X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=cl_main.c;h=343aadbac0309e53066f95e8066571e9f7a12bea;hp=8ec423e155436ed763d5fc2c4ed21fd47b5e4307;hb=4d33dcb245a32cf4c44807e8b53e4fccea944633;hpb=e3451fce2f390ba1d8eaac1215709e114d50c663 diff --git a/cl_main.c b/cl_main.c index 8ec423e1..343aadba 100644 --- a/cl_main.c +++ b/cl_main.c @@ -340,6 +340,16 @@ void CL_ExpandCSQCRenderEntities(int num) } } +static void CL_ToggleMenu_Hook(void) +{ +#ifdef CONFIG_MENU + // remove menu + if (key_dest == key_menu || key_dest == key_menu_grabbed) + MR_ToggleMenu(0); +#endif + key_dest = key_game; +} + extern cvar_t rcon_secure; /* @@ -350,11 +360,25 @@ Sends a disconnect message to the server This is also called on Host_Error, so it shouldn't cause any errors ===================== */ -void CL_Disconnect(void) +void CL_Disconnect(qbool kicked, const char *fmt, ... ) { + va_list argptr; + char reason[512]; + if (cls.state == ca_dedicated) return; + if(fmt) + { + va_start(argptr,fmt); + dpvsnprintf(reason,sizeof(reason),fmt,argptr); + va_end(argptr); + } + else + { + dpsnprintf(reason, sizeof(reason), "Disconnect by user"); + } + if (Sys_CheckParm("-profilegameonly")) Sys_AllowProfiling(false); @@ -385,32 +409,41 @@ void CL_Disconnect(void) else if (cls.netcon) { sizebuf_t buf; - unsigned char bufdata[8]; + unsigned char bufdata[520]; if (cls.demorecording) - CL_Stop_f(&cmd_client); + CL_Stop_f(cmd_local); - // send disconnect message 3 times to improve chances of server - // receiving it (but it still fails sometimes) - memset(&buf, 0, sizeof(buf)); - buf.data = bufdata; - buf.maxsize = sizeof(bufdata); - if (cls.protocol == PROTOCOL_QUAKEWORLD) + if(!kicked) { - Con_DPrint("Sending drop command\n"); - MSG_WriteByte(&buf, qw_clc_stringcmd); - MSG_WriteString(&buf, "drop"); - } - else - { - Con_DPrint("Sending clc_disconnect\n"); - MSG_WriteByte(&buf, clc_disconnect); + // send disconnect message 3 times to improve chances of server + // receiving it (but it still fails sometimes) + memset(&buf, 0, sizeof(buf)); + buf.data = bufdata; + buf.maxsize = sizeof(bufdata); + if (cls.protocol == PROTOCOL_QUAKEWORLD) + { + Con_DPrint("Sending drop command\n"); + MSG_WriteByte(&buf, qw_clc_stringcmd); + MSG_WriteString(&buf, "drop"); + } + else + { + Con_DPrint("Sending clc_disconnect\n"); + MSG_WriteByte(&buf, clc_disconnect); + if(cls.protocol == PROTOCOL_DARKPLACES8) + MSG_WriteString(&buf, reason); + } + NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000, 0, false); + NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000, 0, false); + NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000, 0, false); } - NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000, 0, false); - NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000, 0, false); - NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000, 0, false); + NetConn_Close(cls.netcon); cls.netcon = NULL; - Con_Printf("Disconnected\n"); + if(fmt) + Con_Printf("Disconnect: %s\n", reason); + else + Con_Printf("Disconnected\n"); } cls.state = ca_disconnected; cl.islocalgame = false; @@ -418,8 +451,13 @@ void CL_Disconnect(void) cls.demoplayback = cls.timedemo = host.restless = false; cls.signon = 0; + Cvar_Callback(&cl_netport); + // If we're dropped mid-connection attempt, it won't clear otherwise. SCR_ClearLoadingScreen(false); + + if(host.hook.SV_Shutdown) + host.hook.SV_Shutdown(); } /* @@ -430,7 +468,7 @@ This command causes the client to wait for the signon messages again. This is sent just before a server changes levels ================== */ -void CL_Reconnect_f(cmd_state_t *cmd) +static void CL_Reconnect_f(cmd_state_t *cmd) { char temp[128]; // if not connected, reconnect to the most recent server @@ -500,9 +538,7 @@ static void CL_Connect_f(cmd_state_t *cmd) void CL_Disconnect_f(cmd_state_t *cmd) { - CL_Disconnect (); - if (sv.active) - SV_Shutdown (); + CL_Disconnect(false, Cmd_Argc(cmd) > 1 ? Cmd_Argv(cmd, 1) : NULL); } @@ -543,8 +579,8 @@ void CL_EstablishConnection(const char *address, int firstarg) { int i; *cls.connect_userinfo = 0; - for(i = firstarg; i+2 <= Cmd_Argc(&cmd_client); i += 2) - InfoString_SetValue(cls.connect_userinfo, sizeof(cls.connect_userinfo), Cmd_Argv(&cmd_client, i), Cmd_Argv(&cmd_client, i+1)); + for(i = firstarg; i+2 <= Cmd_Argc(cmd_local); i += 2) + InfoString_SetValue(cls.connect_userinfo, sizeof(cls.connect_userinfo), Cmd_Argv(cmd_local, i), Cmd_Argv(cmd_local, i+1)); } else if(firstarg < -1) { @@ -572,6 +608,11 @@ static void CL_EstablishConnection_Local(void) CL_EstablishConnection("local:1", -2); } +static qbool CL_Intermission(void) +{ + return cl.intermission; +} + /* ============== CL_PrintEntities_f @@ -607,7 +648,7 @@ List information on all models in the client modelindex static void CL_ModelIndexList_f(cmd_state_t *cmd) { int i; - dp_model_t *model; + model_t *model; // Print Header Con_Printf("%3s: %-30s %-8s %-8s\n", "ID", "Name", "Type", "Triangles"); @@ -654,7 +695,7 @@ void CL_UpdateRenderEntity(entity_render_t *ent) { vec3_t org; vec_t scale; - dp_model_t *model = ent->model; + model_t *model = ent->model; // update the inverse matrix for the renderer Matrix4x4_Invert_Simple(&ent->inversematrix, &ent->matrix); // update the animation blend state @@ -764,7 +805,7 @@ entity_render_t *CL_NewTempEntity(double shadertime) return render; } -void CL_Effect(vec3_t org, dp_model_t *model, int startframe, int framecount, float framerate) +void CL_Effect(vec3_t org, model_t *model, int startframe, int framecount, float framerate) { int i; cl_effect_t *e; @@ -2461,7 +2502,7 @@ void CL_Locs_Reload_f(cmd_state_t *cmd) } entity_t cl_meshentities[NUM_MESHENTITIES]; -dp_model_t cl_meshentitymodels[NUM_MESHENTITIES]; +model_t cl_meshentitymodels[NUM_MESHENTITIES]; const char *cl_meshentitynames[NUM_MESHENTITIES] = { "MESH_SCENE", @@ -2475,10 +2516,33 @@ static void CL_MeshEntities_Restart(void) for (i = 0; i < NUM_MESHENTITIES; i++) { ent = cl_meshentities + i; + Mod_Mesh_Destroy(ent->render.model); Mod_Mesh_Create(ent->render.model, cl_meshentitynames[i]); } } +static void CL_MeshEntities_Start(void) +{ + int i; + entity_t *ent; + for(i = 0; i < NUM_MESHENTITIES; i++) + { + ent = cl_meshentities + i; + Mod_Mesh_Create(ent->render.model, cl_meshentitynames[i]); + } +} + +static void CL_MeshEntities_Shutdown(void) +{ + int i; + entity_t *ent; + for(i = 0; i < NUM_MESHENTITIES; i++) + { + ent = cl_meshentities + i; + Mod_Mesh_Destroy(ent->render.model); + } +} + static void CL_MeshEntities_Init(void) { int i; @@ -2515,7 +2579,7 @@ static void CL_MeshEntities_Init(void) CL_UpdateRenderEntity(&ent->render); } cl_meshentities[MESH_UI].render.flags = RENDER_NOSELFSHADOW; - R_RegisterModule("cl_meshentities", CL_MeshEntities_Restart, CL_MeshEntities_Restart, CL_MeshEntities_Restart, CL_MeshEntities_Restart, CL_MeshEntities_Restart); + R_RegisterModule("cl_meshentities", CL_MeshEntities_Start, CL_MeshEntities_Shutdown, CL_MeshEntities_Restart, CL_MeshEntities_Restart, CL_MeshEntities_Restart); } void CL_MeshEntities_Scene_Clear(void) @@ -2537,10 +2601,6 @@ void CL_MeshEntities_Scene_FinalizeRenderEntity(void) VectorCopy(ent->render.model->normalmaxs, ent->render.maxs); } -static void CL_MeshEntities_Shutdown(void) -{ -} - extern cvar_t r_overheadsprites_pushback; extern cvar_t r_fullbright_directed_pitch_relative; extern cvar_t r_fullbright_directed_pitch; @@ -2713,6 +2773,21 @@ void CL_UpdateEntityShading(void) CL_UpdateEntityShading_Entity(r_refdef.scene.entities[i]); } +qbool vid_opened = false; +void CL_StartVideo(void) +{ + if (!vid_opened && cls.state != ca_dedicated) + { + vid_opened = true; +#ifdef WIN32 + // make sure we open sockets before opening video because the Windows Firewall "unblock?" dialog can screw up the graphics context on some graphics drivers + NetConn_UpdateSockets(); +#endif + VID_Start(); + CDAudio_Startup(); + } +} + extern cvar_t host_framerate; extern cvar_t host_speeds; @@ -2721,7 +2796,6 @@ double CL_Frame (double time) static double clframetime; static double cl_timer = 0; static double time1 = 0, time2 = 0, time3 = 0; - static double wait; int pass1, pass2, pass3; CL_VM_PreventInformationLeaks(); @@ -2764,9 +2838,8 @@ double CL_Frame (double time) { clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value); // when running slow, we need to sleep to keep input responsive - wait = bound(0, cl_maxfps_alwayssleep.value * 1000, 100000); - if (wait > 0) - Sys_Sleep((int)wait); + if (cl_maxfps_alwayssleep.value > 0) + Sys_Sleep((int)bound(0, cl_maxfps_alwayssleep.value * 1000, 100000)); } else if (!vid_activewindow && cl_maxidlefps.value >= 1 && !cls.timedemo) clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxidlefps.value); @@ -2877,7 +2950,7 @@ void CL_Shutdown (void) S_StopAllSounds(); // disconnect client from server if active - CL_Disconnect(); + CL_Disconnect(false, NULL); CL_Video_Shutdown(); @@ -3054,6 +3127,11 @@ void CL_Init (void) CL_Video_Init(); + NetConn_UpdateSockets_Client(); + host.hook.ConnectLocal = CL_EstablishConnection_Local; + host.hook.Disconnect = CL_Disconnect; + host.hook.CL_Intermission = CL_Intermission; + host.hook.ToggleMenu = CL_ToggleMenu_Hook; } }