}
}
-static void CL_MeshEntities_Init(void)
+void CL_MeshEntities_Init(void)
{
int i;
entity_t *ent;
CL_UpdateRenderEntity(&ent->render);
}
cl_meshentities[MESH_UI].render.flags = RENDER_NOSELFSHADOW;
- R_RegisterModule("cl_meshentities", CL_MeshEntities_Start, CL_MeshEntities_Shutdown, CL_MeshEntities_Restart, CL_MeshEntities_Restart, CL_MeshEntities_Restart);
+ R_RegisterModule("CL_MeshEntities", CL_MeshEntities_Start, CL_MeshEntities_Shutdown, CL_MeshEntities_Restart, CL_MeshEntities_Restart, CL_MeshEntities_Restart);
}
void CL_MeshEntities_Scene_Clear(void)
CL_Parse_Init();
CL_Particles_Init();
CL_Screen_Init();
- CL_MeshEntities_Init();
CL_Video_Init();