X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=gl_backend.c;h=ad4a0cdc21ae05de04e3d487eacfa9f7f822887f;hp=4ad00bc24efb0c9070e977b9c5d60ebab2c1555d;hb=19f27381a167c3713ff0417fd96651bb0469d2a6;hpb=6f10cbc0e758254cc200332fd61f96d7cc972a48 diff --git a/gl_backend.c b/gl_backend.c index 4ad00bc2..ad4a0cdc 100644 --- a/gl_backend.c +++ b/gl_backend.c @@ -4,17 +4,17 @@ #define MAX_RENDERTARGETS 4 -cvar_t gl_debug = {CVAR_CLIENT, "gl_debug", "0", "enables OpenGL debug output, 0 = off, 1 = HIGH severity only, 2 = also MEDIUM severity, 3 = also LOW severity messages. (note: enabling may not take effect until vid_restart on some drivers)"}; -cvar_t gl_paranoid = {CVAR_CLIENT, "gl_paranoid", "0", "enables OpenGL error checking and other tests"}; -cvar_t gl_printcheckerror = {CVAR_CLIENT, "gl_printcheckerror", "0", "prints all OpenGL error checks, useful to identify location of driver crashes"}; +cvar_t gl_debug = {CF_CLIENT, "gl_debug", "0", "enables OpenGL debug output, 0 = off, 1 = HIGH severity only, 2 = also MEDIUM severity, 3 = also LOW severity messages. (note: enabling may not take effect until vid_restart on some drivers)"}; +cvar_t gl_paranoid = {CF_CLIENT, "gl_paranoid", "0", "enables OpenGL error checking and other tests"}; +cvar_t gl_printcheckerror = {CF_CLIENT, "gl_printcheckerror", "0", "prints all OpenGL error checks, useful to identify location of driver crashes"}; -cvar_t r_render = {CVAR_CLIENT, "r_render", "1", "enables rendering 3D views (you want this on!)"}; -cvar_t r_renderview = {CVAR_CLIENT, "r_renderview", "1", "enables rendering 3D views (you want this on!)"}; -cvar_t r_waterwarp = {CVAR_CLIENT | CVAR_SAVE, "r_waterwarp", "1", "warp view while underwater"}; -cvar_t gl_polyblend = {CVAR_CLIENT | CVAR_SAVE, "gl_polyblend", "1", "tints view while underwater, hurt, etc"}; +cvar_t r_render = {CF_CLIENT, "r_render", "1", "enables rendering 3D views (you want this on!)"}; +cvar_t r_renderview = {CF_CLIENT, "r_renderview", "1", "enables rendering 3D views (you want this on!)"}; +cvar_t r_waterwarp = {CF_CLIENT | CF_ARCHIVE, "r_waterwarp", "1", "warp view while underwater"}; +cvar_t gl_polyblend = {CF_CLIENT | CF_ARCHIVE, "gl_polyblend", "1", "tints view while underwater, hurt, etc"}; -cvar_t v_flipped = {CVAR_CLIENT, "v_flipped", "0", "mirror the screen (poor man's left handed mode)"}; -qboolean v_flipped_state = false; +cvar_t v_flipped = {CF_CLIENT, "v_flipped", "0", "mirror the screen (poor man's left handed mode)"}; +qbool v_flipped_state = false; r_viewport_t gl_viewport; matrix4x4_t gl_modelmatrix; @@ -24,7 +24,7 @@ matrix4x4_t gl_projectionmatrix; matrix4x4_t gl_modelviewprojectionmatrix; float gl_modelview16f[16]; float gl_modelviewprojection16f[16]; -qboolean gl_modelmatrixchanged; +qbool gl_modelmatrixchanged; #ifdef DEBUGGL int gl_errornumber = 0; @@ -135,14 +135,14 @@ typedef struct gl_state_s int cullfaceenable; int blendfunc1; int blendfunc2; - qboolean blend; + qbool blend; GLboolean depthmask; int colormask; // stored as bottom 4 bits: r g b a (3 2 1 0 order) int depthtest; int depthfunc; float depthrange[2]; float polygonoffset[2]; - qboolean alphatocoverage; + qbool alphatocoverage; int scissortest; unsigned int unit; gltextureunit_t units[MAX_TEXTUREUNITS]; @@ -154,7 +154,7 @@ typedef struct gl_state_s int uniformbufferobject; int framebufferobject; int defaultframebufferobject; // deal with platforms that use a non-zero default fbo - qboolean pointer_color_enabled; + qbool pointer_color_enabled; // GL3.2 Core requires that we have a GL_VERTEX_ARRAY_OBJECT, but... just one. unsigned int defaultvao; @@ -179,7 +179,7 @@ typedef struct gl_state_s memexpandablearray_t meshbufferarray; - qboolean active; + qbool active; } gl_state_t; @@ -258,17 +258,19 @@ static void gl_backend_start(void) Mem_ExpandableArray_NewArray(&gl_state.meshbufferarray, r_main_mempool, sizeof(r_meshbuffer_t), 128); - Con_DPrintf("OpenGL backend started.\n"); + Con_Printf("OpenGL backend started\n"); CHECKGLERROR switch(vid.renderpath) { +#ifndef USE_GLES2 case RENDERPATH_GL32: // GL3.2 Core requires that we have a VAO bound - but using more than one has no performance benefit so this is just placeholder qglGenVertexArrays(1, &gl_state.defaultvao); qglBindVertexArray(gl_state.defaultvao); // fall through +#endif //USE_GLES2 case RENDERPATH_GLES2: // fetch current fbo here (default fbo is not 0 on some GLES devices) CHECKGLERROR @@ -281,7 +283,7 @@ static void gl_backend_start(void) static void gl_backend_shutdown(void) { - Con_DPrint("OpenGL Backend shutting down\n"); + Con_Print("OpenGL backend shutting down\n"); switch(vid.renderpath) { @@ -372,12 +374,12 @@ void gl_backend_init(void) Cvar_RegisterVariable(&gl_paranoid); Cvar_RegisterVariable(&gl_printcheckerror); - Cmd_AddCommand(&cmd_client, "gl_vbostats", GL_VBOStats_f, "prints a list of all buffer objects (vertex data and triangle elements) and total video memory used by them"); + Cmd_AddCommand(CF_CLIENT, "gl_vbostats", GL_VBOStats_f, "prints a list of all buffer objects (vertex data and triangle elements) and total video memory used by them"); R_RegisterModule("GL_Backend", gl_backend_start, gl_backend_shutdown, gl_backend_newmap, gl_backend_devicelost, gl_backend_devicerestored); } -void GL_SetMirrorState(qboolean state); +void GL_SetMirrorState(qbool state); void R_Viewport_TransformToScreen(const r_viewport_t *v, const vec4_t in, vec4_t out) { @@ -426,7 +428,7 @@ static int bboxedges[12][2] = {3, 7}, // XY, +Z }; -qboolean R_ScissorForBBox(const float *mins, const float *maxs, int *scissor) +qbool R_ScissorForBBox(const float *mins, const float *maxs, int *scissor) { int i, ix1, iy1, ix2, iy2; float x1, y1, x2, y2; @@ -1102,6 +1104,7 @@ static void GL_Backend_ResetState(void) case RENDERPATH_GL32: case RENDERPATH_GLES2: // set up debug output early +#ifdef DEBUGGL if (vid.support.arb_debug_output) { GLuint unused = 0; @@ -1120,6 +1123,7 @@ static void GL_Backend_ResetState(void) qglDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, &unused, GL_FALSE); qglDebugMessageCallbackARB(GL_DebugOutputCallback, NULL); } +#endif //DEBUGGL CHECKGLERROR qglColorMask(1, 1, 1, 1);CHECKGLERROR qglBlendFunc(gl_state.blendfunc1, gl_state.blendfunc2);CHECKGLERROR @@ -1162,7 +1166,7 @@ void GL_BlendFunc(int blendfunc1, int blendfunc2) { if (gl_state.blendfunc1 != blendfunc1 || gl_state.blendfunc2 != blendfunc2) { - qboolean blendenable; + qbool blendenable; gl_state.blendfunc1 = blendfunc1; gl_state.blendfunc2 = blendfunc2; blendenable = (gl_state.blendfunc1 != GL_ONE || gl_state.blendfunc2 != GL_ZERO); @@ -1272,7 +1276,7 @@ void GL_DepthRange(float nearfrac, float farfrac) } } -void R_SetStencil(qboolean enable, int writemask, int fail, int zfail, int zpass, int compare, int comparereference, int comparemask) +void R_SetStencil(qbool enable, int writemask, int fail, int zfail, int zpass, int compare, int comparereference, int comparemask) { switch (vid.renderpath) { @@ -1312,7 +1316,7 @@ void GL_PolygonOffset(float planeoffset, float depthoffset) } } -void GL_SetMirrorState(qboolean state) +void GL_SetMirrorState(qbool state) { if (v_flipped_state != state) { @@ -1375,7 +1379,7 @@ void GL_CullFace(int state) } } -void GL_AlphaToCoverage(qboolean state) +void GL_AlphaToCoverage(qbool state) { if (gl_state.alphatocoverage != state) { @@ -1496,7 +1500,7 @@ void GL_Clear(int mask, const float *colorvalue, float depthvalue, int stencilva if (mask & GL_DEPTH_BUFFER_BIT) { #ifdef USE_GLES2 - qglClearDepthf(depthvalue);CHECKGLERROR + //qglClearDepthf(depthvalue);CHECKGLERROR #else qglClearDepth(depthvalue);CHECKGLERROR #endif @@ -1551,12 +1555,12 @@ void R_Mesh_Start(void) R_Mesh_SetRenderTargets(0, NULL, NULL, NULL, NULL, NULL); if (gl_printcheckerror.integer && !gl_paranoid.integer) { - Con_Printf("WARNING: gl_printcheckerror is on but gl_paranoid is off, turning it on...\n"); + Con_Printf(CON_WARN "WARNING: gl_printcheckerror is on but gl_paranoid is off, turning it on...\n"); Cvar_SetValueQuick(&gl_paranoid, 1); } } -static qboolean GL_Backend_CompileShader(int programobject, GLenum shadertypeenum, const char *shadertype, int numstrings, const char **strings) +static qbool GL_Backend_CompileShader(int programobject, GLenum shadertypeenum, const char *shadertype, int numstrings, const char **strings) { int shaderobject; int shadercompiled; @@ -1759,7 +1763,7 @@ void R_Mesh_Finish(void) R_Mesh_SetRenderTargets(0, NULL, NULL, NULL, NULL, NULL); } -r_meshbuffer_t *R_Mesh_CreateMeshBuffer(const void *data, size_t size, const char *name, qboolean isindexbuffer, qboolean isuniformbuffer, qboolean isdynamic, qboolean isindex16) +r_meshbuffer_t *R_Mesh_CreateMeshBuffer(const void *data, size_t size, const char *name, qbool isindexbuffer, qbool isuniformbuffer, qbool isdynamic, qbool isindex16) { r_meshbuffer_t *buffer; buffer = (r_meshbuffer_t *)Mem_ExpandableArray_AllocRecord(&gl_state.meshbufferarray); @@ -1776,7 +1780,7 @@ r_meshbuffer_t *R_Mesh_CreateMeshBuffer(const void *data, size_t size, const cha return buffer; } -void R_Mesh_UpdateMeshBuffer(r_meshbuffer_t *buffer, const void *data, size_t size, qboolean subdata, size_t offset) +void R_Mesh_UpdateMeshBuffer(r_meshbuffer_t *buffer, const void *data, size_t size, qbool subdata, size_t offset) { if (!buffer) return; @@ -1849,7 +1853,7 @@ void R_Mesh_DestroyMeshBuffer(r_meshbuffer_t *buffer) } static const char *buffertypename[R_BUFFERDATA_COUNT] = {"vertex", "index16", "index32", "uniform"}; -void GL_Mesh_ListVBOs(qboolean printeach) +void GL_Mesh_ListVBOs(qbool printeach) { int i, endindex; int type; @@ -1907,7 +1911,7 @@ void R_Mesh_VertexPointer(int components, int gltype, size_t stride, const void { int bufferobject = vertexbuffer ? vertexbuffer->bufferobject : 0; if (!bufferobject && gl_paranoid.integer) - Con_DPrintf("Warning: no bufferobject in R_Mesh_VertexPointer(%i, %i, %i, %p, %p, %08x)", components, gltype, (int)stride, pointer, vertexbuffer, (unsigned int)bufferoffset); + Con_DPrintf("Warning: no bufferobject in R_Mesh_VertexPointer(%i, %i, %i, %p, %p, %08x)", components, gltype, (int)stride, pointer, (void *)vertexbuffer, (unsigned int)bufferoffset); gl_state.pointer_vertex_components = components; gl_state.pointer_vertex_gltype = gltype; gl_state.pointer_vertex_stride = stride; @@ -2200,7 +2204,7 @@ void R_Mesh_PrepareVertices_Mesh_Arrays(int numvertices, const float *vertex3f, R_Mesh_TexCoordPointer(7, 4, GL_UNSIGNED_BYTE, sizeof(unsigned char[4]), NULL , NULL , 0 ); } -void GL_BlendEquationSubtract(qboolean negated) +void GL_BlendEquationSubtract(qbool negated) { CHECKGLERROR if(negated)