/* Copyright (C) 2004 Andreas Kirsch This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include "darkplaces.h" #include "vid.h" #include "snd_main.h" static unsigned int sdlaudiotime = 0; static int audio_device = 0; // Note: SDL calls SDL_LockAudio() right before this function, so no need to lock the audio data here static void Buffer_Callback (void *userdata, Uint8 *stream, int len) { unsigned int factor, RequestedFrames, MaxFrames, FrameCount; unsigned int StartOffset, EndOffset; factor = snd_renderbuffer->format.channels * snd_renderbuffer->format.width; if ((unsigned int)len % factor != 0) Sys_Error("SDL sound: invalid buffer length passed to Buffer_Callback (%d bytes)\n", len); RequestedFrames = (unsigned int)len / factor; if (SndSys_LockRenderBuffer()) { if (snd_usethreadedmixing) { S_MixToBuffer(stream, RequestedFrames); if (snd_blocked) memset(stream, snd_renderbuffer->format.width == 1 ? 0x80 : 0, len); SndSys_UnlockRenderBuffer(); return; } // Transfert up to a chunk of samples from snd_renderbuffer to stream MaxFrames = snd_renderbuffer->endframe - snd_renderbuffer->startframe; if (MaxFrames > RequestedFrames) FrameCount = RequestedFrames; else FrameCount = MaxFrames; StartOffset = snd_renderbuffer->startframe % snd_renderbuffer->maxframes; EndOffset = (snd_renderbuffer->startframe + FrameCount) % snd_renderbuffer->maxframes; if (StartOffset > EndOffset) // if the buffer wraps { unsigned int PartialLength1, PartialLength2; PartialLength1 = (snd_renderbuffer->maxframes - StartOffset) * factor; memcpy(stream, &snd_renderbuffer->ring[StartOffset * factor], PartialLength1); PartialLength2 = FrameCount * factor - PartialLength1; memcpy(&stream[PartialLength1], &snd_renderbuffer->ring[0], PartialLength2); // As of SDL 2.0 buffer needs to be fully initialized, so fill leftover part with silence // FIXME this is another place that assumes 8bit is always unsigned and others always signed memset(&stream[PartialLength1 + PartialLength2], snd_renderbuffer->format.width == 1 ? 0x80 : 0, len - (PartialLength1 + PartialLength2)); } else { memcpy(stream, &snd_renderbuffer->ring[StartOffset * factor], FrameCount * factor); // As of SDL 2.0 buffer needs to be fully initialized, so fill leftover part with silence // FIXME this is another place that assumes 8bit is always unsigned and others always signed memset(&stream[FrameCount * factor], snd_renderbuffer->format.width == 1 ? 0x80 : 0, len - (FrameCount * factor)); } snd_renderbuffer->startframe += FrameCount; if (FrameCount < RequestedFrames && developer_insane.integer && vid_activewindow) Con_DPrintf("SDL sound: %u sample frames missing\n", RequestedFrames - FrameCount); sdlaudiotime += RequestedFrames; SndSys_UnlockRenderBuffer(); } } /* ==================== SndSys_Init Create "snd_renderbuffer" with the proper sound format if the call is successful May return a suggested format if the requested format isn't available ==================== */ qbool SndSys_Init (snd_format_t* fmt) { unsigned int buffersize; SDL_AudioSpec wantspec; SDL_AudioSpec obtainspec; snd_threaded = false; Con_DPrint ("SndSys_Init: using the SDL module\n"); // Init the SDL Audio subsystem if( SDL_InitSubSystem( SDL_INIT_AUDIO ) ) { Con_Print( "Initializing the SDL Audio subsystem failed!\n" ); return false; } buffersize = (unsigned int)ceil((double)fmt->speed / 25.0); // 2048 bytes on 24kHz to 48kHz // Init the SDL Audio subsystem memset(&wantspec, 0, sizeof(wantspec)); wantspec.callback = Buffer_Callback; wantspec.userdata = NULL; wantspec.freq = fmt->speed; wantspec.format = fmt->width == 1 ? AUDIO_U8 : (fmt->width == 2 ? AUDIO_S16SYS : AUDIO_F32); wantspec.channels = fmt->channels; wantspec.samples = CeilPowerOf2(buffersize); // needs to be a power of 2 on some platforms. Con_Printf("Wanted audio Specification:\n" " Channels : %i\n" " Format : 0x%X\n" " Frequency : %i\n" " Samples : %i\n", wantspec.channels, wantspec.format, wantspec.freq, wantspec.samples); if ((audio_device = SDL_OpenAudioDevice(NULL, 0, &wantspec, &obtainspec, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE | SDL_AUDIO_ALLOW_CHANNELS_CHANGE)) == 0) { Con_Printf(CON_ERROR "Failed to open the audio device! (%s)\n", SDL_GetError() ); return false; } Con_Printf("Obtained audio specification:\n" " Channels : %i\n" " Format : 0x%X\n" " Frequency : %i\n" " Samples : %i\n", obtainspec.channels, obtainspec.format, obtainspec.freq, obtainspec.samples); fmt->speed = obtainspec.freq; fmt->channels = obtainspec.channels; snd_threaded = true; snd_renderbuffer = Snd_CreateRingBuffer(fmt, 0, NULL); if (snd_channellayout.integer == SND_CHANNELLAYOUT_AUTO) Cvar_SetValueQuick (&snd_channellayout, SND_CHANNELLAYOUT_STANDARD); sdlaudiotime = 0; SDL_PauseAudioDevice(audio_device, 0); return true; } /* ==================== SndSys_Shutdown Stop the sound card, delete "snd_renderbuffer" and free its other resources ==================== */ void SndSys_Shutdown(void) { if (audio_device > 0) { SDL_CloseAudioDevice(audio_device); audio_device = 0; } if (snd_renderbuffer != NULL) { Mem_Free(snd_renderbuffer->ring); Mem_Free(snd_renderbuffer); snd_renderbuffer = NULL; } } /* ==================== SndSys_Submit Submit the contents of "snd_renderbuffer" to the sound card ==================== */ void SndSys_Submit (void) { // Nothing to do here (this sound module is callback-based) } /* ==================== SndSys_GetSoundTime Returns the number of sample frames consumed since the sound started ==================== */ unsigned int SndSys_GetSoundTime (void) { return sdlaudiotime; } /* ==================== SndSys_LockRenderBuffer Get the exclusive lock on "snd_renderbuffer" ==================== */ qbool SndSys_LockRenderBuffer (void) { SDL_LockAudioDevice(audio_device); return true; } /* ==================== SndSys_UnlockRenderBuffer Release the exclusive lock on "snd_renderbuffer" ==================== */ void SndSys_UnlockRenderBuffer (void) { SDL_UnlockAudioDevice(audio_device); } /* ==================== SndSys_SendKeyEvents Send keyboard events originating from the sound system (e.g. MIDI) ==================== */ void SndSys_SendKeyEvents(void) { // not supported }