#include "quakedef.h" #define ENTITYSIZEPROFILING_START(msg, num) \ int entityprofiling_startsize = msg->cursize #define ENTITYSIZEPROFILING_END(msg, num) \ if(developer_networkentities.integer >= 2) \ { \ prvm_edict_t *ed = prog->edicts + num; \ const char *cname = "(no classname)"; \ if(prog->fieldoffsets.classname >= 0) \ { \ string_t handle = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.classname)->string; \ if (handle) \ cname = PRVM_GetString(handle); \ } \ Con_Printf("sent entity update of size %d for a %s\n", (msg->cursize - entityprofiling_startsize), cname); \ } // this is 88 bytes (must match entity_state_t in protocol.h) entity_state_t defaultstate = { // ! means this is not sent to client 0,//double time; // ! time this state was built (used on client for interpolation) {0,0,0},//float netcenter[3]; // ! for network prioritization, this is the center of the bounding box (which may differ from the origin) {0,0,0},//float origin[3]; {0,0,0},//float angles[3]; 0,//int effects; 0,//unsigned int customizeentityforclient; // ! 0,//unsigned short number; // entity number this state is for 0,//unsigned short modelindex; 0,//unsigned short frame; 0,//unsigned short tagentity; 0,//unsigned short specialvisibilityradius; // ! larger if it has effects/light 0,//unsigned short viewmodelforclient; // ! 0,//unsigned short exteriormodelforclient; // ! not shown if first person viewing from this entity, shown in all other cases 0,//unsigned short nodrawtoclient; // ! 0,//unsigned short drawonlytoclient; // ! {0,0,0,0},//unsigned short light[4]; // color*256 (0.00 to 255.996), and radius*1 0,//unsigned char active; // true if a valid state 0,//unsigned char lightstyle; 0,//unsigned char lightpflags; 0,//unsigned char colormap; 0,//unsigned char skin; // also chooses cubemap for rtlights if lightpflags & LIGHTPFLAGS_FULLDYNAMIC 255,//unsigned char alpha; 16,//unsigned char scale; 0,//unsigned char glowsize; 254,//unsigned char glowcolor; 0,//unsigned char flags; 0,//unsigned char internaleffects; // INTEF_FLAG1QW and so on 0,//unsigned char tagindex; {32, 32, 32},//unsigned char colormod[3]; // padding to a multiple of 8 bytes (to align the double time) {0,0,0,0,0}//unsigned char unused[5]; // ! }; // LordHavoc: I own protocol ranges 96, 97, 3500-3599 struct protocolversioninfo_s { int number; const char *name; } protocolversioninfo[] = { {0, "UNKNOWN"}, {3504, "DP7"}, {3503, "DP6"}, {3502, "DP5"}, {3501, "DP4"}, {3500, "DP3"}, {97, "DP2"}, {96, "DP1"}, {15, "QUAKEDP"}, {250, "NEHAHRAMOVIE"}, {15, "QUAKE"}, {28, "QW"}, {10000, "NEHAHRABJP"}, {10001, "NEHAHRABJP2"}, {10002, "NEHAHRABJP3"}, {0, NULL} }; protocolversion_t Protocol_EnumForName(const char *s) { int i; for (i = 1;protocolversioninfo[i].name;i++) if (!strcasecmp(s, protocolversioninfo[i].name)) return (protocolversion_t)i; return PROTOCOL_UNKNOWN; } const char *Protocol_NameForEnum(protocolversion_t p) { return protocolversioninfo[p].name; } protocolversion_t Protocol_EnumForNumber(int n) { int i; for (i = 1;protocolversioninfo[i].name;i++) if (protocolversioninfo[i].number == n) return (protocolversion_t)i; return PROTOCOL_UNKNOWN; } int Protocol_NumberForEnum(protocolversion_t p) { return protocolversioninfo[p].number; } void Protocol_Names(char *buffer, size_t buffersize) { int i; if (buffersize < 1) return; buffer[0] = 0; for (i = 1;protocolversioninfo[i].name;i++) { if (i > 1) strlcat(buffer, " ", buffersize); strlcat(buffer, protocolversioninfo[i].name, buffersize); } } void EntityFrameQuake_ReadEntity(int bits) { int num; entity_t *ent; entity_state_t s; if (bits & U_MOREBITS) bits |= (MSG_ReadByte()<<8); if ((bits & U_EXTEND1) && cls.protocol != PROTOCOL_NEHAHRAMOVIE) { bits |= MSG_ReadByte() << 16; if (bits & U_EXTEND2) bits |= MSG_ReadByte() << 24; } if (bits & U_LONGENTITY) num = (unsigned short) MSG_ReadShort (); else num = MSG_ReadByte (); if (num >= MAX_EDICTS) Host_Error("EntityFrameQuake_ReadEntity: entity number (%i) >= MAX_EDICTS (%i)", num, MAX_EDICTS); if (num < 1) Host_Error("EntityFrameQuake_ReadEntity: invalid entity number (%i)", num); if (cl.num_entities <= num) { cl.num_entities = num + 1; if (num >= cl.max_entities) CL_ExpandEntities(num); } ent = cl.entities + num; // note: this inherits the 'active' state of the baseline chosen // (state_baseline is always active, state_current may not be active if // the entity was missing in the last frame) if (bits & U_DELTA) s = ent->state_current; else { s = ent->state_baseline; s.active = true; } cl.isquakeentity[num] = true; if (cl.lastquakeentity < num) cl.lastquakeentity = num; s.number = num; s.time = cl.mtime[0]; s.flags = 0; if (bits & U_MODEL) { if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3) s.modelindex = (unsigned short) MSG_ReadShort(); else s.modelindex = (s.modelindex & 0xFF00) | MSG_ReadByte(); } if (bits & U_FRAME) s.frame = (s.frame & 0xFF00) | MSG_ReadByte(); if (bits & U_COLORMAP) s.colormap = MSG_ReadByte(); if (bits & U_SKIN) s.skin = MSG_ReadByte(); if (bits & U_EFFECTS) s.effects = (s.effects & 0xFF00) | MSG_ReadByte(); if (bits & U_ORIGIN1) s.origin[0] = MSG_ReadCoord(cls.protocol); if (bits & U_ANGLE1) s.angles[0] = MSG_ReadAngle(cls.protocol); if (bits & U_ORIGIN2) s.origin[1] = MSG_ReadCoord(cls.protocol); if (bits & U_ANGLE2) s.angles[1] = MSG_ReadAngle(cls.protocol); if (bits & U_ORIGIN3) s.origin[2] = MSG_ReadCoord(cls.protocol); if (bits & U_ANGLE3) s.angles[2] = MSG_ReadAngle(cls.protocol); if (bits & U_STEP) s.flags |= RENDER_STEP; if (bits & U_ALPHA) s.alpha = MSG_ReadByte(); if (bits & U_SCALE) s.scale = MSG_ReadByte(); if (bits & U_EFFECTS2) s.effects = (s.effects & 0x00FF) | (MSG_ReadByte() << 8); if (bits & U_GLOWSIZE) s.glowsize = MSG_ReadByte(); if (bits & U_GLOWCOLOR) s.glowcolor = MSG_ReadByte(); if (bits & U_COLORMOD) {int c = MSG_ReadByte();s.colormod[0] = (unsigned char)(((c >> 5) & 7) * (32.0f / 7.0f));s.colormod[1] = (unsigned char)(((c >> 2) & 7) * (32.0f / 7.0f));s.colormod[2] = (unsigned char)((c & 3) * (32.0f / 3.0f));} if (bits & U_GLOWTRAIL) s.flags |= RENDER_GLOWTRAIL; if (bits & U_FRAME2) s.frame = (s.frame & 0x00FF) | (MSG_ReadByte() << 8); if (bits & U_MODEL2) s.modelindex = (s.modelindex & 0x00FF) | (MSG_ReadByte() << 8); if (bits & U_VIEWMODEL) s.flags |= RENDER_VIEWMODEL; if (bits & U_EXTERIORMODEL) s.flags |= RENDER_EXTERIORMODEL; // LordHavoc: to allow playback of the Nehahra movie if (cls.protocol == PROTOCOL_NEHAHRAMOVIE && (bits & U_EXTEND1)) { // LordHavoc: evil format int i = (int)MSG_ReadFloat(); int j = (int)(MSG_ReadFloat() * 255.0f); if (i == 2) { i = (int)MSG_ReadFloat(); if (i) s.effects |= EF_FULLBRIGHT; } if (j < 0) s.alpha = 0; else if (j == 0 || j >= 255) s.alpha = 255; else s.alpha = j; } ent->state_previous = ent->state_current; ent->state_current = s; if (ent->state_current.active) { CL_MoveLerpEntityStates(ent); cl.entities_active[ent->state_current.number] = true; } if (msg_badread) Host_Error("EntityFrameQuake_ReadEntity: read error"); } void EntityFrameQuake_ISeeDeadEntities(void) { int num, lastentity; if (cl.lastquakeentity == 0) return; lastentity = cl.lastquakeentity; cl.lastquakeentity = 0; for (num = 0;num <= lastentity;num++) { if (cl.isquakeentity[num]) { if (cl.entities_active[num] && cl.entities[num].state_current.time == cl.mtime[0]) { cl.isquakeentity[num] = true; cl.lastquakeentity = num; } else { cl.isquakeentity[num] = false; cl.entities_active[num] = false; cl.entities[num].state_current = defaultstate; cl.entities[num].state_current.number = num; } } } } // NOTE: this only works with DP5 protocol and upwards. For lower protocols // (including QUAKE), no packet loss handling for CSQC is done, which makes // CSQC basically useless. // Always use the DP5 protocol, or a higher one, when using CSQC entities. static void EntityFrameCSQC_LostAllFrames(client_t *client) { // mark ALL csqc entities as requiring a FULL resend! // I know this is a bad workaround, but better than nothing. int i, n; prvm_eval_t *val; prvm_edict_t *ed; if(prog->fieldoffsets.SendEntity < 0 || prog->fieldoffsets.Version < 0) return; n = client->csqcnumedicts; for(i = 0; i < n; ++i) { if(client->csqcentityglobalhistory[i]) { ed = prog->edicts + i; val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.SendEntity); if (val->function) client->csqcentitysendflags[i] |= 0xFFFFFF; // FULL RESEND else // if it was ever sent to that client as a CSQC entity { client->csqcentityscope[i] = 1; // REMOVE client->csqcentitysendflags[i] |= 0xFFFFFF; } } } } void EntityFrameCSQC_LostFrame(client_t *client, int framenum) { // marks a frame as lost int i, j, n; qboolean valid; int ringfirst, ringlast; int recoversendflags[MAX_EDICTS]; csqcentityframedb_t *d; n = client->csqcnumedicts; // is our frame out of history? ringfirst = client->csqcentityframehistory_next; // oldest entry ringlast = (ringfirst + NUM_CSQCENTITYDB_FRAMES - 1) % NUM_CSQCENTITYDB_FRAMES; // most recently added entry valid = false; for(j = 0; j < NUM_CSQCENTITYDB_FRAMES; ++j) { d = &client->csqcentityframehistory[(ringfirst + j) % NUM_CSQCENTITYDB_FRAMES]; if(d->framenum < 0) continue; if(d->framenum == framenum) break; else if(d->framenum < framenum) valid = true; } if(j == NUM_CSQCENTITYDB_FRAMES) { if(valid) // got beaten, i.e. there is a frame < framenum { // a non-csqc frame got lost... great return; } else { // a too old frame got lost... sorry, cannot handle this Con_DPrintf("CSQC entity DB: lost a frame too early to do any handling (resending ALL)...\n"); Con_DPrintf("Lost frame = %d\n", framenum); Con_DPrintf("Entity DB = %d to %d\n", client->csqcentityframehistory[ringfirst].framenum, client->csqcentityframehistory[ringlast].framenum); EntityFrameCSQC_LostAllFrames(client); } return; } // so j is the frame that got lost // ringlast is the frame that we have to go to ringfirst = (ringfirst + j) % NUM_CSQCENTITYDB_FRAMES; if(ringlast < ringfirst) ringlast += NUM_CSQCENTITYDB_FRAMES; memset(recoversendflags, 0, sizeof(recoversendflags)); for(j = ringfirst; j <= ringlast; ++j) { d = &client->csqcentityframehistory[j % NUM_CSQCENTITYDB_FRAMES]; if(d->framenum < 0) { // deleted frame } else if(d->framenum < framenum) { // a frame in the past... should never happen Con_Printf("CSQC entity DB encountered a frame from the past when recovering from PL...?\n"); } else if(d->framenum == framenum) { // handling the actually lost frame now for(i = 0; i < d->num; ++i) { int sf = d->sendflags[i]; int ent = d->entno[i]; if(sf < 0) // remove recoversendflags[ent] |= -1; // all bits, including sign else if(sf > 0) recoversendflags[ent] |= sf; } } else { // handling the frames that followed it now for(i = 0; i < d->num; ++i) { int sf = d->sendflags[i]; int ent = d->entno[i]; if(sf < 0) // remove { recoversendflags[ent] = 0; // no need to update, we got a more recent remove (and will fix it THEN) break; // no flags left to remove... } else if(sf > 0) recoversendflags[ent] &= ~sf; // no need to update these bits, we already got them later } } } for(i = 0; i < client->csqcnumedicts; ++i) { if(recoversendflags[i] < 0) { // a remove got lost, then either send a remove or - if it was // recreated later - a FULL update to make totally sure client->csqcentityscope[i] = 1; client->csqcentitysendflags[i] = 0xFFFFFF; } else client->csqcentitysendflags[i] |= recoversendflags[i]; } } static int EntityFrameCSQC_AllocFrame(client_t *client, int framenum) { int ringfirst = client->csqcentityframehistory_next; // oldest entry client->csqcentityframehistory_next += 1; client->csqcentityframehistory_next %= NUM_CSQCENTITYDB_FRAMES; client->csqcentityframehistory[ringfirst].framenum = framenum; client->csqcentityframehistory[ringfirst].num = 0; return ringfirst; } static void EntityFrameCSQC_DeallocFrame(client_t *client, int framenum) { int ringfirst = client->csqcentityframehistory_next; // oldest entry int ringlast = (ringfirst + NUM_CSQCENTITYDB_FRAMES - 1) % NUM_CSQCENTITYDB_FRAMES; // most recently added entry if(framenum == client->csqcentityframehistory[ringlast].framenum) { client->csqcentityframehistory[ringlast].framenum = -1; client->csqcentityframehistory[ringlast].num = 0; client->csqcentityframehistory_next = ringlast; } else Con_Printf("Trying to dealloc the wrong entity frame\n"); } //[515]: we use only one array per-client for SendEntity feature // TODO: add some handling for entity send priorities, to better deal with huge // amounts of csqc networked entities qboolean EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int maxsize, int numstates, const entity_state_t *states, int framenum) { int num, number, end, sendflags; qboolean sectionstarted = false; const entity_state_t *n; prvm_edict_t *ed; prvm_eval_t *val; client_t *client = svs.clients + sv.writeentitiestoclient_clientnumber; int dbframe = EntityFrameCSQC_AllocFrame(client, framenum); csqcentityframedb_t *db = &client->csqcentityframehistory[dbframe]; maxsize -= 24; // always fit in an empty svc_entities message (for packet loss detection!) // if this server progs is not CSQC-aware, return early if(prog->fieldoffsets.SendEntity < 0 || prog->fieldoffsets.Version < 0) return false; // make sure there is enough room to store the svc_csqcentities byte, // the terminator (0x0000) and at least one entity update if (msg->cursize + 32 >= maxsize) return false; if (client->csqcnumedicts < prog->num_edicts) client->csqcnumedicts = prog->num_edicts; number = 1; for (num = 0, n = states;num < numstates;num++, n++) { end = n->number; for (;number < end;number++) { if (client->csqcentityscope[number]) { client->csqcentityscope[number] = 1; client->csqcentitysendflags[number] = 0xFFFFFF; } } ed = prog->edicts + number; val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.SendEntity); if (val->function) client->csqcentityscope[number] = 2; else if (client->csqcentityscope[number]) { client->csqcentityscope[number] = 1; client->csqcentitysendflags[number] = 0xFFFFFF; } number++; } end = client->csqcnumedicts; for (;number < end;number++) { if (client->csqcentityscope[number]) { client->csqcentityscope[number] = 1; client->csqcentitysendflags[number] = 0xFFFFFF; } } /* // mark all scope entities as remove for (number = 1;number < client->csqcnumedicts;number++) if (client->csqcentityscope[number]) client->csqcentityscope[number] = 1; // keep visible entities for (i = 0, n = states;i < numstates;i++, n++) { number = n->number; ed = prog->edicts + number; val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.SendEntity); if (val->function) client->csqcentityscope[number] = 2; } */ // now try to emit the entity updates // (FIXME: prioritize by distance?) end = client->csqcnumedicts; for (number = 1;number < end;number++) { if (!client->csqcentityscope[number]) continue; sendflags = client->csqcentitysendflags[number]; if (!sendflags) continue; if(db->num >= NUM_CSQCENTITIES_PER_FRAME) break; ed = prog->edicts + number; // entity scope is either update (2) or remove (1) if (client->csqcentityscope[number] == 1) { // write a remove message // first write the message identifier if needed if(!sectionstarted) { sectionstarted = 1; MSG_WriteByte(msg, svc_csqcentities); } // write the remove message { ENTITYSIZEPROFILING_START(msg, number); MSG_WriteShort(msg, (unsigned short)number | 0x8000); client->csqcentityscope[number] = 0; client->csqcentitysendflags[number] = 0xFFFFFF; // resend completely if it becomes active again db->entno[db->num] = number; db->sendflags[db->num] = -1; db->num += 1; client->csqcentityglobalhistory[number] = 1; ENTITYSIZEPROFILING_END(msg, number); } if (msg->cursize + 17 >= maxsize) break; } else { // write an update // save the cursize value in case we overflow and have to rollback int oldcursize = msg->cursize; client->csqcentityscope[number] = 1; val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.SendEntity); if (val->function) { if(!sectionstarted) MSG_WriteByte(msg, svc_csqcentities); { ENTITYSIZEPROFILING_START(msg, number); MSG_WriteShort(msg, number); msg->allowoverflow = true; PRVM_G_INT(OFS_PARM0) = sv.writeentitiestoclient_cliententitynumber; PRVM_G_FLOAT(OFS_PARM1) = sendflags; prog->globals.server->self = number; PRVM_ExecuteProgram(val->function, "Null SendEntity\n"); msg->allowoverflow = false; if(PRVM_G_FLOAT(OFS_RETURN) && msg->cursize + 2 <= maxsize) { // an update has been successfully written client->csqcentitysendflags[number] = 0; db->entno[db->num] = number; db->sendflags[db->num] = sendflags; db->num += 1; client->csqcentityglobalhistory[number] = 1; // and take note that we have begun the svc_csqcentities // section of the packet sectionstarted = 1; ENTITYSIZEPROFILING_END(msg, number); if (msg->cursize + 17 >= maxsize) break; continue; } } } // self.SendEntity returned false (or does not exist) or the // update was too big for this packet - rollback the buffer to its // state before the writes occurred, we'll try again next frame msg->cursize = oldcursize; msg->overflowed = false; } } if (sectionstarted) { // write index 0 to end the update (0 is never used by real entities) MSG_WriteShort(msg, 0); } if(db->num == 0) // if no single ent got added, remove the frame from the DB again, to allow // for a larger history EntityFrameCSQC_DeallocFrame(client, framenum); return sectionstarted; } void Protocol_UpdateClientStats(const int *stats) { int i; // update the stats array and set deltabits for any changed stats for (i = 0;i < MAX_CL_STATS;i++) { if (host_client->stats[i] != stats[i]) { host_client->statsdeltabits[i >> 3] |= 1 << (i & 7); host_client->stats[i] = stats[i]; } } } // only a few stats are within the 32 stat limit of Quake, and most of them // are sent every frame in svc_clientdata messages, so we only send the // remaining ones here static const int sendquakestats[] = { // quake did not send these secrets/monsters stats in this way, but doing so // allows a mod to increase STAT_TOTALMONSTERS during the game, and ensures // that STAT_SECRETS and STAT_MONSTERS are always correct (even if a client // didn't receive an svc_foundsecret or svc_killedmonster), which may be most // valuable if randomly seeking around in a demo STAT_TOTALSECRETS, // never changes during game STAT_TOTALMONSTERS, // changes in some mods STAT_SECRETS, // this makes svc_foundsecret unnecessary STAT_MONSTERS, // this makes svc_killedmonster unnecessary STAT_VIEWHEIGHT, // sent just for FTEQW clients STAT_VIEWZOOM, // this rarely changes -1, }; void Protocol_WriteStatsReliable(void) { int i, j; if (!host_client->netconnection) return; // detect changes in stats and write reliable messages // this only deals with 32 stats because the older protocols which use // this function can only cope with 32 stats, // they also do not support svc_updatestatubyte which was introduced in // DP6 protocol (except for QW) for (j = 0;sendquakestats[j] >= 0;j++) { i = sendquakestats[j]; // check if this bit is set if (host_client->statsdeltabits[i >> 3] & (1 << (i & 7))) { host_client->statsdeltabits[i >> 3] -= (1 << (i & 7)); // send the stat as a byte if possible if (sv.protocol == PROTOCOL_QUAKEWORLD) { if (host_client->stats[i] >= 0 && host_client->stats[i] < 256) { MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatestat); MSG_WriteByte(&host_client->netconnection->message, i); MSG_WriteByte(&host_client->netconnection->message, host_client->stats[i]); } else { MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatestatlong); MSG_WriteByte(&host_client->netconnection->message, i); MSG_WriteLong(&host_client->netconnection->message, host_client->stats[i]); } } else { // this could make use of svc_updatestatubyte in DP6 and later // protocols but those protocols do not use this function MSG_WriteByte(&host_client->netconnection->message, svc_updatestat); MSG_WriteByte(&host_client->netconnection->message, i); MSG_WriteLong(&host_client->netconnection->message, host_client->stats[i]); } } } } void EntityFrameQuake_WriteFrame(sizebuf_t *msg, int maxsize, int numstates, const entity_state_t *states) { const entity_state_t *s; entity_state_t baseline; int i, bits; sizebuf_t buf; unsigned char data[128]; prvm_eval_t *val; // prepare the buffer memset(&buf, 0, sizeof(buf)); buf.data = data; buf.maxsize = sizeof(data); for (i = 0, s = states;i < numstates;i++, s++) { ENTITYSIZEPROFILING_START(msg, s->number); val = PRVM_EDICTFIELDVALUE((&prog->edicts[s->number]), prog->fieldoffsets.SendEntity); if(val && val->function) continue; // prepare the buffer SZ_Clear(&buf); // send an update bits = 0; if (s->number >= 256) bits |= U_LONGENTITY; if (s->flags & RENDER_STEP) bits |= U_STEP; if (s->flags & RENDER_VIEWMODEL) bits |= U_VIEWMODEL; if (s->flags & RENDER_GLOWTRAIL) bits |= U_GLOWTRAIL; if (s->flags & RENDER_EXTERIORMODEL) bits |= U_EXTERIORMODEL; // LordHavoc: old stuff, but rewritten to have more exact tolerances baseline = prog->edicts[s->number].priv.server->baseline; if (baseline.origin[0] != s->origin[0]) bits |= U_ORIGIN1; if (baseline.origin[1] != s->origin[1]) bits |= U_ORIGIN2; if (baseline.origin[2] != s->origin[2]) bits |= U_ORIGIN3; if (baseline.angles[0] != s->angles[0]) bits |= U_ANGLE1; if (baseline.angles[1] != s->angles[1]) bits |= U_ANGLE2; if (baseline.angles[2] != s->angles[2]) bits |= U_ANGLE3; if (baseline.colormap != s->colormap) bits |= U_COLORMAP; if (baseline.skin != s->skin) bits |= U_SKIN; if (baseline.frame != s->frame) { bits |= U_FRAME; if (s->frame & 0xFF00) bits |= U_FRAME2; } if (baseline.effects != s->effects) { bits |= U_EFFECTS; if (s->effects & 0xFF00) bits |= U_EFFECTS2; } if (baseline.modelindex != s->modelindex) { bits |= U_MODEL; if ((s->modelindex & 0xFF00) && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3) bits |= U_MODEL2; } if (baseline.alpha != s->alpha) bits |= U_ALPHA; if (baseline.scale != s->scale) bits |= U_SCALE; if (baseline.glowsize != s->glowsize) bits |= U_GLOWSIZE; if (baseline.glowcolor != s->glowcolor) bits |= U_GLOWCOLOR; if (!VectorCompare(baseline.colormod, s->colormod)) bits |= U_COLORMOD; // if extensions are disabled, clear the relevant update flags if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_NEHAHRAMOVIE) bits &= 0x7FFF; if (sv.protocol == PROTOCOL_NEHAHRAMOVIE) if (s->alpha != 255 || s->effects & EF_FULLBRIGHT) bits |= U_EXTEND1; // write the message if (bits >= 16777216) bits |= U_EXTEND2; if (bits >= 65536) bits |= U_EXTEND1; if (bits >= 256) bits |= U_MOREBITS; bits |= U_SIGNAL; MSG_WriteByte (&buf, bits); if (bits & U_MOREBITS) MSG_WriteByte(&buf, bits>>8); if (sv.protocol != PROTOCOL_NEHAHRAMOVIE) { if (bits & U_EXTEND1) MSG_WriteByte(&buf, bits>>16); if (bits & U_EXTEND2) MSG_WriteByte(&buf, bits>>24); } if (bits & U_LONGENTITY) MSG_WriteShort(&buf, s->number); else MSG_WriteByte(&buf, s->number); if (bits & U_MODEL) { if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) MSG_WriteShort(&buf, s->modelindex); else MSG_WriteByte(&buf, s->modelindex); } if (bits & U_FRAME) MSG_WriteByte(&buf, s->frame); if (bits & U_COLORMAP) MSG_WriteByte(&buf, s->colormap); if (bits & U_SKIN) MSG_WriteByte(&buf, s->skin); if (bits & U_EFFECTS) MSG_WriteByte(&buf, s->effects); if (bits & U_ORIGIN1) MSG_WriteCoord(&buf, s->origin[0], sv.protocol); if (bits & U_ANGLE1) MSG_WriteAngle(&buf, s->angles[0], sv.protocol); if (bits & U_ORIGIN2) MSG_WriteCoord(&buf, s->origin[1], sv.protocol); if (bits & U_ANGLE2) MSG_WriteAngle(&buf, s->angles[1], sv.protocol); if (bits & U_ORIGIN3) MSG_WriteCoord(&buf, s->origin[2], sv.protocol); if (bits & U_ANGLE3) MSG_WriteAngle(&buf, s->angles[2], sv.protocol); if (bits & U_ALPHA) MSG_WriteByte(&buf, s->alpha); if (bits & U_SCALE) MSG_WriteByte(&buf, s->scale); if (bits & U_EFFECTS2) MSG_WriteByte(&buf, s->effects >> 8); if (bits & U_GLOWSIZE) MSG_WriteByte(&buf, s->glowsize); if (bits & U_GLOWCOLOR) MSG_WriteByte(&buf, s->glowcolor); if (bits & U_COLORMOD) {int c = ((int)bound(0, s->colormod[0] * (7.0f / 32.0f), 7) << 5) | ((int)bound(0, s->colormod[1] * (7.0f / 32.0f), 7) << 2) | ((int)bound(0, s->colormod[2] * (3.0f / 32.0f), 3) << 0);MSG_WriteByte(&buf, c);} if (bits & U_FRAME2) MSG_WriteByte(&buf, s->frame >> 8); if (bits & U_MODEL2) MSG_WriteByte(&buf, s->modelindex >> 8); // the nasty protocol if ((bits & U_EXTEND1) && sv.protocol == PROTOCOL_NEHAHRAMOVIE) { if (s->effects & EF_FULLBRIGHT) { MSG_WriteFloat(&buf, 2); // QSG protocol version MSG_WriteFloat(&buf, s->alpha <= 0 ? 0 : (s->alpha >= 255 ? 1 : s->alpha * (1.0f / 255.0f))); // alpha MSG_WriteFloat(&buf, 1); // fullbright } else { MSG_WriteFloat(&buf, 1); // QSG protocol version MSG_WriteFloat(&buf, s->alpha <= 0 ? 0 : (s->alpha >= 255 ? 1 : s->alpha * (1.0f / 255.0f))); // alpha } } // if the commit is full, we're done this frame if (msg->cursize + buf.cursize > maxsize) { // next frame we will continue where we left off break; } // write the message to the packet SZ_Write(msg, buf.data, buf.cursize); ENTITYSIZEPROFILING_END(msg, s->number); } } int EntityState_DeltaBits(const entity_state_t *o, const entity_state_t *n) { unsigned int bits; // if o is not active, delta from default if (!o->active) o = &defaultstate; bits = 0; if (fabs(n->origin[0] - o->origin[0]) > (1.0f / 256.0f)) bits |= E_ORIGIN1; if (fabs(n->origin[1] - o->origin[1]) > (1.0f / 256.0f)) bits |= E_ORIGIN2; if (fabs(n->origin[2] - o->origin[2]) > (1.0f / 256.0f)) bits |= E_ORIGIN3; if ((unsigned char) (n->angles[0] * (256.0f / 360.0f)) != (unsigned char) (o->angles[0] * (256.0f / 360.0f))) bits |= E_ANGLE1; if ((unsigned char) (n->angles[1] * (256.0f / 360.0f)) != (unsigned char) (o->angles[1] * (256.0f / 360.0f))) bits |= E_ANGLE2; if ((unsigned char) (n->angles[2] * (256.0f / 360.0f)) != (unsigned char) (o->angles[2] * (256.0f / 360.0f))) bits |= E_ANGLE3; if ((n->modelindex ^ o->modelindex) & 0x00FF) bits |= E_MODEL1; if ((n->modelindex ^ o->modelindex) & 0xFF00) bits |= E_MODEL2; if ((n->frame ^ o->frame) & 0x00FF) bits |= E_FRAME1; if ((n->frame ^ o->frame) & 0xFF00) bits |= E_FRAME2; if ((n->effects ^ o->effects) & 0x00FF) bits |= E_EFFECTS1; if ((n->effects ^ o->effects) & 0xFF00) bits |= E_EFFECTS2; if (n->colormap != o->colormap) bits |= E_COLORMAP; if (n->skin != o->skin) bits |= E_SKIN; if (n->alpha != o->alpha) bits |= E_ALPHA; if (n->scale != o->scale) bits |= E_SCALE; if (n->glowsize != o->glowsize) bits |= E_GLOWSIZE; if (n->glowcolor != o->glowcolor) bits |= E_GLOWCOLOR; if (n->flags != o->flags) bits |= E_FLAGS; if (n->tagindex != o->tagindex || n->tagentity != o->tagentity) bits |= E_TAGATTACHMENT; if (n->light[0] != o->light[0] || n->light[1] != o->light[1] || n->light[2] != o->light[2] || n->light[3] != o->light[3]) bits |= E_LIGHT; if (n->lightstyle != o->lightstyle) bits |= E_LIGHTSTYLE; if (n->lightpflags != o->lightpflags) bits |= E_LIGHTPFLAGS; if (bits) { if (bits & 0xFF000000) bits |= 0x00800000; if (bits & 0x00FF0000) bits |= 0x00008000; if (bits & 0x0000FF00) bits |= 0x00000080; } return bits; } void EntityState_WriteExtendBits(sizebuf_t *msg, unsigned int bits) { MSG_WriteByte(msg, bits & 0xFF); if (bits & 0x00000080) { MSG_WriteByte(msg, (bits >> 8) & 0xFF); if (bits & 0x00008000) { MSG_WriteByte(msg, (bits >> 16) & 0xFF); if (bits & 0x00800000) MSG_WriteByte(msg, (bits >> 24) & 0xFF); } } } void EntityState_WriteFields(const entity_state_t *ent, sizebuf_t *msg, unsigned int bits) { if (sv.protocol == PROTOCOL_DARKPLACES2) { if (bits & E_ORIGIN1) MSG_WriteCoord16i(msg, ent->origin[0]); if (bits & E_ORIGIN2) MSG_WriteCoord16i(msg, ent->origin[1]); if (bits & E_ORIGIN3) MSG_WriteCoord16i(msg, ent->origin[2]); } else { // LordHavoc: have to write flags first, as they can modify protocol if (bits & E_FLAGS) MSG_WriteByte(msg, ent->flags); if (ent->flags & RENDER_LOWPRECISION) { if (bits & E_ORIGIN1) MSG_WriteCoord16i(msg, ent->origin[0]); if (bits & E_ORIGIN2) MSG_WriteCoord16i(msg, ent->origin[1]); if (bits & E_ORIGIN3) MSG_WriteCoord16i(msg, ent->origin[2]); } else { if (bits & E_ORIGIN1) MSG_WriteCoord32f(msg, ent->origin[0]); if (bits & E_ORIGIN2) MSG_WriteCoord32f(msg, ent->origin[1]); if (bits & E_ORIGIN3) MSG_WriteCoord32f(msg, ent->origin[2]); } } if ((sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4) && (ent->flags & RENDER_LOWPRECISION)) { if (bits & E_ANGLE1) MSG_WriteAngle8i(msg, ent->angles[0]); if (bits & E_ANGLE2) MSG_WriteAngle8i(msg, ent->angles[1]); if (bits & E_ANGLE3) MSG_WriteAngle8i(msg, ent->angles[2]); } else { if (bits & E_ANGLE1) MSG_WriteAngle16i(msg, ent->angles[0]); if (bits & E_ANGLE2) MSG_WriteAngle16i(msg, ent->angles[1]); if (bits & E_ANGLE3) MSG_WriteAngle16i(msg, ent->angles[2]); } if (bits & E_MODEL1) MSG_WriteByte(msg, ent->modelindex & 0xFF); if (bits & E_MODEL2) MSG_WriteByte(msg, (ent->modelindex >> 8) & 0xFF); if (bits & E_FRAME1) MSG_WriteByte(msg, ent->frame & 0xFF); if (bits & E_FRAME2) MSG_WriteByte(msg, (ent->frame >> 8) & 0xFF); if (bits & E_EFFECTS1) MSG_WriteByte(msg, ent->effects & 0xFF); if (bits & E_EFFECTS2) MSG_WriteByte(msg, (ent->effects >> 8) & 0xFF); if (bits & E_COLORMAP) MSG_WriteByte(msg, ent->colormap); if (bits & E_SKIN) MSG_WriteByte(msg, ent->skin); if (bits & E_ALPHA) MSG_WriteByte(msg, ent->alpha); if (bits & E_SCALE) MSG_WriteByte(msg, ent->scale); if (bits & E_GLOWSIZE) MSG_WriteByte(msg, ent->glowsize); if (bits & E_GLOWCOLOR) MSG_WriteByte(msg, ent->glowcolor); if (sv.protocol == PROTOCOL_DARKPLACES2) if (bits & E_FLAGS) MSG_WriteByte(msg, ent->flags); if (bits & E_TAGATTACHMENT) { MSG_WriteShort(msg, ent->tagentity); MSG_WriteByte(msg, ent->tagindex); } if (bits & E_LIGHT) { MSG_WriteShort(msg, ent->light[0]); MSG_WriteShort(msg, ent->light[1]); MSG_WriteShort(msg, ent->light[2]); MSG_WriteShort(msg, ent->light[3]); } if (bits & E_LIGHTSTYLE) MSG_WriteByte(msg, ent->lightstyle); if (bits & E_LIGHTPFLAGS) MSG_WriteByte(msg, ent->lightpflags); } void EntityState_WriteUpdate(const entity_state_t *ent, sizebuf_t *msg, const entity_state_t *delta) { unsigned int bits; ENTITYSIZEPROFILING_START(msg, ent->number); if (ent->active) { // entity is active, check for changes from the delta if ((bits = EntityState_DeltaBits(delta, ent))) { // write the update number, bits, and fields MSG_WriteShort(msg, ent->number); EntityState_WriteExtendBits(msg, bits); EntityState_WriteFields(ent, msg, bits); } } else { // entity is inactive, check if the delta was active if (delta->active) { // write the remove number MSG_WriteShort(msg, ent->number | 0x8000); } } ENTITYSIZEPROFILING_END(msg, ent->number); } int EntityState_ReadExtendBits(void) { unsigned int bits; bits = MSG_ReadByte(); if (bits & 0x00000080) { bits |= MSG_ReadByte() << 8; if (bits & 0x00008000) { bits |= MSG_ReadByte() << 16; if (bits & 0x00800000) bits |= MSG_ReadByte() << 24; } } return bits; } void EntityState_ReadFields(entity_state_t *e, unsigned int bits) { if (cls.protocol == PROTOCOL_DARKPLACES2) { if (bits & E_ORIGIN1) e->origin[0] = MSG_ReadCoord16i(); if (bits & E_ORIGIN2) e->origin[1] = MSG_ReadCoord16i(); if (bits & E_ORIGIN3) e->origin[2] = MSG_ReadCoord16i(); } else { if (bits & E_FLAGS) e->flags = MSG_ReadByte(); if (e->flags & RENDER_LOWPRECISION) { if (bits & E_ORIGIN1) e->origin[0] = MSG_ReadCoord16i(); if (bits & E_ORIGIN2) e->origin[1] = MSG_ReadCoord16i(); if (bits & E_ORIGIN3) e->origin[2] = MSG_ReadCoord16i(); } else { if (bits & E_ORIGIN1) e->origin[0] = MSG_ReadCoord32f(); if (bits & E_ORIGIN2) e->origin[1] = MSG_ReadCoord32f(); if (bits & E_ORIGIN3) e->origin[2] = MSG_ReadCoord32f(); } } if ((cls.protocol == PROTOCOL_DARKPLACES5 || cls.protocol == PROTOCOL_DARKPLACES6) && !(e->flags & RENDER_LOWPRECISION)) { if (bits & E_ANGLE1) e->angles[0] = MSG_ReadAngle16i(); if (bits & E_ANGLE2) e->angles[1] = MSG_ReadAngle16i(); if (bits & E_ANGLE3) e->angles[2] = MSG_ReadAngle16i(); } else { if (bits & E_ANGLE1) e->angles[0] = MSG_ReadAngle8i(); if (bits & E_ANGLE2) e->angles[1] = MSG_ReadAngle8i(); if (bits & E_ANGLE3) e->angles[2] = MSG_ReadAngle8i(); } if (bits & E_MODEL1) e->modelindex = (e->modelindex & 0xFF00) | (unsigned int) MSG_ReadByte(); if (bits & E_MODEL2) e->modelindex = (e->modelindex & 0x00FF) | ((unsigned int) MSG_ReadByte() << 8); if (bits & E_FRAME1) e->frame = (e->frame & 0xFF00) | (unsigned int) MSG_ReadByte(); if (bits & E_FRAME2) e->frame = (e->frame & 0x00FF) | ((unsigned int) MSG_ReadByte() << 8); if (bits & E_EFFECTS1) e->effects = (e->effects & 0xFF00) | (unsigned int) MSG_ReadByte(); if (bits & E_EFFECTS2) e->effects = (e->effects & 0x00FF) | ((unsigned int) MSG_ReadByte() << 8); if (bits & E_COLORMAP) e->colormap = MSG_ReadByte(); if (bits & E_SKIN) e->skin = MSG_ReadByte(); if (bits & E_ALPHA) e->alpha = MSG_ReadByte(); if (bits & E_SCALE) e->scale = MSG_ReadByte(); if (bits & E_GLOWSIZE) e->glowsize = MSG_ReadByte(); if (bits & E_GLOWCOLOR) e->glowcolor = MSG_ReadByte(); if (cls.protocol == PROTOCOL_DARKPLACES2) if (bits & E_FLAGS) e->flags = MSG_ReadByte(); if (bits & E_TAGATTACHMENT) { e->tagentity = (unsigned short) MSG_ReadShort(); e->tagindex = MSG_ReadByte(); } if (bits & E_LIGHT) { e->light[0] = (unsigned short) MSG_ReadShort(); e->light[1] = (unsigned short) MSG_ReadShort(); e->light[2] = (unsigned short) MSG_ReadShort(); e->light[3] = (unsigned short) MSG_ReadShort(); } if (bits & E_LIGHTSTYLE) e->lightstyle = MSG_ReadByte(); if (bits & E_LIGHTPFLAGS) e->lightpflags = MSG_ReadByte(); if (developer_networkentities.integer >= 2) { Con_Printf("ReadFields e%i", e->number); if (bits & E_ORIGIN1) Con_Printf(" E_ORIGIN1 %f", e->origin[0]); if (bits & E_ORIGIN2) Con_Printf(" E_ORIGIN2 %f", e->origin[1]); if (bits & E_ORIGIN3) Con_Printf(" E_ORIGIN3 %f", e->origin[2]); if (bits & E_ANGLE1) Con_Printf(" E_ANGLE1 %f", e->angles[0]); if (bits & E_ANGLE2) Con_Printf(" E_ANGLE2 %f", e->angles[1]); if (bits & E_ANGLE3) Con_Printf(" E_ANGLE3 %f", e->angles[2]); if (bits & (E_MODEL1 | E_MODEL2)) Con_Printf(" E_MODEL %i", e->modelindex); if (bits & (E_FRAME1 | E_FRAME2)) Con_Printf(" E_FRAME %i", e->frame); if (bits & (E_EFFECTS1 | E_EFFECTS2)) Con_Printf(" E_EFFECTS %i", e->effects); if (bits & E_ALPHA) Con_Printf(" E_ALPHA %f", e->alpha / 255.0f); if (bits & E_SCALE) Con_Printf(" E_SCALE %f", e->scale / 16.0f); if (bits & E_COLORMAP) Con_Printf(" E_COLORMAP %i", e->colormap); if (bits & E_SKIN) Con_Printf(" E_SKIN %i", e->skin); if (bits & E_GLOWSIZE) Con_Printf(" E_GLOWSIZE %i", e->glowsize * 4); if (bits & E_GLOWCOLOR) Con_Printf(" E_GLOWCOLOR %i", e->glowcolor); if (bits & E_LIGHT) Con_Printf(" E_LIGHT %i:%i:%i:%i", e->light[0], e->light[1], e->light[2], e->light[3]); if (bits & E_LIGHTPFLAGS) Con_Printf(" E_LIGHTPFLAGS %i", e->lightpflags); if (bits & E_TAGATTACHMENT) Con_Printf(" E_TAGATTACHMENT e%i:%i", e->tagentity, e->tagindex); if (bits & E_LIGHTSTYLE) Con_Printf(" E_LIGHTSTYLE %i", e->lightstyle); Con_Print("\n"); } } // (client and server) allocates a new empty database entityframe_database_t *EntityFrame_AllocDatabase(mempool_t *mempool) { return (entityframe_database_t *)Mem_Alloc(mempool, sizeof(entityframe_database_t)); } // (client and server) frees the database void EntityFrame_FreeDatabase(entityframe_database_t *d) { Mem_Free(d); } // (server) clears the database to contain no frames (thus delta compression compresses against nothing) void EntityFrame_ClearDatabase(entityframe_database_t *d) { memset(d, 0, sizeof(*d)); } // (server and client) removes frames older than 'frame' from database void EntityFrame_AckFrame(entityframe_database_t *d, int frame) { int i; d->ackframenum = frame; for (i = 0;i < d->numframes && d->frames[i].framenum < frame;i++); // ignore outdated frame acks (out of order packets) if (i == 0) return; d->numframes -= i; // if some queue is left, slide it down to beginning of array if (d->numframes) memmove(&d->frames[0], &d->frames[i], sizeof(d->frames[0]) * d->numframes); } // (server) clears frame, to prepare for adding entities void EntityFrame_Clear(entity_frame_t *f, vec3_t eye, int framenum) { f->time = 0; f->framenum = framenum; f->numentities = 0; if (eye == NULL) VectorClear(f->eye); else VectorCopy(eye, f->eye); } // (server and client) reads a frame from the database void EntityFrame_FetchFrame(entityframe_database_t *d, int framenum, entity_frame_t *f) { int i, n; EntityFrame_Clear(f, NULL, -1); for (i = 0;i < d->numframes && d->frames[i].framenum < framenum;i++); if (i < d->numframes && framenum == d->frames[i].framenum) { f->framenum = framenum; f->numentities = d->frames[i].endentity - d->frames[i].firstentity; n = MAX_ENTITY_DATABASE - (d->frames[i].firstentity % MAX_ENTITY_DATABASE); if (n > f->numentities) n = f->numentities; memcpy(f->entitydata, d->entitydata + d->frames[i].firstentity % MAX_ENTITY_DATABASE, sizeof(*f->entitydata) * n); if (f->numentities > n) memcpy(f->entitydata + n, d->entitydata, sizeof(*f->entitydata) * (f->numentities - n)); VectorCopy(d->eye, f->eye); } } // (server and client) adds a entity_frame to the database, for future reference void EntityFrame_AddFrame(entityframe_database_t *d, vec3_t eye, int framenum, int numentities, const entity_state_t *entitydata) { int n, e; entity_frameinfo_t *info; VectorCopy(eye, d->eye); // figure out how many entity slots are used already if (d->numframes) { n = d->frames[d->numframes - 1].endentity - d->frames[0].firstentity; if (n + numentities > MAX_ENTITY_DATABASE || d->numframes >= MAX_ENTITY_HISTORY) { // ran out of room, dump database EntityFrame_ClearDatabase(d); } } info = &d->frames[d->numframes]; info->framenum = framenum; e = -1000; // make sure we check the newly added frame as well, but we haven't incremented numframes yet for (n = 0;n <= d->numframes;n++) { if (e >= d->frames[n].framenum) { if (e == framenum) Con_Print("EntityFrame_AddFrame: tried to add out of sequence frame to database\n"); else Con_Print("EntityFrame_AddFrame: out of sequence frames in database\n"); return; } e = d->frames[n].framenum; } // if database still has frames after that... if (d->numframes) info->firstentity = d->frames[d->numframes - 1].endentity; else info->firstentity = 0; info->endentity = info->firstentity + numentities; d->numframes++; n = info->firstentity % MAX_ENTITY_DATABASE; e = MAX_ENTITY_DATABASE - n; if (e > numentities) e = numentities; memcpy(d->entitydata + n, entitydata, sizeof(entity_state_t) * e); if (numentities > e) memcpy(d->entitydata, entitydata + e, sizeof(entity_state_t) * (numentities - e)); } // (server) writes a frame to network stream void EntityFrame_WriteFrame(sizebuf_t *msg, int maxsize, entityframe_database_t *d, int numstates, const entity_state_t *states, int viewentnum) { int i, onum, number; entity_frame_t *o = &d->deltaframe; const entity_state_t *ent, *delta; vec3_t eye; prvm_eval_t *val; d->latestframenum++; VectorClear(eye); for (i = 0;i < numstates;i++) { if (states[i].number == viewentnum) { VectorSet(eye, states[i].origin[0], states[i].origin[1], states[i].origin[2] + 22); break; } } EntityFrame_AddFrame(d, eye, d->latestframenum, numstates, states); EntityFrame_FetchFrame(d, d->ackframenum, o); MSG_WriteByte (msg, svc_entities); MSG_WriteLong (msg, o->framenum); MSG_WriteLong (msg, d->latestframenum); MSG_WriteFloat (msg, eye[0]); MSG_WriteFloat (msg, eye[1]); MSG_WriteFloat (msg, eye[2]); onum = 0; for (i = 0;i < numstates;i++) { ent = states + i; number = ent->number; val = PRVM_EDICTFIELDVALUE((&prog->edicts[number]), prog->fieldoffsets.SendEntity); if(val && val->function) continue; for (;onum < o->numentities && o->entitydata[onum].number < number;onum++) { // write remove message MSG_WriteShort(msg, o->entitydata[onum].number | 0x8000); } if (onum < o->numentities && (o->entitydata[onum].number == number)) { // delta from previous frame delta = o->entitydata + onum; // advance to next entity in delta frame onum++; } else { // delta from defaults delta = &defaultstate; } EntityState_WriteUpdate(ent, msg, delta); } for (;onum < o->numentities;onum++) { // write remove message MSG_WriteShort(msg, o->entitydata[onum].number | 0x8000); } MSG_WriteShort(msg, 0xFFFF); } // (client) reads a frame from network stream void EntityFrame_CL_ReadFrame(void) { int i, number, removed; entity_frame_t *f, *delta; entity_state_t *e, *old, *oldend; entity_t *ent; entityframe_database_t *d; if (!cl.entitydatabase) cl.entitydatabase = EntityFrame_AllocDatabase(cls.levelmempool); d = cl.entitydatabase; f = &d->framedata; delta = &d->deltaframe; EntityFrame_Clear(f, NULL, -1); // read the frame header info f->time = cl.mtime[0]; number = MSG_ReadLong(); for (i = 0;i < LATESTFRAMENUMS-1;i++) cl.latestframenums[i] = cl.latestframenums[i+1]; cl.latestframenums[LATESTFRAMENUMS-1] = f->framenum = MSG_ReadLong(); f->eye[0] = MSG_ReadFloat(); f->eye[1] = MSG_ReadFloat(); f->eye[2] = MSG_ReadFloat(); EntityFrame_AckFrame(d, number); EntityFrame_FetchFrame(d, number, delta); old = delta->entitydata; oldend = old + delta->numentities; // read entities until we hit the magic 0xFFFF end tag while ((number = (unsigned short) MSG_ReadShort()) != 0xFFFF && !msg_badread) { if (msg_badread) Host_Error("EntityFrame_Read: read error"); removed = number & 0x8000; number &= 0x7FFF; if (number >= MAX_EDICTS) Host_Error("EntityFrame_Read: number (%i) >= MAX_EDICTS (%i)", number, MAX_EDICTS); // seek to entity, while copying any skipped entities (assume unchanged) while (old < oldend && old->number < number) { if (f->numentities >= MAX_ENTITY_DATABASE) Host_Error("EntityFrame_Read: entity list too big"); f->entitydata[f->numentities] = *old++; f->entitydata[f->numentities++].time = cl.mtime[0]; } if (removed) { if (old < oldend && old->number == number) old++; else Con_Printf("EntityFrame_Read: REMOVE on unused entity %i\n", number); } else { if (f->numentities >= MAX_ENTITY_DATABASE) Host_Error("EntityFrame_Read: entity list too big"); // reserve this slot e = f->entitydata + f->numentities++; if (old < oldend && old->number == number) { // delta from old entity *e = *old++; } else { // delta from defaults *e = defaultstate; } if (cl.num_entities <= number) { cl.num_entities = number + 1; if (number >= cl.max_entities) CL_ExpandEntities(number); } cl.entities_active[number] = true; e->active = true; e->time = cl.mtime[0]; e->number = number; EntityState_ReadFields(e, EntityState_ReadExtendBits()); } } while (old < oldend) { if (f->numentities >= MAX_ENTITY_DATABASE) Host_Error("EntityFrame_Read: entity list too big"); f->entitydata[f->numentities] = *old++; f->entitydata[f->numentities++].time = cl.mtime[0]; } EntityFrame_AddFrame(d, f->eye, f->framenum, f->numentities, f->entitydata); memset(cl.entities_active, 0, cl.num_entities * sizeof(unsigned char)); number = 1; for (i = 0;i < f->numentities;i++) { for (;number < f->entitydata[i].number && number < cl.num_entities;number++) { if (cl.entities_active[number]) { cl.entities_active[number] = false; cl.entities[number].state_current.active = false; } } if (number >= cl.num_entities) break; // update the entity ent = &cl.entities[number]; ent->state_previous = ent->state_current; ent->state_current = f->entitydata[i]; CL_MoveLerpEntityStates(ent); // the entity lives again... cl.entities_active[number] = true; number++; } for (;number < cl.num_entities;number++) { if (cl.entities_active[number]) { cl.entities_active[number] = false; cl.entities[number].state_current.active = false; } } } // (client) returns the frame number of the most recent frame recieved int EntityFrame_MostRecentlyRecievedFrameNum(entityframe_database_t *d) { if (d->numframes) return d->frames[d->numframes - 1].framenum; else return -1; } entity_state_t *EntityFrame4_GetReferenceEntity(entityframe4_database_t *d, int number) { if (d->maxreferenceentities <= number) { int oldmax = d->maxreferenceentities; entity_state_t *oldentity = d->referenceentity; d->maxreferenceentities = (number + 15) & ~7; d->referenceentity = (entity_state_t *)Mem_Alloc(d->mempool, d->maxreferenceentities * sizeof(*d->referenceentity)); if (oldentity) { memcpy(d->referenceentity, oldentity, oldmax * sizeof(*d->referenceentity)); Mem_Free(oldentity); } // clear the newly created entities for (;oldmax < d->maxreferenceentities;oldmax++) { d->referenceentity[oldmax] = defaultstate; d->referenceentity[oldmax].number = oldmax; } } return d->referenceentity + number; } void EntityFrame4_AddCommitEntity(entityframe4_database_t *d, const entity_state_t *s) { // resize commit's entity list if full if (d->currentcommit->maxentities <= d->currentcommit->numentities) { entity_state_t *oldentity = d->currentcommit->entity; d->currentcommit->maxentities += 8; d->currentcommit->entity = (entity_state_t *)Mem_Alloc(d->mempool, d->currentcommit->maxentities * sizeof(*d->currentcommit->entity)); if (oldentity) { memcpy(d->currentcommit->entity, oldentity, d->currentcommit->numentities * sizeof(*d->currentcommit->entity)); Mem_Free(oldentity); } } d->currentcommit->entity[d->currentcommit->numentities++] = *s; } entityframe4_database_t *EntityFrame4_AllocDatabase(mempool_t *pool) { entityframe4_database_t *d; d = (entityframe4_database_t *)Mem_Alloc(pool, sizeof(*d)); d->mempool = pool; EntityFrame4_ResetDatabase(d); return d; } void EntityFrame4_FreeDatabase(entityframe4_database_t *d) { int i; for (i = 0;i < MAX_ENTITY_HISTORY;i++) if (d->commit[i].entity) Mem_Free(d->commit[i].entity); if (d->referenceentity) Mem_Free(d->referenceentity); Mem_Free(d); } void EntityFrame4_ResetDatabase(entityframe4_database_t *d) { int i; d->referenceframenum = -1; for (i = 0;i < MAX_ENTITY_HISTORY;i++) d->commit[i].numentities = 0; for (i = 0;i < d->maxreferenceentities;i++) d->referenceentity[i] = defaultstate; } int EntityFrame4_AckFrame(entityframe4_database_t *d, int framenum, int servermode) { int i, j, found; entity_database4_commit_t *commit; if (framenum == -1) { // reset reference, but leave commits alone d->referenceframenum = -1; for (i = 0;i < d->maxreferenceentities;i++) d->referenceentity[i] = defaultstate; // if this is the server, remove commits for (i = 0, commit = d->commit;i < MAX_ENTITY_HISTORY;i++, commit++) commit->numentities = 0; found = true; } else if (d->referenceframenum == framenum) found = true; else { found = false; for (i = 0, commit = d->commit;i < MAX_ENTITY_HISTORY;i++, commit++) { if (commit->numentities && commit->framenum <= framenum) { if (commit->framenum == framenum) { found = true; d->referenceframenum = framenum; if (developer_networkentities.integer >= 3) { for (j = 0;j < commit->numentities;j++) { entity_state_t *s = EntityFrame4_GetReferenceEntity(d, commit->entity[j].number); if (commit->entity[j].active != s->active) { if (commit->entity[j].active) Con_Printf("commit entity %i has become active (modelindex %i)\n", commit->entity[j].number, commit->entity[j].modelindex); else Con_Printf("commit entity %i has become inactive (modelindex %i)\n", commit->entity[j].number, commit->entity[j].modelindex); } *s = commit->entity[j]; } } else for (j = 0;j < commit->numentities;j++) *EntityFrame4_GetReferenceEntity(d, commit->entity[j].number) = commit->entity[j]; } commit->numentities = 0; } } } if (developer_networkentities.integer >= 1) { Con_Printf("ack ref:%i database updated to: ref:%i commits:", framenum, d->referenceframenum); for (i = 0;i < MAX_ENTITY_HISTORY;i++) if (d->commit[i].numentities) Con_Printf(" %i", d->commit[i].framenum); Con_Print("\n"); } return found; } void EntityFrame4_CL_ReadFrame(void) { int i, n, cnumber, referenceframenum, framenum, enumber, done, stopnumber, skip = false; entity_state_t *s; entityframe4_database_t *d; if (!cl.entitydatabase4) cl.entitydatabase4 = EntityFrame4_AllocDatabase(cls.levelmempool); d = cl.entitydatabase4; // read the number of the frame this refers to referenceframenum = MSG_ReadLong(); // read the number of this frame for (i = 0;i < LATESTFRAMENUMS-1;i++) cl.latestframenums[i] = cl.latestframenums[i+1]; cl.latestframenums[LATESTFRAMENUMS-1] = framenum = MSG_ReadLong(); // read the start number enumber = (unsigned short) MSG_ReadShort(); if (developer_networkentities.integer >= 10) { Con_Printf("recv svc_entities num:%i ref:%i database: ref:%i commits:", framenum, referenceframenum, d->referenceframenum); for (i = 0;i < MAX_ENTITY_HISTORY;i++) if (d->commit[i].numentities) Con_Printf(" %i", d->commit[i].framenum); Con_Print("\n"); } if (!EntityFrame4_AckFrame(d, referenceframenum, false)) { Con_Print("EntityFrame4_CL_ReadFrame: reference frame invalid (VERY BAD ERROR), this update will be skipped\n"); skip = true; } d->currentcommit = NULL; for (i = 0;i < MAX_ENTITY_HISTORY;i++) { if (!d->commit[i].numentities) { d->currentcommit = d->commit + i; d->currentcommit->framenum = framenum; d->currentcommit->numentities = 0; } } if (d->currentcommit == NULL) { Con_Printf("EntityFrame4_CL_ReadFrame: error while decoding frame %i: database full, reading but not storing this update\n", framenum); skip = true; } done = false; while (!done && !msg_badread) { // read the number of the modified entity // (gaps will be copied unmodified) n = (unsigned short)MSG_ReadShort(); if (n == 0x8000) { // no more entities in this update, but we still need to copy the // rest of the reference entities (final gap) done = true; // read end of range number, then process normally n = (unsigned short)MSG_ReadShort(); } // high bit means it's a remove message cnumber = n & 0x7FFF; // if this is a live entity we may need to expand the array if (cl.num_entities <= cnumber && !(n & 0x8000)) { cl.num_entities = cnumber + 1; if (cnumber >= cl.max_entities) CL_ExpandEntities(cnumber); } // add one (the changed one) if not done stopnumber = cnumber + !done; // process entities in range from the last one to the changed one for (;enumber < stopnumber;enumber++) { if (skip || enumber >= cl.num_entities) { if (enumber == cnumber && (n & 0x8000) == 0) { entity_state_t tempstate; EntityState_ReadFields(&tempstate, EntityState_ReadExtendBits()); } continue; } // slide the current into the previous slot cl.entities[enumber].state_previous = cl.entities[enumber].state_current; // copy a new current from reference database cl.entities[enumber].state_current = *EntityFrame4_GetReferenceEntity(d, enumber); s = &cl.entities[enumber].state_current; // if this is the one to modify, read more data... if (enumber == cnumber) { if (n & 0x8000) { // simply removed if (developer_networkentities.integer >= 2) Con_Printf("entity %i: remove\n", enumber); *s = defaultstate; } else { // read the changes if (developer_networkentities.integer >= 2) Con_Printf("entity %i: update\n", enumber); s->active = true; EntityState_ReadFields(s, EntityState_ReadExtendBits()); } } else if (developer_networkentities.integer >= 4) Con_Printf("entity %i: copy\n", enumber); // set the cl.entities_active flag cl.entities_active[enumber] = s->active; // set the update time s->time = cl.mtime[0]; // fix the number (it gets wiped occasionally by copying from defaultstate) s->number = enumber; // check if we need to update the lerp stuff if (s->active) CL_MoveLerpEntityStates(&cl.entities[enumber]); // add this to the commit entry whether it is modified or not if (d->currentcommit) EntityFrame4_AddCommitEntity(d, &cl.entities[enumber].state_current); // print extra messages if desired if (developer_networkentities.integer >= 2 && cl.entities[enumber].state_current.active != cl.entities[enumber].state_previous.active) { if (cl.entities[enumber].state_current.active) Con_Printf("entity #%i has become active\n", enumber); else if (cl.entities[enumber].state_previous.active) Con_Printf("entity #%i has become inactive\n", enumber); } } } d->currentcommit = NULL; if (skip) EntityFrame4_ResetDatabase(d); } void EntityFrame4_WriteFrame(sizebuf_t *msg, int maxsize, entityframe4_database_t *d, int numstates, const entity_state_t *states) { const entity_state_t *e, *s; entity_state_t inactiveentitystate; int i, n, startnumber; sizebuf_t buf; unsigned char data[128]; prvm_eval_t *val; // if there isn't enough space to accomplish anything, skip it if (msg->cursize + 24 > maxsize) return; // prepare the buffer memset(&buf, 0, sizeof(buf)); buf.data = data; buf.maxsize = sizeof(data); for (i = 0;i < MAX_ENTITY_HISTORY;i++) if (!d->commit[i].numentities) break; // if commit buffer full, just don't bother writing an update this frame if (i == MAX_ENTITY_HISTORY) return; d->currentcommit = d->commit + i; // this state's number gets played around with later inactiveentitystate = defaultstate; d->currentcommit->numentities = 0; d->currentcommit->framenum = ++d->latestframenumber; MSG_WriteByte(msg, svc_entities); MSG_WriteLong(msg, d->referenceframenum); MSG_WriteLong(msg, d->currentcommit->framenum); if (developer_networkentities.integer >= 10) { Con_Printf("send svc_entities num:%i ref:%i (database: ref:%i commits:", d->currentcommit->framenum, d->referenceframenum, d->referenceframenum); for (i = 0;i < MAX_ENTITY_HISTORY;i++) if (d->commit[i].numentities) Con_Printf(" %i", d->commit[i].framenum); Con_Print(")\n"); } if (d->currententitynumber >= prog->max_edicts) startnumber = 1; else startnumber = bound(1, d->currententitynumber, prog->max_edicts - 1); MSG_WriteShort(msg, startnumber); // reset currententitynumber so if the loop does not break it we will // start at beginning next frame (if it does break, it will set it) d->currententitynumber = 1; for (i = 0, n = startnumber;n < prog->max_edicts;n++) { val = PRVM_EDICTFIELDVALUE((&prog->edicts[n]), prog->fieldoffsets.SendEntity); if(val && val->function) continue; // find the old state to delta from e = EntityFrame4_GetReferenceEntity(d, n); // prepare the buffer SZ_Clear(&buf); // entity exists, build an update (if empty there is no change) // find the state in the list for (;i < numstates && states[i].number < n;i++); // make the message s = states + i; if (s->number == n) { // build the update EntityState_WriteUpdate(s, &buf, e); } else { inactiveentitystate.number = n; s = &inactiveentitystate; if (e->active) { // entity used to exist but doesn't anymore, send remove MSG_WriteShort(&buf, n | 0x8000); } } // if the commit is full, we're done this frame if (msg->cursize + buf.cursize > maxsize - 4) { // next frame we will continue where we left off break; } // add the entity to the commit EntityFrame4_AddCommitEntity(d, s); // if the message is empty, skip out now if (buf.cursize) { // write the message to the packet SZ_Write(msg, buf.data, buf.cursize); } } d->currententitynumber = n; // remove world message (invalid, and thus a good terminator) MSG_WriteShort(msg, 0x8000); // write the number of the end entity MSG_WriteShort(msg, d->currententitynumber); // just to be sure d->currentcommit = NULL; } entityframe5_database_t *EntityFrame5_AllocDatabase(mempool_t *pool) { int i; entityframe5_database_t *d; d = (entityframe5_database_t *)Mem_Alloc(pool, sizeof(*d)); d->latestframenum = 0; for (i = 0;i < d->maxedicts;i++) d->states[i] = defaultstate; return d; } void EntityFrame5_FreeDatabase(entityframe5_database_t *d) { // all the [maxedicts] memory is allocated at once, so there's only one // thing to free if (d->maxedicts) Mem_Free(d->deltabits); Mem_Free(d); } static void EntityFrame5_ExpandEdicts(entityframe5_database_t *d, int newmax) { if (d->maxedicts < newmax) { unsigned char *data; int oldmaxedicts = d->maxedicts; int *olddeltabits = d->deltabits; unsigned char *oldpriorities = d->priorities; int *oldupdateframenum = d->updateframenum; entity_state_t *oldstates = d->states; unsigned char *oldvisiblebits = d->visiblebits; d->maxedicts = newmax; data = (unsigned char *)Mem_Alloc(sv_mempool, d->maxedicts * sizeof(int) + d->maxedicts * sizeof(unsigned char) + d->maxedicts * sizeof(int) + d->maxedicts * sizeof(entity_state_t) + (d->maxedicts+7)/8 * sizeof(unsigned char)); d->deltabits = (int *)data;data += d->maxedicts * sizeof(int); d->priorities = (unsigned char *)data;data += d->maxedicts * sizeof(unsigned char); d->updateframenum = (int *)data;data += d->maxedicts * sizeof(int); d->states = (entity_state_t *)data;data += d->maxedicts * sizeof(entity_state_t); d->visiblebits = (unsigned char *)data;data += (d->maxedicts+7)/8 * sizeof(unsigned char); if (oldmaxedicts) { memcpy(d->deltabits, olddeltabits, oldmaxedicts * sizeof(int)); memcpy(d->priorities, oldpriorities, oldmaxedicts * sizeof(unsigned char)); memcpy(d->updateframenum, oldupdateframenum, oldmaxedicts * sizeof(int)); memcpy(d->states, oldstates, oldmaxedicts * sizeof(entity_state_t)); memcpy(d->visiblebits, oldvisiblebits, (oldmaxedicts+7)/8 * sizeof(unsigned char)); // the previous buffers were a single allocation, so just one free Mem_Free(olddeltabits); } } } static int EntityState5_Priority(entityframe5_database_t *d, int stateindex) { int limit, priority; entity_state_t *s; // if it is the player, update urgently if (stateindex == d->viewentnum) return ENTITYFRAME5_PRIORITYLEVELS - 1; // priority increases each frame no matter what happens priority = d->priorities[stateindex] + 1; // players get an extra priority boost if (stateindex <= svs.maxclients) priority++; // remove dead entities very quickly because they are just 2 bytes if (!d->states[stateindex].active) { priority++; return bound(1, priority, ENTITYFRAME5_PRIORITYLEVELS - 1); } // certain changes are more noticable than others if (d->deltabits[stateindex] & (E5_FULLUPDATE | E5_ATTACHMENT | E5_MODEL | E5_FLAGS | E5_COLORMAP)) priority++; // find the root entity this one is attached to, and judge relevance by it for (limit = 0;limit < 256;limit++) { s = d->states + stateindex; if (s->flags & RENDER_VIEWMODEL) stateindex = d->viewentnum; else if (s->tagentity) stateindex = s->tagentity; else break; if (d->maxedicts < stateindex) EntityFrame5_ExpandEdicts(d, (stateindex+256)&~255); } if (limit >= 256) Con_DPrintf("Protocol: Runaway loop recursing tagentity links on entity %i\n", stateindex); // now that we have the parent entity we can make some decisions based on // distance from the player if (VectorDistance(d->states[d->viewentnum].netcenter, s->netcenter) < 1024.0f) priority++; return bound(1, priority, ENTITYFRAME5_PRIORITYLEVELS - 1); } void EntityState5_WriteUpdate(int number, const entity_state_t *s, int changedbits, sizebuf_t *msg) { unsigned int bits = 0; ENTITYSIZEPROFILING_START(msg, s->number); prvm_eval_t *val; val = PRVM_EDICTFIELDVALUE((&prog->edicts[s->number]), prog->fieldoffsets.SendEntity); if(val && val->function) return; if (!s->active) MSG_WriteShort(msg, number | 0x8000); else { bits = changedbits; if ((bits & E5_ORIGIN) && (s->exteriormodelforclient || s->tagentity || s->viewmodelforclient || s->origin[0] <= -4096.0625 || s->origin[0] >= 4095.9375 || s->origin[1] <= -4096.0625 || s->origin[1] >= 4095.9375 || s->origin[2] <= -4096.0625 || s->origin[2] >= 4095.9375)) bits |= E5_ORIGIN32; // possible values: // negative origin: // (int)(f * 8 - 0.5) >= -32768 // (f * 8 - 0.5) > -32769 // f > -4096.0625 // positive origin: // (int)(f * 8 + 0.5) <= 32767 // (f * 8 + 0.5) < 32768 // f * 8 + 0.5) < 4095.9375 if ((bits & E5_ANGLES) && !(s->flags & RENDER_LOWPRECISION)) bits |= E5_ANGLES16; if ((bits & E5_MODEL) && s->modelindex >= 256) bits |= E5_MODEL16; if ((bits & E5_FRAME) && s->frame >= 256) bits |= E5_FRAME16; if (bits & E5_EFFECTS) { if (s->effects & 0xFFFF0000) bits |= E5_EFFECTS32; else if (s->effects & 0xFFFFFF00) bits |= E5_EFFECTS16; } if (bits >= 256) bits |= E5_EXTEND1; if (bits >= 65536) bits |= E5_EXTEND2; if (bits >= 16777216) bits |= E5_EXTEND3; MSG_WriteShort(msg, number); MSG_WriteByte(msg, bits & 0xFF); if (bits & E5_EXTEND1) MSG_WriteByte(msg, (bits >> 8) & 0xFF); if (bits & E5_EXTEND2) MSG_WriteByte(msg, (bits >> 16) & 0xFF); if (bits & E5_EXTEND3) MSG_WriteByte(msg, (bits >> 24) & 0xFF); if (bits & E5_FLAGS) MSG_WriteByte(msg, s->flags); if (bits & E5_ORIGIN) { if (bits & E5_ORIGIN32) { MSG_WriteCoord32f(msg, s->origin[0]); MSG_WriteCoord32f(msg, s->origin[1]); MSG_WriteCoord32f(msg, s->origin[2]); } else { MSG_WriteCoord13i(msg, s->origin[0]); MSG_WriteCoord13i(msg, s->origin[1]); MSG_WriteCoord13i(msg, s->origin[2]); } } if (bits & E5_ANGLES) { if (bits & E5_ANGLES16) { MSG_WriteAngle16i(msg, s->angles[0]); MSG_WriteAngle16i(msg, s->angles[1]); MSG_WriteAngle16i(msg, s->angles[2]); } else { MSG_WriteAngle8i(msg, s->angles[0]); MSG_WriteAngle8i(msg, s->angles[1]); MSG_WriteAngle8i(msg, s->angles[2]); } } if (bits & E5_MODEL) { if (bits & E5_MODEL16) MSG_WriteShort(msg, s->modelindex); else MSG_WriteByte(msg, s->modelindex); } if (bits & E5_FRAME) { if (bits & E5_FRAME16) MSG_WriteShort(msg, s->frame); else MSG_WriteByte(msg, s->frame); } if (bits & E5_SKIN) MSG_WriteByte(msg, s->skin); if (bits & E5_EFFECTS) { if (bits & E5_EFFECTS32) MSG_WriteLong(msg, s->effects); else if (bits & E5_EFFECTS16) MSG_WriteShort(msg, s->effects); else MSG_WriteByte(msg, s->effects); } if (bits & E5_ALPHA) MSG_WriteByte(msg, s->alpha); if (bits & E5_SCALE) MSG_WriteByte(msg, s->scale); if (bits & E5_COLORMAP) MSG_WriteByte(msg, s->colormap); if (bits & E5_ATTACHMENT) { MSG_WriteShort(msg, s->tagentity); MSG_WriteByte(msg, s->tagindex); } if (bits & E5_LIGHT) { MSG_WriteShort(msg, s->light[0]); MSG_WriteShort(msg, s->light[1]); MSG_WriteShort(msg, s->light[2]); MSG_WriteShort(msg, s->light[3]); MSG_WriteByte(msg, s->lightstyle); MSG_WriteByte(msg, s->lightpflags); } if (bits & E5_GLOW) { MSG_WriteByte(msg, s->glowsize); MSG_WriteByte(msg, s->glowcolor); } if (bits & E5_COLORMOD) { MSG_WriteByte(msg, s->colormod[0]); MSG_WriteByte(msg, s->colormod[1]); MSG_WriteByte(msg, s->colormod[2]); } } ENTITYSIZEPROFILING_END(msg, s->number); } static void EntityState5_ReadUpdate(entity_state_t *s, int number) { int bits; bits = MSG_ReadByte(); if (bits & E5_EXTEND1) { bits |= MSG_ReadByte() << 8; if (bits & E5_EXTEND2) { bits |= MSG_ReadByte() << 16; if (bits & E5_EXTEND3) bits |= MSG_ReadByte() << 24; } } if (bits & E5_FULLUPDATE) { *s = defaultstate; s->active = true; } if (bits & E5_FLAGS) s->flags = MSG_ReadByte(); if (bits & E5_ORIGIN) { if (bits & E5_ORIGIN32) { s->origin[0] = MSG_ReadCoord32f(); s->origin[1] = MSG_ReadCoord32f(); s->origin[2] = MSG_ReadCoord32f(); } else { s->origin[0] = MSG_ReadCoord13i(); s->origin[1] = MSG_ReadCoord13i(); s->origin[2] = MSG_ReadCoord13i(); } } if (bits & E5_ANGLES) { if (bits & E5_ANGLES16) { s->angles[0] = MSG_ReadAngle16i(); s->angles[1] = MSG_ReadAngle16i(); s->angles[2] = MSG_ReadAngle16i(); } else { s->angles[0] = MSG_ReadAngle8i(); s->angles[1] = MSG_ReadAngle8i(); s->angles[2] = MSG_ReadAngle8i(); } } if (bits & E5_MODEL) { if (bits & E5_MODEL16) s->modelindex = (unsigned short) MSG_ReadShort(); else s->modelindex = MSG_ReadByte(); } if (bits & E5_FRAME) { if (bits & E5_FRAME16) s->frame = (unsigned short) MSG_ReadShort(); else s->frame = MSG_ReadByte(); } if (bits & E5_SKIN) s->skin = MSG_ReadByte(); if (bits & E5_EFFECTS) { if (bits & E5_EFFECTS32) s->effects = (unsigned int) MSG_ReadLong(); else if (bits & E5_EFFECTS16) s->effects = (unsigned short) MSG_ReadShort(); else s->effects = MSG_ReadByte(); } if (bits & E5_ALPHA) s->alpha = MSG_ReadByte(); if (bits & E5_SCALE) s->scale = MSG_ReadByte(); if (bits & E5_COLORMAP) s->colormap = MSG_ReadByte(); if (bits & E5_ATTACHMENT) { s->tagentity = (unsigned short) MSG_ReadShort(); s->tagindex = MSG_ReadByte(); } if (bits & E5_LIGHT) { s->light[0] = (unsigned short) MSG_ReadShort(); s->light[1] = (unsigned short) MSG_ReadShort(); s->light[2] = (unsigned short) MSG_ReadShort(); s->light[3] = (unsigned short) MSG_ReadShort(); s->lightstyle = MSG_ReadByte(); s->lightpflags = MSG_ReadByte(); } if (bits & E5_GLOW) { s->glowsize = MSG_ReadByte(); s->glowcolor = MSG_ReadByte(); } if (bits & E5_COLORMOD) { s->colormod[0] = MSG_ReadByte(); s->colormod[1] = MSG_ReadByte(); s->colormod[2] = MSG_ReadByte(); } if (developer_networkentities.integer >= 2) { Con_Printf("ReadFields e%i", number); if (bits & E5_ORIGIN) Con_Printf(" E5_ORIGIN %f %f %f", s->origin[0], s->origin[1], s->origin[2]); if (bits & E5_ANGLES) Con_Printf(" E5_ANGLES %f %f %f", s->angles[0], s->angles[1], s->angles[2]); if (bits & E5_MODEL) Con_Printf(" E5_MODEL %i", s->modelindex); if (bits & E5_FRAME) Con_Printf(" E5_FRAME %i", s->frame); if (bits & E5_SKIN) Con_Printf(" E5_SKIN %i", s->skin); if (bits & E5_EFFECTS) Con_Printf(" E5_EFFECTS %i", s->effects); if (bits & E5_FLAGS) { Con_Printf(" E5_FLAGS %i (", s->flags); if (s->flags & RENDER_STEP) Con_Print(" STEP"); if (s->flags & RENDER_GLOWTRAIL) Con_Print(" GLOWTRAIL"); if (s->flags & RENDER_VIEWMODEL) Con_Print(" VIEWMODEL"); if (s->flags & RENDER_EXTERIORMODEL) Con_Print(" EXTERIORMODEL"); if (s->flags & RENDER_LOWPRECISION) Con_Print(" LOWPRECISION"); if (s->flags & RENDER_COLORMAPPED) Con_Print(" COLORMAPPED"); if (s->flags & RENDER_SHADOW) Con_Print(" SHADOW"); if (s->flags & RENDER_LIGHT) Con_Print(" LIGHT"); if (s->flags & RENDER_NOSELFSHADOW) Con_Print(" NOSELFSHADOW"); Con_Print(")"); } if (bits & E5_ALPHA) Con_Printf(" E5_ALPHA %f", s->alpha / 255.0f); if (bits & E5_SCALE) Con_Printf(" E5_SCALE %f", s->scale / 16.0f); if (bits & E5_COLORMAP) Con_Printf(" E5_COLORMAP %i", s->colormap); if (bits & E5_ATTACHMENT) Con_Printf(" E5_ATTACHMENT e%i:%i", s->tagentity, s->tagindex); if (bits & E5_LIGHT) Con_Printf(" E5_LIGHT %i:%i:%i:%i %i:%i", s->light[0], s->light[1], s->light[2], s->light[3], s->lightstyle, s->lightpflags); if (bits & E5_GLOW) Con_Printf(" E5_GLOW %i:%i", s->glowsize * 4, s->glowcolor); if (bits & E5_COLORMOD) Con_Printf(" E5_COLORMOD %f:%f:%f", s->colormod[0] / 32.0f, s->colormod[1] / 32.0f, s->colormod[2] / 32.0f); Con_Print("\n"); } } static int EntityState5_DeltaBits(const entity_state_t *o, const entity_state_t *n) { unsigned int bits = 0; if (n->active) { if (!o->active) bits |= E5_FULLUPDATE; if (!VectorCompare(o->origin, n->origin)) bits |= E5_ORIGIN; if (!VectorCompare(o->angles, n->angles)) bits |= E5_ANGLES; if (o->modelindex != n->modelindex) bits |= E5_MODEL; if (o->frame != n->frame) bits |= E5_FRAME; if (o->skin != n->skin) bits |= E5_SKIN; if (o->effects != n->effects) bits |= E5_EFFECTS; if (o->flags != n->flags) bits |= E5_FLAGS; if (o->alpha != n->alpha) bits |= E5_ALPHA; if (o->scale != n->scale) bits |= E5_SCALE; if (o->colormap != n->colormap) bits |= E5_COLORMAP; if (o->tagentity != n->tagentity || o->tagindex != n->tagindex) bits |= E5_ATTACHMENT; if (o->light[0] != n->light[0] || o->light[1] != n->light[1] || o->light[2] != n->light[2] || o->light[3] != n->light[3] || o->lightstyle != n->lightstyle || o->lightpflags != n->lightpflags) bits |= E5_LIGHT; if (o->glowsize != n->glowsize || o->glowcolor != n->glowcolor) bits |= E5_GLOW; if (o->colormod[0] != n->colormod[0] || o->colormod[1] != n->colormod[1] || o->colormod[2] != n->colormod[2]) bits |= E5_COLORMOD; } else if (o->active) bits |= E5_FULLUPDATE; return bits; } void EntityFrame5_CL_ReadFrame(void) { int i, n, enumber; entity_t *ent; entity_state_t *s; // read the number of this frame to echo back in next input packet for (i = 0;i < LATESTFRAMENUMS-1;i++) cl.latestframenums[i] = cl.latestframenums[i+1]; cl.latestframenums[LATESTFRAMENUMS-1] = MSG_ReadLong(); if (developer_networkentities.integer >= 10) Con_Printf("recv: svc_entities %i\n", cl.latestframenums[LATESTFRAMENUMS-1]); if (cls.protocol != PROTOCOL_QUAKE && cls.protocol != PROTOCOL_QUAKEDP && cls.protocol != PROTOCOL_NEHAHRAMOVIE && cls.protocol != PROTOCOL_DARKPLACES1 && cls.protocol != PROTOCOL_DARKPLACES2 && cls.protocol != PROTOCOL_DARKPLACES3 && cls.protocol != PROTOCOL_DARKPLACES4 && cls.protocol != PROTOCOL_DARKPLACES5 && cls.protocol != PROTOCOL_DARKPLACES6) cls.servermovesequence = MSG_ReadLong(); // read entity numbers until we find a 0x8000 // (which would be remove world entity, but is actually a terminator) while ((n = (unsigned short)MSG_ReadShort()) != 0x8000 && !msg_badread) { // get the entity number enumber = n & 0x7FFF; // we may need to expand the array if (cl.num_entities <= enumber) { cl.num_entities = enumber + 1; if (enumber >= cl.max_entities) CL_ExpandEntities(enumber); } // look up the entity ent = cl.entities + enumber; // slide the current into the previous slot ent->state_previous = ent->state_current; // read the update s = &ent->state_current; if (n & 0x8000) { // remove entity *s = defaultstate; } else { // update entity EntityState5_ReadUpdate(s, enumber); } // set the cl.entities_active flag cl.entities_active[enumber] = s->active; // set the update time s->time = cl.mtime[0]; // fix the number (it gets wiped occasionally by copying from defaultstate) s->number = enumber; // check if we need to update the lerp stuff if (s->active) CL_MoveLerpEntityStates(&cl.entities[enumber]); // print extra messages if desired if (developer_networkentities.integer >= 2 && cl.entities[enumber].state_current.active != cl.entities[enumber].state_previous.active) { if (cl.entities[enumber].state_current.active) Con_Printf("entity #%i has become active\n", enumber); else if (cl.entities[enumber].state_previous.active) Con_Printf("entity #%i has become inactive\n", enumber); } } } void EntityFrame5_LostFrame(entityframe5_database_t *d, int framenum) { int i, j, k, l, bits; entityframe5_changestate_t *s, *s2; entityframe5_packetlog_t *p, *p2; unsigned char statsdeltabits[(MAX_CL_STATS+7)/8]; // scan for packets that were lost for (i = 0, p = d->packetlog;i < ENTITYFRAME5_MAXPACKETLOGS;i++, p++) { if (p->packetnumber && p->packetnumber <= framenum) { // packet was lost - merge deltabits into the main array so they // will be re-sent, but only if there is no newer update of that // bit in the logs (as those will arrive before this update) for (j = 0, s = p->states;j < p->numstates;j++, s++) { // check for any newer updates to this entity and mask off any // overlapping bits (we don't need to send something again if // it has already been sent more recently) bits = s->bits & ~d->deltabits[s->number]; for (k = 0, p2 = d->packetlog;k < ENTITYFRAME5_MAXPACKETLOGS && bits;k++, p2++) { if (p2->packetnumber > framenum) { for (l = 0, s2 = p2->states;l < p2->numstates;l++, s2++) { if (s2->number == s->number) { bits &= ~s2->bits; break; } } } } // if the bits haven't all been cleared, there were some bits // lost with this packet, so set them again now if (bits) { d->deltabits[s->number] |= bits; // if it was a very important update, set priority higher if (bits & (E5_FULLUPDATE | E5_ATTACHMENT | E5_MODEL | E5_COLORMAP)) d->priorities[s->number] = max(d->priorities[s->number], 4); else d->priorities[s->number] = max(d->priorities[s->number], 1); } } // mark lost stats for (j = 0;j < MAX_CL_STATS;j++) { for (l = 0;l < (MAX_CL_STATS+7)/8;l++) statsdeltabits[l] = p->statsdeltabits[l] & ~host_client->statsdeltabits[l]; for (k = 0, p2 = d->packetlog;k < ENTITYFRAME5_MAXPACKETLOGS;k++, p2++) if (p2->packetnumber > framenum) for (l = 0;l < (MAX_CL_STATS+7)/8;l++) statsdeltabits[l] = p->statsdeltabits[l] & ~p2->statsdeltabits[l]; for (l = 0;l < (MAX_CL_STATS+7)/8;l++) host_client->statsdeltabits[l] |= statsdeltabits[l]; } // delete this packet log as it is now obsolete p->packetnumber = 0; } } } void EntityFrame5_AckFrame(entityframe5_database_t *d, int framenum) { int i; // scan for packets made obsolete by this ack and delete them for (i = 0;i < ENTITYFRAME5_MAXPACKETLOGS;i++) if (d->packetlog[i].packetnumber <= framenum) d->packetlog[i].packetnumber = 0; } void EntityFrame5_WriteFrame(sizebuf_t *msg, int maxsize, entityframe5_database_t *d, int numstates, const entity_state_t *states, int viewentnum, int movesequence, qboolean need_empty) { const entity_state_t *n; int i, num, l, framenum, packetlognumber, priority; sizebuf_t buf; unsigned char data[128]; entityframe5_packetlog_t *packetlog; if (prog->max_edicts > d->maxedicts) EntityFrame5_ExpandEdicts(d, prog->max_edicts); framenum = d->latestframenum + 1; d->viewentnum = viewentnum; // if packet log is full, mark all frames as lost, this will cause // it to send the lost data again for (packetlognumber = 0;packetlognumber < ENTITYFRAME5_MAXPACKETLOGS;packetlognumber++) if (d->packetlog[packetlognumber].packetnumber == 0) break; if (packetlognumber == ENTITYFRAME5_MAXPACKETLOGS) { Con_DPrintf("EntityFrame5_WriteFrame: packetlog overflow for a client, resetting\n"); EntityFrame5_LostFrame(d, framenum); packetlognumber = 0; } // prepare the buffer memset(&buf, 0, sizeof(buf)); buf.data = data; buf.maxsize = sizeof(data); // detect changes in states num = 1; for (i = 0, n = states;i < numstates;i++, n++) { // mark gaps in entity numbering as removed entities for (;num < n->number;num++) { // if the entity used to exist, clear it if (CHECKPVSBIT(d->visiblebits, num)) { CLEARPVSBIT(d->visiblebits, num); d->deltabits[num] = E5_FULLUPDATE; d->priorities[num] = max(d->priorities[num], 8); // removal is cheap d->states[num] = defaultstate; d->states[num].number = num; } } // update the entity state data if (!CHECKPVSBIT(d->visiblebits, num)) { // entity just spawned in, don't let it completely hog priority // because of being ancient on the first frame d->updateframenum[num] = framenum; // initial priority is a bit high to make projectiles send on the // first frame, among other things d->priorities[num] = max(d->priorities[num], 4); } SETPVSBIT(d->visiblebits, num); d->deltabits[num] |= EntityState5_DeltaBits(d->states + num, n); d->priorities[num] = max(d->priorities[num], 1); d->states[num] = *n; d->states[num].number = num; // advance to next entity so the next iteration doesn't immediately remove it num++; } // all remaining entities are dead for (;num < d->maxedicts;num++) { if (CHECKPVSBIT(d->visiblebits, num)) { CLEARPVSBIT(d->visiblebits, num); d->deltabits[num] = E5_FULLUPDATE; d->priorities[num] = max(d->priorities[num], 8); // removal is cheap d->states[num] = defaultstate; d->states[num].number = num; } } // if there isn't at least enough room for an empty svc_entities, // don't bother trying... if (buf.cursize + 11 > buf.maxsize) return; // build lists of entities by priority level memset(d->prioritychaincounts, 0, sizeof(d->prioritychaincounts)); l = 0; for (num = 0;num < d->maxedicts;num++) { if (d->priorities[num]) { if (d->deltabits[num]) { if (d->priorities[num] < (ENTITYFRAME5_PRIORITYLEVELS - 1)) d->priorities[num] = EntityState5_Priority(d, num); l = num; priority = d->priorities[num]; if (d->prioritychaincounts[priority] < ENTITYFRAME5_MAXSTATES) d->prioritychains[priority][d->prioritychaincounts[priority]++] = num; } else d->priorities[num] = 0; } } // add packetlog entry packetlog = d->packetlog + packetlognumber; packetlog->packetnumber = framenum; packetlog->numstates = 0; // write stat updates if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3 && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5) { for (i = 0;i < MAX_CL_STATS && msg->cursize + 6 + 11 <= maxsize;i++) { if (host_client->statsdeltabits[i>>3] & (1<<(i&7))) { host_client->statsdeltabits[i>>3] &= ~(1<<(i&7)); packetlog->statsdeltabits[i>>3] |= (1<<(i&7)); if (host_client->stats[i] >= 0 && host_client->stats[i] < 256) { MSG_WriteByte(msg, svc_updatestatubyte); MSG_WriteByte(msg, i); MSG_WriteByte(msg, host_client->stats[i]); l = 1; } else { MSG_WriteByte(msg, svc_updatestat); MSG_WriteByte(msg, i); MSG_WriteLong(msg, host_client->stats[i]); l = 1; } } } } // only send empty svc_entities frame if needed if(!l && !need_empty) return; // write state updates if (developer_networkentities.integer >= 10) Con_Printf("send: svc_entities %i\n", framenum); d->latestframenum = framenum; MSG_WriteByte(msg, svc_entities); MSG_WriteLong(msg, framenum); if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5 && sv.protocol != PROTOCOL_DARKPLACES6) MSG_WriteLong(msg, movesequence); for (priority = ENTITYFRAME5_PRIORITYLEVELS - 1;priority >= 0 && packetlog->numstates < ENTITYFRAME5_MAXSTATES;priority--) { for (i = 0;i < d->prioritychaincounts[priority] && packetlog->numstates < ENTITYFRAME5_MAXSTATES;i++) { num = d->prioritychains[priority][i]; n = d->states + num; if (d->deltabits[num] & E5_FULLUPDATE) d->deltabits[num] = E5_FULLUPDATE | EntityState5_DeltaBits(&defaultstate, n); buf.cursize = 0; EntityState5_WriteUpdate(num, n, d->deltabits[num], &buf); // if the entity won't fit, try the next one if (msg->cursize + buf.cursize + 2 > maxsize) continue; // write entity to the packet SZ_Write(msg, buf.data, buf.cursize); // mark age on entity for prioritization d->updateframenum[num] = framenum; // log entity so deltabits can be restored later if lost packetlog->states[packetlog->numstates].number = num; packetlog->states[packetlog->numstates].bits = d->deltabits[num]; packetlog->numstates++; // clear deltabits and priority so it won't be sent again d->deltabits[num] = 0; d->priorities[num] = 0; } } MSG_WriteShort(msg, 0x8000); } static void QW_TranslateEffects(entity_state_t *s, int qweffects) { s->effects = 0; s->internaleffects = 0; if (qweffects & QW_EF_BRIGHTFIELD) s->effects |= EF_BRIGHTFIELD; if (qweffects & QW_EF_MUZZLEFLASH) s->effects |= EF_MUZZLEFLASH; if (qweffects & QW_EF_FLAG1) { // mimic FTEQW's interpretation of EF_FLAG1 as EF_NODRAW on non-player entities if (s->number > cl.maxclients) s->effects |= EF_NODRAW; else s->internaleffects |= INTEF_FLAG1QW; } if (qweffects & QW_EF_FLAG2) { // mimic FTEQW's interpretation of EF_FLAG2 as EF_ADDITIVE on non-player entities if (s->number > cl.maxclients) s->effects |= EF_ADDITIVE; else s->internaleffects |= INTEF_FLAG2QW; } if (qweffects & QW_EF_RED) { if (qweffects & QW_EF_BLUE) s->effects |= EF_RED | EF_BLUE; else s->effects |= EF_RED; } else if (qweffects & QW_EF_BLUE) s->effects |= EF_BLUE; else if (qweffects & QW_EF_BRIGHTLIGHT) s->effects |= EF_BRIGHTLIGHT; else if (qweffects & QW_EF_DIMLIGHT) s->effects |= EF_DIMLIGHT; } void EntityStateQW_ReadPlayerUpdate(void) { int slot = MSG_ReadByte(); int enumber = slot + 1; int weaponframe; int msec; int playerflags; int bits; entity_state_t *s; // look up the entity entity_t *ent = cl.entities + enumber; vec3_t viewangles; vec3_t velocity; // slide the current state into the previous ent->state_previous = ent->state_current; // read the update s = &ent->state_current; *s = defaultstate; s->active = true; s->number = enumber; s->colormap = enumber; playerflags = MSG_ReadShort(); MSG_ReadVector(s->origin, cls.protocol); s->frame = MSG_ReadByte(); VectorClear(viewangles); VectorClear(velocity); if (playerflags & QW_PF_MSEC) { // time difference between last update this player sent to the server, // and last input we sent to the server (this packet is in response to // our input, so msec is how long ago the last update of this player // entity occurred, compared to our input being received) msec = MSG_ReadByte(); } else msec = 0; if (playerflags & QW_PF_COMMAND) { bits = MSG_ReadByte(); if (bits & QW_CM_ANGLE1) viewangles[0] = MSG_ReadAngle16i(); // cmd->angles[0] if (bits & QW_CM_ANGLE2) viewangles[1] = MSG_ReadAngle16i(); // cmd->angles[1] if (bits & QW_CM_ANGLE3) viewangles[2] = MSG_ReadAngle16i(); // cmd->angles[2] if (bits & QW_CM_FORWARD) MSG_ReadShort(); // cmd->forwardmove if (bits & QW_CM_SIDE) MSG_ReadShort(); // cmd->sidemove if (bits & QW_CM_UP) MSG_ReadShort(); // cmd->upmove if (bits & QW_CM_BUTTONS) MSG_ReadByte(); // cmd->buttons if (bits & QW_CM_IMPULSE) MSG_ReadByte(); // cmd->impulse MSG_ReadByte(); // cmd->msec } if (playerflags & QW_PF_VELOCITY1) velocity[0] = MSG_ReadShort(); if (playerflags & QW_PF_VELOCITY2) velocity[1] = MSG_ReadShort(); if (playerflags & QW_PF_VELOCITY3) velocity[2] = MSG_ReadShort(); if (playerflags & QW_PF_MODEL) s->modelindex = MSG_ReadByte(); else s->modelindex = cl.qw_modelindex_player; if (playerflags & QW_PF_SKINNUM) s->skin = MSG_ReadByte(); if (playerflags & QW_PF_EFFECTS) QW_TranslateEffects(s, MSG_ReadByte()); if (playerflags & QW_PF_WEAPONFRAME) weaponframe = MSG_ReadByte(); else weaponframe = 0; if (enumber == cl.playerentity) { // if this is an update on our player, update the angles VectorCopy(cl.viewangles, viewangles); } // calculate the entity angles from the viewangles s->angles[0] = viewangles[0] * -0.0333; s->angles[1] = viewangles[1]; s->angles[2] = 0; s->angles[2] = V_CalcRoll(s->angles, velocity)*4; // if this is an update on our player, update interpolation state if (enumber == cl.playerentity) { VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]); VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]); VectorCopy (cl.mvelocity[0], cl.mvelocity[1]); cl.mviewzoom[1] = cl.mviewzoom[0]; cl.idealpitch = 0; cl.mpunchangle[0][0] = 0; cl.mpunchangle[0][1] = 0; cl.mpunchangle[0][2] = 0; cl.mpunchvector[0][0] = 0; cl.mpunchvector[0][1] = 0; cl.mpunchvector[0][2] = 0; cl.mvelocity[0][0] = 0; cl.mvelocity[0][1] = 0; cl.mvelocity[0][2] = 0; cl.mviewzoom[0] = 1; VectorCopy(velocity, cl.mvelocity[0]); cl.stats[STAT_WEAPONFRAME] = weaponframe; if (playerflags & QW_PF_GIB) cl.stats[STAT_VIEWHEIGHT] = 8; else if (playerflags & QW_PF_DEAD) cl.stats[STAT_VIEWHEIGHT] = -16; else cl.stats[STAT_VIEWHEIGHT] = 22; } // set the cl.entities_active flag cl.entities_active[enumber] = s->active; // set the update time s->time = cl.mtime[0] - msec * 0.001; // qw has no clock // check if we need to update the lerp stuff if (s->active) CL_MoveLerpEntityStates(&cl.entities[enumber]); } static void EntityStateQW_ReadEntityUpdate(entity_state_t *s, int bits) { int qweffects = 0; s->active = true; s->number = bits & 511; bits &= ~511; if (bits & QW_U_MOREBITS) bits |= MSG_ReadByte(); // store the QW_U_SOLID bit here? if (bits & QW_U_MODEL) s->modelindex = MSG_ReadByte(); if (bits & QW_U_FRAME) s->frame = MSG_ReadByte(); if (bits & QW_U_COLORMAP) s->colormap = MSG_ReadByte(); if (bits & QW_U_SKIN) s->skin = MSG_ReadByte(); if (bits & QW_U_EFFECTS) QW_TranslateEffects(s, qweffects = MSG_ReadByte()); if (bits & QW_U_ORIGIN1) s->origin[0] = MSG_ReadCoord13i(); if (bits & QW_U_ANGLE1) s->angles[0] = MSG_ReadAngle8i(); if (bits & QW_U_ORIGIN2) s->origin[1] = MSG_ReadCoord13i(); if (bits & QW_U_ANGLE2) s->angles[1] = MSG_ReadAngle8i(); if (bits & QW_U_ORIGIN3) s->origin[2] = MSG_ReadCoord13i(); if (bits & QW_U_ANGLE3) s->angles[2] = MSG_ReadAngle8i(); if (developer_networkentities.integer >= 2) { Con_Printf("ReadFields e%i", s->number); if (bits & QW_U_MODEL) Con_Printf(" U_MODEL %i", s->modelindex); if (bits & QW_U_FRAME) Con_Printf(" U_FRAME %i", s->frame); if (bits & QW_U_COLORMAP) Con_Printf(" U_COLORMAP %i", s->colormap); if (bits & QW_U_SKIN) Con_Printf(" U_SKIN %i", s->skin); if (bits & QW_U_EFFECTS) Con_Printf(" U_EFFECTS %i", qweffects); if (bits & QW_U_ORIGIN1) Con_Printf(" U_ORIGIN1 %f", s->origin[0]); if (bits & QW_U_ANGLE1) Con_Printf(" U_ANGLE1 %f", s->angles[0]); if (bits & QW_U_ORIGIN2) Con_Printf(" U_ORIGIN2 %f", s->origin[1]); if (bits & QW_U_ANGLE2) Con_Printf(" U_ANGLE2 %f", s->angles[1]); if (bits & QW_U_ORIGIN3) Con_Printf(" U_ORIGIN3 %f", s->origin[2]); if (bits & QW_U_ANGLE3) Con_Printf(" U_ANGLE3 %f", s->angles[2]); if (bits & QW_U_SOLID) Con_Printf(" U_SOLID"); Con_Print("\n"); } } entityframeqw_database_t *EntityFrameQW_AllocDatabase(mempool_t *pool) { entityframeqw_database_t *d; d = (entityframeqw_database_t *)Mem_Alloc(pool, sizeof(*d)); return d; } void EntityFrameQW_FreeDatabase(entityframeqw_database_t *d) { Mem_Free(d); } void EntityFrameQW_CL_ReadFrame(qboolean delta) { qboolean invalid = false; int number, oldsnapindex, newsnapindex, oldindex, newindex, oldnum, newnum; entity_t *ent; entityframeqw_database_t *d; entityframeqw_snapshot_t *oldsnap, *newsnap; if (!cl.entitydatabaseqw) cl.entitydatabaseqw = EntityFrameQW_AllocDatabase(cls.levelmempool); d = cl.entitydatabaseqw; // there is no cls.netcon in demos, so this reading code can't access // cls.netcon-> at all... so cls.qw_incoming_sequence and // cls.qw_outgoing_sequence are updated every time the corresponding // cls.netcon->qw. variables are updated // read the number of this frame to echo back in next input packet cl.qw_validsequence = cls.qw_incoming_sequence; newsnapindex = cl.qw_validsequence & QW_UPDATE_MASK; newsnap = d->snapshot + newsnapindex; memset(newsnap, 0, sizeof(*newsnap)); oldsnapindex = -1; oldsnap = NULL; if (delta) { number = MSG_ReadByte(); oldsnapindex = cl.qw_deltasequence[newsnapindex]; if ((number & QW_UPDATE_MASK) != (oldsnapindex & QW_UPDATE_MASK)) Con_DPrintf("WARNING: from mismatch\n"); if (oldsnapindex != -1) { if (cls.qw_outgoing_sequence - oldsnapindex >= QW_UPDATE_BACKUP-1) { Con_DPrintf("delta update too old\n"); newsnap->invalid = invalid = true; // too old delta = false; } oldsnap = d->snapshot + (oldsnapindex & QW_UPDATE_MASK); } else delta = false; } // if we can't decode this frame properly, report that to the server if (invalid) cl.qw_validsequence = 0; // read entity numbers until we find a 0x0000 // (which would be an empty update on world entity, but is actually a terminator) newsnap->num_entities = 0; oldindex = 0; for (;;) { int word = (unsigned short)MSG_ReadShort(); if (msg_badread) return; // just return, the main parser will print an error newnum = word == 0 ? 512 : (word & 511); oldnum = delta ? (oldindex >= oldsnap->num_entities ? 9999 : oldsnap->entities[oldindex].number) : 9999; // copy unmodified oldsnap entities while (newnum > oldnum) // delta only { if (developer_networkentities.integer >= 2) Con_Printf("copy %i\n", oldnum); // copy one of the old entities if (newsnap->num_entities >= QW_MAX_PACKET_ENTITIES) Host_Error("EntityFrameQW_CL_ReadFrame: newsnap->num_entities == MAX_PACKETENTITIES"); newsnap->entities[newsnap->num_entities] = oldsnap->entities[oldindex++]; newsnap->num_entities++; oldnum = oldindex >= oldsnap->num_entities ? 9999 : oldsnap->entities[oldindex].number; } if (word == 0) break; if (developer_networkentities.integer >= 2) { if (word & QW_U_REMOVE) Con_Printf("remove %i\n", newnum); else if (newnum == oldnum) Con_Printf("delta %i\n", newnum); else Con_Printf("baseline %i\n", newnum); } if (word & QW_U_REMOVE) { if (newnum != oldnum && !delta && !invalid) { cl.qw_validsequence = 0; Con_Printf("WARNING: U_REMOVE %i on full update\n", newnum); } } else { if (newsnap->num_entities >= QW_MAX_PACKET_ENTITIES) Host_Error("EntityFrameQW_CL_ReadFrame: newsnap->num_entities == MAX_PACKETENTITIES"); newsnap->entities[newsnap->num_entities] = (newnum == oldnum) ? oldsnap->entities[oldindex] : cl.entities[newnum].state_baseline; EntityStateQW_ReadEntityUpdate(newsnap->entities + newsnap->num_entities, word); newsnap->num_entities++; } if (newnum == oldnum) oldindex++; } // expand cl.num_entities to include every entity we've seen this game newnum = newsnap->num_entities ? newsnap->entities[newsnap->num_entities - 1].number : 1; if (cl.num_entities <= newnum) { cl.num_entities = newnum + 1; if (cl.max_entities < newnum + 1) CL_ExpandEntities(newnum); } // now update the non-player entities from the snapshot states number = cl.maxclients + 1; for (newindex = 0;;newindex++) { newnum = newindex >= newsnap->num_entities ? cl.num_entities : newsnap->entities[newindex].number; // kill any missing entities for (;number < newnum;number++) { if (cl.entities_active[number]) { cl.entities_active[number] = false; cl.entities[number].state_current.active = false; } } if (number >= cl.num_entities) break; // update the entity ent = &cl.entities[number]; ent->state_previous = ent->state_current; ent->state_current = newsnap->entities[newindex]; ent->state_current.time = cl.mtime[0]; CL_MoveLerpEntityStates(ent); // the entity lives again... cl.entities_active[number] = true; number++; } }