X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_alias.h;h=8f153e555fb818866d3c4f18d3823acdd97ea737;hp=272b69c3ce7a2f0d322775e69238bd972a14712a;hb=f50a1192fbe86bfdd69d3372620db0b661db5f20;hpb=02d46a672d1e692776768b9346091c88571a7648 diff --git a/model_alias.h b/model_alias.h index 272b69c3..8f153e55 100644 --- a/model_alias.h +++ b/model_alias.h @@ -21,6 +21,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef MODEL_ALIAS_H #define MODEL_ALIAS_H +#include +#include "qtypes.h" /* ============================================================================== @@ -46,7 +48,7 @@ typedef struct daliashdr_s int numverts; int numtris; int numframes; - synctype_t synctype; + int synctype; int flags; float size; } @@ -60,7 +62,7 @@ daliashdr_t; ======================================================================== */ -// LordHavoc: grabbed this from the Q2 utility source, +// LadyHavoc: grabbed this from the Q2 utility source, // renamed a things to avoid conflicts #define MD2ALIAS_VERSION 8 @@ -120,7 +122,7 @@ typedef struct md2_s // all md3 ints, floats, and shorts, are little endian, and thus need to be // passed through LittleLong/LittleFloat/LittleShort to avoid breaking on -// bigendian machines (Macs for example) +// bigendian machines #define MD3VERSION 15 #define MD3NAME 64 #define MD3FRAMENAME 16 @@ -230,8 +232,24 @@ aliasbone_t; #include "model_psk.h" +#include "model_iqm.h" + // for decoding md3 model latlong vertex normals -float mod_md3_sin[320]; +extern float mod_md3_sin[320]; + +extern struct cvar_s r_skeletal_debugbone; +extern struct cvar_s r_skeletal_debugbonecomponent; +extern struct cvar_s r_skeletal_debugbonevalue; +extern struct cvar_s r_skeletal_debugtranslatex; +extern struct cvar_s r_skeletal_debugtranslatey; +extern struct cvar_s r_skeletal_debugtranslatez; + +struct model_s; +struct frameblend_s; +struct skeleton_s; + +void *Mod_Skeletal_AnimateVertices_AllocBuffers(size_t nbytes); +void Mod_Skeletal_BuildTransforms(const struct model_s * RESTRICT model, const struct frameblend_s * RESTRICT frameblend, const struct skeleton_s *skeleton, float * RESTRICT bonepose, float * RESTRICT boneposerelative); #endif