X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=r_textures.h;h=cf2c0f3f3fb9974f5da2dd28b2ee6ae47c5ee65c;hp=5914f5d92bb6e7b3f5405225001a1617b502d843;hb=90ab66ba6bfed05c0ce331d321ff63eba7912637;hpb=e9ef9da90a206204b283dacd15c35bd3fd1fe5c9 diff --git a/r_textures.h b/r_textures.h index 5914f5d9..cf2c0f3f 100644 --- a/r_textures.h +++ b/r_textures.h @@ -3,7 +3,7 @@ #define R_TEXTURES_H #include "qtypes.h" -#include "cvar.h" +#include "qdefs.h" // transparent #define TEXF_ALPHA 0x00000001 @@ -122,6 +122,49 @@ typedef struct rtexturepool_s } rtexturepool_t; +typedef struct skinframe_s +{ + struct rtexture_s *stain; // inverse modulate with background (used for decals and such) + struct rtexture_s *merged; // original texture without glow + struct rtexture_s *base; // original texture without pants/shirt/glow + struct rtexture_s *pants; // pants only (in greyscale) + struct rtexture_s *shirt; // shirt only (in greyscale) + struct rtexture_s *nmap; // normalmap (bumpmap for dot3) + struct rtexture_s *gloss; // glossmap (for dot3) + struct rtexture_s *glow; // glow only (fullbrights) + struct rtexture_s *fog; // alpha of the base texture (if not opaque) + struct rtexture_s *reflect; // colored mask for cubemap reflections + // accounting data for hash searches: + // the compare variables are used to identify internal skins from certain + // model formats + // (so that two q1bsp maps with the same texture name for different + // textures do not have any conflicts) + struct skinframe_s *next; // next on hash chain + char basename[MAX_QPATH]; // name of this + int textureflags; // texture flags to use + int comparewidth; + int compareheight; + int comparecrc; + // mark and sweep garbage collection, this value is updated to a new value + // on each level change for the used skinframes, if some are not used they + // are freed + unsigned int loadsequence; + // indicates whether this texture has transparent pixels + qbool hasalpha; + // average texture color, if applicable + float avgcolor[4]; + // for mdl skins, we actually only upload on first use (many are never used, and they are almost never used in both base+pants+shirt and merged modes) + unsigned char *qpixels; + int qwidth; + int qheight; + qbool qhascolormapping; + qbool qgeneratebase; + qbool qgeneratemerged; + qbool qgeneratenmap; + qbool qgenerateglow; +} +skinframe_t; + typedef void (*updatecallback_t)(rtexture_t *rt, void *data); // allocate a texture pool, to be used with R_LoadTexture @@ -130,19 +173,19 @@ rtexturepool_t *R_AllocTexturePool(void); void R_FreeTexturePool(rtexturepool_t **rtexturepool); // the color/normal/etc cvars should be checked by callers of R_LoadTexture* functions to decide whether to add TEXF_COMPRESS to the flags -extern cvar_t gl_texturecompression; -extern cvar_t gl_texturecompression_color; -extern cvar_t gl_texturecompression_normal; -extern cvar_t gl_texturecompression_gloss; -extern cvar_t gl_texturecompression_glow; -extern cvar_t gl_texturecompression_2d; -extern cvar_t gl_texturecompression_q3bsplightmaps; -extern cvar_t gl_texturecompression_q3bspdeluxemaps; -extern cvar_t gl_texturecompression_sky; -extern cvar_t gl_texturecompression_lightcubemaps; -extern cvar_t gl_texturecompression_reflectmask; -extern cvar_t r_texture_dds_load; -extern cvar_t r_texture_dds_save; +extern struct cvar_s gl_texturecompression; +extern struct cvar_s gl_texturecompression_color; +extern struct cvar_s gl_texturecompression_normal; +extern struct cvar_s gl_texturecompression_gloss; +extern struct cvar_s gl_texturecompression_glow; +extern struct cvar_s gl_texturecompression_2d; +extern struct cvar_s gl_texturecompression_q3bsplightmaps; +extern struct cvar_s gl_texturecompression_q3bspdeluxemaps; +extern struct cvar_s gl_texturecompression_sky; +extern struct cvar_s gl_texturecompression_lightcubemaps; +extern struct cvar_s gl_texturecompression_reflectmask; +extern struct cvar_s r_texture_dds_load; +extern struct cvar_s r_texture_dds_save; // add a texture to a pool and optionally precache (upload) it // (note: data == NULL is perfectly acceptable) @@ -163,7 +206,8 @@ void R_FreeTexture(rtexture_t *rt); // update a portion of the image data of a texture, used by lightmap updates // and procedural textures such as video playback, actual uploads may be // delayed by gl_nopartialtextureupdates cvar until R_Mesh_TexBind uses it -void R_UpdateTexture(rtexture_t *rt, const unsigned char *data, int x, int y, int z, int width, int height, int depth); +// combine has 3 values: 0 = immediately upload (glTexSubImage2D), 1 = combine with other updates (glTexSubImage2D on next draw), 2 = combine with other updates and never upload partial images (glTexImage2D on next draw) +void R_UpdateTexture(rtexture_t *rt, const unsigned char *data, int x, int y, int z, int width, int height, int depth, int combine); // returns the renderer dependent texture slot number (call this before each // use, as a texture might not have been precached)