]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_parse.c
protocol/dp8: Implement parting messages
[xonotic/darkplaces.git] / cl_parse.c
index a7e658809579ac797a8666fbf38ebe248d551bec..5cbcb8b269c27b7d4563d3f3ac3138d61f5ec04e 100644 (file)
@@ -29,12 +29,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "menu.h"
 #endif
 #include "cl_video.h"
+#include "float.h"
 
 const char *svc_strings[128] =
 {
        "svc_bad",
        "svc_nop",
-       "svc_disconnect",
+       "svc_disconnect",       // (DP8) [string] null terminated parting message
        "svc_updatestat",
        "svc_version",          // [int] server version
        "svc_setview",          // [short] entity number
@@ -164,36 +165,36 @@ const char *qw_svc_strings[128] =
 
 //=============================================================================
 
-cvar_t cl_worldmessage = {CVAR_CLIENT | CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
-cvar_t cl_worldname = {CVAR_CLIENT | CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
-cvar_t cl_worldnamenoextension = {CVAR_CLIENT | CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
-cvar_t cl_worldbasename = {CVAR_CLIENT | CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
-
-cvar_t developer_networkentities = {CVAR_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
-cvar_t cl_gameplayfix_soundsmovewithentities = {CVAR_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
-cvar_t cl_sound_wizardhit = {CVAR_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_hknighthit = {CVAR_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_tink1 = {CVAR_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_ric1 = {CVAR_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_ric2 = {CVAR_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_ric3 = {CVAR_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
-cvar_t cl_readpicture_force = {CVAR_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
+cvar_t cl_worldmessage = {CF_CLIENT | CF_READONLY, "cl_worldmessage", "", "title of current level"};
+cvar_t cl_worldname = {CF_CLIENT | CF_READONLY, "cl_worldname", "", "name of current worldmodel"};
+cvar_t cl_worldnamenoextension = {CF_CLIENT | CF_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
+cvar_t cl_worldbasename = {CF_CLIENT | CF_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
+
+cvar_t developer_networkentities = {CF_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
+cvar_t cl_gameplayfix_soundsmovewithentities = {CF_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
+cvar_t cl_sound_wizardhit = {CF_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_hknighthit = {CF_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_tink1 = {CF_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric1 = {CF_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric2 = {CF_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric3 = {CF_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_readpicture_force = {CF_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
 
 #define RIC_GUNSHOT            1
 #define RIC_GUNSHOTQUAD        2
-cvar_t cl_sound_ric_gunshot = {CVAR_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
-cvar_t cl_sound_r_exp3 = {CVAR_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
-cvar_t cl_serverextension_download = {CVAR_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
-cvar_t cl_joinbeforedownloadsfinish = {CVAR_CLIENT | CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
-cvar_t cl_nettimesyncfactor = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
-cvar_t cl_nettimesyncboundmode = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
-cvar_t cl_nettimesyncboundtolerance = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
-cvar_t cl_iplog_name = {CVAR_CLIENT | CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
-
-static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
+cvar_t cl_sound_ric_gunshot = {CF_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
+cvar_t cl_sound_r_exp3 = {CF_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
+cvar_t cl_serverextension_download = {CF_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
+cvar_t cl_joinbeforedownloadsfinish = {CF_CLIENT | CF_ARCHIVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
+cvar_t cl_nettimesyncfactor = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (only applied in bound modes 0, 1, 2, 3)"};
+cvar_t cl_nettimesyncboundmode = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slightly nicer version of Quake3 method, 6 = tight bounding + mode 5, 7 = jitter compensated dynamic adjustment rate"};
+cvar_t cl_nettimesyncboundtolerance = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1) (only affects bound modes 2 and 3)"};
+cvar_t cl_iplog_name = {CF_CLIENT | CF_ARCHIVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
+
+static qbool QW_CL_CheckOrDownloadFile(const char *filename);
 static void QW_CL_RequestNextDownload(void);
 static void QW_CL_NextUpload_f(cmd_state_t *cmd);
-//static qboolean QW_CL_IsUploading(void);
+//static qbool QW_CL_IsUploading(void);
 static void QW_CL_StopUpload_f(cmd_state_t *cmd);
 
 /*
@@ -301,17 +302,17 @@ so the server doesn't disconnect.
 */
 
 static unsigned char olddata[NET_MAXMESSAGE];
-void CL_KeepaliveMessage (qboolean readmessages)
+void CL_KeepaliveMessage (qbool readmessages)
 {
        static double lastdirtytime = 0;
-       static qboolean recursive = false;
+       static qbool recursive = false;
        double dirtytime;
        double deltatime;
        static double countdownmsg = 0;
        static double countdownupdate = 0;
        sizebuf_t old;
 
-       qboolean thisrecursive;
+       qbool thisrecursive;
 
        thisrecursive = recursive;
        recursive = true;
@@ -376,7 +377,7 @@ void CL_KeepaliveMessage (qboolean readmessages)
 
 void CL_ParseEntityLump(char *entdata)
 {
-       qboolean loadedsky = false;
+       qbool loadedsky = false;
        const char *data;
        char key[128], value[MAX_INPUTLINE];
        FOG_clear(); // LadyHavoc: no fog until set
@@ -499,7 +500,7 @@ static void CL_SetupWorldModel(void)
        World_Start(&cl.world);
 
        // load or reload .loc file for team chat messages
-       CL_Locs_Reload_f(&cmd_client);
+       CL_Locs_Reload_f(cmd_local);
 
        // make sure we send enough keepalives
        CL_KeepaliveMessage(false);
@@ -530,7 +531,7 @@ static void CL_SetupWorldModel(void)
        }
 }
 
-static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
+static qbool QW_CL_CheckOrDownloadFile(const char *filename)
 {
        qfile_t *file;
        char vabuf[1024];
@@ -939,7 +940,7 @@ void QW_CL_StartUpload(unsigned char *data, int size)
                return;
 
        // abort existing upload if in progress
-       QW_CL_StopUpload_f(&cmd_client);
+       QW_CL_StopUpload_f(cmd_local);
 
        Con_DPrintf("Starting upload of %d bytes...\n", size);
 
@@ -948,11 +949,11 @@ void QW_CL_StartUpload(unsigned char *data, int size)
        cls.qw_uploadsize = size;
        cls.qw_uploadpos = 0;
 
-       QW_CL_NextUpload_f(&cmd_client);
+       QW_CL_NextUpload_f(cmd_local);
 }
 
 #if 0
-qboolean QW_CL_IsUploading(void)
+qbool QW_CL_IsUploading(void)
 {
        return cls.qw_uploaddata != NULL;
 }
@@ -1077,7 +1078,7 @@ static void CL_UpdateItemsAndWeapon(void)
 #define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
 
-static void CL_BeginDownloads(qboolean aborteddownload)
+static void CL_BeginDownloads(qbool aborteddownload)
 {
        char vabuf[1024];
        // quakeworld works differently
@@ -1335,7 +1336,6 @@ static void CL_BeginDownloads(qboolean aborteddownload)
                        dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
                        if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
                        {
-                               Con_Printf("Sound %s not found\n", soundname);
                                if (cl_serverextension_download.integer && cls.netcon && !sv.active)
                                {
                                        CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
@@ -1619,7 +1619,7 @@ static void CL_SignonReply (void)
                        // execute cl_begindownloads next frame
                        // (after any commands added by svc_stufftext have been executed)
                        // when done with downloads the "prespawn" will be sent
-                       Cbuf_AddText(&cmd_client, "\ncl_begindownloads\n");
+                       Cbuf_AddText(cmd_local, "\ncl_begindownloads\n");
 
                        //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
                        //MSG_WriteString (&cls.netcon->message, "prespawn");
@@ -1658,7 +1658,7 @@ static void CL_SignonReply (void)
                S_PurgeUnused();
 
                Con_ClearNotify();
-               if (COM_CheckParm("-profilegameonly"))
+               if (Sys_CheckParm("-profilegameonly"))
                        Sys_AllowProfiling(true);
                break;
        }
@@ -1920,7 +1920,7 @@ static void CL_ParseServerInfo (void)
                        if (cls.demorecording)
                        {
                                // finish the previous level's demo file
-                               CL_Stop_f(&cmd_client);
+                               CL_Stop_f(cmd_local);
                        }
 
                        // start a new demo file
@@ -1954,7 +1954,7 @@ static void CL_ParseServerInfo (void)
 
 void CL_ValidateState(entity_state_t *s)
 {
-       dp_model_t *model;
+       model_t *model;
 
        if (!s->active)
                return;
@@ -2301,7 +2301,7 @@ static void CL_ParseStaticSound (int large)
        int                     sound_num, vol, atten;
 
        MSG_ReadVector(&cl_message, org, cls.protocol);
-       if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
+       if (large)
                sound_num = (unsigned short) MSG_ReadShort(&cl_message);
        else
                sound_num = MSG_ReadByte(&cl_message);
@@ -2346,7 +2346,7 @@ static void CL_ParseEffect2 (void)
        CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
 }
 
-void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
+void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
 {
        int i;
        beam_t *b = NULL;
@@ -2385,7 +2385,7 @@ void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning
                Con_DPrint("beam list overflow!\n");
 }
 
-static void CL_ParseBeam (dp_model_t *m, int lightning)
+static void CL_ParseBeam (model_t *m, int lightning)
 {
        int ent;
        vec3_t start, end;
@@ -2978,13 +2978,13 @@ typedef struct cl_iplog_item_s
 }
 cl_iplog_item_t;
 
-static qboolean cl_iplog_loaded = false;
+static qbool cl_iplog_loaded = false;
 static int cl_iplog_numitems = 0;
 static int cl_iplog_maxitems = 0;
 static cl_iplog_item_t *cl_iplog_items;
 
 static void CL_IPLog_Load(void);
-static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
+static void CL_IPLog_Add(const char *address, const char *name, qbool checkexisting, qbool addtofile)
 {
        int i;
        size_t sz_name, sz_address;
@@ -3132,7 +3132,7 @@ static void CL_IPLog_List_f(cmd_state_t *cmd)
 }
 
 // look for anything interesting like player IP addresses or ping reports
-static qboolean CL_ExaminePrintString(const char *text)
+static qbool CL_ExaminePrintString(const char *text)
 {
        int len;
        const char *t;
@@ -3164,7 +3164,7 @@ static qboolean CL_ExaminePrintString(const char *text)
        if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
        {
                // if anything goes wrong, we'll assume this is not a ping report
-               qboolean expected = cl.parsingtextexpectingpingforscores != 0;
+               qbool expected = cl.parsingtextexpectingpingforscores != 0;
                cl.parsingtextexpectingpingforscores = 0;
                cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
                t = text;
@@ -3279,7 +3279,6 @@ extern cvar_t host_timescale;
 extern cvar_t cl_lerpexcess;
 static void CL_NetworkTimeReceived(double newtime)
 {
-       double timehigh;
        cl.mtime[1] = cl.mtime[0];
        cl.mtime[0] = newtime;
        if (cl_nolerp.integer || cls.timedemo || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
@@ -3294,7 +3293,9 @@ static void CL_NetworkTimeReceived(double newtime)
        }
        else if (cls.protocol != PROTOCOL_QUAKEWORLD)
        {
+               double timehigh = 0; // hush compiler warning
                cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
+
                if (developer_extra.integer && vid_activewindow)
                {
                        if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
@@ -3302,22 +3303,31 @@ static void CL_NetworkTimeReceived(double newtime)
                        else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
                                Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
                }
-               cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
-               timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
-               if (cl_nettimesyncboundmode.integer == 1)
-                       cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
-               else if (cl_nettimesyncboundmode.integer == 2)
+
+               if (cl_nettimesyncboundmode.integer < 4)
                {
-                       if (cl.time < cl.mtime[1] || cl.time > timehigh)
-                               cl.time = cl.mtime[1];
+                       // doesn't make sense for modes > 3
+                       cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
+                       timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
                }
-               else if (cl_nettimesyncboundmode.integer == 3)
+
+               switch (cl_nettimesyncboundmode.integer)
                {
+               case 1:
+                       cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
+                       break;
+
+               case 2:
+                       if (cl.time < cl.mtime[1] || cl.time > timehigh)
+                               cl.time = cl.mtime[1];
+                       break;
+
+               case 3:
                        if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
                                cl.time = cl.mtime[1];
-               }
-               else if (cl_nettimesyncboundmode.integer == 4)
-               {
+                       break;
+
+               case 4:
                        if (fabs(cl.time - cl.mtime[1]) > 0.5)
                                cl.time = cl.mtime[1]; // reset
                        else if (fabs(cl.time - cl.mtime[1]) > 0.1)
@@ -3326,20 +3336,44 @@ static void CL_NetworkTimeReceived(double newtime)
                                cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
                        else
                                cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
-               }
-               else if (cl_nettimesyncboundmode.integer == 5)
-               {
+                       break;
+
+               case 5:
                        if (fabs(cl.time - cl.mtime[1]) > 0.5)
                                cl.time = cl.mtime[1]; // reset
                        else if (fabs(cl.time - cl.mtime[1]) > 0.1)
                                cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
                        else
                                cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
-               }
-               else if (cl_nettimesyncboundmode.integer == 6)
-               {
+                       break;
+
+               case 6:
                        cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
                        cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
+                       break;
+
+               case 7:
+                       /* bones_was_here: this aims to prevent disturbances in the force from affecting cl.time
+                        * the rolling harmonic mean gives large time error outliers low significance
+                        * correction rate is dynamic and gradual (max 10% of mean error per tic)
+                        * time is correct within a few server frames of connect/map start
+                        * can achieve microsecond accuracy when cl.realframetime is a multiple of sv.frametime
+                        * prevents 0ms move frame times with uncapped fps
+                        * smoothest mode esp. for vsynced clients on servers with aggressive inputtimeout
+                        */
+                       {
+                               unsigned char i;
+                               float error;
+                               // in event of packet loss, cl.mtime[1] could be very old, so avoid if possible
+                               double target = cl.movevars_ticrate ? cl.mtime[0] - cl.movevars_ticrate : cl.mtime[1];
+                               cl.ts_error_stor[cl.ts_error_num] = 1.0f / max(fabs(cl.time - target), FLT_MIN);
+                               cl.ts_error_num = (cl.ts_error_num + 1) % NUM_TS_ERRORS;
+                               for (i = 0, error = 0.0f; i < NUM_TS_ERRORS; i++)
+                                       error += cl.ts_error_stor[i];
+                               error = 0.1f / (error / NUM_TS_ERRORS);
+                               cl.time = bound(cl.time - error, target, cl.time + error);
+                       }
+                       break;
                }
        }
        // this packet probably contains a player entity update, so we will need
@@ -3357,8 +3391,10 @@ static void CL_NetworkTimeReceived(double newtime)
        // update the csqc's server timestamps, critical for proper sync
        CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
 
+#ifdef USEODE
        if (cl.mtime[0] > cl.mtime[1])
                World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
+#endif
 
        // only lerp entities that also get an update in this frame, when lerp excess is used
        if(cl_lerpexcess.value > 0)
@@ -3391,8 +3427,8 @@ void CL_ParseServerMessage(void)
        unsigned char           cmdlog[32];
        const char              *cmdlogname[32], *temp;
        int                     cmdindex, cmdcount = 0;
-       qboolean        qwplayerupdatereceived;
-       qboolean        strip_pqc;
+       qbool   qwplayerupdatereceived;
+       qbool   strip_pqc;
        char vabuf[1024];
 
        // LadyHavoc: moved demo message writing from before the packet parse to
@@ -3492,12 +3528,11 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case qw_svc_disconnect:
-                               Con_Printf("Server disconnected\n");
                                if (cls.demonum != -1)
                                        CL_NextDemo();
                                else
-                                       CL_Disconnect();
-                               return;
+                                       CL_Disconnect(true, NULL);
+                               break;
 
                        case qw_svc_print:
                                i = MSG_ReadByte(&cl_message);
@@ -3659,7 +3694,7 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case qw_svc_sellscreen:
-                               Cmd_ExecuteString(&cmd_client, "help", src_command, true);
+                               Cmd_ExecuteString(cmd_local, "help", src_local, true);
                                break;
 
                        case qw_svc_smallkick:
@@ -3873,11 +3908,10 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case svc_disconnect:
-                               Con_Printf ("Server disconnected\n");
                                if (cls.demonum != -1)
-                                       CL_NextDemo ();
+                                       CL_NextDemo();
                                else
-                                       CL_Disconnect ();
+                                       CL_Disconnect(true, cls.protocol == PROTOCOL_DARKPLACES8 ? MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)) : NULL);
                                break;
 
                        case svc_print:
@@ -3977,7 +4011,7 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case svc_sound:
-                               CL_ParseStartSoundPacket(false);
+                               CL_ParseStartSoundPacket(cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false);
                                break;
 
                        case svc_precache:
@@ -3995,7 +4029,7 @@ void CL_ParseServerMessage(void)
                                        {
                                                if (i >= 1 && i < MAX_MODELS)
                                                {
-                                                       dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
+                                                       model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
                                                        if (!model)
                                                                Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
                                                        cl.model_precache[i] = model;
@@ -4126,7 +4160,7 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case svc_spawnstaticsound:
-                               CL_ParseStaticSound (false);
+                               CL_ParseStaticSound (cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false);
                                break;
 
                        case svc_spawnstaticsound2:
@@ -4166,7 +4200,7 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case svc_sellscreen:
-                               Cmd_ExecuteString(&cmd_client, "help", src_command, true);
+                               Cmd_ExecuteString(cmd_local, "help", src_local, true);
                                break;
                        case svc_hidelmp:
                                if (gamemode == GAME_TENEBRAE)
@@ -4269,7 +4303,7 @@ void CL_Parse_DumpPacket(void)
 void CL_Parse_ErrorCleanUp(void)
 {
        CL_StopDownload(0, 0);
-       QW_CL_StopUpload_f(&cmd_client);
+       QW_CL_StopUpload_f(cmd_local);
 }
 
 void CL_Parse_Init(void)
@@ -4302,15 +4336,15 @@ void CL_Parse_Init(void)
        Cvar_RegisterVariable(&cl_iplog_name);
        Cvar_RegisterVariable(&cl_readpicture_force);
 
-       Cmd_AddCommand(CMD_CLIENT, "nextul", QW_CL_NextUpload_f, "sends next fragment of current upload buffer (screenshot for example)");
-       Cmd_AddCommand(CMD_CLIENT, "stopul", QW_CL_StopUpload_f, "aborts current upload (screenshot for example)");
-       Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
-       Cmd_AddCommand(CMD_CLIENT, "changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
-       Cmd_AddCommand(CMD_CLIENT, "cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
-       Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
-       Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "stopdownload", CL_StopDownload_f, "terminates a download");
-       Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
-       Cmd_AddCommand(CMD_CLIENT, "iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
+       Cmd_AddCommand(CF_CLIENT, "nextul", QW_CL_NextUpload_f, "sends next fragment of current upload buffer (screenshot for example)");
+       Cmd_AddCommand(CF_CLIENT, "stopul", QW_CL_StopUpload_f, "aborts current upload (screenshot for example)");
+       Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
+       Cmd_AddCommand(CF_CLIENT, "changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
+       Cmd_AddCommand(CF_CLIENT, "cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
+       Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
+       Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "stopdownload", CL_StopDownload_f, "terminates a download");
+       Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
+       Cmd_AddCommand(CF_CLIENT, "iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
 }
 
 void CL_Parse_Shutdown(void)