X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=progs.h;h=466521a7530cdc1cc3cd1f7e9b6a53e073c7c65b;hp=5993d20d36a07b8f147e4a763cfb7002f7c4f475;hb=fe7a27c1f9ee6904eddecd54f0fcae461806d43c;hpb=a7cd916ae4ce5a1cdd3ba9a877856220fb4d3bd9 diff --git a/progs.h b/progs.h index 5993d20d..466521a7 100644 --- a/progs.h +++ b/progs.h @@ -21,20 +21,74 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef PROGS_H #define PROGS_H #include "pr_comp.h" // defs shared with qcc +#include "qtypes.h" + #define ENTITYGRIDAREAS 16 #define MAX_ENTITYCLUSTERS 16 +#ifdef PRVM_64 +#define PRVM_FLOAT_IS_TRUE_FOR_INT(x) DOUBLE_IS_TRUE_FOR_INT(x) +#define PRVM_FLOAT_LOSSLESS_FORMAT DOUBLE_LOSSLESS_FORMAT +#define PRVM_VECTOR_LOSSLESS_FORMAT DOUBLE_VECTOR_LOSSLESS_FORMAT +#else +#define PRVM_FLOAT_IS_TRUE_FOR_INT(x) FLOAT_IS_TRUE_FOR_INT(x) +#define PRVM_FLOAT_LOSSLESS_FORMAT FLOAT_LOSSLESS_FORMAT +#define PRVM_VECTOR_LOSSLESS_FORMAT FLOAT_VECTOR_LOSSLESS_FORMAT +#endif + +#ifdef USEODE +#define GEOMTYPE_NONE -1 +#define GEOMTYPE_SOLID 0 +#define GEOMTYPE_BOX 1 +#define GEOMTYPE_SPHERE 2 +#define GEOMTYPE_CAPSULE 3 +#define GEOMTYPE_TRIMESH 4 +#define GEOMTYPE_CYLINDER 5 +#define GEOMTYPE_CAPSULE_X 6 +#define GEOMTYPE_CAPSULE_Y 7 +#define GEOMTYPE_CAPSULE_Z 8 +#define GEOMTYPE_CYLINDER_X 9 +#define GEOMTYPE_CYLINDER_Y 10 +#define GEOMTYPE_CYLINDER_Z 11 + +#define JOINTTYPE_NONE 0 +#define JOINTTYPE_POINT 1 +#define JOINTTYPE_HINGE 2 +#define JOINTTYPE_SLIDER 3 +#define JOINTTYPE_UNIVERSAL 4 +#define JOINTTYPE_HINGE2 5 +#define JOINTTYPE_FIXED -1 + +#define FORCETYPE_NONE 0 +#define FORCETYPE_FORCE 1 +#define FORCETYPE_FORCEATPOS 2 +#define FORCETYPE_TORQUE 3 + +#define ODEFUNC_ENABLE 1 +#define ODEFUNC_DISABLE 2 +#define ODEFUNC_FORCE 3 +#define ODEFUNC_TORQUE 4 + +typedef struct edict_odefunc_s +{ + int type; + vec3_t v1; + vec3_t v2; + struct edict_odefunc_s *next; +}edict_odefunc_t; +#endif + typedef struct edict_engineprivate_s { - // true if this edict is unused - qboolean free; - // sv.time when the object was freed (to prevent early reuse which could - // mess up client interpolation or obscure severe QuakeC bugs) - float freetime; + // mark for the leak detector + int mark; + // place in the code where it was allocated (for the leak detector) + const char *allocation_origin; + // initially false to prevent projectiles from moving on their first frame // (even if they were spawned by an synchronous client think) - qboolean move; + qbool move; // cached cluster links for quick stationary object visibility checking vec3_t cullmins, cullmaxs; @@ -53,17 +107,56 @@ typedef struct edict_engineprivate_s // baseline values entity_state_t baseline; - // LordHavoc: gross hack to make floating items still work + // LadyHavoc: gross hack to make floating items still work int suspendedinairflag; // cached position to avoid redundant SV_CheckWaterTransition calls on monsters - qboolean waterposition_forceupdate; // force an update on this entity (set by SV_PushMove code for moving water entities) + qbool waterposition_forceupdate; // force an update on this entity (set by SV_PushMove code for moving water entities) vec3_t waterposition_origin; // updates whenever this changes // used by PushMove to keep track of where objects were before they were // moved, in case they need to be moved back vec3_t moved_from; vec3_t moved_fromangles; + + framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS]; + frameblend_t frameblend[MAX_FRAMEBLENDS]; + skeleton_t skeleton; + +#ifdef USEODE + // physics parameters + qbool ode_physics; + void *ode_body; + void *ode_geom; + void *ode_joint; + float *ode_vertex3f; + int *ode_element3i; + int ode_numvertices; + int ode_numtriangles; + edict_odefunc_t *ode_func; + vec3_t ode_mins; + vec3_t ode_maxs; + vec3_t ode_scale; + vec_t ode_mass; + float ode_friction; + vec3_t ode_origin; + vec3_t ode_velocity; + vec3_t ode_angles; + vec3_t ode_avelocity; + qbool ode_gravity; + int ode_modelindex; + vec_t ode_movelimit; // smallest component of (maxs[]-mins[]) + matrix4x4_t ode_offsetmatrix; + matrix4x4_t ode_offsetimatrix; + int ode_joint_type; + int ode_joint_enemy; + int ode_joint_aiment; + vec3_t ode_joint_origin; // joint anchor + vec3_t ode_joint_angles; // joint axis + vec3_t ode_joint_velocity; // second joint axis + vec3_t ode_joint_movedir; // parameters + void *ode_massbuf; +#endif } edict_engineprivate_t;