 0 -#define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals -static void SV_AddCameraEyes(void) -{ - prvm_prog_t *prog = SVVM_prog; - int e, i, j, k; - prvm_edict_t *ed; - static int cameras[MAX_LEVELNETWORKEYES]; - static vec3_t camera_origins[MAX_LEVELNETWORKEYES]; - static int eye_levels[MAX_CLIENTNETWORKEYES]; - int n_cameras = 0; - vec3_t mi, ma; - - for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i) - eye_levels[i] = 0; - - // check line of sight to portal entities and add them to PVS - for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed)) - { - if (!ed->priv.server->free) - { - if(PRVM_serveredictfunction(ed, camera_transform)) - { - PRVM_serverglobalfloat(time) = sv.time; - PRVM_serverglobaledict(self) = e; - PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber; - VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos)); - VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0)); - VectorClear(PRVM_G_VECTOR(OFS_PARM1)); - prog->ExecuteProgram(prog, PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing"); - if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0])) - { - VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]); - cameras[n_cameras] = e; - ++n_cameras; - if(n_cameras >= MAX_LEVELNETWORKEYES) - break; - } - } - } - } - - if(!n_cameras) - return; - - // i is loop counter, is reset to 0 when an eye got added - // j is camera index to check - for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras) - { - if(!cameras[j]) - continue; - ed = PRVM_EDICT_NUM(cameras[j]); - VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi); - VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma); - for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k) - if(eye_levels[k] <= MAX_EYE_RECURSION) - { - if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_eyejitter.value, sv_cullentities_trace_enlarge.value, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[k], mi, ma)) - { - eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1; - VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]); - // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k); - sv.writeentitiestoclient_numeyes++; - cameras[j] = 0; - i = 0; - break; - } - } - } -} -#else -void SV_AddCameraEyes(void) -{ -} -#endif - -static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize) -{ - prvm_prog_t *prog = SVVM_prog; - qbool need_empty = false; - int i, numsendstates, numcsqcsendstates; - entity_state_t *s; - prvm_edict_t *camera; - qbool success; - vec3_t eye; - - // if there isn't enough space to accomplish anything, skip it - if (msg->cursize + 25 > maxsize) - return; - - sv.writeentitiestoclient_msg = msg; - sv.writeentitiestoclient_clientnumber = client - svs.clients; - - sv.writeentitiestoclient_stats_culled_pvs = 0; - sv.writeentitiestoclient_stats_culled_trace = 0; - sv.writeentitiestoclient_stats_visibleentities = 0; - sv.writeentitiestoclient_stats_totalentities = 0; - sv.writeentitiestoclient_numeyes = 0; - - // get eye location - sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LadyHavoc: for comparison purposes - camera = PRVM_EDICT_NUM( client->clientcamera ); - VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye); - sv.writeentitiestoclient_pvsbytes = 0; - // get the PVS values for the eye location, later FatPVS calls will merge - if (sv.worldmodel && sv.worldmodel->brush.FatPVS) - sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0); - - // add the eye to a list for SV_CanSeeBox tests - VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]); - sv.writeentitiestoclient_numeyes++; - - // calculate predicted eye origin for SV_CanSeeBox tests - if (sv_cullentities_trace_prediction.integer) - { - vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value); - vec3_t predeye; - VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye); - if (SV_CanSeeBox(1, 0, 0, 0, eye, predeye, predeye)) - { - VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]); - sv.writeentitiestoclient_numeyes++; - } - //if (!sv.writeentitiestoclient_useprediction) - // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n"); - } - - SV_AddCameraEyes(); - - // build PVS from the new eyes - if (sv.worldmodel && sv.worldmodel->brush.FatPVS) - for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i) - sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0); - - sv.sententitiesmark++; - - for (i = 0;i < sv.numsendentities;i++) - SV_MarkWriteEntityStateToClient(sv.sendentities + i); - - numsendstates = 0; - numcsqcsendstates = 0; - for (i = 0;i < sv.numsendentities;i++) - { - s = &sv.sendentities[i]; - if (sv.sententities[s->number] == sv.sententitiesmark) - { - if(s->active == ACTIVE_NETWORK) - { - if (s->exteriormodelforclient) - { - if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber) - s->flags |= RENDER_EXTERIORMODEL; - else - s->flags &= ~RENDER_EXTERIORMODEL; - } - sv.writeentitiestoclient_sendstates[numsendstates++] = s; - } - else if(sv.sendentities[i].active == ACTIVE_SHARED) - sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number; - else - Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number); - } - } - - if (sv_cullentities_stats.integer) - Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace); - - if(client->entitydatabase5) - need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1); - else - EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0); - - // force every 16th frame to be not empty (or cl_movement replay takes - // too long) - // BTW, this should normally not kick in any more due to the check - // below, except if the client stopped sending movement frames - if(client->num_skippedentityframes >= 16) - need_empty = true; - - // help cl_movement a bit more - if(client->movesequence != client->lastmovesequence) - need_empty = true; - client->lastmovesequence = client->movesequence; - - if (client->entitydatabase5) - success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty); - else if (client->entitydatabase4) - { - success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates); - Protocol_WriteStatsReliable(); - } - else if (client->entitydatabase) - { - success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1); - Protocol_WriteStatsReliable(); - } - else - { - success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates); - Protocol_WriteStatsReliable(); - } - - if(success) - client->num_skippedentityframes = 0; - else - ++client->num_skippedentityframes; -} - -/* -============= -SV_CleanupEnts - -============= -*/ -static void SV_CleanupEnts (void) -{ - prvm_prog_t *prog = SVVM_prog; - int e; - prvm_edict_t *ent; - - ent = PRVM_NEXT_EDICT(prog->edicts); - for (e=1 ; enum_edicts ; e++, ent = PRVM_NEXT_EDICT(ent)) - PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH; -} - -/* -================== -SV_WriteClientdataToMessage - -================== -*/ -void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats) -{ - prvm_prog_t *prog = SVVM_prog; - int bits; - int i; - prvm_edict_t *other; - int items; - vec3_t punchvector; - int viewzoom; - const char *s; - float *statsf = (float *)stats; - float gravity; - -// -// send a damage message -// - if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save)) - { - other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor)); - MSG_WriteByte (msg, svc_damage); - MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save)); - MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take)); - for (i=0 ; i<3 ; i++) - MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol); - - PRVM_serveredictfloat(ent, dmg_take) = 0; - PRVM_serveredictfloat(ent, dmg_save) = 0; - } - -// -// send the current viewpos offset from the view entity -// - SV_SetIdealPitch (); // how much to look up / down ideally - -// a fixangle might get lost in a dropped packet. Oh well. - if(PRVM_serveredictfloat(ent, fixangle)) - { - // angle fixing was requested by global thinking code... - // so store the current angles for later use - VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles); - host_client->fixangle_angles_set = true; - - // and clear fixangle for the next frame - PRVM_serveredictfloat(ent, fixangle) = 0; - } - - if (host_client->fixangle_angles_set) - { - MSG_WriteByte (msg, svc_setangle); - for (i=0 ; i < 3 ; i++) - MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol); - host_client->fixangle_angles_set = false; - } - - // the runes are in serverflags, pack them into the items value, also pack - // in the items2 value for mission pack huds - // (used only in the mission packs, which do not use serverflags) - items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23) | ((int)PRVM_serverglobalfloat(serverflags) << 28); - - VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector); - - // cache weapon model name and index in client struct to save time - // (this search can be almost 1% of cpu time!) - s = PRVM_GetString(prog, PRVM_serveredictstring(ent, weaponmodel)); - if (strcmp(s, client->weaponmodel)) - { - strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel)); - client->weaponmodelindex = SV_ModelIndex(s, 1); - } - - viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f); - if (viewzoom == 0) - viewzoom = 255; - - bits = 0; - - if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND) - bits |= SU_ONGROUND; - if (PRVM_serveredictfloat(ent, waterlevel) >= 2) - bits |= SU_INWATER; - if (PRVM_serveredictfloat(ent, idealpitch)) - bits |= SU_IDEALPITCH; - - for (i=0 ; i<3 ; i++) - { - if (PRVM_serveredictvector(ent, punchangle)[i]) - bits |= (SU_PUNCH1<weaponmodelindex; - stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health); - stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo); - stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells); - stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails); - stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets); - stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells); - stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon); - stats[STAT_VIEWZOOM] = viewzoom; - stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets); - stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters); - // the QC bumps these itself by sending svc_'s, so we have to keep them - // zero or they'll be corrected by the engine - //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets); - //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters); - - if(!sv_gameplayfix_customstats.integer) - { - statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value; - statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value; - statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value; - statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value; - statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value; - // movement settings for prediction - // note: these are not sent in protocols with lower MAX_CL_STATS limits - stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID - | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0) - | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0) - | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0) - ; - statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value; - statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value; - statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value; - statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value; - statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value; - statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value; - statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value; - statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value; - statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value; - statsf[STAT_FRAGLIMIT] = fraglimit.value; - statsf[STAT_TIMELIMIT] = timelimit.value; - statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value; - statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value; - statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value; - statsf[STAT_MOVEVARS_TIMESCALE] = host_timescale.value; - statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value; - statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value; - statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value; - statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this - statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value; - statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value; - statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value; - statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity; - statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value; - statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value; - statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value; - statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value; - statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value; - statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value; - } - - if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5) - { - if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT; - bits |= SU_ITEMS; - if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME; - if (stats[STAT_ARMOR]) bits |= SU_ARMOR; - bits |= SU_WEAPON; - // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom? - if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5) - if (viewzoom != 255) - bits |= SU_VIEWZOOM; - } - - if (bits >= 65536) - bits |= SU_EXTEND1; - if (bits >= 16777216) - bits |= SU_EXTEND2; - - // send the data - MSG_WriteByte (msg, svc_clientdata); - MSG_WriteShort (msg, bits); - if (bits & SU_EXTEND1) - MSG_WriteByte(msg, bits >> 16); - if (bits & SU_EXTEND2) - MSG_WriteByte(msg, bits >> 24); - - if (bits & SU_VIEWHEIGHT) - MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]); - - if (bits & SU_IDEALPITCH) - MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch)); - - for (i=0 ; i<3 ; i++) - { - if (bits & (SU_PUNCH1<begun || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0]))) - continue; - SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize); - client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize; - } - SZ_Clear(&sv.datagram); -} - -static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2) -{ - // scan the splitpoints to find out how many we can fit in - int numsegments, j, split; - if (!client->unreliablemsg_splitpoints) - return; - // always accept the first one if it's within 1024 bytes, this ensures - // that very big datagrams which are over the rate limit still get - // through, just to keep it working - for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++) - if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize) - break; - // the first segment gets an exemption from the rate limiting, otherwise - // it could get dropped consistently due to a low rate limit - if (numsegments == 1) - maxsize = maxsize2; - // some will fit, so add the ones that will fit - split = client->unreliablemsg_splitpoint[numsegments-1]; - // note this discards ones that were accepted by the segments scan but - // can not fit, such as a really huge first one that will never ever - // fit in a packet... - if (msg->cursize + split <= maxsize) - SZ_Write(msg, client->unreliablemsg.data, split); - // remove the part we sent, keeping any remaining data - client->unreliablemsg.cursize -= split; - if (client->unreliablemsg.cursize > 0) - memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize); - // adjust remaining splitpoints - client->unreliablemsg_splitpoints -= numsegments; - for (j = 0;j < client->unreliablemsg_splitpoints;j++) - client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split; + // allow the client some time to send his keepalives, even if map loading took ages + client->netconnection->timeout = host.realtime + net_connecttimeout.value; } /* -======================= -SV_SendClientDatagram -======================= +================ +SV_ConnectClient + +Initializes a client_t for a new net connection. This will only be called +once for a player each game, not once for each level change. +================ */ -static void SV_SendClientDatagram (client_t *client) +void SV_ConnectClient (int clientnum, netconn_t *netconnection) { - int clientrate, maxrate, maxsize, maxsize2, downloadsize; - sizebuf_t msg; - int stats[MAX_CL_STATS]; - static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE]; - double timedelta; - - // obey rate limit by limiting packet frequency if the packet size - // limiting fails - // (usually this is caused by reliable messages) - if (!NetConn_CanSend(client->netconnection)) - return; - - // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates - maxrate = max(NET_MINRATE, sv_maxrate.integer); - if (sv_maxrate.integer != maxrate) - Cvar_SetValueQuick(&sv_maxrate, maxrate); + prvm_prog_t *prog = SVVM_prog; + client_t *client; + int i; - // clientrate determines the 'cleartime' of a packet - // (how long to wait before sending another, based on this packet's size) - clientrate = bound(NET_MINRATE, client->rate, maxrate); + client = svs.clients + clientnum; - switch (sv.protocol) +// set up the client_t + if (sv.loadgame) { - case PROTOCOL_QUAKE: - case PROTOCOL_QUAKEDP: - case PROTOCOL_NEHAHRAMOVIE: - case PROTOCOL_NEHAHRABJP: - case PROTOCOL_NEHAHRABJP2: - case PROTOCOL_NEHAHRABJP3: - case PROTOCOL_QUAKEWORLD: - // no packet size limit support on Quake protocols because it just - // causes missing entities/effects - // packets are simply sent less often to obey the rate limit - maxsize = 1024; - maxsize2 = 1024; - break; - case PROTOCOL_DARKPLACES1: - case PROTOCOL_DARKPLACES2: - case PROTOCOL_DARKPLACES3: - case PROTOCOL_DARKPLACES4: - // no packet size limit support on DP1-4 protocols because they kick - // the client off if they overflow, and miss effects - // packets are simply sent less often to obey the rate limit - maxsize = sizeof(sv_sendclientdatagram_buf); - maxsize2 = sizeof(sv_sendclientdatagram_buf); - break; - default: - // DP5 and later protocols support packet size limiting which is a - // better method than limiting packet frequency as QW does - // - // at very low rates (or very small sys_ticrate) the packet size is - // not reduced below 128, but packets may be sent less often - - // how long are bursts? - timedelta = host_client->rate_burstsize / (double)client->rate; - - // how much of the burst do we keep reserved? - timedelta *= 1 - net_burstreserve.value; - - // only try to use excess time - timedelta = bound(0, host.realtime - host_client->netconnection->cleartime, timedelta); - - // but we know next packet will be in sys_ticrate, so we can use up THAT bandwidth - timedelta += sys_ticrate.value; - - // note: packet overhead (not counted in maxsize) is 28 bytes - maxsize = (int)(clientrate * timedelta) - 28; - - // put it in sound bounds - maxsize = bound(128, maxsize, 1400); - maxsize2 = 1400; - - // csqc entities can easily exceed 128 bytes, so disable throttling in - // mods that use csqc (they are likely to use less bandwidth anyway) - if((net_usesizelimit.integer == 1) ? (sv.csqc_progsize > 0) : (net_usesizelimit.integer < 1)) - maxsize = maxsize2; - - break; + float backupparms[NUM_SPAWN_PARMS]; + memcpy(backupparms, client->spawn_parms, sizeof(backupparms)); + memset(client, 0, sizeof(*client)); + memcpy(client->spawn_parms, backupparms, sizeof(backupparms)); } + else + memset(client, 0, sizeof(*client)); + client->active = true; + client->netconnection = netconnection; + + Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient"); - if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !host_limitlocal.integer) + if(client->netconnection && client->netconnection->crypto.authenticated) { - // for good singleplayer, send huge packets - maxsize = sizeof(sv_sendclientdatagram_buf); - maxsize2 = sizeof(sv_sendclientdatagram_buf); - // never limit frequency in singleplayer - clientrate = 1000000000; + Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n", + client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated", + client->netconnection->address, + client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-", + (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~", + crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-", + crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-", + (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~", + crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-" + ); } - // while downloading, limit entity updates to half the packet - // (any leftover space will be used for downloading) - if (host_client->download_file) - maxsize /= 2; - - msg.data = sv_sendclientdatagram_buf; - msg.maxsize = sizeof(sv_sendclientdatagram_buf); - msg.cursize = 0; - msg.allowoverflow = false; + strlcpy(client->name, "unconnected", sizeof(client->name)); + strlcpy(client->old_name, "unconnected", sizeof(client->old_name)); + client->prespawned = false; + client->spawned = false; + client->begun = false; + client->edict = PRVM_EDICT_NUM(clientnum+1); + if (client->netconnection) + client->netconnection->message.allowoverflow = true; // we can catch it + // prepare the unreliable message buffer + client->unreliablemsg.data = client->unreliablemsg_data; + client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data); + // updated by receiving "rate" command from client, this is also the default if not using a DP client + client->rate = 1000000000; + client->connecttime = host.realtime; - if (host_client->begun) - { - // the player is in the game - MSG_WriteByte (&msg, svc_time); - MSG_WriteFloat (&msg, sv.time); - - // add the client specific data to the datagram - SV_WriteClientdataToMessage (client, client->edict, &msg, stats); - // now update the stats[] array using any registered custom fields - VM_SV_UpdateCustomStats(client, client->edict, &msg, stats); - // set host_client->statsdeltabits - Protocol_UpdateClientStats (stats); - - // add as many queued unreliable messages (effects) as we can fit - // limit effects to half of the remaining space - if (client->unreliablemsg.cursize) - SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2); - - // now write as many entities as we can fit, and also sends stats - SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize); - } - else if (host.realtime > client->keepalivetime) + if (!sv.loadgame) { - // the player isn't totally in the game yet - // send small keepalive messages if too much time has passed - // (may also be sending downloads) - client->keepalivetime = host.realtime + 5; - MSG_WriteChar (&msg, svc_nop); - } + // call the progs to get default spawn parms for the new client + // set self to world to intentionally cause errors with broken SetNewParms code in some mods + PRVM_serverglobalfloat(time) = sv.time; + PRVM_serverglobaledict(self) = 0; + prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing"); + for (i=0 ; ispawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i]; - // if a download is active, see if there is room to fit some download data - // in this packet - downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7; - if (host_client->download_file && host_client->download_started && downloadsize > 0) - { - fs_offset_t downloadstart; - unsigned char data[1400]; - downloadstart = FS_Tell(host_client->download_file); - downloadsize = min(downloadsize, (int)sizeof(data)); - downloadsize = FS_Read(host_client->download_file, data, downloadsize); - // note this sends empty messages if at the end of the file, which is - // necessary to keep the packet loss logic working - // (the last blocks may be lost and need to be re-sent, and that will - // only occur if the client acks the empty end messages, revealing - // a gap in the download progress, causing the last blocks to be - // sent again) - MSG_WriteChar (&msg, svc_downloaddata); - MSG_WriteLong (&msg, downloadstart); - MSG_WriteShort (&msg, downloadsize); - if (downloadsize > 0) - SZ_Write (&msg, data, downloadsize); + // set up the entity for this client (including .colormap, .team, etc) + PRVM_ED_ClearEdict(prog, client->edict); } - // reliable only if none is in progress - if(client->sendsignon != 2 && !client->netconnection->sendMessageLength) - SV_WriteDemoMessage(client, &(client->netconnection->message), false); - // unreliable - SV_WriteDemoMessage(client, &msg, false); - -// send the datagram - NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->rate_burstsize, client->sendsignon == 2); - if (client->sendsignon == 1 && !client->netconnection->message.cursize) - client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase) + // don't call SendServerinfo for a fresh botclient because its fields have + // not been set up by the qc yet + if (client->netconnection) + SV_SendServerinfo (client); + else + client->prespawned = client->spawned = client->begun = true; } /* -======================= -SV_UpdateToReliableMessages -======================= +===================== +SV_DropClient + +Called when the player is getting totally kicked off the host +if (leaving = true), don't bother sending signofs +===================== */ -static void SV_UpdateToReliableMessages (void) +void SV_DropClient(qbool leaving, const char *fmt, ... ) { prvm_prog_t *prog = SVVM_prog; - int i, j; - client_t *client; - const char *name; - const char *model; - const char *skin; - int clientcamera; - -// check for changes to be sent over the reliable streams - for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) + int i; + + va_list argptr; + char reason[512] = ""; + + Con_Printf("Client \"%s\" dropped", host_client->name); + + if(fmt) { - // update the host_client fields we care about according to the entity fields - host_client->edict = PRVM_EDICT_NUM(i+1); - - // DP_SV_CLIENTNAME - name = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, netname)); - if (name == NULL) - name = ""; - // always point the string back at host_client->name to keep it safe - //strlcpy (host_client->name, name, sizeof (host_client->name)); - if (name != host_client->name) // prevent buffer overlap SIGABRT on Mac OSX - strlcpy (host_client->name, name, sizeof (host_client->name)); - SV_Name(i); - - // DP_SV_CLIENTCOLORS - host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors); - if (host_client->old_colors != host_client->colors) - { - host_client->old_colors = host_client->colors; - // send notification to all clients - MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors); - MSG_WriteByte (&sv.reliable_datagram, i); - MSG_WriteByte (&sv.reliable_datagram, host_client->colors); - } + va_start(argptr, fmt); + dpvsnprintf(reason, sizeof(reason), fmt, argptr); + va_end(argptr); - // NEXUIZ_PLAYERMODEL - model = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playermodel)); - if (model == NULL) - model = ""; - // always point the string back at host_client->name to keep it safe - //strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel)); - if (model != host_client->playermodel) // prevent buffer overlap SIGABRT on Mac OSX - strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel)); - PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel); - - // NEXUIZ_PLAYERSKIN - skin = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playerskin)); - if (skin == NULL) - skin = ""; - // always point the string back at host_client->name to keep it safe - //strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin)); - if (skin != host_client->playerskin) // prevent buffer overlap SIGABRT on Mac OSX - strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin)); - PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin); - - // TODO: add an extension name for this [1/17/2008 Black] - clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera); - if (clientcamera > 0) - { - int oldclientcamera = host_client->clientcamera; - if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free) - clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict); - host_client->clientcamera = clientcamera; + Con_Printf(" (%s)\n", reason); + } + else + { + Con_Printf(" \n"); + } + + SV_StopDemoRecording(host_client); + + // make sure edict is not corrupt (from a level change for example) + host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1); - if (oldclientcamera != host_client->clientcamera && host_client->netconnection) + if (host_client->netconnection) + { + // tell the client to be gone + if (!leaving) + { + // LadyHavoc: no opportunity for resending, so use unreliable 3 times + unsigned char bufdata[520]; // Disconnect reason string can be 512 characters + sizebuf_t buf; + memset(&buf, 0, sizeof(buf)); + buf.data = bufdata; + buf.maxsize = sizeof(bufdata); + MSG_WriteByte(&buf, svc_disconnect); + if(fmt) { - MSG_WriteByte(&host_client->netconnection->message, svc_setview); - MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera); + if(sv.protocol == PROTOCOL_DARKPLACES8) + MSG_WriteString(&buf, reason); + else + SV_ClientPrintf("%s\n", reason); } + NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false); + NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false); + NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false); } + } - // frags - host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags); - if(IS_OLDNEXUIZ_DERIVED(gamemode)) - if(!host_client->begun && host_client->netconnection) - host_client->frags = -666; - if (host_client->old_frags != host_client->frags) - { - host_client->old_frags = host_client->frags; - // send notification to all clients - MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags); - MSG_WriteByte (&sv.reliable_datagram, i); - MSG_WriteShort (&sv.reliable_datagram, host_client->frags); - } + // call qc ClientDisconnect function + // LadyHavoc: don't call QC if server is dead (avoids recursive + // Host_Error in some mods when they run out of edicts) + if (host_client->clientconnectcalled && sv.active && host_client->edict) + { + // call the prog function for removing a client + // this will set the body to a dead frame, among other things + int saveSelf = PRVM_serverglobaledict(self); + host_client->clientconnectcalled = false; + PRVM_serverglobalfloat(time) = sv.time; + PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict); + prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing"); + PRVM_serverglobaledict(self) = saveSelf; } - for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++) - if (client->netconnection && (client->begun || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet - SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize); + if (host_client->netconnection) + { + // break the net connection + NetConn_Close(host_client->netconnection); + host_client->netconnection = NULL; + } + if(fmt) + SV_BroadcastPrintf("\003^3%s left the game (%s)\n", host_client->name, reason); + else + SV_BroadcastPrintf("\003^3%s left the game\n", host_client->name); - SZ_Clear (&sv.reliable_datagram); -} + // if a download is active, close it + if (host_client->download_file) + { + Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name); + FS_Close(host_client->download_file); + host_client->download_file = NULL; + host_client->download_name[0] = 0; + host_client->download_expectedposition = 0; + host_client->download_started = false; + } + // remove leaving player from scoreboard + host_client->name[0] = 0; + host_client->colors = 0; + host_client->frags = 0; + // send notification to all clients + // get number of client manually just to make sure we get it right... + i = host_client - svs.clients; + MSG_WriteByte (&sv.reliable_datagram, svc_updatename); + MSG_WriteByte (&sv.reliable_datagram, i); + MSG_WriteString (&sv.reliable_datagram, host_client->name); + MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors); + MSG_WriteByte (&sv.reliable_datagram, i); + MSG_WriteByte (&sv.reliable_datagram, host_client->colors); + MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags); + MSG_WriteByte (&sv.reliable_datagram, i); + MSG_WriteShort (&sv.reliable_datagram, host_client->frags); -/* -======================= -SV_SendClientMessages -======================= -*/ -void SV_SendClientMessages(void) -{ - int i, prepared = false; + // free the client now + if (host_client->entitydatabase) + EntityFrame_FreeDatabase(host_client->entitydatabase); + if (host_client->entitydatabase4) + EntityFrame4_FreeDatabase(host_client->entitydatabase4); + if (host_client->entitydatabase5) + EntityFrame5_FreeDatabase(host_client->entitydatabase5); - if (sv.protocol == PROTOCOL_QUAKEWORLD) - Sys_Error("SV_SendClientMessages: no quakeworld support\n"); + if (sv.active) + { + // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags + PRVM_ED_ClearEdict(prog, host_client->edict); + } - SV_FlushBroadcastMessages(); + // clear the client struct (this sets active to false) + memset(host_client, 0, sizeof(*host_client)); -// update frags, names, etc - SV_UpdateToReliableMessages(); + // update server listing on the master because player count changed + // (which the master uses for filtering empty/full servers) + NetConn_Heartbeat(1); -// build individual updates - for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) + if (sv.loadgame) { - if (!host_client->active) - continue; - if (!host_client->netconnection) - continue; - - if (host_client->netconnection->message.overflowed) - { - SV_DropClient (true); // if the message couldn't send, kick off - continue; - } - - if (!prepared) + for (i = 0;i < svs.maxclients;i++) + if (svs.clients[i].active && !svs.clients[i].spawned) + break; + if (i == svs.maxclients) { - prepared = true; - // only prepare entities once per frame - SV_PrepareEntitiesForSending(); + Con_Printf("Loaded game, everyone rejoined - unpausing\n"); + sv.paused = sv.loadgame = false; // we're basically done with loading now } - SV_SendClientDatagram(host_client); } - -// clear muzzle flashes - SV_CleanupEnts(); } static void SV_StartDownload_f(cmd_state_t *cmd) @@ -2944,7 +1306,7 @@ static void SV_Download_f(cmd_state_t *cmd) if (!sv_allowdownloads_archive.integer) { - if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3")) + if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3") || !strcasecmp(extension, "dpk")) { SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name); SV_ClientCommands("\nstopdownload\n"); @@ -3023,7 +1385,7 @@ SV_ModelIndex */ int SV_ModelIndex(const char *s, int precachemode) { - int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS); + int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS); char filename[MAX_QPATH]; if (!s || !*s) return 0; @@ -3086,7 +1448,7 @@ SV_SoundIndex */ int SV_SoundIndex(const char *s, int precachemode) { - int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS); + int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP) ? 256 : MAX_SOUNDS); char filename[MAX_QPATH]; if (!s || !*s) return 0; @@ -3217,16 +1579,16 @@ int SV_ParticleEffectIndex(const char *name) return 0; } -dp_model_t *SV_GetModelByIndex(int modelindex) +model_t *SV_GetModelByIndex(int modelindex) { return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL; } -dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed) +model_t *SV_GetModelFromEdict(prvm_edict_t *ed) { prvm_prog_t *prog = SVVM_prog; int modelindex; - if (!ed || ed->priv.server->free) + if (!ed || ed->free) return NULL; modelindex = (int)PRVM_serveredictfloat(ed, modelindex); return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL; @@ -3253,7 +1615,7 @@ static void SV_CreateBaseline (void) // LadyHavoc: always clear state values, whether the entity is in use or not svent->priv.server->baseline = defaultstate; - if (svent->priv.server->free) + if (svent->free) continue; if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex)) continue; @@ -3392,6 +1754,12 @@ void SV_SaveSpawnparms (void) } } +// Returns 1 if we're singleplayer, > 1 if we're a listen server +int SV_IsLocalServer(void) +{ + return (host_isclient.integer && sv.active ? svs.maxclients : 0); +} + /* ================ SV_SpawnServer @@ -3406,7 +1774,7 @@ void SV_SpawnServer (const char *map) prvm_edict_t *ent; int i; char *entities; - dp_model_t *worldmodel; + model_t *worldmodel; char modelname[sizeof(sv.worldname)]; char vabuf[1024]; @@ -3426,10 +1794,9 @@ void SV_SpawnServer (const char *map) // SV_LockThreadMutex(); - if(cls.state == ca_dedicated) + if(!host_isclient.integer) Sys_MakeProcessNice(); - - if (cls.state != ca_dedicated) + else { SCR_BeginLoadingPlaque(false); S_StopAllSounds(); @@ -3437,15 +1804,6 @@ void SV_SpawnServer (const char *map) if(sv.active) { - client_t *client; - for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++) - { - if (client->netconnection) - { - MSG_WriteByte(&client->netconnection->message, svc_stufftext); - MSG_WriteString(&client->netconnection->message, "reconnect\n"); - } - } World_End(&sv.world); if(PRVM_serverfunction(SV_Shutdown)) { @@ -3464,7 +1822,7 @@ void SV_SpawnServer (const char *map) { Con_Printf("Couldn't load map %s\n", modelname); - if(cls.state == ca_dedicated) + if(!host_isclient.integer) Sys_MakeProcessMean(); // SV_UnlockThreadMutex(); @@ -3488,14 +1846,37 @@ void SV_SpawnServer (const char *map) // // tell all connected clients that we are going to a new level // - if (!sv.active) + if (sv.active) + { + client_t *client; + for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++) + { + if (client->netconnection) + { + MSG_WriteByte(&client->netconnection->message, svc_stufftext); + MSG_WriteString(&client->netconnection->message, "reconnect\n"); + } + } + } + else + { + // open server port NetConn_OpenServerPorts(true); + } // // make cvars consistant // + if (coop.integer) + { Cvar_SetValueQuick(&deathmatch, 0); + Cvar_SetValueQuick(&campaign, 0); + } + else if(!deathmatch.integer) + Cvar_SetValueQuick(&campaign, 1); + else + Cvar_SetValueQuick(&campaign, 0); // LadyHavoc: it can be useful to have skills outside the range 0-3... //current_skill = bound(0, (int)(skill.value + 0.5), 3); //Cvar_SetValue ("skill", (float)current_skill); @@ -3596,7 +1977,7 @@ void SV_SpawnServer (const char *map) // AK possible hack since num_edicts is still 0 ent = PRVM_EDICT_NUM(0); memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t)); - ent->priv.server->free = false; + ent->free = false; PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname); PRVM_serveredictfloat(ent, modelindex) = 1; // world model PRVM_serveredictfloat(ent, solid) = SOLID_BSP; @@ -3656,7 +2037,7 @@ void SV_SpawnServer (const char *map) // Once all init frames have been run, we consider svqc code fully initialized. prog->inittime = host.realtime; - if (cls.state == ca_dedicated) + if(!host_isclient.integer) Mod_PurgeUnused(); // create a baseline for more efficient communications @@ -3700,7 +2081,7 @@ void SV_SpawnServer (const char *map) Con_Printf("Server spawned.\n"); NetConn_Heartbeat (2); - if(cls.state == ca_dedicated) + if(!host_isclient.integer) Sys_MakeProcessMean(); // SV_UnlockThreadMutex(); @@ -3718,10 +2099,12 @@ void SV_Shutdown(void) prvm_prog_t *prog = SVVM_prog; int i; - Con_DPrintf("SV_Shutdown\n"); + SV_LockThreadMutex(); if (!sv.active) - return; + goto end; + + Con_DPrintf("SV_Shutdown\n"); NetConn_Heartbeat(2); NetConn_Heartbeat(2); @@ -3740,7 +2123,7 @@ void SV_Shutdown(void) } for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) if (host_client->active) - SV_DropClient(false); // server shutdown + SV_DropClient(false, "Server shutting down"); // server shutdown NetConn_CloseServerPorts(); @@ -3750,8 +2133,8 @@ void SV_Shutdown(void) // memset(&sv, 0, sizeof(sv)); memset(svs.clients, 0, svs.maxclients*sizeof(client_t)); - - cl.islocalgame = false; +end: + SV_UnlockThreadMutex(); } ///////////////////////////////////////////////////// @@ -3770,7 +2153,7 @@ static void SVVM_end_increase_edicts(prvm_prog_t *prog) // link every entity except world for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++) - if (!ent->priv.server->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax))) + if (!ent->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax))) SV_LinkEdict(ent); } @@ -3846,9 +2229,10 @@ static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed) PRVM_serveredictfloat(ed, solid) = 0; VM_RemoveEdictSkeleton(prog, ed); +#ifdef USEODE World_Physics_RemoveFromEntity(&sv.world, ed); World_Physics_RemoveJointFromEntity(&sv.world, ed); - +#endif // make sure csqc networking is aware of the removed entity e = PRVM_NUM_FOR_EDICT(ed); sv.csqcentityversion[e] = 0; @@ -3866,7 +2250,7 @@ static void SVVM_count_edicts(prvm_prog_t *prog) for (i=0 ; inum_edicts ; i++) { ent = PRVM_EDICT_NUM(i); - if (ent->priv.server->free) + if (ent->free) continue; active++; if (PRVM_serveredictfloat(ent, solid)) @@ -3909,7 +2293,7 @@ static qbool SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent) static void SV_VM_Setup(void) { prvm_prog_t *prog = SVVM_prog; - PRVM_Prog_Init(prog, &cmd_server); + PRVM_Prog_Init(prog, cmd_local); // allocate the mempools // TODO: move the magic numbers/constants into #defines [9/13/2006 Black] @@ -4096,6 +2480,28 @@ static void SV_VM_Setup(void) SV_Prepare_CSQC(); } +static void SV_CheckTimeouts(void) +{ + int i; + + // never timeout loopback connections + for (i = (host_isclient.integer ? 1 : 0), host_client = &svs.clients[i]; i < svs.maxclients; i++, host_client++) + if (host_client->netconnection && host.realtime > host_client->netconnection->timeout) + SV_DropClient(false, "Timed out"); +} + +/* +================== +SV_TimeReport + +Returns a time report string, for example for +================== +*/ +const char *SV_TimingReport(char *buf, size_t buflen) +{ + return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000); +} + extern cvar_t host_maxwait; extern cvar_t host_framerate; extern cvar_t cl_maxphysicsframesperserverframe; @@ -4129,7 +2535,7 @@ double SV_Frame(double time) } if(svs.perf_lost > 0 && developer_extra.integer && playing) // only complain if anyone is looking - Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf))); + Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf))); } if(svs.perf_acc_realtime > 5 || sv.time < 10) @@ -4149,7 +2555,10 @@ double SV_Frame(double time) * be undersleeping due to select() detecting a new packet */ if (sv.active) + { NetConn_ServerFrame(); + SV_CheckTimeouts(); + } } /* @@ -4322,13 +2731,16 @@ static int SV_ThreadFunc(void *voiddata) } if(svs.perf_lost > 0 && developer_extra.integer) if(playing) - Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf))); + Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf))); svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0; } // get new packets if (sv.active) + { NetConn_ServerFrame(); + SV_CheckTimeouts(); + } // if the accumulators haven't become positive yet, wait a while wait = sv_timer * -1000000.0;