X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=input.h;h=9c94beedb973fc1fbcb6ce92ab2697c92b674bef;hp=9bff65e8c92558e435ed16906ef56bc0fb57acf6;hb=b2a1a3ffa49a3f315f9f59aa011c5888ad4bea4b;hpb=0256e57e16a302ad45090618b8d6eb5930788809 diff --git a/input.h b/input.h index 9bff65e8..9c94beed 100644 --- a/input.h +++ b/input.h @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -17,31 +17,40 @@ along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ -// input.h -- external (non-keyboard) input devices +/// \file input.h -- external (non-keyboard) input devices #ifndef INPUT_H #define INPUT_H +#include "qtypes.h" +#include "cvar.h" + extern cvar_t in_pitch_min; extern cvar_t in_pitch_max; -void IN_Init (void); - -void IN_Shutdown (void); +extern qbool in_client_mouse; +extern float in_windowmouse_x, in_windowmouse_y; +extern float in_mouse_x, in_mouse_y; -void IN_Commands (void); -// oportunity for devices to stick commands on the script buffer +//enum input_dest_e {input_game,input_message,input_menu} input_dest; -void IN_Move (usercmd_t *cmd); +void IN_Move (void); // add additional movement on top of the keyboard move cmd -void IN_PreMove(void); -void IN_PostMove(void); - -void IN_Mouse(usercmd_t *cmd, float mx, float my); - -void IN_ClearStates (void); -// restores all button and position states to defaults +#define IN_BESTWEAPON_MAX 32 +typedef struct +{ + char name[32]; + int impulse; + int activeweaponcode; + int weaponbit; + int ammostat; + int ammomin; + /// \TODO add a parameter for the picture to be used by the sbar, and use it there +} +in_bestweapon_info_t; +extern in_bestweapon_info_t in_bestweapon_info[IN_BESTWEAPON_MAX]; +void IN_BestWeapon_ResetData(void); ///< call before each map so QC can start from a clean state #endif