X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=cl_main.c;h=c55c543e3537e2d48470b840016e3148f56c5564;hp=c114156382440d2141c3ff6aaf4fa59442317802;hb=HEAD;hpb=55899b435a18d54587bb043a7217f1e6ac76a9bd diff --git a/cl_main.c b/cl_main.c index c1141563..71443f14 100644 --- a/cl_main.c +++ b/cl_main.c @@ -37,6 +37,7 @@ cvar_t csqc_progcrc = {CF_CLIENT | CF_READONLY, "csqc_progcrc","-1","CRC of cspr cvar_t csqc_progsize = {CF_CLIENT | CF_READONLY, "csqc_progsize","-1","file size of csprogs.dat file to load (-1 is none), only used during level changes and then reset to -1"}; cvar_t csqc_usedemoprogs = {CF_CLIENT, "csqc_usedemoprogs","1","use csprogs stored in demos"}; cvar_t csqc_polygons_defaultmaterial_nocullface = {CF_CLIENT, "csqc_polygons_defaultmaterial_nocullface", "0", "use 'cull none' behavior in the default shader for rendering R_PolygonBegin - warning: enabling this is not consistent with FTEQW behavior on this feature"}; +cvar_t csqc_lowres = {CF_CLIENT, "csqc_lowres", "0", "make EXT_CSQC functions CSQC_UpdateView(), setproperty(), getproperty() use the virtual 2D resolution (FTEQW/QSS behaviour) instead of the real resolution (DP behaviour); this mode is always used for the CSQC_SIMPLE (aka hud-only) CSQC_DrawHud() parameters; see cvars vid_conheight and vid_conwidth"}; cvar_t cl_shownet = {CF_CLIENT, "cl_shownet","0","1 = print packet size, 2 = print packet message list"}; cvar_t cl_nolerp = {CF_CLIENT, "cl_nolerp", "0","network update smoothing"}; @@ -61,6 +62,7 @@ cvar_t freelook = {CF_CLIENT | CF_ARCHIVE, "freelook", "1","mouse controls pitch cvar_t cl_autodemo = {CF_CLIENT | CF_ARCHIVE, "cl_autodemo", "0", "records every game played, using the date/time and map name to name the demo file" }; cvar_t cl_autodemo_nameformat = {CF_CLIENT | CF_ARCHIVE, "cl_autodemo_nameformat", "autodemos/%Y-%m-%d_%H-%M", "The format of the cl_autodemo filename, followed by the map name (the date is encoded using strftime escapes)" }; cvar_t cl_autodemo_delete = {CF_CLIENT, "cl_autodemo_delete", "0", "Delete demos after recording. This is a bitmask, bit 1 gives the default, bit 0 the value for the current demo. Thus, the values are: 0 = disabled; 1 = delete current demo only; 2 = delete all demos except the current demo; 3 = delete all demos from now on" }; +cvar_t cl_startdemos = {CF_CLIENT | CF_ARCHIVE, "cl_startdemos", "1", "1 enables the `startdemos` loop used in Quake and some mods, 0 goes straight to the menu"}; cvar_t r_draweffects = {CF_CLIENT, "r_draweffects", "1","renders temporary sprite effects"}; @@ -104,10 +106,12 @@ cvar_t cl_minfps_qualityhysteresis = {CF_CLIENT | CF_ARCHIVE, "cl_minfps_quality cvar_t cl_minfps_qualitystepmax = {CF_CLIENT | CF_ARCHIVE, "cl_minfps_qualitystepmax", "0.1", "maximum quality change in a single frame"}; cvar_t cl_minfps_force = {CF_CLIENT, "cl_minfps_force", "0", "also apply quality reductions in timedemo/capturevideo"}; cvar_t cl_maxfps = {CF_CLIENT | CF_ARCHIVE, "cl_maxfps", "0", "maximum fps cap, 0 = unlimited, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"}; -cvar_t cl_maxfps_alwayssleep = {CF_CLIENT | CF_ARCHIVE, "cl_maxfps_alwayssleep","1", "gives up some processing time to other applications each frame, value in milliseconds, disabled if cl_maxfps is 0"}; +cvar_t cl_maxfps_alwayssleep = {CF_CLIENT | CF_ARCHIVE, "cl_maxfps_alwayssleep", "0", "gives up some processing time to other applications each frame, value in milliseconds, disabled if a timedemo is running"}; cvar_t cl_maxidlefps = {CF_CLIENT | CF_ARCHIVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"}; cvar_t cl_areagrid_link_SOLID_NOT = {CF_CLIENT, "cl_areagrid_link_SOLID_NOT", "1", "set to 0 to prevent SOLID_NOT entities from being linked to the area grid, and unlink any that are already linked (in the code paths that would otherwise link them), for better performance"}; +cvar_t cl_gameplayfix_nudgeoutofsolid_separation = {CF_CLIENT, "cl_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"}; + client_static_t cls; client_state_t cl; @@ -255,7 +259,7 @@ void CL_SetInfo(const char *key, const char *value, qbool send, qbool allowstark MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "setinfo \"%s\" \"%s\"", key, value)); } - else if (!strcasecmp(key, "name")) + else if (!strcasecmp(key, "_cl_name") || !strcasecmp(key, "name")) { MSG_WriteByte(&cls.netcon->message, clc_stringcmd); MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", value)); @@ -437,6 +441,8 @@ void CL_DisconnectEx(qbool kicked, const char *fmt, ... ) MSG_WriteByte(&buf, clc_disconnect); if(cls.protocol == PROTOCOL_DARKPLACES8) MSG_WriteString(&buf, reason); + // DP8 TODO: write a simpler func that Sys_HandleCrash() calls + // to send a disconnect message indicating we crashed } NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000, 0, false); NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000, 0, false); @@ -445,16 +451,20 @@ void CL_DisconnectEx(qbool kicked, const char *fmt, ... ) NetConn_Close(cls.netcon); cls.netcon = NULL; - if(fmt) - Con_Printf("Disconnect: %s\n", reason); + + // It's possible for a server to disconnect a player with an empty reason + // which is checked here rather than above so we don't print "Disconnect by user". + if(fmt && reason[0] != '\0') + dpsnprintf(cl_connect_status, sizeof(cl_connect_status), "Disconnect: %s", reason); else - Con_Printf("Disconnected\n"); + dp_strlcpy(cl_connect_status, "Disconnected", sizeof(cl_connect_status)); + Con_Printf("%s\n", cl_connect_status); } cls.state = ca_disconnected; cl.islocalgame = false; - - cls.demoplayback = cls.timedemo = host.restless = false; cls.signon = 0; + cls.demoplayback = cls.timedemo = host.restless = false; + Cvar_Callback(&vid_vsync); // might need to re-enable vsync Cvar_Callback(&cl_netport); @@ -490,7 +500,7 @@ static void CL_Reconnect_f(cmd_state_t *cmd) if (temp[0]) CL_EstablishConnection(temp, -1); else - Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n"); + Con_Printf(CON_WARN "Reconnect to what server? (you have not connected to a server yet)\n"); return; } // if connected, do something based on protocol @@ -570,18 +580,13 @@ void CL_EstablishConnection(const char *address, int firstarg) if (Sys_CheckParm("-benchmark")) return; - // clear menu's connect error message -#ifdef CONFIG_MENU - M_Update_Return_Reason(""); -#endif - // make sure the client ports are open before attempting to connect NetConn_UpdateSockets(); if (LHNETADDRESS_FromString(&cls.connect_address, address, 26000) && (cls.connect_mysocket = NetConn_ChooseClientSocketForAddress(&cls.connect_address))) { cls.connect_trying = true; - cls.connect_remainingtries = 3; + cls.connect_remainingtries = 10; cls.connect_nextsendtime = 0; // only NOW, set connect_userinfo @@ -599,17 +604,13 @@ void CL_EstablishConnection(const char *address, int firstarg) *cls.connect_userinfo = 0; } -#ifdef CONFIG_MENU - M_Update_Return_Reason("Trying to connect..."); -#endif + dp_strlcpy(cl_connect_status, "Connect: pending...", sizeof(cl_connect_status)); SCR_BeginLoadingPlaque(false); } else { - Con_Print("Unable to find a suitable network socket to connect to server.\n"); -#ifdef CONFIG_MENU - M_Update_Return_Reason("No network"); -#endif + Con_Printf(CON_ERROR "Connect: failed, unable to find a network socket suitable to reach %s\n", address); + dp_strlcpy(cl_connect_status, "Connect: failed, no network", sizeof(cl_connect_status)); } } @@ -891,7 +892,7 @@ void CL_AllocLightFlash(entity_render_t *ent, matrix4x4_t *matrix, float radius, dl->die = 0; dl->cubemapname[0] = 0; if (cubemapname && cubemapname[0]) - strlcpy(dl->cubemapname, cubemapname, sizeof(dl->cubemapname)); + dp_strlcpy(dl->cubemapname, cubemapname, sizeof(dl->cubemapname)); dl->style = style; dl->shadow = shadowenable; dl->corona = corona; @@ -1173,6 +1174,7 @@ static void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qbool interp // someone or watching a cutscene of some sort if (cl_nolerp.integer || cls.timedemo) interpolate = false; + if (e == cl.entities + cl.playerentity && cl.movement_predicted && (!cl.fixangle[1] || !cl.fixangle[0])) { VectorCopy(cl.movement_origin, origin); @@ -2091,7 +2093,7 @@ void CL_UpdateWorld(void) CL_UpdateViewModel(); // when csqc is loaded, it will call this in CSQC_UpdateView - if (!cl.csqc_loaded) + if (!CLVM_prog->loaded || CLVM_prog->flag & PRVM_CSQC_SIMPLE) { // clear the CL_Mesh_Scene() used for some engine effects CL_MeshEntities_Scene_Clear(); @@ -2160,7 +2162,7 @@ static void CL_Fog_HeightTexture_f(cmd_state_t *cmd) r_refdef.fog_end = atof(Cmd_Argv(cmd, 7)); r_refdef.fog_height = atof(Cmd_Argv(cmd, 8)); r_refdef.fog_fadedepth = atof(Cmd_Argv(cmd, 9)); - strlcpy(r_refdef.fog_height_texturename, Cmd_Argv(cmd, 10), sizeof(r_refdef.fog_height_texturename)); + dp_strlcpy(r_refdef.fog_height_texturename, Cmd_Argv(cmd, 10), sizeof(r_refdef.fog_height_texturename)); } @@ -2225,7 +2227,7 @@ void CL_Locs_FindLocationName(char *buffer, size_t buffersize, vec3_t point) cl_locnode_t *loc; loc = CL_Locs_FindNearest(point); if (loc) - strlcpy(buffer, loc->name, buffersize); + dp_strlcpy(buffer, loc->name, buffersize); else dpsnprintf(buffer, buffersize, "LOC=%.0f:%.0f:%.0f", point[0], point[1], point[2]); } @@ -2795,27 +2797,22 @@ void CL_StartVideo(void) NetConn_UpdateSockets(); #endif VID_Start(); - CDAudio_Startup(); } } extern cvar_t host_framerate; extern cvar_t host_speeds; - +extern uint8_t serverlist_querystage; double CL_Frame (double time) { static double clframetime; static double cl_timer = 0; static double time1 = 0, time2 = 0, time3 = 0; int pass1, pass2, pass3; + float maxfps; CL_VM_PreventInformationLeaks(); - // get new key events - Key_EventQueue_Unblock(); - SndSys_SendKeyEvents(); - Sys_SendKeyEvents(); - /* * If the accumulator hasn't become positive, don't * run the frame. Everything that happens before this @@ -2828,7 +2825,11 @@ double CL_Frame (double time) if (cl_timer > 0.1) cl_timer = 0.1; - if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo || ((vid_activewindow ? cl_maxfps : cl_maxidlefps).value < 1))) + // Run at full speed when querying servers, compared to waking up early to parse + // this is simpler and gives pings more representative of what can be expected when playing. + maxfps = (vid_activewindow || serverlist_querystage ? cl_maxfps : cl_maxidlefps).value; + + if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo || maxfps <= 0)) { R_TimeReport("---"); Collision_Cache_NewFrame(); @@ -2837,7 +2838,6 @@ double CL_Frame (double time) // decide the simulation time if (cls.capturevideo.active) { - //*** if (cls.capturevideo.realtime) clframetime = cl.realframetime = max(time, 1.0 / cls.capturevideo.framerate); else @@ -2846,21 +2846,19 @@ double CL_Frame (double time) cl.realframetime = max(time, clframetime); } } - else if (vid_activewindow && cl_maxfps.value >= 1 && !cls.timedemo) - -#else - if (vid_activewindow && cl_maxfps.value >= 1 && !cls.timedemo) + else #endif { - clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value); - // when running slow, we need to sleep to keep input responsive - if (cl_maxfps_alwayssleep.value > 0) - Sys_Sleep((int)bound(0, cl_maxfps_alwayssleep.value * 1000, 100000)); + if (maxfps <= 0 || cls.timedemo) + clframetime = cl.realframetime = cl_timer; + else + // networking assumes at least 10fps + clframetime = cl.realframetime = bound(cl_timer, 1 / maxfps, 0.1); + + // on some legacy systems, we need to sleep to keep input responsive + if (cl_maxfps_alwayssleep.value > 0 && !cls.timedemo) + Sys_Sleep(min(cl_maxfps_alwayssleep.value / 1000, 0.05)); } - else if (!vid_activewindow && cl_maxidlefps.value >= 1 && !cls.timedemo) - clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxidlefps.value); - else - clframetime = cl.realframetime = cl_timer; // apply slowmo scaling clframetime *= cl.movevars_timescale; @@ -2976,7 +2974,6 @@ void CL_Shutdown (void) MR_Shutdown(); #endif - CDAudio_Shutdown (); S_Terminate (); R_Modules_Shutdown(); @@ -2988,7 +2985,6 @@ void CL_Shutdown (void) CL_MeshEntities_Shutdown(); Key_Shutdown(); - S_Shutdown(); Mem_FreePool (&cls.permanentmempool); Mem_FreePool (&cls.levelmempool); @@ -3020,7 +3016,6 @@ void CL_Init (void) VID_Init(); Render_Init(); S_Init(); - CDAudio_Init(); Key_Init(); V_Init(); @@ -3110,7 +3105,8 @@ void CL_Init (void) // for QW connections Cvar_RegisterVariable(&qport); - Cvar_SetValueQuick(&qport, (rand() * RAND_MAX + rand()) & 0xffff); + // multiplying by RAND_MAX necessary for Windows, for which RAND_MAX is only 32767. + Cvar_SetValueQuick(&qport, ((unsigned int)rand() * RAND_MAX + (unsigned int)rand()) & 0xffff); Cmd_AddCommand(CF_CLIENT, "timerefresh", CL_TimeRefresh_f, "turn quickly and print rendering statistcs"); @@ -3123,6 +3119,7 @@ void CL_Init (void) Cmd_AddCommand(CF_CLIENT, "locs_save", CL_Locs_Save_f, "save .loc file for this map containing currently defined points and boxes"); Cvar_RegisterVariable(&csqc_polygons_defaultmaterial_nocullface); + Cvar_RegisterVariable(&csqc_lowres); Cvar_RegisterVariable (&cl_minfps); Cvar_RegisterVariable (&cl_minfps_fade); @@ -3137,6 +3134,7 @@ void CL_Init (void) Cvar_RegisterVariable (&cl_maxidlefps); Cvar_RegisterVariable (&cl_areagrid_link_SOLID_NOT); + Cvar_RegisterVariable (&cl_gameplayfix_nudgeoutofsolid_separation); CL_Parse_Init(); CL_Particles_Init();