X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=progs.h;h=fd8d109c3ee65fa1ddebba405e2c21e445f66264;hp=51e1c9da7efbef4d1d8c98bb317d9855734186de;hb=19f27381a167c3713ff0417fd96651bb0469d2a6;hpb=adaa65210c2b4c8a67af94ffc30bcb9aa499e283 diff --git a/progs.h b/progs.h index 51e1c9da..fd8d109c 100644 --- a/progs.h +++ b/progs.h @@ -25,20 +25,60 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #define ENTITYGRIDAREAS 16 #define MAX_ENTITYCLUSTERS 16 +#define GEOMTYPE_NONE -1 +#define GEOMTYPE_SOLID 0 +#define GEOMTYPE_BOX 1 +#define GEOMTYPE_SPHERE 2 +#define GEOMTYPE_CAPSULE 3 +#define GEOMTYPE_TRIMESH 4 +#define GEOMTYPE_CYLINDER 5 +#define GEOMTYPE_CAPSULE_X 6 +#define GEOMTYPE_CAPSULE_Y 7 +#define GEOMTYPE_CAPSULE_Z 8 +#define GEOMTYPE_CYLINDER_X 9 +#define GEOMTYPE_CYLINDER_Y 10 +#define GEOMTYPE_CYLINDER_Z 11 + +#define JOINTTYPE_NONE 0 +#define JOINTTYPE_POINT 1 +#define JOINTTYPE_HINGE 2 +#define JOINTTYPE_SLIDER 3 +#define JOINTTYPE_UNIVERSAL 4 +#define JOINTTYPE_HINGE2 5 +#define JOINTTYPE_FIXED -1 + +#define FORCETYPE_NONE 0 +#define FORCETYPE_FORCE 1 +#define FORCETYPE_FORCEATPOS 2 +#define FORCETYPE_TORQUE 3 + +#define ODEFUNC_ENABLE 1 +#define ODEFUNC_DISABLE 2 +#define ODEFUNC_FORCE 3 +#define ODEFUNC_TORQUE 4 + +typedef struct edict_odefunc_s +{ + int type; + vec3_t v1; + vec3_t v2; + struct edict_odefunc_s *next; +}edict_odefunc_t; + typedef struct edict_engineprivate_s { // true if this edict is unused - qboolean free; + qbool free; // sv.time when the object was freed (to prevent early reuse which could // mess up client interpolation or obscure severe QuakeC bugs) - float freetime; + double freetime; // mark for the leak detector int mark; // place in the code where it was allocated (for the leak detector) const char *allocation_origin; // initially false to prevent projectiles from moving on their first frame // (even if they were spawned by an synchronous client think) - qboolean move; + qbool move; // cached cluster links for quick stationary object visibility checking vec3_t cullmins, cullmaxs; @@ -57,17 +97,54 @@ typedef struct edict_engineprivate_s // baseline values entity_state_t baseline; - // LordHavoc: gross hack to make floating items still work + // LadyHavoc: gross hack to make floating items still work int suspendedinairflag; // cached position to avoid redundant SV_CheckWaterTransition calls on monsters - qboolean waterposition_forceupdate; // force an update on this entity (set by SV_PushMove code for moving water entities) + qbool waterposition_forceupdate; // force an update on this entity (set by SV_PushMove code for moving water entities) vec3_t waterposition_origin; // updates whenever this changes // used by PushMove to keep track of where objects were before they were // moved, in case they need to be moved back vec3_t moved_from; vec3_t moved_fromangles; + + framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS]; + frameblend_t frameblend[MAX_FRAMEBLENDS]; + skeleton_t skeleton; + + // physics parameters + qbool ode_physics; + void *ode_body; + void *ode_geom; + void *ode_joint; + float *ode_vertex3f; + int *ode_element3i; + int ode_numvertices; + int ode_numtriangles; + edict_odefunc_t *ode_func; + vec3_t ode_mins; + vec3_t ode_maxs; + vec3_t ode_scale; + vec_t ode_mass; + float ode_friction; + vec3_t ode_origin; + vec3_t ode_velocity; + vec3_t ode_angles; + vec3_t ode_avelocity; + qbool ode_gravity; + int ode_modelindex; + vec_t ode_movelimit; // smallest component of (maxs[]-mins[]) + matrix4x4_t ode_offsetmatrix; + matrix4x4_t ode_offsetimatrix; + int ode_joint_type; + int ode_joint_enemy; + int ode_joint_aiment; + vec3_t ode_joint_origin; // joint anchor + vec3_t ode_joint_angles; // joint axis + vec3_t ode_joint_velocity; // second joint axis + vec3_t ode_joint_movedir; // parameters + void *ode_massbuf; } edict_engineprivate_t;