]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_main.c
protocol/dp8: Implement parting messages
[xonotic/darkplaces.git] / sv_main.c
index 4730fa504c22064d68ba0cf1f9601c75fa63a510..777d3e577959ff730fbaa2ce4a53a34f46d1dce6 100644 (file)
--- a/sv_main.c
+++ b/sv_main.c
@@ -205,6 +205,8 @@ cvar_t halflifebsp = {CF_SERVER, "halflifebsp", "0", "indicates the current map
 cvar_t sv_mapformat_is_quake2 = {CF_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
 cvar_t sv_mapformat_is_quake3 = {CF_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
 
+cvar_t sv_writepicture_quality = {CF_SERVER | CF_ARCHIVE, "sv_writepicture_quality", "10", "WritePicture quality offset (higher means better quality, but slower)"};
+
 server_t sv;
 server_static_t svs;
 
@@ -432,30 +434,6 @@ static void SV_AreaStats_f(cmd_state_t *cmd)
        World_PrintAreaStats(&sv.world, "server");
 }
 
-static qbool SV_CanSave(void)
-{
-       prvm_prog_t *prog = SVVM_prog;
-       if(SV_IsLocalServer() == 1)
-       {
-               // singleplayer checks
-               if ((svs.clients[0].active && PRVM_serveredictfloat(svs.clients[0].edict, deadflag)))
-               {
-                       Con_Print("Can't savegame with a dead player\n");
-                       return false;
-               }
-
-               if(host.hook.CL_Intermission && host.hook.CL_Intermission())
-               {
-                       Con_Print("Can't save in intermission.\n");
-                       return false;
-               }
-       }
-       else
-               Con_Print(CON_WARN "Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n");
-       return true;
-       
-}
-
 static void SV_ServerOptions (void)
 {
        int i;
@@ -548,8 +526,8 @@ void SV_Init (void)
        Cvar_RegisterVariable (&skill);
        Cvar_RegisterVariable (&host_timescale);
        Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
-       Cvar_RegisterAlias (&host_timescale, "slowmo");
-       Cvar_RegisterAlias (&host_timescale, "timescale");
+       Cvar_RegisterVirtual (&host_timescale, "slowmo");
+       Cvar_RegisterVirtual (&host_timescale, "timescale");
        Cvar_RegisterVariable (&sv_accelerate);
        Cvar_RegisterVariable (&sv_aim);
        Cvar_RegisterVariable (&sv_airaccel_qw);
@@ -640,7 +618,7 @@ void SV_Init (void)
        Cvar_RegisterVariable (&sv_protocolname);
        Cvar_RegisterVariable (&sv_random_seed);
        Cvar_RegisterVariable (&host_limitlocal);
-       Cvar_RegisterAlias(&host_limitlocal, "sv_ratelimitlocalplayer");
+       Cvar_RegisterVirtual(&host_limitlocal, "sv_ratelimitlocalplayer");
        Cvar_RegisterVariable (&sv_sound_land);
        Cvar_RegisterVariable (&sv_sound_watersplash);
        Cvar_RegisterVariable (&sv_stepheight);
@@ -705,8 +683,10 @@ void SV_Init (void)
        Cvar_RegisterVariable (&sv_mapformat_is_quake2);
        Cvar_RegisterVariable (&sv_mapformat_is_quake3);
 
+       Cvar_RegisterVariable (&sv_writepicture_quality);
+
        SV_InitOperatorCommands();
-       host.hook.SV_CanSave = SV_CanSave;
+       host.hook.SV_Shutdown = SV_Shutdown;
 
        sv_mempool = Mem_AllocPool("server", 0, NULL);
 
@@ -1004,14 +984,31 @@ void SV_ConnectClient (int clientnum, netconn_t *netconnection)
 SV_DropClient
 
 Called when the player is getting totally kicked off the host
-if (crash = true), don't bother sending signofs
+if (leaving = true), don't bother sending signofs
 =====================
 */
-void SV_DropClient(qbool crash)
+void SV_DropClient(qbool leaving, const char *fmt, ... )
 {
        prvm_prog_t *prog = SVVM_prog;
        int i;
-       Con_Printf("Client \"%s\" dropped\n", host_client->name);
+
+       va_list argptr;
+       char reason[512] = "";
+
+       Con_Printf("Client \"%s\" dropped", host_client->name);
+
+       if(fmt)
+       {
+               va_start(argptr, fmt);
+               dpvsnprintf(reason, sizeof(reason), fmt, argptr);
+               va_end(argptr);
+
+               Con_Printf(" (%s)\n", reason);
+       }
+       else
+       {
+               Con_Printf(" \n");
+       }
 
        SV_StopDemoRecording(host_client);
 
@@ -1021,15 +1018,22 @@ void SV_DropClient(qbool crash)
        if (host_client->netconnection)
        {
                // tell the client to be gone
-               if (!crash)
+               if (!leaving)
                {
                        // LadyHavoc: no opportunity for resending, so use unreliable 3 times
-                       unsigned char bufdata[8];
+                       unsigned char bufdata[520]; // Disconnect reason string can be 512 characters
                        sizebuf_t buf;
                        memset(&buf, 0, sizeof(buf));
                        buf.data = bufdata;
                        buf.maxsize = sizeof(bufdata);
                        MSG_WriteByte(&buf, svc_disconnect);
+                       if(fmt)
+                       {
+                               if(sv.protocol == PROTOCOL_DARKPLACES8)
+                                       MSG_WriteString(&buf, reason);
+                               else
+                                       SV_ClientPrintf("%s\n", reason);
+                       }
                        NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
                        NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
                        NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
@@ -1057,6 +1061,10 @@ void SV_DropClient(qbool crash)
                NetConn_Close(host_client->netconnection);
                host_client->netconnection = NULL;
        }
+       if(fmt)
+               SV_BroadcastPrintf("\003^3%s left the game (%s)\n", host_client->name, reason);
+       else
+               SV_BroadcastPrintf("\003^3%s left the game\n", host_client->name);
 
        // if a download is active, close it
        if (host_client->download_file)
@@ -1576,7 +1584,7 @@ model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
 {
        prvm_prog_t *prog = SVVM_prog;
        int modelindex;
-       if (!ed || ed->priv.server->free)
+       if (!ed || ed->free)
                return NULL;
        modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
        return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
@@ -1603,7 +1611,7 @@ static void SV_CreateBaseline (void)
                // LadyHavoc: always clear state values, whether the entity is in use or not
                svent->priv.server->baseline = defaultstate;
 
-               if (svent->priv.server->free)
+               if (svent->free)
                        continue;
                if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
                        continue;
@@ -1957,7 +1965,7 @@ void SV_SpawnServer (const char *map)
        // AK possible hack since num_edicts is still 0
        ent = PRVM_EDICT_NUM(0);
        memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
-       ent->priv.server->free = false;
+       ent->free = false;
        PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
        PRVM_serveredictfloat(ent, modelindex) = 1;             // world model
        PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
@@ -2079,10 +2087,12 @@ void SV_Shutdown(void)
        prvm_prog_t *prog = SVVM_prog;
        int i;
 
-       Con_DPrintf("SV_Shutdown\n");
+       SV_LockThreadMutex();
 
        if (!sv.active)
-               return;
+               goto end;
+
+       Con_DPrintf("SV_Shutdown\n");
 
        NetConn_Heartbeat(2);
        NetConn_Heartbeat(2);
@@ -2101,7 +2111,7 @@ void SV_Shutdown(void)
        }
        for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
                if (host_client->active)
-                       SV_DropClient(false); // server shutdown
+                       SV_DropClient(false, "Server shutting down"); // server shutdown
 
        NetConn_CloseServerPorts();
 
@@ -2111,8 +2121,8 @@ void SV_Shutdown(void)
 //
        memset(&sv, 0, sizeof(sv));
        memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
-
-       cl.islocalgame = false;
+end:
+       SV_UnlockThreadMutex();
 }
 
 /////////////////////////////////////////////////////
@@ -2131,7 +2141,7 @@ static void SVVM_end_increase_edicts(prvm_prog_t *prog)
 
        // link every entity except world
        for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
-               if (!ent->priv.server->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
+               if (!ent->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
                        SV_LinkEdict(ent);
 }
 
@@ -2207,9 +2217,10 @@ static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
        PRVM_serveredictfloat(ed, solid) = 0;
 
        VM_RemoveEdictSkeleton(prog, ed);
+#ifdef USEODE
        World_Physics_RemoveFromEntity(&sv.world, ed);
        World_Physics_RemoveJointFromEntity(&sv.world, ed);
-
+#endif
        // make sure csqc networking is aware of the removed entity
        e = PRVM_NUM_FOR_EDICT(ed);
        sv.csqcentityversion[e] = 0;
@@ -2227,7 +2238,7 @@ static void SVVM_count_edicts(prvm_prog_t *prog)
        for (i=0 ; i<prog->num_edicts ; i++)
        {
                ent = PRVM_EDICT_NUM(i);
-               if (ent->priv.server->free)
+               if (ent->free)
                        continue;
                active++;
                if (PRVM_serveredictfloat(ent, solid))
@@ -2270,7 +2281,7 @@ static qbool SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
 static void SV_VM_Setup(void)
 {
        prvm_prog_t *prog = SVVM_prog;
-       PRVM_Prog_Init(prog, cmd_server);
+       PRVM_Prog_Init(prog, cmd_local);
 
        // allocate the mempools
        // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
@@ -2463,17 +2474,20 @@ static void SV_CheckTimeouts(void)
 
        // never timeout loopback connections
        for (i = (host_isclient.integer ? 1 : 0), host_client = &svs.clients[i]; i < svs.maxclients; i++, host_client++)
-       {
                if (host_client->netconnection && host.realtime > host_client->netconnection->timeout)
-               {
-                       if (host_client->begun)
-                               SV_BroadcastPrintf("Client \"%s\" connection timed out\n", host_client->name);
-                       else
-                               Con_Printf("Client \"%s\" connection timed out\n", host_client->name);
+                       SV_DropClient(false, "Timed out");
+}
 
-                       SV_DropClient(false);
-               }
-       }
+/*
+==================
+SV_TimeReport
+
+Returns a time report string, for example for
+==================
+*/
+const char *SV_TimingReport(char *buf, size_t buflen)
+{
+       return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
 }
 
 extern cvar_t host_maxwait;
@@ -2509,7 +2523,7 @@ double SV_Frame(double time)
                        }
 
                        if(svs.perf_lost > 0 && developer_extra.integer && playing) // only complain if anyone is looking
-                               Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
+                               Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
                }
 
                if(svs.perf_acc_realtime > 5 || sv.time < 10)
@@ -2705,7 +2719,7 @@ static int SV_ThreadFunc(void *voiddata)
                        }
                        if(svs.perf_lost > 0 && developer_extra.integer)
                                if(playing)
-                                       Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
+                                       Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
                        svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
                }