X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=cl_main.c;h=619a9e6bc9733a715f9332646f750bdc7f8f9b14;hp=c55c543e3537e2d48470b840016e3148f56c5564;hb=HEAD;hpb=9836f5e5029a2988f799e80db7cfeb4fb8224be0 diff --git a/cl_main.c b/cl_main.c index c55c543e..71443f14 100644 --- a/cl_main.c +++ b/cl_main.c @@ -37,6 +37,7 @@ cvar_t csqc_progcrc = {CF_CLIENT | CF_READONLY, "csqc_progcrc","-1","CRC of cspr cvar_t csqc_progsize = {CF_CLIENT | CF_READONLY, "csqc_progsize","-1","file size of csprogs.dat file to load (-1 is none), only used during level changes and then reset to -1"}; cvar_t csqc_usedemoprogs = {CF_CLIENT, "csqc_usedemoprogs","1","use csprogs stored in demos"}; cvar_t csqc_polygons_defaultmaterial_nocullface = {CF_CLIENT, "csqc_polygons_defaultmaterial_nocullface", "0", "use 'cull none' behavior in the default shader for rendering R_PolygonBegin - warning: enabling this is not consistent with FTEQW behavior on this feature"}; +cvar_t csqc_lowres = {CF_CLIENT, "csqc_lowres", "0", "make EXT_CSQC functions CSQC_UpdateView(), setproperty(), getproperty() use the virtual 2D resolution (FTEQW/QSS behaviour) instead of the real resolution (DP behaviour); this mode is always used for the CSQC_SIMPLE (aka hud-only) CSQC_DrawHud() parameters; see cvars vid_conheight and vid_conwidth"}; cvar_t cl_shownet = {CF_CLIENT, "cl_shownet","0","1 = print packet size, 2 = print packet message list"}; cvar_t cl_nolerp = {CF_CLIENT, "cl_nolerp", "0","network update smoothing"}; @@ -61,6 +62,7 @@ cvar_t freelook = {CF_CLIENT | CF_ARCHIVE, "freelook", "1","mouse controls pitch cvar_t cl_autodemo = {CF_CLIENT | CF_ARCHIVE, "cl_autodemo", "0", "records every game played, using the date/time and map name to name the demo file" }; cvar_t cl_autodemo_nameformat = {CF_CLIENT | CF_ARCHIVE, "cl_autodemo_nameformat", "autodemos/%Y-%m-%d_%H-%M", "The format of the cl_autodemo filename, followed by the map name (the date is encoded using strftime escapes)" }; cvar_t cl_autodemo_delete = {CF_CLIENT, "cl_autodemo_delete", "0", "Delete demos after recording. This is a bitmask, bit 1 gives the default, bit 0 the value for the current demo. Thus, the values are: 0 = disabled; 1 = delete current demo only; 2 = delete all demos except the current demo; 3 = delete all demos from now on" }; +cvar_t cl_startdemos = {CF_CLIENT | CF_ARCHIVE, "cl_startdemos", "1", "1 enables the `startdemos` loop used in Quake and some mods, 0 goes straight to the menu"}; cvar_t r_draweffects = {CF_CLIENT, "r_draweffects", "1","renders temporary sprite effects"}; @@ -104,9 +106,13 @@ cvar_t cl_minfps_qualityhysteresis = {CF_CLIENT | CF_ARCHIVE, "cl_minfps_quality cvar_t cl_minfps_qualitystepmax = {CF_CLIENT | CF_ARCHIVE, "cl_minfps_qualitystepmax", "0.1", "maximum quality change in a single frame"}; cvar_t cl_minfps_force = {CF_CLIENT, "cl_minfps_force", "0", "also apply quality reductions in timedemo/capturevideo"}; cvar_t cl_maxfps = {CF_CLIENT | CF_ARCHIVE, "cl_maxfps", "0", "maximum fps cap, 0 = unlimited, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"}; -cvar_t cl_maxfps_alwayssleep = {CF_CLIENT | CF_ARCHIVE, "cl_maxfps_alwayssleep","1", "gives up some processing time to other applications each frame, value in milliseconds, disabled if cl_maxfps is 0"}; +cvar_t cl_maxfps_alwayssleep = {CF_CLIENT | CF_ARCHIVE, "cl_maxfps_alwayssleep", "0", "gives up some processing time to other applications each frame, value in milliseconds, disabled if a timedemo is running"}; cvar_t cl_maxidlefps = {CF_CLIENT | CF_ARCHIVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"}; +cvar_t cl_areagrid_link_SOLID_NOT = {CF_CLIENT, "cl_areagrid_link_SOLID_NOT", "1", "set to 0 to prevent SOLID_NOT entities from being linked to the area grid, and unlink any that are already linked (in the code paths that would otherwise link them), for better performance"}; +cvar_t cl_gameplayfix_nudgeoutofsolid_separation = {CF_CLIENT, "cl_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"}; + + client_static_t cls; client_state_t cl; @@ -253,7 +259,7 @@ void CL_SetInfo(const char *key, const char *value, qbool send, qbool allowstark MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "setinfo \"%s\" \"%s\"", key, value)); } - else if (!strcasecmp(key, "name")) + else if (!strcasecmp(key, "_cl_name") || !strcasecmp(key, "name")) { MSG_WriteByte(&cls.netcon->message, clc_stringcmd); MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", value)); @@ -360,11 +366,26 @@ Sends a disconnect message to the server This is also called on Host_Error, so it shouldn't cause any errors ===================== */ -void CL_Disconnect(void) + +void CL_DisconnectEx(qbool kicked, const char *fmt, ... ) { + va_list argptr; + char reason[512]; + if (cls.state == ca_dedicated) return; + if(fmt) + { + va_start(argptr,fmt); + dpvsnprintf(reason,sizeof(reason),fmt,argptr); + va_end(argptr); + } + else + { + dpsnprintf(reason, sizeof(reason), "Disconnect by user"); + } + if (Sys_CheckParm("-profilegameonly")) Sys_AllowProfiling(false); @@ -372,11 +393,13 @@ void CL_Disconnect(void) Con_DPrintf("CL_Disconnect\n"); - Cvar_SetValueQuick(&csqc_progcrc, -1); + Cvar_SetValueQuick(&csqc_progcrc, -1); Cvar_SetValueQuick(&csqc_progsize, -1); CL_VM_ShutDown(); -// stop sounds (especially looping!) - S_StopAllSounds (); + // stop sounds (especially looping!) + S_StopAllSounds(); + // prevent dlcache assets from this server from interfering with the next one + FS_UnloadPacks_dlcache(); cl.parsingtextexpectingpingforscores = 0; // just in case no reply has come yet @@ -395,43 +418,66 @@ void CL_Disconnect(void) else if (cls.netcon) { sizebuf_t buf; - unsigned char bufdata[8]; + unsigned char bufdata[520]; if (cls.demorecording) - CL_Stop_f(cmd_client); + CL_Stop_f(cmd_local); - // send disconnect message 3 times to improve chances of server - // receiving it (but it still fails sometimes) - memset(&buf, 0, sizeof(buf)); - buf.data = bufdata; - buf.maxsize = sizeof(bufdata); - if (cls.protocol == PROTOCOL_QUAKEWORLD) + if(!kicked) { - Con_DPrint("Sending drop command\n"); - MSG_WriteByte(&buf, qw_clc_stringcmd); - MSG_WriteString(&buf, "drop"); - } - else - { - Con_DPrint("Sending clc_disconnect\n"); - MSG_WriteByte(&buf, clc_disconnect); + // send disconnect message 3 times to improve chances of server + // receiving it (but it still fails sometimes) + memset(&buf, 0, sizeof(buf)); + buf.data = bufdata; + buf.maxsize = sizeof(bufdata); + if (cls.protocol == PROTOCOL_QUAKEWORLD) + { + Con_DPrint("Sending drop command\n"); + MSG_WriteByte(&buf, qw_clc_stringcmd); + MSG_WriteString(&buf, "drop"); + } + else + { + Con_DPrint("Sending clc_disconnect\n"); + MSG_WriteByte(&buf, clc_disconnect); + if(cls.protocol == PROTOCOL_DARKPLACES8) + MSG_WriteString(&buf, reason); + // DP8 TODO: write a simpler func that Sys_HandleCrash() calls + // to send a disconnect message indicating we crashed + } + NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000, 0, false); + NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000, 0, false); + NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000, 0, false); } - NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000, 0, false); - NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000, 0, false); - NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000, 0, false); + NetConn_Close(cls.netcon); cls.netcon = NULL; - Con_Printf("Disconnected\n"); + + // It's possible for a server to disconnect a player with an empty reason + // which is checked here rather than above so we don't print "Disconnect by user". + if(fmt && reason[0] != '\0') + dpsnprintf(cl_connect_status, sizeof(cl_connect_status), "Disconnect: %s", reason); + else + dp_strlcpy(cl_connect_status, "Disconnected", sizeof(cl_connect_status)); + Con_Printf("%s\n", cl_connect_status); } cls.state = ca_disconnected; cl.islocalgame = false; - - cls.demoplayback = cls.timedemo = host.restless = false; cls.signon = 0; + cls.demoplayback = cls.timedemo = host.restless = false; + Cvar_Callback(&vid_vsync); // might need to re-enable vsync Cvar_Callback(&cl_netport); // If we're dropped mid-connection attempt, it won't clear otherwise. SCR_ClearLoadingScreen(false); + + if(host.hook.SV_Shutdown) + host.hook.SV_Shutdown(); +} + +void CL_Disconnect(void) +{ + CL_DisconnectEx(false, NULL); } /* @@ -454,7 +500,7 @@ static void CL_Reconnect_f(cmd_state_t *cmd) if (temp[0]) CL_EstablishConnection(temp, -1); else - Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n"); + Con_Printf(CON_WARN "Reconnect to what server? (you have not connected to a server yet)\n"); return; } // if connected, do something based on protocol @@ -512,9 +558,7 @@ static void CL_Connect_f(cmd_state_t *cmd) void CL_Disconnect_f(cmd_state_t *cmd) { - CL_Disconnect (); - if (sv.active) - SV_Shutdown (); + Cmd_Argc(cmd) < 1 ? CL_Disconnect() : CL_DisconnectEx(false, Cmd_Argv(cmd, 1)); } @@ -536,18 +580,13 @@ void CL_EstablishConnection(const char *address, int firstarg) if (Sys_CheckParm("-benchmark")) return; - // clear menu's connect error message -#ifdef CONFIG_MENU - M_Update_Return_Reason(""); -#endif - // make sure the client ports are open before attempting to connect NetConn_UpdateSockets(); if (LHNETADDRESS_FromString(&cls.connect_address, address, 26000) && (cls.connect_mysocket = NetConn_ChooseClientSocketForAddress(&cls.connect_address))) { cls.connect_trying = true; - cls.connect_remainingtries = 3; + cls.connect_remainingtries = 10; cls.connect_nextsendtime = 0; // only NOW, set connect_userinfo @@ -555,8 +594,8 @@ void CL_EstablishConnection(const char *address, int firstarg) { int i; *cls.connect_userinfo = 0; - for(i = firstarg; i+2 <= Cmd_Argc(cmd_client); i += 2) - InfoString_SetValue(cls.connect_userinfo, sizeof(cls.connect_userinfo), Cmd_Argv(cmd_client, i), Cmd_Argv(cmd_client, i+1)); + for(i = firstarg; i+2 <= Cmd_Argc(cmd_local); i += 2) + InfoString_SetValue(cls.connect_userinfo, sizeof(cls.connect_userinfo), Cmd_Argv(cmd_local, i), Cmd_Argv(cmd_local, i+1)); } else if(firstarg < -1) { @@ -565,16 +604,13 @@ void CL_EstablishConnection(const char *address, int firstarg) *cls.connect_userinfo = 0; } -#ifdef CONFIG_MENU - M_Update_Return_Reason("Trying to connect..."); -#endif + dp_strlcpy(cl_connect_status, "Connect: pending...", sizeof(cl_connect_status)); + SCR_BeginLoadingPlaque(false); } else { - Con_Print("Unable to find a suitable network socket to connect to server.\n"); -#ifdef CONFIG_MENU - M_Update_Return_Reason("No network"); -#endif + Con_Printf(CON_ERROR "Connect: failed, unable to find a network socket suitable to reach %s\n", address); + dp_strlcpy(cl_connect_status, "Connect: failed, no network", sizeof(cl_connect_status)); } } @@ -856,7 +892,7 @@ void CL_AllocLightFlash(entity_render_t *ent, matrix4x4_t *matrix, float radius, dl->die = 0; dl->cubemapname[0] = 0; if (cubemapname && cubemapname[0]) - strlcpy(dl->cubemapname, cubemapname, sizeof(dl->cubemapname)); + dp_strlcpy(dl->cubemapname, cubemapname, sizeof(dl->cubemapname)); dl->style = style; dl->shadow = shadowenable; dl->corona = corona; @@ -1138,6 +1174,7 @@ static void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qbool interp // someone or watching a cutscene of some sort if (cl_nolerp.integer || cls.timedemo) interpolate = false; + if (e == cl.entities + cl.playerentity && cl.movement_predicted && (!cl.fixangle[1] || !cl.fixangle[0])) { VectorCopy(cl.movement_origin, origin); @@ -2056,7 +2093,7 @@ void CL_UpdateWorld(void) CL_UpdateViewModel(); // when csqc is loaded, it will call this in CSQC_UpdateView - if (!cl.csqc_loaded) + if (!CLVM_prog->loaded || CLVM_prog->flag & PRVM_CSQC_SIMPLE) { // clear the CL_Mesh_Scene() used for some engine effects CL_MeshEntities_Scene_Clear(); @@ -2125,7 +2162,7 @@ static void CL_Fog_HeightTexture_f(cmd_state_t *cmd) r_refdef.fog_end = atof(Cmd_Argv(cmd, 7)); r_refdef.fog_height = atof(Cmd_Argv(cmd, 8)); r_refdef.fog_fadedepth = atof(Cmd_Argv(cmd, 9)); - strlcpy(r_refdef.fog_height_texturename, Cmd_Argv(cmd, 10), sizeof(r_refdef.fog_height_texturename)); + dp_strlcpy(r_refdef.fog_height_texturename, Cmd_Argv(cmd, 10), sizeof(r_refdef.fog_height_texturename)); } @@ -2190,7 +2227,7 @@ void CL_Locs_FindLocationName(char *buffer, size_t buffersize, vec3_t point) cl_locnode_t *loc; loc = CL_Locs_FindNearest(point); if (loc) - strlcpy(buffer, loc->name, buffersize); + dp_strlcpy(buffer, loc->name, buffersize); else dpsnprintf(buffer, buffersize, "LOC=%.0f:%.0f:%.0f", point[0], point[1], point[2]); } @@ -2490,13 +2527,36 @@ static void CL_MeshEntities_Restart(void) int i; entity_t *ent; for (i = 0; i < NUM_MESHENTITIES; i++) + { + ent = cl_meshentities + i; + Mod_Mesh_Destroy(ent->render.model); + Mod_Mesh_Create(ent->render.model, cl_meshentitynames[i]); + } +} + +static void CL_MeshEntities_Start(void) +{ + int i; + entity_t *ent; + for(i = 0; i < NUM_MESHENTITIES; i++) { ent = cl_meshentities + i; Mod_Mesh_Create(ent->render.model, cl_meshentitynames[i]); } } -static void CL_MeshEntities_Init(void) +static void CL_MeshEntities_Shutdown(void) +{ + int i; + entity_t *ent; + for(i = 0; i < NUM_MESHENTITIES; i++) + { + ent = cl_meshentities + i; + Mod_Mesh_Destroy(ent->render.model); + } +} + +void CL_MeshEntities_Init(void) { int i; entity_t *ent; @@ -2532,7 +2592,7 @@ static void CL_MeshEntities_Init(void) CL_UpdateRenderEntity(&ent->render); } cl_meshentities[MESH_UI].render.flags = RENDER_NOSELFSHADOW; - R_RegisterModule("cl_meshentities", CL_MeshEntities_Restart, CL_MeshEntities_Restart, CL_MeshEntities_Restart, CL_MeshEntities_Restart, CL_MeshEntities_Restart); + R_RegisterModule("CL_MeshEntities", CL_MeshEntities_Start, CL_MeshEntities_Shutdown, CL_MeshEntities_Restart, CL_MeshEntities_Restart, CL_MeshEntities_Restart); } void CL_MeshEntities_Scene_Clear(void) @@ -2554,10 +2614,6 @@ void CL_MeshEntities_Scene_FinalizeRenderEntity(void) VectorCopy(ent->render.model->normalmaxs, ent->render.maxs); } -static void CL_MeshEntities_Shutdown(void) -{ -} - extern cvar_t r_overheadsprites_pushback; extern cvar_t r_fullbright_directed_pitch_relative; extern cvar_t r_fullbright_directed_pitch; @@ -2741,27 +2797,27 @@ void CL_StartVideo(void) NetConn_UpdateSockets(); #endif VID_Start(); - CDAudio_Startup(); } } extern cvar_t host_framerate; extern cvar_t host_speeds; - +extern uint8_t serverlist_querystage; double CL_Frame (double time) { static double clframetime; static double cl_timer = 0; static double time1 = 0, time2 = 0, time3 = 0; int pass1, pass2, pass3; + float maxfps; CL_VM_PreventInformationLeaks(); - // get new key events - Key_EventQueue_Unblock(); - SndSys_SendKeyEvents(); - Sys_SendKeyEvents(); - + /* + * If the accumulator hasn't become positive, don't + * run the frame. Everything that happens before this + * point will happen even if we're sleeping this frame. + */ if((cl_timer += time) < 0) return cl_timer; @@ -2769,7 +2825,11 @@ double CL_Frame (double time) if (cl_timer > 0.1) cl_timer = 0.1; - if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo || ((vid_activewindow ? cl_maxfps : cl_maxidlefps).value < 1))) + // Run at full speed when querying servers, compared to waking up early to parse + // this is simpler and gives pings more representative of what can be expected when playing. + maxfps = (vid_activewindow || serverlist_querystage ? cl_maxfps : cl_maxidlefps).value; + + if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo || maxfps <= 0)) { R_TimeReport("---"); Collision_Cache_NewFrame(); @@ -2778,7 +2838,6 @@ double CL_Frame (double time) // decide the simulation time if (cls.capturevideo.active) { - //*** if (cls.capturevideo.realtime) clframetime = cl.realframetime = max(time, 1.0 / cls.capturevideo.framerate); else @@ -2787,21 +2846,19 @@ double CL_Frame (double time) cl.realframetime = max(time, clframetime); } } - else if (vid_activewindow && cl_maxfps.value >= 1 && !cls.timedemo) - -#else - if (vid_activewindow && cl_maxfps.value >= 1 && !cls.timedemo) + else #endif { - clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value); - // when running slow, we need to sleep to keep input responsive - if (cl_maxfps_alwayssleep.value > 0) - Sys_Sleep((int)bound(0, cl_maxfps_alwayssleep.value * 1000, 100000)); + if (maxfps <= 0 || cls.timedemo) + clframetime = cl.realframetime = cl_timer; + else + // networking assumes at least 10fps + clframetime = cl.realframetime = bound(cl_timer, 1 / maxfps, 0.1); + + // on some legacy systems, we need to sleep to keep input responsive + if (cl_maxfps_alwayssleep.value > 0 && !cls.timedemo) + Sys_Sleep(min(cl_maxfps_alwayssleep.value / 1000, 0.05)); } - else if (!vid_activewindow && cl_maxidlefps.value >= 1 && !cls.timedemo) - clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxidlefps.value); - else - clframetime = cl.realframetime = cl_timer; // apply slowmo scaling clframetime *= cl.movevars_timescale; @@ -2917,7 +2974,6 @@ void CL_Shutdown (void) MR_Shutdown(); #endif - CDAudio_Shutdown (); S_Terminate (); R_Modules_Shutdown(); @@ -2929,7 +2985,6 @@ void CL_Shutdown (void) CL_MeshEntities_Shutdown(); Key_Shutdown(); - S_Shutdown(); Mem_FreePool (&cls.permanentmempool); Mem_FreePool (&cls.levelmempool); @@ -2961,7 +3016,6 @@ void CL_Init (void) VID_Init(); Render_Init(); S_Init(); - CDAudio_Init(); Key_Init(); V_Init(); @@ -3051,7 +3105,8 @@ void CL_Init (void) // for QW connections Cvar_RegisterVariable(&qport); - Cvar_SetValueQuick(&qport, (rand() * RAND_MAX + rand()) & 0xffff); + // multiplying by RAND_MAX necessary for Windows, for which RAND_MAX is only 32767. + Cvar_SetValueQuick(&qport, ((unsigned int)rand() * RAND_MAX + (unsigned int)rand()) & 0xffff); Cmd_AddCommand(CF_CLIENT, "timerefresh", CL_TimeRefresh_f, "turn quickly and print rendering statistcs"); @@ -3064,6 +3119,7 @@ void CL_Init (void) Cmd_AddCommand(CF_CLIENT, "locs_save", CL_Locs_Save_f, "save .loc file for this map containing currently defined points and boxes"); Cvar_RegisterVariable(&csqc_polygons_defaultmaterial_nocullface); + Cvar_RegisterVariable(&csqc_lowres); Cvar_RegisterVariable (&cl_minfps); Cvar_RegisterVariable (&cl_minfps_fade); @@ -3077,17 +3133,19 @@ void CL_Init (void) Cvar_RegisterVariable (&cl_maxfps_alwayssleep); Cvar_RegisterVariable (&cl_maxidlefps); + Cvar_RegisterVariable (&cl_areagrid_link_SOLID_NOT); + Cvar_RegisterVariable (&cl_gameplayfix_nudgeoutofsolid_separation); + CL_Parse_Init(); CL_Particles_Init(); CL_Screen_Init(); - CL_MeshEntities_Init(); CL_Video_Init(); - NetConn_UpdateSockets_Client(); + Cvar_Callback(&cl_netport); host.hook.ConnectLocal = CL_EstablishConnection_Local; - host.hook.Disconnect = CL_Disconnect; + host.hook.Disconnect = CL_DisconnectEx; host.hook.CL_Intermission = CL_Intermission; host.hook.ToggleMenu = CL_ToggleMenu_Hook; }