OBJ_SND_NULL=snd_null.o
LIB_SND_NULL=
-# Open Sound System (Linux, FreeBSD and Solaris)
-OBJ_SND_OSS=$(OBJ_SND_COMMON) snd_oss.o
-LIB_SND_OSS=
-
-# Advanced Linux Sound Architecture (Linux)
-OBJ_SND_ALSA=$(OBJ_SND_COMMON) snd_alsa.o
-LIB_SND_ALSA=-lasound
-
-# Core Audio (Mac OS X)
-OBJ_SND_COREAUDIO=$(OBJ_SND_COMMON) snd_coreaudio.o
-LIB_SND_COREAUDIO=-framework CoreAudio
-
-# BSD / Sun audio API (NetBSD and OpenBSD)
-OBJ_SND_BSD=$(OBJ_SND_COMMON) snd_bsd.o
-LIB_SND_BSD=
-
-# DirectX and Win32 WAVE output (Win32)
-OBJ_SND_WIN=$(OBJ_SND_COMMON) snd_win.o
-LIB_SND_WIN=
-
-
###### Common objects and flags #####
# Common objects
com_ents.o \
com_ents4.o \
com_game.o \
- com_list.o \
com_msg.o \
common.o \
console.o \
#this checks USEODE when compiling so it needs the ODE flags as well
-prvm_cmds.o: prvm_cmds.c
+cl_parse.o: cl_parse.c
$(CHECKLEVEL2)
$(DO_CC) $(CFLAGS_ODE)
-world.o: world.c
+cs_progs.o: cs_progs.c
+ $(CHECKLEVEL2)
+ $(DO_CC) $(CFLAGS_ODE)
+
+sv_main.o: sv_main.c
$(CHECKLEVEL2)
$(DO_CC) $(CFLAGS_ODE)
-vid_glx.o: vid_glx.c
+sv_phys.o: sv_phys.c
$(CHECKLEVEL2)
- $(DO_CC) -I/usr/X11R6/include
+ $(DO_CC) $(CFLAGS_ODE)
-keysym2ucs.o: keysym2ucs.c
+prvm_cmds.o: prvm_cmds.c
$(CHECKLEVEL2)
- $(DO_CC) -I/usr/X11R6/include
+ $(DO_CC) $(CFLAGS_ODE)
+
+world.o: world.c
+ $(CHECKLEVEL2)
+ $(DO_CC) $(CFLAGS_ODE)
crypto.o: crypto.c
$(CHECKLEVEL2)