X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=r_textures.h;h=e06f035dd01b1fce5efbe3b7a7788f35f6bb7b40;hp=bc654a345791595dcbe54ca77dd445be30da550f;hb=d85d3ae5246bd89abc0f6c77b2de80313a153f1b;hpb=ac0a4ff6a9cfa171c51cb2a513617d4ae917e1be diff --git a/r_textures.h b/r_textures.h index bc654a34..e06f035d 100644 --- a/r_textures.h +++ b/r_textures.h @@ -56,6 +56,9 @@ typedef enum textype_e // 4x4 block compressed 15bit color plus 8bit alpha (8 bits per pixel) TEXTYPE_DXT5, + // default compressed type for GLES2 + TEXTYPE_ETC1, + // 8bit paletted in sRGB colorspace TEXTYPE_SRGB_PALETTE, // 32bit RGBA in sRGB colorspace @@ -77,8 +80,20 @@ typedef enum textype_e TEXTYPE_COLORBUFFER16F, // this represents an RGBA float texture (4 32bit floats) TEXTYPE_COLORBUFFER32F, - // 16bit D16 (16bit depth) or 32bit S8D24 (24bit depth, 8bit stencil unused) - TEXTYPE_SHADOWMAP + // depth-stencil buffer (or texture) + TEXTYPE_DEPTHBUFFER16, + // depth-stencil buffer (or texture) + TEXTYPE_DEPTHBUFFER24, + // 32bit D24S8 buffer (24bit depth, 8bit stencil), not supported on OpenGL ES + TEXTYPE_DEPTHBUFFER24STENCIL8, + // shadowmap-friendly format with depth comparison (not supported on some hardware) + TEXTYPE_SHADOWMAP16_COMP, + // shadowmap-friendly format with raw reading (not supported on some hardware) + TEXTYPE_SHADOWMAP16_RAW, + // shadowmap-friendly format with depth comparison (not supported on some hardware) + TEXTYPE_SHADOWMAP24_COMP, + // shadowmap-friendly format with raw reading (not supported on some hardware) + TEXTYPE_SHADOWMAP24_RAW, } textype_t; @@ -96,13 +111,17 @@ textype_t; typedef struct rtexture_s { // this is exposed (rather than private) for speed reasons only - int texnum; - qboolean dirty; - int gltexturetypeenum; // exposed for use in R_Mesh_TexBind + int texnum; // GL texture slot number + int renderbuffernum; // GL renderbuffer slot number + qboolean dirty; // indicates that R_RealGetTexture should be called + qboolean glisdepthstencil; // indicates that FBO attachment has to be GL_DEPTH_STENCIL_ATTACHMENT + int gltexturetypeenum; // used by R_Mesh_TexBind // d3d stuff the backend needs void *d3dtexture; + void *d3dsurface; #ifdef SUPPORTD3D - qboolean d3disdepthsurface; // for depth/stencil surfaces + qboolean d3disrendertargetsurface; + qboolean d3disdepthstencilsurface; int d3dformat; int d3dusage; int d3dpool; @@ -154,8 +173,9 @@ extern cvar_t r_texture_dds_save; rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, textype_t textype, int flags, int miplevel, const unsigned int *palette); rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const unsigned char *data, textype_t textype, int flags, int miplevel, const unsigned int *palette); rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, int miplevel, const unsigned int *palette); -rtexture_t *R_LoadTextureShadowMap2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int precision, qboolean filter); -rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filename, qboolean srgb, int flags, qboolean *hasalphaflag, float *avgcolor, int miplevel); +rtexture_t *R_LoadTextureShadowMap2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, textype_t textype, qboolean filter); +rtexture_t *R_LoadTextureRenderBuffer(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, textype_t textype); +rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filename, qboolean srgb, int flags, qboolean *hasalphaflag, float *avgcolor, int miplevel, qboolean optionaltexture); // saves a texture to a DDS file int R_SaveTextureDDSFile(rtexture_t *rt, const char *filename, qboolean skipuncompressed, qboolean hasalpha); @@ -199,5 +219,7 @@ void R_ClearTexture (rtexture_t *rt); // returns the desired picmip level for given TEXF_ flags int R_PicmipForFlags(int flags); +void R_TextureStats_Print(qboolean printeach, qboolean printpool, qboolean printtotal); + #endif