#include "quakedef.h" #include "prvm_cmds.h" #include "jpeg.h" //============================================================================ // Server const char *vm_sv_extensions[] = { "BX_WAL_SUPPORT", "DP_BUTTONCHAT", "DP_BUTTONUSE", "DP_CL_LOADSKY", "DP_CON_ALIASPARAMETERS", "DP_CON_BESTWEAPON", "DP_CON_EXPANDCVAR", "DP_CON_SET", "DP_CON_SETA", "DP_CON_STARTMAP", "DP_COVERAGE", "DP_CRYPTO", "DP_CSQC_BINDMAPS", "DP_CSQC_ENTITYWORLDOBJECT", "DP_CSQC_ENTITYMODELLIGHT", "DP_CSQC_ENTITYTRANSPARENTSORTING_OFFSET", "DP_CSQC_MAINVIEW", "DP_CSQC_MINFPS_QUALITY", "DP_CSQC_MULTIFRAME_INTERPOLATION", "DP_CSQC_BOXPARTICLES", "DP_CSQC_SPAWNPARTICLE", "DP_CSQC_QUERYRENDERENTITY", "DP_CSQC_ROTATEMOVES", "DP_CSQC_SETPAUSE", "DP_CSQC_V_CALCREFDEF_WIP1", "DP_CSQC_V_CALCREFDEF_WIP2", "DP_EF_ADDITIVE", "DP_EF_BLUE", "DP_EF_DOUBLESIDED", "DP_EF_DYNAMICMODELLIGHT", "DP_EF_FLAME", "DP_EF_FULLBRIGHT", "DP_EF_NODEPTHTEST", "DP_EF_NODRAW", "DP_EF_NOGUNBOB", "DP_EF_NOSELFSHADOW", "DP_EF_NOSHADOW", "DP_EF_RED", "DP_EF_RESTARTANIM_BIT", "DP_EF_STARDUST", "DP_EF_TELEPORT_BIT", "DP_ENT_ALPHA", "DP_ENT_COLORMOD", "DP_ENT_CUSTOMCOLORMAP", "DP_ENT_EXTERIORMODELTOCLIENT", "DP_ENT_GLOW", "DP_ENT_GLOWMOD", "DP_ENT_LOWPRECISION", "DP_ENT_SCALE", "DP_ENT_TRAILEFFECTNUM", "DP_ENT_VIEWMODEL", "DP_GFX_EXTERNALTEXTURES", "DP_GFX_EXTERNALTEXTURES_PERMAP", "DP_GFX_FOG", "DP_GFX_MODEL_INTERPOLATION", "DP_GFX_QUAKE3MODELTAGS", "DP_GFX_SKINFILES", "DP_GFX_SKYBOX", "DP_GFX_FONTS", "DP_GFX_FONTS_FREETYPE", "DP_UTF8", "DP_FONT_VARIABLEWIDTH", "DP_HALFLIFE_MAP", "DP_HALFLIFE_MAP_CVAR", "DP_HALFLIFE_SPRITE", "DP_INPUTBUTTONS", "DP_LIGHTSTYLE_STATICVALUE", "DP_LITSPRITES", "DP_LITSUPPORT", "DP_MONSTERWALK", "DP_MOVETYPEBOUNCEMISSILE", "DP_MOVETYPEFLYWORLDONLY", "DP_MOVETYPEFOLLOW", "DP_NULL_MODEL", "DP_QC_ASINACOSATANATAN2TAN", "DP_QC_AUTOCVARS", "DP_QC_CHANGEPITCH", "DP_QC_CMD", "DP_QC_COPYENTITY", "DP_QC_CRC16", "DP_QC_CVAR_DEFSTRING", "DP_QC_CVAR_DESCRIPTION", "DP_QC_CVAR_STRING", "DP_QC_CVAR_TYPE", "DP_QC_DIGEST", "DP_QC_DIGEST_SHA256", "DP_QC_EDICT_NUM", "DP_QC_ENTITYDATA", "DP_QC_ENTITYSTRING", "DP_QC_ETOS", "DP_QC_EXTRESPONSEPACKET", "DP_QC_FINDCHAIN", "DP_QC_FINDCHAINFLAGS", "DP_QC_FINDCHAINFLOAT", "DP_QC_FINDCHAIN_TOFIELD", "DP_QC_FINDFLAGS", "DP_QC_FINDFLOAT", "DP_QC_FS_SEARCH", "DP_QC_GETLIGHT", "DP_QC_GETSURFACE", "DP_QC_GETSURFACETRIANGLE", "DP_QC_GETSURFACEPOINTATTRIBUTE", "DP_QC_GETTAGINFO", "DP_QC_GETTAGINFO_BONEPROPERTIES", "DP_QC_GETTIME", "DP_QC_GETTIME_CDTRACK", "DP_QC_I18N", "DP_QC_LOG", "DP_QC_MINMAXBOUND", "DP_QC_MULTIPLETEMPSTRINGS", "DP_QC_NUM_FOR_EDICT", "DP_QC_RANDOMVEC", "DP_QC_SINCOSSQRTPOW", "DP_QC_SPRINTF", "DP_QC_STRFTIME", "DP_QC_STRINGBUFFERS", "DP_QC_STRINGBUFFERS_CVARLIST", "DP_QC_STRINGBUFFERS_EXT_WIP", "DP_QC_STRINGCOLORFUNCTIONS", "DP_QC_STRING_CASE_FUNCTIONS", "DP_QC_STRREPLACE", "DP_QC_TOKENIZEBYSEPARATOR", "DP_QC_TOKENIZE_CONSOLE", "DP_QC_TRACEBOX", "DP_QC_TRACETOSS", "DP_QC_TRACE_MOVETYPE_HITMODEL", "DP_QC_TRACE_MOVETYPE_WORLDONLY", "DP_QC_UNLIMITEDTEMPSTRINGS", "DP_QC_URI_ESCAPE", "DP_QC_URI_GET", "DP_QC_URI_POST", "DP_QC_VECTOANGLES_WITH_ROLL", "DP_QC_VECTORVECTORS", "DP_QC_WHICHPACK", "DP_QUAKE2_MODEL", "DP_QUAKE2_SPRITE", "DP_QUAKE3_MAP", "DP_QUAKE3_MODEL", "DP_REGISTERCVAR", "DP_SKELETONOBJECTS", "DP_SND_DIRECTIONLESSATTNNONE", "DP_SND_FAKETRACKS", "DP_SND_SOUND7_WIP1", "DP_SND_SOUND7_WIP2", "DP_SND_OGGVORBIS", "DP_SND_SETPARAMS", "DP_SND_STEREOWAV", "DP_SND_GETSOUNDTIME", "DP_VIDEO_DPV", "DP_VIDEO_SUBTITLES", "DP_SOLIDCORPSE", "DP_SPRITE32", "DP_SV_BOTCLIENT", "DP_SV_BOUNCEFACTOR", "DP_SV_CLIENTCAMERA", "DP_SV_CLIENTCOLORS", "DP_SV_CLIENTNAME", "DP_SV_CMD", "DP_SV_CUSTOMIZEENTITYFORCLIENT", "DP_SV_DISABLECLIENTPREDICTION", "DP_SV_DISCARDABLEDEMO", "DP_SV_DRAWONLYTOCLIENT", "DP_SV_DROPCLIENT", "DP_SV_EFFECT", "DP_SV_ENTITYCONTENTSTRANSITION", "DP_SV_MODELFLAGS_AS_EFFECTS", "DP_SV_MOVETYPESTEP_LANDEVENT", "DP_SV_NETADDRESS", "DP_SV_NODRAWTOCLIENT", "DP_SV_ONENTITYNOSPAWNFUNCTION", "DP_SV_ONENTITYPREPOSTSPAWNFUNCTION", "DP_SV_PING", "DP_SV_PING_PACKETLOSS", "DP_SV_PLAYERPHYSICS", "DP_PHYSICS_ODE", "DP_SV_POINTPARTICLES", "DP_SV_POINTSOUND", "DP_SV_PRECACHEANYTIME", "DP_SV_PRINT", "DP_SV_PUNCHVECTOR", "DP_SV_QCSTATUS", "DP_SV_ROTATINGBMODEL", "DP_SV_SETCOLOR", "DP_SV_SHUTDOWN", "DP_SV_SLOWMO", "DP_SV_SPAWNFUNC_PREFIX", "DP_SV_WRITEPICTURE", "DP_SV_WRITEUNTERMINATEDSTRING", "DP_TE_BLOOD", "DP_TE_BLOODSHOWER", "DP_TE_CUSTOMFLASH", "DP_TE_EXPLOSIONRGB", "DP_TE_FLAMEJET", "DP_TE_PARTICLECUBE", "DP_TE_PARTICLERAIN", "DP_TE_PARTICLESNOW", "DP_TE_PLASMABURN", "DP_TE_QUADEFFECTS1", "DP_TE_SMALLFLASH", "DP_TE_SPARK", "DP_TE_STANDARDEFFECTBUILTINS", "DP_TRACE_HITCONTENTSMASK_SURFACEINFO" "DP_USERMOVETYPES", "DP_VIEWZOOM", "EXT_BITSHIFT", "FRIK_FILE", "FTE_CSQC_SKELETONOBJECTS", "FTE_QC_CHECKPVS", "FTE_STRINGS", "KRIMZON_SV_PARSECLIENTCOMMAND", "NEH_CMD_PLAY2", "NEH_RESTOREGAME", "NEXUIZ_PLAYERMODEL", "NXQ_GFX_LETTERBOX", "PRYDON_CLIENTCURSOR", "TENEBRAE_GFX_DLIGHTS", "TW_SV_STEPCONTROL", "ZQ_PAUSE", "DP_RM_CLIPGROUP", "DP_QC_FS_SEARCH_PACKFILE", NULL //"EXT_CSQC" // not ready yet }; /* ================= VM_SV_setorigin This is the only valid way to move an object without using the physics of the world (setting velocity and waiting). Directly changing origin will not set internal links correctly, so clipping would be messed up. This should be called when an object is spawned, and then only if it is teleported. setorigin (entity, origin) ================= */ static void VM_SV_setorigin(prvm_prog_t *prog) { prvm_edict_t *e; VM_SAFEPARMCOUNT(2, VM_SV_setorigin); e = PRVM_G_EDICT(OFS_PARM0); if (e == prog->edicts) { VM_Warning(prog, "setorigin: can not modify world entity\n"); return; } if (e->free) { VM_Warning(prog, "setorigin: can not modify free entity\n"); return; } VectorCopy(PRVM_G_VECTOR(OFS_PARM1), PRVM_serveredictvector(e, origin)); if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN) e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT; SV_LinkEdict(e); } // TODO: rotate param isnt used.. could be a bug. please check this and remove it if possible [1/10/2008 Black] static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, float *min, float *max, qbool rotate) { int i; for (i=0 ; i<3 ; i++) if (min[i] > max[i]) prog->error_cmd("SetMinMaxSize: backwards mins/maxs"); // set derived values VectorCopy (min, PRVM_serveredictvector(e, mins)); VectorCopy (max, PRVM_serveredictvector(e, maxs)); VectorSubtract (max, min, PRVM_serveredictvector(e, size)); SV_LinkEdict(e); } /* ================= VM_SV_setsize the size box is rotated by the current angle LadyHavoc: no it isn't... setsize (entity, minvector, maxvector) ================= */ static void VM_SV_setsize(prvm_prog_t *prog) { prvm_edict_t *e; vec3_t mins, maxs; VM_SAFEPARMCOUNT(3, VM_SV_setsize); e = PRVM_G_EDICT(OFS_PARM0); if (e == prog->edicts) { VM_Warning(prog, "setsize: can not modify world entity\n"); return; } if (e->free) { VM_Warning(prog, "setsize: can not modify free entity\n"); return; } VectorCopy(PRVM_G_VECTOR(OFS_PARM1), mins); VectorCopy(PRVM_G_VECTOR(OFS_PARM2), maxs); SetMinMaxSize(prog, e, mins, maxs, false); } /* ================= VM_SV_setmodel setmodel(entity, model) ================= */ static vec3_t quakemins = {-16, -16, -16}, quakemaxs = {16, 16, 16}; static void VM_SV_setmodel(prvm_prog_t *prog) { prvm_edict_t *e; model_t *mod; int i; VM_SAFEPARMCOUNT(2, VM_SV_setmodel); e = PRVM_G_EDICT(OFS_PARM0); if (e == prog->edicts) { VM_Warning(prog, "setmodel: can not modify world entity\n"); return; } if (e->free) { VM_Warning(prog, "setmodel: can not modify free entity\n"); return; } i = SV_ModelIndex(PRVM_G_STRING(OFS_PARM1), 1); PRVM_serveredictstring(e, model) = PRVM_SetEngineString(prog, sv.model_precache[i]); PRVM_serveredictfloat(e, modelindex) = i; mod = SV_GetModelByIndex(i); if (mod) { if (mod->type != mod_alias || sv_gameplayfix_setmodelrealbox.integer) SetMinMaxSize(prog, e, mod->normalmins, mod->normalmaxs, true); else SetMinMaxSize(prog, e, quakemins, quakemaxs, true); } else SetMinMaxSize(prog, e, vec3_origin, vec3_origin, true); } /* ================= VM_SV_sprint single print to a specific client sprint(clientent, value) ================= */ static void VM_SV_sprint(prvm_prog_t *prog) { client_t *client; int entnum; char string[VM_STRINGTEMP_LENGTH]; VM_SAFEPARMCOUNTRANGE(2, 8, VM_SV_sprint); VM_VarString(prog, 1, string, sizeof(string)); entnum = PRVM_G_EDICTNUM(OFS_PARM0); // LadyHavoc: div0 requested that sprintto world operate like print if (entnum == 0) { Con_Print(string); return; } if (entnum < 1 || entnum > svs.maxclients || !svs.clients[entnum-1].active) { VM_Warning(prog, "tried to centerprint to a non-client\n"); return; } client = svs.clients + entnum-1; if (!client->netconnection) return; MSG_WriteChar(&client->netconnection->message,svc_print); MSG_WriteString(&client->netconnection->message, string); } /* ================= VM_SV_centerprint single print to a specific client centerprint(clientent, value) ================= */ static void VM_SV_centerprint(prvm_prog_t *prog) { client_t *client; int entnum; char string[VM_STRINGTEMP_LENGTH]; VM_SAFEPARMCOUNTRANGE(2, 8, VM_SV_centerprint); entnum = PRVM_G_EDICTNUM(OFS_PARM0); if (entnum < 1 || entnum > svs.maxclients || !svs.clients[entnum-1].active) { VM_Warning(prog, "tried to centerprint to a non-client\n"); return; } client = svs.clients + entnum-1; if (!client->netconnection) return; VM_VarString(prog, 1, string, sizeof(string)); MSG_WriteChar(&client->netconnection->message,svc_centerprint); MSG_WriteString(&client->netconnection->message, string); } /* ================= VM_SV_particle particle(origin, color, count) ================= */ static void VM_SV_particle(prvm_prog_t *prog) { vec3_t org, dir; int color; int count; VM_SAFEPARMCOUNT(4, VM_SV_particle); VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org); VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir); color = (int)PRVM_G_FLOAT(OFS_PARM2); count = (int)PRVM_G_FLOAT(OFS_PARM3); SV_StartParticle (org, dir, color, count); } /* ================= VM_SV_ambientsound ================= */ static void VM_SV_ambientsound(prvm_prog_t *prog) { const char *samp; vec3_t pos; prvm_vec_t vol, attenuation; int soundnum, large; VM_SAFEPARMCOUNT(4, VM_SV_ambientsound); VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos); samp = PRVM_G_STRING(OFS_PARM1); vol = PRVM_G_FLOAT(OFS_PARM2); attenuation = PRVM_G_FLOAT(OFS_PARM3); // check to see if samp was properly precached soundnum = SV_SoundIndex(samp, 1); if (!soundnum) return; large = false; if (soundnum >= 256) large = true; if(sv.protocol == PROTOCOL_NEHAHRABJP) large = false; // add an svc_spawnambient command to the level signon packet if (large) MSG_WriteByte (&sv.signon, svc_spawnstaticsound2); else MSG_WriteByte (&sv.signon, svc_spawnstaticsound); MSG_WriteVector(&sv.signon, pos, sv.protocol); if (large || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) MSG_WriteShort (&sv.signon, soundnum); else MSG_WriteByte (&sv.signon, soundnum); MSG_WriteByte (&sv.signon, (int)(vol*255)); MSG_WriteByte (&sv.signon, (int)(attenuation*64)); } /* ================= VM_SV_sound Each entity can have eight independant sound sources, like voice, weapon, feet, etc. Channel 0 is an auto-allocate channel, the others override anything already running on that entity/channel pair. An attenuation of 0 will play full volume everywhere in the level. Larger attenuations will drop off. void(entity e, float chan, string samp, float volume[, float atten[, float pitchchange[, float flags]]]) sound (QUAKE) ================= */ static void VM_SV_sound(prvm_prog_t *prog) { const char *sample; int channel; prvm_edict_t *entity; int nvolume; int flags; float attenuation; float pitchchange; VM_SAFEPARMCOUNTRANGE(4, 7, VM_SV_sound); entity = PRVM_G_EDICT(OFS_PARM0); channel = (int)PRVM_G_FLOAT(OFS_PARM1); sample = PRVM_G_STRING(OFS_PARM2); nvolume = (int)(PRVM_G_FLOAT(OFS_PARM3) * 255); if (prog->argc < 5) { Con_DPrintf("VM_SV_sound: given only 4 parameters, expected 5, assuming attenuation = ATTN_NORMAL\n"); attenuation = 1; } else attenuation = PRVM_G_FLOAT(OFS_PARM4); if (prog->argc < 6) pitchchange = 0; else pitchchange = PRVM_G_FLOAT(OFS_PARM5) * 0.01f; if (prog->argc < 7) { flags = 0; if(channel >= 8 && channel <= 15) // weird QW feature { flags |= CHANNELFLAG_RELIABLE; channel -= 8; } } else { // LadyHavoc: we only let the qc set certain flags, others are off-limits flags = (int)PRVM_G_FLOAT(OFS_PARM6) & (CHANNELFLAG_RELIABLE | CHANNELFLAG_FORCELOOP | CHANNELFLAG_PAUSED | CHANNELFLAG_FULLVOLUME); } if (nvolume < 0 || nvolume > 255) { VM_Warning(prog, "SV_StartSound: volume must be in range 0-1\n"); return; } if (attenuation < 0 || attenuation > 4) { VM_Warning(prog, "SV_StartSound: attenuation must be in range 0-4\n"); return; } channel = CHAN_USER2ENGINE(channel); if (!IS_CHAN(channel)) { VM_Warning(prog, "SV_StartSound: channel must be in range 0-127\n"); return; } SV_StartSound (entity, channel, sample, nvolume, attenuation, flags & CHANNELFLAG_RELIABLE, pitchchange); } /* ================= VM_SV_pointsound Follows the same logic as VM_SV_sound, except instead of an entity, an origin for the sound is provided, and channel is omitted (since no entity is being tracked). ================= */ static void VM_SV_pointsound(prvm_prog_t *prog) { const char *sample; int nvolume; float attenuation; float pitchchange; vec3_t org; VM_SAFEPARMCOUNTRANGE(4, 5, VM_SV_pointsound); VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org); sample = PRVM_G_STRING(OFS_PARM1); nvolume = (int)(PRVM_G_FLOAT(OFS_PARM2) * 255); attenuation = PRVM_G_FLOAT(OFS_PARM3); pitchchange = prog->argc < 5 ? 0 : PRVM_G_FLOAT(OFS_PARM4) * 0.01f; if (nvolume < 0 || nvolume > 255) { VM_Warning(prog, "SV_StartPointSound: volume must be in range 0-1\n"); return; } if (attenuation < 0 || attenuation > 4) { VM_Warning(prog, "SV_StartPointSound: attenuation must be in range 0-4\n"); return; } SV_StartPointSound (org, sample, nvolume, attenuation, pitchchange); } /* ================= VM_SV_traceline Used for use tracing and shot targeting Traces are blocked by bbox and exact bsp entityes, and also slide box entities if the tryents flag is set. traceline (vector1, vector2, movetype, ignore) ================= */ static void VM_SV_traceline(prvm_prog_t *prog) { vec3_t v1, v2; trace_t trace; int move; prvm_edict_t *ent; VM_SAFEPARMCOUNTRANGE(4, 8, VM_SV_traceline); // allow more parameters for future expansion prog->xfunction->builtinsprofile += 30; VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1); VectorCopy(PRVM_G_VECTOR(OFS_PARM1), v2); move = (int)PRVM_G_FLOAT(OFS_PARM2); ent = PRVM_G_EDICT(OFS_PARM3); if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2])) prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent)); trace = SV_TraceLine(v1, v2, move, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtracelinelength.value); VM_SetTraceGlobals(prog, &trace); } /* ================= VM_SV_tracebox Used for use tracing and shot targeting Traces are blocked by bbox and exact bsp entityes, and also slide box entities if the tryents flag is set. tracebox (vector1, vector mins, vector maxs, vector2, tryents) ================= */ // LadyHavoc: added this for my own use, VERY useful, similar to traceline static void VM_SV_tracebox(prvm_prog_t *prog) { vec3_t v1, v2, m1, m2; trace_t trace; int move; prvm_edict_t *ent; VM_SAFEPARMCOUNTRANGE(6, 8, VM_SV_tracebox); // allow more parameters for future expansion prog->xfunction->builtinsprofile += 30; VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1); VectorCopy(PRVM_G_VECTOR(OFS_PARM1), m1); VectorCopy(PRVM_G_VECTOR(OFS_PARM2), m2); VectorCopy(PRVM_G_VECTOR(OFS_PARM3), v2); move = (int)PRVM_G_FLOAT(OFS_PARM4); ent = PRVM_G_EDICT(OFS_PARM5); if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2])) prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent)); trace = SV_TraceBox(v1, m1, m2, v2, move, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtraceboxlength.value); VM_SetTraceGlobals(prog, &trace); } static trace_t SV_Trace_Toss(prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore) { int i; float gravity; vec3_t move, end, tossentorigin, tossentmins, tossentmaxs; vec3_t original_origin; vec3_t original_velocity; vec3_t original_angles; vec3_t original_avelocity; trace_t trace; VectorCopy(PRVM_serveredictvector(tossent, origin) , original_origin ); VectorCopy(PRVM_serveredictvector(tossent, velocity) , original_velocity ); VectorCopy(PRVM_serveredictvector(tossent, angles) , original_angles ); VectorCopy(PRVM_serveredictvector(tossent, avelocity), original_avelocity); gravity = PRVM_serveredictfloat(tossent, gravity); if (!gravity) gravity = 1.0f; gravity *= sv_gravity.value * 0.025; for (i = 0;i < 200;i++) // LadyHavoc: sanity check; never trace more than 10 seconds { SV_CheckVelocity (tossent); PRVM_serveredictvector(tossent, velocity)[2] -= gravity; VectorMA (PRVM_serveredictvector(tossent, angles), 0.05, PRVM_serveredictvector(tossent, avelocity), PRVM_serveredictvector(tossent, angles)); VectorScale (PRVM_serveredictvector(tossent, velocity), 0.05, move); VectorAdd (PRVM_serveredictvector(tossent, origin), move, end); VectorCopy(PRVM_serveredictvector(tossent, origin), tossentorigin); VectorCopy(PRVM_serveredictvector(tossent, mins), tossentmins); VectorCopy(PRVM_serveredictvector(tossent, maxs), tossentmaxs); trace = SV_TraceBox(tossentorigin, tossentmins, tossentmaxs, end, MOVE_NORMAL, tossent, SV_GenericHitSuperContentsMask(tossent), 0, 0, collision_extendmovelength.value); VectorCopy (trace.endpos, PRVM_serveredictvector(tossent, origin)); PRVM_serveredictvector(tossent, velocity)[2] -= gravity; if (trace.fraction < 1) break; } VectorCopy(original_origin , PRVM_serveredictvector(tossent, origin) ); VectorCopy(original_velocity , PRVM_serveredictvector(tossent, velocity) ); VectorCopy(original_angles , PRVM_serveredictvector(tossent, angles) ); VectorCopy(original_avelocity, PRVM_serveredictvector(tossent, avelocity)); return trace; } static void VM_SV_tracetoss(prvm_prog_t *prog) { trace_t trace; prvm_edict_t *ent; prvm_edict_t *ignore; VM_SAFEPARMCOUNT(2, VM_SV_tracetoss); prog->xfunction->builtinsprofile += 600; ent = PRVM_G_EDICT(OFS_PARM0); if (ent == prog->edicts) { VM_Warning(prog, "tracetoss: can not use world entity\n"); return; } ignore = PRVM_G_EDICT(OFS_PARM1); trace = SV_Trace_Toss(prog, ent, ignore); VM_SetTraceGlobals(prog, &trace); } //============================================================================ static int checkpvsbytes; static unsigned char checkpvs[MAX_MAP_LEAFS/8]; static int VM_SV_newcheckclient(prvm_prog_t *prog, int check) { int i; prvm_edict_t *ent; vec3_t org; // cycle to the next one check = bound(1, check, svs.maxclients); if (check == svs.maxclients) i = 1; else i = check + 1; for ( ; ; i++) { // count the cost prog->xfunction->builtinsprofile++; // wrap around if (i == svs.maxclients+1) i = 1; // look up the client's edict ent = PRVM_EDICT_NUM(i); // check if it is to be ignored, but never ignore the one we started on (prevent infinite loop) if (i != check && (ent->free || PRVM_serveredictfloat(ent, health) <= 0 || ((int)PRVM_serveredictfloat(ent, flags) & FL_NOTARGET))) continue; // found a valid client (possibly the same one again) break; } // get the PVS for the entity VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, view_ofs), org); checkpvsbytes = 0; if (sv.worldmodel && sv.worldmodel->brush.FatPVS) checkpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, org, 0, checkpvs, sizeof(checkpvs), false); return i; } /* ================= VM_SV_checkclient Returns a client (or object that has a client enemy) that would be a valid target. If there is more than one valid option, they are cycled each frame If (self.origin + self.viewofs) is not in the PVS of the current target, it is not returned at all. name checkclient () ================= */ int c_invis, c_notvis; static void VM_SV_checkclient(prvm_prog_t *prog) { prvm_edict_t *ent, *self; vec3_t view; VM_SAFEPARMCOUNT(0, VM_SV_checkclient); // find a new check if on a new frame if (sv.time - sv.lastchecktime >= 0.1) { sv.lastcheck = VM_SV_newcheckclient(prog, sv.lastcheck); sv.lastchecktime = sv.time; } // return check if it might be visible ent = PRVM_EDICT_NUM(sv.lastcheck); if (ent->free || PRVM_serveredictfloat(ent, health) <= 0) { VM_RETURN_EDICT(prog->edicts); return; } // if current entity can't possibly see the check entity, return 0 self = PRVM_PROG_TO_EDICT(PRVM_serverglobaledict(self)); VectorAdd(PRVM_serveredictvector(self, origin), PRVM_serveredictvector(self, view_ofs), view); if (sv.worldmodel && checkpvsbytes && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, checkpvs, view, view)) { c_notvis++; VM_RETURN_EDICT(prog->edicts); return; } // might be able to see it c_invis++; VM_RETURN_EDICT(ent); } //============================================================================ /* ================= VM_SV_checkpvs Checks if an entity is in a point's PVS. Should be fast but can be inexact. float checkpvs(vector viewpos, entity viewee) = #240; ================= */ static void VM_SV_checkpvs(prvm_prog_t *prog) { vec3_t viewpos, absmin, absmax; prvm_edict_t *viewee; #if 1 unsigned char *pvs; #else int fatpvsbytes; unsigned char fatpvs[MAX_MAP_LEAFS/8]; #endif VM_SAFEPARMCOUNT(2, VM_SV_checkpvs); VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos); viewee = PRVM_G_EDICT(OFS_PARM1); if(viewee->free) { VM_Warning(prog, "checkpvs: can not check free entity\n"); PRVM_G_FLOAT(OFS_RETURN) = 4; return; } #if 1 if(!sv.worldmodel || !sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS) { // no PVS support on this worldmodel... darn PRVM_G_FLOAT(OFS_RETURN) = 3; return; } pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos); if(!pvs) { // viewpos isn't in any PVS... darn PRVM_G_FLOAT(OFS_RETURN) = 2; return; } VectorCopy(PRVM_serveredictvector(viewee, absmin), absmin); VectorCopy(PRVM_serveredictvector(viewee, absmax), absmax); PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, absmin, absmax); #else // using fat PVS like FTEQW does (slow) if(!sv.worldmodel || !sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS) { // no PVS support on this worldmodel... darn PRVM_G_FLOAT(OFS_RETURN) = 3; return; } fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false); if(!fatpvsbytes) { // viewpos isn't in any PVS... darn PRVM_G_FLOAT(OFS_RETURN) = 2; return; } VectorCopy(PRVM_serveredictvector(viewee, absmin), absmin); VectorCopy(PRVM_serveredictvector(viewee, absmax), absmax); PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, absmin, absmax); #endif } /* ================= VM_SV_stuffcmd Sends text over to the client's execution buffer stuffcmd (clientent, value, ...) ================= */ static void VM_SV_stuffcmd(prvm_prog_t *prog) { int entnum; client_t *old; char string[VM_STRINGTEMP_LENGTH]; VM_SAFEPARMCOUNTRANGE(2, 8, VM_SV_stuffcmd); entnum = PRVM_G_EDICTNUM(OFS_PARM0); if (entnum < 1 || entnum > svs.maxclients || !svs.clients[entnum-1].active) { VM_Warning(prog, "Can't stuffcmd to a non-client\n"); return; } VM_VarString(prog, 1, string, sizeof(string)); old = host_client; host_client = svs.clients + entnum-1; SV_ClientCommands ("%s", string); host_client = old; } /* ================= VM_SV_findradius Returns a chain of entities that have origins within a spherical area findradius (origin, radius) ================= */ static void VM_SV_findradius(prvm_prog_t *prog) { prvm_edict_t *ent, *chain; vec_t radius, radius2; vec3_t org, eorg, mins, maxs; int i; int numtouchedicts; static prvm_edict_t *touchedicts[MAX_EDICTS]; int chainfield; VM_SAFEPARMCOUNTRANGE(2, 3, VM_SV_findradius); if(prog->argc == 3) chainfield = PRVM_G_INT(OFS_PARM2); else chainfield = prog->fieldoffsets.chain; if (chainfield < 0) prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name); chain = (prvm_edict_t *)prog->edicts; VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org); radius = PRVM_G_FLOAT(OFS_PARM1); radius2 = radius * radius; mins[0] = org[0] - (radius + 1); mins[1] = org[1] - (radius + 1); mins[2] = org[2] - (radius + 1); maxs[0] = org[0] + (radius + 1); maxs[1] = org[1] + (radius + 1); maxs[2] = org[2] + (radius + 1); numtouchedicts = SV_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts); if (numtouchedicts > MAX_EDICTS) { // this never happens Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS); numtouchedicts = MAX_EDICTS; } for (i = 0;i < numtouchedicts;i++) { ent = touchedicts[i]; prog->xfunction->builtinsprofile++; // Quake did not return non-solid entities but darkplaces does // (note: this is the reason you can't blow up fallen zombies) if (PRVM_serveredictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer) continue; // LadyHavoc: compare against bounding box rather than center so it // doesn't miss large objects, and use DotProduct instead of Length // for a major speedup VectorSubtract(org, PRVM_serveredictvector(ent, origin), eorg); if (sv_gameplayfix_findradiusdistancetobox.integer) { eorg[0] -= bound(PRVM_serveredictvector(ent, mins)[0], eorg[0], PRVM_serveredictvector(ent, maxs)[0]); eorg[1] -= bound(PRVM_serveredictvector(ent, mins)[1], eorg[1], PRVM_serveredictvector(ent, maxs)[1]); eorg[2] -= bound(PRVM_serveredictvector(ent, mins)[2], eorg[2], PRVM_serveredictvector(ent, maxs)[2]); } else VectorMAMAM(1, eorg, -0.5f, PRVM_serveredictvector(ent, mins), -0.5f, PRVM_serveredictvector(ent, maxs), eorg); if (DotProduct(eorg, eorg) < radius2) { PRVM_EDICTFIELDEDICT(ent,chainfield) = PRVM_EDICT_TO_PROG(chain); chain = ent; } } VM_RETURN_EDICT(chain); } static void VM_SV_precache_sound(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(1, VM_SV_precache_sound); PRVM_G_FLOAT(OFS_RETURN) = SV_SoundIndex(PRVM_G_STRING(OFS_PARM0), 2); } static void VM_SV_precache_model(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(1, VM_SV_precache_model); SV_ModelIndex(PRVM_G_STRING(OFS_PARM0), 2); PRVM_G_INT(OFS_RETURN) = PRVM_G_INT(OFS_PARM0); } /* =============== VM_SV_walkmove float(float yaw, float dist[, settrace]) walkmove =============== */ static void VM_SV_walkmove(prvm_prog_t *prog) { prvm_edict_t *ent; float yaw, dist; vec3_t move; mfunction_t *oldf; int oldself; qbool settrace; VM_SAFEPARMCOUNTRANGE(2, 3, VM_SV_walkmove); // assume failure if it returns early PRVM_G_FLOAT(OFS_RETURN) = 0; ent = PRVM_PROG_TO_EDICT(PRVM_serverglobaledict(self)); if (ent == prog->edicts) { VM_Warning(prog, "walkmove: can not modify world entity\n"); return; } if (ent->free) { VM_Warning(prog, "walkmove: can not modify free entity\n"); return; } yaw = PRVM_G_FLOAT(OFS_PARM0); dist = PRVM_G_FLOAT(OFS_PARM1); settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2); if ( !( (int)PRVM_serveredictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) ) return; yaw = yaw*M_PI*2 / 360; move[0] = cos(yaw)*dist; move[1] = sin(yaw)*dist; move[2] = 0; // save program state, because SV_movestep may call other progs oldf = prog->xfunction; oldself = PRVM_serverglobaledict(self); PRVM_G_FLOAT(OFS_RETURN) = SV_movestep(ent, move, true, false, settrace); // restore program state prog->xfunction = oldf; PRVM_serverglobaledict(self) = oldself; } /* =============== VM_SV_droptofloor void() droptofloor =============== */ static void VM_SV_droptofloor(prvm_prog_t *prog) { prvm_edict_t *ent; vec3_t end, entorigin, entmins, entmaxs; trace_t trace; VM_SAFEPARMCOUNTRANGE(0, 2, VM_SV_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype // assume failure if it returns early PRVM_G_FLOAT(OFS_RETURN) = 0; ent = PRVM_PROG_TO_EDICT(PRVM_serverglobaledict(self)); if (ent == prog->edicts) { VM_Warning(prog, "droptofloor: can not modify world entity\n"); return; } if (ent->free) { VM_Warning(prog, "droptofloor: can not modify free entity\n"); return; } VectorCopy (PRVM_serveredictvector(ent, origin), end); end[2] -= 256; if (sv_gameplayfix_droptofloorstartsolid_nudgetocorrect.integer) SV_NudgeOutOfSolid(ent); VectorCopy(PRVM_serveredictvector(ent, origin), entorigin); VectorCopy(PRVM_serveredictvector(ent, mins), entmins); VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs); trace = SV_TraceBox(entorigin, entmins, entmaxs, end, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value); if (trace.startsolid && sv_gameplayfix_droptofloorstartsolid.integer) { vec3_t offset, org; VectorSet(offset, 0.5f * (PRVM_serveredictvector(ent, mins)[0] + PRVM_serveredictvector(ent, maxs)[0]), 0.5f * (PRVM_serveredictvector(ent, mins)[1] + PRVM_serveredictvector(ent, maxs)[1]), PRVM_serveredictvector(ent, mins)[2]); VectorAdd(PRVM_serveredictvector(ent, origin), offset, org); trace = SV_TraceLine(org, end, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value); VectorSubtract(trace.endpos, offset, trace.endpos); if (trace.startsolid) { Con_DPrintf("droptofloor at %f %f %f - COULD NOT FIX BADLY PLACED ENTITY\n", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]); SV_LinkEdict(ent); PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND; PRVM_serveredictedict(ent, groundentity) = 0; PRVM_G_FLOAT(OFS_RETURN) = 1; } else if (trace.fraction < 1) { Con_DPrintf("droptofloor at %f %f %f - FIXED BADLY PLACED ENTITY\n", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]); VectorCopy (trace.endpos, PRVM_serveredictvector(ent, origin)); if (sv_gameplayfix_droptofloorstartsolid_nudgetocorrect.integer) SV_NudgeOutOfSolid(ent); SV_LinkEdict(ent); PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND; PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent); PRVM_G_FLOAT(OFS_RETURN) = 1; // if support is destroyed, keep suspended (gross hack for floating items in various maps) ent->priv.server->suspendedinairflag = true; } } else { if (!trace.allsolid && trace.fraction < 1) { VectorCopy (trace.endpos, PRVM_serveredictvector(ent, origin)); SV_LinkEdict(ent); PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND; PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent); PRVM_G_FLOAT(OFS_RETURN) = 1; // if support is destroyed, keep suspended (gross hack for floating items in various maps) ent->priv.server->suspendedinairflag = true; } } } /* =============== VM_SV_lightstyle void(float style, string value) lightstyle =============== */ static void VM_SV_lightstyle(prvm_prog_t *prog) { int style; const char *val; client_t *client; int j; VM_SAFEPARMCOUNT(2, VM_SV_lightstyle); style = (int)PRVM_G_FLOAT(OFS_PARM0); val = PRVM_G_STRING(OFS_PARM1); if( (unsigned) style >= MAX_LIGHTSTYLES ) { prog->error_cmd( "PF_lightstyle: style: %i >= 64", style ); } // change the string in sv strlcpy(sv.lightstyles[style], val, sizeof(sv.lightstyles[style])); // send message to all clients on this server if (sv.state != ss_active) return; for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++) { if (client->active && client->netconnection) { MSG_WriteChar (&client->netconnection->message, svc_lightstyle); MSG_WriteChar (&client->netconnection->message,style); MSG_WriteString (&client->netconnection->message, val); } } } /* ============= VM_SV_checkbottom ============= */ static void VM_SV_checkbottom(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(1, VM_SV_checkbottom); PRVM_G_FLOAT(OFS_RETURN) = SV_CheckBottom (PRVM_G_EDICT(OFS_PARM0)); } /* ============= VM_SV_pointcontents ============= */ static void VM_SV_pointcontents(prvm_prog_t *prog) { vec3_t point; VM_SAFEPARMCOUNT(1, VM_SV_pointcontents); VectorCopy(PRVM_G_VECTOR(OFS_PARM0), point); PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(SV_PointSuperContents(point)); } /* ============= VM_SV_aim Pick a vector for the player to shoot along vector aim(entity, missilespeed) ============= */ static void VM_SV_aim(prvm_prog_t *prog) { prvm_edict_t *ent, *check, *bestent; vec3_t start, dir, end, bestdir; int i, j; trace_t tr; float dist, bestdist; //float speed; VM_SAFEPARMCOUNT(2, VM_SV_aim); // assume failure if it returns early VectorCopy(PRVM_serverglobalvector(v_forward), PRVM_G_VECTOR(OFS_RETURN)); // if sv_aim is so high it can't possibly accept anything, skip out early if (sv_aim.value >= 1) return; ent = PRVM_G_EDICT(OFS_PARM0); if (ent == prog->edicts) { VM_Warning(prog, "aim: can not use world entity\n"); return; } if (ent->free) { VM_Warning(prog, "aim: can not use free entity\n"); return; } //speed = PRVM_G_FLOAT(OFS_PARM1); VectorCopy (PRVM_serveredictvector(ent, origin), start); start[2] += 20; // try sending a trace straight VectorCopy (PRVM_serverglobalvector(v_forward), dir); VectorMA (start, 2048, dir, end); tr = SV_TraceLine(start, end, MOVE_NORMAL, ent, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY, 0, 0, collision_extendmovelength.value); if (tr.ent && PRVM_serveredictfloat(((prvm_edict_t *)tr.ent), takedamage) == DAMAGE_AIM && (!teamplay.integer || PRVM_serveredictfloat(ent, team) <=0 || PRVM_serveredictfloat(ent, team) != PRVM_serveredictfloat(((prvm_edict_t *)tr.ent), team)) ) { VectorCopy (PRVM_serverglobalvector(v_forward), PRVM_G_VECTOR(OFS_RETURN)); return; } // try all possible entities VectorCopy (dir, bestdir); bestdist = sv_aim.value; bestent = NULL; check = PRVM_NEXT_EDICT(prog->edicts); for (i=1 ; inum_edicts ; i++, check = PRVM_NEXT_EDICT(check) ) { prog->xfunction->builtinsprofile++; if (PRVM_serveredictfloat(check, takedamage) != DAMAGE_AIM) continue; if (check == ent) continue; if (teamplay.integer && PRVM_serveredictfloat(ent, team) > 0 && PRVM_serveredictfloat(ent, team) == PRVM_serveredictfloat(check, team)) continue; // don't aim at teammate for (j=0 ; j<3 ; j++) end[j] = PRVM_serveredictvector(check, origin)[j] + 0.5*(PRVM_serveredictvector(check, mins)[j] + PRVM_serveredictvector(check, maxs)[j]); VectorSubtract (end, start, dir); VectorNormalize (dir); dist = DotProduct (dir, PRVM_serverglobalvector(v_forward)); if (dist < bestdist) continue; // to far to turn tr = SV_TraceLine(start, end, MOVE_NORMAL, ent, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY, 0, 0, collision_extendmovelength.value); if (tr.ent == check) { // can shoot at this one bestdist = dist; bestent = check; } } if (bestent) { VectorSubtract (PRVM_serveredictvector(bestent, origin), PRVM_serveredictvector(ent, origin), dir); dist = DotProduct (dir, PRVM_serverglobalvector(v_forward)); VectorScale (PRVM_serverglobalvector(v_forward), dist, end); end[2] = dir[2]; VectorNormalize (end); VectorCopy (end, PRVM_G_VECTOR(OFS_RETURN)); } else { VectorCopy (bestdir, PRVM_G_VECTOR(OFS_RETURN)); } } /* =============================================================================== MESSAGE WRITING =============================================================================== */ #define MSG_BROADCAST 0 // unreliable to all #define MSG_ONE 1 // reliable to one (msg_entity) #define MSG_ALL 2 // reliable to all #define MSG_INIT 3 // write to the init string #define MSG_ENTITY 5 static sizebuf_t *WriteDest(prvm_prog_t *prog) { int entnum; int dest; prvm_edict_t *ent; dest = (int)PRVM_G_FLOAT(OFS_PARM0); switch (dest) { case MSG_BROADCAST: return &sv.datagram; case MSG_ONE: ent = PRVM_PROG_TO_EDICT(PRVM_serverglobaledict(msg_entity)); entnum = PRVM_NUM_FOR_EDICT(ent); if (entnum < 1 || entnum > svs.maxclients || !svs.clients[entnum-1].active || !svs.clients[entnum-1].netconnection) { VM_Warning(prog, "WriteDest: tried to write to non-client\n"); return &sv.reliable_datagram; } else return &svs.clients[entnum-1].netconnection->message; default: VM_Warning(prog, "WriteDest: bad destination\n"); case MSG_ALL: return &sv.reliable_datagram; case MSG_INIT: return &sv.signon; case MSG_ENTITY: return sv.writeentitiestoclient_msg; } //return NULL; } static void VM_SV_WriteByte(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(2, VM_SV_WriteByte); MSG_WriteByte (WriteDest(prog), (int)PRVM_G_FLOAT(OFS_PARM1)); } static void VM_SV_WriteChar(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(2, VM_SV_WriteChar); MSG_WriteChar (WriteDest(prog), (int)PRVM_G_FLOAT(OFS_PARM1)); } static void VM_SV_WriteShort(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(2, VM_SV_WriteShort); MSG_WriteShort (WriteDest(prog), (int)PRVM_G_FLOAT(OFS_PARM1)); } static void VM_SV_WriteLong(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(2, VM_SV_WriteLong); MSG_WriteLong (WriteDest(prog), (int)PRVM_G_FLOAT(OFS_PARM1)); } static void VM_SV_WriteAngle(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(2, VM_SV_WriteAngle); MSG_WriteAngle (WriteDest(prog), PRVM_G_FLOAT(OFS_PARM1), sv.protocol); } static void VM_SV_WriteCoord(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(2, VM_SV_WriteCoord); MSG_WriteCoord (WriteDest(prog), PRVM_G_FLOAT(OFS_PARM1), sv.protocol); } static void VM_SV_WriteString(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(2, VM_SV_WriteString); MSG_WriteString (WriteDest(prog), PRVM_G_STRING(OFS_PARM1)); } static void VM_SV_WriteUnterminatedString(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(2, VM_SV_WriteUnterminatedString); MSG_WriteUnterminatedString (WriteDest(prog), PRVM_G_STRING(OFS_PARM1)); } static void VM_SV_WriteEntity(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(2, VM_SV_WriteEntity); MSG_WriteShort (WriteDest(prog), PRVM_G_EDICTNUM(OFS_PARM1)); } // writes a picture as at most size bytes of data // message: // IMGNAME \0 SIZE(short) IMGDATA // if failed to read/compress: // IMGNAME \0 \0 \0 //#501 void(float dest, string name, float maxsize) WritePicture (DP_SV_WRITEPICTURE)) static void VM_SV_WritePicture(prvm_prog_t *prog) { const char *imgname; void *buf; size_t size; VM_SAFEPARMCOUNT(3, VM_SV_WritePicture); imgname = PRVM_G_STRING(OFS_PARM1); size = (size_t) PRVM_G_FLOAT(OFS_PARM2); if(size > 65535) size = 65535; MSG_WriteString(WriteDest(prog), imgname); if(Image_Compress(imgname, size, &buf, &size)) { // actual picture MSG_WriteShort(WriteDest(prog), (int)size); SZ_Write(WriteDest(prog), (unsigned char *) buf, (int)size); } else { // placeholder MSG_WriteShort(WriteDest(prog), 0); } } ////////////////////////////////////////////////////////// static void VM_SV_makestatic(prvm_prog_t *prog) { prvm_edict_t *ent; int i, large; // allow 0 parameters due to an id1 qc bug in which this function is used // with no parameters (but directly after setmodel with self in OFS_PARM0) VM_SAFEPARMCOUNTRANGE(0, 1, VM_SV_makestatic); if (prog->argc >= 1) ent = PRVM_G_EDICT(OFS_PARM0); else ent = PRVM_PROG_TO_EDICT(PRVM_serverglobaledict(self)); if (ent == prog->edicts) { VM_Warning(prog, "makestatic: can not modify world entity\n"); return; } if (ent->free) { VM_Warning(prog, "makestatic: can not modify free entity\n"); return; } large = false; if (PRVM_serveredictfloat(ent, modelindex) >= 256 || PRVM_serveredictfloat(ent, frame) >= 256) large = true; if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) { MSG_WriteByte (&sv.signon,svc_spawnstatic); MSG_WriteShort (&sv.signon, (int)PRVM_serveredictfloat(ent, modelindex)); MSG_WriteByte (&sv.signon, (int)PRVM_serveredictfloat(ent, frame)); } else if (large) { MSG_WriteByte (&sv.signon,svc_spawnstatic2); MSG_WriteShort (&sv.signon, (int)PRVM_serveredictfloat(ent, modelindex)); MSG_WriteShort (&sv.signon, (int)PRVM_serveredictfloat(ent, frame)); } else { MSG_WriteByte (&sv.signon,svc_spawnstatic); MSG_WriteByte (&sv.signon, (int)PRVM_serveredictfloat(ent, modelindex)); MSG_WriteByte (&sv.signon, (int)PRVM_serveredictfloat(ent, frame)); } MSG_WriteByte (&sv.signon, (int)PRVM_serveredictfloat(ent, colormap)); MSG_WriteByte (&sv.signon, (int)PRVM_serveredictfloat(ent, skin)); for (i=0 ; i<3 ; i++) { MSG_WriteCoord(&sv.signon, PRVM_serveredictvector(ent, origin)[i], sv.protocol); MSG_WriteAngle(&sv.signon, PRVM_serveredictvector(ent, angles)[i], sv.protocol); } // throw the entity away now PRVM_ED_Free(prog, ent); } //============================================================================= /* ============== VM_SV_setspawnparms ============== */ static void VM_SV_setspawnparms(prvm_prog_t *prog) { prvm_edict_t *ent; int i; client_t *client; VM_SAFEPARMCOUNT(1, VM_SV_setspawnparms); ent = PRVM_G_EDICT(OFS_PARM0); i = PRVM_NUM_FOR_EDICT(ent); if (i < 1 || i > svs.maxclients || !svs.clients[i-1].active) { Con_Print("tried to setspawnparms on a non-client\n"); return; } // copy spawn parms out of the client_t client = svs.clients + i-1; for (i=0 ; i< NUM_SPAWN_PARMS ; i++) (&PRVM_serverglobalfloat(parm1))[i] = client->spawn_parms[i]; } /* ================= VM_SV_getlight Returns a color vector indicating the lighting at the requested point. (Internal Operation note: actually measures the light beneath the point, just like the model lighting on the client) getlight(vector) ================= */ static void VM_SV_getlight(prvm_prog_t *prog) { vec3_t ambientcolor, diffusecolor, diffusenormal; vec3_t p; VM_SAFEPARMCOUNT(1, VM_SV_getlight); VectorCopy(PRVM_G_VECTOR(OFS_PARM0), p); VectorClear(ambientcolor); VectorClear(diffusecolor); VectorClear(diffusenormal); if (sv.worldmodel && sv.worldmodel->brush.LightPoint) sv.worldmodel->brush.LightPoint(sv.worldmodel, p, ambientcolor, diffusecolor, diffusenormal); VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN)); } typedef struct { unsigned char type; // 1/2/8 or 0 to indicate unused int fieldoffset; }customstat_t; static customstat_t vm_customstats[MAX_CL_STATS]; // matches the regular stat numbers, but only MIN_VM_STAT to MAX_VM_STAT range is used if things are working properly (can register stats from MAX_VM_STAT to MAX_CL_STATS but will warn) static int vm_customstats_last; void VM_CustomStats_Clear (void) { memset(vm_customstats, 0, sizeof(vm_customstats)); vm_customstats_last = -1; } void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats) { prvm_prog_t *prog = SVVM_prog; int i; char s[17]; union { int i; float f; } u; for(i=MIN_VM_STAT; i<=vm_customstats_last ;i++) { if(!vm_customstats[i].type) continue; switch(vm_customstats[i].type) { //string as 16 bytes case 1: memset(s, 0, 17); strlcpy(s, PRVM_E_STRING(ent, vm_customstats[i].fieldoffset), 16); stats[i] = s[ 0] + s[ 1] * 256 + s[ 2] * 65536 + s[ 3] * 16777216; stats[i+1] = s[ 4] + s[ 5] * 256 + s[ 6] * 65536 + s[ 7] * 16777216; stats[i+2] = s[ 8] + s[ 9] * 256 + s[10] * 65536 + s[11] * 16777216; stats[i+3] = s[12] + s[13] * 256 + s[14] * 65536 + s[15] * 16777216; break; //float field sent as-is case 8: // can't directly use PRVM_E_INT on the field because it may be PRVM_64 and a double is not the representation we want to send u.f = PRVM_E_FLOAT(ent, vm_customstats[i].fieldoffset); stats[i] = u.i; break; //integer value of float field case 2: stats[i] = (int)PRVM_E_FLOAT(ent, vm_customstats[i].fieldoffset); break; default: break; } } } extern cvar_t sv_gameplayfix_customstats; // void(float index, float type, .void field) SV_AddStat = #232; // Set up an auto-sent player stat. // Client's get thier own fields sent to them. Index may not be less than 32. // Type is a value equating to the ev_ values found in qcc to dictate types. Valid ones are: // 1: string (4 stats carrying a total of 16 charactures) // 2: float (one stat, float converted to an integer for transportation) // 8: integer (one stat, not converted to an int, so this can be used to transport floats as floats - what a unique idea!) static void VM_SV_AddStat(prvm_prog_t *prog) { int off, i, type; VM_SAFEPARMCOUNT(3, VM_SV_AddStat); i = (int)PRVM_G_FLOAT(OFS_PARM0); type = (int)PRVM_G_FLOAT(OFS_PARM1); off = PRVM_G_INT (OFS_PARM2); switch (type) { case 1: case 2: case 8: break; default: VM_Warning(prog, "PF_SV_AddStat: unrecognized type %i - supported types are 1 (string up to 16 bytes, takes 4 stat slots), 2 (truncate to int32), 8 (send as float)", type); return; } if (i < 0) { VM_Warning(prog, "PF_SV_AddStat: index (%i) may not be less than %i\n", i, MIN_VM_STAT); return; } if (i >= MAX_CL_STATS) { VM_Warning(prog, "PF_SV_AddStat: index (%i) >= MAX_CL_STATS (%i), not supported by protocol, and AddStat beyond MAX_VM_STAT (%i) conflicts with engine MOVEVARS\n", i, MAX_CL_STATS, MAX_VM_STAT); return; } if (i > (MAX_CL_STATS - 4) && type == 1) { VM_Warning(prog, "PF_SV_AddStat: index (%i) > (MAX_CL_STATS (%i) - 4) with string type won't fit in the protocol, and AddStat beyond MAX_VM_STAT conflicts with engine MOVEVARS\n", i, MAX_CL_STATS); return; } // these are hazardous to override but sort of allowed if one wants to be adventurous... and enjoys warnings. if (i < MIN_VM_STAT) VM_Warning(prog, "PF_SV_AddStat: index (%i) < MIN_VM_STAT (%i) may conflict with engine stats - allowed, but this may break things\n", i, MIN_VM_STAT); else if (i >= MAX_VM_STAT && !sv_gameplayfix_customstats.integer) VM_Warning(prog, "PF_SV_AddStat: index (%i) >= MAX_VM_STAT (%i) conflicts with engine stats - allowed, but this may break slowmo and stuff\n", i, MAX_VM_STAT); else if (i > (MAX_VM_STAT - 4) && type == 1 && !sv_gameplayfix_customstats.integer) VM_Warning(prog, "PF_SV_AddStat: index (%i) >= MAX_VM_STAT (%i) - 4 with string type won't fit within MAX_VM_STAT, thus conflicting with engine stats - allowed, but this may break slowmo and stuff\n", i, MAX_VM_STAT); vm_customstats[i].type = type; vm_customstats[i].fieldoffset = off; if(vm_customstats_last < i) vm_customstats_last = i; } /* ================= VM_SV_copyentity copies data from one entity to another copyentity(src, dst) ================= */ static void VM_SV_copyentity(prvm_prog_t *prog) { prvm_edict_t *in, *out; VM_SAFEPARMCOUNT(2, VM_SV_copyentity); in = PRVM_G_EDICT(OFS_PARM0); if (in == prog->edicts) { VM_Warning(prog, "copyentity: can not read world entity\n"); return; } if (in->free) { VM_Warning(prog, "copyentity: can not read free entity\n"); return; } out = PRVM_G_EDICT(OFS_PARM1); if (out == prog->edicts) { VM_Warning(prog, "copyentity: can not modify world entity\n"); return; } if (out->free) { VM_Warning(prog, "copyentity: can not modify free entity\n"); return; } memcpy(out->fields.fp, in->fields.fp, prog->entityfields * sizeof(prvm_vec_t)); if (VectorCompare(PRVM_serveredictvector(out, absmin), PRVM_serveredictvector(out, absmax))) return; SV_LinkEdict(out); } /* ================= VM_SV_setcolor sets the color of a client and broadcasts the update to all connected clients setcolor(clientent, value) ================= */ static void VM_SV_setcolor(prvm_prog_t *prog) { client_t *client; int entnum, i; VM_SAFEPARMCOUNT(2, VM_SV_setcolor); entnum = PRVM_G_EDICTNUM(OFS_PARM0); i = (int)PRVM_G_FLOAT(OFS_PARM1); if (entnum < 1 || entnum > svs.maxclients || !svs.clients[entnum-1].active) { Con_Print("tried to setcolor a non-client\n"); return; } client = svs.clients + entnum-1; if (client->edict) { PRVM_serveredictfloat(client->edict, clientcolors) = i; PRVM_serveredictfloat(client->edict, team) = (i & 15) + 1; } client->colors = i; if (client->old_colors != client->colors) { client->old_colors = client->colors; // send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors); MSG_WriteByte (&sv.reliable_datagram, client - svs.clients); MSG_WriteByte (&sv.reliable_datagram, client->colors); } } /* ================= VM_SV_effect effect(origin, modelname, startframe, framecount, framerate) ================= */ static void VM_SV_effect(prvm_prog_t *prog) { int i; const char *s; vec3_t org; VM_SAFEPARMCOUNT(5, VM_SV_effect); s = PRVM_G_STRING(OFS_PARM1); if (!s[0]) { VM_Warning(prog, "effect: no model specified\n"); return; } i = SV_ModelIndex(s, 1); if (!i) { VM_Warning(prog, "effect: model not precached\n"); return; } if (PRVM_G_FLOAT(OFS_PARM3) < 1) { VM_Warning(prog, "effect: framecount < 1\n"); return; } if (PRVM_G_FLOAT(OFS_PARM4) < 1) { VM_Warning(prog, "effect: framerate < 1\n"); return; } VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org); SV_StartEffect(org, i, (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4)); } static void VM_SV_te_blood(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(3, VM_SV_te_blood); if (PRVM_G_FLOAT(OFS_PARM2) < 1) return; MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_BLOOD); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); // velocity MSG_WriteChar(&sv.datagram, bound(-128, (int) PRVM_G_VECTOR(OFS_PARM1)[0], 127)); MSG_WriteChar(&sv.datagram, bound(-128, (int) PRVM_G_VECTOR(OFS_PARM1)[1], 127)); MSG_WriteChar(&sv.datagram, bound(-128, (int) PRVM_G_VECTOR(OFS_PARM1)[2], 127)); // count MSG_WriteByte(&sv.datagram, bound(0, (int) PRVM_G_FLOAT(OFS_PARM2), 255)); SV_FlushBroadcastMessages(); } static void VM_SV_te_bloodshower(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(4, VM_SV_te_bloodshower); if (PRVM_G_FLOAT(OFS_PARM3) < 1) return; MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_BLOODSHOWER); // min MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); // max MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[2], sv.protocol); // speed MSG_WriteCoord(&sv.datagram, PRVM_G_FLOAT(OFS_PARM2), sv.protocol); // count MSG_WriteShort(&sv.datagram, (int)bound(0, PRVM_G_FLOAT(OFS_PARM3), 65535)); SV_FlushBroadcastMessages(); } static void VM_SV_te_explosionrgb(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(2, VM_SV_te_explosionrgb); MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_EXPLOSIONRGB); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); // color MSG_WriteByte(&sv.datagram, bound(0, (int) (PRVM_G_VECTOR(OFS_PARM1)[0] * 255), 255)); MSG_WriteByte(&sv.datagram, bound(0, (int) (PRVM_G_VECTOR(OFS_PARM1)[1] * 255), 255)); MSG_WriteByte(&sv.datagram, bound(0, (int) (PRVM_G_VECTOR(OFS_PARM1)[2] * 255), 255)); SV_FlushBroadcastMessages(); } static void VM_SV_te_particlecube(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(7, VM_SV_te_particlecube); if (PRVM_G_FLOAT(OFS_PARM3) < 1) return; MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_PARTICLECUBE); // min MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); // max MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[2], sv.protocol); // velocity MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[2], sv.protocol); // count MSG_WriteShort(&sv.datagram, (int)bound(0, PRVM_G_FLOAT(OFS_PARM3), 65535)); // color MSG_WriteByte(&sv.datagram, (int)PRVM_G_FLOAT(OFS_PARM4)); // gravity true/false MSG_WriteByte(&sv.datagram, ((int) PRVM_G_FLOAT(OFS_PARM5)) != 0); // randomvel MSG_WriteCoord(&sv.datagram, PRVM_G_FLOAT(OFS_PARM6), sv.protocol); SV_FlushBroadcastMessages(); } static void VM_SV_te_particlerain(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(5, VM_SV_te_particlerain); if (PRVM_G_FLOAT(OFS_PARM3) < 1) return; MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_PARTICLERAIN); // min MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); // max MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[2], sv.protocol); // velocity MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[2], sv.protocol); // count MSG_WriteShort(&sv.datagram, (int)bound(0, PRVM_G_FLOAT(OFS_PARM3), 65535)); // color MSG_WriteByte(&sv.datagram, (int)PRVM_G_FLOAT(OFS_PARM4)); SV_FlushBroadcastMessages(); } static void VM_SV_te_particlesnow(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(5, VM_SV_te_particlesnow); if (PRVM_G_FLOAT(OFS_PARM3) < 1) return; MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_PARTICLESNOW); // min MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); // max MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[2], sv.protocol); // velocity MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[2], sv.protocol); // count MSG_WriteShort(&sv.datagram, (int)bound(0, PRVM_G_FLOAT(OFS_PARM3), 65535)); // color MSG_WriteByte(&sv.datagram, (int)PRVM_G_FLOAT(OFS_PARM4)); SV_FlushBroadcastMessages(); } static void VM_SV_te_spark(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(3, VM_SV_te_spark); if (PRVM_G_FLOAT(OFS_PARM2) < 1) return; MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_SPARK); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); // velocity MSG_WriteChar(&sv.datagram, bound(-128, (int) PRVM_G_VECTOR(OFS_PARM1)[0], 127)); MSG_WriteChar(&sv.datagram, bound(-128, (int) PRVM_G_VECTOR(OFS_PARM1)[1], 127)); MSG_WriteChar(&sv.datagram, bound(-128, (int) PRVM_G_VECTOR(OFS_PARM1)[2], 127)); // count MSG_WriteByte(&sv.datagram, bound(0, (int) PRVM_G_FLOAT(OFS_PARM2), 255)); SV_FlushBroadcastMessages(); } static void VM_SV_te_gunshotquad(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(1, VM_SV_te_gunshotquad); MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_GUNSHOTQUAD); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); SV_FlushBroadcastMessages(); } static void VM_SV_te_spikequad(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(1, VM_SV_te_spikequad); MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_SPIKEQUAD); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); SV_FlushBroadcastMessages(); } static void VM_SV_te_superspikequad(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(1, VM_SV_te_superspikequad); MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_SUPERSPIKEQUAD); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); SV_FlushBroadcastMessages(); } static void VM_SV_te_explosionquad(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(1, VM_SV_te_explosionquad); MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_EXPLOSIONQUAD); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); SV_FlushBroadcastMessages(); } static void VM_SV_te_smallflash(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(1, VM_SV_te_smallflash); MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_SMALLFLASH); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); SV_FlushBroadcastMessages(); } static void VM_SV_te_customflash(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(4, VM_SV_te_customflash); if (PRVM_G_FLOAT(OFS_PARM1) < 8 || PRVM_G_FLOAT(OFS_PARM2) < (1.0 / 256.0)) return; MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_CUSTOMFLASH); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); // radius MSG_WriteByte(&sv.datagram, (int)bound(0, PRVM_G_FLOAT(OFS_PARM1) / 8 - 1, 255)); // lifetime MSG_WriteByte(&sv.datagram, (int)bound(0, PRVM_G_FLOAT(OFS_PARM2) * 256 - 1, 255)); // color MSG_WriteByte(&sv.datagram, (int)bound(0, PRVM_G_VECTOR(OFS_PARM3)[0] * 255, 255)); MSG_WriteByte(&sv.datagram, (int)bound(0, PRVM_G_VECTOR(OFS_PARM3)[1] * 255, 255)); MSG_WriteByte(&sv.datagram, (int)bound(0, PRVM_G_VECTOR(OFS_PARM3)[2] * 255, 255)); SV_FlushBroadcastMessages(); } static void VM_SV_te_gunshot(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(1, VM_SV_te_gunshot); MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_GUNSHOT); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); SV_FlushBroadcastMessages(); } static void VM_SV_te_spike(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(1, VM_SV_te_spike); MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_SPIKE); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); SV_FlushBroadcastMessages(); } static void VM_SV_te_superspike(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(1, VM_SV_te_superspike); MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_SUPERSPIKE); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); SV_FlushBroadcastMessages(); } static void VM_SV_te_explosion(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(1, VM_SV_te_explosion); MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_EXPLOSION); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); SV_FlushBroadcastMessages(); } static void VM_SV_te_tarexplosion(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(1, VM_SV_te_tarexplosion); MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_TAREXPLOSION); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); SV_FlushBroadcastMessages(); } static void VM_SV_te_wizspike(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(1, VM_SV_te_wizspike); MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_WIZSPIKE); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); SV_FlushBroadcastMessages(); } static void VM_SV_te_knightspike(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(1, VM_SV_te_knightspike); MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_KNIGHTSPIKE); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); SV_FlushBroadcastMessages(); } static void VM_SV_te_lavasplash(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(1, VM_SV_te_lavasplash); MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_LAVASPLASH); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); SV_FlushBroadcastMessages(); } static void VM_SV_te_teleport(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(1, VM_SV_te_teleport); MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_TELEPORT); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); SV_FlushBroadcastMessages(); } static void VM_SV_te_explosion2(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(3, VM_SV_te_explosion2); MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_EXPLOSION2); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); // color MSG_WriteByte(&sv.datagram, (int)PRVM_G_FLOAT(OFS_PARM1)); MSG_WriteByte(&sv.datagram, (int)PRVM_G_FLOAT(OFS_PARM2)); SV_FlushBroadcastMessages(); } static void VM_SV_te_lightning1(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(3, VM_SV_te_lightning1); MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_LIGHTNING1); // owner entity MSG_WriteShort(&sv.datagram, PRVM_G_EDICTNUM(OFS_PARM0)); // start MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[2], sv.protocol); // end MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[2], sv.protocol); SV_FlushBroadcastMessages(); } static void VM_SV_te_lightning2(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(3, VM_SV_te_lightning2); MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_LIGHTNING2); // owner entity MSG_WriteShort(&sv.datagram, PRVM_G_EDICTNUM(OFS_PARM0)); // start MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[2], sv.protocol); // end MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[2], sv.protocol); SV_FlushBroadcastMessages(); } static void VM_SV_te_lightning3(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(3, VM_SV_te_lightning3); MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_LIGHTNING3); // owner entity MSG_WriteShort(&sv.datagram, PRVM_G_EDICTNUM(OFS_PARM0)); // start MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[2], sv.protocol); // end MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[2], sv.protocol); SV_FlushBroadcastMessages(); } static void VM_SV_te_beam(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(3, VM_SV_te_beam); MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_BEAM); // owner entity MSG_WriteShort(&sv.datagram, PRVM_G_EDICTNUM(OFS_PARM0)); // start MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[2], sv.protocol); // end MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[2], sv.protocol); SV_FlushBroadcastMessages(); } static void VM_SV_te_plasmaburn(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(1, VM_SV_te_plasmaburn); MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_PLASMABURN); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); SV_FlushBroadcastMessages(); } static void VM_SV_te_flamejet(prvm_prog_t *prog) { VM_SAFEPARMCOUNT(3, VM_SV_te_flamejet); MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_FLAMEJET); // org MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); // vel MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[2], sv.protocol); // count MSG_WriteByte(&sv.datagram, (int)PRVM_G_FLOAT(OFS_PARM2)); SV_FlushBroadcastMessages(); } //void(entity e, string s) clientcommand = #440; // executes a command string as if it came from the specified client //this function originally written by KrimZon, made shorter by LadyHavoc static void VM_SV_clientcommand(prvm_prog_t *prog) { client_t *temp_client; int i; VM_SAFEPARMCOUNT(2, VM_SV_clientcommand); //find client for this entity i = (PRVM_NUM_FOR_EDICT(PRVM_G_EDICT(OFS_PARM0)) - 1); if (i < 0 || i >= svs.maxclients || !svs.clients[i].active) { Con_Print("PF_clientcommand: entity is not a client\n"); return; } temp_client = host_client; host_client = svs.clients + i; Cmd_ExecuteString(cmd_serverfromclient, PRVM_G_STRING(OFS_PARM1), src_client, true); host_client = temp_client; } //void(entity e, entity tagentity, string tagname) setattachment = #443; // attachs e to a tag on tagentity (note: use "" to attach to entity origin/angles instead of a tag) static void VM_SV_setattachment(prvm_prog_t *prog) { prvm_edict_t *e = PRVM_G_EDICT(OFS_PARM0); prvm_edict_t *tagentity = PRVM_G_EDICT(OFS_PARM1); const char *tagname = PRVM_G_STRING(OFS_PARM2); model_t *model; int tagindex; VM_SAFEPARMCOUNT(3, VM_SV_setattachment); if (e == prog->edicts) { VM_Warning(prog, "setattachment: can not modify world entity\n"); return; } if (e->free) { VM_Warning(prog, "setattachment: can not modify free entity\n"); return; } if (tagentity == NULL) tagentity = prog->edicts; tagindex = 0; if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0]) { model = SV_GetModelFromEdict(tagentity); if (model) { tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_serveredictfloat(tagentity, skin), tagname); if (tagindex == 0) Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name); } else Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity)); } PRVM_serveredictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity); PRVM_serveredictfloat(e, tag_index) = tagindex; } ///////////////////////////////////////// // DP_MD3_TAGINFO extension coded by VorteX static int SV_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname) { int i; i = (int)PRVM_serveredictfloat(e, modelindex); if (i < 1 || i >= MAX_MODELS) return -1; return Mod_Alias_GetTagIndexForName(SV_GetModelByIndex(i), (int)PRVM_serveredictfloat(e, skin), tagname); } static int SV_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix) { int r; model_t *model; *tagname = NULL; *parentindex = 0; Matrix4x4_CreateIdentity(tag_localmatrix); if (tagindex >= 0 && (model = SV_GetModelFromEdict(e)) && model->num_bones) { r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_serveredictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix); if(!r) // success? *parentindex += 1; return r; } return 1; } void SV_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qbool viewmatrix) { float scale; float pitchsign = 1; scale = PRVM_serveredictfloat(ent, scale); if (!scale) scale = 1.0f; if (viewmatrix) Matrix4x4_CreateFromQuakeEntity(out, PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2] + PRVM_serveredictvector(ent, view_ofs)[2], PRVM_serveredictvector(ent, v_angle)[0], PRVM_serveredictvector(ent, v_angle)[1], PRVM_serveredictvector(ent, v_angle)[2], scale * cl_viewmodel_scale.value); else { pitchsign = SV_GetPitchSign(prog, ent); Matrix4x4_CreateFromQuakeEntity(out, PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2], pitchsign * PRVM_serveredictvector(ent, angles)[0], PRVM_serveredictvector(ent, angles)[1], PRVM_serveredictvector(ent, angles)[2], scale); } } static int SV_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out) { model_t *model; if (tagindex >= 0 && (model = SV_GetModelFromEdict(ent)) && model->animscenes) { VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent); VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, sv.time); VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend); return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out); } *out = identitymatrix; return 0; } // Warnings/errors code: // 0 - normal (everything all-right) // 1 - world entity // 2 - free entity // 3 - null or non-precached model // 4 - no tags with requested index // 5 - runaway loop at attachment chain static int SV_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex) { int ret; int modelindex, attachloop; matrix4x4_t entitymatrix, tagmatrix, attachmatrix; model_t *model; *out = identitymatrix; // warnings and errors return identical matrix if (ent == prog->edicts) return 1; if (ent->free) return 2; modelindex = (int)PRVM_serveredictfloat(ent, modelindex); if (modelindex <= 0 || modelindex >= MAX_MODELS) return 3; model = SV_GetModelByIndex(modelindex); VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent); VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, sv.time); VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend); tagmatrix = identitymatrix; // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity attachloop = 0; for (;;) { if (attachloop >= 256) // prevent runaway looping return 5; // apply transformation by child's tagindex on parent entity and then // by parent entity itself ret = SV_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix); if (ret && attachloop == 0) return ret; SV_GetEntityMatrix(prog, ent, &entitymatrix, false); Matrix4x4_Concat(&tagmatrix, &attachmatrix, out); Matrix4x4_Concat(out, &entitymatrix, &tagmatrix); // next iteration we process the parent entity if (PRVM_serveredictedict(ent, tag_entity)) { tagindex = (int)PRVM_serveredictfloat(ent, tag_index); ent = PRVM_EDICT_NUM(PRVM_serveredictedict(ent, tag_entity)); } else break; attachloop++; } // RENDER_VIEWMODEL magic if (PRVM_serveredictedict(ent, viewmodelforclient)) { Matrix4x4_Copy(&tagmatrix, out); ent = PRVM_EDICT_NUM(PRVM_serveredictedict(ent, viewmodelforclient)); SV_GetEntityMatrix(prog, ent, &entitymatrix, true); Matrix4x4_Concat(out, &entitymatrix, &tagmatrix); } return 0; } //float(entity ent, string tagname) gettagindex; static void VM_SV_gettagindex(prvm_prog_t *prog) { prvm_edict_t *ent; const char *tag_name; int tag_index; VM_SAFEPARMCOUNT(2, VM_SV_gettagindex); ent = PRVM_G_EDICT(OFS_PARM0); tag_name = PRVM_G_STRING(OFS_PARM1); if (ent == prog->edicts) { VM_Warning(prog, "VM_SV_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent)); return; } if (ent->free) { VM_Warning(prog, "VM_SV_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent)); return; } tag_index = 0; if (!SV_GetModelFromEdict(ent)) Con_DPrintf("VM_SV_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent)); else { tag_index = SV_GetTagIndex(prog, ent, tag_name); if (tag_index == 0) if(developer_extra.integer) Con_DPrintf("VM_SV_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name); } PRVM_G_FLOAT(OFS_RETURN) = tag_index; } //vector(entity ent, float tagindex) gettaginfo; static void VM_SV_gettaginfo(prvm_prog_t *prog) { prvm_edict_t *e; int tagindex; matrix4x4_t tag_matrix; matrix4x4_t tag_localmatrix; int parentindex; const char *tagname; int returncode; vec3_t forward, left, up, origin; const model_t *model; VM_SAFEPARMCOUNT(2, VM_SV_gettaginfo); e = PRVM_G_EDICT(OFS_PARM0); tagindex = (int)PRVM_G_FLOAT(OFS_PARM1); returncode = SV_GetTagMatrix(prog, &tag_matrix, e, tagindex); Matrix4x4_ToVectors(&tag_matrix, forward, left, up, origin); VectorCopy(forward, PRVM_serverglobalvector(v_forward)); VectorNegate(left, PRVM_serverglobalvector(v_right)); VectorCopy(up, PRVM_serverglobalvector(v_up)); VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN)); model = SV_GetModelFromEdict(e); VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e); VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model, sv.time); VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend); SV_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix); Matrix4x4_ToVectors(&tag_localmatrix, forward, left, up, origin); PRVM_serverglobalfloat(gettaginfo_parent) = parentindex; PRVM_serverglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0; VectorCopy(forward, PRVM_serverglobalvector(gettaginfo_forward)); VectorNegate(left, PRVM_serverglobalvector(gettaginfo_right)); VectorCopy(up, PRVM_serverglobalvector(gettaginfo_up)); VectorCopy(origin, PRVM_serverglobalvector(gettaginfo_offset)); switch(returncode) { case 1: VM_Warning(prog, "gettagindex: can't affect world entity\n"); break; case 2: VM_Warning(prog, "gettagindex: can't affect free entity\n"); break; case 3: Con_DPrintf("SV_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e)); break; case 4: Con_DPrintf("SV_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex); break; case 5: Con_DPrintf("SV_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e)); break; } } //void(entity clent) dropclient (DP_SV_DROPCLIENT) static void VM_SV_dropclient(prvm_prog_t *prog) { int clientnum; client_t *oldhostclient; VM_SAFEPARMCOUNT(1, VM_SV_dropclient); clientnum = PRVM_G_EDICTNUM(OFS_PARM0) - 1; if (clientnum < 0 || clientnum >= svs.maxclients) { VM_Warning(prog, "dropclient: not a client\n"); return; } if (!svs.clients[clientnum].active) { VM_Warning(prog, "dropclient: that client slot is not connected\n"); return; } oldhostclient = host_client; host_client = svs.clients + clientnum; SV_DropClient(false, "Client dropped"); host_client = oldhostclient; } //entity() spawnclient (DP_SV_BOTCLIENT) static void VM_SV_spawnclient(prvm_prog_t *prog) { int i; prvm_edict_t *ed; VM_SAFEPARMCOUNT(0, VM_SV_spawnclient); prog->xfunction->builtinsprofile += 2; ed = prog->edicts; for (i = 0;i < svs.maxclients;i++) { if (!svs.clients[i].active) { prog->xfunction->builtinsprofile += 100; SV_ConnectClient (i, NULL); // this has to be set or else ClientDisconnect won't be called // we assume the qc will call ClientConnect... svs.clients[i].clientconnectcalled = true; ed = PRVM_EDICT_NUM(i + 1); break; } } VM_RETURN_EDICT(ed); } //float(entity clent) clienttype (DP_SV_BOTCLIENT) static void VM_SV_clienttype(prvm_prog_t *prog) { int clientnum; VM_SAFEPARMCOUNT(1, VM_SV_clienttype); clientnum = PRVM_G_EDICTNUM(OFS_PARM0) - 1; if (clientnum < 0 || clientnum >= svs.maxclients) PRVM_G_FLOAT(OFS_RETURN) = 3; else if (!svs.clients[clientnum].active) PRVM_G_FLOAT(OFS_RETURN) = 0; else if (svs.clients[clientnum].netconnection) PRVM_G_FLOAT(OFS_RETURN) = 1; else PRVM_G_FLOAT(OFS_RETURN) = 2; } /* =============== VM_SV_serverkey string(string key) serverkey =============== */ static void VM_SV_serverkey(prvm_prog_t *prog) { char string[VM_STRINGTEMP_LENGTH]; VM_SAFEPARMCOUNT(1, VM_SV_serverkey); InfoString_GetValue(svs.serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string)); PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string); } //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC) static void VM_SV_setmodelindex(prvm_prog_t *prog) { prvm_edict_t *e; model_t *mod; int i; VM_SAFEPARMCOUNT(2, VM_SV_setmodelindex); e = PRVM_G_EDICT(OFS_PARM0); if (e == prog->edicts) { VM_Warning(prog, "setmodelindex: can not modify world entity\n"); return; } if (e->free) { VM_Warning(prog, "setmodelindex: can not modify free entity\n"); return; } i = (int)PRVM_G_FLOAT(OFS_PARM1); if (i <= 0 || i >= MAX_MODELS) { VM_Warning(prog, "setmodelindex: invalid modelindex\n"); return; } if (!sv.model_precache[i][0]) { VM_Warning(prog, "setmodelindex: model not precached\n"); return; } PRVM_serveredictstring(e, model) = PRVM_SetEngineString(prog, sv.model_precache[i]); PRVM_serveredictfloat(e, modelindex) = i; mod = SV_GetModelByIndex(i); if (mod) { if (mod->type != mod_alias || sv_gameplayfix_setmodelrealbox.integer) SetMinMaxSize(prog, e, mod->normalmins, mod->normalmaxs, true); else SetMinMaxSize(prog, e, quakemins, quakemaxs, true); } else SetMinMaxSize(prog, e, vec3_origin, vec3_origin, true); } //#334 string(float mdlindex) modelnameforindex (EXT_CSQC) static void VM_SV_modelnameforindex(prvm_prog_t *prog) { int i; VM_SAFEPARMCOUNT(1, VM_SV_modelnameforindex); PRVM_G_INT(OFS_RETURN) = OFS_NULL; i = (int)PRVM_G_FLOAT(OFS_PARM0); if (i <= 0 || i >= MAX_MODELS) { VM_Warning(prog, "modelnameforindex: invalid modelindex\n"); return; } if (!sv.model_precache[i][0]) { VM_Warning(prog, "modelnameforindex: model not precached\n"); return; } PRVM_G_INT(OFS_RETURN) = PRVM_SetEngineString(prog, sv.model_precache[i]); } //#335 float(string effectname) particleeffectnum (EXT_CSQC) static void VM_SV_particleeffectnum(prvm_prog_t *prog) { int i; VM_SAFEPARMCOUNT(1, VM_SV_particleeffectnum); i = SV_ParticleEffectIndex(PRVM_G_STRING(OFS_PARM0)); if (i == 0) i = -1; PRVM_G_FLOAT(OFS_RETURN) = i; } // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC) static void VM_SV_trailparticles(prvm_prog_t *prog) { vec3_t start, end; VM_SAFEPARMCOUNT(4, VM_SV_trailparticles); if ((int)PRVM_G_FLOAT(OFS_PARM0) < 0) return; MSG_WriteByte(&sv.datagram, svc_trailparticles); MSG_WriteShort(&sv.datagram, PRVM_G_EDICTNUM(OFS_PARM0)); MSG_WriteShort(&sv.datagram, (int)PRVM_G_FLOAT(OFS_PARM1)); VectorCopy(PRVM_G_VECTOR(OFS_PARM2), start); VectorCopy(PRVM_G_VECTOR(OFS_PARM3), end); MSG_WriteVector(&sv.datagram, start, sv.protocol); MSG_WriteVector(&sv.datagram, end, sv.protocol); SV_FlushBroadcastMessages(); } //#337 void(float effectnum, vector origin, vector dir, float count) pointparticles (EXT_CSQC) static void VM_SV_pointparticles(prvm_prog_t *prog) { int effectnum, count; vec3_t org, vel; VM_SAFEPARMCOUNTRANGE(4, 8, VM_SV_pointparticles); if ((int)PRVM_G_FLOAT(OFS_PARM0) < 0) return; effectnum = (int)PRVM_G_FLOAT(OFS_PARM0); VectorCopy(PRVM_G_VECTOR(OFS_PARM1), org); VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel); count = bound(0, (int)PRVM_G_FLOAT(OFS_PARM3), 65535); if (count == 1 && !VectorLength2(vel)) { // 1+2+12=15 bytes MSG_WriteByte(&sv.datagram, svc_pointparticles1); MSG_WriteShort(&sv.datagram, effectnum); MSG_WriteVector(&sv.datagram, org, sv.protocol); } else { // 1+2+12+12+2=29 bytes MSG_WriteByte(&sv.datagram, svc_pointparticles); MSG_WriteShort(&sv.datagram, effectnum); MSG_WriteVector(&sv.datagram, org, sv.protocol); MSG_WriteVector(&sv.datagram, vel, sv.protocol); MSG_WriteShort(&sv.datagram, count); } SV_FlushBroadcastMessages(); } qbool SV_VM_ConsoleCommand (const char *text) { prvm_prog_t *prog = SVVM_prog; return PRVM_ConsoleCommand(prog, text, &prog->funcoffsets.ConsoleCmd, true, PRVM_EDICT_TO_PROG(sv.world.prog->edicts), sv.time, !(!sv.active || !prog || !prog->loaded), "QC function ConsoleCmd is missing"); } // #352 void(string cmdname) registercommand (EXT_CSQC) static void VM_SV_registercommand (prvm_prog_t *prog) { VM_SAFEPARMCOUNT(1, VM_SV_registercmd); if(!Cmd_Exists(cmd_local, PRVM_G_STRING(OFS_PARM0))) Cmd_AddCommand(CF_SERVER, PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC"); } //PF_setpause, // void(float pause) setpause = #531; static void VM_SV_setpause(prvm_prog_t *prog) { int pauseValue; pauseValue = (int)PRVM_G_FLOAT(OFS_PARM0); if (pauseValue != 0) { //pause the game sv.paused = 1; sv.pausedstart = host.realtime; } else { //disable pause, in case it was enabled if (sv.paused != 0) { sv.paused = 0; sv.pausedstart = 0; } } // send notification to all clients MSG_WriteByte(&sv.reliable_datagram, svc_setpause); MSG_WriteByte(&sv.reliable_datagram, sv.paused); } // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex. static void VM_SV_skel_create(prvm_prog_t *prog) { int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0); model_t *model = SV_GetModelByIndex(modelindex); skeleton_t *skeleton; int i; PRVM_G_FLOAT(OFS_RETURN) = 0; if (!model || !model->num_bones) return; for (i = 0;i < MAX_EDICTS;i++) if (!prog->skeletons[i]) break; if (i == MAX_EDICTS) return; prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(prog->progs_mempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t)); PRVM_G_FLOAT(OFS_RETURN) = i + 1; skeleton->model = model; skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1); // initialize to identity matrices for (i = 0;i < skeleton->model->num_bones;i++) skeleton->relativetransforms[i] = identitymatrix; } // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure static void VM_SV_skel_build(prvm_prog_t *prog) { int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1; skeleton_t *skeleton; prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1); int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2); float retainfrac = PRVM_G_FLOAT(OFS_PARM3); int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1; int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1; model_t *model = SV_GetModelByIndex(modelindex); int numblends; int bonenum; int blendindex; framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS]; frameblend_t frameblend[MAX_FRAMEBLENDS]; matrix4x4_t bonematrix; matrix4x4_t matrix; PRVM_G_FLOAT(OFS_RETURN) = 0; if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex])) return; firstbone = max(0, firstbone); lastbone = min(lastbone, model->num_bones - 1); lastbone = min(lastbone, skeleton->model->num_bones - 1); VM_GenerateFrameGroupBlend(prog, framegroupblend, ed); VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model, sv.time); for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++) ; for (bonenum = firstbone;bonenum <= lastbone;bonenum++) { memset(&bonematrix, 0, sizeof(bonematrix)); for (blendindex = 0;blendindex < numblends;blendindex++) { Matrix4x4_FromBonePose7s(&matrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + bonenum)); Matrix4x4_Accumulate(&bonematrix, &matrix, frameblend[blendindex].lerp); } Matrix4x4_Normalize3(&bonematrix, &bonematrix); Matrix4x4_Interpolate(&skeleton->relativetransforms[bonenum], &bonematrix, &skeleton->relativetransforms[bonenum], retainfrac); } PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1; } // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton static void VM_SV_skel_get_numbones(prvm_prog_t *prog) { int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1; skeleton_t *skeleton; PRVM_G_FLOAT(OFS_RETURN) = 0; if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex])) return; PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones; } // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring) static void VM_SV_skel_get_bonename(prvm_prog_t *prog) { int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1; int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1; skeleton_t *skeleton; PRVM_G_INT(OFS_RETURN) = 0; if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex])) return; if (bonenum < 0 || bonenum >= skeleton->model->num_bones) return; PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name); } // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this) static void VM_SV_skel_get_boneparent(prvm_prog_t *prog) { int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1; int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1; skeleton_t *skeleton; PRVM_G_FLOAT(OFS_RETURN) = 0; if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex])) return; if (bonenum < 0 || bonenum >= skeleton->model->num_bones) return; PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1; } // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex static void VM_SV_skel_find_bone(prvm_prog_t *prog) { int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1; const char *tagname = PRVM_G_STRING(OFS_PARM1); skeleton_t *skeleton; PRVM_G_FLOAT(OFS_RETURN) = 0; if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex])) return; PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname) + 1; } // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone) static void VM_SV_skel_get_bonerel(prvm_prog_t *prog) { int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1; int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1; skeleton_t *skeleton; matrix4x4_t matrix; vec3_t forward, left, up, origin; VectorClear(PRVM_G_VECTOR(OFS_RETURN)); VectorClear(PRVM_clientglobalvector(v_forward)); VectorClear(PRVM_clientglobalvector(v_right)); VectorClear(PRVM_clientglobalvector(v_up)); if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex])) return; if (bonenum < 0 || bonenum >= skeleton->model->num_bones) return; matrix = skeleton->relativetransforms[bonenum]; Matrix4x4_ToVectors(&matrix, forward, left, up, origin); VectorCopy(forward, PRVM_clientglobalvector(v_forward)); VectorNegate(left, PRVM_clientglobalvector(v_right)); VectorCopy(up, PRVM_clientglobalvector(v_up)); VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN)); } // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity) static void VM_SV_skel_get_boneabs(prvm_prog_t *prog) { int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1; int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1; skeleton_t *skeleton; matrix4x4_t matrix; matrix4x4_t temp; vec3_t forward, left, up, origin; VectorClear(PRVM_G_VECTOR(OFS_RETURN)); VectorClear(PRVM_clientglobalvector(v_forward)); VectorClear(PRVM_clientglobalvector(v_right)); VectorClear(PRVM_clientglobalvector(v_up)); if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex])) return; if (bonenum < 0 || bonenum >= skeleton->model->num_bones) return; matrix = skeleton->relativetransforms[bonenum]; // convert to absolute while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0) { temp = matrix; Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp); } Matrix4x4_ToVectors(&matrix, forward, left, up, origin); VectorCopy(forward, PRVM_clientglobalvector(v_forward)); VectorNegate(left, PRVM_clientglobalvector(v_right)); VectorCopy(up, PRVM_clientglobalvector(v_up)); VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN)); } // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone) static void VM_SV_skel_set_bone(prvm_prog_t *prog) { int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1; int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1; vec3_t forward, left, up, origin; skeleton_t *skeleton; matrix4x4_t matrix; if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex])) return; if (bonenum < 0 || bonenum >= skeleton->model->num_bones) return; VectorCopy(PRVM_clientglobalvector(v_forward), forward); VectorNegate(PRVM_clientglobalvector(v_right), left); VectorCopy(PRVM_clientglobalvector(v_up), up); VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin); Matrix4x4_FromVectors(&matrix, forward, left, up, origin); skeleton->relativetransforms[bonenum] = matrix; } // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone) static void VM_SV_skel_mul_bone(prvm_prog_t *prog) { int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1; int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1; vec3_t forward, left, up, origin; skeleton_t *skeleton; matrix4x4_t matrix; matrix4x4_t temp; if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex])) return; if (bonenum < 0 || bonenum >= skeleton->model->num_bones) return; VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin); VectorCopy(PRVM_clientglobalvector(v_forward), forward); VectorNegate(PRVM_clientglobalvector(v_right), left); VectorCopy(PRVM_clientglobalvector(v_up), up); Matrix4x4_FromVectors(&matrix, forward, left, up, origin); temp = skeleton->relativetransforms[bonenum]; Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp); } // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones) static void VM_SV_skel_mul_bones(prvm_prog_t *prog) { int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1; int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1; int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1; int bonenum; vec3_t forward, left, up, origin; skeleton_t *skeleton; matrix4x4_t matrix; matrix4x4_t temp; if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex])) return; VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin); VectorCopy(PRVM_clientglobalvector(v_forward), forward); VectorNegate(PRVM_clientglobalvector(v_right), left); VectorCopy(PRVM_clientglobalvector(v_up), up); Matrix4x4_FromVectors(&matrix, forward, left, up, origin); firstbone = max(0, firstbone); lastbone = min(lastbone, skeleton->model->num_bones - 1); for (bonenum = firstbone;bonenum <= lastbone;bonenum++) { temp = skeleton->relativetransforms[bonenum]; Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp); } } // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse static void VM_SV_skel_copybones(prvm_prog_t *prog) { int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1; int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1; int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1; int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1; int bonenum; skeleton_t *skeletondst; skeleton_t *skeletonsrc; if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst])) return; if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc])) return; firstbone = max(0, firstbone); lastbone = min(lastbone, skeletondst->model->num_bones - 1); lastbone = min(lastbone, skeletonsrc->model->num_bones - 1); for (bonenum = firstbone;bonenum <= lastbone;bonenum++) skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum]; } // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work) static void VM_SV_skel_delete(prvm_prog_t *prog) { int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1; skeleton_t *skeleton; if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex])) return; Mem_Free(skeleton); prog->skeletons[skeletonindex] = NULL; } // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found static void VM_SV_frameforname(prvm_prog_t *prog) { int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0); model_t *model = SV_GetModelByIndex(modelindex); const char *name = PRVM_G_STRING(OFS_PARM1); int i; PRVM_G_FLOAT(OFS_RETURN) = -1; if (!model || !model->animscenes) return; for (i = 0;i < model->numframes;i++) { if (!strcasecmp(model->animscenes[i].name, name)) { PRVM_G_FLOAT(OFS_RETURN) = i; break; } } } // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0. static void VM_SV_frameduration(prvm_prog_t *prog) { int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0); model_t *model = SV_GetModelByIndex(modelindex); int framenum = (int)PRVM_G_FLOAT(OFS_PARM1); PRVM_G_FLOAT(OFS_RETURN) = 0; if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes) return; if (model->animscenes[framenum].framerate) PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate; } prvm_builtin_t vm_sv_builtins[] = { NULL, // #0 NULL function (not callable) (QUAKE) VM_makevectors, // #1 void(vector ang) makevectors (QUAKE) VM_SV_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE) VM_SV_setmodel, // #3 void(entity e, string m) setmodel (QUAKE) VM_SV_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE) NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE) VM_break, // #6 void() break (QUAKE) VM_random, // #7 float() random (QUAKE) VM_SV_sound, // #8 void(entity e, float chan, string samp, float volume[, float atten[, float pitchchange[, float flags]]]) sound (QUAKE) VM_normalize, // #9 vector(vector v) normalize (QUAKE) VM_error, // #10 void(string e) error (QUAKE) VM_objerror, // #11 void(string e) objerror (QUAKE) VM_vlen, // #12 float(vector v) vlen (QUAKE) VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE) VM_spawn, // #14 entity() spawn (QUAKE) VM_remove, // #15 void(entity e) remove (QUAKE) VM_SV_traceline, // #16 void(vector v1, vector v2, float tryents) traceline (QUAKE) VM_SV_checkclient, // #17 entity() checkclient (QUAKE) VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE) VM_SV_precache_sound, // #19 void(string s) precache_sound (QUAKE) VM_SV_precache_model, // #20 void(string s) precache_model (QUAKE) VM_SV_stuffcmd, // #21 void(entity client, string s, ...) stuffcmd (QUAKE) VM_SV_findradius, // #22 entity(vector org, float rad) findradius (QUAKE) VM_bprint, // #23 void(string s, ...) bprint (QUAKE) VM_SV_sprint, // #24 void(entity client, string s, ...) sprint (QUAKE) VM_dprint, // #25 void(string s, ...) dprint (QUAKE) VM_ftos, // #26 string(float f) ftos (QUAKE) VM_vtos, // #27 string(vector v) vtos (QUAKE) VM_coredump, // #28 void() coredump (QUAKE) VM_traceon, // #29 void() traceon (QUAKE) VM_traceoff, // #30 void() traceoff (QUAKE) VM_eprint, // #31 void(entity e) eprint (QUAKE) VM_SV_walkmove, // #32 float(float yaw, float dist) walkmove (QUAKE) NULL, // #33 (QUAKE) VM_SV_droptofloor, // #34 float() droptofloor (QUAKE) VM_SV_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE) VM_rint, // #36 float(float v) rint (QUAKE) VM_floor, // #37 float(float v) floor (QUAKE) VM_ceil, // #38 float(float v) ceil (QUAKE) NULL, // #39 (QUAKE) VM_SV_checkbottom, // #40 float(entity e) checkbottom (QUAKE) VM_SV_pointcontents, // #41 float(vector v) pointcontents (QUAKE) NULL, // #42 (QUAKE) VM_fabs, // #43 float(float f) fabs (QUAKE) VM_SV_aim, // #44 vector(entity e, float speed) aim (QUAKE) VM_cvar, // #45 float(string s) cvar (QUAKE) VM_localcmd_server, // #46 void(string s) localcmd (QUAKE) VM_nextent, // #47 entity(entity e) nextent (QUAKE) VM_SV_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE) VM_changeyaw, // #49 void() ChangeYaw (QUAKE) NULL, // #50 (QUAKE) VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE) VM_SV_WriteByte, // #52 void(float to, float f) WriteByte (QUAKE) VM_SV_WriteChar, // #53 void(float to, float f) WriteChar (QUAKE) VM_SV_WriteShort, // #54 void(float to, float f) WriteShort (QUAKE) VM_SV_WriteLong, // #55 void(float to, float f) WriteLong (QUAKE) VM_SV_WriteCoord, // #56 void(float to, float f) WriteCoord (QUAKE) VM_SV_WriteAngle, // #57 void(float to, float f) WriteAngle (QUAKE) VM_SV_WriteString, // #58 void(float to, string s) WriteString (QUAKE) VM_SV_WriteEntity, // #59 void(float to, entity e) WriteEntity (QUAKE) VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW) (QUAKE) VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW) (QUAKE) VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW) (QUAKE) VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH) (QUAKE) VM_SV_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS) (QUAKE) VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS) (QUAKE) NULL, // #66 (QUAKE) VM_SV_MoveToGoal, // #67 void(float step) movetogoal (QUAKE) VM_precache_file, // #68 string(string s) precache_file (QUAKE) VM_SV_makestatic, // #69 void(entity e) makestatic (QUAKE) VM_changelevel, // #70 void(string s) changelevel (QUAKE) NULL, // #71 (QUAKE) VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE) VM_SV_centerprint, // #73 void(entity client, strings) centerprint (QUAKE) VM_SV_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE) VM_SV_precache_model, // #75 string(string s) precache_model2 (QUAKE) VM_SV_precache_sound, // #76 string(string s) precache_sound2 (QUAKE) VM_precache_file, // #77 string(string s) precache_file2 (QUAKE) VM_SV_setspawnparms, // #78 void(entity e) setspawnparms (QUAKE) NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD) NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD) VM_stof, // #81 float(string s) stof (FRIK_FILE) NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD) NULL, // #83 (QUAKE) NULL, // #84 (QUAKE) NULL, // #85 (QUAKE) NULL, // #86 (QUAKE) NULL, // #87 (QUAKE) NULL, // #88 (QUAKE) NULL, // #89 (QUAKE) VM_SV_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX) VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC) VM_SV_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT) VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR) VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND) VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND) VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND) VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW) VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT) VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system) // FrikaC and Telejano range #100-#199 NULL, // #100 NULL, // #101 NULL, // #102 NULL, // #103 NULL, // #104 NULL, // #105 NULL, // #106 NULL, // #107 NULL, // #108 NULL, // #109 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE) VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE) VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE) VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE) VM_strlen, // #114 float(string s) strlen (FRIK_FILE) VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE) VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE) VM_stov, // #117 vector(string) stov (FRIK_FILE) VM_strzone, // #118 string(string s) strzone (FRIK_FILE) VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE) NULL, // #120 NULL, // #121 NULL, // #122 NULL, // #123 NULL, // #124 NULL, // #125 NULL, // #126 NULL, // #127 NULL, // #128 NULL, // #129 NULL, // #130 NULL, // #131 NULL, // #132 NULL, // #133 NULL, // #134 NULL, // #135 NULL, // #136 NULL, // #137 NULL, // #138 NULL, // #139 NULL, // #140 NULL, // #141 NULL, // #142 NULL, // #143 NULL, // #144 NULL, // #145 NULL, // #146 NULL, // #147 NULL, // #148 NULL, // #149 NULL, // #150 NULL, // #151 NULL, // #152 NULL, // #153 NULL, // #154 NULL, // #155 NULL, // #156 NULL, // #157 NULL, // #158 NULL, // #159 NULL, // #160 NULL, // #161 NULL, // #162 NULL, // #163 NULL, // #164 NULL, // #165 NULL, // #166 NULL, // #167 NULL, // #168 NULL, // #169 NULL, // #170 NULL, // #171 NULL, // #172 NULL, // #173 NULL, // #174 NULL, // #175 NULL, // #176 NULL, // #177 NULL, // #178 NULL, // #179 NULL, // #180 NULL, // #181 NULL, // #182 NULL, // #183 NULL, // #184 NULL, // #185 NULL, // #186 NULL, // #187 NULL, // #188 NULL, // #189 NULL, // #190 NULL, // #191 NULL, // #192 NULL, // #193 NULL, // #194 NULL, // #195 NULL, // #196 NULL, // #197 NULL, // #198 NULL, // #199 // FTEQW range #200-#299 NULL, // #200 NULL, // #201 NULL, // #202 NULL, // #203 NULL, // #204 NULL, // #205 NULL, // #206 NULL, // #207 NULL, // #208 NULL, // #209 NULL, // #210 NULL, // #211 NULL, // #212 NULL, // #213 NULL, // #214 NULL, // #215 NULL, // #216 NULL, // #217 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT) NULL, // #219 NULL, // #220 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS) VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS) VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS) VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS) VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS) VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS) VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS) VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS) VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS) VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS) NULL, // #231 VM_SV_AddStat, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC) NULL, // #233 NULL, // #234 NULL, // #235 NULL, // #236 NULL, // #237 NULL, // #238 NULL, // #239 VM_SV_checkpvs, // #240 float(vector viewpos, entity viewee) checkpvs; NULL, // #241 NULL, // #242 NULL, // #243 NULL, // #244 VM_modulo, // #245 NULL, // #246 NULL, // #247 NULL, // #248 NULL, // #249 NULL, // #250 NULL, // #251 NULL, // #252 NULL, // #253 NULL, // #254 NULL, // #255 NULL, // #256 NULL, // #257 NULL, // #258 NULL, // #259 NULL, // #260 NULL, // #261 NULL, // #262 VM_SV_skel_create, // #263 float(float modlindex) skel_create = #263; // (DP_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex. VM_SV_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (DP_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure VM_SV_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (DP_SKELETONOBJECTS) returns how many bones exist in the created skeleton VM_SV_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (DP_SKELETONOBJECTS) returns name of bone (as a tempstring) VM_SV_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (DP_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this) VM_SV_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (DP_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex VM_SV_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (DP_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone) VM_SV_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (DP_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity) VM_SV_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (DP_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone) VM_SV_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (DP_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone) VM_SV_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (DP_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones) VM_SV_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (DP_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse VM_SV_skel_delete, // #275 void(float skel) skel_delete = #275; // (DP_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work) VM_SV_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (DP_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found VM_SV_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (DP_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0. NULL, // #278 NULL, // #279 NULL, // #280 NULL, // #281 NULL, // #282 NULL, // #283 NULL, // #284 NULL, // #285 NULL, // #286 NULL, // #287 NULL, // #288 NULL, // #289 NULL, // #290 NULL, // #291 NULL, // #292 NULL, // #293 NULL, // #294 NULL, // #295 NULL, // #296 NULL, // #297 NULL, // #298 NULL, // #299 // CSQC range #300-#399 NULL, // #300 void() clearscene (EXT_CSQC) NULL, // #301 void(float mask) addentities (EXT_CSQC) NULL, // #302 void(entity ent) addentity (EXT_CSQC) NULL, // #303 float(float property, ...) setproperty (EXT_CSQC) NULL, // #304 void() renderscene (EXT_CSQC) NULL, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC) NULL, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon NULL, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex NULL, // #308 void() R_EndPolygon NULL, // #309 NULL, // #310 vector (vector v) cs_unproject (EXT_CSQC) NULL, // #311 vector (vector v) cs_project (EXT_CSQC) NULL, // #312 NULL, // #313 NULL, // #314 NULL, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC) NULL, // #316 float(string name) iscachedpic (EXT_CSQC) NULL, // #317 string(string name, float trywad) precache_pic (EXT_CSQC) NULL, // #318 vector(string picname) draw_getimagesize (EXT_CSQC) NULL, // #319 void(string name) freepic (EXT_CSQC) NULL, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC) NULL, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC) NULL, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC) NULL, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC) NULL, // #324 void(float x, float y, float width, float height) drawsetcliparea NULL, // #325 void(void) drawresetcliparea NULL, // #326 NULL, // #327 NULL, // #328 NULL, // #329 NULL, // #330 float(float stnum) getstatf (EXT_CSQC) NULL, // #331 float(float stnum) getstati (EXT_CSQC) NULL, // #332 string(float firststnum) getstats (EXT_CSQC) VM_SV_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC) VM_SV_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC) VM_SV_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC) VM_SV_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC) VM_SV_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC) NULL, // #338 void(string s, ...) centerprint (EXT_CSQC) VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT) NULL, // #340 string(float keynum) keynumtostring (EXT_CSQC) NULL, // #341 float(string keyname) stringtokeynum (EXT_CSQC) NULL, // #342 string(float keynum) getkeybind (EXT_CSQC) NULL, // #343 void(float usecursor) setcursormode (EXT_CSQC) NULL, // #344 vector() getmousepos (EXT_CSQC) NULL, // #345 float(float framenum) getinputstate (EXT_CSQC) NULL, // #346 void(float sens) setsensitivityscaler (EXT_CSQC) NULL, // #347 void() runstandardplayerphysics (EXT_CSQC) NULL, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC) NULL, // #349 float() isdemo (EXT_CSQC) VM_isserver, // #350 float() isserver (EXT_CSQC) NULL, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC) VM_SV_registercommand, // #352 void(string cmdname) registercommand (EXT_CSQC) VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too) VM_SV_serverkey, // #354 string(string key) serverkey (EXT_CSQC) NULL, // #355 NULL, // #356 NULL, // #357 NULL, // #358 NULL, // #359 NULL, // #360 float() readbyte (EXT_CSQC) NULL, // #361 float() readchar (EXT_CSQC) NULL, // #362 float() readshort (EXT_CSQC) NULL, // #363 float() readlong (EXT_CSQC) NULL, // #364 float() readcoord (EXT_CSQC) NULL, // #365 float() readangle (EXT_CSQC) NULL, // #366 string() readstring (EXT_CSQC) NULL, // #367 float() readfloat (EXT_CSQC) NULL, // #368 NULL, // #369 NULL, // #370 NULL, // #371 NULL, // #372 NULL, // #373 NULL, // #374 NULL, // #375 NULL, // #376 NULL, // #377 NULL, // #378 NULL, // #379 NULL, // #380 NULL, // #381 NULL, // #382 NULL, // #383 NULL, // #384 NULL, // #385 NULL, // #386 NULL, // #387 NULL, // #388 NULL, // #389 NULL, // #390 NULL, // #391 NULL, // #392 NULL, // #393 NULL, // #394 NULL, // #395 NULL, // #396 NULL, // #397 NULL, // #398 NULL, // #399 // LadyHavoc's range #400-#499 VM_SV_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY) VM_SV_setcolor, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR) VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN) VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT) VM_SV_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT) VM_SV_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD) VM_SV_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER) VM_SV_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB) VM_SV_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE) VM_SV_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN) VM_SV_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW) VM_SV_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK) VM_SV_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1) VM_SV_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1) VM_SV_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1) VM_SV_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1) VM_SV_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH) VM_SV_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH) VM_SV_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS) VM_SV_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS) VM_SV_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS) VM_SV_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS) VM_SV_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS) VM_SV_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS) VM_SV_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS) VM_SV_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS) VM_SV_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS) VM_SV_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS) VM_SV_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS) VM_SV_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS) VM_SV_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS) VM_SV_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS) VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS) VM_SV_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN) VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE) VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE) VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE) VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE) VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE) VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE) VM_SV_clientcommand, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND) VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND) VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND) VM_SV_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS) VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH) VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH) VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH) VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH) VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING) VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS) VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS) VM_SV_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO) VM_SV_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO) VM_SV_dropclient, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT) VM_SV_spawnclient, // #454 entity() spawnclient (DP_SV_BOTCLIENT) VM_SV_clienttype, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT) VM_SV_WriteUnterminatedString, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING) VM_SV_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet = #457 (DP_TE_FLAMEJET) NULL, // #458 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM) VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS) VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS) VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS) VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS) VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS) VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS) VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS) VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS) VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS) VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS) NULL, // #470 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN) VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN) VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN) VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN) VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN) VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS) VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_SV_STRINGCOLORFUNCTIONS) VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME) VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR) VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS) VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS) VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING) VM_SV_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) (DP_SV_POINTSOUND) VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE) VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE) VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486; NULL, // #487 NULL, // #488 NULL, // #489 NULL, // #490 NULL, // #491 NULL, // #492 NULL, // #493 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16) VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE) VM_numentityfields, // #496 float() numentityfields = #496; (DP_QC_ENTITYDATA) VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA) VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA) VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA) VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA) VM_SV_WritePicture, // #501 NULL, // #502 VM_whichpack, // #503 string(string) whichpack = #503; NULL, // #504 NULL, // #505 NULL, // #506 NULL, // #507 NULL, // #508 NULL, // #509 VM_uri_escape, // #510 string(string in) uri_escape = #510; VM_uri_unescape, // #511 string(string in) uri_unescape = #511; VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT) VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST) VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE) VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE) VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE) VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST) VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION) VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME) NULL, // #520 NULL, // #521 NULL, // #522 NULL, // #523 NULL, // #524 NULL, // #525 NULL, // #526 NULL, // #527 NULL, // #528 VM_loadfromdata, // #529 VM_loadfromfile, // #530 VM_SV_setpause, // #531 void(float pause) setpause = #531; VM_log, // #532 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME) VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME) VM_buf_loadfile, // #535 float(string filename, float bufhandle) buf_loadfile (DP_QC_STRINGBUFFERS_EXT_WIP) VM_buf_writefile, // #536 float(float filehandle, float bufhandle, float startpos, float numstrings) buf_writefile (DP_QC_STRINGBUFFERS_EXT_WIP) VM_bufstr_find, // #537 float(float bufhandle, string match, float matchrule, float startpos) bufstr_find (DP_QC_STRINGBUFFERS_EXT_WIP) VM_matchpattern, // #538 float(string s, string pattern, float matchrule) matchpattern (DP_QC_STRINGBUFFERS_EXT_WIP) NULL, // #539 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE) VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE) VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE) NULL, // #543 NULL, // #544 NULL, // #545 NULL, // #546 NULL, // #547 NULL, // #548 NULL, // #549 NULL, // #550 NULL, // #551 NULL, // #552 NULL, // #553 NULL, // #554 NULL, // #555 NULL, // #556 NULL, // #557 NULL, // #558 NULL, // #559 NULL, // #560 NULL, // #561 NULL, // #562 NULL, // #563 NULL, // #564 NULL, // #565 NULL, // #566 NULL, // #567 NULL, // #568 NULL, // #569 NULL, // #570 NULL, // #571 NULL, // #572 NULL, // #573 NULL, // #574 NULL, // #575 NULL, // #576 NULL, // #577 NULL, // #578 NULL, // #579 NULL, // #580 NULL, // #581 NULL, // #582 NULL, // #583 NULL, // #584 NULL, // #585 NULL, // #586 NULL, // #587 NULL, // #588 NULL, // #589 NULL, // #590 NULL, // #591 NULL, // #592 NULL, // #593 NULL, // #594 NULL, // #595 NULL, // #596 NULL, // #597 NULL, // #598 NULL, // #599 NULL, // #600 NULL, // #601 NULL, // #602 NULL, // #603 NULL, // #604 VM_callfunction, // #605 VM_writetofile, // #606 VM_isfunction, // #607 NULL, // #608 NULL, // #609 NULL, // #610 NULL, // #611 NULL, // #612 VM_parseentitydata, // #613 NULL, // #614 NULL, // #615 NULL, // #616 NULL, // #617 NULL, // #618 NULL, // #619 NULL, // #620 NULL, // #621 NULL, // #622 NULL, // #623 VM_SV_getextresponse, // #624 string getextresponse(void) NULL, // #625 NULL, // #626 VM_sprintf, // #627 string sprintf(string format, ...) VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE) VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE) NULL, // #630 NULL, // #631 NULL, // #632 NULL, // #633 NULL, // #634 NULL, // #635 NULL, // #636 NULL, // #637 NULL, // #638 VM_digest_hex, // #639 NULL, // #640 NULL, // #641 VM_coverage, // #642 NULL, // #643 }; const int vm_sv_numbuiltins = sizeof(vm_sv_builtins) / sizeof(prvm_builtin_t); void SVVM_init_cmd(prvm_prog_t *prog) { VM_Cmd_Init(prog); } void SVVM_reset_cmd(prvm_prog_t *prog) { World_End(&sv.world); if(prog->loaded && PRVM_serverfunction(SV_Shutdown)) { func_t s = PRVM_serverfunction(SV_Shutdown); PRVM_serverglobalfloat(time) = sv.time; PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again prog->ExecuteProgram(prog, s,"SV_Shutdown() required"); } VM_Cmd_Reset(prog); }