X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=model_alias.h;h=270d6e35a6df87f46f9ff6537f8a6c572407c0bf;hp=8908bec243b02ea18702b3e8340521036d0e6da3;hb=HEAD;hpb=8dcce44300385b12c46d494c06aadcfa35a8bc14 diff --git a/model_alias.h b/model_alias.h index 8908bec2..8f153e55 100644 --- a/model_alias.h +++ b/model_alias.h @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -18,6 +18,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ +#ifndef MODEL_ALIAS_H +#define MODEL_ALIAS_H + +#include +#include "qtypes.h" /* ============================================================================== @@ -29,45 +34,8 @@ Alias models are position independent, so the cache manager can move them. #include "modelgen.h" -typedef struct -{ - int firstpose; - int numposes; - float interval; - trivertx_t bboxmin; - trivertx_t bboxmax; - int frame; - char name[16]; -} maliasframedesc_t; - -typedef struct +typedef struct daliashdr_s { - trivertx_t bboxmin; - trivertx_t bboxmax; - int frame; -} maliasgroupframedesc_t; - -typedef struct -{ - int numframes; - int intervals; - maliasgroupframedesc_t frames[1]; -} maliasgroup_t; - -// !!! if this is changed, it must be changed in asm_draw.h too !!! -typedef struct mtriangle_s { - int facesfront; - int vertindex[3]; -} mtriangle_t; - -// LordHavoc: new vertex format -typedef struct { - byte v[3]; // location - signed char n[3]; // surface normal for lighting *127.0 -} trivert2; - -#define MAX_SKINS 32 -typedef struct { int ident; int version; vec3_t scale; @@ -80,32 +48,11 @@ typedef struct { int numverts; int numtris; int numframes; - synctype_t synctype; + int synctype; int flags; float size; - - int numposes; - int posedata; // LordHavoc: numposes*numverts*trivert2 - int frontfaces; // LordHavoc: how many front faces - int backfaces; // LordHavoc: how many back faces -// int poseverts; -// int posedata; // numposes*poseverts trivert_t -// int commands; // gl command list with embedded s/t - int texcoords; // LordHavoc: texture coordinates - int vertindices; // LordHavoc: vertex numbers - int gl_texturenum[MAX_SKINS][4]; - int texels[MAX_SKINS]; // only for player skins - maliasframedesc_t frames[1]; // variable sized -} aliashdr_t; - -#define MAXALIASVERTS 4096 -#define MAXALIASFRAMES 1024 -#define MAXALIASTRIS 4096 - -extern aliashdr_t *pheader; -//extern stvert_t stverts[MAXALIASVERTS]; -//extern mtriangle_t triangles[MAXALIASTRIS]; -//extern trivertx_t *poseverts[MAXALIASFRAMES]; +} +daliashdr_t; /* ======================================================================== @@ -115,49 +62,31 @@ extern aliashdr_t *pheader; ======================================================================== */ -// LordHavoc: grabbed this from the Q2 utility source, +// LadyHavoc: grabbed this from the Q2 utility source, // renamed a things to avoid conflicts -#define MD2IDALIASHEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I') #define MD2ALIAS_VERSION 8 +#define MD2_SKINNAME 64 -#define MD2MAX_TRIANGLES 4096 -#define MD2MAX_VERTS 4096 -#define MD2MAX_FRAMES 1024 -#define MD2MAX_SKINS 32 -#define MD2MAX_SKINNAME 64 -// sanity checking size -#define MD2MAX_SIZE (16777216) - -typedef struct +typedef struct md2stvert_s { short s; short t; } md2stvert_t; -typedef struct +typedef struct md2triangle_s { short index_xyz[3]; short index_st[3]; } md2triangle_t; -typedef struct +typedef struct md2frame_s { float scale[3]; // multiply byte verts by this float translate[3]; // then add this char name[16]; // frame name from grabbing - trivertx_t verts[]; // variable sized } md2frame_t; -// LordHavoc: memory representation is different than disk -typedef struct -{ - float scale[3]; // multiply byte verts by this - float translate[3]; // then add this - trivert2 verts[]; // variable sized -} md2memframe_t; - - // the glcmd format: // a positive integer starts a tristrip command, followed by that many // vertex structures. @@ -167,7 +96,7 @@ typedef struct // and an integer vertex index. -typedef struct +typedef struct md2_s { int ident; int version; @@ -187,27 +116,140 @@ typedef struct int ofs_st; // byte offset from start for stverts int ofs_tris; // offset for dtriangles int ofs_frames; // offset for first frame - int ofs_glcmds; + int ofs_glcmds; int ofs_end; // end of file } md2_t; -typedef struct +// all md3 ints, floats, and shorts, are little endian, and thus need to be +// passed through LittleLong/LittleFloat/LittleShort to avoid breaking on +// bigendian machines +#define MD3VERSION 15 +#define MD3NAME 64 +#define MD3FRAMENAME 16 + +// the origin is at 1/64th scale +// the pitch and yaw are encoded as 8 bits each +typedef struct md3vertex_s { - int framesize; // byte size of each frame + short origin[3]; + unsigned char pitch; + unsigned char yaw; +} +md3vertex_t; + +// one per frame +typedef struct md3frameinfo_s +{ + float mins[3]; + float maxs[3]; + float origin[3]; + float radius; + char name[MD3FRAMENAME]; +} +md3frameinfo_t; + +// one per tag per frame +typedef struct md3tag_s +{ + char name[MD3NAME]; + float origin[3]; + float rotationmatrix[9]; +} +md3tag_t; + +// one per shader per mesh +typedef struct md3shader_s +{ + char name[MD3NAME]; + // engine field (yes this empty int does exist in the file) + int shadernum; +} +md3shader_t; + +// one per mesh per model +// +// note that the lump_ offsets in this struct are relative to the beginning +// of the mesh struct +// +// to find the next mesh in the file, you must go to lump_end, which puts you +// at the beginning of the next mesh +typedef struct md3mesh_s +{ + char identifier[4]; // "IDP3" + char name[MD3NAME]; + int flags; + int num_frames; + int num_shaders; + int num_vertices; + int num_triangles; + int lump_elements; + int lump_shaders; + int lump_texcoords; + int lump_framevertices; + int lump_end; +} +md3mesh_t; + +// this struct is at the beginning of the md3 file +// +// note that the lump_ offsets in this struct are relative to the beginning +// of the header struct (which is the beginning of the file) +typedef struct md3modelheader_s +{ + char identifier[4]; // "IDP3" + int version; // 15 + char name[MD3NAME]; + int flags; + int num_frames; + int num_tags; + int num_meshes; + int num_skins; + int lump_frameinfo; + int lump_tags; + int lump_meshes; + int lump_end; +} +md3modelheader_t; + +typedef struct aliastag_s +{ + char name[MD3NAME]; + float matrixgl[12]; +} +aliastag_t; - int num_skins; - int num_xyz; - int num_st; // greater than num_xyz for seams - int num_tris; - int num_glcmds; // dwords in strip/fan command list - int num_frames; +typedef struct aliasbone_s +{ + char name[MD3NAME]; + int flags; + int parent; // -1 for no parent +} +aliasbone_t; - int ofs_tris; // offset for dtriangles - int ofs_frames; // offset for first frame - int ofs_glcmds; +#include "model_zymotic.h" + +#include "model_dpmodel.h" + +#include "model_psk.h" + +#include "model_iqm.h" + +// for decoding md3 model latlong vertex normals +extern float mod_md3_sin[320]; + +extern struct cvar_s r_skeletal_debugbone; +extern struct cvar_s r_skeletal_debugbonecomponent; +extern struct cvar_s r_skeletal_debugbonevalue; +extern struct cvar_s r_skeletal_debugtranslatex; +extern struct cvar_s r_skeletal_debugtranslatey; +extern struct cvar_s r_skeletal_debugtranslatez; + +struct model_s; +struct frameblend_s; +struct skeleton_s; + +void *Mod_Skeletal_AnimateVertices_AllocBuffers(size_t nbytes); +void Mod_Skeletal_BuildTransforms(const struct model_s * RESTRICT model, const struct frameblend_s * RESTRICT frameblend, const struct skeleton_s *skeleton, float * RESTRICT bonepose, float * RESTRICT boneposerelative); - int gl_texturenum[MAX_SKINS]; -} md2mem_t; +#endif -#define ALIASTYPE_MDL 1 -#define ALIASTYPE_MD2 2