X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=palette.c;h=eac0ca345294c7643cf57a567b39852e421b3a57;hp=4eac82c605ca0d99b099398b9585e555d4d83956;hb=4d33dcb245a32cf4c44807e8b53e4fccea944633;hpb=6f10cbc0e758254cc200332fd61f96d7cc972a48 diff --git a/palette.c b/palette.c index 4eac82c6..eac0ca34 100644 --- a/palette.c +++ b/palette.c @@ -2,7 +2,7 @@ #include "quakedef.h" #include "image.h" -cvar_t r_colormap_palette = {CVAR_CLIENT, "r_colormap_palette", "gfx/colormap_palette.lmp", "name of a palette lmp file to override the shirt/pants colors of player models. It consists of 16 shirt colors, 16 scoreboard shirt colors, 16 pants colors and 16 scoreboard pants colors"}; +cvar_t r_colormap_palette = {CF_CLIENT, "r_colormap_palette", "gfx/colormap_palette.lmp", "name of a palette lmp file to override the shirt/pants colors of player models. It consists of 16 shirt colors, 16 scoreboard shirt colors, 16 pants colors and 16 scoreboard pants colors"}; unsigned char palette_rgb[256][3]; unsigned char palette_rgb_pantscolormap[16][3]; @@ -281,17 +281,17 @@ static void Palette_Load(void) scale = 1; base = 0; // COMMANDLINEOPTION: Client: -texgamma sets the quake palette gamma, allowing you to make quake textures brighter/darker, not recommended - i = COM_CheckParm("-texgamma"); + i = Sys_CheckParm("-texgamma"); if (i) - gamma = atof(com_argv[i + 1]); + gamma = atof(sys.argv[i + 1]); // COMMANDLINEOPTION: Client: -texcontrast sets the quake palette contrast, allowing you to make quake textures brighter/darker, not recommended - i = COM_CheckParm("-texcontrast"); + i = Sys_CheckParm("-texcontrast"); if (i) - scale = atof(com_argv[i + 1]); + scale = atof(sys.argv[i + 1]); // COMMANDLINEOPTION: Client: -texbrightness sets the quake palette brightness (brightness of black), allowing you to make quake textures brighter/darker, not recommended - i = COM_CheckParm("-texbrightness"); + i = Sys_CheckParm("-texbrightness"); if (i) - base = atof(com_argv[i + 1]); + base = atof(sys.argv[i + 1]); gamma = bound(0.01, gamma, 10.0); scale = bound(0.01, scale, 10.0); base = bound(0, base, 0.95);