/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // sv_user.c -- server code for moving users #include "quakedef.h" #include "sv_demo.h" #define DEBUGMOVES 0 static usercmd_t usercmd; extern cvar_t sv_autodemo_perclient; extern cvar_t sv_rollangle; extern cvar_t sv_rollspeed; /* ================== SV_PreSpawn_f ================== */ void SV_PreSpawn_f(cmd_state_t *cmd) { if (host_client->prespawned) { Con_Print("prespawn not valid -- already prespawned\n"); return; } host_client->prespawned = true; if (host_client->netconnection) { SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize); MSG_WriteByte (&host_client->netconnection->message, svc_signonnum); MSG_WriteByte (&host_client->netconnection->message, 2); host_client->sendsignon = 0; // enable unlimited sends again } // reset the name change timer because the client will send name soon host_client->nametime = 0; } /* ================== SV_Spawn_f ================== */ void SV_Spawn_f(cmd_state_t *cmd) { prvm_prog_t *prog = SVVM_prog; int i; client_t *client; int stats[MAX_CL_STATS]; if (!host_client->prespawned) { Con_Print("Spawn not valid -- not yet prespawned\n"); return; } if (host_client->spawned) { Con_Print("Spawn not valid -- already spawned\n"); return; } host_client->spawned = true; // reset name change timer again because they might want to change name // again in the first 5 seconds after connecting host_client->nametime = 0; // LadyHavoc: moved this above the QC calls at FrikaC's request // LadyHavoc: commented this out //if (host_client->netconnection) // SZ_Clear (&host_client->netconnection->message); // run the entrance script if (sv.loadgame) { // loaded games are fully initialized already if (PRVM_serverfunction(RestoreGame)) { Con_DPrint("Calling RestoreGame\n"); PRVM_serverglobalfloat(time) = sv.time; PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict); prog->ExecuteProgram(prog, PRVM_serverfunction(RestoreGame), "QC function RestoreGame is missing"); } } else { //Con_Printf("SV_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(PRVM_serveredictstring(host_client->edict, netname)), PRVM_GetString(PRVM_serveredictstring(host_client->edict, netname)), host_client->name); // copy spawn parms out of the client_t for (i=0 ; i< NUM_SPAWN_PARMS ; i++) (&PRVM_serverglobalfloat(parm1))[i] = host_client->spawn_parms[i]; // call the spawn function host_client->clientconnectcalled = true; PRVM_serverglobalfloat(time) = sv.time; PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict); prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing"); Con_Printf("%s connected\n", host_client->name); PRVM_serverglobalfloat(time) = sv.time; prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing"); } if (!host_client->netconnection) return; // send time of update MSG_WriteByte (&host_client->netconnection->message, svc_time); MSG_WriteFloat (&host_client->netconnection->message, sv.time); // send all current names, colors, and frag counts for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++) { if (!client->active) continue; MSG_WriteByte (&host_client->netconnection->message, svc_updatename); MSG_WriteByte (&host_client->netconnection->message, i); MSG_WriteString (&host_client->netconnection->message, client->name); MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags); MSG_WriteByte (&host_client->netconnection->message, i); MSG_WriteShort (&host_client->netconnection->message, client->frags); MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors); MSG_WriteByte (&host_client->netconnection->message, i); MSG_WriteByte (&host_client->netconnection->message, client->colors); } // send all current light styles for (i=0 ; inetconnection->message, svc_lightstyle); MSG_WriteByte (&host_client->netconnection->message, (char)i); MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]); } } // send some stats MSG_WriteByte (&host_client->netconnection->message, svc_updatestat); MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS); MSG_WriteLong (&host_client->netconnection->message, (int)PRVM_serverglobalfloat(total_secrets)); MSG_WriteByte (&host_client->netconnection->message, svc_updatestat); MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS); MSG_WriteLong (&host_client->netconnection->message, (int)PRVM_serverglobalfloat(total_monsters)); MSG_WriteByte (&host_client->netconnection->message, svc_updatestat); MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS); MSG_WriteLong (&host_client->netconnection->message, (int)PRVM_serverglobalfloat(found_secrets)); MSG_WriteByte (&host_client->netconnection->message, svc_updatestat); MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS); MSG_WriteLong (&host_client->netconnection->message, (int)PRVM_serverglobalfloat(killed_monsters)); // send a fixangle // Never send a roll angle, because savegames can catch the server // in a state where it is expecting the client to correct the angle // and it won't happen if the game was just loaded, so you wind up // with a permanent head tilt if (sv.loadgame) { MSG_WriteByte (&host_client->netconnection->message, svc_setangle); MSG_WriteAngle (&host_client->netconnection->message, PRVM_serveredictvector(host_client->edict, v_angle)[0], sv.protocol); MSG_WriteAngle (&host_client->netconnection->message, PRVM_serveredictvector(host_client->edict, v_angle)[1], sv.protocol); MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol); } else { MSG_WriteByte (&host_client->netconnection->message, svc_setangle); MSG_WriteAngle (&host_client->netconnection->message, PRVM_serveredictvector(host_client->edict, angles)[0], sv.protocol); MSG_WriteAngle (&host_client->netconnection->message, PRVM_serveredictvector(host_client->edict, angles)[1], sv.protocol); MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol); } SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats); MSG_WriteByte (&host_client->netconnection->message, svc_signonnum); MSG_WriteByte (&host_client->netconnection->message, 3); } /* ================== SV_Begin_f ================== */ void SV_Begin_f(cmd_state_t *cmd) { if (!host_client->spawned) { Con_Print("Begin not valid -- not yet spawned\n"); return; } if (host_client->begun) { Con_Print("Begin not valid -- already begun\n"); return; } host_client->begun = true; // LadyHavoc: note: this code also exists in SV_DropClient if (sv.loadgame) { int i; for (i = 0;i < svs.maxclients;i++) if (svs.clients[i].active && !svs.clients[i].spawned) break; if (i == svs.maxclients) { Con_Printf("Loaded game, everyone rejoined - unpausing\n"); sv.paused = sv.loadgame = false; // we're basically done with loading now } } } /* =============== SV_SetIdealPitch =============== */ #define MAX_FORWARD 6 void SV_SetIdealPitch (void) { prvm_prog_t *prog = SVVM_prog; float angleval, sinval, cosval, step, dir; trace_t tr; vec3_t top, bottom; float z[MAX_FORWARD]; int i, j; int steps; if (!((int)PRVM_serveredictfloat(host_client->edict, flags) & FL_ONGROUND)) return; angleval = PRVM_serveredictvector(host_client->edict, angles)[YAW] * M_PI*2 / 360; sinval = sin(angleval); cosval = cos(angleval); for (i=0 ; iedict, origin)[0] + cosval*(i+3)*12; top[1] = PRVM_serveredictvector(host_client->edict, origin)[1] + sinval*(i+3)*12; top[2] = PRVM_serveredictvector(host_client->edict, origin)[2] + PRVM_serveredictvector(host_client->edict, view_ofs)[2]; bottom[0] = top[0]; bottom[1] = top[1]; bottom[2] = top[2] - 160; tr = SV_TraceLine(top, bottom, MOVE_NOMONSTERS, host_client->edict, SUPERCONTENTS_SOLID, 0, 0, collision_extendmovelength.value); // if looking at a wall, leave ideal the way is was if (tr.startsolid) return; // near a dropoff if (tr.fraction == 1) return; z[i] = top[2] + tr.fraction*(bottom[2]-top[2]); } dir = 0; steps = 0; for (j=1 ; j -ON_EPSILON && step < ON_EPSILON) continue; // mixed changes if (dir && ( step-dir > ON_EPSILON || step-dir < -ON_EPSILON ) ) return; steps++; dir = step; } if (!dir) { PRVM_serveredictfloat(host_client->edict, idealpitch) = 0; return; } if (steps < 2) return; PRVM_serveredictfloat(host_client->edict, idealpitch) = -dir * sv_idealpitchscale.value; } static vec3_t wishdir, forward, right, up; static float wishspeed; static qbool onground; /* ================== SV_UserFriction ================== */ static void SV_UserFriction (void) { prvm_prog_t *prog = SVVM_prog; float speed, newspeed, control, friction; vec3_t start, stop; trace_t trace; speed = sqrt(PRVM_serveredictvector(host_client->edict, velocity)[0]*PRVM_serveredictvector(host_client->edict, velocity)[0]+PRVM_serveredictvector(host_client->edict, velocity)[1]*PRVM_serveredictvector(host_client->edict, velocity)[1]); if (!speed) return; // if the leading edge is over a dropoff, increase friction start[0] = stop[0] = PRVM_serveredictvector(host_client->edict, origin)[0] + PRVM_serveredictvector(host_client->edict, velocity)[0]/speed*16; start[1] = stop[1] = PRVM_serveredictvector(host_client->edict, origin)[1] + PRVM_serveredictvector(host_client->edict, velocity)[1]/speed*16; start[2] = PRVM_serveredictvector(host_client->edict, origin)[2] + PRVM_serveredictvector(host_client->edict, mins)[2]; stop[2] = start[2] - 34; trace = SV_TraceLine(start, stop, MOVE_NOMONSTERS, host_client->edict, SV_GenericHitSuperContentsMask(host_client->edict), 0, 0, collision_extendmovelength.value); if (trace.fraction == 1.0) friction = sv_friction.value*sv_edgefriction.value; else friction = sv_friction.value; // apply friction control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed; newspeed = speed - sv.frametime*control*friction; if (newspeed < 0) newspeed = 0; else newspeed /= speed; VectorScale(PRVM_serveredictvector(host_client->edict, velocity), newspeed, PRVM_serveredictvector(host_client->edict, velocity)); } /* ============== SV_Accelerate ============== */ static void SV_Accelerate (void) { prvm_prog_t *prog = SVVM_prog; int i; float addspeed, accelspeed, currentspeed; currentspeed = DotProduct (PRVM_serveredictvector(host_client->edict, velocity), wishdir); addspeed = wishspeed - currentspeed; if (addspeed <= 0) return; accelspeed = sv_accelerate.value*sv.frametime*wishspeed; if (accelspeed > addspeed) accelspeed = addspeed; for (i=0 ; i<3 ; i++) PRVM_serveredictvector(host_client->edict, velocity)[i] += accelspeed*wishdir[i]; } extern cvar_t sv_gameplayfix_q2airaccelerate; static void SV_AirAccelerate (vec3_t wishveloc) { prvm_prog_t *prog = SVVM_prog; int i; float addspeed, wishspd, accelspeed, currentspeed; wishspd = VectorNormalizeLength (wishveloc); if (wishspd > sv_maxairspeed.value) wishspd = sv_maxairspeed.value; currentspeed = DotProduct (PRVM_serveredictvector(host_client->edict, velocity), wishveloc); addspeed = wishspd - currentspeed; if (addspeed <= 0) return; accelspeed = (sv_airaccelerate.value < 0 ? sv_accelerate.value : sv_airaccelerate.value)*(sv_gameplayfix_q2airaccelerate.integer ? wishspd : wishspeed) * sv.frametime; if (accelspeed > addspeed) accelspeed = addspeed; for (i=0 ; i<3 ; i++) PRVM_serveredictvector(host_client->edict, velocity)[i] += accelspeed*wishveloc[i]; } static void DropPunchAngle (void) { prvm_prog_t *prog = SVVM_prog; vec_t len; vec3_t punchangle, punchvector; VectorCopy(PRVM_serveredictvector(host_client->edict, punchangle), punchangle); VectorCopy(PRVM_serveredictvector(host_client->edict, punchvector), punchvector); len = VectorNormalizeLength(punchangle); if (len > 0) { len -= 10*sv.frametime; if (len < 0) len = 0; VectorScale(punchangle, len, punchangle); } len = VectorNormalizeLength(punchvector); if (len > 0) { len -= 20*sv.frametime; if (len < 0) len = 0; VectorScale(punchvector, len, punchvector); } VectorCopy(punchangle, PRVM_serveredictvector(host_client->edict, punchangle)); VectorCopy(punchvector, PRVM_serveredictvector(host_client->edict, punchvector)); } /* =================== SV_WaterMove =================== */ static void SV_WaterMove (void) { prvm_prog_t *prog = SVVM_prog; int i; vec3_t wishvel, v_angle; vec_t speed, newspeed, fwishspeed, addspeed, accelspeed, temp; // user intentions VectorCopy(PRVM_serveredictvector(host_client->edict, v_angle), v_angle); AngleVectors(v_angle, forward, right, up); for (i=0 ; i<3 ; i++) wishvel[i] = forward[i]*usercmd.forwardmove + right[i]*usercmd.sidemove; if (!usercmd.forwardmove && !usercmd.sidemove && !usercmd.upmove) wishvel[2] -= 60; // drift towards bottom else wishvel[2] += usercmd.upmove; fwishspeed = VectorLength(wishvel); if (fwishspeed > sv_maxspeed.value) { temp = sv_maxspeed.value/fwishspeed; VectorScale (wishvel, temp, wishvel); fwishspeed = sv_maxspeed.value; } fwishspeed *= 0.7; // water friction speed = VectorLength(PRVM_serveredictvector(host_client->edict, velocity)); if (speed) { newspeed = speed - sv.frametime * speed * (sv_waterfriction.value < 0 ? sv_friction.value : sv_waterfriction.value); if (newspeed < 0) newspeed = 0; temp = newspeed/speed; VectorScale(PRVM_serveredictvector(host_client->edict, velocity), temp, PRVM_serveredictvector(host_client->edict, velocity)); } else newspeed = 0; // water acceleration if (!fwishspeed) return; addspeed = fwishspeed - newspeed; if (addspeed <= 0) return; VectorNormalize (wishvel); accelspeed = (sv_wateraccelerate.value < 0 ? sv_accelerate.value : sv_wateraccelerate.value) * fwishspeed * sv.frametime; if (accelspeed > addspeed) accelspeed = addspeed; for (i=0 ; i<3 ; i++) PRVM_serveredictvector(host_client->edict, velocity)[i] += accelspeed * wishvel[i]; } static void SV_WaterJump (void) { prvm_prog_t *prog = SVVM_prog; if (sv.time > PRVM_serveredictfloat(host_client->edict, teleport_time) || !PRVM_serveredictfloat(host_client->edict, waterlevel)) { PRVM_serveredictfloat(host_client->edict, flags) = (int)PRVM_serveredictfloat(host_client->edict, flags) & ~FL_WATERJUMP; PRVM_serveredictfloat(host_client->edict, teleport_time) = 0; } PRVM_serveredictvector(host_client->edict, velocity)[0] = PRVM_serveredictvector(host_client->edict, movedir)[0]; PRVM_serveredictvector(host_client->edict, velocity)[1] = PRVM_serveredictvector(host_client->edict, movedir)[1]; } /* =================== SV_AirMove =================== */ static void SV_AirMove (void) { prvm_prog_t *prog = SVVM_prog; int i; vec3_t wishvel; float fmove, smove, temp; // LadyHavoc: correct quake movement speed bug when looking up/down wishvel[0] = wishvel[2] = 0; wishvel[1] = PRVM_serveredictvector(host_client->edict, angles)[1]; AngleVectors (wishvel, forward, right, up); fmove = usercmd.forwardmove; smove = usercmd.sidemove; // hack to not let you back into teleporter if (sv.time < PRVM_serveredictfloat(host_client->edict, teleport_time) && fmove < 0) fmove = 0; for (i=0 ; i<3 ; i++) wishvel[i] = forward[i]*fmove + right[i]*smove; if ((int)PRVM_serveredictfloat(host_client->edict, movetype) != MOVETYPE_WALK) wishvel[2] += usercmd.upmove; VectorCopy (wishvel, wishdir); wishspeed = VectorNormalizeLength(wishdir); if (wishspeed > sv_maxspeed.value) { temp = sv_maxspeed.value/wishspeed; VectorScale (wishvel, temp, wishvel); wishspeed = sv_maxspeed.value; } if (PRVM_serveredictfloat(host_client->edict, movetype) == MOVETYPE_NOCLIP) { // noclip VectorCopy (wishvel, PRVM_serveredictvector(host_client->edict, velocity)); } else if (onground) { SV_UserFriction (); SV_Accelerate (); } else { // not on ground, so little effect on velocity SV_AirAccelerate (wishvel); } } /* =================== SV_PlayerPhysics the move fields specify an intended velocity in pix/sec the angle fields specify an exact angular motion in degrees =================== */ void SV_PlayerPhysics (void) { prvm_prog_t *prog = SVVM_prog; vec3_t v_angle, angles, velocity; //Con_Printf("clientthink for %ims\n", (int) (sv.frametime * 1000)); SV_ApplyClientMove(); // make sure the velocity is sane (not a NaN) SV_CheckVelocity(host_client->edict); // LadyHavoc: QuakeC replacement for SV_PlayerPhysics (player movement) if (PRVM_serverfunction(SV_PlayerPhysics) && sv_playerphysicsqc.integer) { PRVM_serverglobalfloat(time) = sv.time; PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict); prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PlayerPhysics), "QC function SV_PlayerPhysics is missing"); SV_CheckVelocity(host_client->edict); return; } if (PRVM_serveredictfloat(host_client->edict, movetype) == MOVETYPE_NONE) return; onground = ((int)PRVM_serveredictfloat(host_client->edict, flags) & FL_ONGROUND) != 0; DropPunchAngle (); // if dead, behave differently if (PRVM_serveredictfloat(host_client->edict, health) <= 0) return; usercmd = host_client->cmd; // angles // show 1/3 the pitch angle and all the roll angle VectorAdd (PRVM_serveredictvector(host_client->edict, v_angle), PRVM_serveredictvector(host_client->edict, punchangle), v_angle); VectorCopy(PRVM_serveredictvector(host_client->edict, angles), angles); VectorCopy(PRVM_serveredictvector(host_client->edict, velocity), velocity); PRVM_serveredictvector(host_client->edict, angles)[ROLL] = Com_CalcRoll (angles, velocity, sv_rollangle.value, sv_rollspeed.value)*4; if (!PRVM_serveredictfloat(host_client->edict, fixangle)) { PRVM_serveredictvector(host_client->edict, angles)[PITCH] = -v_angle[PITCH]/3; PRVM_serveredictvector(host_client->edict, angles)[YAW] = v_angle[YAW]; } if ( (int)PRVM_serveredictfloat(host_client->edict, flags) & FL_WATERJUMP ) { SV_WaterJump (); SV_CheckVelocity(host_client->edict); return; } // walk if ((PRVM_serveredictfloat(host_client->edict, waterlevel) >= 2) && (PRVM_serveredictfloat(host_client->edict, movetype) != MOVETYPE_NOCLIP)) { SV_WaterMove (); SV_CheckVelocity(host_client->edict); return; } SV_AirMove (); SV_CheckVelocity(host_client->edict); } /* =================== SV_ReadClientMove =================== */ int sv_numreadmoves = 0; usercmd_t sv_readmoves[CL_MAX_USERCMDS]; static void SV_ReadClientMove (void) { prvm_prog_t *prog = SVVM_prog; int i; usercmd_t newmove; usercmd_t *move = &newmove; memset(move, 0, sizeof(*move)); if (sv_message.badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); // read ping time if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3 && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5 && sv.protocol != PROTOCOL_DARKPLACES6) move->sequence = MSG_ReadLong(&sv_message); move->time = MSG_ReadFloat(&sv_message); if (sv_message.badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); move->receivetime = (float)sv.time; #if DEBUGMOVES Con_Printf("%s move%i #%u %ims (%ims) %i %i '%i %i %i' '%i %i %i'\n", move->time > move->receivetime ? "^3read future" : "^4read normal", sv_numreadmoves + 1, move->sequence, (int)floor((move->time - host_client->cmd.time) * 1000.0 + 0.5), (int)floor(move->time * 1000.0 + 0.5), move->impulse, move->buttons, (int)move->viewangles[0], (int)move->viewangles[1], (int)move->viewangles[2], (int)move->forwardmove, (int)move->sidemove, (int)move->upmove); #endif // limit reported time to current time // (incase the client is trying to cheat) move->time = min(move->time, sv.time + sv.frametime); // read current angles for (i = 0;i < 3;i++) { if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) move->viewangles[i] = MSG_ReadAngle8i(&sv_message); else if (sv.protocol == PROTOCOL_DARKPLACES1) move->viewangles[i] = MSG_ReadAngle16i(&sv_message); else if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3) move->viewangles[i] = MSG_ReadAngle32f(&sv_message); else move->viewangles[i] = MSG_ReadAngle16i(&sv_message); } if (sv_message.badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); // read movement move->forwardmove = MSG_ReadCoord16i(&sv_message); move->sidemove = MSG_ReadCoord16i(&sv_message); move->upmove = MSG_ReadCoord16i(&sv_message); if (sv_message.badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); // read buttons // be sure to bitwise OR them into the move->buttons because we want to // accumulate button presses from multiple packets per actual move if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5) move->buttons = MSG_ReadByte(&sv_message); else move->buttons = MSG_ReadLong(&sv_message); if (sv_message.badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); // read impulse move->impulse = MSG_ReadByte(&sv_message); if (sv_message.badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); // PRYDON_CLIENTCURSOR if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3 && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5) { // 30 bytes move->cursor_screen[0] = MSG_ReadShort(&sv_message) * (1.0f / 32767.0f); move->cursor_screen[1] = MSG_ReadShort(&sv_message) * (1.0f / 32767.0f); move->cursor_start[0] = MSG_ReadFloat(&sv_message); move->cursor_start[1] = MSG_ReadFloat(&sv_message); move->cursor_start[2] = MSG_ReadFloat(&sv_message); move->cursor_impact[0] = MSG_ReadFloat(&sv_message); move->cursor_impact[1] = MSG_ReadFloat(&sv_message); move->cursor_impact[2] = MSG_ReadFloat(&sv_message); move->cursor_entitynumber = (unsigned short)MSG_ReadShort(&sv_message); if (move->cursor_entitynumber >= prog->max_edicts) { Con_DPrintf("SV_ReadClientMessage: client send bad cursor_entitynumber\n"); move->cursor_entitynumber = 0; } // as requested by FrikaC, cursor_trace_ent is reset to world if the // entity is free at time of receipt if (PRVM_EDICT_NUM(move->cursor_entitynumber)->free) move->cursor_entitynumber = 0; if (sv_message.badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); } // if the previous move has not been applied yet, we need to accumulate // the impulse/buttons from it if (!host_client->cmd.applied) { if (!move->impulse) move->impulse = host_client->cmd.impulse; move->buttons |= host_client->cmd.buttons; } // now store this move for later execution // (we have to buffer the moves because of old ones being repeated) if (sv_numreadmoves < CL_MAX_USERCMDS) sv_readmoves[sv_numreadmoves++] = *move; // movement packet loss tracking // bones_was_here: checking begun prevents heavy loss detection right after a map change if(move->sequence && host_client->begun) { if(move->sequence > host_client->movement_highestsequence_seen) { if(host_client->movement_highestsequence_seen) { // mark moves in between as lost unsigned int delta = move->sequence - host_client->movement_highestsequence_seen - 1; if(delta < NETGRAPH_PACKETS) { unsigned int u; for(u = 0; u < delta; ++u) host_client->movement_count[(host_client->movement_highestsequence_seen + 1 + u) % NETGRAPH_PACKETS] = -1; } else memset(host_client->movement_count, -1, sizeof(host_client->movement_count)); } // mark THIS move as seen for the first time host_client->movement_count[move->sequence % NETGRAPH_PACKETS] = 1; // update highest sequence seen host_client->movement_highestsequence_seen = move->sequence; } else if(host_client->movement_count[move->sequence % NETGRAPH_PACKETS] >= 0) ++host_client->movement_count[move->sequence % NETGRAPH_PACKETS]; } else { host_client->movement_highestsequence_seen = 0; memset(host_client->movement_count, 0, sizeof(host_client->movement_count)); } } static void SV_ExecuteClientMoves(void) { prvm_prog_t *prog = SVVM_prog; int moveindex; double moveframetime; double oldframetime; double oldframetime2; if (sv_numreadmoves < 1) return; // only start accepting input once the player is spawned if (!host_client->begun) return; #if DEBUGMOVES Con_Printf("SV_ExecuteClientMoves: read %i moves at sv.time %f\n", sv_numreadmoves, (float)sv.time); #endif // disable clientside movement prediction in some cases if (ceil(max(sv_readmoves[sv_numreadmoves-1].receivetime - sv_readmoves[sv_numreadmoves-1].time, 0) * 1000.0) < sv_clmovement_minping.integer) host_client->clmovement_disabletimeout = host.realtime + sv_clmovement_minping_disabletime.value / 1000.0; // several conditions govern whether clientside movement prediction is allowed if (sv_readmoves[sv_numreadmoves-1].sequence && sv_clmovement_enable.integer && sv_clmovement_inputtimeout.value > 0 && host_client->clmovement_disabletimeout <= host.realtime && (PRVM_serveredictfloat(host_client->edict, disableclientprediction) == -1 || (PRVM_serveredictfloat(host_client->edict, movetype) == MOVETYPE_WALK && (!PRVM_serveredictfloat(host_client->edict, disableclientprediction))))) { // process the moves in order and ignore old ones // but always trust the latest move // (this deals with bogus initial move sequences after level change, // where the client will eventually catch up with the level change // and reset its move sequence) for (moveindex = 0;moveindex < sv_numreadmoves;moveindex++) { usercmd_t *move = sv_readmoves + moveindex; if (host_client->movesequence < move->sequence || moveindex == sv_numreadmoves - 1) { #if DEBUGMOVES Con_Printf("%smove #%u %ims (%ims) %i %i '%i %i %i' '%i %i %i'\n", (move->time - host_client->cmd.time) > sv.frametime * 1.01 ? "^1" : "^2", move->sequence, (int)floor((move->time - host_client->cmd.time) * 1000.0 + 0.5), (int)floor(move->time * 1000.0 + 0.5), move->impulse, move->buttons, (int)move->viewangles[0], (int)move->viewangles[1], (int)move->viewangles[2], (int)move->forwardmove, (int)move->sidemove, (int)move->upmove); #endif // this is a new move move->time = bound(sv.time - 1, move->time, sv.time); // prevent slowhack/speedhack combos move->time = max(move->time, host_client->cmd.time); // prevent backstepping of time // bones_was_here: limit moveframetime to a multiple of sv.frametime to match inputtimeout behaviour moveframetime = min(move->time - host_client->cmd.time, min(0.1, sys_ticrate.value > 0.0 && sv.frametime > 0.0 ? sv.frametime * ceil(sv_clmovement_inputtimeout.value / sv.frametime) : sv_clmovement_inputtimeout.value)); // discard (treat like lost) moves with too low distance from // the previous one to prevent hacks using float inaccuracy // clients will see this as packet loss in the netgraph // this should also apply if a move cannot get // executed because it came too late and // already was performed serverside if(moveframetime < 0.0005) { // count the move as LOST if we don't // execute it but it has higher // sequence count if(host_client->movesequence) if(move->sequence > host_client->movesequence) host_client->movement_count[(move->sequence) % NETGRAPH_PACKETS] = -1; continue; } //Con_Printf("movesequence = %i (%i lost), moveframetime = %f\n", move->sequence, move->sequence ? move->sequence - host_client->movesequence - 1 : 0, moveframetime); host_client->cmd = *move; host_client->movesequence = move->sequence; // if using prediction, we need to perform moves when packets are // received, even if multiple occur in one frame // (they can't go beyond the current time so there is no cheat issue // with this approach, and if they don't send input for a while they // start moving anyway, so the longest 'lagaport' possible is // determined by the sv_clmovement_inputtimeout cvar) oldframetime = PRVM_serverglobalfloat(frametime); oldframetime2 = sv.frametime; // update ping time for qc to see while executing this move host_client->ping = host_client->cmd.receivetime - host_client->cmd.time; // the server and qc frametime values must be changed temporarily PRVM_serverglobalfloat(frametime) = sv.frametime = moveframetime; // if move is more than 50ms, split it into two moves (this matches QWSV behavior and the client prediction) if (sv.frametime > 0.05) { PRVM_serverglobalfloat(frametime) = sv.frametime = moveframetime * 0.5f; SV_Physics_ClientMove(); } SV_Physics_ClientMove(); sv.frametime = oldframetime2; PRVM_serverglobalfloat(frametime) = oldframetime; host_client->clmovement_inputtimeout = min(0.1, sv_clmovement_inputtimeout.value); } } } else { // try to gather button bits from old moves, but only if their time is // advancing (ones with the same timestamp can't be trusted) for (moveindex = 0;moveindex < sv_numreadmoves-1;moveindex++) { usercmd_t *move = sv_readmoves + moveindex; if (host_client->cmd.time < move->time) { sv_readmoves[sv_numreadmoves-1].buttons |= move->buttons; if (move->impulse) sv_readmoves[sv_numreadmoves-1].impulse = move->impulse; } } // now copy the new move host_client->cmd = sv_readmoves[sv_numreadmoves-1]; host_client->cmd.time = max(host_client->cmd.time, sv.time); // physics will run up to sv.time, so allow no predicted moves // before that otherwise, there is a speedhack by turning // prediction on and off repeatedly on client side because the // engine would run BOTH client and server physics for the same // time host_client->movesequence = 0; // make sure that normal physics takes over immediately host_client->clmovement_inputtimeout = 0; // update ping time host_client->ping = host_client->cmd.receivetime - sv_readmoves[sv_numreadmoves-1].time; } } void SV_ApplyClientMove (void) { prvm_prog_t *prog = SVVM_prog; usercmd_t *move = &host_client->cmd; int j, movementloss, packetloss; if (!move->receivetime) return; // note: a move can be applied multiple times if the client packets are // not coming as often as the physics is executed, and the move must be // applied before running qc each time because the id1 qc had a bug where // it clears self.button2 in PlayerJump, causing pogostick behavior if // moves are not applied every time before calling qc move->applied = true; // set the edict fields PRVM_serveredictfloat(host_client->edict, button0) = move->buttons & 1; PRVM_serveredictfloat(host_client->edict, button2) = (move->buttons & 2)>>1; if (move->impulse) PRVM_serveredictfloat(host_client->edict, impulse) = move->impulse; // only send the impulse to qc once move->impulse = 0; movementloss = packetloss = 0; if(host_client->netconnection) { for (j = 0;j < NETGRAPH_PACKETS;j++) if (host_client->netconnection->incoming_netgraph[j].unreliablebytes == NETGRAPH_LOSTPACKET) packetloss++; for (j = 0;j < NETGRAPH_PACKETS;j++) if (host_client->movement_count[j] < 0) movementloss++; } VectorCopy(move->viewangles, PRVM_serveredictvector(host_client->edict, v_angle)); PRVM_serveredictfloat(host_client->edict, button3) = ((move->buttons >> 2) & 1); PRVM_serveredictfloat(host_client->edict, button4) = ((move->buttons >> 3) & 1); PRVM_serveredictfloat(host_client->edict, button5) = ((move->buttons >> 4) & 1); PRVM_serveredictfloat(host_client->edict, button6) = ((move->buttons >> 5) & 1); PRVM_serveredictfloat(host_client->edict, button7) = ((move->buttons >> 6) & 1); PRVM_serveredictfloat(host_client->edict, button8) = ((move->buttons >> 7) & 1); PRVM_serveredictfloat(host_client->edict, button9) = ((move->buttons >> 11) & 1); PRVM_serveredictfloat(host_client->edict, button10) = ((move->buttons >> 12) & 1); PRVM_serveredictfloat(host_client->edict, button11) = ((move->buttons >> 13) & 1); PRVM_serveredictfloat(host_client->edict, button12) = ((move->buttons >> 14) & 1); PRVM_serveredictfloat(host_client->edict, button13) = ((move->buttons >> 15) & 1); PRVM_serveredictfloat(host_client->edict, button14) = ((move->buttons >> 16) & 1); PRVM_serveredictfloat(host_client->edict, button15) = ((move->buttons >> 17) & 1); PRVM_serveredictfloat(host_client->edict, button16) = ((move->buttons >> 18) & 1); PRVM_serveredictfloat(host_client->edict, buttonuse) = ((move->buttons >> 8) & 1); PRVM_serveredictfloat(host_client->edict, buttonchat) = ((move->buttons >> 9) & 1); PRVM_serveredictfloat(host_client->edict, cursor_active) = ((move->buttons >> 10) & 1); VectorSet(PRVM_serveredictvector(host_client->edict, movement), move->forwardmove, move->sidemove, move->upmove); VectorCopy(move->cursor_screen, PRVM_serveredictvector(host_client->edict, cursor_screen)); VectorCopy(move->cursor_start, PRVM_serveredictvector(host_client->edict, cursor_trace_start)); VectorCopy(move->cursor_impact, PRVM_serveredictvector(host_client->edict, cursor_trace_endpos)); PRVM_serveredictedict(host_client->edict, cursor_trace_ent) = PRVM_EDICT_TO_PROG(PRVM_EDICT_NUM(move->cursor_entitynumber)); PRVM_serveredictfloat(host_client->edict, ping) = host_client->ping * 1000.0; PRVM_serveredictfloat(host_client->edict, ping_packetloss) = packetloss / (float) NETGRAPH_PACKETS; PRVM_serveredictfloat(host_client->edict, ping_movementloss) = movementloss / (float) NETGRAPH_PACKETS; } static qbool SV_FrameLost(int framenum) { if (host_client->entitydatabase5) { if (framenum <= host_client->entitydatabase5->latestframenum) { EntityFrame5_LostFrame(host_client->entitydatabase5, framenum); EntityFrameCSQC_LostFrame(host_client, framenum); return true; } } return false; } static void SV_FrameAck(int framenum) { if (host_client->entitydatabase) EntityFrame_AckFrame(host_client->entitydatabase, framenum); else if (host_client->entitydatabase4) EntityFrame4_AckFrame(host_client->entitydatabase4, framenum, true); else if (host_client->entitydatabase5) EntityFrame5_AckFrame(host_client->entitydatabase5, framenum); } /* =================== SV_ReadClientMessage =================== */ void SV_ReadClientMessage(void) { prvm_prog_t *prog = SVVM_prog; int netcmd, num, start; char *s, *p, *q; if(sv_autodemo_perclient.integer >= 2) SV_WriteDemoMessage(host_client, &(host_client->netconnection->message), true); //MSG_BeginReading (); sv_numreadmoves = 0; for(;;) { if (!host_client->active) { // a command caused an error SV_DropClient (false, "Connection closing"); return; } if (sv_message.badread) { Con_Print("SV_ReadClientMessage: badread\n"); SV_DropClient (false, "An internal server error occurred"); return; } netcmd = MSG_ReadByte(&sv_message); if (netcmd == -1) { // end of message // apply the moves that were read this frame SV_ExecuteClientMoves(); break; } switch (netcmd) { default: Con_Printf("SV_ReadClientMessage: unknown command char %i (at offset 0x%x)\n", netcmd, sv_message.readcount); if (developer_networking.integer) Com_HexDumpToConsole(sv_message.data, sv_message.cursize); SV_DropClient (false, "Unknown message sent to the server"); return; case clc_nop: break; case clc_stringcmd: // allow reliable messages now as the client is done with initial loading if (host_client->sendsignon == 2) host_client->sendsignon = 0; s = MSG_ReadString(&sv_message, sv_readstring, sizeof(sv_readstring)); q = NULL; for(p = s; *p; ++p) switch(*p) { case 10: case 13: if(!q) q = p; break; default: if(q) goto clc_stringcmd_invalid; // newline seen, THEN something else -> possible exploit break; } if(q) *q = 0; if (strncasecmp(s, "spawn", 5) == 0 || strncasecmp(s, "begin", 5) == 0 || strncasecmp(s, "prespawn", 8) == 0) Cmd_ExecuteString (cmd_serverfromclient, s, src_client, true); else if (PRVM_serverfunction(SV_ParseClientCommand)) { int restorevm_tempstringsbuf_cursize; restorevm_tempstringsbuf_cursize = prog->tempstringsbuf.cursize; PRVM_G_INT(OFS_PARM0) = PRVM_SetTempString(prog, s); PRVM_serverglobalfloat(time) = sv.time; PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict); prog->ExecuteProgram(prog, PRVM_serverfunction(SV_ParseClientCommand), "QC function SV_ParseClientCommand is missing"); prog->tempstringsbuf.cursize = restorevm_tempstringsbuf_cursize; } else Cmd_ExecuteString (cmd_serverfromclient, s, src_client, true); break; clc_stringcmd_invalid: Con_Printf("Received invalid stringcmd from %s\n", host_client->name); if(developer.integer > 0) Com_HexDumpToConsole((unsigned char *) s, (int)strlen(s)); break; case clc_disconnect: SV_DropClient (true, sv.protocol == PROTOCOL_DARKPLACES8 ? MSG_ReadString(&sv_message, sv_readstring, sizeof(sv_readstring)) : "Disconnect by user"); // client wants to disconnect return; case clc_move: SV_ReadClientMove(); break; case clc_ackdownloaddata: start = MSG_ReadLong(&sv_message); num = MSG_ReadShort(&sv_message); if (host_client->download_file && host_client->download_started) { if (host_client->download_expectedposition == start) { int size = (int)FS_FileSize(host_client->download_file); // a data block was successfully received by the client, // update the expected position on the next data block host_client->download_expectedposition = start + num; // if this was the last data block of the file, it's done if (host_client->download_expectedposition >= FS_FileSize(host_client->download_file)) { // tell the client that the download finished // we need to calculate the crc now // // note: at this point the OS probably has the file // entirely in memory, so this is a faster operation // now than it was when the download started. // // it is also preferable to do this at the end of the // download rather than the start because it reduces // potential for Denial Of Service attacks against the // server. int crc; unsigned char *temp; FS_Seek(host_client->download_file, 0, SEEK_SET); temp = (unsigned char *) Mem_Alloc(tempmempool, size); FS_Read(host_client->download_file, temp, size); crc = CRC_Block(temp, size); Mem_Free(temp); // calculated crc, send the file info to the client // (so that it can verify the data) SV_ClientCommands("\ncl_downloadfinished %i %i %s\n", size, crc, host_client->download_name); Con_DPrintf("Download of %s by %s has finished\n", host_client->download_name, host_client->name); FS_Close(host_client->download_file); host_client->download_file = NULL; host_client->download_name[0] = 0; host_client->download_expectedposition = 0; host_client->download_started = false; } } else { // a data block was lost, reset to the expected position // and resume sending from there FS_Seek(host_client->download_file, host_client->download_expectedposition, SEEK_SET); } } break; case clc_ackframe: if (sv_message.badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); num = MSG_ReadLong(&sv_message); if (sv_message.badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); if (developer_networkentities.integer >= 10) Con_Printf("recv clc_ackframe %i\n", num); // if the client hasn't progressed through signons yet, // ignore any clc_ackframes we get (they're probably from the // previous level) if (host_client->begun && host_client->latestframenum < num) { int i; for (i = host_client->latestframenum + 1;i < num;i++) if (!SV_FrameLost(i)) break; SV_FrameAck(num); host_client->latestframenum = num; } break; } } }