X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=server.h;h=07639e4b5f52c530fa71cc50e974fe12201fc95d;hp=fe11c2660fb8b3c6b841fea218cbf7034e7af058;hb=1f7645e73c1f099c486c716dbd21dda6d55297ea;hpb=5090f6da276d673f6ee0b149ee2f83ef82f62902 diff --git a/server.h b/server.h index fe11c266..07639e4b 100644 --- a/server.h +++ b/server.h @@ -24,15 +24,15 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. typedef struct server_static_s { - // number of svs.clients slots (updated by maxplayers command) - int maxclients; - // client slots + /// number of svs.clients slots (updated by maxplayers command) + int maxclients, maxclients_next; + /// client slots struct client_s *clients; - // episode completion information + /// episode completion information int serverflags; - // cleared when at SV_SpawnServer - qboolean changelevel_issued; - // server infostring + /// cleared when at SV_SpawnServer + qbool changelevel_issued; + /// server infostring char serverinfo[MAX_SERVERINFO_STRING]; // performance data float perf_cpuload; @@ -48,6 +48,17 @@ typedef struct server_static_s float perf_acc_offset_squared; float perf_acc_offset_max; int perf_acc_offset_samples; + + // csqc stuff + unsigned char *csqc_progdata; + size_t csqc_progsize_deflated; + unsigned char *csqc_progdata_deflated; + + // independent server thread (when running client) + qbool threaded; // true if server is running on separate thread + qbool volatile threadstop; + void *threadmutex; + void *thread; } server_static_t; //============================================================================= @@ -55,23 +66,25 @@ typedef struct server_static_s typedef enum server_state_e {ss_loading, ss_active} server_state_t; #define MAX_CONNECTFLOODADDRESSES 16 -typedef struct server_connectfloodaddress_s +#define MAX_GETSTATUSFLOODADDRESSES 128 +typedef struct server_floodaddress_s { double lasttime; lhnetaddress_t address; } -server_connectfloodaddress_t; +server_floodaddress_t; typedef struct server_s { - // false if only a net client - qboolean active; + /// false if only a net client + qbool active; - qboolean paused; - // handle connections specially - qboolean loadgame; + qbool paused; + double pausedstart; + /// handle connections specially + qbool loadgame; - // one of the PROTOCOL_ values + /// one of the PROTOCOL_ values protocolversion_t protocol; double time; @@ -87,25 +100,28 @@ typedef struct server_s int csqc_progsize; // -1 = no progs char csqc_progname[MAX_QPATH]; // copied from csqc_progname at level start - // collision culling data + /// collision culling data world_t world; - // map name - char name[64]; - // maps/.bsp, for model_precache[0] - char modelname[64]; + /// map name + char name[64]; // %s followed by entrance name + // variants of map name + char worldmessage[40]; // map title (not related to filename) + char worldbasename[MAX_QPATH]; // %s + char worldname[MAX_QPATH]; // maps/%s.bsp + char worldnamenoextension[MAX_QPATH]; // maps/%s struct model_s *worldmodel; // NULL terminated - // LordHavoc: precaches are now MAX_QPATH rather than a pointer + // LadyHavoc: precaches are now MAX_QPATH rather than a pointer // updated by SV_ModelIndex char model_precache[MAX_MODELS][MAX_QPATH]; struct model_s *models[MAX_MODELS]; // NULL terminated - // LordHavoc: precaches are now MAX_QPATH rather than a pointer + // LadyHavoc: precaches are now MAX_QPATH rather than a pointer // updated by SV_SoundIndex char sound_precache[MAX_SOUNDS][MAX_QPATH]; char lightstyles[MAX_LIGHTSTYLES][64]; - // some actions are only valid during load + /// some actions are only valid during load server_state_t state; sizebuf_t datagram; @@ -116,17 +132,17 @@ typedef struct server_s unsigned char reliable_datagram_buf[NET_MAXMESSAGE]; sizebuf_t signon; - // LordHavoc: increased signon message buffer from 8192 + /// LadyHavoc: increased signon message buffer from 8192 unsigned char signon_buf[NET_MAXMESSAGE]; - // connection flood blocking - // note this is in server_t rather than server_static_t so that it is - // reset on each map command (such as New Game in singleplayer) - server_connectfloodaddress_t connectfloodaddresses[MAX_CONNECTFLOODADDRESSES]; + /// connection flood blocking + /// note this is in server_t rather than server_static_t so that it is + /// reset on each map command (such as New Game in singleplayer) + server_floodaddress_t connectfloodaddresses[MAX_CONNECTFLOODADDRESSES]; + server_floodaddress_t getstatusfloodaddresses[MAX_GETSTATUSFLOODADDRESSES]; -#define SV_MAX_PARTICLEEFFECTNAME 256 - qboolean particleeffectnamesloaded; - char particleeffectname[SV_MAX_PARTICLEEFFECTNAME][MAX_QPATH]; + qbool particleeffectnamesloaded; + char particleeffectname[MAX_PARTICLEEFFECTNAME][MAX_QPATH]; int writeentitiestoclient_stats_culled_pvs; int writeentitiestoclient_stats_culled_trace; @@ -135,10 +151,12 @@ typedef struct server_s int writeentitiestoclient_cliententitynumber; int writeentitiestoclient_clientnumber; sizebuf_t *writeentitiestoclient_msg; - vec3_t writeentitiestoclient_testeye; + vec3_t writeentitiestoclient_eyes[MAX_CLIENTNETWORKEYES]; + int writeentitiestoclient_numeyes; int writeentitiestoclient_pvsbytes; unsigned char writeentitiestoclient_pvs[MAX_MAP_LEAFS/8]; - entity_state_t writeentitiestoclient_sendstates[MAX_EDICTS]; + const entity_state_t *writeentitiestoclient_sendstates[MAX_EDICTS]; + unsigned short writeentitiestoclient_csqcsendstates[MAX_EDICTS]; int numsendentities; entity_state_t sendentities[MAX_EDICTS]; @@ -148,11 +166,11 @@ typedef struct server_s int sententities[MAX_EDICTS]; int sententitiesconsideration[MAX_EDICTS]; - // legacy support for self.Version based csqc entity networking + /// legacy support for self.Version based csqc entity networking unsigned char csqcentityversion[MAX_EDICTS]; // legacy } server_t; -#define NUM_CSQCENTITIES_PER_FRAME 1024 +#define NUM_CSQCENTITIES_PER_FRAME 256 typedef struct csqcentityframedb_s { int framenum; @@ -161,70 +179,71 @@ typedef struct csqcentityframedb_s int sendflags[NUM_CSQCENTITIES_PER_FRAME]; } csqcentityframedb_t; -// if defined this does ping smoothing, otherwise it does not -//#define NUM_PING_TIMES 16 - #define NUM_SPAWN_PARMS 16 typedef struct client_s { - // false = empty client slot - qboolean active; - // false = don't do ClientDisconnect on drop - qboolean clientconnectcalled; - // false = don't send datagrams - qboolean spawned; - // 1 = send svc_serverinfo and advance to 2, 2 doesn't send, then advances to 0 (allowing unlimited sending) when prespawn is received + /// false = empty client slot + qbool active; + /// false = don't do ClientDisconnect on drop + qbool clientconnectcalled; + /// false = don't allow spawn + qbool prespawned; + /// false = don't allow begin + qbool spawned; + /// false = don't send datagrams + qbool begun; + /// 1 = send svc_serverinfo and advance to 2, 2 doesn't send, then advances to 0 (allowing unlimited sending) when prespawn is received int sendsignon; - // requested rate in bytes per second + /// requested rate in bytes per second int rate; - // realtime this client connected + /// temporarily exceed rate by this amount of bytes + int rate_burstsize; + + /// realtime this client connected double connecttime; - // keepalive messages must be sent periodically during signon + /// keepalive messages must be sent periodically during signon double keepalivetime; - // communications handle + /// communications handle netconn_t *netconnection; - int movesequence; - // movement + unsigned int movesequence; + signed char movement_count[NETGRAPH_PACKETS]; + unsigned int movement_highestsequence_seen; // not the same as movesequence if prediction is off + /// movement usercmd_t cmd; - // intended motion calced from cmd + /// intended motion calced from cmd vec3_t wishdir; - // PRVM_EDICT_NUM(clientnum+1) + /// PRVM_EDICT_NUM(clientnum+1) prvm_edict_t *edict; -#ifdef NUM_PING_TIMES - float ping_times[NUM_PING_TIMES]; - // ping_times[num_pings%NUM_PING_TIMES] - int num_pings; -#endif - // LordHavoc: can be used for prediction or whatever... + /// LadyHavoc: can be used for prediction or whatever... float ping; - // this is used by sv_clmovement_minping code + /// this is used by sv_clmovement_minping code double clmovement_disabletimeout; - // this is used by sv_clmvoement_waitforinput code - int clmovement_skipphysicsframes; + /// this is used by sv_clmovement_inputtimeout code + float clmovement_inputtimeout; -// spawn parms are carried from level to level - float spawn_parms[NUM_SPAWN_PARMS]; +/// spawn parms are carried from level to level + prvm_vec_t spawn_parms[NUM_SPAWN_PARMS]; // properties that are sent across the network only when changed - char name[64], old_name[64]; + char name[MAX_SCOREBOARDNAME], old_name[MAX_SCOREBOARDNAME]; int colors, old_colors; int frags, old_frags; char playermodel[MAX_QPATH], old_model[MAX_QPATH]; char playerskin[MAX_QPATH], old_skin[MAX_QPATH]; - // netaddress support + /// netaddress support char netaddress[MAX_QPATH]; - // visibility state + /// visibility state float visibletime[MAX_EDICTS]; // scope is whether an entity is currently being networked to this client @@ -234,22 +253,22 @@ typedef struct client_s unsigned char csqcentityscope[MAX_EDICTS]; unsigned int csqcentitysendflags[MAX_EDICTS]; -#define NUM_CSQCENTITYDB_FRAMES 64 - unsigned char csqcentityglobalhistory[MAX_EDICTS]; // set to 1 if the entity was ever csqc networked to the client, and never reset back to 0 +#define NUM_CSQCENTITYDB_FRAMES 256 csqcentityframedb_t csqcentityframehistory[NUM_CSQCENTITYDB_FRAMES]; int csqcentityframehistory_next; + int csqcentityframe_lastreset; - // prevent animated names + /// prevent animated names float nametime; - // latest received clc_ackframe (used to detect packet loss) + /// latest received clc_ackframe (used to detect packet loss) int latestframenum; - // cache weaponmodel name lookups + /// cache weaponmodel name lookups char weaponmodel[MAX_QPATH]; int weaponmodelindex; - // clientcamera (entity to use as camera) + /// clientcamera (entity to use as camera) int clientcamera; entityframe_database_t *entitydatabase; @@ -267,45 +286,65 @@ typedef struct client_s // information on an active download if any qfile_t *download_file; - int download_expectedposition; // next position the client should ack - qboolean download_started; + int download_expectedposition; ///< next position the client should ack + qbool download_started; char download_name[MAX_QPATH]; + qbool download_deflate; // fixangle data - qboolean fixangle_angles_set; + qbool fixangle_angles_set; vec3_t fixangle_angles; - // demo recording + /// demo recording qfile_t *sv_demo_file; + + // number of skipped entity frames + // if it exceeds a limit, an empty entity frame is sent + int num_skippedentityframes; + + // last sent move sequence + // if the move sequence changed, an empty entity frame is sent + unsigned int lastmovesequence; } client_t; //============================================================================= // edict->movetype values -#define MOVETYPE_NONE 0 // never moves +#define MOVETYPE_NONE 0 ///< never moves #define MOVETYPE_ANGLENOCLIP 1 #define MOVETYPE_ANGLECLIP 2 -#define MOVETYPE_WALK 3 // gravity -#define MOVETYPE_STEP 4 // gravity, special edge handling +#define MOVETYPE_WALK 3 ///< gravity +#define MOVETYPE_STEP 4 ///< gravity, special edge handling #define MOVETYPE_FLY 5 -#define MOVETYPE_TOSS 6 // gravity -#define MOVETYPE_PUSH 7 // no clip to world, push and crush +#define MOVETYPE_TOSS 6 ///< gravity +#define MOVETYPE_PUSH 7 ///< no clip to world, push and crush #define MOVETYPE_NOCLIP 8 -#define MOVETYPE_FLYMISSILE 9 // extra size to monsters +#define MOVETYPE_FLYMISSILE 9 ///< extra size to monsters #define MOVETYPE_BOUNCE 10 -#define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity -#define MOVETYPE_FOLLOW 12 // track movement of aiment -#define MOVETYPE_FAKEPUSH 13 // tenebrae's push that doesn't push +#define MOVETYPE_BOUNCEMISSILE 11 ///< bounce w/o gravity +#define MOVETYPE_FOLLOW 12 ///< track movement of aiment +#define MOVETYPE_FAKEPUSH 13 ///< tenebrae's push that doesn't push +#define MOVETYPE_PHYSICS 32 ///< indicates this object is physics controlled +#define MOVETYPE_FLY_WORLDONLY 33 ///< like MOVETYPE_FLY, but uses MOVE_WORLDONLY for all its traces; objects of this movetype better be SOLID_NOT or SOLID_TRIGGER please, or else... +#define MOVETYPE_USER_FIRST 128 ///< user defined movetypes +#define MOVETYPE_USER_LAST 191 // edict->solid values -#define SOLID_NOT 0 // no interaction with other objects -#define SOLID_TRIGGER 1 // touch on edge, but not blocking -#define SOLID_BBOX 2 // touch on edge, block -#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground -#define SOLID_BSP 4 // bsp clip, touch on edge, block -// LordHavoc: corpse code -#define SOLID_CORPSE 5 // same as SOLID_BBOX, except it behaves as SOLID_NOT against SOLID_SLIDEBOX objects (players/monsters) +#define SOLID_NOT 0 ///< no interaction with other objects +#define SOLID_TRIGGER 1 ///< touch on edge, but not blocking +#define SOLID_BBOX 2 ///< touch on edge, block +#define SOLID_SLIDEBOX 3 ///< touch on edge, but not an onground +#define SOLID_BSP 4 ///< bsp clip, touch on edge, block +// LadyHavoc: corpse code +#define SOLID_CORPSE 5 ///< same as SOLID_BBOX, except it behaves as SOLID_NOT against SOLID_SLIDEBOX objects (players/monsters) +// LadyHavoc: physics +// VorteX: now these fields are deprecated, as geomtype is more flexible +#define SOLID_PHYSICS_BOX 32 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity) +#define SOLID_PHYSICS_SPHERE 33 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity) +#define SOLID_PHYSICS_CAPSULE 34 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity) +#define SOLID_PHYSICS_TRIMESH 35 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity) +#define SOLID_PHYSICS_CYLINDER 36 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity) // edict->deadflag values #define DEAD_NO 0 @@ -327,9 +366,9 @@ typedef struct client_s #define FL_NOTARGET 128 #define FL_ITEM 256 #define FL_ONGROUND 512 -#define FL_PARTIALGROUND 1024 // not all corners are valid -#define FL_WATERJUMP 2048 // player jumping out of water -#define FL_JUMPRELEASED 4096 // for jump debouncing +#define FL_PARTIALGROUND 1024 ///< not all corners are valid +#define FL_WATERJUMP 2048 ///< player jumping out of water +#define FL_JUMPRELEASED 4096 ///< for jump debouncing #define SPAWNFLAG_NOT_EASY 256 #define SPAWNFLAG_NOT_MEDIUM 512 @@ -357,12 +396,20 @@ extern cvar_t scratch2; extern cvar_t scratch3; extern cvar_t scratch4; extern cvar_t skill; -extern cvar_t slowmo; +extern cvar_t host_timescale; extern cvar_t sv_accelerate; extern cvar_t sv_aim; extern cvar_t sv_airaccel_qw; extern cvar_t sv_airaccel_sideways_friction; extern cvar_t sv_airaccelerate; +extern cvar_t sv_airstopaccelerate; +extern cvar_t sv_airstrafeaccelerate; +extern cvar_t sv_maxairstrafespeed; +extern cvar_t sv_airstrafeaccel_qw; +extern cvar_t sv_aircontrol; +extern cvar_t sv_aircontrol_power; +extern cvar_t sv_aircontrol_penalty; +extern cvar_t sv_airspeedlimit_nonqw; extern cvar_t sv_allowdownloads; extern cvar_t sv_allowdownloads_archive; extern cvar_t sv_allowdownloads_config; @@ -373,7 +420,8 @@ extern cvar_t sv_checkforpacketsduringsleep; extern cvar_t sv_clmovement_enable; extern cvar_t sv_clmovement_minping; extern cvar_t sv_clmovement_minping_disabletime; -extern cvar_t sv_clmovement_waitforinput; +extern cvar_t sv_clmovement_inputtimeout; +extern cvar_t sv_clmovement_maxnetfps; extern cvar_t sv_cullentities_nevercullbmodels; extern cvar_t sv_cullentities_pvs; extern cvar_t sv_cullentities_stats; @@ -387,23 +435,36 @@ extern cvar_t sv_debugmove; extern cvar_t sv_echobprint; extern cvar_t sv_edgefriction; extern cvar_t sv_entpatch; -extern cvar_t sv_fixedframeratesingleplayer; extern cvar_t sv_freezenonclients; extern cvar_t sv_friction; extern cvar_t sv_gameplayfix_blowupfallenzombies; +extern cvar_t sv_gameplayfix_consistentplayerprethink; extern cvar_t sv_gameplayfix_delayprojectiles; extern cvar_t sv_gameplayfix_droptofloorstartsolid; extern cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect; extern cvar_t sv_gameplayfix_easierwaterjump; extern cvar_t sv_gameplayfix_findradiusdistancetobox; +extern cvar_t sv_gameplayfix_gravityunaffectedbyticrate; extern cvar_t sv_gameplayfix_grenadebouncedownslopes; extern cvar_t sv_gameplayfix_multiplethinksperframe; extern cvar_t sv_gameplayfix_noairborncorpse; +extern cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems; +extern cvar_t sv_gameplayfix_nudgeoutofsolid; +extern cvar_t sv_gameplayfix_nudgeoutofsolid_separation; +extern cvar_t sv_gameplayfix_q2airaccelerate; +extern cvar_t sv_gameplayfix_nogravityonground; extern cvar_t sv_gameplayfix_setmodelrealbox; +extern cvar_t sv_gameplayfix_slidemoveprojectiles; extern cvar_t sv_gameplayfix_stepdown; -extern cvar_t sv_gameplayfix_stepwhilejumping; +extern cvar_t sv_gameplayfix_stepmultipletimes; +extern cvar_t sv_gameplayfix_nostepmoveonsteepslopes; extern cvar_t sv_gameplayfix_swiminbmodels; extern cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag; +extern cvar_t sv_gameplayfix_downtracesupportsongroundflag; +extern cvar_t sv_gameplayfix_q1bsptracelinereportstexture; +extern cvar_t sv_gameplayfix_unstickplayers; +extern cvar_t sv_gameplayfix_unstickentities; +extern cvar_t sv_gameplayfix_fixedcheckwatertransition; extern cvar_t sv_gravity; extern cvar_t sv_idealpitchscale; extern cvar_t sv_jumpstep; @@ -412,13 +473,12 @@ extern cvar_t sv_maxairspeed; extern cvar_t sv_maxrate; extern cvar_t sv_maxspeed; extern cvar_t sv_maxvelocity; -extern cvar_t sv_newflymove; extern cvar_t sv_nostep; extern cvar_t sv_playerphysicsqc; extern cvar_t sv_progs; extern cvar_t sv_protocolname; extern cvar_t sv_random_seed; -extern cvar_t sv_ratelimitlocalplayer; +extern cvar_t host_limitlocal; extern cvar_t sv_sound_land; extern cvar_t sv_sound_watersplash; extern cvar_t sv_stepheight; @@ -426,6 +486,7 @@ extern cvar_t sv_stopspeed; extern cvar_t sv_wallfriction; extern cvar_t sv_wateraccelerate; extern cvar_t sv_waterfriction; +extern cvar_t sv_areadebug; extern cvar_t sys_ticrate; extern cvar_t teamplay; extern cvar_t temp1; @@ -433,9 +494,9 @@ extern cvar_t timelimit; extern mempool_t *sv_mempool; -// persistant server info +/// persistant server info extern server_static_t svs; -// local server +/// local server extern server_t sv; extern client_t *host_client; @@ -443,16 +504,22 @@ extern client_t *host_client; //=========================================================== void SV_Init (void); +double SV_Frame(double time); +void SV_Shutdown(void); + +int SV_IsLocalServer(void); void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count); void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate); -void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation); -void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation); +void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qbool reliable, float speed); +void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation, float speed); void SV_ConnectClient (int clientnum, netconn_t *netconnection); -void SV_DropClient (qboolean crash); +void SV_DropClient (qbool crash); -void SV_SendClientMessages (void); +void SV_ClientCommands(const char *fmt, ...) DP_FUNC_PRINTF(1); + +void SV_SendClientMessages(void); void SV_ReadClientMessage(void); @@ -465,11 +532,14 @@ int SV_SoundIndex(const char *s, int precachemode); int SV_ParticleEffectIndex(const char *name); +model_t *SV_GetModelByIndex(int modelindex); +model_t *SV_GetModelFromEdict(prvm_edict_t *ed); + void SV_SetIdealPitch (void); void SV_AddUpdates (void); -void SV_ClientThink (void); +void SV_PlayerPhysics (void); void SV_ClientPrint(const char *msg); void SV_ClientPrintf(const char *fmt, ...) DP_FUNC_PRINTF(1); @@ -478,45 +548,84 @@ void SV_BroadcastPrintf(const char *fmt, ...) DP_FUNC_PRINTF(1); void SV_Physics (void); void SV_Physics_ClientMove (void); -void SV_Physics_ClientEntity (prvm_edict_t *ent); - -qboolean SV_PlayerCheckGround (prvm_edict_t *ent); -qboolean SV_CheckBottom (prvm_edict_t *ent); -qboolean SV_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace); +//void SV_Physics_ClientEntity (prvm_edict_t *ent); + +qbool SV_PlayerCheckGround (prvm_edict_t *ent); +qbool SV_CheckBottom (prvm_edict_t *ent); +qbool SV_movestep (prvm_edict_t *ent, vec3_t move, qbool relink, qbool noenemy, qbool settrace); + +/*! Needs to be called any time an entity changes origin, mins, maxs, or solid + * sets ent->v.absmin and ent->v.absmax + * call TouchAreaGrid as well to fire triggers that overlap the box + */ +void SV_LinkEdict(prvm_edict_t *ent); +void SV_LinkEdict_TouchAreaGrid(prvm_edict_t *ent); +void SV_LinkEdict_TouchAreaGrid_Call(prvm_edict_t *touch, prvm_edict_t *ent); // if we detected a touch from another source + +/*! move an entity that is stuck by small amounts in various directions to try to nudge it back into the collision hull + * returns true if it found a better place + */ +qbool SV_UnstickEntity (prvm_edict_t *ent); +/*! move an entity that is stuck out of the surface it is stuck in (can move large amounts) + * returns true if it found a better place + */ +qbool SV_NudgeOutOfSolid(prvm_edict_t *ent); + +/// calculates hitsupercontentsmask for a generic qc entity +int SV_GenericHitSuperContentsMask(const prvm_edict_t *edict); +/// traces a box move against worldmodel and all entities in the specified area +trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend); +trace_t SV_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend); +trace_t SV_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask); +int SV_EntitiesInBox(const vec3_t mins, const vec3_t maxs, int maxedicts, prvm_edict_t **resultedicts); -// Needs to be called any time an entity changes origin, mins, maxs, or solid -// sets ent->v.absmin and ent->v.absmax -// if touchtriggers, calls prog functions for the intersected triggers -void SV_LinkEdict (prvm_edict_t *ent, qboolean touch_triggers); +qbool SV_CanSeeBox(int numsamples, vec_t eyejitter, vec_t enlarge, vec_t entboxexpand, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs); -// move an entity that is stuck by small amounts in various directions to try to nudge it back into the collision hull -// returns true if it found a better place -qboolean SV_UnstickEntity (prvm_edict_t *ent); +void SV_MarkWriteEntityStateToClient(entity_state_t *s); -// calculates hitsupercontentsmask for a generic qc entity -int SV_GenericHitSuperContentsMask(const prvm_edict_t *edict); -// traces a box move against worldmodel and all entities in the specified area -trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask); +void SV_SendServerinfo(client_t *client); +void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize); +void SV_AddCameraEyes(void); int SV_PointSuperContents(const vec3_t point); void SV_FlushBroadcastMessages(void); void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats); -void SV_MoveToGoal (void); +void VM_SV_MoveToGoal(prvm_prog_t *prog); void SV_ApplyClientMove (void); void SV_SaveSpawnparms (void); -void SV_SpawnServer (const char *server); + +void SV_SpawnServer (const char *map); void SV_CheckVelocity (prvm_edict_t *ent); void SV_SetupVM(void); -void SV_VM_Begin(void); -void SV_VM_End(void); +const char *SV_TimingReport(char *buf, size_t buflen); ///< for output in SV_Status_f -const char *Host_TimingReport(); // for output in Host_Status_f +int SV_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent); +void SV_GetEntityMatrix(prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qbool viewmatrix); -#endif +void SV_StartThread(void); +void SV_StopThread(void); +#define SV_LockThreadMutex() (void)(svs.threaded ? Thread_LockMutex(svs.threadmutex) : 0) +#define SV_UnlockThreadMutex() (void)(svs.threaded ? Thread_UnlockMutex(svs.threadmutex) : 0) +void VM_CustomStats_Clear(void); +void VM_SV_UpdateCustomStats(client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats); +void SV_Name(int clientnum); +void SV_InitOperatorCommands(void); + +void SV_Savegame_to(prvm_prog_t *prog, const char *name); +void SV_Savegame_f(cmd_state_t *cmd); +void SV_Loadgame_f(cmd_state_t *cmd); + +void SV_PreSpawn_f(cmd_state_t *cmd); +void SV_Spawn_f(cmd_state_t *cmd); +void SV_Begin_f(cmd_state_t *cmd); + +qbool SV_VM_ConsoleCommand (const char *text); + +#endif