X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=snd_main.c;h=72f8d0058f89a316edf7a199591d509d996d38cd;hp=f00f75dc38ba7421d684a3e0c21ddea843cf1870;hb=4d34e0a632cbc401712f46e10bb9864438b0881f;hpb=1e4fe28814b6fcdaf1c8c35a805fb221dd860ec4 diff --git a/snd_main.c b/snd_main.c index f00f75dc..72f8d005 100644 --- a/snd_main.c +++ b/snd_main.c @@ -23,13 +23,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "snd_main.h" #include "snd_ogg.h" -#include "snd_modplug.h" +#ifdef USEXMP +#include "snd_xmp.h" +#endif #include "csprogs.h" #include "cl_collision.h" +#include "cdaudio.h" #define SND_MIN_SPEED 8000 -#define SND_MAX_SPEED 96000 +#define SND_MAX_SPEED 192000 #define SND_MIN_WIDTH 1 #define SND_MAX_WIDTH 2 #define SND_MIN_CHANNELS 1 @@ -49,24 +52,24 @@ static const speakerlayout_t snd_speakerlayouts[] = { "surround71", 8, { - {0, 45, 0.2, 0.2, 0.5}, // front left - {1, 315, 0.2, 0.2, 0.5}, // front right - {2, 135, 0.2, 0.2, 0.5}, // rear left - {3, 225, 0.2, 0.2, 0.5}, // rear right - {4, 0, 0.2, 0.2, 0.5}, // front center + {0, 45, 0.2f, 0.2f, 0.5f}, // front left + {1, 315, 0.2f, 0.2f, 0.5f}, // front right + {2, 135, 0.2f, 0.2f, 0.5f}, // rear left + {3, 225, 0.2f, 0.2f, 0.5f}, // rear right + {4, 0, 0.2f, 0.2f, 0.5f}, // front center {5, 0, 0, 0, 0}, // lfe (we don't have any good lfe sound sources and it would take some filtering work to generate them (and they'd probably still be wrong), so... no lfe) - {6, 90, 0.2, 0.2, 0.5}, // side left - {7, 180, 0.2, 0.2, 0.5}, // side right + {6, 90, 0.2f, 0.2f, 0.5f}, // side left + {7, 180, 0.2f, 0.2f, 0.5f}, // side right } }, { "surround51", 6, { - {0, 45, 0.2, 0.2, 0.5}, // front left - {1, 315, 0.2, 0.2, 0.5}, // front right - {2, 135, 0.2, 0.2, 0.5}, // rear left - {3, 225, 0.2, 0.2, 0.5}, // rear right - {4, 0, 0.2, 0.2, 0.5}, // front center + {0, 45, 0.2f, 0.2f, 0.5f}, // front left + {1, 315, 0.2f, 0.2f, 0.5f}, // front right + {2, 135, 0.2f, 0.2f, 0.5f}, // rear left + {3, 225, 0.2f, 0.2f, 0.5f}, // rear right + {4, 0, 0.2f, 0.2f, 0.5f}, // front center {5, 0, 0, 0, 0}, // lfe (we don't have any good lfe sound sources and it would take some filtering work to generate them (and they'd probably still be wrong), so... no lfe) {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, @@ -77,10 +80,10 @@ static const speakerlayout_t snd_speakerlayouts[] = // channel of its own "surround40", 4, { - {0, 45, 0.3, 0.3, 0.8}, // front left - {1, 315, 0.3, 0.3, 0.8}, // front right - {2, 135, 0.3, 0.3, 0.8}, // rear left - {3, 225, 0.3, 0.3, 0.8}, // rear right + {0, 45, 0.3f, 0.3f, 0.8f}, // front left + {1, 315, 0.3f, 0.3f, 0.8f}, // front right + {2, 135, 0.3f, 0.3f, 0.8f}, // rear left + {3, 225, 0.3f, 0.3f, 0.8f}, // rear right {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, @@ -92,8 +95,8 @@ static const speakerlayout_t snd_speakerlayouts[] = // channel of its own "stereo", 2, { - {0, 90, 0.5, 0.5, 1}, // side left - {1, 270, 0.5, 0.5, 1}, // side right + {0, 90, 0.5f, 0.5f, 1}, // side left + {1, 270, 0.5f, 0.5f, 1}, // side right {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, @@ -130,8 +133,8 @@ static unsigned int soundtime = 0; static unsigned int oldpaintedtime = 0; static unsigned int extrasoundtime = 0; static double snd_starttime = 0.0; -qboolean snd_threaded = false; -qboolean snd_usethreadedmixing = false; +qbool snd_threaded = false; +qbool snd_usethreadedmixing = false; vec3_t listener_origin; matrix4x4_t listener_basematrix; @@ -143,11 +146,13 @@ mempool_t *snd_mempool; // Linked list of known sfx static sfx_t *known_sfx = NULL; -static qboolean sound_spatialized = false; +static qbool sound_spatialized = false; -qboolean simsound = false; +qbool simsound = false; -static qboolean recording_sound = false; +#ifdef CONFIG_VIDEO_CAPTURE +static qbool recording_sound = false; +#endif int snd_blocked = 0; static int current_swapstereo = false; @@ -159,75 +164,96 @@ typedef enum { SPATIAL_NONE, SPATIAL_LOG, SPATIAL_POW, SPATIAL_THRESH } spatialm spatialmethod_t spatialmethod; // Cvars declared in sound.h (part of the sound API) -cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"}; -cvar_t mastervolume = {CVAR_SAVE, "mastervolume", "0.7", "master volume"}; -cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"}; -cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"}; -cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"}; -cvar_t snd_soundradius = {CVAR_SAVE, "snd_soundradius", "2000", "radius of weapon sounds and other standard sound effects (monster idle noises are half this radius and flickering light noises are one third of this radius)"}; -cvar_t snd_spatialization_min_radius = {CVAR_SAVE, "snd_spatialization_min_radius", "10000", "use minimum spatialization above to this radius"}; -cvar_t snd_spatialization_max_radius = {CVAR_SAVE, "snd_spatialization_max_radius", "100", "use maximum spatialization below this radius"}; -cvar_t snd_spatialization_min = {CVAR_SAVE, "snd_spatialization_min", "0.70", "minimum spatializazion of sounds"}; -cvar_t snd_spatialization_max = {CVAR_SAVE, "snd_spatialization_max", "0.95", "maximum spatialization of sounds"}; -cvar_t snd_spatialization_power = {CVAR_SAVE, "snd_spatialization_power", "0", "exponent of the spatialization falloff curve (0: logarithmic)"}; -cvar_t snd_spatialization_control = {CVAR_SAVE, "snd_spatialization_control", "0", "enable spatialization control (headphone friendly mode)"}; -cvar_t snd_spatialization_prologic = {CVAR_SAVE, "snd_spatialization_prologic", "0", "use dolby prologic (I, II or IIx) encoding (snd_channels must be 2)"}; -cvar_t snd_spatialization_prologic_frontangle = {CVAR_SAVE, "snd_spatialization_prologic_frontangle", "30", "the angle between the front speakers and the center speaker"}; -cvar_t snd_spatialization_occlusion = {CVAR_SAVE, "snd_spatialization_occlusion", "1", "enable occlusion testing on spatialized sounds, which simply quiets sounds that are blocked by the world; 1 enables PVS method, 2 enables LineOfSight method, 3 enables both"}; +cvar_t bgmvolume = {CF_CLIENT | CF_ARCHIVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"}; +cvar_t mastervolume = {CF_CLIENT | CF_ARCHIVE, "mastervolume", "0.7", "master volume"}; +cvar_t volume = {CF_CLIENT | CF_ARCHIVE, "volume", "0.7", "volume of sound effects"}; +cvar_t snd_initialized = {CF_CLIENT | CF_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"}; +cvar_t snd_staticvolume = {CF_CLIENT | CF_ARCHIVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"}; +cvar_t snd_soundradius = {CF_CLIENT | CF_ARCHIVE, "snd_soundradius", "1200", "radius of weapon sounds and other standard sound effects (monster idle noises are half this radius and flickering light noises are one third of this radius)"}; +cvar_t snd_attenuation_exponent = {CF_CLIENT | CF_ARCHIVE, "snd_attenuation_exponent", "1", "Exponent of (1-radius) in sound attenuation formula"}; +cvar_t snd_attenuation_decibel = {CF_CLIENT | CF_ARCHIVE, "snd_attenuation_decibel", "0", "Decibel sound attenuation per sound radius distance"}; +cvar_t snd_spatialization_min_radius = {CF_CLIENT | CF_ARCHIVE, "snd_spatialization_min_radius", "10000", "use minimum spatialization above to this radius"}; +cvar_t snd_spatialization_max_radius = {CF_CLIENT | CF_ARCHIVE, "snd_spatialization_max_radius", "100", "use maximum spatialization below this radius"}; +cvar_t snd_spatialization_min = {CF_CLIENT | CF_ARCHIVE, "snd_spatialization_min", "0.70", "minimum spatializazion of sounds"}; +cvar_t snd_spatialization_max = {CF_CLIENT | CF_ARCHIVE, "snd_spatialization_max", "0.95", "maximum spatialization of sounds"}; +cvar_t snd_spatialization_power = {CF_CLIENT | CF_ARCHIVE, "snd_spatialization_power", "0", "exponent of the spatialization falloff curve (0: logarithmic)"}; +cvar_t snd_spatialization_control = {CF_CLIENT | CF_ARCHIVE, "snd_spatialization_control", "0", "enable spatialization control (headphone friendly mode)"}; +cvar_t snd_spatialization_prologic = {CF_CLIENT | CF_ARCHIVE, "snd_spatialization_prologic", "0", "use dolby prologic (I, II or IIx) encoding (snd_channels must be 2)"}; +cvar_t snd_spatialization_prologic_frontangle = {CF_CLIENT | CF_ARCHIVE, "snd_spatialization_prologic_frontangle", "30", "the angle between the front speakers and the center speaker"}; +cvar_t snd_spatialization_occlusion = {CF_CLIENT | CF_ARCHIVE, "snd_spatialization_occlusion", "1", "enable occlusion testing on spatialized sounds, which simply quiets sounds that are blocked by the world; 1 enables PVS method, 2 enables LineOfSight method, 3 enables both"}; // Cvars declared in snd_main.h (shared with other snd_*.c files) -cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.15", "how much sound to mix ahead of time"}; -cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1", "enables keeping compressed ogg sound files compressed, decompressing them only as needed, otherwise they will be decompressed completely at load (may use a lot of memory)"}; -cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0", "swaps left/right speakers for old ISA soundblaster cards"}; +cvar_t _snd_mixahead = {CF_CLIENT | CF_ARCHIVE, "_snd_mixahead", "0.15", "how much sound to mix ahead of time"}; +cvar_t snd_streaming = {CF_CLIENT | CF_ARCHIVE, "snd_streaming", "1", "enables keeping compressed ogg sound files compressed, decompressing them only as needed, otherwise they will be decompressed completely at load (may use a lot of memory); when set to 2, streaming is performed even if this would waste memory"}; +cvar_t snd_streaming_length = {CF_CLIENT | CF_ARCHIVE, "snd_streaming_length", "1", "decompress sounds completely if they are less than this play time when snd_streaming is 1"}; +cvar_t snd_swapstereo = {CF_CLIENT | CF_ARCHIVE, "snd_swapstereo", "0", "swaps left/right speakers for old ISA soundblaster cards"}; extern cvar_t v_flipped; -cvar_t snd_channellayout = {0, "snd_channellayout", "0", "channel layout. Can be 0 (auto - snd_restart needed), 1 (standard layout), or 2 (ALSA layout)"}; -cvar_t snd_mutewhenidle = {CVAR_SAVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"}; -cvar_t snd_entchannel0volume = {CVAR_SAVE, "snd_entchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of regular entities"}; -cvar_t snd_entchannel1volume = {CVAR_SAVE, "snd_entchannel1volume", "1", "volume multiplier of the 1st entity channel of regular entities"}; -cvar_t snd_entchannel2volume = {CVAR_SAVE, "snd_entchannel2volume", "1", "volume multiplier of the 2nd entity channel of regular entities"}; -cvar_t snd_entchannel3volume = {CVAR_SAVE, "snd_entchannel3volume", "1", "volume multiplier of the 3rd entity channel of regular entities"}; -cvar_t snd_entchannel4volume = {CVAR_SAVE, "snd_entchannel4volume", "1", "volume multiplier of the 4th entity channel of regular entities"}; -cvar_t snd_entchannel5volume = {CVAR_SAVE, "snd_entchannel5volume", "1", "volume multiplier of the 5th entity channel of regular entities"}; -cvar_t snd_entchannel6volume = {CVAR_SAVE, "snd_entchannel6volume", "1", "volume multiplier of the 6th entity channel of regular entities"}; -cvar_t snd_entchannel7volume = {CVAR_SAVE, "snd_entchannel7volume", "1", "volume multiplier of the 7th entity channel of regular entities"}; -cvar_t snd_playerchannel0volume = {CVAR_SAVE, "snd_playerchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of player entities"}; -cvar_t snd_playerchannel1volume = {CVAR_SAVE, "snd_playerchannel1volume", "1", "volume multiplier of the 1st entity channel of player entities"}; -cvar_t snd_playerchannel2volume = {CVAR_SAVE, "snd_playerchannel2volume", "1", "volume multiplier of the 2nd entity channel of player entities"}; -cvar_t snd_playerchannel3volume = {CVAR_SAVE, "snd_playerchannel3volume", "1", "volume multiplier of the 3rd entity channel of player entities"}; -cvar_t snd_playerchannel4volume = {CVAR_SAVE, "snd_playerchannel4volume", "1", "volume multiplier of the 4th entity channel of player entities"}; -cvar_t snd_playerchannel5volume = {CVAR_SAVE, "snd_playerchannel5volume", "1", "volume multiplier of the 5th entity channel of player entities"}; -cvar_t snd_playerchannel6volume = {CVAR_SAVE, "snd_playerchannel6volume", "1", "volume multiplier of the 6th entity channel of player entities"}; -cvar_t snd_playerchannel7volume = {CVAR_SAVE, "snd_playerchannel7volume", "1", "volume multiplier of the 7th entity channel of player entities"}; -cvar_t snd_worldchannel0volume = {CVAR_SAVE, "snd_worldchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of the world entity"}; -cvar_t snd_worldchannel1volume = {CVAR_SAVE, "snd_worldchannel1volume", "1", "volume multiplier of the 1st entity channel of the world entity"}; -cvar_t snd_worldchannel2volume = {CVAR_SAVE, "snd_worldchannel2volume", "1", "volume multiplier of the 2nd entity channel of the world entity"}; -cvar_t snd_worldchannel3volume = {CVAR_SAVE, "snd_worldchannel3volume", "1", "volume multiplier of the 3rd entity channel of the world entity"}; -cvar_t snd_worldchannel4volume = {CVAR_SAVE, "snd_worldchannel4volume", "1", "volume multiplier of the 4th entity channel of the world entity"}; -cvar_t snd_worldchannel5volume = {CVAR_SAVE, "snd_worldchannel5volume", "1", "volume multiplier of the 5th entity channel of the world entity"}; -cvar_t snd_worldchannel6volume = {CVAR_SAVE, "snd_worldchannel6volume", "1", "volume multiplier of the 6th entity channel of the world entity"}; -cvar_t snd_worldchannel7volume = {CVAR_SAVE, "snd_worldchannel7volume", "1", "volume multiplier of the 7th entity channel of the world entity"}; -cvar_t snd_csqcchannel0volume = {CVAR_SAVE, "snd_csqcchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of the world entity"}; -cvar_t snd_csqcchannel1volume = {CVAR_SAVE, "snd_csqcchannel1volume", "1", "volume multiplier of the 1st entity channel of the world entity"}; -cvar_t snd_csqcchannel2volume = {CVAR_SAVE, "snd_csqcchannel2volume", "1", "volume multiplier of the 2nd entity channel of the world entity"}; -cvar_t snd_csqcchannel3volume = {CVAR_SAVE, "snd_csqcchannel3volume", "1", "volume multiplier of the 3rd entity channel of the world entity"}; -cvar_t snd_csqcchannel4volume = {CVAR_SAVE, "snd_csqcchannel4volume", "1", "volume multiplier of the 4th entity channel of the world entity"}; -cvar_t snd_csqcchannel5volume = {CVAR_SAVE, "snd_csqcchannel5volume", "1", "volume multiplier of the 5th entity channel of the world entity"}; -cvar_t snd_csqcchannel6volume = {CVAR_SAVE, "snd_csqcchannel6volume", "1", "volume multiplier of the 6th entity channel of the world entity"}; -cvar_t snd_csqcchannel7volume = {CVAR_SAVE, "snd_csqcchannel7volume", "1", "volume multiplier of the 7th entity channel of the world entity"}; +cvar_t snd_channellayout = {CF_CLIENT, "snd_channellayout", "0", "channel layout. Can be 0 (auto - snd_restart needed), 1 (standard layout), or 2 (ALSA layout)"}; +cvar_t snd_mutewhenidle = {CF_CLIENT | CF_ARCHIVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"}; +cvar_t snd_maxchannelvolume = {CF_CLIENT | CF_ARCHIVE, "snd_maxchannelvolume", "10", "maximum volume of a single sound"}; +cvar_t snd_softclip = {CF_CLIENT | CF_ARCHIVE, "snd_softclip", "0", "Use soft-clipping. Soft-clipping can make the sound more smooth if very high volume levels are used. Enable this option if the dynamic range of the loudspeakers is very low. WARNING: This feature creates distortion and should be considered a last resort."}; +//cvar_t snd_softclip = {CF_CLIENT | CF_ARCHIVE, "snd_softclip", "0", "Use soft-clipping (when set to 2, use it even if output is floating point). Soft-clipping can make the sound more smooth if very high volume levels are used. Enable this option if the dynamic range of the loudspeakers is very low. WARNING: This feature creates distortion and should be considered a last resort."}; +cvar_t snd_entchannel0volume = {CF_CLIENT | CF_ARCHIVE, "snd_entchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of regular entities (DEPRECATED)"}; +cvar_t snd_entchannel1volume = {CF_CLIENT | CF_ARCHIVE, "snd_entchannel1volume", "1", "volume multiplier of the 1st entity channel of regular entities (DEPRECATED)"}; +cvar_t snd_entchannel2volume = {CF_CLIENT | CF_ARCHIVE, "snd_entchannel2volume", "1", "volume multiplier of the 2nd entity channel of regular entities (DEPRECATED)"}; +cvar_t snd_entchannel3volume = {CF_CLIENT | CF_ARCHIVE, "snd_entchannel3volume", "1", "volume multiplier of the 3rd entity channel of regular entities (DEPRECATED)"}; +cvar_t snd_entchannel4volume = {CF_CLIENT | CF_ARCHIVE, "snd_entchannel4volume", "1", "volume multiplier of the 4th entity channel of regular entities (DEPRECATED)"}; +cvar_t snd_entchannel5volume = {CF_CLIENT | CF_ARCHIVE, "snd_entchannel5volume", "1", "volume multiplier of the 5th entity channel of regular entities (DEPRECATED)"}; +cvar_t snd_entchannel6volume = {CF_CLIENT | CF_ARCHIVE, "snd_entchannel6volume", "1", "volume multiplier of the 6th entity channel of regular entities (DEPRECATED)"}; +cvar_t snd_entchannel7volume = {CF_CLIENT | CF_ARCHIVE, "snd_entchannel7volume", "1", "volume multiplier of the 7th entity channel of regular entities (DEPRECATED)"}; +cvar_t snd_playerchannel0volume = {CF_CLIENT | CF_ARCHIVE, "snd_playerchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of player entities (DEPRECATED)"}; +cvar_t snd_playerchannel1volume = {CF_CLIENT | CF_ARCHIVE, "snd_playerchannel1volume", "1", "volume multiplier of the 1st entity channel of player entities (DEPRECATED)"}; +cvar_t snd_playerchannel2volume = {CF_CLIENT | CF_ARCHIVE, "snd_playerchannel2volume", "1", "volume multiplier of the 2nd entity channel of player entities (DEPRECATED)"}; +cvar_t snd_playerchannel3volume = {CF_CLIENT | CF_ARCHIVE, "snd_playerchannel3volume", "1", "volume multiplier of the 3rd entity channel of player entities (DEPRECATED)"}; +cvar_t snd_playerchannel4volume = {CF_CLIENT | CF_ARCHIVE, "snd_playerchannel4volume", "1", "volume multiplier of the 4th entity channel of player entities (DEPRECATED)"}; +cvar_t snd_playerchannel5volume = {CF_CLIENT | CF_ARCHIVE, "snd_playerchannel5volume", "1", "volume multiplier of the 5th entity channel of player entities (DEPRECATED)"}; +cvar_t snd_playerchannel6volume = {CF_CLIENT | CF_ARCHIVE, "snd_playerchannel6volume", "1", "volume multiplier of the 6th entity channel of player entities (DEPRECATED)"}; +cvar_t snd_playerchannel7volume = {CF_CLIENT | CF_ARCHIVE, "snd_playerchannel7volume", "1", "volume multiplier of the 7th entity channel of player entities (DEPRECATED)"}; +cvar_t snd_worldchannel0volume = {CF_CLIENT | CF_ARCHIVE, "snd_worldchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of the world entity (DEPRECATED)"}; +cvar_t snd_worldchannel1volume = {CF_CLIENT | CF_ARCHIVE, "snd_worldchannel1volume", "1", "volume multiplier of the 1st entity channel of the world entity (DEPRECATED)"}; +cvar_t snd_worldchannel2volume = {CF_CLIENT | CF_ARCHIVE, "snd_worldchannel2volume", "1", "volume multiplier of the 2nd entity channel of the world entity (DEPRECATED)"}; +cvar_t snd_worldchannel3volume = {CF_CLIENT | CF_ARCHIVE, "snd_worldchannel3volume", "1", "volume multiplier of the 3rd entity channel of the world entity (DEPRECATED)"}; +cvar_t snd_worldchannel4volume = {CF_CLIENT | CF_ARCHIVE, "snd_worldchannel4volume", "1", "volume multiplier of the 4th entity channel of the world entity (DEPRECATED)"}; +cvar_t snd_worldchannel5volume = {CF_CLIENT | CF_ARCHIVE, "snd_worldchannel5volume", "1", "volume multiplier of the 5th entity channel of the world entity (DEPRECATED)"}; +cvar_t snd_worldchannel6volume = {CF_CLIENT | CF_ARCHIVE, "snd_worldchannel6volume", "1", "volume multiplier of the 6th entity channel of the world entity (DEPRECATED)"}; +cvar_t snd_worldchannel7volume = {CF_CLIENT | CF_ARCHIVE, "snd_worldchannel7volume", "1", "volume multiplier of the 7th entity channel of the world entity (DEPRECATED)"}; +cvar_t snd_csqcchannel0volume = {CF_CLIENT | CF_ARCHIVE, "snd_csqcchannel0volume", "1", "volume multiplier of the auto-allocate entity channel CSQC entities (DEPRECATED)"}; +cvar_t snd_csqcchannel1volume = {CF_CLIENT | CF_ARCHIVE, "snd_csqcchannel1volume", "1", "volume multiplier of the 1st entity channel of CSQC entities (DEPRECATED)"}; +cvar_t snd_csqcchannel2volume = {CF_CLIENT | CF_ARCHIVE, "snd_csqcchannel2volume", "1", "volume multiplier of the 2nd entity channel of CSQC entities (DEPRECATED)"}; +cvar_t snd_csqcchannel3volume = {CF_CLIENT | CF_ARCHIVE, "snd_csqcchannel3volume", "1", "volume multiplier of the 3rd entity channel of CSQC entities (DEPRECATED)"}; +cvar_t snd_csqcchannel4volume = {CF_CLIENT | CF_ARCHIVE, "snd_csqcchannel4volume", "1", "volume multiplier of the 4th entity channel of CSQC entities (DEPRECATED)"}; +cvar_t snd_csqcchannel5volume = {CF_CLIENT | CF_ARCHIVE, "snd_csqcchannel5volume", "1", "volume multiplier of the 5th entity channel of CSQC entities (DEPRECATED)"}; +cvar_t snd_csqcchannel6volume = {CF_CLIENT | CF_ARCHIVE, "snd_csqcchannel6volume", "1", "volume multiplier of the 6th entity channel of CSQC entities (DEPRECATED)"}; +cvar_t snd_csqcchannel7volume = {CF_CLIENT | CF_ARCHIVE, "snd_csqcchannel7volume", "1", "volume multiplier of the 7th entity channel of CSQC entities (DEPRECATED)"}; +cvar_t snd_channel0volume = {CF_CLIENT | CF_ARCHIVE, "snd_channel0volume", "1", "volume multiplier of the auto-allocate entity channel"}; +cvar_t snd_channel1volume = {CF_CLIENT | CF_ARCHIVE, "snd_channel1volume", "1", "volume multiplier of the 1st entity channel"}; +cvar_t snd_channel2volume = {CF_CLIENT | CF_ARCHIVE, "snd_channel2volume", "1", "volume multiplier of the 2nd entity channel"}; +cvar_t snd_channel3volume = {CF_CLIENT | CF_ARCHIVE, "snd_channel3volume", "1", "volume multiplier of the 3rd entity channel"}; +cvar_t snd_channel4volume = {CF_CLIENT | CF_ARCHIVE, "snd_channel4volume", "1", "volume multiplier of the 4th entity channel"}; +cvar_t snd_channel5volume = {CF_CLIENT | CF_ARCHIVE, "snd_channel5volume", "1", "volume multiplier of the 5th entity channel"}; +cvar_t snd_channel6volume = {CF_CLIENT | CF_ARCHIVE, "snd_channel6volume", "1", "volume multiplier of the 6th entity channel"}; +cvar_t snd_channel7volume = {CF_CLIENT | CF_ARCHIVE, "snd_channel7volume", "1", "volume multiplier of the 7th entity channel"}; // Local cvars -static cvar_t nosound = {0, "nosound", "0", "disables sound"}; -static cvar_t snd_precache = {0, "snd_precache", "1", "loads sounds before they are used"}; -static cvar_t ambient_level = {0, "ambient_level", "0.3", "volume of environment noises (water and wind)"}; -static cvar_t ambient_fade = {0, "ambient_fade", "100", "rate of volume fading when moving from one environment to another"}; -static cvar_t snd_noextraupdate = {0, "snd_noextraupdate", "0", "disables extra sound mixer calls that are meant to reduce the chance of sound breakup at very low framerates"}; -static cvar_t snd_show = {0, "snd_show", "0", "shows some statistics about sound mixing"}; - -// Default sound format is 48KHz, 16-bit, stereo +static cvar_t nosound = {CF_CLIENT, "nosound", "0", "disables sound"}; +static cvar_t snd_precache = {CF_CLIENT, "snd_precache", "1", "loads sounds before they are used"}; +static cvar_t ambient_level = {CF_CLIENT, "ambient_level", "0.3", "volume of environment noises (water and wind)"}; +static cvar_t ambient_fade = {CF_CLIENT, "ambient_fade", "100", "rate of volume fading when moving from one environment to another"}; +static cvar_t snd_noextraupdate = {CF_CLIENT, "snd_noextraupdate", "0", "disables extra sound mixer calls that are meant to reduce the chance of sound breakup at very low framerates"}; +static cvar_t snd_show = {CF_CLIENT, "snd_show", "0", "shows some statistics about sound mixing"}; + +// Default sound format is 48KHz, 32bit float, stereo // (48KHz because a lot of onboard sound cards sucks at any other speed) -static cvar_t snd_speed = {CVAR_SAVE, "snd_speed", "48000", "sound output frequency, in hertz"}; -static cvar_t snd_width = {CVAR_SAVE, "snd_width", "2", "sound output precision, in bytes (1 and 2 supported)"}; -static cvar_t snd_channels = {CVAR_SAVE, "snd_channels", "2", "number of channels for the sound ouput (2 for stereo; up to 8 supported for 3D sound)"}; +static cvar_t snd_speed = {CF_CLIENT | CF_ARCHIVE, "snd_speed", "48000", "sound output frequency, in hertz"}; +static cvar_t snd_width = {CF_CLIENT | CF_ARCHIVE, "snd_width", "4", "sound output precision, in bytes - 1 = 8bit, 2 = 16bit, 4 = 32bit float"}; +static cvar_t snd_channels = {CF_CLIENT | CF_ARCHIVE, "snd_channels", "2", "number of channels for the sound output (2 for stereo; up to 8 supported for 3D sound)"}; + +static cvar_t snd_startloopingsounds = {CF_CLIENT, "snd_startloopingsounds", "1", "whether to start sounds that would loop (you want this to be 1); existing sounds are not affected"}; +static cvar_t snd_startnonloopingsounds = {CF_CLIENT, "snd_startnonloopingsounds", "1", "whether to start sounds that would not loop (you want this to be 1); existing sounds are not affected"}; + +// randomization +static cvar_t snd_identicalsoundrandomization_time = {CF_CLIENT, "snd_identicalsoundrandomization_time", "0.1", "how much seconds to randomly skip (positive) or delay (negative) sounds when multiple identical sounds are started on the same frame"}; +static cvar_t snd_identicalsoundrandomization_tics = {CF_CLIENT, "snd_identicalsoundrandomization_tics", "0", "if nonzero, how many tics to limit sound randomization as defined by snd_identicalsoundrandomization_time"}; // Ambient sounds static sfx_t* ambient_sfxs [2] = { NULL, NULL }; @@ -238,19 +264,19 @@ static const char* ambient_names [2] = { "sound/ambience/water1.wav", "sound/amb // Functions // ==================================================================== -void S_FreeSfx (sfx_t *sfx, qboolean force); +void S_FreeSfx (sfx_t *sfx, qbool force); -static void S_Play_Common (float fvol, float attenuation) +static void S_Play_Common (cmd_state_t *cmd, float fvol, float attenuation) { int i, ch_ind; char name [MAX_QPATH]; sfx_t *sfx; i = 1; - while (i < Cmd_Argc ()) + while (i < Cmd_Argc (cmd)) { // Get the name, and appends ".wav" as an extension if there's none - strlcpy (name, Cmd_Argv (i), sizeof (name)); + strlcpy (name, Cmd_Argv(cmd, i), sizeof (name)); if (!strrchr (name, '.')) strlcat (name, ".wav", sizeof (name)); i++; @@ -258,7 +284,7 @@ static void S_Play_Common (float fvol, float attenuation) // If we need to get the volume from the command line if (fvol == -1.0f) { - fvol = atof (Cmd_Argv (i)); + fvol = atof (Cmd_Argv(cmd, i)); i++; } @@ -276,22 +302,22 @@ static void S_Play_Common (float fvol, float attenuation) } } -static void S_Play_f(void) +static void S_Play_f(cmd_state_t *cmd) { - S_Play_Common (1.0f, 1.0f); + S_Play_Common(cmd, 1.0f, 1.0f); } -static void S_Play2_f(void) +static void S_Play2_f(cmd_state_t *cmd) { - S_Play_Common (1.0f, 0.0f); + S_Play_Common(cmd, 1.0f, 0.0f); } -static void S_PlayVol_f(void) +static void S_PlayVol_f(cmd_state_t *cmd) { - S_Play_Common (-1.0f, 0.0f); + S_Play_Common(cmd, -1.0f, 0.0f); } -static void S_SoundList_f (void) +static void S_SoundList_f(cmd_state_t *cmd) { unsigned int i; sfx_t *sfx; @@ -303,17 +329,15 @@ static void S_SoundList_f (void) if (sfx->fetcher != NULL) { unsigned int size; - const snd_format_t* format; - size = sfx->memsize; - format = sfx->fetcher->getfmt(sfx); - Con_Printf ("%c%c%c%c(%2db, %6s) %8i : %s\n", + size = (unsigned int)sfx->memsize; + Con_Printf ("%c%c%c(%5iHz %2db %6s) %8i : %s\n", (sfx->loopstart < sfx->total_length) ? 'L' : ' ', (sfx->flags & SFXFLAG_STREAMED) ? 'S' : ' ', - (sfx->locks > 0) ? 'K' : ' ', - (sfx->flags & SFXFLAG_PERMANENTLOCK) ? 'P' : ' ', - format->width * 8, - (format->channels == 1) ? "mono" : "stereo", + (sfx->flags & SFXFLAG_MENUSOUND) ? 'P' : ' ', + sfx->format.speed, + sfx->format.width * 8, + (sfx->format.channels == 1) ? "mono" : "stereo", size, sfx->name); total += size; @@ -325,7 +349,7 @@ static void S_SoundList_f (void) } -void S_SoundInfo_f(void) +static void S_SoundInfo_f(cmd_state_t *cmd) { if (snd_renderbuffer == NULL) { @@ -340,6 +364,14 @@ void S_SoundInfo_f(void) Con_Printf("%5u total_channels\n", total_channels); } +static void S_PauseSound_f(cmd_state_t *cmd) +{ + if( Cmd_Argc(cmd) != 2 ) { + Con_Print("pausesound \n"); + return; + } + S_PauseGameSounds(atoi( Cmd_Argv(cmd, 1 ) ) != 0); +} int S_GetSoundRate(void) { @@ -351,75 +383,9 @@ int S_GetSoundChannels(void) return snd_renderbuffer ? snd_renderbuffer->format.channels : 0; } - -static qboolean S_ChooseCheaperFormat (snd_format_t* format, qboolean fixed_speed, qboolean fixed_width, qboolean fixed_channels) +int S_GetSoundWidth(void) { - static const snd_format_t thresholds [] = - { - // speed width channels - { SND_MIN_SPEED, SND_MIN_WIDTH, SND_MIN_CHANNELS }, - { 11025, 1, 2 }, - { 22050, 2, 2 }, - { 44100, 2, 2 }, - { 48000, 2, 6 }, - { 96000, 2, 6 }, - { SND_MAX_SPEED, SND_MAX_WIDTH, SND_MAX_CHANNELS }, - }; - const unsigned int nb_thresholds = sizeof(thresholds) / sizeof(thresholds[0]); - unsigned int speed_level, width_level, channels_level; - - // If we have reached the minimum values, there's nothing more we can do - if ((format->speed == thresholds[0].speed || fixed_speed) && - (format->width == thresholds[0].width || fixed_width) && - (format->channels == thresholds[0].channels || fixed_channels)) - return false; - - // Check the min and max values - #define CHECK_BOUNDARIES(param) \ - if (format->param < thresholds[0].param) \ - { \ - format->param = thresholds[0].param; \ - return true; \ - } \ - if (format->param > thresholds[nb_thresholds - 1].param) \ - { \ - format->param = thresholds[nb_thresholds - 1].param; \ - return true; \ - } - CHECK_BOUNDARIES(speed); - CHECK_BOUNDARIES(width); - CHECK_BOUNDARIES(channels); - #undef CHECK_BOUNDARIES - - // Find the level of each parameter - #define FIND_LEVEL(param) \ - param##_level = 0; \ - while (param##_level < nb_thresholds - 1) \ - { \ - if (format->param <= thresholds[param##_level].param) \ - break; \ - \ - param##_level++; \ - } - FIND_LEVEL(speed); - FIND_LEVEL(width); - FIND_LEVEL(channels); - #undef FIND_LEVEL - - // Decrease the parameter with the highest level to the previous level - if (channels_level >= speed_level && channels_level >= width_level && !fixed_channels) - { - format->channels = thresholds[channels_level - 1].channels; - return true; - } - if (speed_level >= width_level && !fixed_speed) - { - format->speed = thresholds[speed_level - 1].speed; - return true; - } - - format->width = thresholds[width_level - 1].width; - return true; + return snd_renderbuffer ? snd_renderbuffer->format.width : 0; } @@ -508,7 +474,6 @@ static void S_SetChannelLayout (void) void S_Startup (void) { - qboolean fixed_speed, fixed_width, fixed_channels; snd_format_t chosen_fmt; static snd_format_t prev_render_format = {0, 0, 0}; char* env; @@ -520,10 +485,6 @@ void S_Startup (void) if (!snd_initialized.integer) return; - fixed_speed = false; - fixed_width = false; - fixed_channels = false; - // Get the starting sound format from the cvars chosen_fmt.speed = snd_speed.integer; chosen_fmt.width = snd_width.integer; @@ -541,7 +502,6 @@ void S_Startup (void) #if _MSC_VER >= 1400 free(env); #endif - fixed_channels = true; } #if _MSC_VER >= 1400 _dupenv_s(&env, &envlen, "QUAKE_SOUND_SPEED"); @@ -554,7 +514,6 @@ void S_Startup (void) #if _MSC_VER >= 1400 free(env); #endif - fixed_speed = true; } #if _MSC_VER >= 1400 _dupenv_s(&env, &envlen, "QUAKE_SOUND_SAMPLEBITS"); @@ -567,47 +526,42 @@ void S_Startup (void) #if _MSC_VER >= 1400 free(env); #endif - fixed_width = true; } // Parse the command line to see if the player wants a particular sound format // COMMANDLINEOPTION: Sound: -sndquad sets sound output to 4 channel surround - if (COM_CheckParm ("-sndquad") != 0) + if (Sys_CheckParm ("-sndquad") != 0) { chosen_fmt.channels = 4; - fixed_channels = true; } // COMMANDLINEOPTION: Sound: -sndstereo sets sound output to stereo - else if (COM_CheckParm ("-sndstereo") != 0) + else if (Sys_CheckParm ("-sndstereo") != 0) { chosen_fmt.channels = 2; - fixed_channels = true; } // COMMANDLINEOPTION: Sound: -sndmono sets sound output to mono - else if (COM_CheckParm ("-sndmono") != 0) + else if (Sys_CheckParm ("-sndmono") != 0) { chosen_fmt.channels = 1; - fixed_channels = true; } // COMMANDLINEOPTION: Sound: -sndspeed chooses sound output rate (supported values are 48000, 44100, 32000, 24000, 22050, 16000, 11025 (quake), 8000) - i = COM_CheckParm ("-sndspeed"); - if (0 < i && i < com_argc - 1) + i = Sys_CheckParm ("-sndspeed"); + if (0 < i && i < sys.argc - 1) { - chosen_fmt.speed = atoi (com_argv[i + 1]); - fixed_speed = true; + chosen_fmt.speed = atoi (sys.argv[i + 1]); } -// COMMANDLINEOPTION: Sound: -sndbits chooses 8 bit or 16 bit sound output - i = COM_CheckParm ("-sndbits"); - if (0 < i && i < com_argc - 1) +// COMMANDLINEOPTION: Sound: -sndbits chooses 8 bit or 16 bit or 32bit float sound output + i = Sys_CheckParm ("-sndbits"); + if (0 < i && i < sys.argc - 1) { - chosen_fmt.width = atoi (com_argv[i + 1]) / 8; - fixed_width = true; + chosen_fmt.width = atoi (sys.argv[i + 1]) / 8; } +#if 0 + // LadyHavoc: now you can with the resampler... // You can't change sound speed after start time (not yet supported) if (prev_render_format.speed != 0) { - fixed_speed = true; if (chosen_fmt.speed != prev_render_format.speed) { Con_Printf("S_Startup: sound speed has changed! This is NOT supported yet. Falling back to previous speed (%u Hz)\n", @@ -615,77 +569,49 @@ void S_Startup (void) chosen_fmt.speed = prev_render_format.speed; } } +#endif // Sanity checks if (chosen_fmt.speed < SND_MIN_SPEED) { chosen_fmt.speed = SND_MIN_SPEED; - fixed_speed = false; } else if (chosen_fmt.speed > SND_MAX_SPEED) { chosen_fmt.speed = SND_MAX_SPEED; - fixed_speed = false; } if (chosen_fmt.width < SND_MIN_WIDTH) { chosen_fmt.width = SND_MIN_WIDTH; - fixed_width = false; + } + else if (chosen_fmt.width == 3) + { + chosen_fmt.width = 4; } else if (chosen_fmt.width > SND_MAX_WIDTH) { chosen_fmt.width = SND_MAX_WIDTH; - fixed_width = false; } if (chosen_fmt.channels < SND_MIN_CHANNELS) { chosen_fmt.channels = SND_MIN_CHANNELS; - fixed_channels = false; } else if (chosen_fmt.channels > SND_MAX_CHANNELS) { chosen_fmt.channels = SND_MAX_CHANNELS; - fixed_channels = false; } // create the sound buffer used for sumitting the samples to the plaform-dependent module if (!simsound) { - snd_format_t suggest_fmt; - qboolean accepted; - - accepted = false; - do - { - Con_Printf("S_Startup: initializing sound output format: %dHz, %d bit, %d channels...\n", - chosen_fmt.speed, chosen_fmt.width * 8, - chosen_fmt.channels); - - memset(&suggest_fmt, 0, sizeof(suggest_fmt)); - accepted = SndSys_Init(&chosen_fmt, &suggest_fmt); - - if (!accepted) - { - Con_Printf("S_Startup: sound output initialization FAILED\n"); - - // If the module is suggesting another one - if (suggest_fmt.speed != 0) - { - memcpy(&chosen_fmt, &suggest_fmt, sizeof(chosen_fmt)); - Con_Printf (" Driver has suggested %dHz, %d bit, %d channels. Retrying...\n", - suggest_fmt.speed, suggest_fmt.width * 8, - suggest_fmt.channels); - } - // Else, try to find a less resource-demanding format - else if (!S_ChooseCheaperFormat (&chosen_fmt, fixed_speed, fixed_width, fixed_channels)) - break; - } - } while (!accepted); + Con_Printf("S_Startup: initializing sound output format: %dHz, %d bit, %d channels...\n", + chosen_fmt.speed, + chosen_fmt.width, + chosen_fmt.channels); - // If we haven't found a suitable format - if (!accepted) + if (!SndSys_Init(&chosen_fmt)) { Con_Print("S_Startup: SndSys_Init failed.\n"); sound_spatialized = false; @@ -713,7 +639,7 @@ void S_Startup (void) current_channellayout_used = SND_CHANNELLAYOUT_AUTO; S_SetChannelLayout(); - snd_starttime = realtime; + snd_starttime = host.realtime; // If the sound module has already run, add an extra time to make sure // the sound time doesn't decrease, to not confuse playing SFXs @@ -732,7 +658,9 @@ void S_Startup (void) extrasoundtime = 0; snd_renderbuffer->startframe = soundtime; snd_renderbuffer->endframe = soundtime; +#ifdef CONFIG_VIDEO_CAPTURE recording_sound = false; +#endif } void S_Shutdown(void) @@ -754,7 +682,7 @@ void S_Shutdown(void) sound_spatialized = false; } -void S_Restart_f(void) +static void S_Restart_f(cmd_state_t *cmd) { // NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches) // So, refuse to do this if we are connected. @@ -811,6 +739,17 @@ void S_Init(void) Cvar_RegisterVariable(&snd_csqcchannel5volume); Cvar_RegisterVariable(&snd_csqcchannel6volume); Cvar_RegisterVariable(&snd_csqcchannel7volume); + Cvar_RegisterVariable(&snd_channel0volume); + Cvar_RegisterVariable(&snd_channel1volume); + Cvar_RegisterVariable(&snd_channel2volume); + Cvar_RegisterVariable(&snd_channel3volume); + Cvar_RegisterVariable(&snd_channel4volume); + Cvar_RegisterVariable(&snd_channel5volume); + Cvar_RegisterVariable(&snd_channel6volume); + Cvar_RegisterVariable(&snd_channel7volume); + + Cvar_RegisterVariable(&snd_attenuation_exponent); + Cvar_RegisterVariable(&snd_attenuation_decibel); Cvar_RegisterVariable(&snd_spatialization_min_radius); Cvar_RegisterVariable(&snd_spatialization_max_radius); @@ -826,35 +765,45 @@ void S_Init(void) Cvar_RegisterVariable(&snd_width); Cvar_RegisterVariable(&snd_channels); Cvar_RegisterVariable(&snd_mutewhenidle); + Cvar_RegisterVariable(&snd_maxchannelvolume); + Cvar_RegisterVariable(&snd_softclip); + + Cvar_RegisterVariable(&snd_startloopingsounds); + Cvar_RegisterVariable(&snd_startnonloopingsounds); + + Cvar_RegisterVariable(&snd_identicalsoundrandomization_time); + Cvar_RegisterVariable(&snd_identicalsoundrandomization_tics); // COMMANDLINEOPTION: Sound: -nosound disables sound (including CD audio) - if (COM_CheckParm("-nosound")) + if (Sys_CheckParm("-nosound")) { // dummy out Play and Play2 because mods stuffcmd that - Cmd_AddCommand("play", Host_NoOperation_f, "does nothing because -nosound was specified"); - Cmd_AddCommand("play2", Host_NoOperation_f, "does nothing because -nosound was specified"); + Cmd_AddCommand(CF_CLIENT, "play", Cmd_NoOperation_f, "does nothing because -nosound was specified"); + Cmd_AddCommand(CF_CLIENT, "play2", Cmd_NoOperation_f, "does nothing because -nosound was specified"); return; } snd_mempool = Mem_AllocPool("sound", 0, NULL); // COMMANDLINEOPTION: Sound: -simsound runs sound mixing but with no output - if (COM_CheckParm("-simsound")) + if (Sys_CheckParm("-simsound")) simsound = true; - Cmd_AddCommand("play", S_Play_f, "play a sound at your current location (not heard by anyone else)"); - Cmd_AddCommand("play2", S_Play2_f, "play a sound globally throughout the level (not heard by anyone else)"); - Cmd_AddCommand("playvol", S_PlayVol_f, "play a sound at the specified volume level at your current location (not heard by anyone else)"); - Cmd_AddCommand("stopsound", S_StopAllSounds, "silence"); - Cmd_AddCommand("soundlist", S_SoundList_f, "list loaded sounds"); - Cmd_AddCommand("soundinfo", S_SoundInfo_f, "print sound system information (such as channels and speed)"); - Cmd_AddCommand("snd_restart", S_Restart_f, "restart sound system"); - Cmd_AddCommand("snd_unloadallsounds", S_UnloadAllSounds_f, "unload all sound files"); + Cmd_AddCommand(CF_CLIENT, "play", S_Play_f, "play a sound at your current location (not heard by anyone else)"); + Cmd_AddCommand(CF_CLIENT, "play2", S_Play2_f, "play a sound globally throughout the level (not heard by anyone else)"); + Cmd_AddCommand(CF_CLIENT, "playvol", S_PlayVol_f, "play a sound at the specified volume level at your current location (not heard by anyone else)"); + Cmd_AddCommand(CF_CLIENT, "stopsound", S_StopAllSounds_f, "silence"); + Cmd_AddCommand(CF_CLIENT, "pausesound", S_PauseSound_f, "temporary silence"); + Cmd_AddCommand(CF_CLIENT, "soundlist", S_SoundList_f, "list loaded sounds"); + Cmd_AddCommand(CF_CLIENT, "soundinfo", S_SoundInfo_f, "print sound system information (such as channels and speed)"); + Cmd_AddCommand(CF_CLIENT, "snd_restart", S_Restart_f, "restart sound system"); + Cmd_AddCommand(CF_CLIENT, "snd_unloadallsounds", S_UnloadAllSounds_f, "unload all sound files"); Cvar_RegisterVariable(&nosound); Cvar_RegisterVariable(&snd_precache); Cvar_RegisterVariable(&snd_initialized); Cvar_RegisterVariable(&snd_streaming); + Cvar_RegisterVariable(&snd_streaming_length); Cvar_RegisterVariable(&ambient_level); Cvar_RegisterVariable(&ambient_fade); Cvar_RegisterVariable(&snd_noextraupdate); @@ -872,7 +821,9 @@ void S_Init(void) memset(channels, 0, MAX_CHANNELS * sizeof(channel_t)); OGG_OpenLibrary (); - ModPlug_OpenLibrary (); +#ifdef USEXMP + XMP_OpenLibrary (); +#endif } @@ -886,7 +837,9 @@ Shutdown and free all resources void S_Terminate (void) { S_Shutdown (); - ModPlug_CloseLibrary (); +#ifdef USEXMP + XMP_CloseLibrary (); +#endif OGG_CloseLibrary (); // Free all SFXs @@ -903,7 +856,7 @@ void S_Terminate (void) S_UnloadAllSounds_f ================== */ -void S_UnloadAllSounds_f (void) +void S_UnloadAllSounds_f(cmd_state_t *cmd) { int i; @@ -956,6 +909,15 @@ sfx_t *S_FindName (const char *name) if(!strcmp (sfx->name, name)) return sfx; + // check for # in the beginning, try lookup by soundindex + if (name[0] == '#' && name[1]) + { + int soundindex = atoi(name + 1); + if (soundindex > 0 && soundindex < MAX_SOUNDS) + if (cl.sound_precache[soundindex]->name[0]) + return cl.sound_precache[soundindex]; + } + // Add a sfx_t struct for this sound sfx = (sfx_t *)Mem_Alloc (snd_mempool, sizeof (*sfx)); memset (sfx, 0, sizeof(*sfx)); @@ -973,12 +935,12 @@ sfx_t *S_FindName (const char *name) S_FreeSfx ================== */ -void S_FreeSfx (sfx_t *sfx, qboolean force) +void S_FreeSfx (sfx_t *sfx, qbool force) { unsigned int i; - // Never free a locked sfx unless forced - if (!force && (sfx->locks > 0 || (sfx->flags & SFXFLAG_PERMANENTLOCK))) + // Do not free a precached sound during purge + if (!force && (sfx->flags & (SFXFLAG_LEVELSOUND | SFXFLAG_MENUSOUND))) return; if (developer_loading.integer) @@ -1006,12 +968,17 @@ void S_FreeSfx (sfx_t *sfx, qboolean force) // Stop all channels using this sfx for (i = 0; i < total_channels; i++) + { if (channels[i].sfx == sfx) - S_StopChannel (i, true); + { + Con_Printf("S_FreeSfx: stopping channel %i for sfx \"%s\"\n", i, sfx->name); + S_StopChannel (i, true, false); + } + } // Free it - if (sfx->fetcher != NULL && sfx->fetcher->free != NULL) - sfx->fetcher->free (sfx->fetcher_data); + if (sfx->fetcher != NULL && sfx->fetcher->freesfx != NULL) + sfx->fetcher->freesfx(sfx); Mem_Free (sfx); } @@ -1030,28 +997,22 @@ void S_ClearUsed (void) // Start the ambient sounds and make them loop for (i = 0; i < sizeof (ambient_sfxs) / sizeof (ambient_sfxs[0]); i++) { - // Precache it if it's not done (request a lock to make sure it will never be freed) + // Precache it if it's not done (and pass false for levelsound because these are permanent) if (ambient_sfxs[i] == NULL) - ambient_sfxs[i] = S_PrecacheSound (ambient_names[i], false, true); + ambient_sfxs[i] = S_PrecacheSound (ambient_names[i], false, false); if (ambient_sfxs[i] != NULL) { - // Add a lock to the SFX while playing. It will be - // removed by S_StopAllSounds at the end of the level - S_LockSfx (ambient_sfxs[i]); - channels[i].sfx = ambient_sfxs[i]; + channels[i].sfx->flags |= SFXFLAG_MENUSOUND; channels[i].flags |= CHANNELFLAG_FORCELOOP; - channels[i].master_vol = 0; + channels[i].basevolume = 0.0f; + channels[i].basespeed = channels[i].mixspeed = 1.0f; } } - // Remove 1 lock from all sfx with the SFXFLAG_SERVERSOUND flag, and remove the flag + // Clear SFXFLAG_LEVELSOUND flag so that sounds not precached this level will be purged for (sfx = known_sfx; sfx != NULL; sfx = sfx->next) - if (sfx->flags & SFXFLAG_SERVERSOUND) - { - S_UnlockSfx (sfx); - sfx->flags &= ~SFXFLAG_SERVERSOUND; - } + sfx->flags &= ~SFXFLAG_LEVELSOUND; } /* @@ -1064,11 +1025,12 @@ void S_PurgeUnused(void) sfx_t *sfx; sfx_t *sfxnext; - // Free all unlocked sfx + // Free all not-precached per-level sfx for (sfx = known_sfx;sfx;sfx = sfxnext) { sfxnext = sfx->next; - S_FreeSfx (sfx, false); + if (!(sfx->flags & (SFXFLAG_LEVELSOUND | SFXFLAG_MENUSOUND))) + S_FreeSfx (sfx, false); } } @@ -1078,7 +1040,7 @@ void S_PurgeUnused(void) S_PrecacheSound ================== */ -sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean serversound) +sfx_t *S_PrecacheSound (const char *name, qbool complain, qbool levelsound) { sfx_t *sfx; @@ -1097,11 +1059,11 @@ sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean serversoun // previously missing file sfx->flags &= ~ SFXFLAG_FILEMISSING; - if (serversound && !(sfx->flags & SFXFLAG_SERVERSOUND)) - { - S_LockSfx (sfx); - sfx->flags |= SFXFLAG_SERVERSOUND; - } + // set a flag to indicate this has been precached for this level or permanently + if (levelsound) + sfx->flags |= SFXFLAG_LEVELSOUND; + else + sfx->flags |= SFXFLAG_MENUSOUND; if (!nosound.integer && snd_precache.integer) S_LoadSound(sfx, complain); @@ -1135,36 +1097,11 @@ float S_SoundLength(const char *name) S_IsSoundPrecached ================== */ -qboolean S_IsSoundPrecached (const sfx_t *sfx) +qbool S_IsSoundPrecached (const sfx_t *sfx) { return (sfx != NULL && sfx->fetcher != NULL) || (sfx == &changevolume_sfx); } -/* -================== -S_LockSfx - -Add a lock to a SFX -================== -*/ -void S_LockSfx (sfx_t *sfx) -{ - sfx->locks++; -} - -/* -================== -S_UnlockSfx - -Remove a lock from a SFX -================== -*/ -void S_UnlockSfx (sfx_t *sfx) -{ - sfx->locks--; -} - - /* ================== S_BlockSound @@ -1194,27 +1131,29 @@ SND_PickChannel Picks a channel based on priorities, empty slots, number of channels ================= */ -channel_t *SND_PickChannel(int entnum, int entchannel) +static channel_t *SND_PickChannel(int entnum, int entchannel) { int ch_idx; int first_to_die; int first_life_left, life_left; channel_t* ch; + sfx_t *sfx; // use this instead of ch->sfx->, because that is volatile. // Check for replacement sound, or find the best one to replace first_to_die = -1; first_life_left = 0x7fffffff; // entity channels try to replace the existing sound on the channel - if (entchannel != 0) + // channels <= 0 are autochannels + if (IS_CHAN_SINGLE(entchannel)) { for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++) { ch = &channels[ch_idx]; - if (ch->entnum == entnum && (ch->entchannel == entchannel || entchannel == -1) ) + if (ch->entnum == entnum && ch->entchannel == entchannel) { // always override sound from same entity - S_StopChannel (ch_idx, true); + S_StopChannel (ch_idx, true, false); return &channels[ch_idx]; } } @@ -1224,7 +1163,8 @@ channel_t *SND_PickChannel(int entnum, int entchannel) for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++) { ch = &channels[ch_idx]; - if (!ch->sfx) + sfx = ch->sfx; // fetch the volatile variable + if (!sfx) { // no sound on this channel first_to_die = ch_idx; @@ -1232,13 +1172,13 @@ channel_t *SND_PickChannel(int entnum, int entchannel) } // don't let monster sounds override player sounds - if (ch->entnum == cl.viewentity && entnum != cl.viewentity) + if ((ch->entnum == cl.viewentity || ch->entnum == CL_VM_GetViewEntity()) && !(entnum == cl.viewentity || entnum == CL_VM_GetViewEntity())) continue; // don't override looped sounds - if ((ch->flags & CHANNELFLAG_FORCELOOP) || ch->sfx->loopstart < ch->sfx->total_length) + if ((ch->flags & CHANNELFLAG_FORCELOOP) || sfx->loopstart < sfx->total_length) continue; - life_left = ch->sfx->total_length - ch->pos; + life_left = (int)((double)sfx->total_length - ch->position); if (life_left < first_life_left) { @@ -1250,7 +1190,7 @@ channel_t *SND_PickChannel(int entnum, int entchannel) if (first_to_die == -1) return NULL; - S_StopChannel (first_to_die, true); + S_StopChannel (first_to_die, true, false); emptychan_found: return &channels[first_to_die]; @@ -1264,13 +1204,14 @@ Spatializes a channel ================= */ extern cvar_t cl_gameplayfix_soundsmovewithentities; -void SND_Spatialize(channel_t *ch, qboolean isstatic) +static void SND_Spatialize_WithSfx(channel_t *ch, qbool isstatic, sfx_t *sfx) { int i; double f; - float angle_side, angle_front, angle_factor; - vec_t dist, mastervol, intensity, vol; + float angle_side, angle_front, angle_factor, mixspeed; + vec_t dist, mastervol, intensity; vec3_t source_vec; + char vabuf[1024]; // update sound origin if we know about the entity if (ch->entnum > 0 && cls.state == ca_connected && cl_gameplayfix_soundsmovewithentities.integer) @@ -1285,7 +1226,7 @@ void SND_Spatialize(channel_t *ch, qboolean isstatic) } else if (cl.entities[ch->entnum].state_current.active) { - dp_model_t *model; + model_t *model; //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]); model = CL_GetModelByIndex(cl.entities[ch->entnum].state_current.modelindex); if (model && model->soundfromcenter) @@ -1293,22 +1234,26 @@ void SND_Spatialize(channel_t *ch, qboolean isstatic) else Matrix4x4_OriginFromMatrix(&cl.entities[ch->entnum].render.matrix, ch->origin); } - } + else if (cl.csqc_server2csqcentitynumber[ch->entnum]) + { + //Con_Printf("-- entnum %i (client %i) origin %f %f %f neworigin %f %f %f\n", ch->entnum, cl.csqc_server2csqcentitynumber[ch->entnum], ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]); - mastervol = ch->master_vol; + if (!CL_VM_GetEntitySoundOrigin(cl.csqc_server2csqcentitynumber[ch->entnum] + MAX_EDICTS, ch->origin)) + ch->entnum = MAX_EDICTS; // entity was removed, disown sound + } + } - // always apply "master" - mastervol *= mastervolume.value; + mastervol = ch->basevolume; + mixspeed = ch->basespeed; - // If this channel does not manage its own volume (like CD tracks) - if (!(ch->flags & CHANNELFLAG_FULLVOLUME)) - mastervol *= volume.value; + // TODO: implement doppler based on origin change relative to viewer and time of recent origin changes // Adjust volume of static sounds if (isstatic) mastervol *= snd_staticvolume.value; else if(!(ch->flags & CHANNELFLAG_FULLVOLUME)) // same as SND_PaintChannel uses { + // old legacy separated cvars if(ch->entnum >= MAX_EDICTS) { switch(ch->entchannel) @@ -1369,32 +1314,75 @@ void SND_Spatialize(channel_t *ch, qboolean isstatic) default: break; } } + + switch(ch->entchannel) + { + case 0: mastervol *= snd_channel0volume.value; break; + case 1: mastervol *= snd_channel1volume.value; break; + case 2: mastervol *= snd_channel2volume.value; break; + case 3: mastervol *= snd_channel3volume.value; break; + case 4: mastervol *= snd_channel4volume.value; break; + case 5: mastervol *= snd_channel5volume.value; break; + case 6: mastervol *= snd_channel6volume.value; break; + case 7: mastervol *= snd_channel7volume.value; break; + default: mastervol *= Cvar_VariableValueOr(&cvars_all, va(vabuf, sizeof(vabuf), "snd_channel%dvolume", CHAN_ENGINE2CVAR(ch->entchannel)), 1.0, ~0); break; + } + } + + // If this channel does not manage its own volume (like CD tracks) + if (!(ch->flags & CHANNELFLAG_FULLVOLUME)) + mastervol *= volume.value; + + if(snd_maxchannelvolume.value > 0) + { + // clamp HERE to allow to go at most 10dB past mastervolume (before clamping), when mastervolume < -10dB (so relative volumes don't get too messy) + mastervol = bound(0.0f, mastervol, 10.0f * snd_maxchannelvolume.value); + } + + // always apply "master" + mastervol *= mastervolume.value; + + // add in ReplayGain very late; prevent clipping when close + if(sfx) + if(sfx->volume_peak > 0) + { + // Replaygain support + // Con_DPrintf("Setting volume on ReplayGain-enabled track... %f -> ", fvol); + mastervol *= sfx->volume_mult; + if(snd_maxchannelvolume.value > 0) + { + if(mastervol * sfx->volume_peak > snd_maxchannelvolume.value) + mastervol = snd_maxchannelvolume.value / sfx->volume_peak; + } + // Con_DPrintf("%f\n", fvol); } - // clamp HERE to keep relative volumes of the channels correct - mastervol = bound(0, mastervol, 65536); + if(snd_maxchannelvolume.value > 0) + { + // clamp HERE to keep relative volumes of the channels correct + mastervol = min(mastervol, snd_maxchannelvolume.value); + } + + mastervol = max(0.0f, mastervol); + + ch->mixspeed = mixspeed; // anything coming from the view entity will always be full volume - // LordHavoc: make sounds with ATTN_NONE have no spatialization - if (ch->entnum == cl.viewentity || ch->dist_mult == 0) + // LadyHavoc: make sounds with ATTN_NONE have no spatialization + if (ch->entnum == cl.viewentity || ch->entnum == CL_VM_GetViewEntity() || ch->distfade == 0) { ch->prologic_invert = 1; if (snd_spatialization_prologic.integer != 0) { - vol = mastervol * snd_speakerlayout.listeners[0].ambientvolume * sqrt(0.5); - ch->listener_volume[0] = (int)bound(0, vol, 65536); - vol = mastervol * snd_speakerlayout.listeners[1].ambientvolume * sqrt(0.5); - ch->listener_volume[1] = (int)bound(0, vol, 65536); + ch->volume[0] = mastervol * snd_speakerlayout.listeners[0].ambientvolume * sqrt(0.5); + ch->volume[1] = mastervol * snd_speakerlayout.listeners[1].ambientvolume * sqrt(0.5); for (i = 2;i < SND_LISTENERS;i++) - ch->listener_volume[i] = 0; + ch->volume[i] = 0; } else { for (i = 0;i < SND_LISTENERS;i++) - { - vol = mastervol * snd_speakerlayout.listeners[i].ambientvolume; - ch->listener_volume[i] = (int)bound(0, vol, 65536); - } + ch->volume[i] = mastervol * snd_speakerlayout.listeners[i].ambientvolume; } } else @@ -1402,14 +1390,21 @@ void SND_Spatialize(channel_t *ch, qboolean isstatic) // calculate stereo seperation and distance attenuation VectorSubtract(listener_origin, ch->origin, source_vec); dist = VectorLength(source_vec); - intensity = mastervol * (1.0 - dist * ch->dist_mult); + f = dist * ch->distfade; + + f = + ((snd_attenuation_exponent.value == 0) ? 1.0 : pow(1.0 - min(1.0, f), (double)snd_attenuation_exponent.value)) + * + ((snd_attenuation_decibel.value == 0) ? 1.0 : pow(0.1, 0.1 * snd_attenuation_decibel.value * f)); + + intensity = mastervol * f; if (intensity > 0) { - qboolean occluded = false; + qbool occluded = false; if (snd_spatialization_occlusion.integer) { if(snd_spatialization_occlusion.integer & 1) - if(listener_pvs) + if(listener_pvs && cl.worldmodel) { int cluster = cl.worldmodel->brush.PointInLeaf(cl.worldmodel, ch->origin)->clusterindex; if(cluster >= 0 && cluster < 8 * listener_pvsbytes && !CHECKPVSBIT(listener_pvs, cluster)) @@ -1418,17 +1413,17 @@ void SND_Spatialize(channel_t *ch, qboolean isstatic) if(snd_spatialization_occlusion.integer & 2) if(!occluded) - if(cl.worldmodel && cl.worldmodel->brush.TraceLineOfSight && !cl.worldmodel->brush.TraceLineOfSight(cl.worldmodel, listener_origin, ch->origin)) + if(cl.worldmodel && cl.worldmodel->brush.TraceLineOfSight && !cl.worldmodel->brush.TraceLineOfSight(cl.worldmodel, listener_origin, ch->origin, ch->origin, ch->origin)) occluded = true; } if(occluded) - intensity *= 0.5; + intensity *= 0.5f; ch->prologic_invert = 1; if (snd_spatialization_prologic.integer != 0) { if (dist == 0) - angle_factor = 0.5; + angle_factor = 0.5f; else { Matrix4x4_Transform(&listener_basematrix, ch->origin, source_vec); @@ -1477,12 +1472,10 @@ void SND_Spatialize(channel_t *ch, qboolean isstatic) //angle_factor is between 0 and 1 and represents the angle range from the front left to the center to the front right speaker } - vol = intensity * sqrt(angle_factor); - ch->listener_volume[0] = (int)bound(0, vol, 65536); - vol = intensity * sqrt(1 - angle_factor); - ch->listener_volume[1] = (int)bound(0, vol, 65536); + ch->volume[0] = intensity * sqrt(angle_factor); + ch->volume[1] = intensity * sqrt(1 - angle_factor); for (i = 2;i < SND_LISTENERS;i++) - ch->listener_volume[i] = 0; + ch->volume[i] = 0; } else { @@ -1514,45 +1507,59 @@ void SND_Spatialize(channel_t *ch, qboolean isstatic) break; } - vol = intensity * max(0, source_vec[0] * snd_speakerlayout.listeners[i].dotscale + snd_speakerlayout.listeners[i].dotbias); - - ch->listener_volume[i] = (int)bound(0, vol, 65536); + ch->volume[i] = intensity * max(0, source_vec[0] * snd_speakerlayout.listeners[i].dotscale + snd_speakerlayout.listeners[i].dotbias); } } } else for (i = 0;i < SND_LISTENERS;i++) - ch->listener_volume[i] = 0; + ch->volume[i] = 0; } } +static void SND_Spatialize(channel_t *ch, qbool isstatic) +{ + sfx_t *sfx = ch->sfx; + SND_Spatialize_WithSfx(ch, isstatic, sfx); +} // ======================================================================= // Start a sound effect // ======================================================================= -static void S_SetChannelVolume_WithSfx (unsigned int ch_ind, float fvol, sfx_t *sfx); -void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags, vec3_t origin, float fvol, float attenuation, qboolean isstatic, int entnum, int entchannel, int startpos) +static void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags, vec3_t origin, float fvol, float attenuation, qbool isstatic, int entnum, int entchannel, int startpos, float fspeed) { if (!sfx) { Con_Printf("S_PlaySfxOnChannel called with NULL??\n"); return; } + + if ((sfx->loopstart < sfx->total_length) || (flags & CHANNELFLAG_FORCELOOP)) + { + if(!snd_startloopingsounds.integer) + return; + } + else + { + if(!snd_startnonloopingsounds.integer) + return; + } + // Initialize the channel // a crash was reported on an in-use channel, so check here... if (target_chan->sfx) { int channelindex = (int)(target_chan - channels); Con_Printf("S_PlaySfxOnChannel(%s): channel %i already in use?? Clearing.\n", sfx->name, channelindex); - S_StopChannel (channelindex, true); + S_StopChannel (channelindex, true, false); } // We MUST set sfx LAST because otherwise we could crash a threaded mixer // (otherwise we'd have to call SndSys_LockRenderBuffer here) memset (target_chan, 0, sizeof (*target_chan)); VectorCopy (origin, target_chan->origin); target_chan->flags = flags; - target_chan->pos = startpos; // start of the sound + target_chan->position = startpos; // start of the sound target_chan->entnum = entnum; target_chan->entchannel = entchannel; @@ -1561,20 +1568,15 @@ void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags, { if (sfx->loopstart >= sfx->total_length && (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEWORLD)) Con_DPrintf("Quake compatibility warning: Static sound \"%s\" is not looped\n", sfx->name); - target_chan->dist_mult = attenuation / (64.0f * snd_soundradius.value); + target_chan->distfade = attenuation / (64.0f * snd_soundradius.value); } else - target_chan->dist_mult = attenuation / snd_soundradius.value; - - // we have to set the channel volume AFTER the sfx because the function - // needs it for replaygain support - S_SetChannelVolume_WithSfx(target_chan - channels, fvol, sfx); + target_chan->distfade = attenuation / snd_soundradius.value; // set the listener volumes - SND_Spatialize (target_chan, isstatic); - - // Lock the SFX during play - S_LockSfx (sfx); + S_SetChannelVolume(target_chan - channels, fvol); + S_SetChannelSpeed(target_chan - channels, fspeed); + SND_Spatialize_WithSfx (target_chan, isstatic, sfx); // finally, set the sfx pointer, so the channel becomes valid for playback // and will be noticed by the mixer @@ -1582,25 +1584,29 @@ void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags, } -int S_StartSound_StartPosition (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float startposition) +int S_StartSound_StartPosition_Flags (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float startposition, int flags, float fspeed) { channel_t *target_chan, *check, *ch; - int ch_idx, startpos; + int ch_idx, startpos, i; if (snd_renderbuffer == NULL || sfx == NULL || nosound.integer) return -1; if(sfx == &changevolume_sfx) { - if(entchannel == 0) + if (!IS_CHAN_SINGLE(entchannel)) return -1; for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++) { ch = &channels[ch_idx]; - if (ch->entnum == entnum && (ch->entchannel == entchannel || entchannel == -1) ) + if (ch->entnum == entnum && ch->entchannel == entchannel) { S_SetChannelVolume(ch_idx, fvol); - ch->dist_mult = attenuation / snd_soundradius.value; + S_SetChannelSpeed(ch_idx, fspeed); + for(i = 1; i > 0 && (i <= flags || i <= (int) channels[ch_idx].flags); i <<= 1) + if((flags ^ channels[ch_idx].flags) & i) + S_SetChannelFlag(ch_idx, i, (flags & i) != 0); + ch->distfade = attenuation / snd_soundradius.value; SND_Spatialize(ch, false); return ch_idx; } @@ -1619,35 +1625,46 @@ int S_StartSound_StartPosition (int entnum, int entchannel, sfx_t *sfx, vec3_t o // if an identical sound has also been started this frame, offset the pos // a bit to keep it from just making the first one louder check = &channels[NUM_AMBIENTS]; - startpos = (int)(startposition * S_GetSoundRate()); + startpos = (int)(startposition * sfx->format.speed); if (startpos == 0) { for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++) { if (check == target_chan) continue; - if (check->sfx == sfx && check->pos == 0) + if (check->sfx == sfx && check->position == 0 && check->basespeed == fspeed) { + // calculate max offset + float maxtime = snd_identicalsoundrandomization_time.value; + float maxtics = snd_identicalsoundrandomization_tics.value; + float maxticsdelta = ((cls.state == ca_connected) ? (maxtics * (cl.mtime[0] - cl.mtime[1])) : 0); + float maxdelta = 0; + if(maxticsdelta == 0 || fabs(maxticsdelta) > fabs(maxtime)) + maxdelta = maxtime; + else + maxdelta = fabs(maxticsdelta) * ((maxtime > 0) ? 1 : -1); + // use negative pos offset to delay this sound effect - startpos = (int)lhrandom(0, -0.1 * snd_renderbuffer->format.speed); + startpos = lhrandom(0, maxdelta * sfx->format.speed); break; } } } - S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_NONE, origin, fvol, attenuation, false, entnum, entchannel, startpos); + S_PlaySfxOnChannel (sfx, target_chan, flags, origin, fvol, attenuation, false, entnum, entchannel, startpos, fspeed); return (target_chan - channels); } int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation) { - return S_StartSound_StartPosition(entnum, entchannel, sfx, origin, fvol, attenuation, 0); + return S_StartSound_StartPosition_Flags(entnum, entchannel, sfx, origin, fvol, attenuation, 0, CHANNELFLAG_NONE, 1.0f); } -void S_StopChannel (unsigned int channel_ind, qboolean lockmutex) +void S_StopChannel (unsigned int channel_ind, qbool lockmutex, qbool freesfx) { channel_t *ch; + sfx_t *sfx; if (channel_ind >= total_channels) return; @@ -1660,29 +1677,22 @@ void S_StopChannel (unsigned int channel_ind, qboolean lockmutex) SndSys_LockRenderBuffer(); ch = &channels[channel_ind]; - if (ch->sfx != NULL) + sfx = ch->sfx; + if (sfx != NULL) { - sfx_t *sfx = ch->sfx; - - if (sfx->fetcher != NULL) - { - snd_fetcher_endsb_t fetcher_endsb = sfx->fetcher->endsb; - if (fetcher_endsb != NULL) - fetcher_endsb (ch->fetcher_data); - } - - // Remove the lock it holds - S_UnlockSfx (sfx); - + if (sfx->fetcher != NULL && sfx->fetcher->stopchannel != NULL) + sfx->fetcher->stopchannel(ch); ch->fetcher_data = NULL; ch->sfx = NULL; + if (freesfx) + S_FreeSfx(sfx, true); } if (lockmutex && !simsound) SndSys_UnlockRenderBuffer(); } -qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean value) +qbool S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qbool value) { if (ch_ind >= total_channels) return false; @@ -1708,13 +1718,12 @@ void S_StopSound(int entnum, int entchannel) for (i = 0; i < MAX_DYNAMIC_CHANNELS; i++) if (channels[i].entnum == entnum && channels[i].entchannel == entchannel) { - S_StopChannel (i, true); + S_StopChannel (i, true, false); return; } } -extern void CDAudio_Stop(void); -void S_StopAllSounds (void) +void S_StopAllSounds(void) { unsigned int i; @@ -1731,7 +1740,8 @@ void S_StopAllSounds (void) size_t memsize; for (i = 0; i < total_channels; i++) - S_StopChannel (i, false); + if (channels[i].sfx) + S_StopChannel (i, false, false); total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics memset(channels, 0, MAX_CHANNELS * sizeof(channel_t)); @@ -1746,7 +1756,13 @@ void S_StopAllSounds (void) } } -void S_PauseGameSounds (qboolean toggle) +void S_StopAllSounds_f(cmd_state_t *cmd) +{ + S_StopAllSounds(); +} + + +void S_PauseGameSounds (qbool toggle) { unsigned int i; @@ -1760,42 +1776,31 @@ void S_PauseGameSounds (qboolean toggle) } } -static void S_SetChannelVolume_WithSfx (unsigned int ch_ind, float fvol, sfx_t *sfx) +void S_SetChannelVolume(unsigned int ch_ind, float fvol) { - if(sfx->volume_peak > 0) - { - // Replaygain support - // Con_DPrintf("Setting volume on ReplayGain-enabled track... %f -> ", fvol); - fvol *= sfx->volume_mult; - if(fvol * sfx->volume_peak > 1) - fvol = 1 / sfx->volume_peak; - // Con_DPrintf("%f\n", fvol); - } - channels[ch_ind].master_vol = (int)(fvol * 65536.0f); + channels[ch_ind].basevolume = fvol; } -void S_SetChannelVolume(unsigned int ch_ind, float fvol) +void S_SetChannelSpeed(unsigned int ch_ind, float fspeed) { - sfx_t *sfx = channels[ch_ind].sfx; - if(sfx) - S_SetChannelVolume_WithSfx(ch_ind, fvol, sfx); + channels[ch_ind].basespeed = fspeed; } float S_GetChannelPosition (unsigned int ch_ind) { // note: this is NOT accurate yet - int s; + double s; channel_t *ch = &channels[ch_ind]; sfx_t *sfx = ch->sfx; if (!sfx) return -1; - s = ch->pos; + s = ch->position / sfx->format.speed; /* if(!snd_usethreadedmixing) - s += _snd_mixahead.value * S_GetSoundRate(); + s += _snd_mixahead.value; */ - return (s % sfx->total_length) / (float) S_GetSoundRate(); + return (float)s; } float S_GetEntChannelPosition(int entnum, int entchannel) @@ -1836,7 +1841,7 @@ void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation) } target_chan = &channels[total_channels++]; - S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_FORCELOOP, origin, fvol, attenuation, true, 0, 0, 0); + S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_FORCELOOP, origin, fvol, attenuation, true, 0, 0, 0, 1.0f); } @@ -1845,13 +1850,15 @@ void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation) S_UpdateAmbientSounds =================== */ -void S_UpdateAmbientSounds (void) +static void S_UpdateAmbientSounds (void) { int i; - int vol; + float vol; + float fade = (float)max(0.0, cl.time - cl.oldtime) * ambient_fade.value / 256.0f; int ambient_channel; channel_t *chan; unsigned char ambientlevels[NUM_AMBIENTS]; + sfx_t *sfx; memset(ambientlevels, 0, sizeof(ambientlevels)); if (cl.worldmodel && cl.worldmodel->brush.AmbientSoundLevelsForPoint) @@ -1861,42 +1868,40 @@ void S_UpdateAmbientSounds (void) for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++) { chan = &channels[ambient_channel]; - if (chan->sfx == NULL || chan->sfx->fetcher == NULL) + sfx = chan->sfx; // fetch the volatile variable + if (sfx == NULL || sfx->fetcher == NULL) continue; - vol = (int)ambientlevels[ambient_channel]; - if (vol < 8) - vol = 0; - vol *= 256; + i = ambientlevels[ambient_channel]; + if (i < 8) + i = 0; + vol = i * (1.0f / 256.0f); // Don't adjust volume too fast - // FIXME: this rounds off to an int each frame, meaning there is little to no fade at extremely high framerates! - if (cl.time > cl.oldtime) + if (chan->basevolume < vol) { - if (chan->master_vol < vol) - { - chan->master_vol += (int)((cl.time - cl.oldtime) * 256.0 * ambient_fade.value); - if (chan->master_vol > vol) - chan->master_vol = vol; - } - else if (chan->master_vol > vol) - { - chan->master_vol -= (int)((cl.time - cl.oldtime) * 256.0 * ambient_fade.value); - if (chan->master_vol < vol) - chan->master_vol = vol; - } + chan->basevolume += fade; + if (chan->basevolume > vol) + chan->basevolume = vol; + } + else if (chan->basevolume > vol) + { + chan->basevolume -= fade; + if (chan->basevolume < vol) + chan->basevolume = vol; } if (snd_spatialization_prologic.integer != 0) { - chan->listener_volume[0] = chan->listener_volume[1] = (int)bound(0, chan->master_vol * ambient_level.value * snd_speakerlayout.listeners[i].ambientvolume * sqrt(0.5), 65536); + chan->volume[0] = chan->basevolume * ambient_level.value * volume.value * mastervolume.value * snd_speakerlayout.listeners[0].ambientvolume * sqrt(0.5); + chan->volume[1] = chan->basevolume * ambient_level.value * volume.value * mastervolume.value * snd_speakerlayout.listeners[1].ambientvolume * sqrt(0.5); for (i = 2;i < SND_LISTENERS;i++) - chan->listener_volume[i] = 0; + chan->volume[i] = 0.0f; } else { for (i = 0;i < SND_LISTENERS;i++) - chan->listener_volume[i] = (int)bound(0, chan->master_vol * ambient_level.value * snd_speakerlayout.listeners[i].ambientvolume, 65536); + chan->volume[i] = chan->basevolume * ambient_level.value * volume.value * mastervolume.value * snd_speakerlayout.listeners[i].ambientvolume; } } } @@ -1919,19 +1924,25 @@ static void S_PaintAndSubmit (void) usesoundtimehack = 1; newsoundtime = (unsigned int)((double)cl.mtime[0] * (double)snd_renderbuffer->format.speed); } +#ifdef CONFIG_VIDEO_CAPTURE else if (cls.capturevideo.soundrate && !cls.capturevideo.realtime) // SUPER NASTY HACK to record non-realtime sound { usesoundtimehack = 2; newsoundtime = (unsigned int)((double)cls.capturevideo.frame * (double)snd_renderbuffer->format.speed / (double)cls.capturevideo.framerate); } +#endif else if (simsound) { usesoundtimehack = 3; - newsoundtime = (unsigned int)((realtime - snd_starttime) * (double)snd_renderbuffer->format.speed); + newsoundtime = (unsigned int)((host.realtime - snd_starttime) * (double)snd_renderbuffer->format.speed); } else { +#ifdef CONFIG_VIDEO_CAPTURE snd_usethreadedmixing = snd_threaded && !cls.capturevideo.soundrate; +#else + snd_usethreadedmixing = snd_threaded; +#endif usesoundtimehack = 0; newsoundtime = SndSys_GetSoundTime(); } @@ -1965,6 +1976,7 @@ static void S_PaintAndSubmit (void) newsoundtime += extrasoundtime; if (newsoundtime < soundtime) { +#ifdef CONFIG_VIDEO_CAPTURE if ((cls.capturevideo.soundrate != 0) != recording_sound) { unsigned int additionaltime; @@ -1983,11 +1995,16 @@ static void S_PaintAndSubmit (void) extrasoundtime); } else if (!soundtimehack) +#else + if (!soundtimehack) +#endif Con_Printf("S_PaintAndSubmit: WARNING: newsoundtime < soundtime (%u < %u)\n", newsoundtime, soundtime); } soundtime = newsoundtime; +#ifdef CONFIG_VIDEO_CAPTURE recording_sound = (cls.capturevideo.soundrate != 0); +#endif // Lock submitbuffer if (!simsound && !SndSys_LockRenderBuffer()) @@ -2171,7 +2188,7 @@ void S_Update(const matrix4x4_t *listenermatrix) { // no need to merge silent channels for (j = 0;j < SND_LISTENERS;j++) - if (ch->listener_volume[j]) + if (ch->volume[j]) break; if (j == SND_LISTENERS) continue; @@ -2193,13 +2210,13 @@ void S_Update(const matrix4x4_t *listenermatrix) { for (j = 0;j < SND_LISTENERS;j++) { - combine->listener_volume[j] = bound(0, combine->listener_volume[j] + ch->listener_volume[j], 65536); - ch->listener_volume[j] = 0; + combine->volume[j] += ch->volume[j]; + ch->volume[j] = 0; } } } for (k = 0;k < SND_LISTENERS;k++) - if (ch->listener_volume[k]) + if (ch->volume[k]) break; if (k < SND_LISTENERS) cls.soundstats.mixedsounds++; @@ -2223,7 +2240,7 @@ void S_ExtraUpdate (void) S_PaintAndSubmit(); } -qboolean S_LocalSound (const char *sound) +qbool S_LocalSound (const char *sound) { sfx_t *sfx; int ch_ind; @@ -2238,9 +2255,12 @@ qboolean S_LocalSound (const char *sound) return false; } - // Local sounds must not be freed - sfx->flags |= SFXFLAG_PERMANENTLOCK; + // menu sounds must not be freed on level change + sfx->flags |= SFXFLAG_MENUSOUND; + // fun fact: in Quake 1, this used -1 "replace any entity channel", + // which we no longer support anyway + // changed by Black in r4297 "Changed S_LocalSound to play multiple sounds at a time." ch_ind = S_StartSound (cl.viewentity, 0, sfx, vec3_origin, 1, 0); if (ch_ind < 0) return false;