X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_alias.h;h=8f153e555fb818866d3c4f18d3823acdd97ea737;hp=935bd5467697dbe5d9fef4ba5fc5a050ab61d21c;hb=9ba01c31e0bebb3ada7724316d63a393053102d3;hpb=d57be67cb00229acb8564b92c8b7c58eeed8a0cb diff --git a/model_alias.h b/model_alias.h index 935bd546..8f153e55 100644 --- a/model_alias.h +++ b/model_alias.h @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -18,6 +18,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ +#ifndef MODEL_ALIAS_H +#define MODEL_ALIAS_H + +#include +#include "qtypes.h" /* ============================================================================== @@ -29,39 +34,8 @@ Alias models are position independent, so the cache manager can move them. #include "modelgen.h" -/* -typedef struct +typedef struct daliashdr_s { - int firstpose; - int numposes; - float interval; - trivertx_t bboxmin; - trivertx_t bboxmax; - int frame; - char name[16]; -} maliasframedesc_t; - -typedef struct -{ - trivertx_t bboxmin; - trivertx_t bboxmax; - int frame; -} maliasgroupframedesc_t; - -typedef struct -{ - int numframes; - int intervals; - maliasgroupframedesc_t frames[1]; -} maliasgroup_t; - -typedef struct mtriangle_s { - int facesfront; - int vertindex[3]; -} mtriangle_t; -*/ - -typedef struct { int ident; int version; vec3_t scale; @@ -74,14 +48,11 @@ typedef struct { int numverts; int numtris; int numframes; - synctype_t synctype; + int synctype; int flags; float size; -} daliashdr_t; - -#define MAXALIASVERTS 4096 -#define MAXALIASFRAMES 1024 -#define MAXALIASTRIS 4096 +} +daliashdr_t; /* ======================================================================== @@ -91,31 +62,25 @@ typedef struct { ======================================================================== */ -// LordHavoc: grabbed this from the Q2 utility source, +// LadyHavoc: grabbed this from the Q2 utility source, // renamed a things to avoid conflicts #define MD2ALIAS_VERSION 8 +#define MD2_SKINNAME 64 -#define MD2MAX_TRIANGLES 4096 -#define MD2MAX_VERTS 4096 -#define MD2MAX_FRAMES 1024 -#define MD2MAX_SKINNAME 64 -// sanity checking size -#define MD2MAX_SIZE (16777216) - -typedef struct +typedef struct md2stvert_s { short s; short t; } md2stvert_t; -typedef struct +typedef struct md2triangle_s { short index_xyz[3]; short index_st[3]; } md2triangle_t; -typedef struct +typedef struct md2frame_s { float scale[3]; // multiply byte verts by this float translate[3]; // then add this @@ -131,7 +96,7 @@ typedef struct // and an integer vertex index. -typedef struct +typedef struct md2_s { int ident; int version; @@ -155,13 +120,136 @@ typedef struct int ofs_end; // end of file } md2_t; -#define ALIASTYPE_MDL 1 -#define ALIASTYPE_MD2 2 -#define ALIASTYPE_ZYM 3 +// all md3 ints, floats, and shorts, are little endian, and thus need to be +// passed through LittleLong/LittleFloat/LittleShort to avoid breaking on +// bigendian machines +#define MD3VERSION 15 +#define MD3NAME 64 +#define MD3FRAMENAME 16 -extern void Mod_LoadAliasModel (struct model_s *mod, void *buffer); -extern void Mod_LoadQ2AliasModel (struct model_s *mod, void *buffer); +// the origin is at 1/64th scale +// the pitch and yaw are encoded as 8 bits each +typedef struct md3vertex_s +{ + short origin[3]; + unsigned char pitch; + unsigned char yaw; +} +md3vertex_t; + +// one per frame +typedef struct md3frameinfo_s +{ + float mins[3]; + float maxs[3]; + float origin[3]; + float radius; + char name[MD3FRAMENAME]; +} +md3frameinfo_t; + +// one per tag per frame +typedef struct md3tag_s +{ + char name[MD3NAME]; + float origin[3]; + float rotationmatrix[9]; +} +md3tag_t; + +// one per shader per mesh +typedef struct md3shader_s +{ + char name[MD3NAME]; + // engine field (yes this empty int does exist in the file) + int shadernum; +} +md3shader_t; + +// one per mesh per model +// +// note that the lump_ offsets in this struct are relative to the beginning +// of the mesh struct +// +// to find the next mesh in the file, you must go to lump_end, which puts you +// at the beginning of the next mesh +typedef struct md3mesh_s +{ + char identifier[4]; // "IDP3" + char name[MD3NAME]; + int flags; + int num_frames; + int num_shaders; + int num_vertices; + int num_triangles; + int lump_elements; + int lump_shaders; + int lump_texcoords; + int lump_framevertices; + int lump_end; +} +md3mesh_t; + +// this struct is at the beginning of the md3 file +// +// note that the lump_ offsets in this struct are relative to the beginning +// of the header struct (which is the beginning of the file) +typedef struct md3modelheader_s +{ + char identifier[4]; // "IDP3" + int version; // 15 + char name[MD3NAME]; + int flags; + int num_frames; + int num_tags; + int num_meshes; + int num_skins; + int lump_frameinfo; + int lump_tags; + int lump_meshes; + int lump_end; +} +md3modelheader_t; + +typedef struct aliastag_s +{ + char name[MD3NAME]; + float matrixgl[12]; +} +aliastag_t; -extern void Mod_AliasInit(void); +typedef struct aliasbone_s +{ + char name[MD3NAME]; + int flags; + int parent; // -1 for no parent +} +aliasbone_t; #include "model_zymotic.h" + +#include "model_dpmodel.h" + +#include "model_psk.h" + +#include "model_iqm.h" + +// for decoding md3 model latlong vertex normals +extern float mod_md3_sin[320]; + +extern struct cvar_s r_skeletal_debugbone; +extern struct cvar_s r_skeletal_debugbonecomponent; +extern struct cvar_s r_skeletal_debugbonevalue; +extern struct cvar_s r_skeletal_debugtranslatex; +extern struct cvar_s r_skeletal_debugtranslatey; +extern struct cvar_s r_skeletal_debugtranslatez; + +struct model_s; +struct frameblend_s; +struct skeleton_s; + +void *Mod_Skeletal_AnimateVertices_AllocBuffers(size_t nbytes); +void Mod_Skeletal_BuildTransforms(const struct model_s * RESTRICT model, const struct frameblend_s * RESTRICT frameblend, const struct skeleton_s *skeleton, float * RESTRICT bonepose, float * RESTRICT boneposerelative); + +#endif +