X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=fs.c;h=f5e67b36519bb7d39cfcc472a2a681162ef166e9;hp=3fc3d2a353a9f0dfe4a5e40e927e610a4125b009;hb=415f1e0e46791994cfa2f6dd3a29f793e3bb9cd9;hpb=0a05c446ba26bd5897645a37ceec8646c5bc93eb diff --git a/fs.c b/fs.c index 3fc3d2a3..f5e67b36 100644 --- a/fs.c +++ b/fs.c @@ -382,9 +382,9 @@ char fs_gamedirs[MAX_GAMEDIRS][MAX_QPATH]; gamedir_t *fs_all_gamedirs = NULL; int fs_all_gamedirs_count = 0; -cvar_t scr_screenshot_name = {CVAR_CLIENT | CVAR_NORESETTODEFAULTS, "scr_screenshot_name","dp", "prefix name for saved screenshots (changes based on -game commandline, as well as which game mode is running; the date is encoded using strftime escapes)"}; -cvar_t fs_empty_files_in_pack_mark_deletions = {CVAR_CLIENT | CVAR_SERVER, "fs_empty_files_in_pack_mark_deletions", "0", "if enabled, empty files in a pak/pk3 count as not existing but cancel the search in further packs, effectively allowing patch pak/pk3 files to 'delete' files"}; -cvar_t cvar_fs_gamedir = {CVAR_CLIENT | CVAR_SERVER | CVAR_READONLY | CVAR_NORESETTODEFAULTS, "fs_gamedir", "", "the list of currently selected gamedirs (use the 'gamedir' command to change this)"}; +cvar_t scr_screenshot_name = {CF_CLIENT | CF_PERSISTENT, "scr_screenshot_name","dp", "prefix name for saved screenshots (changes based on -game commandline, as well as which game mode is running; the date is encoded using strftime escapes)"}; +cvar_t fs_empty_files_in_pack_mark_deletions = {CF_CLIENT | CF_SERVER, "fs_empty_files_in_pack_mark_deletions", "0", "if enabled, empty files in a pak/pk3 count as not existing but cancel the search in further packs, effectively allowing patch pak/pk3 files to 'delete' files"}; +cvar_t cvar_fs_gamedir = {CF_CLIENT | CF_SERVER | CF_READONLY | CF_PERSISTENT, "fs_gamedir", "", "the list of currently selected gamedirs (use the 'gamedir' command to change this)"}; /* @@ -495,7 +495,7 @@ Unload the Zlib DLL static void PK3_CloseLibrary (void) { #ifndef LINK_TO_ZLIB - Sys_UnloadLibrary (&zlib_dll); + Sys_FreeLibrary (&zlib_dll); #endif } @@ -535,7 +535,7 @@ static qbool PK3_OpenLibrary (void) return true; // Load the DLL - return Sys_LoadLibrary (dllnames, &zlib_dll, zlibfuncs); + return Sys_LoadDependency (dllnames, &zlib_dll, zlibfuncs); #endif } @@ -1329,6 +1329,10 @@ const char *FS_FileExtension (const char *in) { const char *separator, *backslash, *colon, *dot; + dot = strrchr(in, '.'); + if (dot == NULL) + return ""; + separator = strrchr(in, '/'); backslash = strrchr(in, '\\'); if (!separator || separator < backslash) @@ -1337,8 +1341,7 @@ const char *FS_FileExtension (const char *in) if (!separator || separator < colon) separator = colon; - dot = strrchr(in, '.'); - if (dot == NULL || (separator && (dot < separator))) + if (separator && (dot < separator)) return ""; return dot + 1; @@ -1563,7 +1566,7 @@ qbool FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qbool compl } } - Host_SaveConfig(); + Host_SaveConfig(CONFIGFILENAME); fs_numgamedirs = numgamedirs; for (i = 0;i < fs_numgamedirs;i++) @@ -1574,15 +1577,15 @@ qbool FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qbool compl if (cls.demoplayback) { - CL_Disconnect_f(&cmd_client); + CL_Disconnect(); cls.demonum = 0; } // unload all sounds so they will be reloaded from the new files as needed - S_UnloadAllSounds_f(&cmd_client); + S_UnloadAllSounds_f(cmd_local); // restart the video subsystem after the config is executed - Cbuf_InsertText(&cmd_client, "\nloadconfig\nvid_restart\n\n"); + Cbuf_InsertText(cmd_local, "\nloadconfig\nvid_restart\n\n"); return true; } @@ -1823,7 +1826,7 @@ static int FS_ChooseUserDir(userdirmode_t userdirmode, char *userdir, size_t use break; case USERDIRMODE_MYGAMES: if (!shfolder_dll) - Sys_LoadLibrary(shfolderdllnames, &shfolder_dll, shfolderfuncs); + Sys_LoadDependency(shfolderdllnames, &shfolder_dll, shfolderfuncs); mydocsdir[0] = 0; if (qSHGetFolderPath && qSHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, 0, mydocsdir) == S_OK) { @@ -1849,9 +1852,9 @@ static int FS_ChooseUserDir(userdirmode_t userdirmode, char *userdir, size_t use return -1; case USERDIRMODE_SAVEDGAMES: if (!shell32_dll) - Sys_LoadLibrary(shell32dllnames, &shell32_dll, shell32funcs); + Sys_LoadDependency(shell32dllnames, &shell32_dll, shell32funcs); if (!ole32_dll) - Sys_LoadLibrary(ole32dllnames, &ole32_dll, ole32funcs); + Sys_LoadDependency(ole32dllnames, &ole32_dll, ole32funcs); if (qSHGetKnownFolderPath && qCoInitializeEx && qCoTaskMemFree && qCoUninitialize) { savedgamesdir[0] = 0; @@ -1967,12 +1970,12 @@ void FS_Init_Commands(void) Cvar_RegisterVariable (&fs_empty_files_in_pack_mark_deletions); Cvar_RegisterVariable (&cvar_fs_gamedir); - Cmd_AddCommand(CMD_SHARED, "gamedir", FS_GameDir_f, "changes active gamedir list (can take multiple arguments), not including base directory (example usage: gamedir ctf)"); - Cmd_AddCommand(CMD_SHARED, "fs_rescan", FS_Rescan_f, "rescans filesystem for new pack archives and any other changes"); - Cmd_AddCommand(CMD_SHARED, "path", FS_Path_f, "print searchpath (game directories and archives)"); - Cmd_AddCommand(CMD_SHARED, "dir", FS_Dir_f, "list files in searchpath matching an * filename pattern, one per line"); - Cmd_AddCommand(CMD_SHARED, "ls", FS_Ls_f, "list files in searchpath matching an * filename pattern, multiple per line"); - Cmd_AddCommand(CMD_SHARED, "which", FS_Which_f, "accepts a file name as argument and reports where the file is taken from"); + Cmd_AddCommand(CF_SHARED, "gamedir", FS_GameDir_f, "changes active gamedir list (can take multiple arguments), not including base directory (example usage: gamedir ctf)"); + Cmd_AddCommand(CF_SHARED, "fs_rescan", FS_Rescan_f, "rescans filesystem for new pack archives and any other changes"); + Cmd_AddCommand(CF_SHARED, "path", FS_Path_f, "print searchpath (game directories and archives)"); + Cmd_AddCommand(CF_SHARED, "dir", FS_Dir_f, "list files in searchpath matching an * filename pattern, one per line"); + Cmd_AddCommand(CF_SHARED, "ls", FS_Ls_f, "list files in searchpath matching an * filename pattern, multiple per line"); + Cmd_AddCommand(CF_SHARED, "which", FS_Which_f, "accepts a file name as argument and reports where the file is taken from"); } static void FS_Init_Dir (void) @@ -2218,9 +2221,9 @@ void FS_Shutdown (void) PK3_CloseLibrary (); #ifdef WIN32 - Sys_UnloadLibrary (&shfolder_dll); - Sys_UnloadLibrary (&shell32_dll); - Sys_UnloadLibrary (&ole32_dll); + Sys_FreeLibrary (&shfolder_dll); + Sys_FreeLibrary (&shell32_dll); + Sys_FreeLibrary (&ole32_dll); #endif if (fs_mutex) @@ -2507,6 +2510,20 @@ int FS_CheckNastyPath (const char *path, qbool isgamedir) return false; } +/* +==================== +FS_SanitizePath + +Sanitize path (replace non-portable characters +with portable ones in-place, etc) +==================== +*/ +void FS_SanitizePath(char *path) +{ + for (; *path; path++) + if (*path == '\\') + *path = '/'; +} /* ====================