/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // sv_user.c -- server code for moving users #include "quakedef.h" cvar_t sv_edgefriction = {0, "edgefriction", "2", "how much you slow down when nearing a ledge you might fall off"}; cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"}; cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"}; cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"}; cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"}; cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"}; cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"}; cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"}; cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"}; cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"}; cvar_t sv_clmovement_waitforinput = {0, "sv_clmovement_waitforinput", "16", "when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)"}; static usercmd_t cmd; /* =============== SV_SetIdealPitch =============== */ #define MAX_FORWARD 6 void SV_SetIdealPitch (void) { float angleval, sinval, cosval, step, dir; trace_t tr; vec3_t top, bottom; float z[MAX_FORWARD]; int i, j; int steps; if (!((int)host_client->edict->fields.server->flags & FL_ONGROUND)) return; angleval = host_client->edict->fields.server->angles[YAW] * M_PI*2 / 360; sinval = sin(angleval); cosval = cos(angleval); for (i=0 ; iedict->fields.server->origin[0] + cosval*(i+3)*12; top[1] = host_client->edict->fields.server->origin[1] + sinval*(i+3)*12; top[2] = host_client->edict->fields.server->origin[2] + host_client->edict->fields.server->view_ofs[2]; bottom[0] = top[0]; bottom[1] = top[1]; bottom[2] = top[2] - 160; tr = SV_Move (top, vec3_origin, vec3_origin, bottom, MOVE_NOMONSTERS, host_client->edict); // if looking at a wall, leave ideal the way is was if (tr.startsolid) return; // near a dropoff if (tr.fraction == 1) return; z[i] = top[2] + tr.fraction*(bottom[2]-top[2]); } dir = 0; steps = 0; for (j=1 ; j -ON_EPSILON && step < ON_EPSILON) continue; // mixed changes if (dir && ( step-dir > ON_EPSILON || step-dir < -ON_EPSILON ) ) return; steps++; dir = step; } if (!dir) { host_client->edict->fields.server->idealpitch = 0; return; } if (steps < 2) return; host_client->edict->fields.server->idealpitch = -dir * sv_idealpitchscale.value; } static vec3_t wishdir, forward, right, up; static float wishspeed; static qboolean onground; /* ================== SV_UserFriction ================== */ void SV_UserFriction (void) { float speed, newspeed, control, friction; vec3_t start, stop; trace_t trace; speed = sqrt(host_client->edict->fields.server->velocity[0]*host_client->edict->fields.server->velocity[0]+host_client->edict->fields.server->velocity[1]*host_client->edict->fields.server->velocity[1]); if (!speed) return; // if the leading edge is over a dropoff, increase friction start[0] = stop[0] = host_client->edict->fields.server->origin[0] + host_client->edict->fields.server->velocity[0]/speed*16; start[1] = stop[1] = host_client->edict->fields.server->origin[1] + host_client->edict->fields.server->velocity[1]/speed*16; start[2] = host_client->edict->fields.server->origin[2] + host_client->edict->fields.server->mins[2]; stop[2] = start[2] - 34; trace = SV_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, host_client->edict); if (trace.fraction == 1.0) friction = sv_friction.value*sv_edgefriction.value; else friction = sv_friction.value; // apply friction control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed; newspeed = speed - sv.frametime*control*friction; if (newspeed < 0) newspeed = 0; else newspeed /= speed; VectorScale(host_client->edict->fields.server->velocity, newspeed, host_client->edict->fields.server->velocity); } /* ============== SV_Accelerate ============== */ void SV_Accelerate (void) { int i; float addspeed, accelspeed, currentspeed; currentspeed = DotProduct (host_client->edict->fields.server->velocity, wishdir); addspeed = wishspeed - currentspeed; if (addspeed <= 0) return; accelspeed = sv_accelerate.value*sv.frametime*wishspeed; if (accelspeed > addspeed) accelspeed = addspeed; for (i=0 ; i<3 ; i++) host_client->edict->fields.server->velocity[i] += accelspeed*wishdir[i]; } void SV_AirAccelerate (vec3_t wishveloc) { int i; float addspeed, wishspd, accelspeed, currentspeed; wishspd = VectorNormalizeLength (wishveloc); if (wishspd > sv_maxairspeed.value) wishspd = sv_maxairspeed.value; currentspeed = DotProduct (host_client->edict->fields.server->velocity, wishveloc); addspeed = wishspd - currentspeed; if (addspeed <= 0) return; accelspeed = (sv_airaccelerate.value < 0 ? sv_accelerate.value : sv_airaccelerate.value)*wishspeed * sv.frametime; if (accelspeed > addspeed) accelspeed = addspeed; for (i=0 ; i<3 ; i++) host_client->edict->fields.server->velocity[i] += accelspeed*wishveloc[i]; } void DropPunchAngle (void) { float len; prvm_eval_t *val; len = VectorNormalizeLength (host_client->edict->fields.server->punchangle); len -= 10*sv.frametime; if (len < 0) len = 0; VectorScale (host_client->edict->fields.server->punchangle, len, host_client->edict->fields.server->punchangle); if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.punchvector))) { len = VectorNormalizeLength (val->vector); len -= 20*sv.frametime; if (len < 0) len = 0; VectorScale (val->vector, len, val->vector); } } /* =================== SV_FreeMove =================== */ void SV_FreeMove (void) { int i; float wishspeed; AngleVectors (host_client->edict->fields.server->v_angle, forward, right, up); for (i = 0; i < 3; i++) host_client->edict->fields.server->velocity[i] = forward[i] * cmd.forwardmove + right[i] * cmd.sidemove; host_client->edict->fields.server->velocity[2] += cmd.upmove; wishspeed = VectorLength(host_client->edict->fields.server->velocity); if (wishspeed > sv_maxspeed.value) VectorScale(host_client->edict->fields.server->velocity, sv_maxspeed.value / wishspeed, host_client->edict->fields.server->velocity); } /* =================== SV_WaterMove =================== */ void SV_WaterMove (void) { int i; vec3_t wishvel; float speed, newspeed, wishspeed, addspeed, accelspeed, temp; // user intentions AngleVectors (host_client->edict->fields.server->v_angle, forward, right, up); for (i=0 ; i<3 ; i++) wishvel[i] = forward[i]*cmd.forwardmove + right[i]*cmd.sidemove; if (!cmd.forwardmove && !cmd.sidemove && !cmd.upmove) wishvel[2] -= 60; // drift towards bottom else wishvel[2] += cmd.upmove; wishspeed = VectorLength(wishvel); if (wishspeed > sv_maxspeed.value) { temp = sv_maxspeed.value/wishspeed; VectorScale (wishvel, temp, wishvel); wishspeed = sv_maxspeed.value; } wishspeed *= 0.7; // water friction speed = VectorLength(host_client->edict->fields.server->velocity); if (speed) { newspeed = speed - sv.frametime * speed * sv_waterfriction.value; if (newspeed < 0) newspeed = 0; temp = newspeed/speed; VectorScale(host_client->edict->fields.server->velocity, temp, host_client->edict->fields.server->velocity); } else newspeed = 0; // water acceleration if (!wishspeed) return; addspeed = wishspeed - newspeed; if (addspeed <= 0) return; VectorNormalize (wishvel); accelspeed = (sv_wateraccelerate.value < 0 ? sv_accelerate.value : sv_wateraccelerate.value) * wishspeed * sv.frametime; if (accelspeed > addspeed) accelspeed = addspeed; for (i=0 ; i<3 ; i++) host_client->edict->fields.server->velocity[i] += accelspeed * wishvel[i]; } void SV_WaterJump (void) { if (sv.time > host_client->edict->fields.server->teleport_time || !host_client->edict->fields.server->waterlevel) { host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags & ~FL_WATERJUMP; host_client->edict->fields.server->teleport_time = 0; } host_client->edict->fields.server->velocity[0] = host_client->edict->fields.server->movedir[0]; host_client->edict->fields.server->velocity[1] = host_client->edict->fields.server->movedir[1]; } /* =================== SV_AirMove =================== */ void SV_AirMove (void) { int i; vec3_t wishvel; float fmove, smove, temp; // LordHavoc: correct quake movement speed bug when looking up/down wishvel[0] = wishvel[2] = 0; wishvel[1] = host_client->edict->fields.server->angles[1]; AngleVectors (wishvel, forward, right, up); fmove = cmd.forwardmove; smove = cmd.sidemove; // hack to not let you back into teleporter if (sv.time < host_client->edict->fields.server->teleport_time && fmove < 0) fmove = 0; for (i=0 ; i<3 ; i++) wishvel[i] = forward[i]*fmove + right[i]*smove; if ((int)host_client->edict->fields.server->movetype != MOVETYPE_WALK) wishvel[2] += cmd.upmove; VectorCopy (wishvel, wishdir); wishspeed = VectorNormalizeLength(wishdir); if (wishspeed > sv_maxspeed.value) { temp = sv_maxspeed.value/wishspeed; VectorScale (wishvel, temp, wishvel); wishspeed = sv_maxspeed.value; } if (host_client->edict->fields.server->movetype == MOVETYPE_NOCLIP) { // noclip VectorCopy (wishvel, host_client->edict->fields.server->velocity); } else if (onground && (!sv_gameplayfix_qwplayerphysics.integer || !(host_client->edict->fields.server->button2 || !((int)host_client->edict->fields.server->flags & FL_JUMPRELEASED)))) { SV_UserFriction (); SV_Accelerate (); } else { // not on ground, so little effect on velocity SV_AirAccelerate (wishvel); } } /* =================== SV_ClientThink the move fields specify an intended velocity in pix/sec the angle fields specify an exact angular motion in degrees =================== */ void SV_ClientThink (void) { vec3_t v_angle; if (host_client->edict->fields.server->movetype == MOVETYPE_NONE) return; onground = (int)host_client->edict->fields.server->flags & FL_ONGROUND; DropPunchAngle (); // if dead, behave differently if (host_client->edict->fields.server->health <= 0) return; cmd = host_client->cmd; // angles // show 1/3 the pitch angle and all the roll angle VectorAdd (host_client->edict->fields.server->v_angle, host_client->edict->fields.server->punchangle, v_angle); host_client->edict->fields.server->angles[ROLL] = V_CalcRoll (host_client->edict->fields.server->angles, host_client->edict->fields.server->velocity)*4; if (!host_client->edict->fields.server->fixangle) { host_client->edict->fields.server->angles[PITCH] = -v_angle[PITCH]/3; host_client->edict->fields.server->angles[YAW] = v_angle[YAW]; } if ( (int)host_client->edict->fields.server->flags & FL_WATERJUMP ) { SV_WaterJump (); return; } /* // Player is (somehow) outside of the map, or flying, or noclipping if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP && (host_client->edict->fields.server->movetype == MOVETYPE_FLY || SV_TestEntityPosition (host_client->edict))) //if (host_client->edict->fields.server->movetype == MOVETYPE_NOCLIP || host_client->edict->fields.server->movetype == MOVETYPE_FLY || SV_TestEntityPosition (host_client->edict)) { SV_FreeMove (); return; } */ // walk if ((host_client->edict->fields.server->waterlevel >= 2) && (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)) { SV_WaterMove (); return; } SV_AirMove (); } /* =================== SV_ReadClientMove =================== */ int sv_numreadmoves = 0; usercmd_t sv_readmoves[CL_MAX_USERCMDS]; void SV_ReadClientMove (void) { int i; usercmd_t newmove; usercmd_t *move = &newmove; // reset stale client move state if a level change has occurred if (host_client->cmd.receivetime > sv.time + 0.1 || !host_client->spawned) { memset(&host_client->cmd, 0, sizeof(host_client->cmd)); host_client->movesequence = 0; #ifdef NUM_PING_TIMES for (i=0;i < NUM_PING_TIMES;i++) host_client->ping_times[i] = 0; host_client->num_pings = 0; #endif host_client->ping = 0; host_client->clmovement_disabletimeout = realtime + 0.1; } memset(move, 0, sizeof(*move)); if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); // read ping time if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5 && sv.protocol != PROTOCOL_DARKPLACES6) move->sequence = MSG_ReadLong (); move->time = MSG_ReadFloat (); if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); move->receivetime = (float)sv.time; // limit reported time to current time // (incase the client is trying to cheat) move->time = min(move->time, move->receivetime + sv.frametime); // read current angles for (i = 0;i < 3;i++) { if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) move->viewangles[i] = MSG_ReadAngle8i(); else if (sv.protocol == PROTOCOL_DARKPLACES1) move->viewangles[i] = MSG_ReadAngle16i(); else if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3) move->viewangles[i] = MSG_ReadAngle32f(); else move->viewangles[i] = MSG_ReadAngle16i(); } if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); // read movement move->forwardmove = MSG_ReadCoord16i (); move->sidemove = MSG_ReadCoord16i (); move->upmove = MSG_ReadCoord16i (); if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); // read buttons // be sure to bitwise OR them into the move->buttons because we want to // accumulate button presses from multiple packets per actual move if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5) move->buttons = MSG_ReadByte (); else move->buttons = MSG_ReadLong (); if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); // read impulse move->impulse = MSG_ReadByte (); if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); // PRYDON_CLIENTCURSOR if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5) { // 30 bytes move->cursor_screen[0] = MSG_ReadShort() * (1.0f / 32767.0f); move->cursor_screen[1] = MSG_ReadShort() * (1.0f / 32767.0f); move->cursor_start[0] = MSG_ReadFloat(); move->cursor_start[1] = MSG_ReadFloat(); move->cursor_start[2] = MSG_ReadFloat(); move->cursor_impact[0] = MSG_ReadFloat(); move->cursor_impact[1] = MSG_ReadFloat(); move->cursor_impact[2] = MSG_ReadFloat(); move->cursor_entitynumber = (unsigned short)MSG_ReadShort(); if (move->cursor_entitynumber >= prog->max_edicts) { Con_DPrintf("SV_ReadClientMessage: client send bad cursor_entitynumber\n"); move->cursor_entitynumber = 0; } // as requested by FrikaC, cursor_trace_ent is reset to world if the // entity is free at time of receipt if (PRVM_EDICT_NUM(move->cursor_entitynumber)->priv.server->free) move->cursor_entitynumber = 0; if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); } // if the previous move has not been applied yet, we need to accumulate // the impulse/buttons from it if (!host_client->cmd.applied) { if (!move->impulse) move->impulse = host_client->cmd.impulse; move->buttons |= host_client->cmd.buttons; } // disable clientside movement prediction in some cases if (ceil((move->receivetime - move->time) * 1000.0) < sv_clmovement_minping.integer) host_client->clmovement_disabletimeout = realtime + sv_clmovement_minping_disabletime.value / 1000.0; if (!sv_clmovement_enable.integer || host_client->clmovement_disabletimeout > realtime) move->sequence = 0; // now store this move for later execution // (we have to buffer the moves because of old ones being repeated) if (sv_numreadmoves < CL_MAX_USERCMDS) sv_readmoves[sv_numreadmoves++] = *move; } void SV_ExecuteClientMoves(void) { int moveindex; float moveframetime; double oldframetime; double oldframetime2; #ifdef NUM_PING_TIMES double total; #endif if (sv_numreadmoves < 1) return; // only start accepting input once the player is spawned if (!host_client->spawned) return; if (sv_readmoves[sv_numreadmoves-1].sequence && sv_clmovement_enable.integer && sv_clmovement_waitforinput.integer > 0) { // process the moves in order and ignore old ones // but always trust the latest move // (this deals with bogus initial move sequences after level change, // where the client will eventually catch up with the level change // and reset its move sequence) for (moveindex = 0;moveindex < sv_numreadmoves;moveindex++) { usercmd_t *move = sv_readmoves + moveindex; if (host_client->cmd.sequence < move->sequence || moveindex == sv_numreadmoves - 1) { // this is a new move moveframetime = bound(0, move->time - host_client->cmd.time, 0.1); //Con_Printf("movesequence = %i (%i lost), moveframetime = %f\n", move->sequence, move->sequence ? move->sequence - host_client->movesequence - 1 : 0, moveframetime); host_client->cmd = *move; host_client->movesequence = move->sequence; // if using prediction, we need to perform moves when packets are // received, even if multiple occur in one frame // (they can't go beyond the current time so there is no cheat issue // with this approach, and if they don't send input for a while they // start moving anyway, so the longest 'lagaport' possible is // determined by the sv_clmovement_waitforinput cvar) if (moveframetime <= 0) continue; oldframetime = prog->globals.server->frametime; oldframetime2 = sv.frametime; // update ping time for qc to see while executing this move host_client->ping = host_client->cmd.receivetime - host_client->cmd.time; // the server and qc frametime values must be changed temporarily sv.frametime = moveframetime; prog->globals.server->frametime = moveframetime; SV_Physics_ClientEntity(host_client->edict); sv.frametime = oldframetime2; prog->globals.server->frametime = oldframetime; host_client->clmovement_skipphysicsframes = sv_clmovement_waitforinput.integer; } } } else { // try to gather button bits from old moves, but only if their time is // advancing (ones with the same timestamp can't be trusted) for (moveindex = 0;moveindex < sv_numreadmoves-1;moveindex++) { usercmd_t *move = sv_readmoves + moveindex; if (host_client->cmd.time < move->time) { sv_readmoves[sv_numreadmoves-1].buttons |= move->buttons; if (move->impulse) sv_readmoves[sv_numreadmoves-1].impulse = move->impulse; } } // now copy the new move host_client->cmd = sv_readmoves[sv_numreadmoves-1]; } host_client->movesequence = host_client->cmd.sequence; // calculate average ping time host_client->ping = host_client->cmd.receivetime - host_client->cmd.time; #ifdef NUM_PING_TIMES host_client->ping_times[host_client->num_pings % NUM_PING_TIMES] = host_client->cmd.receivetime - host_client->cmd.time; host_client->num_pings++; for (i=0, total = 0;i < NUM_PING_TIMES;i++) total += host_client->ping_times[i]; host_client->ping = total / NUM_PING_TIMES; #endif } void SV_ApplyClientMove (void) { prvm_eval_t *val; usercmd_t *move = &host_client->cmd; if (!move->receivetime) return; // note: a move can be applied multiple times if the client packets are // not coming as often as the physics is executed, and the move must be // applied before running qc each time because the id1 qc had a bug where // it clears self.button2 in PlayerJump, causing pogostick behavior if // moves are not applied every time before calling qc move->applied = true; // set the edict fields host_client->edict->fields.server->button0 = move->buttons & 1; host_client->edict->fields.server->button2 = (move->buttons & 2)>>1; if (move->impulse) host_client->edict->fields.server->impulse = move->impulse; // only send the impulse to qc once move->impulse = 0; VectorCopy(move->viewangles, host_client->edict->fields.server->v_angle); if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.button3))) val->_float = ((move->buttons >> 2) & 1); if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.button4))) val->_float = ((move->buttons >> 3) & 1); if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.button5))) val->_float = ((move->buttons >> 4) & 1); if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.button6))) val->_float = ((move->buttons >> 5) & 1); if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.button7))) val->_float = ((move->buttons >> 6) & 1); if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.button8))) val->_float = ((move->buttons >> 7) & 1); if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.button9))) val->_float = ((move->buttons >> 11) & 1); if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.button10))) val->_float = ((move->buttons >> 12) & 1); if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.button11))) val->_float = ((move->buttons >> 13) & 1); if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.button12))) val->_float = ((move->buttons >> 14) & 1); if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.button13))) val->_float = ((move->buttons >> 15) & 1); if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.button14))) val->_float = ((move->buttons >> 16) & 1); if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.button15))) val->_float = ((move->buttons >> 17) & 1); if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.button16))) val->_float = ((move->buttons >> 18) & 1); if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.buttonuse))) val->_float = ((move->buttons >> 8) & 1); if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.buttonchat))) val->_float = ((move->buttons >> 9) & 1); if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.cursor_active))) val->_float = ((move->buttons >> 10) & 1); if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.movement))) VectorSet(val->vector, move->forwardmove, move->sidemove, move->upmove); if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.cursor_screen))) VectorCopy(move->cursor_screen, val->vector); if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.cursor_trace_start))) VectorCopy(move->cursor_start, val->vector); if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.cursor_trace_endpos))) VectorCopy(move->cursor_impact, val->vector); if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.cursor_trace_ent))) val->edict = PRVM_EDICT_TO_PROG(PRVM_EDICT_NUM(move->cursor_entitynumber)); if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ping))) val->_float = host_client->ping * 1000.0; } void SV_FrameLost(int framenum) { if (host_client->entitydatabase5) EntityFrame5_LostFrame(host_client->entitydatabase5, framenum); } void SV_FrameAck(int framenum) { if (host_client->entitydatabase) EntityFrame_AckFrame(host_client->entitydatabase, framenum); else if (host_client->entitydatabase4) EntityFrame4_AckFrame(host_client->entitydatabase4, framenum, true); else if (host_client->entitydatabase5) EntityFrame5_AckFrame(host_client->entitydatabase5, framenum); } /* =================== SV_ReadClientMessage =================== */ extern void SV_SendServerinfo(client_t *client); extern sizebuf_t vm_tempstringsbuf; void SV_ReadClientMessage(void) { int cmd, num, start; char *s; //MSG_BeginReading (); sv_numreadmoves = 0; for(;;) { if (!host_client->active) { // a command caused an error SV_DropClient (false); return; } if (msg_badread) { Con_Print("SV_ReadClientMessage: badread\n"); SV_DropClient (false); return; } cmd = MSG_ReadByte (); if (cmd == -1) { // end of message // apply the moves that were read this frame SV_ExecuteClientMoves(); break; } switch (cmd) { default: Con_Printf("SV_ReadClientMessage: unknown command char %i\n", cmd); SV_DropClient (false); return; case clc_nop: break; case clc_stringcmd: s = MSG_ReadString (); if (strncasecmp(s, "spawn", 5) == 0 || strncasecmp(s, "begin", 5) == 0 || strncasecmp(s, "prespawn", 8) == 0) Cmd_ExecuteString (s, src_client); else if (prog->funcoffsets.SV_ParseClientCommand) { int restorevm_tempstringsbuf_cursize; restorevm_tempstringsbuf_cursize = vm_tempstringsbuf.cursize; PRVM_G_INT(OFS_PARM0) = PRVM_SetTempString(s); prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict); PRVM_ExecuteProgram (prog->funcoffsets.SV_ParseClientCommand, "QC function SV_ParseClientCommand is missing"); vm_tempstringsbuf.cursize = restorevm_tempstringsbuf_cursize; } else Cmd_ExecuteString (s, src_client); break; case clc_disconnect: SV_DropClient (false); // client wants to disconnect return; case clc_move: SV_ReadClientMove(); break; case clc_ackdownloaddata: start = MSG_ReadLong(); num = MSG_ReadShort(); if (host_client->download_file && host_client->download_started) { if (host_client->download_expectedposition == start) { int size = (int)FS_FileSize(host_client->download_file); // a data block was successfully received by the client, // update the expected position on the next data block host_client->download_expectedposition = start + num; // if this was the last data block of the file, it's done if (host_client->download_expectedposition >= FS_FileSize(host_client->download_file)) { // tell the client that the download finished // we need to calculate the crc now // // note: at this point the OS probably has the file // entirely in memory, so this is a faster operation // now than it was when the download started. // // it is also preferable to do this at the end of the // download rather than the start because it reduces // potential for Denial Of Service attacks against the // server. int crc; unsigned char *temp; FS_Seek(host_client->download_file, 0, SEEK_SET); temp = Mem_Alloc(tempmempool, size); FS_Read(host_client->download_file, temp, size); crc = CRC_Block(temp, size); Mem_Free(temp); // calculated crc, send the file info to the client // (so that it can verify the data) Host_ClientCommands(va("\ncl_downloadfinished %i %i %s\n", size, crc, host_client->download_name)); Con_DPrintf("Download of %s by %s has finished\n", host_client->download_name, host_client->name); FS_Close(host_client->download_file); host_client->download_file = NULL; host_client->download_name[0] = 0; host_client->download_expectedposition = 0; host_client->download_started = false; } } else { // a data block was lost, reset to the expected position // and resume sending from there FS_Seek(host_client->download_file, host_client->download_expectedposition, SEEK_SET); } } break; case clc_ackframe: if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); num = MSG_ReadLong(); if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); if (developer_networkentities.integer >= 1) Con_Printf("recv clc_ackframe %i\n", num); // if the client hasn't progressed through signons yet, // ignore any clc_ackframes we get (they're probably from the // previous level) if (host_client->spawned && host_client->latestframenum < num) { int i; for (i = host_client->latestframenum + 1;i < num;i++) SV_FrameLost(i); SV_FrameAck(num); host_client->latestframenum = num; } break; } } }