X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=gl_rsurf.c;h=723e9fb4ce3ee2028ffcc20b6924f1e02955dedd;hp=2ece8bd0d06e63781bcdf52a8e0eddf4262e73da;hb=415f1e0e46791994cfa2f6dd3a29f793e3bb9cd9;hpb=ab2e7cbc9899b662ddf6f2ca35ee681a22832b89 diff --git a/gl_rsurf.c b/gl_rsurf.c index 2ece8bd0..723e9fb4 100644 --- a/gl_rsurf.c +++ b/gl_rsurf.c @@ -23,13 +23,22 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "r_shadow.h" #include "portals.h" #include "csprogs.h" - -cvar_t r_ambient = {0, "r_ambient", "0", "brightens map, value is 0-128"}; -cvar_t r_lockpvs = {0, "r_lockpvs", "0", "disables pvs switching, allows you to walk around and inspect what is visible from a given location in the map (anything not visible from your current location will not be drawn)"}; -cvar_t r_lockvisibility = {0, "r_lockvisibility", "0", "disables visibility updates, allows you to walk around and inspect what is visible from a given viewpoint in the map (anything offscreen at the moment this is enabled will not be drawn)"}; -cvar_t r_useportalculling = {0, "r_useportalculling", "2", "improve framerate with r_novis 1 by using portal culling - still not as good as compiled visibility data in the map, but it helps (a value of 2 forces use of this even with vis data, which improves framerates in maps without too much complexity, but hurts in extremely complex maps, which is why 2 is not the default mode)"}; -cvar_t r_usesurfaceculling = {0, "r_usesurfaceculling", "1", "improve framerate by culling offscreen surfaces"}; -cvar_t r_q3bsp_renderskydepth = {0, "r_q3bsp_renderskydepth", "0", "draws sky depth masking in q3 maps (as in q1 maps), this means for example that sky polygons can hide other things"}; +#include "image.h" + +cvar_t r_ambient = {CF_CLIENT, "r_ambient", "0", "brightens map, value is 0-128"}; +cvar_t r_lockpvs = {CF_CLIENT, "r_lockpvs", "0", "disables pvs switching, allows you to walk around and inspect what is visible from a given location in the map (anything not visible from your current location will not be drawn)"}; +cvar_t r_lockvisibility = {CF_CLIENT, "r_lockvisibility", "0", "disables visibility updates, allows you to walk around and inspect what is visible from a given viewpoint in the map (anything offscreen at the moment this is enabled will not be drawn)"}; +cvar_t r_useportalculling = {CF_CLIENT, "r_useportalculling", "1", "improve framerate with r_novis 1 by using portal culling - still not as good as compiled visibility data in the map, but it helps (a value of 2 forces use of this even with vis data, which improves framerates in maps without too much complexity, but hurts in extremely complex maps, which is why 2 is not the default mode)"}; +cvar_t r_usesurfaceculling = {CF_CLIENT, "r_usesurfaceculling", "1", "skip off-screen surfaces (1 = cull surfaces if the map is likely to benefit, 2 = always cull surfaces)"}; +cvar_t r_vis_trace = {CF_CLIENT, "r_vis_trace", "0", "test if each portal or leaf is visible using tracelines"}; +cvar_t r_vis_trace_samples = {CF_CLIENT, "r_vis_trace_samples", "1", "use this many randomly positioned tracelines each frame to refresh the visible timer"}; +cvar_t r_vis_trace_delay = {CF_CLIENT, "r_vis_trace_delay", "1", "keep a portal visible for this many seconds"}; +cvar_t r_vis_trace_eyejitter = {CF_CLIENT, "r_vis_trace_eyejitter", "8", "use a random offset of this much on the start of each traceline"}; +cvar_t r_vis_trace_enlarge = {CF_CLIENT, "r_vis_trace_enlarge", "0", "make portal bounds bigger for tests by (1+this)*size"}; +cvar_t r_vis_trace_expand = {CF_CLIENT, "r_vis_trace_expand", "0", "make portal bounds bigger for tests by this many units"}; +cvar_t r_vis_trace_pad = {CF_CLIENT, "r_vis_trace_pad", "8", "accept traces that hit within this many units of the portal"}; +cvar_t r_vis_trace_surfaces = {CF_CLIENT, "r_vis_trace_surfaces", "0", "also use tracelines to cull surfaces"}; +cvar_t r_q3bsp_renderskydepth = {CF_CLIENT, "r_q3bsp_renderskydepth", "0", "draws sky depth masking in q3 maps (as in q1 maps), this means for example that sky polygons can hide other things"}; /* =============== @@ -38,12 +47,12 @@ R_BuildLightMap Combine and scale multiple lightmaps into the 8.8 format in blocklights =============== */ -void R_BuildLightMap (const entity_render_t *ent, msurface_t *surface) +void R_BuildLightMap (const entity_render_t *ent, msurface_t *surface, int combine) { int smax, tmax, i, size, size3, maps, l; int *bl, scale; unsigned char *lightmap, *out, *stain; - dp_model_t *model = ent->model; + model_t *model = ent->model; int *intblocklights; unsigned char *templight; @@ -52,8 +61,8 @@ void R_BuildLightMap (const entity_render_t *ent, msurface_t *surface) size = smax*tmax; size3 = size*3; - r_refdef.stats.lightmapupdatepixels += size; - r_refdef.stats.lightmapupdates++; + r_refdef.stats[r_stat_lightmapupdatepixels] += size; + r_refdef.stats[r_stat_lightmapupdates]++; if (cl.buildlightmapmemorysize < size*sizeof(int[3])) { @@ -120,7 +129,9 @@ void R_BuildLightMap (const entity_render_t *ent, msurface_t *surface) } } - R_UpdateTexture(surface->lightmaptexture, templight, surface->lightmapinfo->lightmaporigin[0], surface->lightmapinfo->lightmaporigin[1], 0, smax, tmax, 1); + if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D) + Image_MakesRGBColorsFromLinear_Lightmap(templight, templight, size); + R_UpdateTexture(surface->lightmaptexture, templight, surface->lightmapinfo->lightmaporigin[0], surface->lightmapinfo->lightmaporigin[1], 0, smax, tmax, 1, combine); // update the surface's deluxemap if it has one if (surface->deluxemaptexture != r_texture_blanknormalmap) @@ -158,11 +169,11 @@ void R_BuildLightMap (const entity_render_t *ent, msurface_t *surface) l = (int)(n[2] * 128 + 128);out[0] = bound(0, l, 255); out[3] = 255; } - R_UpdateTexture(surface->deluxemaptexture, templight, surface->lightmapinfo->lightmaporigin[0], surface->lightmapinfo->lightmaporigin[1], 0, smax, tmax, 1); + R_UpdateTexture(surface->deluxemaptexture, templight, surface->lightmapinfo->lightmaporigin[0], surface->lightmapinfo->lightmaporigin[1], 0, smax, tmax, 1, r_q1bsp_lightmap_updates_combine.integer); } } -void R_StainNode (mnode_t *node, dp_model_t *model, const vec3_t origin, float radius, const float fcolor[8]) +static void R_StainNode (mnode_t *node, model_t *model, const vec3_t origin, float radius, const float fcolor[8]) { float ndist, a, ratio, maxdist, maxdist2, maxdist3, invradius, sdtable[256], td, dist2; msurface_t *surface, *endsurface; @@ -289,7 +300,7 @@ void R_Stain (const vec3_t origin, float radius, int cr1, int cg1, int cb1, int int n; float fcolor[8]; entity_render_t *ent; - dp_model_t *model; + model_t *model; vec3_t org; if (r_refdef.scene.worldmodel == NULL || !r_refdef.scene.worldmodel->brush.data_nodes || !r_refdef.scene.worldmodel->brushq1.lightdata) return; @@ -335,7 +346,7 @@ static void R_DrawPortal_Callback(const entity_render_t *ent, const rtlight_t *r // called with a batch, so numsurfaces is always 1, and the surfacelist // contains only a leaf number for coloring purposes const mportal_t *portal = (mportal_t *)ent; - qboolean isvis; + qbool isvis; int i, numpoints; float *v; float vertex3f[POLYGONELEMENTS_MAXPOINTS*3]; @@ -362,91 +373,113 @@ static void R_DrawPortal_Callback(const entity_render_t *ent, const rtlight_t *r for (i = 0, v = vertex3f;i < numpoints;i++, v += 3) VectorCopy(portal->points[i].position, v); R_Mesh_PrepareVertices_Generic_Arrays(numpoints, vertex3f, NULL, NULL); - R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1); + R_SetupShader_Generic_NoTexture(false, false); R_Mesh_Draw(0, numpoints, 0, numpoints - 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); } -// LordHavoc: this is just a nice debugging tool, very slow +// LadyHavoc: this is just a nice debugging tool, very slow void R_DrawPortals(void) { int i, leafnum; mportal_t *portal; float center[3], f; - dp_model_t *model = r_refdef.scene.worldmodel; + model_t *model = r_refdef.scene.worldmodel; if (model == NULL) return; - for (leafnum = 0;leafnum < r_refdef.scene.worldmodel->brush.num_leafs;leafnum++) + for (leafnum = 0;leafnum < model->brush.num_leafs;leafnum++) { if (r_refdef.viewcache.world_leafvisible[leafnum]) { //for (portalnum = 0, portal = model->brush.data_portals;portalnum < model->brush.num_portals;portalnum++, portal++) - for (portal = r_refdef.scene.worldmodel->brush.data_leafs[leafnum].portals;portal;portal = portal->next) + for (portal = model->brush.data_leafs[leafnum].portals;portal;portal = portal->next) { if (portal->numpoints <= POLYGONELEMENTS_MAXPOINTS) - if (!R_CullBox(portal->mins, portal->maxs)) + if (!R_CullFrustum(portal->mins, portal->maxs)) { VectorClear(center); for (i = 0;i < portal->numpoints;i++) VectorAdd(center, portal->points[i].position, center); f = ixtable[portal->numpoints]; VectorScale(center, f, center); - R_MeshQueue_AddTransparent(center, R_DrawPortal_Callback, (entity_render_t *)portal, leafnum, rsurface.rtlight); + R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, R_DrawPortal_Callback, (entity_render_t *)portal, leafnum, rsurface.rtlight); } } } } } -void R_View_WorldVisibility(qboolean forcenovis) +static void R_View_WorldVisibility_CullSurfaces(void) +{ + int surfaceindex; + unsigned char *surfacevisible; + msurface_t *surfaces; + model_t *model = r_refdef.scene.worldmodel; + if (!model) + return; + if (r_trippy.integer) + return; + if (r_usesurfaceculling.integer < 1) + return; + surfaces = model->data_surfaces; + surfacevisible = r_refdef.viewcache.world_surfacevisible; + for (surfaceindex = model->submodelsurfaces_start; surfaceindex < model->submodelsurfaces_end; surfaceindex++) + { + if (surfacevisible[surfaceindex]) + { + if (R_CullFrustum(surfaces[surfaceindex].mins, surfaces[surfaceindex].maxs) + || (r_vis_trace_surfaces.integer && !R_CanSeeBox(r_vis_trace_samples.integer, r_vis_trace_eyejitter.value, r_vis_trace_enlarge.value, r_vis_trace_expand.value, r_vis_trace_pad.value, r_refdef.view.origin, surfaces[surfaceindex].mins, surfaces[surfaceindex].maxs))) + surfacevisible[surfaceindex] = 0; + } + } +} + +void R_View_WorldVisibility(qbool forcenovis) { int i, j, *mark; mleaf_t *leaf; mleaf_t *viewleaf; - dp_model_t *model = r_refdef.scene.worldmodel; + model_t *model = r_refdef.scene.worldmodel; if (!model) return; - if (r_refdef.view.usecustompvs) - { - // clear the visible surface and leaf flags arrays - memset(r_refdef.viewcache.world_surfacevisible, 0, model->num_surfaces); + if (r_lockvisibility.integer) + return; + + // clear the visible surface and leaf flags arrays + memset(r_refdef.viewcache.world_surfacevisible, 0, model->num_surfaces); + if(!r_lockpvs.integer) memset(r_refdef.viewcache.world_leafvisible, 0, model->brush.num_leafs); - r_refdef.viewcache.world_novis = false; + r_refdef.viewcache.world_novis = false; + + if (r_refdef.view.usecustompvs) + { // simply cull each marked leaf to the frustum (view pyramid) for (j = 0, leaf = model->brush.data_leafs;j < model->brush.num_leafs;j++, leaf++) { // if leaf is in current pvs and on the screen, mark its surfaces - if (CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, leaf->clusterindex) && !R_CullBox(leaf->mins, leaf->maxs)) + if (CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, leaf->clusterindex) && !R_CullFrustum(leaf->mins, leaf->maxs)) { - r_refdef.stats.world_leafs++; + r_refdef.stats[r_stat_world_leafs]++; r_refdef.viewcache.world_leafvisible[j] = true; if (leaf->numleafsurfaces) for (i = 0, mark = leaf->firstleafsurface;i < leaf->numleafsurfaces;i++, mark++) r_refdef.viewcache.world_surfacevisible[*mark] = true; } } - return; } - - // if possible find the leaf the view origin is in - viewleaf = model->brush.PointInLeaf ? model->brush.PointInLeaf(model, r_refdef.view.origin) : NULL; - // if possible fetch the visible cluster bits - if (!r_lockpvs.integer && model->brush.FatPVS) - model->brush.FatPVS(model, r_refdef.view.origin, 2, r_refdef.viewcache.world_pvsbits, (r_refdef.viewcache.world_numclusters+7)>>3, false); - - if (!r_lockvisibility.integer) + else { - // clear the visible surface and leaf flags arrays - memset(r_refdef.viewcache.world_surfacevisible, 0, model->num_surfaces); - memset(r_refdef.viewcache.world_leafvisible, 0, model->brush.num_leafs); - - r_refdef.viewcache.world_novis = false; + // if possible find the leaf the view origin is in + viewleaf = model->brush.PointInLeaf ? model->brush.PointInLeaf(model, r_refdef.view.origin) : NULL; + // if possible fetch the visible cluster bits + if (!r_lockpvs.integer && model->brush.FatPVS) + model->brush.FatPVS(model, r_refdef.view.origin, 2, r_refdef.viewcache.world_pvsbits, (r_refdef.viewcache.world_numclusters+7)>>3, false); // if floating around in the void (no pvs data available, and no // portals available), simply use all on-screen leafs. - if (!viewleaf || viewleaf->clusterindex < 0 || forcenovis) + if (!viewleaf || viewleaf->clusterindex < 0 || forcenovis || !r_refdef.view.usevieworiginculling) { // no visibility method: (used when floating around in the void) // simply cull each leaf to the frustum (view pyramid) @@ -454,10 +487,12 @@ void R_View_WorldVisibility(qboolean forcenovis) r_refdef.viewcache.world_novis = true; for (j = 0, leaf = model->brush.data_leafs;j < model->brush.num_leafs;j++, leaf++) { + if (leaf->clusterindex < 0) + continue; // if leaf is in current pvs and on the screen, mark its surfaces - if (!R_CullBox(leaf->mins, leaf->maxs)) + if (!R_CullFrustum(leaf->mins, leaf->maxs)) { - r_refdef.stats.world_leafs++; + r_refdef.stats[r_stat_world_leafs]++; r_refdef.viewcache.world_leafvisible[j] = true; if (leaf->numleafsurfaces) for (i = 0, mark = leaf->firstleafsurface;i < leaf->numleafsurfaces;i++, mark++) @@ -475,10 +510,12 @@ void R_View_WorldVisibility(qboolean forcenovis) // similar to quake's RecursiveWorldNode but without cache misses for (j = 0, leaf = model->brush.data_leafs;j < model->brush.num_leafs;j++, leaf++) { + if (leaf->clusterindex < 0) + continue; // if leaf is in current pvs and on the screen, mark its surfaces - if (CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, leaf->clusterindex) && !R_CullBox(leaf->mins, leaf->maxs)) + if (CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, leaf->clusterindex) && !R_CullFrustum(leaf->mins, leaf->maxs)) { - r_refdef.stats.world_leafs++; + r_refdef.stats[r_stat_world_leafs]++; r_refdef.viewcache.world_leafvisible[j] = true; if (leaf->numleafsurfaces) for (i = 0, mark = leaf->firstleafsurface;i < leaf->numleafsurfaces;i++, mark++) @@ -493,6 +530,8 @@ void R_View_WorldVisibility(qboolean forcenovis) int leafstackpos; mportal_t *p; mleaf_t *leafstack[8192]; + vec3_t cullmins, cullmaxs; + float cullbias = r_nearclip.value * 2.0f; // the nearclip plane can easily end up culling portals in certain perfectly-aligned views, causing view blackouts // simple-frustum portal method: // follows portals leading outward from viewleaf, does not venture // offscreen or into leafs that are not visible, faster than @@ -507,7 +546,9 @@ void R_View_WorldVisibility(qboolean forcenovis) leaf = leafstack[--leafstackpos]; if (r_refdef.viewcache.world_leafvisible[leaf - model->brush.data_leafs]) continue; - r_refdef.stats.world_leafs++; + if (leaf->clusterindex < 0) + continue; + r_refdef.stats[r_stat_world_leafs]++; r_refdef.viewcache.world_leafvisible[leaf - model->brush.data_leafs] = true; // mark any surfaces bounding this leaf if (leaf->numleafsurfaces) @@ -515,67 +556,59 @@ void R_View_WorldVisibility(qboolean forcenovis) r_refdef.viewcache.world_surfacevisible[*mark] = true; // follow portals into other leafs // the checks are: - // if viewer is behind portal (portal faces outward into the scene) - // and the portal polygon's bounding box is on the screen - // and the leaf has not been visited yet + // the leaf has not been visited yet // and the leaf is visible in the pvs - // (the first two checks won't cause as many cache misses as the leaf checks) + // the portal polygon's bounding box is on the screen for (p = leaf->portals;p;p = p->next) { - r_refdef.stats.world_portals++; - if (DotProduct(r_refdef.view.origin, p->plane.normal) < (p->plane.dist + 1) - && !r_refdef.viewcache.world_leafvisible[p->past - model->brush.data_leafs] - && CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, p->past->clusterindex) - && !R_CullBox(p->mins, p->maxs) - && leafstackpos < (int)(sizeof(leafstack) / sizeof(leafstack[0]))) - leafstack[leafstackpos++] = p->past; + r_refdef.stats[r_stat_world_portals]++; + if (r_refdef.viewcache.world_leafvisible[p->past - model->brush.data_leafs]) + continue; + if (!CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, p->past->clusterindex)) + continue; + cullmins[0] = p->mins[0] - cullbias; + cullmins[1] = p->mins[1] - cullbias; + cullmins[2] = p->mins[2] - cullbias; + cullmaxs[0] = p->maxs[0] + cullbias; + cullmaxs[1] = p->maxs[1] + cullbias; + cullmaxs[2] = p->maxs[2] + cullbias; + if (R_CullFrustum(cullmins, cullmaxs)) + continue; + if (r_vis_trace.integer) + { + if (p->tracetime != host.realtime && R_CanSeeBox(r_vis_trace_samples.value, r_vis_trace_eyejitter.value, r_vis_trace_enlarge.value, r_vis_trace_expand.value, r_vis_trace_pad.value, r_refdef.view.origin, cullmins, cullmaxs)) + p->tracetime = host.realtime; + if (host.realtime - p->tracetime > r_vis_trace_delay.value) + continue; + } + if (leafstackpos >= (int)(sizeof(leafstack) / sizeof(leafstack[0]))) + break; + leafstack[leafstackpos++] = p->past; } } } } - if (r_usesurfaceculling.integer) - { - int k = model->firstmodelsurface; - int l = k + model->nummodelsurfaces; - unsigned char *visible = r_refdef.viewcache.world_surfacevisible; - msurface_t *surfaces = model->data_surfaces; - msurface_t *surface; - for (;k < l;k++) - { - if (visible[k]) - { - surface = surfaces + k; - if (R_CullBox(surface->mins, surface->maxs)) - visible[k] = false; - } - } -} + // Cull the rest + R_View_WorldVisibility_CullSurfaces(); } -void R_Q1BSP_DrawSky(entity_render_t *ent) +void R_Mod_DrawSky(entity_render_t *ent) { if (ent->model == NULL) return; - if (ent == r_refdef.scene.worldentity) - R_DrawWorldSurfaces(true, true, false, false, false); - else - R_DrawModelSurfaces(ent, true, true, false, false, false); + R_DrawModelSurfaces(ent, true, true, false, false, false, false); } -extern void R_Water_AddWaterPlane(msurface_t *surface, int entno); -void R_Q1BSP_DrawAddWaterPlanes(entity_render_t *ent) +void R_Mod_DrawAddWaterPlanes(entity_render_t *ent) { - int i, j, n, flagsmask; - dp_model_t *model = ent->model; + int i, n, flagsmask; + model_t *model = ent->model; msurface_t *surfaces; if (model == NULL) return; - if (ent == r_refdef.scene.worldentity) - RSurf_ActiveWorldEntity(); - else - RSurf_ActiveModelEntity(ent, false, false, false); + RSurf_ActiveModelEntity(ent, true, false, false); surfaces = model->data_surfaces; flagsmask = MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA; @@ -583,13 +616,10 @@ void R_Q1BSP_DrawAddWaterPlanes(entity_render_t *ent) // add visible surfaces to draw list if (ent == r_refdef.scene.worldentity) { - for (i = 0;i < model->nummodelsurfaces;i++) - { - j = model->sortedmodelsurfaces[i]; - if (r_refdef.viewcache.world_surfacevisible[j]) - if (surfaces[j].texture->basematerialflags & flagsmask) - R_Water_AddWaterPlane(surfaces + j, 0); - } + for (i = model->submodelsurfaces_start;i < model->submodelsurfaces_end;i++) + if (r_refdef.viewcache.world_surfacevisible[i]) + if (surfaces[i].texture->basematerialflags & flagsmask) + R_Water_AddWaterPlane(surfaces + i, 0); } else { @@ -597,31 +627,25 @@ void R_Q1BSP_DrawAddWaterPlanes(entity_render_t *ent) n = ent->entitynumber; else n = 0; - for (i = 0;i < model->nummodelsurfaces;i++) - { - j = model->sortedmodelsurfaces[i]; - if (surfaces[j].texture->basematerialflags & flagsmask) - R_Water_AddWaterPlane(surfaces + j, n); - } + for (i = model->submodelsurfaces_start;i < model->submodelsurfaces_end;i++) + if (surfaces[i].texture->basematerialflags & flagsmask) + R_Water_AddWaterPlane(surfaces + i, n); } - rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveWorldEntity/RSurf_ActiveModelEntity + rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveModelEntity } -void R_Q1BSP_Draw(entity_render_t *ent) +void R_Mod_Draw(entity_render_t *ent) { - dp_model_t *model = ent->model; + model_t *model = ent->model; if (model == NULL) return; - if (ent == r_refdef.scene.worldentity) - R_DrawWorldSurfaces(false, true, false, false, false); - else - R_DrawModelSurfaces(ent, false, true, false, false, false); + R_DrawModelSurfaces(ent, false, true, false, false, false, false); } -void R_Q1BSP_DrawDepth(entity_render_t *ent) +void R_Mod_DrawDepth(entity_render_t *ent) { - dp_model_t *model = ent->model; - if (model == NULL) + model_t *model = ent->model; + if (model == NULL || model->surfmesh.isanimated) return; GL_ColorMask(0,0,0,0); GL_Color(1,1,1,1); @@ -629,38 +653,28 @@ void R_Q1BSP_DrawDepth(entity_render_t *ent) GL_BlendFunc(GL_ONE, GL_ZERO); GL_DepthMask(true); // R_Mesh_ResetTextureState(); - R_SetupShader_DepthOrShadow(); - if (ent == r_refdef.scene.worldentity) - R_DrawWorldSurfaces(false, false, true, false, false); - else - R_DrawModelSurfaces(ent, false, false, true, false, false); + R_DrawModelSurfaces(ent, false, false, true, false, false, false); GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1); } -void R_Q1BSP_DrawDebug(entity_render_t *ent) +void R_Mod_DrawDebug(entity_render_t *ent) { if (ent->model == NULL) return; - if (ent == r_refdef.scene.worldentity) - R_DrawWorldSurfaces(false, false, false, true, false); - else - R_DrawModelSurfaces(ent, false, false, false, true, false); + R_DrawModelSurfaces(ent, false, false, false, true, false, false); } -void R_Q1BSP_DrawPrepass(entity_render_t *ent) +void R_Mod_DrawPrepass(entity_render_t *ent) { - dp_model_t *model = ent->model; + model_t *model = ent->model; if (model == NULL) return; - if (ent == r_refdef.scene.worldentity) - R_DrawWorldSurfaces(false, true, false, false, true); - else - R_DrawModelSurfaces(ent, false, true, false, false, true); + R_DrawModelSurfaces(ent, false, true, false, false, true, false); } typedef struct r_q1bsp_getlightinfo_s { - dp_model_t *model; + model_t *model; vec3_t relativelightorigin; float lightradius; int *outleaflist; @@ -678,8 +692,10 @@ typedef struct r_q1bsp_getlightinfo_s vec3_t lightmins; vec3_t lightmaxs; const unsigned char *pvs; - qboolean svbsp_active; - qboolean svbsp_insertoccluder; + qbool svbsp_active; + qbool svbsp_insertoccluder; + qbool noocclusion; // avoids PVS culling + qbool frontsidecasting; // casts shadows from surfaces facing the light (otherwise ones facing away) int numfrustumplanes; const mplane_t *frustumplanes; } @@ -687,7 +703,7 @@ r_q1bsp_getlightinfo_t; #define GETLIGHTINFO_MAXNODESTACK 4096 -static void R_Q1BSP_RecursiveGetLightInfo_BSP(r_q1bsp_getlightinfo_t *info, qboolean skipsurfaces) +static void R_Q1BSP_RecursiveGetLightInfo_BSP(r_q1bsp_getlightinfo_t *info, qbool skipsurfaces) { // nodestack mnode_t *nodestack[GETLIGHTINFO_MAXNODESTACK]; @@ -705,16 +721,17 @@ static void R_Q1BSP_RecursiveGetLightInfo_BSP(r_q1bsp_getlightinfo_t *info, qboo int surfaceindex; int triangleindex, t; int currentmaterialflags; - qboolean castshadow; + qbool castshadow; const int *e; const vec_t *v[3]; float v2[3][3]; - qboolean insidebox; - qboolean frontsidecasting = r_shadow_frontsidecasting.integer != 0; - qboolean svbspactive = info->svbsp_active; - qboolean svbspinsertoccluder = info->svbsp_insertoccluder; + qbool insidebox; + qbool noocclusion = info->noocclusion; + qbool frontsidecasting = info->frontsidecasting; + qbool svbspactive = info->svbsp_active; + qbool svbspinsertoccluder = info->svbsp_insertoccluder; const int *leafsurfaceindices; - qboolean addedtris; + qbool addedtris; int i; mportal_t *portal; static float points[128][3]; @@ -735,7 +752,7 @@ static void R_Q1BSP_RecursiveGetLightInfo_BSP(r_q1bsp_getlightinfo_t *info, qboo continue; #endif #if 0 - if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(node->mins, node->maxs, rtlight->cached_numfrustumplanes, rtlight->cached_frustumplanes)) + if (!r_shadow_compilingrtlight && R_CullBox(node->mins, node->maxs, rtlight->cached_numfrustumplanes, rtlight->cached_frustumplanes)) continue; #endif // axial planes can be processed much more quickly @@ -751,13 +768,13 @@ static void R_Q1BSP_RecursiveGetLightInfo_BSP(r_q1bsp_getlightinfo_t *info, qboo // recurse front side first because the svbsp building prefers it if (info->relativelightorigin[plane->type] >= plane->dist) { - if (nodestackpos < GETLIGHTINFO_MAXNODESTACK) + if (nodestackpos < GETLIGHTINFO_MAXNODESTACK-1) nodestack[nodestackpos++] = node->children[0]; nodestack[nodestackpos++] = node->children[1]; } else { - if (nodestackpos < GETLIGHTINFO_MAXNODESTACK) + if (nodestackpos < GETLIGHTINFO_MAXNODESTACK-1) nodestack[nodestackpos++] = node->children[1]; nodestack[nodestackpos++] = node->children[0]; } @@ -781,13 +798,13 @@ static void R_Q1BSP_RecursiveGetLightInfo_BSP(r_q1bsp_getlightinfo_t *info, qboo // recurse front side first because the svbsp building prefers it if (PlaneDist(info->relativelightorigin, plane) >= 0) { - if (nodestackpos < GETLIGHTINFO_MAXNODESTACK) + if (nodestackpos < GETLIGHTINFO_MAXNODESTACK-1) nodestack[nodestackpos++] = node->children[0]; nodestack[nodestackpos++] = node->children[1]; } else { - if (nodestackpos < GETLIGHTINFO_MAXNODESTACK) + if (nodestackpos < GETLIGHTINFO_MAXNODESTACK-1) nodestack[nodestackpos++] = node->children[1]; nodestack[nodestackpos++] = node->children[0]; } @@ -800,7 +817,7 @@ static void R_Q1BSP_RecursiveGetLightInfo_BSP(r_q1bsp_getlightinfo_t *info, qboo // leaf leaf = (mleaf_t *)node; #if 1 - if (r_shadow_frontsidecasting.integer && info->pvs != NULL && !CHECKPVSBIT(info->pvs, leaf->clusterindex)) + if (!info->noocclusion && info->pvs != NULL && !CHECKPVSBIT(info->pvs, leaf->clusterindex)) continue; #endif #if 1 @@ -808,7 +825,7 @@ static void R_Q1BSP_RecursiveGetLightInfo_BSP(r_q1bsp_getlightinfo_t *info, qboo continue; #endif #if 1 - if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(leaf->mins, leaf->maxs, info->numfrustumplanes, info->frustumplanes)) + if (!r_shadow_compilingrtlight && R_CullBox(leaf->mins, leaf->maxs, info->numfrustumplanes, info->frustumplanes)) continue; #endif @@ -870,15 +887,15 @@ static void R_Q1BSP_RecursiveGetLightInfo_BSP(r_q1bsp_getlightinfo_t *info, qboo if (!castshadow) continue; insidebox = BoxInsideBox(surface->mins, surface->maxs, info->lightmins, info->lightmaxs); - for (triangleindex = 0, t = surface->num_firstshadowmeshtriangle, e = info->model->brush.shadowmesh->element3i + t * 3;triangleindex < surface->num_triangles;triangleindex++, t++, e += 3) + for (triangleindex = 0, t = surface->num_firsttriangle, e = info->model->surfmesh.data_element3i + t * 3;triangleindex < surface->num_triangles;triangleindex++, t++, e += 3) { - v[0] = info->model->brush.shadowmesh->vertex3f + e[0] * 3; - v[1] = info->model->brush.shadowmesh->vertex3f + e[1] * 3; - v[2] = info->model->brush.shadowmesh->vertex3f + e[2] * 3; + v[0] = info->model->surfmesh.data_vertex3f + e[0] * 3; + v[1] = info->model->surfmesh.data_vertex3f + e[1] * 3; + v[2] = info->model->surfmesh.data_vertex3f + e[2] * 3; VectorCopy(v[0], v2[0]); VectorCopy(v[1], v2[1]); VectorCopy(v[2], v2[2]); - if (insidebox || TriangleOverlapsBox(v2[0], v2[1], v2[2], info->lightmins, info->lightmaxs)) + if (insidebox || TriangleBBoxOverlapsBox(v2[0], v2[1], v2[2], info->lightmins, info->lightmaxs)) SVBSP_AddPolygon(&r_svbsp, 3, v2[0], true, NULL, NULL, 0); } } @@ -888,25 +905,27 @@ static void R_Q1BSP_RecursiveGetLightInfo_BSP(r_q1bsp_getlightinfo_t *info, qboo for (leafsurfaceindex = 0;leafsurfaceindex < numleafsurfaces;leafsurfaceindex++) { surfaceindex = leafsurfaceindices[leafsurfaceindex]; + surface = surfaces + surfaceindex; + if(!surface->texture) + continue; if (CHECKPVSBIT(info->outsurfacepvs, surfaceindex)) continue; SETPVSBIT(info->outsurfacepvs, surfaceindex); - surface = surfaces + surfaceindex; if (!BoxesOverlap(info->lightmins, info->lightmaxs, surface->mins, surface->maxs)) continue; addedtris = false; currentmaterialflags = R_GetCurrentTexture(surface->texture)->currentmaterialflags; castshadow = !(currentmaterialflags & MATERIALFLAG_NOSHADOW); insidebox = BoxInsideBox(surface->mins, surface->maxs, info->lightmins, info->lightmaxs); - for (triangleindex = 0, t = surface->num_firstshadowmeshtriangle, e = info->model->brush.shadowmesh->element3i + t * 3;triangleindex < surface->num_triangles;triangleindex++, t++, e += 3) + for (triangleindex = 0, t = surface->num_firsttriangle, e = info->model->surfmesh.data_element3i + t * 3;triangleindex < surface->num_triangles;triangleindex++, t++, e += 3) { - v[0] = info->model->brush.shadowmesh->vertex3f + e[0] * 3; - v[1] = info->model->brush.shadowmesh->vertex3f + e[1] * 3; - v[2] = info->model->brush.shadowmesh->vertex3f + e[2] * 3; + v[0] = info->model->surfmesh.data_vertex3f + e[0] * 3; + v[1] = info->model->surfmesh.data_vertex3f + e[1] * 3; + v[2] = info->model->surfmesh.data_vertex3f + e[2] * 3; VectorCopy(v[0], v2[0]); VectorCopy(v[1], v2[1]); VectorCopy(v[2], v2[2]); - if (!insidebox && !TriangleOverlapsBox(v2[0], v2[1], v2[2], info->lightmins, info->lightmaxs)) + if (!insidebox && !TriangleBBoxOverlapsBox(v2[0], v2[1], v2[2], info->lightmins, info->lightmaxs)) continue; if (svbspactive && !(SVBSP_AddPolygon(&r_svbsp, 3, v2[0], false, NULL, NULL, 0) & 2)) continue; @@ -917,7 +936,7 @@ static void R_Q1BSP_RecursiveGetLightInfo_BSP(r_q1bsp_getlightinfo_t *info, qboo addedtris = true; if (castshadow) { - if (currentmaterialflags & MATERIALFLAG_NOCULLFACE) + if (noocclusion || (currentmaterialflags & MATERIALFLAG_NOCULLFACE)) { // if the material is double sided we // can't cull by direction @@ -957,9 +976,10 @@ static void R_Q1BSP_RecursiveGetLightInfo_BIH(r_q1bsp_getlightinfo_t *info, cons int surfaceindex; int t; int nodeleafindex; - const int *nodeleaflist; int currentmaterialflags; - qboolean castshadow; + qbool castshadow; + qbool noocclusion = info->noocclusion; + qbool frontsidecasting = info->frontsidecasting; msurface_t *surface; const int *e; const vec_t *v[3]; @@ -979,7 +999,6 @@ static void R_Q1BSP_RecursiveGetLightInfo_BIH(r_q1bsp_getlightinfo_t *info, cons node = bih->nodes + nodenum; if (node->type == BIH_UNORDERED) { - nodeleaflist = node->children; for (nodeleafindex = 0;nodeleafindex < BIH_MAXUNORDEREDCHILDREN && node->children[nodeleafindex] >= 0;nodeleafindex++) { leaf = bih->leafs + node->children[nodeleafindex]; @@ -990,18 +1009,18 @@ static void R_Q1BSP_RecursiveGetLightInfo_BIH(r_q1bsp_getlightinfo_t *info, cons continue; #endif #if 1 - if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(leaf->mins, leaf->maxs, info->numfrustumplanes, info->frustumplanes)) + if (!r_shadow_compilingrtlight && R_CullBox(leaf->mins, leaf->maxs, info->numfrustumplanes, info->frustumplanes)) continue; #endif surfaceindex = leaf->surfaceindex; surface = info->model->data_surfaces + surfaceindex; currentmaterialflags = R_GetCurrentTexture(surface->texture)->currentmaterialflags; castshadow = !(currentmaterialflags & MATERIALFLAG_NOSHADOW); - t = leaf->itemindex + surface->num_firstshadowmeshtriangle - surface->num_firsttriangle; - e = info->model->brush.shadowmesh->element3i + t * 3; - v[0] = info->model->brush.shadowmesh->vertex3f + e[0] * 3; - v[1] = info->model->brush.shadowmesh->vertex3f + e[1] * 3; - v[2] = info->model->brush.shadowmesh->vertex3f + e[2] * 3; + t = leaf->itemindex; + e = info->model->surfmesh.data_element3i + t * 3; + v[0] = info->model->surfmesh.data_vertex3f + e[0] * 3; + v[1] = info->model->surfmesh.data_vertex3f + e[1] * 3; + v[2] = info->model->surfmesh.data_vertex3f + e[2] * 3; VectorCopy(v[0], v2[0]); VectorCopy(v[1], v2[1]); VectorCopy(v[2], v2[2]); @@ -1020,13 +1039,13 @@ static void R_Q1BSP_RecursiveGetLightInfo_BIH(r_q1bsp_getlightinfo_t *info, cons SETPVSBIT(info->outlighttrispvs, t); if (castshadow) { - if (currentmaterialflags & MATERIALFLAG_NOCULLFACE) + if (noocclusion || (currentmaterialflags & MATERIALFLAG_NOCULLFACE)) { // if the material is double sided we // can't cull by direction SETPVSBIT(info->outshadowtrispvs, t); } - else if (r_shadow_frontsidecasting.integer) + else if (frontsidecasting) { // front side casting occludes backfaces, // so they are completely useless as both @@ -1057,12 +1076,12 @@ static void R_Q1BSP_RecursiveGetLightInfo_BIH(r_q1bsp_getlightinfo_t *info, cons continue; #endif #if 0 - if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(node->mins, node->maxs, rtlight->cached_numfrustumplanes, rtlight->cached_frustumplanes)) + if (!r_shadow_compilingrtlight && R_CullBox(node->mins, node->maxs, rtlight->cached_numfrustumplanes, rtlight->cached_frustumplanes)) continue; #endif if (info->lightmins[axis] <= node->backmax) { - if (info->lightmaxs[axis] >= node->frontmin && nodestackpos < GETLIGHTINFO_MAXNODESTACK) + if (info->lightmaxs[axis] >= node->frontmin && nodestackpos < GETLIGHTINFO_MAXNODESTACK-1) nodestack[nodestackpos++] = node->front; nodestack[nodestackpos++] = node->back; continue; @@ -1078,7 +1097,7 @@ static void R_Q1BSP_RecursiveGetLightInfo_BIH(r_q1bsp_getlightinfo_t *info, cons } } -static void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qboolean use_svbsp) +static void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qbool use_svbsp) { extern cvar_t r_shadow_usebihculling; if (use_svbsp) @@ -1111,11 +1130,8 @@ static void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qboo info->outnumleafs = 0; info->outnumsurfaces = 0; memset(info->outleafpvs, 0, (info->model->brush.num_leafs + 7) >> 3); - memset(info->outsurfacepvs, 0, (info->model->nummodelsurfaces + 7) >> 3); - if (info->model->brush.shadowmesh) - memset(info->outshadowtrispvs, 0, (info->model->brush.shadowmesh->numtriangles + 7) >> 3); - else - memset(info->outshadowtrispvs, 0, (info->model->surfmesh.num_triangles + 7) >> 3); + memset(info->outsurfacepvs, 0, (info->model->num_surfaces + 7) >> 3); + memset(info->outshadowtrispvs, 0, (info->model->surfmesh.num_triangles + 7) >> 3); memset(info->outlighttrispvs, 0, (info->model->surfmesh.num_triangles + 7) >> 3); } else @@ -1168,7 +1184,7 @@ static void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qboo static msurface_t *r_q1bsp_getlightinfo_surfaces; -int R_Q1BSP_GetLightInfo_comparefunc(const void *ap, const void *bp) +static int R_Q1BSP_GetLightInfo_comparefunc(const void *ap, const void *bp) { int a = *(int*)ap; int b = *(int*)bp; @@ -1183,9 +1199,11 @@ int R_Q1BSP_GetLightInfo_comparefunc(const void *ap, const void *bp) extern cvar_t r_shadow_sortsurfaces; -void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs, int numfrustumplanes, const mplane_t *frustumplanes) +void R_Mod_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs, int numfrustumplanes, const mplane_t *frustumplanes, qbool noocclusion) { r_q1bsp_getlightinfo_t info; + info.frontsidecasting = r_shadow_frontsidecasting.integer != 0; + info.noocclusion = noocclusion || !info.frontsidecasting; VectorCopy(relativelightorigin, info.relativelightorigin); info.lightradius = lightradius; info.lightmins[0] = info.relativelightorigin[0] - info.lightradius; @@ -1218,24 +1236,21 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa VectorCopy(info.relativelightorigin, info.outmaxs); memset(visitingleafpvs, 0, (info.model->brush.num_leafs + 7) >> 3); memset(outleafpvs, 0, (info.model->brush.num_leafs + 7) >> 3); - memset(outsurfacepvs, 0, (info.model->nummodelsurfaces + 7) >> 3); - if (info.model->brush.shadowmesh) - memset(outshadowtrispvs, 0, (info.model->brush.shadowmesh->numtriangles + 7) >> 3); - else - memset(outshadowtrispvs, 0, (info.model->surfmesh.num_triangles + 7) >> 3); + memset(outsurfacepvs, 0, (info.model->num_surfaces + 7) >> 3); + memset(outshadowtrispvs, 0, (info.model->surfmesh.num_triangles + 7) >> 3); memset(outlighttrispvs, 0, (info.model->surfmesh.num_triangles + 7) >> 3); - if (info.model->brush.GetPVS && r_shadow_frontsidecasting.integer) + if (info.model->brush.GetPVS && !info.noocclusion) info.pvs = info.model->brush.GetPVS(info.model, info.relativelightorigin); else info.pvs = NULL; - RSurf_ActiveWorldEntity(); + RSurf_ActiveModelEntity(r_refdef.scene.worldentity, false, false, false); - if (r_shadow_frontsidecasting.integer && r_shadow_compilingrtlight && r_shadow_realtime_world_compileportalculling.integer && info.model->brush.data_portals) + if (!info.noocclusion && r_shadow_compilingrtlight && r_shadow_realtime_world_compileportalculling.integer && info.model->brush.data_portals) { // use portal recursion for exact light volume culling, and exact surface checking Portal_Visibility(info.model, info.relativelightorigin, info.outleaflist, info.outleafpvs, &info.outnumleafs, info.outsurfacelist, info.outsurfacepvs, &info.outnumsurfaces, NULL, 0, true, info.lightmins, info.lightmaxs, info.outmins, info.outmaxs, info.outshadowtrispvs, info.outlighttrispvs, info.visitingleafpvs); } - else if (r_shadow_frontsidecasting.integer && r_shadow_realtime_dlight_portalculling.integer && info.model->brush.data_portals) + else if (!info.noocclusion && r_shadow_realtime_dlight_portalculling.integer && info.model->brush.data_portals) { // use portal recursion for exact light volume culling, but not the expensive exact surface checking Portal_Visibility(info.model, info.relativelightorigin, info.outleaflist, info.outleafpvs, &info.outnumleafs, info.outsurfacelist, info.outsurfacepvs, &info.outnumsurfaces, NULL, 0, r_shadow_realtime_dlight_portalculling.integer >= 2, info.lightmins, info.lightmaxs, info.outmins, info.outmaxs, info.outshadowtrispvs, info.outlighttrispvs, info.visitingleafpvs); @@ -1246,10 +1261,10 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa // optionally using svbsp for exact culling of compiled lights // (or if the user enables dlight svbsp culling, which is mostly for // debugging not actual use) - R_Q1BSP_CallRecursiveGetLightInfo(&info, (r_shadow_compilingrtlight ? r_shadow_realtime_world_compilesvbsp.integer : r_shadow_realtime_dlight_svbspculling.integer) != 0); + R_Q1BSP_CallRecursiveGetLightInfo(&info, !info.noocclusion && (r_shadow_compilingrtlight ? r_shadow_realtime_world_compilesvbsp.integer : r_shadow_realtime_dlight_svbspculling.integer) != 0); } - rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveWorldEntity/RSurf_ActiveModelEntity + rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveModelEntity // limit combined leaf box to light boundaries outmins[0] = max(info.outmins[0] - 1, info.lightmins[0]); @@ -1268,96 +1283,27 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa qsort(info.outsurfacelist, info.outnumsurfaces, sizeof(*info.outsurfacelist), R_Q1BSP_GetLightInfo_comparefunc); } -void R_Q1BSP_CompileShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist) +void R_Mod_CompileShadowMap(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist) { - dp_model_t *model = ent->model; - msurface_t *surface; - int surfacelistindex; - float projectdistance = relativelightdirection ? lightradius : lightradius + model->radius*2 + r_shadow_projectdistance.value; - // if triangle neighbors are disabled, shadowvolumes are disabled - if (!model->brush.shadowmesh->neighbor3i) - return; - r_shadow_compilingrtlight->static_meshchain_shadow_zfail = Mod_ShadowMesh_Begin(r_main_mempool, 32768, 32768, NULL, NULL, NULL, false, false, true); - R_Shadow_PrepareShadowMark(model->brush.shadowmesh->numtriangles); - for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++) - { - surface = model->data_surfaces + surfacelist[surfacelistindex]; - if (surface->texture->basematerialflags & MATERIALFLAG_NOSHADOW) - continue; - R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, relativelightdirection, r_shadow_compilingrtlight->cullmins, r_shadow_compilingrtlight->cullmaxs, surface->mins, surface->maxs); - } - R_Shadow_VolumeFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, model->brush.shadowmesh->neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist, ent->mins, ent->maxs); - r_shadow_compilingrtlight->static_meshchain_shadow_zfail = Mod_ShadowMesh_Finish(r_main_mempool, r_shadow_compilingrtlight->static_meshchain_shadow_zfail, false, false, true); -} - -extern cvar_t r_polygonoffset_submodel_factor; -extern cvar_t r_polygonoffset_submodel_offset; -void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const vec3_t lightmins, const vec3_t lightmaxs) -{ - dp_model_t *model = ent->model; - const msurface_t *surface; - int modelsurfacelistindex; - float projectdistance = relativelightdirection ? lightradius : lightradius + model->radius*2 + r_shadow_projectdistance.value; - // check the box in modelspace, it was already checked in worldspace - if (!BoxesOverlap(model->normalmins, model->normalmaxs, lightmins, lightmaxs)) - return; - R_FrameData_SetMark(); - if (ent->model->brush.submodel) - GL_PolygonOffset(r_refdef.shadowpolygonfactor + r_polygonoffset_submodel_factor.value, r_refdef.shadowpolygonoffset + r_polygonoffset_submodel_offset.value); - if (model->brush.shadowmesh) - { - // if triangle neighbors are disabled, shadowvolumes are disabled - if (!model->brush.shadowmesh->neighbor3i) - return; - R_Shadow_PrepareShadowMark(model->brush.shadowmesh->numtriangles); - for (modelsurfacelistindex = 0;modelsurfacelistindex < modelnumsurfaces;modelsurfacelistindex++) - { - surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex]; - if (R_GetCurrentTexture(surface->texture)->currentmaterialflags & MATERIALFLAG_NOSHADOW) - continue; - R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, relativelightdirection, lightmins, lightmaxs, surface->mins, surface->maxs); - } - R_Shadow_VolumeFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, model->brush.shadowmesh->neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist, ent->mins, ent->maxs); - } - else - { - // if triangle neighbors are disabled, shadowvolumes are disabled - if (!model->surfmesh.data_neighbor3i) - return; - projectdistance = lightradius + model->radius*2; - R_Shadow_PrepareShadowMark(model->surfmesh.num_triangles); - // identify lit faces within the bounding box - for (modelsurfacelistindex = 0;modelsurfacelistindex < modelnumsurfaces;modelsurfacelistindex++) - { - surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex]; - rsurface.texture = R_GetCurrentTexture(surface->texture); - if (rsurface.texture->currentmaterialflags & MATERIALFLAG_NOSHADOW) - continue; - R_Shadow_MarkVolumeFromBox(surface->num_firsttriangle, surface->num_triangles, rsurface.modelvertex3f, rsurface.modelelement3i, relativelightorigin, relativelightdirection, lightmins, lightmaxs, surface->mins, surface->maxs); - } - R_Shadow_VolumeFromList(model->surfmesh.num_vertices, model->surfmesh.num_triangles, rsurface.modelvertex3f, model->surfmesh.data_element3i, model->surfmesh.data_neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist, ent->mins, ent->maxs); - } - if (ent->model->brush.submodel) - GL_PolygonOffset(r_refdef.shadowpolygonfactor, r_refdef.shadowpolygonoffset); - R_FrameData_ReturnToMark(); -} - -void R_Q1BSP_CompileShadowMap(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist) -{ - dp_model_t *model = ent->model; + model_t *model = ent->model; msurface_t *surface; int surfacelistindex; int sidetotals[6] = { 0, 0, 0, 0, 0, 0 }, sidemasks = 0; int i; - r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap = Mod_ShadowMesh_Begin(r_main_mempool, 32768, 32768, NULL, NULL, NULL, false, false, true); - R_Shadow_PrepareShadowSides(model->brush.shadowmesh->numtriangles); + // FIXME: the sidetotals code incorrectly assumes that static_meshchain is + // a single mesh - to prevent that from crashing (sideoffsets, sidetotals + // exceeding the number of triangles in a single mesh) we have to make sure + // that we make only a single mesh - so over-estimate the size of the mesh + // to match the model. + r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap = Mod_ShadowMesh_Begin(r_main_mempool, model->surfmesh.num_vertices, model->surfmesh.num_triangles); + R_Shadow_PrepareShadowSides(model->surfmesh.num_triangles); for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++) { surface = model->data_surfaces + surfacelist[surfacelistindex]; - sidemasks |= R_Shadow_ChooseSidesFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, &r_shadow_compilingrtlight->matrix_worldtolight, relativelightorigin, relativelightdirection, r_shadow_compilingrtlight->cullmins, r_shadow_compilingrtlight->cullmaxs, surface->mins, surface->maxs, surface->texture->basematerialflags & MATERIALFLAG_NOSHADOW ? NULL : sidetotals); + sidemasks |= R_Shadow_ChooseSidesFromBox(surface->num_firsttriangle, surface->num_triangles, model->surfmesh.data_vertex3f, model->surfmesh.data_element3i, &r_shadow_compilingrtlight->matrix_worldtolight, relativelightorigin, relativelightdirection, r_shadow_compilingrtlight->cullmins, r_shadow_compilingrtlight->cullmaxs, surface->mins, surface->maxs, surface->texture->basematerialflags & MATERIALFLAG_NOSHADOW ? NULL : sidetotals); } - R_Shadow_ShadowMapFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, numshadowsides, sidetotals, shadowsides, shadowsideslist); - r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap = Mod_ShadowMesh_Finish(r_main_mempool, r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap, false, false, true); + R_Shadow_ShadowMapFromList(model->surfmesh.num_vertices, model->surfmesh.num_triangles, model->surfmesh.data_vertex3f, model->surfmesh.data_element3i, numshadowsides, sidetotals, shadowsides, shadowsideslist); + r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap = Mod_ShadowMesh_Finish(r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap, true); r_shadow_compilingrtlight->static_shadowmap_receivers &= sidemasks; for(i = 0;i<6;i++) if(!sidetotals[i]) @@ -1368,9 +1314,9 @@ void R_Q1BSP_CompileShadowMap(entity_render_t *ent, vec3_t relativelightorigin, static const msurface_t *batchsurfacelist[RSURF_MAX_BATCHSURFACES]; -void R_Q1BSP_DrawShadowMap(int side, entity_render_t *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const unsigned char *surfacesides, const vec3_t lightmins, const vec3_t lightmaxs) +void R_Mod_DrawShadowMap(int side, entity_render_t *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const unsigned char *surfacesides, const vec3_t lightmins, const vec3_t lightmaxs) { - dp_model_t *model = ent->model; + model_t *model = ent->model; const msurface_t *surface; int modelsurfacelistindex, batchnumsurfaces; // check the box in modelspace, it was already checked in worldspace @@ -1381,15 +1327,15 @@ void R_Q1BSP_DrawShadowMap(int side, entity_render_t *ent, const vec3_t relative for (modelsurfacelistindex = 0;modelsurfacelistindex < modelnumsurfaces;modelsurfacelistindex++) { surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex]; - if (surfacesides && !(surfacesides[modelsurfacelistindex] && (1 << side))) + if (surfacesides && !(surfacesides[modelsurfacelistindex] & (1 << side))) continue; rsurface.texture = R_GetCurrentTexture(surface->texture); if (rsurface.texture->currentmaterialflags & MATERIALFLAG_NOSHADOW) continue; if (!BoxesOverlap(lightmins, lightmaxs, surface->mins, surface->maxs)) continue; - r_refdef.stats.lights_dynamicshadowtriangles += surface->num_triangles; - r_refdef.stats.lights_shadowtriangles += surface->num_triangles; + r_refdef.stats[r_stat_lights_dynamicshadowtriangles] += surface->num_triangles; + r_refdef.stats[r_stat_lights_shadowtriangles] += surface->num_triangles; batchsurfacelist[0] = surface; batchnumsurfaces = 1; while(++modelsurfacelistindex < modelnumsurfaces && batchnumsurfaces < RSURF_MAX_BATCHSURFACES) @@ -1401,17 +1347,14 @@ void R_Q1BSP_DrawShadowMap(int side, entity_render_t *ent, const vec3_t relative break; if (!BoxesOverlap(lightmins, lightmaxs, surface->mins, surface->maxs)) continue; - r_refdef.stats.lights_dynamicshadowtriangles += surface->num_triangles; - r_refdef.stats.lights_shadowtriangles += surface->num_triangles; + r_refdef.stats[r_stat_lights_dynamicshadowtriangles] += surface->num_triangles; + r_refdef.stats[r_stat_lights_shadowtriangles] += surface->num_triangles; batchsurfacelist[batchnumsurfaces++] = surface; } --modelsurfacelistindex; GL_CullFace(rsurface.texture->currentmaterialflags & MATERIALFLAG_NOCULLFACE ? GL_NONE : r_refdef.view.cullface_back); - RSurf_PrepareVerticesForBatch(BATCHNEED_ARRAY_VERTEX, batchnumsurfaces, batchsurfacelist); - if (rsurface.batchvertex3fbuffer) - R_Mesh_PrepareVertices_Vertex3f(rsurface.batchnumvertices, rsurface.batchvertex3f, rsurface.batchvertex3fbuffer); - else - R_Mesh_PrepareVertices_Vertex3f(rsurface.batchnumvertices, rsurface.batchvertex3f, rsurface.batchvertex3f_vertexbuffer); + RSurf_PrepareVerticesForBatch(BATCHNEED_ARRAY_VERTEX | BATCHNEED_ALLOWMULTIDRAW, batchnumsurfaces, batchsurfacelist); + R_Mesh_PrepareVertices_Vertex3f(rsurface.batchnumvertices, rsurface.batchvertex3f, rsurface.batchvertex3f_vertexbuffer, rsurface.batchvertex3f_bufferoffset); RSurf_DrawBatch(); } R_FrameData_ReturnToMark(); @@ -1428,7 +1371,7 @@ static void R_Q1BSP_DrawLight_TransparentCallback(const entity_render_t *ent, co // note: in practice this never actually receives batches R_Shadow_RenderMode_Begin(); R_Shadow_RenderMode_ActiveLight(rtlight); - R_Shadow_RenderMode_Lighting(false, true, false); + R_Shadow_RenderMode_Lighting(true, rtlight->shadowmapatlassidesize != 0, (ent->flags & RENDER_NOSELFSHADOW) != 0); R_Shadow_SetupEntityLight(ent); for (i = 0;i < numsurfaces;i = j) { @@ -1449,10 +1392,10 @@ static void R_Q1BSP_DrawLight_TransparentCallback(const entity_render_t *ent, co R_FrameData_ReturnToMark(); } -extern qboolean r_shadow_usingdeferredprepass; -void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surfacelist, const unsigned char *lighttrispvs) +extern qbool r_shadow_usingdeferredprepass; +void R_Mod_DrawLight(entity_render_t *ent, int numsurfaces, const int *surfacelist, const unsigned char *lighttrispvs) { - dp_model_t *model = ent->model; + model_t *model = ent->model; const msurface_t *surface; int i, k, kend, l, endsurface, batchnumsurfaces, texturenumsurfaces; const msurface_t **texturesurfacelist; @@ -1489,9 +1432,10 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface for (kend = k;kend < batchnumsurfaces && tex == batchsurfacelist[kend]->texture;kend++) ; // now figure out what to do with this particular range of surfaces - if (!(rsurface.texture->currentmaterialflags & MATERIALFLAG_WALL)) + // VorteX: added MATERIALFLAG_NORTLIGHT + if ((rsurface.texture->currentmaterialflags & (MATERIALFLAG_WALL | MATERIALFLAG_NORTLIGHT)) != MATERIALFLAG_WALL) continue; - if (r_waterstate.renderingscene && (rsurface.texture->currentmaterialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))) + if (r_fb.water.renderingscene && (rsurface.texture->currentmaterialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))) continue; if (rsurface.texture->currentmaterialflags & MATERIALFLAGMASK_DEPTHSORTED) { @@ -1499,11 +1443,26 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface for (l = k;l < kend;l++) { surface = batchsurfacelist[l]; - tempcenter[0] = (surface->mins[0] + surface->maxs[0]) * 0.5f; - tempcenter[1] = (surface->mins[1] + surface->maxs[1]) * 0.5f; - tempcenter[2] = (surface->mins[2] + surface->maxs[2]) * 0.5f; + if (r_transparent_sortsurfacesbynearest.integer) + { + tempcenter[0] = bound(surface->mins[0], rsurface.localvieworigin[0], surface->maxs[0]); + tempcenter[1] = bound(surface->mins[1], rsurface.localvieworigin[1], surface->maxs[1]); + tempcenter[2] = bound(surface->mins[2], rsurface.localvieworigin[2], surface->maxs[2]); + } + else + { + tempcenter[0] = (surface->mins[0] + surface->maxs[0]) * 0.5f; + tempcenter[1] = (surface->mins[1] + surface->maxs[1]) * 0.5f; + tempcenter[2] = (surface->mins[2] + surface->maxs[2]) * 0.5f; + } Matrix4x4_Transform(&rsurface.matrix, tempcenter, center); - R_MeshQueue_AddTransparent(rsurface.texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST ? r_refdef.view.origin : center, R_Q1BSP_DrawLight_TransparentCallback, ent, surface - rsurface.modelsurfaces, rsurface.rtlight); + if (ent->transparent_offset) // transparent offset + { + center[0] += r_refdef.view.forward[0]*ent->transparent_offset; + center[1] += r_refdef.view.forward[1]*ent->transparent_offset; + center[2] += r_refdef.view.forward[2]*ent->transparent_offset; + } + R_MeshQueue_AddTransparent((rsurface.entity->flags & RENDER_WORLDOBJECT) ? TRANSPARENTSORT_SKY : ((rsurface.texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST) ? TRANSPARENTSORT_HUD : rsurface.texture->transparentsort), center, R_Q1BSP_DrawLight_TransparentCallback, ent, surface - rsurface.modelsurfaces, rsurface.rtlight); } continue; } @@ -1518,9 +1477,9 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface } //Made by [515] -void R_ReplaceWorldTexture (void) +static void R_ReplaceWorldTexture_f(cmd_state_t *cmd) { - dp_model_t *m; + model_t *m; texture_t *t; int i; const char *r, *newt; @@ -1532,7 +1491,7 @@ void R_ReplaceWorldTexture (void) } m = r_refdef.scene.worldmodel; - if(Cmd_Argc() < 2) + if(Cmd_Argc(cmd) < 2) { Con_Print("r_replacemaptexture - replaces texture\n"); Con_Print("r_replacemaptexture - switch back to default texture\n"); @@ -1543,18 +1502,17 @@ void R_ReplaceWorldTexture (void) Con_Print("This command works only in singleplayer\n"); return; } - r = Cmd_Argv(1); - newt = Cmd_Argv(2); + r = Cmd_Argv(cmd, 1); + newt = Cmd_Argv(cmd, 2); if(!newt[0]) newt = r; for(i=0,t=m->data_textures;inum_textures;i++,t++) { if(/*t->width && !strcasecmp(t->name, r)*/ matchpattern( t->name, r, true ) ) { - if ((skinframe = R_SkinFrame_LoadExternal(newt, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PICMIP, true))) + if ((skinframe = R_SkinFrame_LoadExternal(newt, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PICMIP, true, false))) { // t->skinframes[0] = skinframe; - t->currentskinframe = skinframe; t->currentskinframe = skinframe; Con_Printf("%s replaced with %s\n", r, newt); } @@ -1568,9 +1526,9 @@ void R_ReplaceWorldTexture (void) } //Made by [515] -void R_ListWorldTextures (void) +static void R_ListWorldTextures_f(cmd_state_t *cmd) { - dp_model_t *m; + model_t *m; texture_t *t; int i; if (!r_refdef.scene.worldmodel) @@ -1582,7 +1540,7 @@ void R_ListWorldTextures (void) Con_Print("Worldmodel textures :\n"); for(i=0,t=m->data_textures;inum_textures;i++,t++) - if (t->numskinframes) + if (t->name[0] && strcasecmp(t->name, "NO TEXTURE FOUND")) Con_Printf("%s\n", t->name); } @@ -1608,10 +1566,18 @@ void GL_Surf_Init(void) Cvar_RegisterVariable(&r_lockvisibility); Cvar_RegisterVariable(&r_useportalculling); Cvar_RegisterVariable(&r_usesurfaceculling); + Cvar_RegisterVariable(&r_vis_trace); + Cvar_RegisterVariable(&r_vis_trace_samples); + Cvar_RegisterVariable(&r_vis_trace_delay); + Cvar_RegisterVariable(&r_vis_trace_eyejitter); + Cvar_RegisterVariable(&r_vis_trace_enlarge); + Cvar_RegisterVariable(&r_vis_trace_expand); + Cvar_RegisterVariable(&r_vis_trace_pad); + Cvar_RegisterVariable(&r_vis_trace_surfaces); Cvar_RegisterVariable(&r_q3bsp_renderskydepth); - Cmd_AddCommand ("r_replacemaptexture", R_ReplaceWorldTexture, "override a map texture for testing purposes"); - Cmd_AddCommand ("r_listmaptextures", R_ListWorldTextures, "list all textures used by the current map"); + Cmd_AddCommand(CF_CLIENT, "r_replacemaptexture", R_ReplaceWorldTexture_f, "override a map texture for testing purposes"); + Cmd_AddCommand(CF_CLIENT, "r_listmaptextures", R_ListWorldTextures_f, "list all textures used by the current map"); //R_RegisterModule("GL_Surf", gl_surf_start, gl_surf_shutdown, gl_surf_newmap); }