/* Copyright (C) 2020-2021 David Knapp (Cloudwalk) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef VPK_H #define VPK_H #include /* * The VPK format is Valve's package format for Source engine games, * used to store game content. * * Game content is spread across multiple VPK files. A single, special * VPK file, ending in _dir.vpk, contains a centralized directory * tree for all of the other files, and has its own header. * Although content can be stored in the directory file. * * This is useful for navigating game content without having * to guess which VPK some file belongs to, while also * making game updates more efficient by spreading content * across multiple files, where opening and closing thousands * of loose files to update them is less efficient. */ const uint32_t VPK_SIGNATURE = 0x55aa1234; typedef struct dvpk_header_v1_s { const uint32_t signature; // Should always be VPK_SIGNATURE const uint32_t version; // Should always be 1 // Size of directory tree uint32_t tree_size; } dvpk_header_v1_t; typedef struct dvpk_header_v2_s { const uint32_t signature; // Should always be VPK_SIGNATURE const uint32_t version; // Should always be 2 // Size of directory tree uint32_t tree_size; // Section sizes uint32_t filedata_size; uint32_t archivemd5_size; uint32_t othermd5_size; uint32_t signature_size; } dvpk_header_v2_t; typedef struct dvpk_dir_entry_s { uint32_t crc32; uint16_t preloadbytes; uint16_t archiveindex; uint32_t entryoffset; uint32_t entrylength; const uint16_t terminator; // Should always be 0xFFFF } dvpk_dir_entry_t; typedef struct dvpk_archive_md5_entry_s { uint32_t archiveindex; uint32_t startingoffset; uint32_t count; int8_t md5sum[16]; } dvpk_archive_md5_entry_t; typedef struct dvpk_other_md5_entry_s { int8_t treesum[16]; int8_t archivemd5sum[16]; int8_t unknown[16]; // ?? } dvpk_other_md5_entry_t; typedef struct dvpk_signature_entry_s { uint32_t pubkeysize; // Always 160 int8_t pubkey[160]; uint32_t signaturesize; // Always 128 int8_t signature[128]; } dvpk_signature_entry_t; #endif