X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_sprite.c;h=44d8f0aee893c34bfbd4bc07b52ec3d401189a6a;hp=a33fa9f36635c5b8f11a38e9ec29d0951225f5f0;hb=bfd441930916e7a29200ea42d5d8edfcc2baa806;hpb=caf55d8aa7707c0e3346fa904c9ebf179b2645c2 diff --git a/model_sprite.c b/model_sprite.c index a33fa9f3..44d8f0ae 100644 --- a/model_sprite.c +++ b/model_sprite.c @@ -25,10 +25,17 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" #include "image.h" -cvar_t r_mipsprites = {CVAR_SAVE, "r_mipsprites", "1", "mipmaps sprites so they render faster in the distance and do not display noise artifacts"}; -cvar_t r_picmipsprites = {CVAR_SAVE, "r_picmipsprites", "1", "make gl_picmip affect sprites too (saves some graphics memory in sprite heavy games)"}; -cvar_t r_labelsprites_scale = {CVAR_SAVE, "r_labelsprites_scale", "1", "global scale to apply to label sprites before conversion to HUD coordinates"}; -cvar_t r_labelsprites_roundtopixels = {CVAR_SAVE, "r_labelsprites_roundtopixels", "1", "try to make label sprites sharper by rounding their size to 0.5x or 1x and by rounding their position to whole pixels if possible"}; +cvar_t r_mipsprites = {CF_CLIENT | CF_ARCHIVE, "r_mipsprites", "1", "mipmaps sprites so they render faster in the distance and do not display noise artifacts"}; +cvar_t r_labelsprites_scale = {CF_CLIENT | CF_ARCHIVE, "r_labelsprites_scale", "1", "global scale to apply to label sprites before conversion to HUD coordinates"}; +cvar_t r_labelsprites_roundtopixels = {CF_CLIENT | CF_ARCHIVE, "r_labelsprites_roundtopixels", "1", "try to make label sprites sharper by rounding their size to 0.5x or 1x and by rounding their position to whole pixels if possible"}; +cvar_t r_overheadsprites_perspective = {CF_CLIENT | CF_ARCHIVE, "r_overheadsprites_perspective", "5", "fake perspective effect for SPR_OVERHEAD sprites"}; +cvar_t r_overheadsprites_pushback = {CF_CLIENT | CF_ARCHIVE, "r_overheadsprites_pushback", "15", "how far to pull the SPR_OVERHEAD sprites toward the eye (used to avoid intersections with 3D models)"}; +cvar_t r_overheadsprites_scalex = {CF_CLIENT | CF_ARCHIVE, "r_overheadsprites_scalex", "1", "additional scale for overhead sprites for x axis"}; +cvar_t r_overheadsprites_scaley = {CF_CLIENT | CF_ARCHIVE, "r_overheadsprites_scaley", "1", "additional scale for overhead sprites for y axis"}; +cvar_t r_track_sprites = {CF_CLIENT | CF_ARCHIVE, "r_track_sprites", "1", "track SPR_LABEL* sprites by putting them as indicator at the screen border to rotate to"}; +cvar_t r_track_sprites_flags = {CF_CLIENT | CF_ARCHIVE, "r_track_sprites_flags", "1", "1: Rotate sprites accordingly, 2: Make it a continuous rotation"}; +cvar_t r_track_sprites_scalew = {CF_CLIENT | CF_ARCHIVE, "r_track_sprites_scalew", "1", "width scaling of tracked sprites"}; +cvar_t r_track_sprites_scaleh = {CF_CLIENT | CF_ARCHIVE, "r_track_sprites_scaleh", "1", "height scaling of tracked sprites"}; /* =============== @@ -38,18 +45,29 @@ Mod_SpriteInit void Mod_SpriteInit (void) { Cvar_RegisterVariable(&r_mipsprites); - Cvar_RegisterVariable(&r_picmipsprites); Cvar_RegisterVariable(&r_labelsprites_scale); Cvar_RegisterVariable(&r_labelsprites_roundtopixels); + Cvar_RegisterVariable(&r_overheadsprites_perspective); + Cvar_RegisterVariable(&r_overheadsprites_pushback); + Cvar_RegisterVariable(&r_overheadsprites_scalex); + Cvar_RegisterVariable(&r_overheadsprites_scaley); + Cvar_RegisterVariable(&r_track_sprites); + Cvar_RegisterVariable(&r_track_sprites_flags); + Cvar_RegisterVariable(&r_track_sprites_scalew); + Cvar_RegisterVariable(&r_track_sprites_scaleh); } -static void Mod_SpriteSetupTexture(texture_t *texture, skinframe_t *skinframe, qboolean fullbright, qboolean additive) +static void Mod_SpriteSetupTexture(texture_t *texture, skinframe_t *skinframe, qbool fullbright, qbool additive) { if (!skinframe) skinframe = R_SkinFrame_LoadMissing(); + texture->offsetmapping = OFFSETMAPPING_OFF; + texture->offsetscale = 1; + texture->offsetbias = 0; texture->specularscalemod = 1; texture->specularpowermod = 1; texture->basematerialflags = MATERIALFLAG_WALL; + texture->basealpha = 1.0f; if (fullbright) texture->basematerialflags |= MATERIALFLAG_FULLBRIGHT; if (additive) @@ -57,18 +75,23 @@ static void Mod_SpriteSetupTexture(texture_t *texture, skinframe_t *skinframe, q else if (skinframe->hasalpha) texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW; texture->currentmaterialflags = texture->basematerialflags; - texture->numskinframes = 1; - texture->currentskinframe = texture->skinframes[0] = skinframe; + texture->materialshaderpass = texture->shaderpasses[0] = Mod_CreateShaderPass(loadmodel->mempool, skinframe); + texture->currentskinframe = skinframe; texture->surfaceflags = 0; texture->supercontents = SUPERCONTENTS_SOLID; if (!(texture->basematerialflags & MATERIALFLAG_BLENDED)) texture->supercontents |= SUPERCONTENTS_OPAQUE; + texture->transparentsort = TRANSPARENTSORT_DISTANCE; + // WHEN ADDING DEFAULTS HERE, REMEMBER TO PUT DEFAULTS IN ALL LOADERS + // JUST GREP FOR "specularscalemod = 1". } -static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version, const unsigned int *palette, qboolean additive) +extern cvar_t gl_texturecompression_sprites; + +static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version, const unsigned int *palette, qbool additive) { int i, j, groupframes, realframes, x, y, origin[2], width, height; - qboolean fullbright; + qbool fullbright; dspriteframetype_t *pinframetype; dspriteframe_t *pinframe; dspritegroup_t *pingroup; @@ -77,13 +100,13 @@ static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version float modelradius, interval; char name[MAX_QPATH], fogname[MAX_QPATH]; const void *startframes; - int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | (r_picmipsprites.integer ? TEXF_PICMIP : 0) | TEXF_ALPHA | TEXF_CLAMP; + int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | ((gl_texturecompression.integer && gl_texturecompression_sprites.integer) ? TEXF_COMPRESS : 0) | TEXF_ISSPRITE | TEXF_PICMIP | TEXF_ALPHA | TEXF_CLAMP; modelradius = 0; if (loadmodel->numframes < 1) Host_Error ("Mod_Sprite_SharedSetup: Invalid # of frames: %d", loadmodel->numframes); - // LordHavoc: hack to allow sprites to be non-fullbright + // LadyHavoc: hack to allow sprites to be non-fullbright fullbright = true; for (i = 0;i < MAX_QPATH && loadmodel->name[i];i++) if (loadmodel->name[i] == '!') @@ -197,7 +220,7 @@ static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version dpsnprintf (name, sizeof(name), "%s_%i", loadmodel->name, i); dpsnprintf (fogname, sizeof(fogname), "%s_%ifog", loadmodel->name, i); } - if (!(skinframe = R_SkinFrame_LoadExternal(name, texflags | TEXF_COMPRESS, false))) + if (!(skinframe = R_SkinFrame_LoadExternal(name, texflags | TEXF_COMPRESS, false, false))) { unsigned char *pixels = (unsigned char *) Mem_Alloc(loadmodel->mempool, width*height*4); if (version == SPRITE32_VERSION) @@ -212,7 +235,8 @@ static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version } else //if (version == SPRITEHL_VERSION || version == SPRITE_VERSION) Image_Copy8bitBGRA(datapointer, pixels, width*height, palette ? palette : palette_bgra_transparent); - skinframe = R_SkinFrame_LoadInternalBGRA(name, texflags, pixels, width, height); + skinframe = R_SkinFrame_LoadInternalBGRA(name, texflags, pixels, width, height, 0, 0, 0, false); + // texflags |= TEXF_COMPRESS; Mem_Free(pixels); } } @@ -239,8 +263,7 @@ static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version loadmodel->radius2 = modelradius * modelradius; } -extern void R_Model_Sprite_Draw(entity_render_t *ent); -void Mod_IDSP_Load(dp_model_t *mod, void *buffer, void *bufferend) +void Mod_IDSP_Load(model_t *mod, void *buffer, void *bufferend) { int version; const unsigned char *datapointer; @@ -251,13 +274,9 @@ void Mod_IDSP_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->type = mod_sprite; - loadmodel->DrawSky = NULL; loadmodel->Draw = R_Model_Sprite_Draw; loadmodel->DrawDepth = NULL; - loadmodel->CompileShadowVolume = NULL; - loadmodel->DrawShadowVolume = NULL; loadmodel->DrawLight = NULL; - loadmodel->DrawAddWaterPlanes = NULL; version = LittleLong(((dsprite_t *)buffer)->version); if (version == SPRITE_VERSION || version == SPRITE32_VERSION) @@ -348,30 +367,29 @@ void Mod_IDSP_Load(dp_model_t *mod, void *buffer, void *bufferend) Host_Error("Mod_IDSP_Load: %s has wrong version number (%i). Only %i (quake), %i (HalfLife), and %i (sprite32) supported", loadmodel->name, version, SPRITE_VERSION, SPRITEHL_VERSION, SPRITE32_VERSION); - loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; + // TODO: Note that isanimated only means whether vertices change due to + // the animation. This may happen due to sprframe parameters changing. + // Mere texture chanegs OTOH shouldn't require isanimated to be 1. + loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1); } -void Mod_IDS2_Load(dp_model_t *mod, void *buffer, void *bufferend) +void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend) { int i, version; - qboolean fullbright; + qbool fullbright; const dsprite2_t *pinqsprite; skinframe_t *skinframe; float modelradius; - int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | (r_picmipsprites.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS | TEXF_ALPHA | TEXF_CLAMP; + int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ISSPRITE | TEXF_PICMIP | TEXF_COMPRESS | TEXF_ALPHA | TEXF_CLAMP; loadmodel->modeldatatypestring = "SPR2"; loadmodel->type = mod_sprite; - loadmodel->DrawSky = NULL; loadmodel->Draw = R_Model_Sprite_Draw; loadmodel->DrawDepth = NULL; - loadmodel->CompileShadowVolume = NULL; - loadmodel->DrawShadowVolume = NULL; loadmodel->DrawLight = NULL; - loadmodel->DrawAddWaterPlanes = NULL; pinqsprite = (dsprite2_t *)buffer; @@ -385,7 +403,7 @@ void Mod_IDS2_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->sprite.sprnum_type = SPR_VP_PARALLEL; loadmodel->synctype = ST_SYNC; - // LordHavoc: hack to allow sprites to be non-fullbright + // LadyHavoc: hack to allow sprites to be non-fullbright fullbright = true; for (i = 0;i < MAX_QPATH && loadmodel->name[i];i++) if (loadmodel->name[i] == '!') @@ -438,9 +456,9 @@ void Mod_IDS2_Load(dp_model_t *mod, void *buffer, void *bufferend) { const dsprite2frame_t *pinframe; pinframe = &pinqsprite->frames[i]; - if (!(skinframe = R_SkinFrame_LoadExternal(pinframe->name, texflags, false))) + if (!(skinframe = R_SkinFrame_LoadExternal(pinframe->name, texflags, false, false))) { - Con_Printf("Mod_IDS2_Load: failed to load %s", pinframe->name); + Con_Printf(CON_ERROR "Mod_IDS2_Load: failed to load %s", pinframe->name); skinframe = R_SkinFrame_LoadMissing(); } Mod_SpriteSetupTexture(&loadmodel->data_textures[i], skinframe, fullbright, false); @@ -456,5 +474,8 @@ void Mod_IDS2_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->radius = modelradius; loadmodel->radius2 = modelradius * modelradius; - loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; + // TODO: Note that isanimated only means whether vertices change due to + // the animation. This may happen due to sprframe parameters changing. + // Mere texture chanegs OTOH shouldn't require isanimated to be 1. + loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1); }