]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - packages/sdl2.nuget.2.0.22/build/native/include/SDL_syswm.h
Update SDL2.nuget package to 2.0.22, add some more things to .gitignore.
[xonotic/darkplaces.git] / packages / sdl2.nuget.2.0.22 / build / native / include / SDL_syswm.h
diff --git a/packages/sdl2.nuget.2.0.22/build/native/include/SDL_syswm.h b/packages/sdl2.nuget.2.0.22/build/native/include/SDL_syswm.h
new file mode 100644 (file)
index 0000000..45f8e75
--- /dev/null
@@ -0,0 +1,386 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_syswm.h
+ *
+ *  Include file for SDL custom system window manager hooks.
+ */
+
+#ifndef SDL_syswm_h_
+#define SDL_syswm_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_video.h"
+#include "SDL_version.h"
+
+/**
+ *  \brief SDL_syswm.h
+ *
+ *  Your application has access to a special type of event ::SDL_SYSWMEVENT,
+ *  which contains window-manager specific information and arrives whenever
+ *  an unhandled window event occurs.  This event is ignored by default, but
+ *  you can enable it with SDL_EventState().
+ */
+struct SDL_SysWMinfo;
+
+#if !defined(SDL_PROTOTYPES_ONLY)
+
+#if defined(SDL_VIDEO_DRIVER_WINDOWS)
+#ifndef WIN32_LEAN_AND_MEAN
+#define WIN32_LEAN_AND_MEAN
+#endif
+#ifndef NOMINMAX   /* don't define min() and max(). */
+#define NOMINMAX
+#endif
+#include <windows.h>
+#endif
+
+#if defined(SDL_VIDEO_DRIVER_WINRT)
+#include <Inspectable.h>
+#endif
+
+/* This is the structure for custom window manager events */
+#if defined(SDL_VIDEO_DRIVER_X11)
+#if defined(__APPLE__) && defined(__MACH__)
+/* conflicts with Quickdraw.h */
+#define Cursor X11Cursor
+#endif
+
+#include <X11/Xlib.h>
+#include <X11/Xatom.h>
+
+#if defined(__APPLE__) && defined(__MACH__)
+/* matches the re-define above */
+#undef Cursor
+#endif
+
+#endif /* defined(SDL_VIDEO_DRIVER_X11) */
+
+#if defined(SDL_VIDEO_DRIVER_DIRECTFB)
+#include <directfb.h>
+#endif
+
+#if defined(SDL_VIDEO_DRIVER_COCOA)
+#ifdef __OBJC__
+@class NSWindow;
+#else
+typedef struct _NSWindow NSWindow;
+#endif
+#endif
+
+#if defined(SDL_VIDEO_DRIVER_UIKIT)
+#ifdef __OBJC__
+#include <UIKit/UIKit.h>
+#else
+typedef struct _UIWindow UIWindow;
+typedef struct _UIViewController UIViewController;
+#endif
+typedef Uint32 GLuint;
+#endif
+
+#if defined(SDL_VIDEO_VULKAN) || defined(SDL_VIDEO_METAL)
+#define SDL_METALVIEW_TAG 255
+#endif
+
+#if defined(SDL_VIDEO_DRIVER_ANDROID)
+typedef struct ANativeWindow ANativeWindow;
+typedef void *EGLSurface;
+#endif
+
+#if defined(SDL_VIDEO_DRIVER_VIVANTE)
+#include "SDL_egl.h"
+#endif
+
+#if defined(SDL_VIDEO_DRIVER_OS2)
+#define INCL_WIN
+#include <os2.h>
+#endif
+#endif /* SDL_PROTOTYPES_ONLY */
+
+#if defined(SDL_VIDEO_DRIVER_KMSDRM)
+struct gbm_device;
+#endif
+
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#if !defined(SDL_PROTOTYPES_ONLY)
+/**
+ *  These are the various supported windowing subsystems
+ */
+typedef enum
+{
+    SDL_SYSWM_UNKNOWN,
+    SDL_SYSWM_WINDOWS,
+    SDL_SYSWM_X11,
+    SDL_SYSWM_DIRECTFB,
+    SDL_SYSWM_COCOA,
+    SDL_SYSWM_UIKIT,
+    SDL_SYSWM_WAYLAND,
+    SDL_SYSWM_MIR,  /* no longer available, left for API/ABI compatibility. Remove in 2.1! */
+    SDL_SYSWM_WINRT,
+    SDL_SYSWM_ANDROID,
+    SDL_SYSWM_VIVANTE,
+    SDL_SYSWM_OS2,
+    SDL_SYSWM_HAIKU,
+    SDL_SYSWM_KMSDRM,
+    SDL_SYSWM_RISCOS
+} SDL_SYSWM_TYPE;
+
+/**
+ *  The custom event structure.
+ */
+struct SDL_SysWMmsg
+{
+    SDL_version version;
+    SDL_SYSWM_TYPE subsystem;
+    union
+    {
+#if defined(SDL_VIDEO_DRIVER_WINDOWS)
+        struct {
+            HWND hwnd;                  /**< The window for the message */
+            UINT msg;                   /**< The type of message */
+            WPARAM wParam;              /**< WORD message parameter */
+            LPARAM lParam;              /**< LONG message parameter */
+        } win;
+#endif
+#if defined(SDL_VIDEO_DRIVER_X11)
+        struct {
+            XEvent event;
+        } x11;
+#endif
+#if defined(SDL_VIDEO_DRIVER_DIRECTFB)
+        struct {
+            DFBEvent event;
+        } dfb;
+#endif
+#if defined(SDL_VIDEO_DRIVER_COCOA)
+        struct
+        {
+            /* Latest version of Xcode clang complains about empty structs in C v. C++:
+                 error: empty struct has size 0 in C, size 1 in C++
+             */
+            int dummy;
+            /* No Cocoa window events yet */
+        } cocoa;
+#endif
+#if defined(SDL_VIDEO_DRIVER_UIKIT)
+        struct
+        {
+            int dummy;
+            /* No UIKit window events yet */
+        } uikit;
+#endif
+#if defined(SDL_VIDEO_DRIVER_VIVANTE)
+        struct
+        {
+            int dummy;
+            /* No Vivante window events yet */
+        } vivante;
+#endif
+#if defined(SDL_VIDEO_DRIVER_OS2)
+        struct
+        {
+            BOOL fFrame;                /**< TRUE if hwnd is a frame window */
+            HWND hwnd;                  /**< The window receiving the message */
+            ULONG msg;                  /**< The message identifier */
+            MPARAM mp1;                 /**< The first first message parameter */
+            MPARAM mp2;                 /**< The second first message parameter */
+        } os2;
+#endif
+        /* Can't have an empty union */
+        int dummy;
+    } msg;
+};
+
+/**
+ *  The custom window manager information structure.
+ *
+ *  When this structure is returned, it holds information about which
+ *  low level system it is using, and will be one of SDL_SYSWM_TYPE.
+ */
+struct SDL_SysWMinfo
+{
+    SDL_version version;
+    SDL_SYSWM_TYPE subsystem;
+    union
+    {
+#if defined(SDL_VIDEO_DRIVER_WINDOWS)
+        struct
+        {
+            HWND window;                /**< The window handle */
+            HDC hdc;                    /**< The window device context */
+            HINSTANCE hinstance;        /**< The instance handle */
+        } win;
+#endif
+#if defined(SDL_VIDEO_DRIVER_WINRT)
+        struct
+        {
+            IInspectable * window;      /**< The WinRT CoreWindow */
+        } winrt;
+#endif
+#if defined(SDL_VIDEO_DRIVER_X11)
+        struct
+        {
+            Display *display;           /**< The X11 display */
+            Window window;              /**< The X11 window */
+        } x11;
+#endif
+#if defined(SDL_VIDEO_DRIVER_DIRECTFB)
+        struct
+        {
+            IDirectFB *dfb;             /**< The directfb main interface */
+            IDirectFBWindow *window;    /**< The directfb window handle */
+            IDirectFBSurface *surface;  /**< The directfb client surface */
+        } dfb;
+#endif
+#if defined(SDL_VIDEO_DRIVER_COCOA)
+        struct
+        {
+#if defined(__OBJC__) && defined(__has_feature)
+        #if __has_feature(objc_arc)
+            NSWindow __unsafe_unretained *window; /**< The Cocoa window */
+        #else
+            NSWindow *window;                     /**< The Cocoa window */
+        #endif
+#else
+            NSWindow *window;                     /**< The Cocoa window */
+#endif
+        } cocoa;
+#endif
+#if defined(SDL_VIDEO_DRIVER_UIKIT)
+        struct
+        {
+#if defined(__OBJC__) && defined(__has_feature)
+        #if __has_feature(objc_arc)
+            UIWindow __unsafe_unretained *window; /**< The UIKit window */
+        #else
+            UIWindow *window;                     /**< The UIKit window */
+        #endif
+#else
+            UIWindow *window;                     /**< The UIKit window */
+#endif
+            GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
+            GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
+            GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
+        } uikit;
+#endif
+#if defined(SDL_VIDEO_DRIVER_WAYLAND)
+        struct
+        {
+            struct wl_display *display;             /**< Wayland display */
+            struct wl_surface *surface;             /**< Wayland surface */
+            void *shell_surface;                    /**< DEPRECATED Wayland shell_surface (window manager handle) */
+            struct wl_egl_window *egl_window;       /**< Wayland EGL window (native window) */
+            struct xdg_surface *xdg_surface;        /**< Wayland xdg surface (window manager handle) */
+            struct xdg_toplevel *xdg_toplevel;      /**< Wayland xdg toplevel role */
+            struct xdg_popup *xdg_popup;            /**< Wayland xdg popup role */
+            struct xdg_positioner *xdg_positioner;  /**< Wayland xdg positioner, for popup */
+        } wl;
+#endif
+#if defined(SDL_VIDEO_DRIVER_MIR)  /* no longer available, left for API/ABI compatibility. Remove in 2.1! */
+        struct
+        {
+            void *connection;  /**< Mir display server connection */
+            void *surface;  /**< Mir surface */
+        } mir;
+#endif
+
+#if defined(SDL_VIDEO_DRIVER_ANDROID)
+        struct
+        {
+            ANativeWindow *window;
+            EGLSurface surface;
+        } android;
+#endif
+
+#if defined(SDL_VIDEO_DRIVER_OS2)
+        struct
+        {
+            HWND hwnd;                  /**< The window handle */
+            HWND hwndFrame;             /**< The frame window handle */
+        } os2;
+#endif
+
+#if defined(SDL_VIDEO_DRIVER_VIVANTE)
+        struct
+        {
+            EGLNativeDisplayType display;
+            EGLNativeWindowType window;
+        } vivante;
+#endif
+
+#if defined(SDL_VIDEO_DRIVER_KMSDRM)
+        struct
+        {
+            int dev_index;               /**< Device index (ex: the X in /dev/dri/cardX) */
+            int drm_fd;                  /**< DRM FD (unavailable on Vulkan windows) */
+            struct gbm_device *gbm_dev;  /**< GBM device (unavailable on Vulkan windows) */
+        } kmsdrm;
+#endif
+
+        /* Make sure this union is always 64 bytes (8 64-bit pointers). */
+        /* Be careful not to overflow this if you add a new target! */
+        Uint8 dummy[64];
+    } info;
+};
+
+#endif /* SDL_PROTOTYPES_ONLY */
+
+typedef struct SDL_SysWMinfo SDL_SysWMinfo;
+
+
+/**
+ * Get driver-specific information about a window.
+ *
+ * You must include SDL_syswm.h for the declaration of SDL_SysWMinfo.
+ *
+ * The caller must initialize the `info` structure's version by using
+ * `SDL_VERSION(&info.version)`, and then this function will fill in the rest
+ * of the structure with information about the given window.
+ *
+ * \param window the window about which information is being requested
+ * \param info an SDL_SysWMinfo structure filled in with window information
+ * \returns SDL_TRUE if the function is implemented and the `version` member
+ *          of the `info` struct is valid, or SDL_FALSE if the information
+ *          could not be retrieved; call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window,
+                                                     SDL_SysWMinfo * info);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_syswm_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */