X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=cmd.c;h=0df09105fc1f020d45b2ecf4cceffa90a3931410;hp=29eef47b443ea40389d77f2985c6b32426e53fd6;hb=HEAD;hpb=626658074c8dd5c2288becd836103e2efdb9b741 diff --git a/cmd.c b/cmd.c index 29eef47b..110378ff 100644 --- a/cmd.c +++ b/cmd.c @@ -22,9 +22,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" #include "thread.h" -cmd_state_t cmd_client; -cmd_state_t cmd_server; -cmd_state_t cmd_serverfromclient; +cmd_state_t *cmd_local; +cmd_state_t *cmd_serverfromclient; cmd_userdefined_t cmd_userdefined_all; cmd_userdefined_t cmd_userdefined_null; @@ -34,13 +33,9 @@ typedef struct cmd_iter_s { } cmd_iter_t; -static cmd_iter_t cmd_iter_all[] = { - {&cmd_client}, - {&cmd_server}, - {&cmd_serverfromclient}, - {NULL}, -}; +static cmd_iter_t *cmd_iter_all; +mempool_t *cbuf_mempool; // we only run the +whatever commandline arguments once qbool host_stuffcmdsrun = false; @@ -79,43 +74,40 @@ Cmd_Defer_f Cause a command to be executed after a delay. ============ */ -static cmd_input_t *Cbuf_LinkGet(cmd_buf_t *cbuf, cmd_input_t *existing); +static void Cbuf_ParseText(cmd_state_t *cmd, llist_t *head, cmd_input_t *existing, const char *text, qbool allowpending); +static void Cbuf_LinkString(cmd_state_t *cmd, llist_t *head, cmd_input_t *existing, const char *text, qbool leavepending, unsigned int cmdsize); static void Cmd_Defer_f (cmd_state_t *cmd) { cmd_input_t *current; cmd_buf_t *cbuf = cmd->cbuf; + unsigned int cmdsize; if(Cmd_Argc(cmd) == 1) { - if(List_IsEmpty(&cbuf->deferred)) + if(List_Is_Empty(&cbuf->deferred)) Con_Printf("No commands are pending.\n"); else { - llist_t *pos; - List_ForEach(pos, &cbuf->deferred) - { - current = List_Container(*pos, cmd_input_t, list); + List_For_Each_Entry(current, &cbuf->deferred, cmd_input_t, list) Con_Printf("-> In %9.2f: %s\n", current->delay, current->text); - } } } else if(Cmd_Argc(cmd) == 2 && !strcasecmp("clear", Cmd_Argv(cmd, 1))) { - while(!List_IsEmpty(&cbuf->deferred)) + while(!List_Is_Empty(&cbuf->deferred)) + { + cbuf->size -= List_Entry(cbuf->deferred.next, cmd_input_t, list)->length; List_Move_Tail(cbuf->deferred.next, &cbuf->free); + } } - else if(Cmd_Argc(cmd) == 3) + else if(Cmd_Argc(cmd) == 3 && (cmdsize = strlen(Cmd_Argv(cmd, 2))) ) { - const char *text = Cmd_Argv(cmd, 2); - current = Cbuf_LinkGet(cbuf, NULL); - current->size = strlen(text); - current->source = cmd; - current->delay = atof(Cmd_Argv(cmd, 1)); + Cbuf_Lock(cbuf); - memcpy(current->text, text, current->size + 1); - - List_Move_Tail(¤t->list, &cbuf->deferred); + Cbuf_LinkString(cmd, &cbuf->deferred, NULL, Cmd_Argv(cmd, 2), false, cmdsize); + List_Entry(cbuf->deferred.prev, cmd_input_t, list)->delay = atof(Cmd_Argv(cmd, 1)); + Cbuf_Unlock(cbuf); } else { @@ -125,217 +117,141 @@ static void Cmd_Defer_f (cmd_state_t *cmd) } } -/* -============ -Cmd_Centerprint_f - -Print something to the center of the screen using SCR_Centerprint -============ -*/ -static void Cmd_Centerprint_f (cmd_state_t *cmd) -{ - char msg[MAX_INPUTLINE]; - unsigned int i, c, p; - c = Cmd_Argc(cmd); - if(c >= 2) - { - strlcpy(msg, Cmd_Argv(cmd,1), sizeof(msg)); - for(i = 2; i < c; ++i) - { - strlcat(msg, " ", sizeof(msg)); - strlcat(msg, Cmd_Argv(cmd, i), sizeof(msg)); - } - c = (unsigned int)strlen(msg); - for(p = 0, i = 0; i < c; ++i) - { - if(msg[i] == '\\') - { - if(msg[i+1] == 'n') - msg[p++] = '\n'; - else if(msg[i+1] == '\\') - msg[p++] = '\\'; - else { - msg[p++] = '\\'; - msg[p++] = msg[i+1]; - } - ++i; - } else { - msg[p++] = msg[i]; - } - } - msg[p] = '\0'; - SCR_CenterPrint(msg); - } -} - /* ============================================================================= COMMAND BUFFER + * The Quake command-line is super basic. It can be entered in the console + * or in config files. A semicolon is used to terminate a command and chain + * them together. Otherwise, a newline delineates command input. + * + * In most engines, the Quake command-line is a simple linear text buffer that + * is parsed when it executes. In Darkplaces, we use a linked list of command + * input and parse the input on the spot. + * + * This was done because Darkplaces allows multiple command interpreters on the + * same thread. Previously, each interpreter maintained its own buffer and this + * caused problems related to execution order, and maintaining a single simple + * buffer for all interpreters makes it non-trivial to keep track of which + * command should execute on which interpreter. + ============================================================================= */ -static cmd_input_t *Cbuf_LinkGet(cmd_buf_t *cbuf, cmd_input_t *existing) +/* +============ +Cbuf_NodeGet + +Returns an existing buffer node for appending or reuse, or allocates a new one +============ +*/ +static cmd_input_t *Cbuf_NodeGet(cmd_buf_t *cbuf, cmd_input_t *existing) { - cmd_input_t *ret = NULL; + cmd_input_t *node; if(existing && existing->pending) - ret = existing; - else if(!List_IsEmpty(&cbuf->free)) + node = existing; + else if(!List_Is_Empty(&cbuf->free)) { - ret = List_Container(*cbuf->free.next, cmd_input_t, list); - ret->length = 0; - ret->pending = false; + node = List_Entry(cbuf->free.next, cmd_input_t, list); + node->length = node->pending = 0; + } + else + { + node = (cmd_input_t *)Mem_Alloc(cbuf_mempool, sizeof(cmd_input_t)); + node->list.prev = node->list.next = &node->list; + node->size = node->length = node->pending = 0; } - return ret; -} - -static cmd_input_t *Cmd_AllocInputNode(void) -{ - cmd_input_t *node = (cmd_input_t *)Z_Malloc(sizeof(cmd_input_t)); - node->list.prev = node->list.next = &node->list; - node->size = node->length = node->pending = 0; return node; } -static size_t Cmd_ParseInput (cmd_input_t **output, char **input) -{ - size_t pos, cmdsize = 0, start = 0; - qbool command = false, lookahead = false; - qbool quotes = false, comment = false; - qbool escaped = false; - - /* - * The Quake command-line is super basic. It can be entered in the console - * or in config files. A semicolon is used to terminate a command and chain - * them together. Otherwise, a newline delineates command input. - * - * In most engines, the Quake command-line is a simple linear text buffer that - * is parsed when it executes. In Darkplaces, we use a linked list of command - * input and parse the input on the spot. - * - * This was done because Darkplaces allows multiple command interpreters on the - * same thread. Previously, each interpreter maintained its own buffer and this - * caused problems related to execution order, and maintaining a single simple - * buffer for all interpreters makes it non-trivial to keep track of which - * command should execute on which interpreter. - */ - - // Run until command and lookahead are both true, or until we run out of input. - for (pos = 0; (*input)[pos]; pos++) - { - // Look for newlines and semicolons. Ignore semicolons in quotes. - switch((*input)[pos]) - { - case '\r': - case '\n': - command = false; - comment = false; - break; - default: - if(!comment) // Not a newline so far. Still not a valid command yet. - { - if(!quotes && (*input)[pos] == ';') // Ignore semicolons in quotes. - command = false; - else if (ISCOMMENT((*input), pos)) // Comments - { - comment = true; - command = false; - } - else - { - command = true; - if(!lookahead) - { - if(!cmdsize) - start = pos; - cmdsize++; - } +/* +============ +Cbuf_LinkString - switch((*input)[pos]) - { - case '"': - if (!escaped) - quotes = !quotes; - else - escaped = false; - break; - case '\\': - if (!escaped && quotes) - escaped = true; - else if (escaped) - escaped = false; - break; - } - } - } - } - if(cmdsize && !command) - lookahead = true; +Copies a command string into a buffer node. +The input should not be null-terminated, the output will be. +============ +*/ +static void Cbuf_LinkString(cmd_state_t *cmd, llist_t *head, cmd_input_t *existing, const char *text, qbool leavepending, unsigned int cmdsize) +{ + cmd_buf_t *cbuf = cmd->cbuf; + cmd_input_t *node = Cbuf_NodeGet(cbuf, existing); + unsigned int offset = node->length; // > 0 if(pending) - if(command && lookahead) - break; + // node will match existing if its text was pending continuation + if(node != existing) + { + node->source = cmd; + List_Move_Tail(&node->list, head); } - if(cmdsize) + node->length += cmdsize; + if(node->size < node->length) { - size_t offset = 0; - - if(!*output) - *output = Cmd_AllocInputNode(); - - if((*output)->pending) - offset = (*output)->length; - - (*output)->length += cmdsize; - - if((*output)->size < (*output)->length + 1) - { - (*output)->text = (char *)Mem_Realloc(tempmempool, (*output)->text, (*output)->size + cmdsize + 1); - (*output)->size = (*output)->length + 1; - } - - strlcpy(&(*output)->text[offset], &(*input)[start], cmdsize + 1); - (*output)->pending = !lookahead; + node->text = (char *)Mem_Realloc(cbuf_mempool, node->text, node->length + 1); + node->size = node->length; } + cbuf->size += cmdsize; - // Set input to its new position. Can be NULL. - *input = &(*input)[pos]; - - return cmdsize; + dp_ustr2stp(&node->text[offset], node->length + 1, text, cmdsize); + //Con_Printf("^5Cbuf_LinkString(): %s `^7%s^5`\n", node->pending ? "append" : "new", &node->text[offset]); + node->pending = leavepending; } -// Cloudwalk: Not happy with this, but it works. -static void Cbuf_LinkCreate(cmd_state_t *cmd, llist_t *head, cmd_input_t *existing, const char *text) +/* +============ +Cbuf_ParseText + +Parses text to isolate command strings for linking into the buffer +separators: \n \r or unquoted and uncommented ';' +============ +*/ +static void Cbuf_ParseText(cmd_state_t *cmd, llist_t *head, cmd_input_t *existing, const char *text, qbool allowpending) { - char *in = (char *)&text[0]; - cmd_buf_t *cbuf = cmd->cbuf; - size_t totalsize = 0, newsize = 0; - cmd_input_t *current = NULL; + unsigned int cmdsize = 0, start = 0, pos; + qbool quotes = false, comment = false; - // Slide the pointer down until we reach the end - while(*in) + for (pos = 0; text[pos]; ++pos) { - current = Cbuf_LinkGet(cbuf, existing); - newsize = Cmd_ParseInput(¤t, &in); - - // Valid command - if(newsize) + switch(text[pos]) { - if(current != existing) - { - current->source = cmd; - List_Move_Tail(¤t->list, head); - } + case ';': + if (comment || quotes) + break; + case '\r': + case '\n': + comment = false; + quotes = false; // matches div0-stable + if (cmdsize) + { + Cbuf_LinkString(cmd, head, existing, &text[start], false, cmdsize); + cmdsize = 0; + } + else if (existing && existing->pending) // all I got was this lousy \n + existing->pending = false; + continue; // don't increment cmdsize + + case '/': + if (!quotes && text[pos + 1] == '/' && (pos == 0 || ISWHITESPACE(text[pos - 1]))) + comment = true; + break; + case '"': + if (!comment && (pos == 0 || text[pos - 1] != '\\')) + quotes = !quotes; + break; + } - totalsize += newsize; + if (!comment) + { + if (!cmdsize) + start = pos; + ++cmdsize; } - else if (current == existing && !totalsize) - current->pending = false; - current = NULL; } - cbuf->size += totalsize; + if (cmdsize) // the line didn't end yet but we do have a string + Cbuf_LinkString(cmd, head, existing, &text[start], allowpending, cmdsize); } /* @@ -351,16 +267,18 @@ void Cbuf_AddText (cmd_state_t *cmd, const char *text) cmd_buf_t *cbuf = cmd->cbuf; llist_t llist = {&llist, &llist}; - Cbuf_Lock(cbuf); - - if (cbuf->maxsize - cbuf->size <= l) - Con_Print("Cbuf_AddText: overflow\n"); - else + if (cbuf->size + l > cbuf->maxsize) { - Cbuf_LinkCreate(cmd, &llist, (List_IsEmpty(&cbuf->start) ? NULL : List_Container(*cbuf->start.prev, cmd_input_t, list)), text); - if(!List_IsEmpty(&llist)) - List_Splice_Tail(&llist, &cbuf->start); + Con_Printf(CON_WARN "Cbuf_AddText: input too large, %luKB ought to be enough for anybody.\n", (unsigned long)(cbuf->maxsize / 1024)); + return; } + + Cbuf_Lock(cbuf); + + // If the string terminates but the (last) line doesn't, the node will be left in the pending state (to be continued). + Cbuf_ParseText(cmd, &llist, (List_Is_Empty(&cbuf->start) ? NULL : List_Entry(cbuf->start.prev, cmd_input_t, list)), text, true); + List_Splice_Tail(&llist, &cbuf->start); + Cbuf_Unlock(cbuf); } @@ -369,7 +287,6 @@ void Cbuf_AddText (cmd_state_t *cmd, const char *text) Cbuf_InsertText Adds command text immediately after the current command -FIXME: actually change the command buffer to do less copying ============ */ void Cbuf_InsertText (cmd_state_t *cmd, const char *text) @@ -378,18 +295,20 @@ void Cbuf_InsertText (cmd_state_t *cmd, const char *text) llist_t llist = {&llist, &llist}; size_t l = strlen(text); - Cbuf_Lock(cbuf); - - // we need to memmove the existing text and stuff this in before it... - if (cbuf->size + l >= (size_t)cbuf->maxsize) - Con_Print("Cbuf_InsertText: overflow\n"); - else + if (cbuf->size + l > cbuf->maxsize) { - Cbuf_LinkCreate(cmd, &llist, List_Container(*cbuf->start.next, cmd_input_t, list), text); - if(!List_IsEmpty(&llist)) - List_Splice(&llist, &cbuf->start); + Con_Printf(CON_WARN "Cbuf_InsertText: input too large, %luKB ought to be enough for anybody.\n", (unsigned long)(cbuf->maxsize / 1024)); + return; } + Cbuf_Lock(cbuf); + + // bones_was_here assertion: when prepending to the buffer it never makes sense to leave node(s) in the `pending` state, + // it would have been impossible to append to such text later in the old raw text buffer, + // and allowing it causes bugs when .cfg files lack \n at EOF (see: https://gitlab.com/xonotic/darkplaces/-/issues/378). + Cbuf_ParseText(cmd, &llist, (List_Is_Empty(&cbuf->start) ? NULL : List_Entry(cbuf->start.next, cmd_input_t, list)), text, false); + List_Splice(&llist, &cbuf->start); + Cbuf_Unlock(cbuf); } @@ -400,27 +319,25 @@ Cbuf_Execute_Deferred --blub */ static void Cbuf_Execute_Deferred (cmd_buf_t *cbuf) { - llist_t *pos; - cmd_input_t *current; - double eat; + cmd_input_t *current, *n; + vec_t eat; if (host.realtime - cbuf->deferred_oldtime < 0 || host.realtime - cbuf->deferred_oldtime > 1800) cbuf->deferred_oldtime = host.realtime; eat = host.realtime - cbuf->deferred_oldtime; - if (eat < (1.0 / 120.0)) + if (eat < 1.0/128.0) return; cbuf->deferred_oldtime = host.realtime; - List_ForEach(pos, &cbuf->deferred) + List_For_Each_Entry_Safe(current, n, &cbuf->deferred, cmd_input_t, list) { - current = List_Container(*pos, cmd_input_t, list); current->delay -= eat; if(current->delay <= 0) { - cbuf->size += current->size; - List_Move(pos, &cbuf->start); - // We must return and come back next frame or the engine will freeze. Fragile... like glass :3 - return; + Cbuf_AddText(current->source, current->text); // parse deferred string and append its cmdstring(s) + List_Entry(cbuf->start.prev, cmd_input_t, list)->pending = false; // faster than div0-stable's Cbuf_AddText(";\n"); + List_Move_Tail(¤t->list, &cbuf->free); // make deferred string memory available for reuse + cbuf->size -= current->length; } } } @@ -430,28 +347,24 @@ static void Cbuf_Execute_Deferred (cmd_buf_t *cbuf) Cbuf_Execute ============ */ -static qbool Cmd_PreprocessString(cmd_state_t *cmd, const char *intext, char *outtext, unsigned maxoutlen, cmd_alias_t *alias ); +extern qbool prvm_runawaycheck; void Cbuf_Execute (cmd_buf_t *cbuf) { cmd_input_t *current; - char preprocessed[MAX_INPUTLINE]; - char *firstchar; + unsigned int i = 0; // LadyHavoc: making sure the tokenizebuffer doesn't get filled up by repeated crashes cbuf->tokenizebufferpos = 0; - while (!List_IsEmpty(&cbuf->start)) + while (!List_Is_Empty(&cbuf->start)) { /* * Delete the text from the command buffer and move remaining * commands down. This is necessary because commands (exec, alias) * can insert data at the beginning of the text buffer */ - current = List_Container(*cbuf->start.next, cmd_input_t, list); - - // Recycle memory so using WASD doesn't cause a malloc and free - List_Move_Tail(¤t->list, &cbuf->free); - + current = List_Entry(cbuf->start.next, cmd_input_t, list); + /* * Assume we're rolling with the current command-line and * always set this false because alias expansion or cbuf insertion @@ -459,24 +372,10 @@ void Cbuf_Execute (cmd_buf_t *cbuf) */ current->pending = false; + Cmd_PreprocessAndExecuteString(current->source, current->text, current->length, src_local, false); cbuf->size -= current->length; - - firstchar = current->text; - while(*firstchar && ISWHITESPACE(*firstchar)) - ++firstchar; - if((strncmp(firstchar, "alias", 5) || !ISWHITESPACE(firstchar[5])) && - (strncmp(firstchar, "bind", 4) || !ISWHITESPACE(firstchar[4])) && - (strncmp(firstchar, "in_bind", 7) || !ISWHITESPACE(firstchar[7]))) - { - if(Cmd_PreprocessString(current->source, current->text, preprocessed, sizeof(preprocessed), NULL )) - Cmd_ExecuteString(current->source, preprocessed, src_local, false); - } - else - { - Cmd_ExecuteString (current->source, current->text, src_local, false); - } - - current = NULL; + // Recycle memory so using WASD doesn't cause a malloc and free + List_Move_Tail(¤t->list, &cbuf->free); if (cbuf->wait) { @@ -487,11 +386,42 @@ void Cbuf_Execute (cmd_buf_t *cbuf) cbuf->wait = false; break; } + + if (++i == 1000000 && prvm_runawaycheck) + { + Con_Printf(CON_WARN "Cbuf_Execute: runaway loop counter hit limit of %d commands, clearing command buffers!\n", i); + Cbuf_Clear(cbuf); + } + } +} + +/* +=================== +Cbuf_Frame_Input + +Add them exactly as if they had been typed at the console +=================== +*/ +static void Cbuf_Frame_Input(void) +{ + char *line; + + if ((line = Sys_ConsoleInput())) + { + // bones_was_here: prepending allows a loop such as `alias foo "bar; wait; foo"; foo` + // to be broken with an alias or unalias command + Cbuf_InsertText(cmd_local, line); } } void Cbuf_Frame(cmd_buf_t *cbuf) { + // check for commands typed to the host + Cbuf_Frame_Input(); + +// R_TimeReport("preconsole"); + + // execute commands queued with the defer command Cbuf_Execute_Deferred(cbuf); if (cbuf->size) { @@ -499,6 +429,17 @@ void Cbuf_Frame(cmd_buf_t *cbuf) Cbuf_Execute(cbuf); SV_UnlockThreadMutex(); } + +// R_TimeReport("console"); +} + +void Cbuf_Clear(cmd_buf_t *cbuf) +{ + while (!List_Is_Empty(&cbuf->start)) + List_Move_Tail(cbuf->start.next, &cbuf->free); + while (!List_Is_Empty(&cbuf->deferred)) + List_Move_Tail(cbuf->deferred.next, &cbuf->free); + cbuf->size = 0; } /* @@ -590,7 +531,7 @@ static void Cmd_Exec(cmd_state_t *cmd, const char *filename) f = (char *)FS_LoadFile (filename, tempmempool, false, NULL); if (!f) { - Con_Printf("couldn't exec %s\n",filename); + Con_Printf(CON_WARN "couldn't exec %s\n",filename); return; } Con_Printf("execing %s\n",filename); @@ -607,160 +548,45 @@ static void Cmd_Exec(cmd_state_t *cmd, const char *filename) if (isdefaultcfg) { // special defaults for specific games go here, these execute before default.cfg - // Nehahra pushable crates malfunction in some levels if this is on - // Nehahra NPC AI is confused by blowupfallenzombies + // and after gamegroup defaults (see below) switch(gamemode) { - case GAME_NORMAL: - Cbuf_InsertText(cmd, "\n" -"sv_gameplayfix_blowupfallenzombies 0\n" -"sv_gameplayfix_findradiusdistancetobox 0\n" -"sv_gameplayfix_grenadebouncedownslopes 0\n" -"sv_gameplayfix_slidemoveprojectiles 0\n" -"sv_gameplayfix_upwardvelocityclearsongroundflag 0\n" -"sv_gameplayfix_setmodelrealbox 0\n" -"sv_gameplayfix_droptofloorstartsolid 0\n" -"sv_gameplayfix_droptofloorstartsolid_nudgetocorrect 0\n" -"sv_gameplayfix_noairborncorpse 0\n" -"sv_gameplayfix_noairborncorpse_allowsuspendeditems 0\n" -"sv_gameplayfix_easierwaterjump 0\n" -"sv_gameplayfix_delayprojectiles 0\n" -"sv_gameplayfix_multiplethinksperframe 0\n" -"sv_gameplayfix_fixedcheckwatertransition 0\n" -"sv_gameplayfix_q1bsptracelinereportstexture 0\n" -"sv_gameplayfix_swiminbmodels 0\n" -"sv_gameplayfix_downtracesupportsongroundflag 0\n" -"sys_ticrate 0.01388889\n" -"r_shadow_gloss 1\n" -"r_shadow_bumpscale_basetexture 0\n" -"csqc_polygons_defaultmaterial_nocullface 0\n" - ); - break; case GAME_NEHAHRA: Cbuf_InsertText(cmd, "\n" -"sv_gameplayfix_blowupfallenzombies 0\n" -"sv_gameplayfix_findradiusdistancetobox 0\n" -"sv_gameplayfix_grenadebouncedownslopes 0\n" -"sv_gameplayfix_slidemoveprojectiles 0\n" +// Nehahra pushable crates malfunction in some levels if this is on "sv_gameplayfix_upwardvelocityclearsongroundflag 0\n" -"sv_gameplayfix_setmodelrealbox 0\n" -"sv_gameplayfix_droptofloorstartsolid 0\n" -"sv_gameplayfix_droptofloorstartsolid_nudgetocorrect 0\n" -"sv_gameplayfix_noairborncorpse 0\n" -"sv_gameplayfix_noairborncorpse_allowsuspendeditems 0\n" -"sv_gameplayfix_easierwaterjump 0\n" -"sv_gameplayfix_delayprojectiles 0\n" -"sv_gameplayfix_multiplethinksperframe 0\n" -"sv_gameplayfix_fixedcheckwatertransition 0\n" -"sv_gameplayfix_q1bsptracelinereportstexture 0\n" -"sv_gameplayfix_swiminbmodels 0\n" -"sv_gameplayfix_downtracesupportsongroundflag 0\n" -"sys_ticrate 0.01388889\n" -"r_shadow_gloss 1\n" -"r_shadow_bumpscale_basetexture 0\n" -"csqc_polygons_defaultmaterial_nocullface 0\n" +// Nehahra NPC AI is confused by blowupfallenzombies +"sv_gameplayfix_blowupfallenzombies 0\n" ); break; - // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities. - // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue - // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off. case GAME_HIPNOTIC: case GAME_QUOTH: Cbuf_InsertText(cmd, "\n" +// hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities. "sv_gameplayfix_blowupfallenzombies 0\n" -"sv_gameplayfix_findradiusdistancetobox 0\n" -"sv_gameplayfix_grenadebouncedownslopes 0\n" -"sv_gameplayfix_slidemoveprojectiles 0\n" -"sv_gameplayfix_upwardvelocityclearsongroundflag 0\n" -"sv_gameplayfix_setmodelrealbox 0\n" -"sv_gameplayfix_droptofloorstartsolid 0\n" -"sv_gameplayfix_droptofloorstartsolid_nudgetocorrect 0\n" -"sv_gameplayfix_noairborncorpse 0\n" -"sv_gameplayfix_noairborncorpse_allowsuspendeditems 0\n" -"sv_gameplayfix_easierwaterjump 0\n" -"sv_gameplayfix_delayprojectiles 0\n" -"sv_gameplayfix_multiplethinksperframe 0\n" -"sv_gameplayfix_fixedcheckwatertransition 0\n" -"sv_gameplayfix_q1bsptracelinereportstexture 0\n" -"sv_gameplayfix_swiminbmodels 0\n" -"sv_gameplayfix_downtracesupportsongroundflag 0\n" +// hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue "sys_ticrate 0.02\n" -"r_shadow_gloss 1\n" -"r_shadow_bumpscale_basetexture 0\n" -"csqc_polygons_defaultmaterial_nocullface 0\n" +// hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off. +"sv_gameplayfix_slidemoveprojectiles 0\n" ); break; - // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area case GAME_ROGUE: Cbuf_InsertText(cmd, "\n" +// rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area "sv_gameplayfix_blowupfallenzombies 0\n" -"sv_gameplayfix_findradiusdistancetobox 0\n" -"sv_gameplayfix_grenadebouncedownslopes 0\n" -"sv_gameplayfix_slidemoveprojectiles 0\n" -"sv_gameplayfix_upwardvelocityclearsongroundflag 0\n" -"sv_gameplayfix_setmodelrealbox 0\n" -"sv_gameplayfix_droptofloorstartsolid 0\n" -"sv_gameplayfix_droptofloorstartsolid_nudgetocorrect 0\n" -"sv_gameplayfix_noairborncorpse 0\n" -"sv_gameplayfix_noairborncorpse_allowsuspendeditems 0\n" -"sv_gameplayfix_easierwaterjump 0\n" -"sv_gameplayfix_delayprojectiles 0\n" -"sv_gameplayfix_multiplethinksperframe 0\n" -"sv_gameplayfix_fixedcheckwatertransition 0\n" -"sv_gameplayfix_q1bsptracelinereportstexture 0\n" -"sv_gameplayfix_swiminbmodels 0\n" -"sv_gameplayfix_downtracesupportsongroundflag 0\n" -"sys_ticrate 0.01388889\n" -"r_shadow_gloss 1\n" -"r_shadow_bumpscale_basetexture 0\n" -"csqc_polygons_defaultmaterial_nocullface 0\n" +// On r2m3 3 of the 4 monster_lava_man are placed in solid clips so droptofloor() moves them to a lower level if tracebox can +// move them out of solid, if it can't they're stuck (original behaviour), only proper fix is to move them with a .ent file. +"mod_q1bsp_traceoutofsolid 0\n" ); break; case GAME_TENEBRAE: Cbuf_InsertText(cmd, "\n" -"sv_gameplayfix_blowupfallenzombies 0\n" -"sv_gameplayfix_findradiusdistancetobox 0\n" -"sv_gameplayfix_grenadebouncedownslopes 0\n" -"sv_gameplayfix_slidemoveprojectiles 0\n" -"sv_gameplayfix_upwardvelocityclearsongroundflag 0\n" -"sv_gameplayfix_setmodelrealbox 0\n" -"sv_gameplayfix_droptofloorstartsolid 0\n" -"sv_gameplayfix_droptofloorstartsolid_nudgetocorrect 0\n" -"sv_gameplayfix_noairborncorpse 0\n" -"sv_gameplayfix_noairborncorpse_allowsuspendeditems 0\n" -"sv_gameplayfix_easierwaterjump 0\n" -"sv_gameplayfix_delayprojectiles 0\n" -"sv_gameplayfix_multiplethinksperframe 0\n" -"sv_gameplayfix_fixedcheckwatertransition 0\n" -"sv_gameplayfix_q1bsptracelinereportstexture 0\n" -"sv_gameplayfix_swiminbmodels 0\n" -"sv_gameplayfix_downtracesupportsongroundflag 0\n" -"sys_ticrate 0.01388889\n" "r_shadow_gloss 2\n" "r_shadow_bumpscale_basetexture 4\n" -"csqc_polygons_defaultmaterial_nocullface 0\n" ); break; case GAME_NEXUIZ: Cbuf_InsertText(cmd, "\n" -"sv_gameplayfix_blowupfallenzombies 1\n" -"sv_gameplayfix_findradiusdistancetobox 1\n" -"sv_gameplayfix_grenadebouncedownslopes 1\n" -"sv_gameplayfix_slidemoveprojectiles 1\n" -"sv_gameplayfix_upwardvelocityclearsongroundflag 1\n" -"sv_gameplayfix_setmodelrealbox 1\n" -"sv_gameplayfix_droptofloorstartsolid 1\n" -"sv_gameplayfix_droptofloorstartsolid_nudgetocorrect 1\n" -"sv_gameplayfix_noairborncorpse 1\n" -"sv_gameplayfix_noairborncorpse_allowsuspendeditems 1\n" -"sv_gameplayfix_easierwaterjump 1\n" -"sv_gameplayfix_delayprojectiles 1\n" -"sv_gameplayfix_multiplethinksperframe 1\n" -"sv_gameplayfix_fixedcheckwatertransition 1\n" -"sv_gameplayfix_q1bsptracelinereportstexture 1\n" -"sv_gameplayfix_swiminbmodels 1\n" -"sv_gameplayfix_downtracesupportsongroundflag 1\n" -"sys_ticrate 0.01388889\n" "sv_gameplayfix_q2airaccelerate 1\n" "sv_gameplayfix_stepmultipletimes 1\n" "csqc_polygons_defaultmaterial_nocullface 1\n" @@ -769,61 +595,66 @@ static void Cmd_Exec(cmd_state_t *cmd, const char *filename) break; case GAME_XONOTIC: case GAME_VORETOURNAMENT: - // compatibility for versions prior to 2020-05-25, this can be overridden in newer versions to get the default behavior and be consistent with FTEQW engine Cbuf_InsertText(cmd, "\n" +// compatibility for versions prior to 2020-05-25, this can be overridden in newer versions to get the default behavior and be consistent with FTEQW engine "csqc_polygons_defaultmaterial_nocullface 1\n" "con_chatsound_team_mask 13\n" -"sv_gameplayfix_customstats 1\n" +"sv_qcstats 1\n" +"mod_q1bsp_zero_hullsize_cutoff 8.03125\n" ); break; - // Steel Storm: Burning Retribution csqc misinterprets CSQC_InputEvent if type is a value other than 0 or 1 case GAME_STEELSTORM: Cbuf_InsertText(cmd, "\n" -"sv_gameplayfix_blowupfallenzombies 1\n" -"sv_gameplayfix_findradiusdistancetobox 1\n" -"sv_gameplayfix_grenadebouncedownslopes 1\n" -"sv_gameplayfix_slidemoveprojectiles 1\n" -"sv_gameplayfix_upwardvelocityclearsongroundflag 1\n" -"sv_gameplayfix_setmodelrealbox 1\n" -"sv_gameplayfix_droptofloorstartsolid 1\n" -"sv_gameplayfix_droptofloorstartsolid_nudgetocorrect 1\n" -"sv_gameplayfix_noairborncorpse 1\n" -"sv_gameplayfix_noairborncorpse_allowsuspendeditems 1\n" -"sv_gameplayfix_easierwaterjump 1\n" -"sv_gameplayfix_delayprojectiles 1\n" -"sv_gameplayfix_multiplethinksperframe 1\n" -"sv_gameplayfix_fixedcheckwatertransition 1\n" -"sv_gameplayfix_q1bsptracelinereportstexture 1\n" -"sv_gameplayfix_swiminbmodels 1\n" -"sv_gameplayfix_downtracesupportsongroundflag 1\n" -"sys_ticrate 0.01388889\n" +// Steel Storm: Burning Retribution csqc misinterprets CSQC_InputEvent if type is a value other than 0 or 1 "cl_csqc_generatemousemoveevents 0\n" "csqc_polygons_defaultmaterial_nocullface 1\n" ); break; + case GAME_QUAKE15: + Cbuf_InsertText(cmd, "\n" +// Corpses slide around without this bug from old DP versions +"sv_gameplayfix_impactbeforeonground 1\n" +// Reduce likelihood of incorrectly placed corpses sinking into the ground +"sv_gameplayfix_unstickentities 1\n" + ); + break; + case GAME_AD: + Cbuf_InsertText(cmd, "\n" +// Arcane Dimensions V1.80 Patch 1 assumes engines that don't pass values to CSQC_Init() are DP, +// instead of doing a workaround there we can give it what it really wants (fixes offscreen HUD). +"csqc_lowres 1\n" + ); + break; default: + break; + } + + // special defaults for game groups go here, these execute before the specific games above + switch (com_startupgamegroup) + { + case GAME_NORMAL: // id1 Quake and its mods Cbuf_InsertText(cmd, "\n" -"sv_gameplayfix_blowupfallenzombies 1\n" -"sv_gameplayfix_findradiusdistancetobox 1\n" -"sv_gameplayfix_grenadebouncedownslopes 1\n" -"sv_gameplayfix_slidemoveprojectiles 1\n" -"sv_gameplayfix_upwardvelocityclearsongroundflag 1\n" -"sv_gameplayfix_setmodelrealbox 1\n" -"sv_gameplayfix_droptofloorstartsolid 1\n" -"sv_gameplayfix_droptofloorstartsolid_nudgetocorrect 1\n" -"sv_gameplayfix_noairborncorpse 1\n" -"sv_gameplayfix_noairborncorpse_allowsuspendeditems 1\n" -"sv_gameplayfix_easierwaterjump 1\n" -"sv_gameplayfix_delayprojectiles 1\n" -"sv_gameplayfix_multiplethinksperframe 1\n" -"sv_gameplayfix_fixedcheckwatertransition 1\n" -"sv_gameplayfix_q1bsptracelinereportstexture 1\n" -"sv_gameplayfix_swiminbmodels 1\n" -"sv_gameplayfix_downtracesupportsongroundflag 1\n" -"sys_ticrate 0.01388889\n" -"csqc_polygons_defaultmaterial_nocullface 0\n" +"sv_gameplayfix_blowupfallenzombies 0\n" +"sv_gameplayfix_findradiusdistancetobox 0\n" +"sv_gameplayfix_grenadebouncedownslopes 0\n" +"sv_gameplayfix_slidemoveprojectiles 0\n" +"sv_gameplayfix_upwardvelocityclearsongroundflag 0\n" +"sv_gameplayfix_setmodelrealbox 0\n" +"sv_gameplayfix_droptofloorstartsolid 0\n" +"sv_gameplayfix_droptofloorstartsolid_nudgetocorrect 0\n" +"sv_gameplayfix_noairborncorpse 0\n" +"sv_gameplayfix_noairborncorpse_allowsuspendeditems 0\n" +"sv_gameplayfix_easierwaterjump 0\n" +"sv_gameplayfix_delayprojectiles 0\n" +"sv_gameplayfix_multiplethinksperframe 0\n" +"sv_gameplayfix_fixedcheckwatertransition 0\n" +"sv_gameplayfix_q1bsptracelinereportstexture 0\n" +"sv_gameplayfix_swiminbmodels 0\n" +"sv_gameplayfix_downtracesupportsongroundflag 0\n" ); break; + default: + break; } } } @@ -847,7 +678,7 @@ static void Cmd_Exec_f (cmd_state_t *cmd) s = FS_Search(Cmd_Argv(cmd, 1), true, true, NULL); if(!s || !s->numfilenames) { - Con_Printf("couldn't exec %s\n",Cmd_Argv(cmd, 1)); + Con_Printf(CON_WARN "couldn't exec %s\n",Cmd_Argv(cmd, 1)); return; } @@ -949,7 +780,7 @@ static void Cmd_Toggle_f(cmd_state_t *cmd) } else { // Invalid CVar - Con_Printf("ERROR : CVar '%s' not found\n", Cmd_Argv(cmd, 1) ); + Con_Printf(CON_WARN "ERROR : CVar '%s' not found\n", Cmd_Argv(cmd, 1) ); } } } @@ -980,7 +811,7 @@ static void Cmd_Alias_f (cmd_state_t *cmd) s = Cmd_Argv(cmd, 1); if (strlen(s) >= MAX_ALIAS_NAME) { - Con_Print("Alias name is too long\n"); + Con_Print(CON_WARN "Alias name is too long\n"); return; } @@ -999,7 +830,7 @@ static void Cmd_Alias_f (cmd_state_t *cmd) cmd_alias_t *prev, *current; a = (cmd_alias_t *)Z_Malloc (sizeof(cmd_alias_t)); - strlcpy (a->name, s, sizeof (a->name)); + dp_strlcpy (a->name, s, sizeof (a->name)); // insert it at the right alphanumeric position for( prev = NULL, current = cmd->userdefined->alias ; current && strcmp( current->name, a->name ) < 0 ; prev = current, current = current->next ) ; @@ -1018,10 +849,10 @@ static void Cmd_Alias_f (cmd_state_t *cmd) for (i=2 ; i < c ; i++) { if (i != 2) - strlcat (line, " ", sizeof (line)); - strlcat (line, Cmd_Argv(cmd, i), sizeof (line)); + dp_strlcat (line, " ", sizeof (line)); + dp_strlcat (line, Cmd_Argv(cmd, i), sizeof (line)); } - strlcat (line, "\n", sizeof (line)); + dp_strlcat (line, "\n", sizeof (line)); alloclen = strlen (line) + 1; if(alloclen >= 2) @@ -1318,12 +1149,14 @@ static const char *Cmd_GetCvarValue(cmd_state_t *cmd, const char *var, size_t va return varstr; } -/* +/** Cmd_PreprocessString Preprocesses strings and replaces $*, $param#, $cvar accordingly. Also strips comments. +Returns the number of bytes written to *outtext excluding the \0 terminator. */ -static qbool Cmd_PreprocessString(cmd_state_t *cmd, const char *intext, char *outtext, unsigned maxoutlen, cmd_alias_t *alias ) { +static size_t Cmd_PreprocessString(cmd_state_t *cmd, const char *intext, char *outtext, unsigned maxoutlen, cmd_alias_t *alias) +{ const char *in; size_t eat, varlen; unsigned outlen; @@ -1331,7 +1164,7 @@ static qbool Cmd_PreprocessString(cmd_state_t *cmd, const char *intext, char *ou // don't crash if there's no room in the outtext buffer if( maxoutlen == 0 ) { - return false; + return 0; } maxoutlen--; // because of \0 @@ -1404,7 +1237,7 @@ static qbool Cmd_PreprocessString(cmd_state_t *cmd, const char *intext, char *ou { val = Cmd_GetCvarValue(cmd, in + 1, varlen, alias); if(!val) - return false; + return 0; eat = varlen + 2; } else @@ -1417,7 +1250,7 @@ static qbool Cmd_PreprocessString(cmd_state_t *cmd, const char *intext, char *ou varlen = strspn(in, "#*0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_-"); val = Cmd_GetCvarValue(cmd, in, varlen, alias); if(!val) - return false; + return 0; eat = varlen; } if(val) @@ -1441,8 +1274,8 @@ static qbool Cmd_PreprocessString(cmd_state_t *cmd, const char *intext, char *ou else outtext[outlen++] = *in++; } - outtext[outlen] = 0; - return true; + outtext[outlen] = '\0'; + return outlen; } /* @@ -1469,6 +1302,26 @@ static void Cmd_ExecuteAlias (cmd_state_t *cmd, cmd_alias_t *alias) Cbuf_InsertText(cmd, buffer2); } +void Cmd_PreprocessAndExecuteString(cmd_state_t *cmd, const char *text, size_t textlen, cmd_source_t src, qbool lockmutex) +{ + char preprocessed[MAX_INPUTLINE]; + size_t preprocessed_len; + const char *firstchar; + + firstchar = text; + while(*firstchar && ISWHITESPACE(*firstchar)) + ++firstchar; + if((strncmp(firstchar, "alias", 5) || !ISWHITESPACE(firstchar[5])) + && (strncmp(firstchar, "bind", 4) || !ISWHITESPACE(firstchar[4])) + && (strncmp(firstchar, "in_bind", 7) || !ISWHITESPACE(firstchar[7]))) + { + if((preprocessed_len = Cmd_PreprocessString(cmd, text, preprocessed, sizeof(preprocessed), NULL))) + Cmd_ExecuteString(cmd, preprocessed, preprocessed_len, src, lockmutex); + } + else + Cmd_ExecuteString(cmd, text, textlen, src, lockmutex); +} + /* ======== Cmd_List @@ -1500,7 +1353,7 @@ static void Cmd_List_f (cmd_state_t *cmd) } count = 0; - for (func = cmd->userdefined->csqc_functions; func; func = func->next) + for (func = cmd->userdefined->qc_functions; func; func = func->next) { if (partial && (ispattern ? !matchpattern_with_separator(func->name, partial, false, "", false) : strncmp(partial, func->name, len))) continue; @@ -1558,17 +1411,17 @@ static void Cmd_Apropos_f(cmd_state_t *cmd) Cvar_PrintHelp(cvar, cvar->name, true); count++; } - for (int i = 0; i < cvar->aliasindex; i++) + for (char **cvar_alias = cvar->aliases; cvar_alias && *cvar_alias; cvar_alias++) { - if (matchpattern_with_separator(cvar->aliases[i], partial, true, "", false)) + if (matchpattern_with_separator(*cvar_alias, partial, true, "", false)) { Con_Printf ("cvar "); - Cvar_PrintHelp(cvar, cvar->aliases[i], true); + Cvar_PrintHelp(cvar, *cvar_alias, true); count++; } } } - for (func = cmd->userdefined->csqc_functions; func; func = func->next) + for (func = cmd->userdefined->qc_functions; func; func = func->next) { if (!matchpattern_with_separator(func->name, partial, true, "", false)) if (!matchpattern_with_separator(func->description, partial, true, "", false)) @@ -1596,6 +1449,23 @@ static void Cmd_Apropos_f(cmd_state_t *cmd) Con_Printf("%i result%s\n\n", count, (count > 1) ? "s" : ""); } +static cmd_state_t *Cmd_AddInterpreter(cmd_buf_t *cbuf, cvar_state_t *cvars, unsigned cvars_flagsmask, unsigned cmds_flagsmask, cmd_userdefined_t *userdefined) +{ + cmd_state_t *cmd = (cmd_state_t *)Mem_Alloc(tempmempool, sizeof(cmd_state_t)); + + cmd->mempool = Mem_AllocPool("commands", 0, NULL); + // space for commands and script files + cmd->cbuf = cbuf; + cmd->null_string = ""; + + cmd->cvars = cvars; + cmd->cvars_flagsmask = cvars_flagsmask; + cmd->cmd_flagsmask = cmds_flagsmask; + cmd->userdefined = userdefined; + + return cmd; +} + /* ============ Cmd_Init @@ -1603,9 +1473,12 @@ Cmd_Init */ void Cmd_Init(void) { - cmd_iter_t *cmd_iter; - cmd_buf_t *cbuf = (cmd_buf_t *)Z_Malloc(sizeof(cmd_buf_t)); - cbuf->maxsize = 655360; + cmd_buf_t *cbuf; + unsigned cvars_flagsmask, cmds_flagsmask; + + cbuf_mempool = Mem_AllocPool("Command buffer", 0, NULL); + cbuf = (cmd_buf_t *)Mem_Alloc(cbuf_mempool, sizeof(cmd_buf_t)); + cbuf->maxsize = CMDBUFSIZE; cbuf->lock = Thread_CreateMutex(); cbuf->wait = false; host.cbuf = cbuf; @@ -1614,42 +1487,33 @@ void Cmd_Init(void) cbuf->deferred.prev = cbuf->deferred.next = &(cbuf->deferred); cbuf->free.prev = cbuf->free.next = &(cbuf->free); - for (cmd_iter = cmd_iter_all; cmd_iter->cmd; cmd_iter++) + // FIXME: Get rid of cmd_iter_all eventually. This is just a hack to reduce the amount of work to make the interpreters dynamic. + cmd_iter_all = (cmd_iter_t *)Mem_Alloc(tempmempool, sizeof(cmd_iter_t) * 3); + + // local console + if (cls.state == ca_dedicated) { - cmd_state_t *cmd = cmd_iter->cmd; - cmd->mempool = Mem_AllocPool("commands", 0, NULL); - // space for commands and script files - cmd->cbuf = cbuf; - cmd->null_string = ""; - } - // client console can see server cvars because the user may start a server - cmd_client.cvars = &cvars_all; - cmd_client.cvars_flagsmask = CF_CLIENT | CF_SERVER; - cmd_client.cmd_flags = CF_CLIENT | CF_CLIENT_FROM_SERVER; - cmd_client.auto_flags = CF_SERVER_FROM_CLIENT; - cmd_client.auto_function = CL_ForwardToServer_f; // FIXME: Move this to the client. - cmd_client.userdefined = &cmd_userdefined_all; - // dedicated server console can only see server cvars, there is no client - cmd_server.cvars = &cvars_all; - cmd_server.cvars_flagsmask = CF_SERVER; - cmd_server.cmd_flags = CF_SERVER; - cmd_server.auto_flags = 0; - cmd_server.auto_function = NULL; - cmd_server.userdefined = &cmd_userdefined_all; + cvars_flagsmask = CF_SERVER; + cmds_flagsmask = CF_SERVER | CF_SERVER_FROM_CLIENT; + } + else + { + cvars_flagsmask = CF_CLIENT | CF_SERVER; + cmds_flagsmask = CF_CLIENT | CF_SERVER | CF_CLIENT_FROM_SERVER | CF_SERVER_FROM_CLIENT; + } + cmd_iter_all[0].cmd = cmd_local = Cmd_AddInterpreter(cbuf, &cvars_all, cvars_flagsmask, cmds_flagsmask, &cmd_userdefined_all); + cmd_local->Handle = Cmd_CL_Callback; + // server commands received from clients have no reason to access cvars, cvar expansion seems perilous. - cmd_serverfromclient.cvars = &cvars_null; - cmd_serverfromclient.cvars_flagsmask = 0; - cmd_serverfromclient.cmd_flags = CF_SERVER_FROM_CLIENT | CF_USERINFO; - cmd_serverfromclient.auto_flags = 0; - cmd_serverfromclient.auto_function = NULL; - cmd_serverfromclient.userdefined = &cmd_userdefined_null; + cmd_iter_all[1].cmd = cmd_serverfromclient = Cmd_AddInterpreter(cbuf, &cvars_null, 0, CF_SERVER_FROM_CLIENT | CF_USERINFO, &cmd_userdefined_null); + cmd_serverfromclient->Handle = Cmd_SV_Callback; + cmd_iter_all[2].cmd = NULL; // // register our commands // // client-only commands Cmd_AddCommand(CF_SHARED, "wait", Cmd_Wait_f, "make script execution wait for next rendered frame"); - Cmd_AddCommand(CF_CLIENT, "cprint", Cmd_Centerprint_f, "print something at the screen center"); // maintenance commands used for upkeep of cvars and saved configs Cmd_AddCommand(CF_SHARED, "stuffcmds", Cmd_StuffCmds_f, "execute commandline parameters (must be present in quake.rc script)"); @@ -1707,52 +1571,22 @@ void Cmd_Shutdown(void) } } -/* -============ -Cmd_Argc -============ -*/ -int Cmd_Argc (cmd_state_t *cmd) -{ - return cmd->argc; -} - -/* -============ -Cmd_Argv -============ -*/ -const char *Cmd_Argv(cmd_state_t *cmd, int arg) -{ - if (arg >= cmd->argc ) - return cmd->null_string; - return cmd->argv[arg]; -} - -/* -============ -Cmd_Args -============ -*/ -const char *Cmd_Args (cmd_state_t *cmd) -{ - return cmd->args; -} - /* ============ Cmd_TokenizeString Parses the given string into command line tokens. +Takes a null terminated string. Does not need to be /n terminated. ============ */ -// AK: This function should only be called from ExcuteString because the current design is a bit of an hack +// AK: This function should only be called from ExecuteString because the current design is a bit of an hack static void Cmd_TokenizeString (cmd_state_t *cmd, const char *text) { int l; cmd->argc = 0; cmd->args = NULL; + cmd->cmdline = NULL; while (1) { @@ -1776,6 +1610,8 @@ static void Cmd_TokenizeString (cmd_state_t *cmd, const char *text) if (!*text) return; + if(!cmd->argc) + cmd->cmdline = text; if (cmd->argc == 1) cmd->args = text; @@ -1787,7 +1623,7 @@ static void Cmd_TokenizeString (cmd_state_t *cmd, const char *text) l = (int)strlen(com_token) + 1; if (cmd->cbuf->tokenizebufferpos + l > CMD_TOKENIZELENGTH) { - Con_Printf("Cmd_TokenizeString: ran out of %i character buffer space for command arguments\n", CMD_TOKENIZELENGTH); + Con_Printf(CON_WARN "Cmd_TokenizeString: ran out of %i character buffer space for command arguments\n", CMD_TOKENIZELENGTH); break; } memcpy (cmd->cbuf->tokenizebuffer + cmd->cbuf->tokenizebufferpos, com_token, l); @@ -1804,31 +1640,22 @@ static void Cmd_TokenizeString (cmd_state_t *cmd, const char *text) Cmd_AddCommand ============ */ -void Cmd_AddCommand(int flags, const char *cmd_name, xcommand_t function, const char *description) +void Cmd_AddCommand(unsigned flags, const char *cmd_name, xcommand_t function, const char *description) { cmd_function_t *func; cmd_function_t *prev, *current; cmd_state_t *cmd; - xcommand_t save = NULL; - qbool auto_add = false; int i; - for (i = 0; i < 3; i++) + for (i = 0; i < 2; i++) { cmd = cmd_iter_all[i].cmd; - if ((flags & cmd->cmd_flags) || (flags & cmd->auto_flags)) + if (flags & cmd->cmd_flagsmask) { - if((flags & cmd->auto_flags) && cmd->auto_function) - { - save = function; - function = cmd->auto_function; - auto_add = true; - } - // fail if the command is a variable name if (Cvar_FindVar(cmd->cvars, cmd_name, ~0)) { - Con_Printf("Cmd_AddCommand: %s already defined as a var\n", cmd_name); + Con_Printf(CON_WARN "Cmd_AddCommand: %s already defined as a var\n", cmd_name); return; } @@ -1839,10 +1666,8 @@ void Cmd_AddCommand(int flags, const char *cmd_name, xcommand_t function, const { if (!strcmp(cmd_name, func->name)) { - if(func->autofunc && !auto_add) - break; - Con_Printf("Cmd_AddCommand: %s already defined\n", cmd_name); - goto next; + Con_Printf(CON_WARN "Cmd_AddCommand: %s already defined\n", cmd_name); + continue; } } @@ -1852,7 +1677,6 @@ void Cmd_AddCommand(int flags, const char *cmd_name, xcommand_t function, const func->function = function; func->description = description; func->next = cmd->engine_functions; - func->autofunc = auto_add; // insert it at the right alphanumeric position for (prev = NULL, current = cmd->engine_functions; current && strcmp(current->name, func->name) < 0; prev = current, current = current->next) @@ -1867,42 +1691,48 @@ void Cmd_AddCommand(int flags, const char *cmd_name, xcommand_t function, const } else { - // mark csqcfunc if the function already exists in the csqc_functions list - for (func = cmd->userdefined->csqc_functions; func; func = func->next) + // mark qcfunc if the function already exists in the qc_functions list + for (func = cmd->userdefined->qc_functions; func; func = func->next) { if (!strcmp(cmd_name, func->name)) { - func->csqcfunc = true; //[515]: csqc + func->qcfunc = true; //[515]: csqc continue; } } - func = (cmd_function_t *)Mem_Alloc(cmd->mempool, sizeof(cmd_function_t)); + func->flags = flags; func->name = cmd_name; func->function = function; func->description = description; - func->csqcfunc = true; //[515]: csqc - func->next = cmd->userdefined->csqc_functions; - func->autofunc = false; + func->qcfunc = true; //[515]: csqc + func->next = cmd->userdefined->qc_functions; + + // bones_was_here: if this QC command overrides an engine command, store its pointer + // to avoid doing this search at invocation if QC declines to handle this command. + for (cmd_function_t *f = cmd->engine_functions; f; f = f->next) + { + if (!strcmp(cmd_name, f->name)) + { + Con_DPrintf("Adding QC override of engine command %s\n", cmd_name); + func->overridden = f; + break; + } + } // insert it at the right alphanumeric position - for (prev = NULL, current = cmd->userdefined->csqc_functions; current && strcmp(current->name, func->name) < 0; prev = current, current = current->next) + for (prev = NULL, current = cmd->userdefined->qc_functions; current && strcmp(current->name, func->name) < 0; prev = current, current = current->next) ; if (prev) { prev->next = func; } else { - cmd->userdefined->csqc_functions = func; + cmd->userdefined->qc_functions = func; } func->next = current; } - if (save) - function = save; } -next: - auto_add = false; - continue; } } @@ -1915,7 +1745,7 @@ qbool Cmd_Exists (cmd_state_t *cmd, const char *cmd_name) { cmd_function_t *func; - for (func = cmd->userdefined->csqc_functions; func; func = func->next) + for (func = cmd->userdefined->qc_functions; func; func = func->next) if (!strcmp(cmd_name, func->name)) return true; @@ -1943,7 +1773,7 @@ const char *Cmd_CompleteCommand (cmd_state_t *cmd, const char *partial) return NULL; // check functions - for (func = cmd->userdefined->csqc_functions; func; func = func->next) + for (func = cmd->userdefined->qc_functions; func; func = func->next) if (!strncasecmp(partial, func->name, len)) return func->name; @@ -1976,7 +1806,7 @@ int Cmd_CompleteCountPossible (cmd_state_t *cmd, const char *partial) return 0; // Loop through the command list and count all partial matches - for (func = cmd->userdefined->csqc_functions; func; func = func->next) + for (func = cmd->userdefined->qc_functions; func; func = func->next) if (!strncasecmp(partial, func->name, len)) h++; @@ -2007,7 +1837,7 @@ const char **Cmd_CompleteBuildList (cmd_state_t *cmd, const char *partial) len = strlen(partial); buf = (const char **)Mem_Alloc(tempmempool, sizeofbuf + sizeof (const char *)); // Loop through the functions lists and print all matches - for (func = cmd->userdefined->csqc_functions; func; func = func->next) + for (func = cmd->userdefined->qc_functions; func; func = func->next) if (!strncasecmp(partial, func->name, len)) buf[bpos++] = func->name; for (func = cmd->engine_functions; func; func = func->next) @@ -2024,7 +1854,7 @@ void Cmd_CompleteCommandPrint (cmd_state_t *cmd, const char *partial) cmd_function_t *func; size_t len = strlen(partial); // Loop through the command list and print all matches - for (func = cmd->userdefined->csqc_functions; func; func = func->next) + for (func = cmd->userdefined->qc_functions; func; func = func->next) if (!strncasecmp(partial, func->name, len)) Con_Printf("^2%s^7: %s\n", func->name, func->description); for (func = cmd->engine_functions; func; func = func->next) @@ -2133,7 +1963,7 @@ const char **Cmd_CompleteAliasBuildList (cmd_state_t *cmd, const char *partial) void Cmd_ClearCSQCCommands (cmd_state_t *cmd) { cmd_function_t *func; - cmd_function_t **next = &cmd->userdefined->csqc_functions; + cmd_function_t **next = &cmd->userdefined->qc_functions; while(*next) { @@ -2145,6 +1975,70 @@ void Cmd_ClearCSQCCommands (cmd_state_t *cmd) extern cvar_t sv_cheats; +/* + * Cloudwalk FIXME: This idea sounded great in my head but... + * How do we handle commands that can be received by the client, + * but which the server can also execute locally? + * + * If we create a callback where the engine will forward to server + * but try to execute the command locally if it's dedicated, + * we're back to intermixing client and server code which I'm + * trying to avoid. There's no other way I can think of to + * implement that behavior that doesn't involve an #ifdef, or + * making a mess of hooks. + */ +qbool Cmd_Callback(cmd_state_t *cmd, cmd_function_t *func) +{ + if (func->function) + func->function(cmd); + else + Con_Printf(CON_WARN "Command \"%s\" can not be executed\n", Cmd_Argv(cmd, 0)); + return true; +} + +qbool Cmd_CL_Callback(cmd_state_t *cmd, cmd_function_t *func, const char *text, size_t textlen, cmd_source_t src) +{ + // TODO: Assign these functions to QC commands directly? + if(func->qcfunc) + { + if(((func->flags & CF_CLIENT) && CL_VM_ConsoleCommand(text, textlen)) || + ((func->flags & CF_SERVER) && SV_VM_ConsoleCommand(text, textlen))) + return true; + + if (func->overridden) // If this QC command overrides an engine command, + func = func->overridden; // fall back to that command. + } + if (func->flags & CF_SERVER_FROM_CLIENT) + { + if(host_isclient.integer) + { + CL_ForwardToServer_f(cmd); + return true; + } + else if(!(func->flags & CF_SERVER)) + { + Con_Printf(CON_WARN "Cannot execute client commands from a dedicated server console.\n"); + return true; + } + } + return Cmd_Callback(cmd, func); +} + +qbool Cmd_SV_Callback(cmd_state_t *cmd, cmd_function_t *func, const char *text, size_t textlen, cmd_source_t src) +{ + if(func->qcfunc && (func->flags & CF_SERVER)) + return SV_VM_ConsoleCommand(text, textlen); + else if (src == src_client) + { + if((func->flags & CF_CHEAT) && !sv_cheats.integer) + SV_ClientPrintf(CON_WARN "No cheats allowed. The server must have sv_cheats set to 1\n"); + else + func->function(cmd); + return true; + } + return false; +} + /* ============ Cmd_ExecuteString @@ -2153,11 +2047,12 @@ A complete command line has been parsed, so try to execute it FIXME: lookupnoadd the token to speed search? ============ */ -void Cmd_ExecuteString (cmd_state_t *cmd, const char *text, cmd_source_t src, qbool lockmutex) +void Cmd_ExecuteString(cmd_state_t *cmd, const char *text, size_t textlen, cmd_source_t src, qbool lockmutex) { int oldpos; cmd_function_t *func; cmd_alias_t *a; + if (lockmutex) Cbuf_Lock(cmd->cbuf); oldpos = cmd->cbuf->tokenizebufferpos; @@ -2170,50 +2065,28 @@ void Cmd_ExecuteString (cmd_state_t *cmd, const char *text, cmd_source_t src, qb goto done; // no tokens // check functions - for (func = cmd->userdefined->csqc_functions; func; func = func->next) - { + for (func = cmd->userdefined->qc_functions; func; func = func->next) if (!strcasecmp(cmd->argv[0], func->name)) - { - if (func->csqcfunc && CL_VM_ConsoleCommand(text)) //[515]: csqc - goto done; - break; - } - } + if(cmd->Handle(cmd, func, text, textlen, src)) + goto functions_done; for (func = cmd->engine_functions; func; func=func->next) - { if (!strcasecmp (cmd->argv[0], func->name)) - { - switch (src) - { - case src_local: - if (func->function) - func->function(cmd); - else - Con_Printf("Command \"%s\" can not be executed\n", Cmd_Argv(cmd, 0)); - goto done; - case src_client: - if (func->function) - { - if((func->flags & CF_CHEAT) && !sv_cheats.integer) - SV_ClientPrintf("No cheats allowed. The server must have sv_cheats set to 1\n"); - else - func->function(cmd); - goto done; - } - } - break; - } - } + if(cmd->Handle(cmd, func, text, textlen, src)) + goto functions_done; - // if it's a client command and no command was found, say so. +functions_done: + // If it's a client command and wasn't found and handled, say so. + // Also don't let clients call server aliases. if (cmd->source == src_client) { - Con_Printf("Client \"%s\" tried to execute \"%s\"\n", host_client->name, text); + if (!func) + Con_Printf("Client \"%s\" tried to execute \"%s\"\n", host_client->name, text); goto done; } // check alias + // Execute any alias with the same name as a command after the command. for (a=cmd->userdefined->alias ; a ; a=a->next) { if (!strcasecmp (cmd->argv[0], a->name)) @@ -2223,9 +2096,14 @@ void Cmd_ExecuteString (cmd_state_t *cmd, const char *text, cmd_source_t src, qb } } + // If the command was found and handled don't try to handle it as a cvar. + if (func) + goto done; + // check cvars - if (!Cvar_Command(cmd) && host.framecount > 0) - Con_Printf("Unknown command \"%s\"\n", Cmd_Argv(cmd, 0)); + // Xonotic is still maintained so we don't want to hide problems from getting fixed + if (!Cvar_Command(cmd) && (host.framecount > 0 || gamemode == GAME_XONOTIC)) + Con_Printf(CON_WARN "Unknown command \"%s\"\n", Cmd_Argv(cmd, 0)); done: cmd->cbuf->tokenizebufferpos = oldpos; if (lockmutex) @@ -2247,7 +2125,7 @@ int Cmd_CheckParm (cmd_state_t *cmd, const char *parm) if (!parm) { - Con_Printf ("Cmd_CheckParm: NULL"); + Con_Printf(CON_WARN "Cmd_CheckParm: NULL"); return 0; } @@ -2268,7 +2146,7 @@ void Cmd_SaveInitState(void) cmd_state_t *cmd = cmd_iter->cmd; cmd_function_t *f; cmd_alias_t *a; - for (f = cmd->userdefined->csqc_functions; f; f = f->next) + for (f = cmd->userdefined->qc_functions; f; f = f->next) f->initstate = true; for (f = cmd->engine_functions; f; f = f->next) f->initstate = true; @@ -2289,7 +2167,7 @@ void Cmd_RestoreInitState(void) cmd_state_t *cmd = cmd_iter->cmd; cmd_function_t *f, **fp; cmd_alias_t *a, **ap; - for (fp = &cmd->userdefined->csqc_functions; (f = *fp);) + for (fp = &cmd->userdefined->qc_functions; (f = *fp);) { if (f->initstate) fp = &f->next; @@ -2340,3 +2218,7 @@ void Cmd_RestoreInitState(void) } Cvar_RestoreInitState(&cvars_all); } + +void Cmd_NoOperation_f(cmd_state_t *cmd) +{ +}