X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_sprite.c;h=44d8f0aee893c34bfbd4bc07b52ec3d401189a6a;hp=abf00190bbf9471c9091b78d7025d1634dd585d7;hb=6167697dced0c996142de886b52c3e9a119537a2;hpb=1b5e3869f0fd3e2fe323680784610d48d6efddca diff --git a/model_sprite.c b/model_sprite.c index abf00190..44d8f0ae 100644 --- a/model_sprite.c +++ b/model_sprite.c @@ -25,17 +25,17 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" #include "image.h" -cvar_t r_mipsprites = {CVAR_CLIENT | CVAR_SAVE, "r_mipsprites", "1", "mipmaps sprites so they render faster in the distance and do not display noise artifacts"}; -cvar_t r_labelsprites_scale = {CVAR_CLIENT | CVAR_SAVE, "r_labelsprites_scale", "1", "global scale to apply to label sprites before conversion to HUD coordinates"}; -cvar_t r_labelsprites_roundtopixels = {CVAR_CLIENT | CVAR_SAVE, "r_labelsprites_roundtopixels", "1", "try to make label sprites sharper by rounding their size to 0.5x or 1x and by rounding their position to whole pixels if possible"}; -cvar_t r_overheadsprites_perspective = {CVAR_CLIENT | CVAR_SAVE, "r_overheadsprites_perspective", "5", "fake perspective effect for SPR_OVERHEAD sprites"}; -cvar_t r_overheadsprites_pushback = {CVAR_CLIENT | CVAR_SAVE, "r_overheadsprites_pushback", "15", "how far to pull the SPR_OVERHEAD sprites toward the eye (used to avoid intersections with 3D models)"}; -cvar_t r_overheadsprites_scalex = {CVAR_CLIENT | CVAR_SAVE, "r_overheadsprites_scalex", "1", "additional scale for overhead sprites for x axis"}; -cvar_t r_overheadsprites_scaley = {CVAR_CLIENT | CVAR_SAVE, "r_overheadsprites_scaley", "1", "additional scale for overhead sprites for y axis"}; -cvar_t r_track_sprites = {CVAR_CLIENT | CVAR_SAVE, "r_track_sprites", "1", "track SPR_LABEL* sprites by putting them as indicator at the screen border to rotate to"}; -cvar_t r_track_sprites_flags = {CVAR_CLIENT | CVAR_SAVE, "r_track_sprites_flags", "1", "1: Rotate sprites accordingly, 2: Make it a continuous rotation"}; -cvar_t r_track_sprites_scalew = {CVAR_CLIENT | CVAR_SAVE, "r_track_sprites_scalew", "1", "width scaling of tracked sprites"}; -cvar_t r_track_sprites_scaleh = {CVAR_CLIENT | CVAR_SAVE, "r_track_sprites_scaleh", "1", "height scaling of tracked sprites"}; +cvar_t r_mipsprites = {CF_CLIENT | CF_ARCHIVE, "r_mipsprites", "1", "mipmaps sprites so they render faster in the distance and do not display noise artifacts"}; +cvar_t r_labelsprites_scale = {CF_CLIENT | CF_ARCHIVE, "r_labelsprites_scale", "1", "global scale to apply to label sprites before conversion to HUD coordinates"}; +cvar_t r_labelsprites_roundtopixels = {CF_CLIENT | CF_ARCHIVE, "r_labelsprites_roundtopixels", "1", "try to make label sprites sharper by rounding their size to 0.5x or 1x and by rounding their position to whole pixels if possible"}; +cvar_t r_overheadsprites_perspective = {CF_CLIENT | CF_ARCHIVE, "r_overheadsprites_perspective", "5", "fake perspective effect for SPR_OVERHEAD sprites"}; +cvar_t r_overheadsprites_pushback = {CF_CLIENT | CF_ARCHIVE, "r_overheadsprites_pushback", "15", "how far to pull the SPR_OVERHEAD sprites toward the eye (used to avoid intersections with 3D models)"}; +cvar_t r_overheadsprites_scalex = {CF_CLIENT | CF_ARCHIVE, "r_overheadsprites_scalex", "1", "additional scale for overhead sprites for x axis"}; +cvar_t r_overheadsprites_scaley = {CF_CLIENT | CF_ARCHIVE, "r_overheadsprites_scaley", "1", "additional scale for overhead sprites for y axis"}; +cvar_t r_track_sprites = {CF_CLIENT | CF_ARCHIVE, "r_track_sprites", "1", "track SPR_LABEL* sprites by putting them as indicator at the screen border to rotate to"}; +cvar_t r_track_sprites_flags = {CF_CLIENT | CF_ARCHIVE, "r_track_sprites_flags", "1", "1: Rotate sprites accordingly, 2: Make it a continuous rotation"}; +cvar_t r_track_sprites_scalew = {CF_CLIENT | CF_ARCHIVE, "r_track_sprites_scalew", "1", "width scaling of tracked sprites"}; +cvar_t r_track_sprites_scaleh = {CF_CLIENT | CF_ARCHIVE, "r_track_sprites_scaleh", "1", "height scaling of tracked sprites"}; /* =============== @@ -57,7 +57,7 @@ void Mod_SpriteInit (void) Cvar_RegisterVariable(&r_track_sprites_scaleh); } -static void Mod_SpriteSetupTexture(texture_t *texture, skinframe_t *skinframe, qboolean fullbright, qboolean additive) +static void Mod_SpriteSetupTexture(texture_t *texture, skinframe_t *skinframe, qbool fullbright, qbool additive) { if (!skinframe) skinframe = R_SkinFrame_LoadMissing(); @@ -88,10 +88,10 @@ static void Mod_SpriteSetupTexture(texture_t *texture, skinframe_t *skinframe, q extern cvar_t gl_texturecompression_sprites; -static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version, const unsigned int *palette, qboolean additive) +static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version, const unsigned int *palette, qbool additive) { int i, j, groupframes, realframes, x, y, origin[2], width, height; - qboolean fullbright; + qbool fullbright; dspriteframetype_t *pinframetype; dspriteframe_t *pinframe; dspritegroup_t *pingroup; @@ -263,7 +263,7 @@ static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version loadmodel->radius2 = modelradius * modelradius; } -void Mod_IDSP_Load(dp_model_t *mod, void *buffer, void *bufferend) +void Mod_IDSP_Load(model_t *mod, void *buffer, void *bufferend) { int version; const unsigned char *datapointer; @@ -274,11 +274,9 @@ void Mod_IDSP_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->type = mod_sprite; - loadmodel->DrawSky = NULL; loadmodel->Draw = R_Model_Sprite_Draw; loadmodel->DrawDepth = NULL; loadmodel->DrawLight = NULL; - loadmodel->DrawAddWaterPlanes = NULL; version = LittleLong(((dsprite_t *)buffer)->version); if (version == SPRITE_VERSION || version == SPRITE32_VERSION) @@ -376,10 +374,10 @@ void Mod_IDSP_Load(dp_model_t *mod, void *buffer, void *bufferend) } -void Mod_IDS2_Load(dp_model_t *mod, void *buffer, void *bufferend) +void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend) { int i, version; - qboolean fullbright; + qbool fullbright; const dsprite2_t *pinqsprite; skinframe_t *skinframe; float modelradius; @@ -389,11 +387,9 @@ void Mod_IDS2_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->type = mod_sprite; - loadmodel->DrawSky = NULL; loadmodel->Draw = R_Model_Sprite_Draw; loadmodel->DrawDepth = NULL; loadmodel->DrawLight = NULL; - loadmodel->DrawAddWaterPlanes = NULL; pinqsprite = (dsprite2_t *)buffer; @@ -462,7 +458,7 @@ void Mod_IDS2_Load(dp_model_t *mod, void *buffer, void *bufferend) pinframe = &pinqsprite->frames[i]; if (!(skinframe = R_SkinFrame_LoadExternal(pinframe->name, texflags, false, false))) { - Con_Errorf("Mod_IDS2_Load: failed to load %s", pinframe->name); + Con_Printf(CON_ERROR "Mod_IDS2_Load: failed to load %s", pinframe->name); skinframe = R_SkinFrame_LoadMissing(); } Mod_SpriteSetupTexture(&loadmodel->data_textures[i], skinframe, fullbright, false);