#ifndef QDEFS_H #define QDEFS_H #if (__GNUC__ > 2) || defined (__clang__) || (__TINYC__) #define DP_FUNC_PRINTF(n) __attribute__ ((format (printf, n, n+1))) #define DP_FUNC_PURE __attribute__ ((pure)) #define DP_FUNC_NORETURN __attribute__ ((noreturn)) #else #define DP_FUNC_PRINTF(n) #define DP_FUNC_PURE #define DP_FUNC_NORETURN #endif #define MAX_NUM_ARGVS 50 #ifdef DP_SMALLMEMORY #define MAX_INPUTLINE 1024 #define CON_TEXTSIZE 16384 #define CON_MAXLINES 256 #define HIST_TEXTSIZE 2048 #define HIST_MAXLINES 16 #define MAX_ALIAS_NAME 32 #define CMDBUFSIZE 131072 #define MAX_ARGS 80 #define NET_MAXMESSAGE 65536 #define MAX_PACKETFRAGMENT 1024 #define MAX_EDICTS 4096 #define MAX_MODELS 1024 #define MAX_SOUNDS 1024 #define MAX_LIGHTSTYLES 64 #define MAX_STYLESTRING 16 #define MAX_SCOREBOARD 32 #define MAX_SCOREBOARDNAME 128 #define MAX_USERINFO_STRING 196 #define MAX_SERVERINFO_STRING 512 #define MAX_LOCALINFO_STRING 1 // not actually used by DP servers #define CL_MAX_USERCMDS 32 #define CVAR_HASHSIZE 1024 #define M_MAX_EDICTS 4096 #define MAX_DEMOS 8 #define MAX_DEMONAME 16 #define MAX_SAVEGAMES 12 #define SAVEGAME_COMMENT_LENGTH 39 #define MAX_CLIENTNETWORKEYES 2 #define MAX_LEVELNETWORKEYES 0 // no portal support #define MAX_OCCLUSION_QUERIES 256 #define CRYPTO_HOSTKEY_HASHSIZE 256 #define MAX_NETWM_ICON 1026 // one 32x32 #define MAX_WATERPLANES 2 #define MAX_CUBEMAPS 1024 #define MAX_EXPLOSIONS 8 #define MAX_DLIGHTS 16 #define MAX_CACHED_PICS 2048 // this is 144 bytes each (or 152 on 64bit) #define CACHEPICHASHSIZE 256 #define MAX_PARTICLEEFFECTNAME 256 #define MAX_PARTICLEEFFECTINFO 1024 #define MAX_PARTICLETEXTURES 256 #define MAXCLVIDEOS 1 #define MAX_DYNAMIC_TEXTURE_COUNT 2 #define MAX_MAP_LEAFS 8192 #define MAXTRACKS 256 #define MAX_DYNAMIC_CHANNELS 64 #define MAX_CHANNELS 260 #define MODLIST_TOTALSIZE 32 #define MAX_FAVORITESERVERS 32 #define MAX_DECALSYSTEM_QUEUE 64 #define PAINTBUFFER_SIZE 512 #define MAX_BINDMAPS 8 #define MAX_PARTICLES_INITIAL 8192 #define MAX_PARTICLES 8192 #define MAX_ENTITIES_INITIAL 256 #define MAX_STATICENTITIES 256 #define MAX_EFFECTS 16 #define MAX_BEAMS 16 #define MAX_TEMPENTITIES 256 #define SERVERLIST_TOTALSIZE 1024 #define SERVERLIST_ANDMASKCOUNT 5 #define SERVERLIST_ORMASKCOUNT 5 #else #define MAX_INPUTLINE 16384 ///< maximum length of console commandline, QuakeC strings, and many other text processing buffers #define CON_TEXTSIZE 1048576 ///< max scrollback buffer characters in console #define CON_MAXLINES 16384 ///< max scrollback buffer lines in console #define HIST_TEXTSIZE 262144 ///< max command history buffer characters in console #define HIST_MAXLINES 4096 ///< max command history buffer lines in console #define MAX_ALIAS_NAME 32 #define CMDBUFSIZE 655360 ///< maximum script size that can be loaded by the exec command (8192 in Quake) #define MAX_ARGS 80 ///< maximum number of parameters to a console command or alias #define NET_MAXMESSAGE 131072 ///< max reliable packet size (sent as multiple fragments of MAX_PACKETFRAGMENT) #define MAX_PACKETFRAGMENT 1024 ///< max length of packet fragment #define MAX_EDICTS 32768 ///< max number of objects in game world at once (32768 protocol limit) #define MAX_MODELS 8192 ///< max number of models loaded at once (including during level transitions) #define MAX_SOUNDS 4096 ///< max number of sounds loaded at once #define MAX_LIGHTSTYLES 256 ///< max flickering light styles in level (note: affects savegame format) #define MAX_STYLESTRING 64 ///< max length of flicker pattern for light style #define MAX_SCOREBOARD 255 ///< max number of players in game at once (255 protocol limit) #define MAX_SCOREBOARDNAME 128 ///< max length of player name in game #define MAX_USERINFO_STRING 1280 ///< max length of infostring for PROTOCOL_QUAKEWORLD (196 in QuakeWorld) #define MAX_SERVERINFO_STRING 1280 ///< max length of server infostring for PROTOCOL_QUAKEWORLD (512 in QuakeWorld) #define MAX_LOCALINFO_STRING 32768 ///< max length of server-local infostring for PROTOCOL_QUAKEWORLD (32768 in QuakeWorld) #define CL_MAX_USERCMDS 128 ///< max number of predicted input packets in queue #define CVAR_HASHSIZE 65536 ///< number of hash buckets for accelerating cvar name lookups #define M_MAX_EDICTS 32768 ///< max objects in menu vm #define MAX_DEMOS 8 ///< max demos provided to demos command #define MAX_DEMONAME 16 ///< max demo name length for demos command #define MAX_SAVEGAMES 12 ///< max savegames listed in savegame menu #define SAVEGAME_COMMENT_LENGTH 39 ///< max comment length of savegame in menu #define MAX_CLIENTNETWORKEYES 16 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction) #define MAX_LEVELNETWORKEYES 512 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction) #define MAX_OCCLUSION_QUERIES 4096 ///< max number of query objects that can be used in one frame #define CRYPTO_HOSTKEY_HASHSIZE 8192 ///< number of hash buckets for accelerating host key lookups #define MAX_NETWM_ICON 352822 // 16x16, 22x22, 24x24, 32x32, 48x48, 64x64, 128x128, 256x256, 512x512 #define MAX_WATERPLANES 16 ///< max number of water planes visible (each one causes additional view renders) #define MAX_CUBEMAPS 1024 ///< max number of cubemap textures loaded for light filters #define MAX_EXPLOSIONS 64 ///< max number of explosion shell effects active at once (not particle related) #define MAX_DLIGHTS 256 ///< max number of dynamic lights (rocket flashes, etc) in scene at once #define MAX_CACHED_PICS 2048 ///< max number of 2D pics loaded at once #define CACHEPICHASHSIZE 256 ///< number of hash buckets for accelerating 2D pic name lookups #define MAX_PARTICLEEFFECTNAME 4096 ///< maximum number of unique names of particle effects (for particleeffectnum) #define MAX_PARTICLEEFFECTINFO 8192 ///< maximum number of unique particle effects (each name may associate with several of these) #define MAX_PARTICLETEXTURES 256 ///< maximum number of unique particle textures in the particle font #define MAXCLVIDEOS 65 ///< maximum number of video streams being played back at once (1 is reserved for the playvideo command) #define MAX_DYNAMIC_TEXTURE_COUNT 64 ///< maximum number of dynamic textures (web browsers, playvideo, etc) #define MAX_MAP_LEAFS 65536 ///< maximum number of BSP leafs in world (8192 in Quake) #define MAXTRACKS 256 ///< max CD track index // 0 to NUM_AMBIENTS - 1 = water, etc // NUM_AMBIENTS to NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS - 1 = normal entity sounds // NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS to total_channels = static sounds #define MAX_DYNAMIC_CHANNELS 512 #define MAX_CHANNELS (8192 + 4) #define MODLIST_TOTALSIZE 256 #define MAX_FAVORITESERVERS 256 #define MAX_DECALSYSTEM_QUEUE 1024 #define PAINTBUFFER_SIZE 2048 #define MAX_BINDMAPS 8 #define MAX_PARTICLES_INITIAL 8192 ///< initial allocation for cl.particles #define MAX_PARTICLES 1048576 ///< upper limit on cl.particles size #define MAX_ENTITIES_INITIAL 256 ///< initial size of cl.entities #define MAX_STATICENTITIES 4096 ///< limit on size of cl.static_entities #define MAX_EFFECTS 256 ///< limit on size of cl.effects #define MAX_BEAMS 256 ///< limit on size of cl.beams #define MAX_TEMPENTITIES 4096 ///< max number of temporary models visible per frame (certain sprite effects, certain types of CSQC entities also use this) #define SERVERLIST_TOTALSIZE 2048 ///< max servers in the server list #define SERVERLIST_ANDMASKCOUNT 16 ///< max items in server list AND mask #define SERVERLIST_ORMASKCOUNT 16 ///< max items in server list OR mask #endif #define CMD_TOKENIZELENGTH (MAX_INPUTLINE + MAX_ARGS) ///< maximum tokenizable commandline length (counting trailing 0) #define MAX_QPATH 128 ///< max length of a quake game pathname #ifdef PATH_MAX #define MAX_OSPATH PATH_MAX #elif MAX_PATH #define MAX_OSPATH MAX_PATH #else #define MAX_OSPATH 1024 ///< max length of a filesystem pathname #endif #define ON_EPSILON 0.1 ///< point on plane side epsilon #define NET_MINRATE 1000 ///< limits "rate" and "sv_maxrate" cvars // In Quake, any char in 0..32 counts as whitespace //#define ISWHITESPACE(ch) ((unsigned char) ch <= (unsigned char) ' ') #define ISWHITESPACE(ch) (!(ch) || (ch) == ' ' || (ch) == '\t' || (ch) == '\r' || (ch) == '\n') #define ISCOMMENT(ch, pos) ch[pos] == '/' && ch[pos + 1] == '/' && (pos == 0 || ISWHITESPACE(ch[pos - 1])) // This also includes extended characters, and ALL control chars #define ISWHITESPACEORCONTROL(ch) ((signed char) (ch) <= (signed char) ' ') #ifdef PRVM_64 #define FLOAT_IS_TRUE_FOR_INT(x) ((x) & 0x7FFFFFFFFFFFFFFF) // also match "negative zero" doubles of value 0x8000000000000000 #define FLOAT_LOSSLESS_FORMAT "%.17g" #define VECTOR_LOSSLESS_FORMAT "%.17g %.17g %.17g" #else #define FLOAT_IS_TRUE_FOR_INT(x) ((x) & 0x7FFFFFFF) // also match "negative zero" floats of value 0x80000000 #define FLOAT_LOSSLESS_FORMAT "%.9g" #define VECTOR_LOSSLESS_FORMAT "%.9g %.9g %.9g" #endif // originally this was _MSC_VER // but here we want to test the system libc, which on win32 is borked, and NOT the compiler #ifdef WIN32 #define INT_LOSSLESS_FORMAT_SIZE "I64" #define INT_LOSSLESS_FORMAT_CONVERT_S(x) ((__int64)(x)) #define INT_LOSSLESS_FORMAT_CONVERT_U(x) ((unsigned __int64)(x)) #else #define INT_LOSSLESS_FORMAT_SIZE "j" #define INT_LOSSLESS_FORMAT_CONVERT_S(x) ((intmax_t)(x)) #define INT_LOSSLESS_FORMAT_CONVERT_U(x) ((uintmax_t)(x)) #endif #endif