#ifndef THREAD_H // enable Sys_PrintfToTerminal calls on nearly every threading call //#define THREADDEBUG //#define THREADDISABLE // use recursive mutex (non-posix) extensions in thread_pthread #define THREADRECURSIVE typedef int Thread_SpinLock; typedef struct {int value;} Thread_Atomic; #define Thread_CreateMutex() (_Thread_CreateMutex(__FILE__, __LINE__)) #define Thread_DestroyMutex(m) (_Thread_DestroyMutex(m, __FILE__, __LINE__)) #define Thread_LockMutex(m) (_Thread_LockMutex(m, __FILE__, __LINE__)) #define Thread_UnlockMutex(m) (_Thread_UnlockMutex(m, __FILE__, __LINE__)) #define Thread_CreateCond() (_Thread_CreateCond(__FILE__, __LINE__)) #define Thread_DestroyCond(cond) (_Thread_DestroyCond(cond, __FILE__, __LINE__)) #define Thread_CondSignal(cond) (_Thread_CondSignal(cond, __FILE__, __LINE__)) #define Thread_CondBroadcast(cond) (_Thread_CondBroadcast(cond, __FILE__, __LINE__)) #define Thread_CondWait(cond, mutex) (_Thread_CondWait(cond, mutex, __FILE__, __LINE__)) #define Thread_CreateThread(fn, data) (_Thread_CreateThread(fn, data, __FILE__, __LINE__)) #define Thread_WaitThread(thread, retval) (_Thread_WaitThread(thread, retval, __FILE__, __LINE__)) #define Thread_CreateBarrier(count) (_Thread_CreateBarrier(count, __FILE__, __LINE__)) #define Thread_DestroyBarrier(barrier) (_Thread_DestroyBarrier(barrier, __FILE__, __LINE__)) #define Thread_WaitBarrier(barrier) (_Thread_WaitBarrier(barrier, __FILE__, __LINE__)) #define Thread_AtomicGet(a) (_Thread_AtomicGet(a, __FILE__, __LINE__)) #define Thread_AtomicSet(a, v) (_Thread_AtomicSet(a, v, __FILE__, __LINE__)) #define Thread_AtomicAdd(a, v) (_Thread_AtomicAdd(a, v, __FILE__, __LINE__)) #define Thread_AtomicIncRef(a) (_Thread_AtomicIncRef(a, __FILE__, __LINE__)) #define Thread_AtomicDecRef(a) (_Thread_AtomicDecRef(a, __FILE__, __LINE__)) #define Thread_AtomicTryLock(lock) (_Thread_AtomicTryLock(lock, __FILE__, __LINE__)) #define Thread_AtomicLock(lock) (_Thread_AtomicLock(lock, __FILE__, __LINE__)) #define Thread_AtomicUnlock(lock) (_Thread_AtomicUnlock(lock, __FILE__, __LINE__)) int Thread_Init(void); void Thread_Shutdown(void); qboolean Thread_HasThreads(void); void *_Thread_CreateMutex(const char *filename, int fileline); void _Thread_DestroyMutex(void *mutex, const char *filename, int fileline); int _Thread_LockMutex(void *mutex, const char *filename, int fileline); int _Thread_UnlockMutex(void *mutex, const char *filename, int fileline); void *_Thread_CreateCond(const char *filename, int fileline); void _Thread_DestroyCond(void *cond, const char *filename, int fileline); int _Thread_CondSignal(void *cond, const char *filename, int fileline); int _Thread_CondBroadcast(void *cond, const char *filename, int fileline); int _Thread_CondWait(void *cond, void *mutex, const char *filename, int fileline); void *_Thread_CreateThread(int (*fn)(void *), void *data, const char *filename, int fileline); int _Thread_WaitThread(void *thread, int retval, const char *filename, int fileline); void *_Thread_CreateBarrier(unsigned int count, const char *filename, int fileline); void _Thread_DestroyBarrier(void *barrier, const char *filename, int fileline); void _Thread_WaitBarrier(void *barrier, const char *filename, int fileline); int _Thread_AtomicGet(Thread_Atomic *ref, const char *filename, int fileline); int _Thread_AtomicSet(Thread_Atomic *ref, int v, const char *filename, int fileline); int _Thread_AtomicAdd(Thread_Atomic *ref, int v, const char *filename, int fileline); void _Thread_AtomicIncRef(Thread_Atomic *ref, const char *filename, int fileline); qboolean _Thread_AtomicDecRef(Thread_Atomic *ref, const char *filename, int fileline); qboolean _Thread_AtomicTryLock(Thread_SpinLock *lock, const char *filename, int fileline); void _Thread_AtomicLock(Thread_SpinLock *lock, const char *filename, int fileline); void _Thread_AtomicUnlock(Thread_SpinLock *lock, const char *filename, int fileline); typedef struct taskqueue_task_s { // doubly linked list struct taskqueue_task_s * volatile prev; struct taskqueue_task_s * volatile next; // if not NULL, this task must be done before this one will dequeue (faster than simply Yielding immediately) struct taskqueue_task_s *preceding; // see TaskQueue_IsDone() to use proper atomics to poll done status volatile int started; volatile int done; // function to call, and parameters for it to use void(*func)(struct taskqueue_task_s *task); void *p[4]; size_t i[4]; // stats: unsigned int yieldcount; // number of times this task has been requeued } taskqueue_task_t; // immediately execute any pending tasks if threading is disabled (or if force is true) // TRY NOT TO USE THIS IF POSSIBLE - poll task->done instead. void TaskQueue_Execute(qboolean force); // queue the tasks to be executed, or executes them immediately if threading is disabled. void TaskQueue_Enqueue(int numtasks, taskqueue_task_t *tasks); // if the task can not be completed due yet to preconditions, just enqueue it again... void TaskQueue_Yield(taskqueue_task_t *t); // polls for status of task and returns the result immediately - use this instead of checking ->done directly, as this uses atomics qboolean TaskQueue_IsDone(taskqueue_task_t *t); // polls for status of task and waits for it to be done void TaskQueue_WaitForTaskDone(taskqueue_task_t *t); // updates thread count based on the cvar. void TaskQueue_Frame(qboolean shutdown); // convenience function for setting up a task structure. Does not do the Enqueue, just fills in the struct. void TaskQueue_Setup(taskqueue_task_t *t, taskqueue_task_t *preceding, void(*func)(taskqueue_task_t *), size_t i0, size_t i1, void *p0, void *p1); // general purpose tasks // t->i[0] = number of tasks in array // t->p[0] = array of taskqueue_task_t to check void TaskQueue_Task_CheckTasksDone(taskqueue_task_t *t); #endif