#endif
}
-void Matrix4x4_FromArrayDoubleD3D (matrix4x4_t *out, const double in[16])
+void Matrix4x4_FromArrayDoubleD3D (matrix4x4_t *out, const double in[4][4])
{
#ifdef MATRIX4x4_OPENGLORIENTATION
- out->m[0][0] = in[0];
- out->m[1][0] = in[1];
- out->m[2][0] = in[2];
- out->m[3][0] = in[3];
- out->m[0][1] = in[4];
- out->m[1][1] = in[5];
- out->m[2][1] = in[6];
- out->m[3][1] = in[7];
- out->m[0][2] = in[8];
- out->m[1][2] = in[9];
- out->m[2][2] = in[10];
- out->m[3][2] = in[11];
- out->m[0][3] = in[12];
- out->m[1][3] = in[13];
- out->m[2][3] = in[14];
- out->m[3][3] = in[15];
+ out->m[0][0] = in[0][0];
+ out->m[1][0] = in[0][1];
+ out->m[2][0] = in[0][2];
+ out->m[3][0] = in[0][3];
+ out->m[0][1] = in[1][0];
+ out->m[1][1] = in[1][1];
+ out->m[2][1] = in[1][2];
+ out->m[3][1] = in[1][3];
+ out->m[0][2] = in[2][0];
+ out->m[1][2] = in[2][1];
+ out->m[2][2] = in[2][2];
+ out->m[3][2] = in[2][3];
+ out->m[0][3] = in[3][0];
+ out->m[1][3] = in[3][1];
+ out->m[2][3] = in[3][2];
+ out->m[3][3] = in[3][3];
#else
- out->m[0][0] = in[0];
- out->m[0][1] = in[1];
- out->m[0][2] = in[2];
- out->m[0][3] = in[3];
- out->m[1][0] = in[4];
- out->m[1][1] = in[5];
- out->m[1][2] = in[6];
- out->m[1][3] = in[7];
- out->m[2][0] = in[8];
- out->m[2][1] = in[9];
- out->m[2][2] = in[10];
- out->m[2][3] = in[11];
- out->m[3][0] = in[12];
- out->m[3][1] = in[13];
- out->m[3][2] = in[14];
- out->m[3][3] = in[15];
+ out->m[0][0] = in[0][0];
+ out->m[0][1] = in[0][1];
+ out->m[0][2] = in[0][2];
+ out->m[0][3] = in[0][3];
+ out->m[1][0] = in[1][0];
+ out->m[1][1] = in[1][1];
+ out->m[1][2] = in[1][2];
+ out->m[1][3] = in[1][3];
+ out->m[2][0] = in[2][0];
+ out->m[2][1] = in[2][1];
+ out->m[2][2] = in[2][2];
+ out->m[2][3] = in[2][3];
+ out->m[3][0] = in[3][0];
+ out->m[3][1] = in[3][1];
+ out->m[3][2] = in[3][2];
+ out->m[3][3] = in[3][3];
#endif
}