X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=render.h;h=e7b99a665ff59bed1deb7394c2f8659bf9ec313d;hp=db5f9e85cc2a6de54f27decf11a51a244e30f5bd;hb=fe7a27c1f9ee6904eddecd54f0fcae461806d43c;hpb=feb22f39c2c1a481b8c7a2364767b6402d5d94a1 diff --git a/render.h b/render.h index db5f9e85..e7b99a66 100644 --- a/render.h +++ b/render.h @@ -205,6 +205,11 @@ extern cvar_t r_fullbright; extern cvar_t r_wateralpha; extern cvar_t r_dynamic; +extern cvar_t r_q1bsp_lightmap_updates_enabled; +extern cvar_t r_q1bsp_lightmap_updates_combine; +extern cvar_t r_q1bsp_lightmap_updates_combine_full_texture; +extern cvar_t r_q1bsp_lightmap_updates_hidden_surfaces; + void R_NewExplosion(const vec3_t org); void R_UpdateVariables(void); // must call after setting up most of r_refdef, but before calling R_RenderView void R_RenderView(int fbo, rtexture_t *depthtexture, rtexture_t *colortexture, int x, int y, int width, int height); // must set r_refdef and call R_UpdateVariables and CL_UpdateEntityShading first @@ -496,8 +501,8 @@ void R_DrawExplosions(void); #define gl_solid_format 3 #define gl_alpha_format 4 -int R_CullBox(const vec3_t mins, const vec3_t maxs); -int R_CullBoxCustomPlanes(const vec3_t mins, const vec3_t maxs, int numplanes, const mplane_t *planes); +qbool R_CullFrustum(const vec3_t mins, const vec3_t maxs); +qbool R_CullBox(const vec3_t mins, const vec3_t maxs, int numplanes, const mplane_t *planes); qbool R_CanSeeBox(int numsamples, vec_t eyejitter, vec_t entboxenlarge, vec_t entboxexpand, vec_t pad, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs); #include "r_modules.h" @@ -812,7 +817,7 @@ rsurfacepass_t; void R_SetupShader_Generic(rtexture_t *t, qbool usegamma, qbool notrippy, qbool suppresstexalpha); void R_SetupShader_Generic_NoTexture(qbool usegamma, qbool notrippy); void R_SetupShader_DepthOrShadow(qbool notrippy, qbool depthrgb, qbool skeletal); -void R_SetupShader_Surface(const float ambientcolor[3], const float diffusecolor[3], const float specularcolor[3], rsurfacepass_t rsurfacepass, int texturenumsurfaces, const msurface_t **texturesurfacelist, void *waterplane, qbool notrippy); +void R_SetupShader_Surface(const float ambientcolor[3], const float diffusecolor[3], const float specularcolor[3], rsurfacepass_t rsurfacepass, int texturenumsurfaces, const msurface_t **texturesurfacelist, void *waterplane, qbool notrippy, qbool ui); void R_SetupShader_DeferredLight(const rtlight_t *rtlight); typedef struct r_rendertarget_s { @@ -976,7 +981,7 @@ void R_Shadow_EditLights_DrawSelectedLightProperties(void); void R_DecalSystem_Reset(decalsystem_t *decalsystem); void R_Shadow_UpdateBounceGridTexture(void); void R_DrawPortals(void); -void R_BuildLightMap(const entity_render_t *ent, msurface_t *surface); +void R_BuildLightMap(const entity_render_t *ent, msurface_t *surface, int combine); void R_Water_AddWaterPlane(msurface_t *surface, int entno); int R_Shadow_GetRTLightInfo(unsigned int lightindex, float *origin, float *radius, float *color); dp_font_t *FindFont(const char *title, qbool allocate_new);