/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef PROGS_H #define PROGS_H #include "pr_comp.h" // defs shared with qcc #include "qtypes.h" #define ENTITYGRIDAREAS 16 #define MAX_ENTITYCLUSTERS 16 #ifdef PRVM_64 #define PRVM_FLOAT_IS_TRUE_FOR_INT(x) DOUBLE_IS_TRUE_FOR_INT(x) #define PRVM_FLOAT_LOSSLESS_FORMAT DOUBLE_LOSSLESS_FORMAT #define PRVM_VECTOR_LOSSLESS_FORMAT DOUBLE_VECTOR_LOSSLESS_FORMAT #else #define PRVM_FLOAT_IS_TRUE_FOR_INT(x) FLOAT_IS_TRUE_FOR_INT(x) #define PRVM_FLOAT_LOSSLESS_FORMAT FLOAT_LOSSLESS_FORMAT #define PRVM_VECTOR_LOSSLESS_FORMAT FLOAT_VECTOR_LOSSLESS_FORMAT #endif #ifdef USEODE #define GEOMTYPE_NONE -1 #define GEOMTYPE_SOLID 0 #define GEOMTYPE_BOX 1 #define GEOMTYPE_SPHERE 2 #define GEOMTYPE_CAPSULE 3 #define GEOMTYPE_TRIMESH 4 #define GEOMTYPE_CYLINDER 5 #define GEOMTYPE_CAPSULE_X 6 #define GEOMTYPE_CAPSULE_Y 7 #define GEOMTYPE_CAPSULE_Z 8 #define GEOMTYPE_CYLINDER_X 9 #define GEOMTYPE_CYLINDER_Y 10 #define GEOMTYPE_CYLINDER_Z 11 #define JOINTTYPE_NONE 0 #define JOINTTYPE_POINT 1 #define JOINTTYPE_HINGE 2 #define JOINTTYPE_SLIDER 3 #define JOINTTYPE_UNIVERSAL 4 #define JOINTTYPE_HINGE2 5 #define JOINTTYPE_FIXED -1 #define FORCETYPE_NONE 0 #define FORCETYPE_FORCE 1 #define FORCETYPE_FORCEATPOS 2 #define FORCETYPE_TORQUE 3 #define ODEFUNC_ENABLE 1 #define ODEFUNC_DISABLE 2 #define ODEFUNC_FORCE 3 #define ODEFUNC_TORQUE 4 typedef struct edict_odefunc_s { int type; vec3_t v1; vec3_t v2; struct edict_odefunc_s *next; }edict_odefunc_t; #endif typedef struct edict_engineprivate_s { // mark for the leak detector int mark; // place in the code where it was allocated (for the leak detector) const char *allocation_origin; // initially false to prevent projectiles from moving on their first frame // (even if they were spawned by an synchronous client think) qbool move; // cached cluster links for quick stationary object visibility checking vec3_t cullmins, cullmaxs; int pvs_numclusters; int pvs_clusterlist[MAX_ENTITYCLUSTERS]; // physics grid areas this edict is linked into link_t areagrid[ENTITYGRIDAREAS]; // since the areagrid can have multiple references to one entity, // we should avoid extensive checking on entities already encountered int areagridmarknumber; // mins/maxs passed to World_LinkEdict vec3_t areamins, areamaxs; // PROTOCOL_QUAKE, PROTOCOL_QUAKEDP, PROTOCOL_NEHAHRAMOVIE, PROTOCOL_QUAKEWORLD // baseline values entity_state_t baseline; // LadyHavoc: gross hack to make floating items still work int suspendedinairflag; // cached position to avoid redundant SV_CheckWaterTransition calls on monsters qbool waterposition_forceupdate; // force an update on this entity (set by SV_PushMove code for moving water entities) vec3_t waterposition_origin; // updates whenever this changes // used by PushMove to keep track of where objects were before they were // moved, in case they need to be moved back vec3_t moved_from; vec3_t moved_fromangles; framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS]; frameblend_t frameblend[MAX_FRAMEBLENDS]; skeleton_t skeleton; #ifdef USEODE // physics parameters qbool ode_physics; void *ode_body; void *ode_geom; void *ode_joint; float *ode_vertex3f; int *ode_element3i; int ode_numvertices; int ode_numtriangles; edict_odefunc_t *ode_func; vec3_t ode_mins; vec3_t ode_maxs; vec3_t ode_scale; vec_t ode_mass; float ode_friction; vec3_t ode_origin; vec3_t ode_velocity; vec3_t ode_angles; vec3_t ode_avelocity; qbool ode_gravity; int ode_modelindex; vec_t ode_movelimit; // smallest component of (maxs[]-mins[]) matrix4x4_t ode_offsetmatrix; matrix4x4_t ode_offsetimatrix; int ode_joint_type; int ode_joint_enemy; int ode_joint_aiment; vec3_t ode_joint_origin; // joint anchor vec3_t ode_joint_angles; // joint axis vec3_t ode_joint_velocity; // second joint axis vec3_t ode_joint_movedir; // parameters void *ode_massbuf; #endif } edict_engineprivate_t; #endif