X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=snd_null.c;h=f290ed152546b99be1f01caf19ff91059d159479;hp=f1948f476d045976969e11030094870b9ca4e592;hb=b5f2509c170bf13f83cdb0e5d25f9cfc7469e986;hpb=2903081de6c5335d7b64bc5e83db6b9d9aaf2f21 diff --git a/snd_null.c b/snd_null.c index f1948f47..f290ed15 100755 --- a/snd_null.c +++ b/snd_null.c @@ -22,24 +22,28 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" -cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1"}; -cvar_t volume = {CVAR_SAVE, "volume", "0.7"}; -cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1"}; - -qboolean snd_initialized = false; +cvar_t bgmvolume = {CF_ARCHIVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"}; +cvar_t mastervolume = {CF_ARCHIVE, "mastervolume", "1", "master volume"}; +cvar_t volume = {CF_ARCHIVE, "volume", "0.7", "volume of sound effects"}; +cvar_t snd_staticvolume = {CF_ARCHIVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"}; +cvar_t snd_initialized = { CF_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"}; +cvar_t snd_mutewhenidle = {CF_ARCHIVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"}; void S_Init (void) { Cvar_RegisterVariable(&bgmvolume); + Cvar_RegisterVariable(&mastervolume); Cvar_RegisterVariable(&volume); Cvar_RegisterVariable(&snd_staticvolume); + Cvar_RegisterVariable(&snd_initialized); + Cvar_RegisterVariable(&snd_mutewhenidle); } -void S_AmbientOff (void) +void S_Terminate (void) { } -void S_AmbientOn (void) +void S_Startup (void) { } @@ -47,48 +51,79 @@ void S_Shutdown (void) { } -void S_TouchSound (char *sample) +void S_ClearUsed (void) +{ +} + +void S_PurgeUnused (void) +{ +} + + +void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation) +{ +} + +int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation) { + return -1; } -void S_ClearBuffer (void) +int S_StartSound_StartPosition_Flags (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float startposition, int flags, float fspeed) { + return -1; } -void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation) +void S_StopChannel (unsigned int channel_ind, qbool lockmutex, qbool freesfx) { } -void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation) +qbool S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qbool value) { + return false; } void S_StopSound (int entnum, int entchannel) { } -sfx_t *S_PrecacheSound (char *sample, int complain) +void S_PauseGameSounds (qbool toggle) +{ +} + +void S_SetChannelVolume (unsigned int ch_ind, float fvol) +{ +} + +sfx_t *S_PrecacheSound (const char *sample, qbool complain, qbool levelsound) { return NULL; } -void S_ClearPrecache (void) +float S_SoundLength(const char *name) +{ + return -1; +} + +qbool S_IsSoundPrecached (const sfx_t *sfx) { + return false; } -void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up) +void S_UnloadAllSounds_f (cmd_state_t *cmd) { } -void S_StopAllSounds (qboolean clear) +sfx_t *S_FindName (const char *name) { + return NULL; } -void S_BeginPrecaching (void) +void S_Update(const matrix4x4_t *matrix) { } -void S_EndPrecaching (void) +void S_StopAllSounds (void) { } @@ -96,41 +131,44 @@ void S_ExtraUpdate (void) { } -void S_LocalSound (char *s) +qbool S_LocalSound (const char *s) { + return false; } -void S_RawSamples_Enqueue(short *samples, unsigned int length) +qbool S_LocalSoundEx (const char *s, int chan, float fvol) { + return false; } -void S_RawSamples_Dequeue(int *samples, unsigned int length) +void S_BlockSound (void) { } -void S_RawSamples_ClearQueue(void) +void S_UnblockSound (void) { } -int S_RawSamples_QueueWantsMore(void) +int S_GetSoundRate(void) { return 0; } -void S_ResampleBuffer16Stereo(short *input, int inputlength, short *output, int outputlength) +int S_GetSoundChannels(void) { + return 0; } -int S_RawSamples_SampleRate(void) +float S_GetChannelPosition (unsigned int ch_ind) { - return 0; + return -1; } - -void S_Open(void) +float S_GetEntChannelPosition(int entnum, int entchannel) { + return -1; } -void S_Close(void) +void SndSys_SendKeyEvents(void) { }