/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // vid.h -- video driver defs #ifndef VID_H #define VID_H #include #include "qtypes.h" struct cmd_state_s; #define ENGINE_ICON ( (gamemode == GAME_NEXUIZ) ? nexuiz_xpm : darkplaces_xpm ) extern int cl_available; #define MAX_TEXTUREUNITS 32 typedef enum renderpath_e { RENDERPATH_GL32, RENDERPATH_GLES2 } renderpath_t; typedef struct viddef_support_s { int glshaderversion; // this is at least 150 (GL 3.2) qbool amd_texture_texture4; qbool arb_texture_gather; qbool ext_texture_compression_s3tc; qbool ext_texture_filter_anisotropic; qbool ext_texture_srgb; qbool arb_debug_output; } viddef_support_t; typedef struct viddef_mode_s { int width; int height; int bitsperpixel; qbool fullscreen; float refreshrate; qbool userefreshrate; qbool stereobuffer; int samples; } viddef_mode_t; typedef struct viddef_s { // these are set by VID_Mode viddef_mode_t mode; // used in many locations in the renderer int width; int height; int bitsperpixel; qbool fullscreen; float refreshrate; qbool userefreshrate; qbool stereobuffer; int samples; qbool stencil; qbool sRGB2D; // whether 2D rendering is sRGB corrected (based on sRGBcapable2D) qbool sRGB3D; // whether 3D rendering is sRGB corrected (based on sRGBcapable3D) qbool sRGBcapable2D; // whether 2D rendering can be sRGB corrected (renderpath) qbool sRGBcapable3D; // whether 3D rendering can be sRGB corrected (renderpath) renderpath_t renderpath; qbool allowalphatocoverage; // indicates the GL_AlphaToCoverage function works on this renderpath and framebuffer unsigned int maxtexturesize_2d; unsigned int maxtexturesize_3d; unsigned int maxtexturesize_cubemap; unsigned int max_anisotropy; unsigned int maxdrawbuffers; viddef_support_t support; int forcetextype; // always use GL_BGRA for D3D, always use GL_RGBA for GLES, etc } viddef_t; // global video state extern viddef_t vid; extern void (*vid_menudrawfn)(void); extern void (*vid_menukeyfn)(int key); #define MAXJOYAXIS 16 // if this is changed, the corresponding code in vid_shared.c must be updated #define MAXJOYBUTTON 36 typedef struct vid_joystate_s { float axis[MAXJOYAXIS]; // -1 to +1 unsigned char button[MAXJOYBUTTON]; // 0 or 1 qbool is360; // indicates this joystick is a Microsoft Xbox 360 Controller For Windows } vid_joystate_t; extern vid_joystate_t vid_joystate; extern struct cvar_s joy_index; extern struct cvar_s joy_enable; extern struct cvar_s joy_detected; extern struct cvar_s joy_active; float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float sensitivity, float deadzone); void VID_ApplyJoyState(vid_joystate_t *joystate); void VID_BuildJoyState(vid_joystate_t *joystate); void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate); void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate); int VID_Shared_SetJoystick(int index); qbool VID_JoyBlockEmulatedKeys(int keycode); void VID_EnableJoystick(qbool enable); extern qbool vid_hidden; extern qbool vid_activewindow; extern qbool vid_supportrefreshrate; extern struct cvar_s vid_fullscreen; extern struct cvar_s vid_borderless; extern struct cvar_s vid_width; extern struct cvar_s vid_height; extern struct cvar_s vid_bitsperpixel; extern struct cvar_s vid_samples; extern struct cvar_s vid_refreshrate; extern struct cvar_s vid_userefreshrate; extern struct cvar_s vid_touchscreen_density; extern struct cvar_s vid_touchscreen_xdpi; extern struct cvar_s vid_touchscreen_ydpi; extern struct cvar_s vid_vsync; extern struct cvar_s vid_mouse; extern struct cvar_s vid_mouse_clickthrough; extern struct cvar_s vid_grabkeyboard; extern struct cvar_s vid_touchscreen; extern struct cvar_s vid_touchscreen_showkeyboard; extern struct cvar_s vid_touchscreen_supportshowkeyboard; extern struct cvar_s vid_stick_mouse; extern struct cvar_s vid_resizable; extern struct cvar_s vid_desktopfullscreen; #ifdef WIN32 extern struct cvar_s vid_ignore_taskbar; #endif extern struct cvar_s vid_minwidth; extern struct cvar_s vid_minheight; extern struct cvar_s vid_sRGB; extern struct cvar_s vid_sRGB_fallback; extern struct cvar_s gl_finish; extern struct cvar_s v_gamma; extern struct cvar_s v_contrast; extern struct cvar_s v_brightness; extern struct cvar_s v_color_enable; extern struct cvar_s v_color_black_r; extern struct cvar_s v_color_black_g; extern struct cvar_s v_color_black_b; extern struct cvar_s v_color_grey_r; extern struct cvar_s v_color_grey_g; extern struct cvar_s v_color_grey_b; extern struct cvar_s v_color_white_r; extern struct cvar_s v_color_white_g; extern struct cvar_s v_color_white_b; // brand of graphics chip extern const char *gl_vendor; // graphics chip model and other information extern const char *gl_renderer; // begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0 extern const char *gl_version; // extensions list, space separated extern const char *gl_extensions; // WGL, GLX, or AGL extern const char *gl_platform; // name of driver library (opengl32.dll, libGL.so.1, or whatever) extern char gl_driver[256]; void *GL_GetProcAddress(const char *name); qbool GL_CheckExtension(const char *name, const char *disableparm, int silent); qbool GL_ExtensionSupported(const char *name); void VID_Shared_Init(void); void GL_Setup(void); void VID_ClearExtensions(void); void VID_Init (void); // Called at startup void VID_Shutdown (void); // Called at shutdown int VID_SetMode (int modenum); // sets the mode; only used by the Quake engine for resetting to mode 0 (the // base mode) on memory allocation failures qbool VID_InitMode(viddef_mode_t *mode); // allocates and opens an appropriate OpenGL context (and its window) // updates cachegamma variables and bumps vid_gammatables_serial if anything changed // (ONLY to be called from VID_Finish!) void VID_UpdateGamma(void); qbool VID_HasScreenKeyboardSupport(void); void VID_ShowKeyboard(qbool show); qbool VID_ShowingKeyboard(void); void VID_SetMouse (qbool fullscreengrab, qbool relative, qbool hidecursor); void VID_Finish (void); void VID_Restart_f(struct cmd_state_s *cmd); void VID_Start(void); void VID_Stop(void); extern unsigned int vid_gammatables_serial; // so other subsystems can poll if gamma parameters have changed; this starts with 0 and gets increased by 1 each time the gamma parameters get changed and VID_BuildGammaTables should be called again extern qbool vid_gammatables_trivial; // this is set to true if all color control values are at default setting, and it therefore would make no sense to use the gamma table void VID_BuildGammaTables(unsigned short *ramps, int rampsize); // builds the current gamma tables into an array (needs 3*rampsize items) void VID_ApplyGammaToColor(const float *rgb, float *out); // applies current gamma settings to a color (0-1 range) typedef struct { int width, height, bpp, refreshrate; int pixelheight_num, pixelheight_denom; } vid_mode_t; vid_mode_t *VID_GetDesktopMode(void); size_t VID_ListModes(vid_mode_t *modes, size_t maxcount); size_t VID_SortModes(vid_mode_t *modes, size_t count, qbool usebpp, qbool userefreshrate, qbool useaspect); void VID_Soft_SharedSetup(void); #endif