X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=r_textures.h;h=1e2b104416b2bd42f9bd1a2f9167b758a9c3c83b;hp=130780ae83f7ce834ffde0789f27c63616da14ef;hb=5fd2c001d6a6927f57020d24d34cd2fcbc6c439e;hpb=f4d37f21efe37a04d07c7d39e37acc2d13c344ba diff --git a/r_textures.h b/r_textures.h index 130780ae..1e2b1044 100644 --- a/r_textures.h +++ b/r_textures.h @@ -3,6 +3,7 @@ #define R_TEXTURES_H #include "qtypes.h" +#include "qdefs.h" // transparent #define TEXF_ALPHA 0x00000001 @@ -121,6 +122,49 @@ typedef struct rtexturepool_s } rtexturepool_t; +typedef struct skinframe_s +{ + struct rtexture_s *stain; // inverse modulate with background (used for decals and such) + struct rtexture_s *merged; // original texture without glow + struct rtexture_s *base; // original texture without pants/shirt/glow + struct rtexture_s *pants; // pants only (in greyscale) + struct rtexture_s *shirt; // shirt only (in greyscale) + struct rtexture_s *nmap; // normalmap (bumpmap for dot3) + struct rtexture_s *gloss; // glossmap (for dot3) + struct rtexture_s *glow; // glow only (fullbrights) + struct rtexture_s *fog; // alpha of the base texture (if not opaque) + struct rtexture_s *reflect; // colored mask for cubemap reflections + // accounting data for hash searches: + // the compare variables are used to identify internal skins from certain + // model formats + // (so that two q1bsp maps with the same texture name for different + // textures do not have any conflicts) + struct skinframe_s *next; // next on hash chain + char basename[MAX_QPATH]; // name of this + int textureflags; // texture flags to use + int comparewidth; + int compareheight; + int comparecrc; + // mark and sweep garbage collection, this value is updated to a new value + // on each level change for the used skinframes, if some are not used they + // are freed + unsigned int loadsequence; + // indicates whether this texture has transparent pixels + qbool hasalpha; + // average texture color, if applicable + float avgcolor[4]; + // for mdl skins, we actually only upload on first use (many are never used, and they are almost never used in both base+pants+shirt and merged modes) + unsigned char *qpixels; + int qwidth; + int qheight; + qbool qhascolormapping; + qbool qgeneratebase; + qbool qgeneratemerged; + qbool qgeneratenmap; + qbool qgenerateglow; +} +skinframe_t; + typedef void (*updatecallback_t)(rtexture_t *rt, void *data); // allocate a texture pool, to be used with R_LoadTexture