PROTOCOL_DARKPLACES7, ///< added QuakeWorld-style movement protocol to allow more consistent prediction
PROTOCOL_DARKPLACES6, ///< various changes
PROTOCOL_DARKPLACES5, ///< uses EntityFrame5 entity snapshot encoder/decoder which is based on a Tribes networking article at http://www.garagegames.com/articles/networking1/
PROTOCOL_DARKPLACES7, ///< added QuakeWorld-style movement protocol to allow more consistent prediction
PROTOCOL_DARKPLACES6, ///< various changes
PROTOCOL_DARKPLACES5, ///< uses EntityFrame5 entity snapshot encoder/decoder which is based on a Tribes networking article at http://www.garagegames.com/articles/networking1/